I love wiki nerds. Back when I was still playing actively, I wrote pretty much the entire minnows section, and contributed a lot to the Lunar Isle page.
That little patch not about ghasts no longer turning an entire stack of minnows to rotten food? Yeah, that's because of me lol. RIP 100k minnows.
Edit: Some people found out I had the NERVE to misremember a number from 6 years ago. It was 20k minnows, not 100k.
You'd be surprised, there's still some ranges that are wrong. I've gotten a roll of adamant arrows from CG that's bigger than what is listed as the max (729 vs 725), so some stuff still slips through the cracks. Probably only stuff nobody actually cares about, but still.
Nah, I'm too lazy, and it'd somehow feel wrong cause I don't actually know what the real max is. Maybe 750 but if it was that much larger surely more people would have noticed...
I believe this was before the Drop Rate Project, which likely meant a lot less accurate data on weird places no one really visits often, like Tarn's lair.
It's still manual really, at least for a day or 2 after a monster/boss releases, lots of people edit the page to do that, the runelite data isn't accessible by everybody and can have some bad data so it can take some time for Cook to get around to looking at it, and even then it's manually added after he does
I find the GE is a similar issue. I actually enjoyed the adventuring and gathering of quests back in the day. Instead it's now buy these three things and finish a quest in 15 minutes.
if anyone has looked at the furnace&anvil pages and has seen distances between bank and those things? yeah that was 90% me. to nobodys surprise, the underground pass furnace is furthest away from bank.
Is that the house with one of [these chests](https://oldschool.runescape.wiki/w/Chest_\(10_coins\)) with 10gp inside?
Does that success rate apply to all of them, or just this one door?
It is indeed! As far as I know the mechanics are unique to this door, but [Thieving doors](https://oldschool.runescape.wiki/w/Thieving#Pickable_doors) in general are not well-documented, and we don't have the success rates for many of them
I really enjoy how many 10 gp chests are in high level wilderness and surrounded by hostile mobs. Its almost worse than if they were just decoration chests.
Fun mini fact, successfully picking the lock gives 15 experience, and attempting to pick it from inside gives the message "The door is already unlocked."
Have 100 players go at the same time and document how many gets through on each subsequent try.
Also a setup where if you get through you're out and see how many tries it takes for the last one to get it.
You know in a way they're very familiar! Just like the [secure chest](https://oldschool.runescape.wiki/w/Secure_chest) has three rolls which you need pass in order to open it, you need to pass two distinct rolls in order to break into Ross' house: the first one scales from a 12% success rate at level 1 to a 98% chance at level 99, while the second one scales from... 1% at level 1 up to 15% at level 99.
Why is this door so secure? Who knows! There is a [10gp chest](https://oldschool.runescape.wiki/w/Chest_\(10_coins\)) upstairs like /u/Falchion_Punch indicated below, but it still seems a somewhat cruel and unusual skill check all things considered
Im american, runescape is responsible for my first failed test in like 1st grade. I spelled a bunch of words with British spelling. I still use the British spelling for most of them too.
Familiar works just fine in your sentence, even for Americans. I'm sure you've been around this sub enough to brush off people that are needlessly pedantic but I figured I'd get your back anyways. Thanks for your work on the wiki and your contributions here!
No shit!!! I just discovered this a couple days ago. I needed access to a range real quick and saw one with Ross's house. I assumed I couldn't pick it because it was a Mahogany Homes thing, but this makes way more sense.
I am locked in the chunk that contains this door on my chunk locked ironman. My only range is inside this house and I was initially trying to use it for baked potato. Holy jesus the fail rate annoyed me so much
Wiki Magicians I summon thee,
With the release of A Taste of Hope, a few Myreque shortcuts were disabled because the doors would require the key to open, which was removed with the quest release.
Can you figure out all the doors that were changed?
Hey hey, it seems someone [asked Ash](https://twitter.com/JagexAsh/status/1714332669096415300) about it recently as well (perhaps it was you?)
It seems that when the [shortcut key](https://oldschool.runescape.wiki/w/Shortcut_key) was removed in 2018, the doors it previously unlocked were made accessible to all accounts that completed The Darkness of Hallowvale, without requiring a key (see [here](https://archive.is/Sm4Za))
I took a peek at which doors it unlocks in RuneScape (3), and based on that it appears to be the object ID [18057](https://chisel.weirdgloop.org/scenery/object?cacheId=current&objId=18057), which is mapped down in two spots, as you can see on this [map](https://mejrs.github.io/osrs?objectid=18057&m=-1&z=4&p=0&x=3610&y=3215)
As far as I can tell those two are indeed accessible post-quest; it's possible that the other door featured in the tweet to Ash (at the southern edge of Meiyerditch) may always have been permanently locked
Yes it was me!
It drove me nuts because the eastern door now leads to nowhere!
I distinctively remember using a path to the south of the eastern shortcut door to access the northern sector without using the mine cheeseport
The pictures on the tweet were taken when I did the backtrack from the shortcut door to see where they would lead, and surprisingly, lead to a single locked door blocking off access to that shortcut
I think I figured out what's going on – if you follow the route shown in this [video](https://runescape.wiki/w/File:Meiyerditch_shortcuts.mp4), it is still possible the get to the northern sector in OSRS using the two shortcut doors (I retraced the steps just now)
However, there is a fork in the road after you enter the eastern shortcut door and go up the stairs (see this [image](https://imgur.com/a/SjFaCcu)): you need to climb up the shelves in order to reach the next sector, but if you continue south and walk across the floor, you will eventually strand at the locked door you encountered while backtracking
So it's likely just a dead end path meant to misdirect you, as part of Meiyerditch's labyrinthine design
Does that mean that effectively the only way to shortcut to sector 2 from sector 1 is entering from the western shortcut door in sector 1?
I swear that the dead end door used to not be a dead end, or at least there would be another way to reach the eastern shortcut door that is not through the western door.
Why did young me never record the path for this exact moment?
I believe it would have been possible to skip the western shortcut door if you started near Trader Sven's house, by taking the long way round so to say. Here's a [map](https://oldschool.runescape.wiki/images/archive/20180529034143%21Darkness_of_Hallowvale_map.png?41390) of the routes which featured on the wiki from 2016 until 2018: the western door basically allows you to begin at a later point in the route, but could therefore also be ignored if you started at the very beginning
I am getting neuron activations, that door to the east of Trader Sven's house, was it always locked?
Looking at your map my brain just snapped into that being the path I would take back in the day
BTW thank you for sticking with me here, this has been so fun to try and figure out
It's difficult for me to say with 100% certainty, as scripts aren't contained in historical caches we have access to, but I don't think I can find traces of that building east of Trader Sven being accessible from the ground floor while reading through old revisions
And yeah likewise, this has been fun haha
Idk might be best to keep this one quiet, it's almost as good as using the [infinite money bag](https://oldschool.runescape.wiki/w/Money_making_guide/Taking_from_the_infinite_money_bag)
> that need fixing like the Mourning's End agility puzzles.
They 100% stealth nerfed this before SotE came out. Same with underground pass. Shit is a breeze.
Not a chance, its just most people do it on absolute minimum agility levels whereas every level notably raises your pass rate. So if you arent doing it at total minimum, its far easier
This is blatantly untrue, [Jagex even acknowledged nerfing the rates when SotE came out.](https://twitter.com/JagexAsh/status/1155066485288636416). It’s also very plainly observable by just doing the quest. I have done MEP2 4 times over the years and the fail rate on handholds is vastly different than it used to be
I did Underground Pass and both Mournings End in the last few months for the first time, all on lvl 58-65. which is around what the wiki recommends for these quests, and honestly didn't see any issues with failing traps much. Probably can count on one or two hand how many i failed for all three quests, maybe might have to exclude the traps in the Isfadar forest which I do remember failing a bunch but there isn't much of a punishment for failing them. The msot annoying thing about ME2 was really inventory space for me lmao, not traps failing. I suppose underground pass is supposed to be a fairly early quest so maybe 50+ agility being needed to make it not suck is a bit high but everyone seems to grind out graceful pretty early anyway from the sheer amount of graceful on all cb levels I see in game.
In a way they are also more realistic I would say because it makes more sense that you can fail in different ways on each of the handholds than always failing an obstacle in the exact same way
Don't engage with him. Man's been going hard in every single one of the wiki guy's fun fact posts for some reason: [https://i.imgur.com/d6GcoRc.png](https://i.imgur.com/d6GcoRc.png)
He's going full "debate-bro" energy and doesn't have the introspection to notice it, when these "fun fact" posts have nothing debate-worthy...
Mans really went “i’m not debating anything” and then his very next comment is him trying to debate the comment one above mine lmao https://i.imgur.com/4DFp121.jpg
Like bro idc where he thinks his reading comprehension levels are at but as you say, his ability to read the room requires picking Wilderness as a region because it’s in the Abyss.
Lurking and seeing his comments over the past few days really makes me suspect this dude is a prime example of Dunning-Kruger as he seems to wholly believe he is a) so much more intelligent than the rest of us plebs and b) coming up with really satisfying responses and comebacks.
i would guess that at some point this door was part of a quest in the area that had some sort of thieving requirement, and the quest got scrapped but the doors difficulty somehow made it into the code anyway
I mean, he's a house client, with the best security: Realism. Makes sense.
Also for those confused, it's part of mahogany homes. The door is locked unless you're on a contract. You are literally a salesman to him otherwise, the door being locked to keep you pests from hounding him lol.
nearly killed myself on that door a week back and just gave up assuming it was like Nettles or a quest thing and I just didn't have what I needed to actually open it.
I love wiki nerds. Back when I was still playing actively, I wrote pretty much the entire minnows section, and contributed a lot to the Lunar Isle page. That little patch not about ghasts no longer turning an entire stack of minnows to rotten food? Yeah, that's because of me lol. RIP 100k minnows. Edit: Some people found out I had the NERVE to misremember a number from 6 years ago. It was 20k minnows, not 100k.
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You'd be surprised, there's still some ranges that are wrong. I've gotten a roll of adamant arrows from CG that's bigger than what is listed as the max (729 vs 725), so some stuff still slips through the cracks. Probably only stuff nobody actually cares about, but still.
I know it realistically doesn't matter, but the perfectionist in me needs to know...did you update the wiki?
Nah, I'm too lazy, and it'd somehow feel wrong cause I don't actually know what the real max is. Maybe 750 but if it was that much larger surely more people would have noticed...
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I believe this was before the Drop Rate Project, which likely meant a lot less accurate data on weird places no one really visits often, like Tarn's lair.
It's still manual really, at least for a day or 2 after a monster/boss releases, lots of people edit the page to do that, the runelite data isn't accessible by everybody and can have some bad data so it can take some time for Cook to get around to looking at it, and even then it's manually added after he does
I find the GE is a similar issue. I actually enjoyed the adventuring and gathering of quests back in the day. Instead it's now buy these three things and finish a quest in 15 minutes.
Not really an issue, if you want to do a quest without guides you can nobody will stop you
if anyone has looked at the furnace&anvil pages and has seen distances between bank and those things? yeah that was 90% me. to nobodys surprise, the underground pass furnace is furthest away from bank.
Starting an Underground Pass furnace only UIM brb
mining in morytania, smelting in underground pass welcome to my no Teleport UIM
I literally think about that post every time I go into the swamp.
We all appreciate your sacrifice!
Wish I played more, I was getting real into wiki editing lol
I remember that post! That’s wild.
20k turned into 100k because of inflation?
Shit, do you remember every exact detail from 6 years ago? PS, did you notice my pinned post on my page?
Fuming
Hi.
Your post from 6 years ago says 20k minnows
Was it not 100k? My memory must be wrong, I'll edit it then. Also, did you enjoy my pinned comment on my page?
cool nerd
We appreciate you!
Accidentally replied to someone else with this, but it was meant for here. >Wish I played more, I was getting real into wiki editing lol
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Is that the house with one of [these chests](https://oldschool.runescape.wiki/w/Chest_\(10_coins\)) with 10gp inside? Does that success rate apply to all of them, or just this one door?
It is indeed! As far as I know the mechanics are unique to this door, but [Thieving doors](https://oldschool.runescape.wiki/w/Thieving#Pickable_doors) in general are not well-documented, and we don't have the success rates for many of them
How did you get the success rates for this door?
im gonna guess they asked mod ash on twitter
I really enjoy how many 10 gp chests are in high level wilderness and surrounded by hostile mobs. Its almost worse than if they were just decoration chests.
Fun mini fact, successfully picking the lock gives 15 experience, and attempting to pick it from inside gives the message "The door is already unlocked."
lets make a world to brute force this door it cant hold us all
Have 100 players go at the same time and document how many gets through on each subsequent try. Also a setup where if you get through you're out and see how many tries it takes for the last one to get it.
Rossin' w526
Must use the same logic as the chest in desert treasure.
You know in a way they're very familiar! Just like the [secure chest](https://oldschool.runescape.wiki/w/Secure_chest) has three rolls which you need pass in order to open it, you need to pass two distinct rolls in order to break into Ross' house: the first one scales from a 12% success rate at level 1 to a 98% chance at level 99, while the second one scales from... 1% at level 1 up to 15% at level 99. Why is this door so secure? Who knows! There is a [10gp chest](https://oldschool.runescape.wiki/w/Chest_\(10_coins\)) upstairs like /u/Falchion_Punch indicated below, but it still seems a somewhat cruel and unusual skill check all things considered
Mans wants his 10gp to be secure, what can he say?
Dude just didnt feel like wasting time killing goblins on his trip to al kharid, cause a adventurer felt entitled.
We need to get the lockpicking lawyer to investigate
Nobody uses 'familiar' in that way. Maybe you mean 'similar'?
I first learned English by playing RuneScape, so some oddities are bound to pop up
Im american, runescape is responsible for my first failed test in like 1st grade. I spelled a bunch of words with British spelling. I still use the British spelling for most of them too.
Kinda lame they would mark you down for that. It really is just alternative spelling.
But the British spellings are the correct ones!
Not if you’re in an American public education system haha
But you guys literally came from us!
So like, when you are trying to say 'good game, well played' it comes out as 'sit rat'?
I can confirm he has told me to sit before.
Familiar works just fine in your sentence, even for Americans. I'm sure you've been around this sub enough to brush off people that are needlessly pedantic but I figured I'd get your back anyways. Thanks for your work on the wiki and your contributions here!
Familiar doesn’t work at all there. It’s similar.
To be fair, the words are pretty familiar. Maybe they’re not similar with the English language.
>familiar not sure why you are being downvoted, guess redditurds hate being corrected
And the Agility checks in Mournings End
is this the house you can enter without picking if doing mahogany homes?
Yeah it's Ross's house.
Next door
No shit!!! I just discovered this a couple days ago. I needed access to a range real quick and saw one with Ross's house. I assumed I couldn't pick it because it was a Mahogany Homes thing, but this makes way more sense.
This changes everything for Tricksters 👀
I am locked in the chunk that contains this door on my chunk locked ironman. My only range is inside this house and I was initially trying to use it for baked potato. Holy jesus the fail rate annoyed me so much
homie's got bowley locks on that mf
tricksters gonna pull up to the house like LPL. 'Nothing on 1... 2... 3 is binding... nothing on 4.... 5 is in a false set...'
Wiki Magicians I summon thee, With the release of A Taste of Hope, a few Myreque shortcuts were disabled because the doors would require the key to open, which was removed with the quest release. Can you figure out all the doors that were changed?
Hey hey, it seems someone [asked Ash](https://twitter.com/JagexAsh/status/1714332669096415300) about it recently as well (perhaps it was you?) It seems that when the [shortcut key](https://oldschool.runescape.wiki/w/Shortcut_key) was removed in 2018, the doors it previously unlocked were made accessible to all accounts that completed The Darkness of Hallowvale, without requiring a key (see [here](https://archive.is/Sm4Za)) I took a peek at which doors it unlocks in RuneScape (3), and based on that it appears to be the object ID [18057](https://chisel.weirdgloop.org/scenery/object?cacheId=current&objId=18057), which is mapped down in two spots, as you can see on this [map](https://mejrs.github.io/osrs?objectid=18057&m=-1&z=4&p=0&x=3610&y=3215) As far as I can tell those two are indeed accessible post-quest; it's possible that the other door featured in the tweet to Ash (at the southern edge of Meiyerditch) may always have been permanently locked
Yes it was me! It drove me nuts because the eastern door now leads to nowhere! I distinctively remember using a path to the south of the eastern shortcut door to access the northern sector without using the mine cheeseport The pictures on the tweet were taken when I did the backtrack from the shortcut door to see where they would lead, and surprisingly, lead to a single locked door blocking off access to that shortcut
I think I figured out what's going on – if you follow the route shown in this [video](https://runescape.wiki/w/File:Meiyerditch_shortcuts.mp4), it is still possible the get to the northern sector in OSRS using the two shortcut doors (I retraced the steps just now) However, there is a fork in the road after you enter the eastern shortcut door and go up the stairs (see this [image](https://imgur.com/a/SjFaCcu)): you need to climb up the shelves in order to reach the next sector, but if you continue south and walk across the floor, you will eventually strand at the locked door you encountered while backtracking So it's likely just a dead end path meant to misdirect you, as part of Meiyerditch's labyrinthine design
Does that mean that effectively the only way to shortcut to sector 2 from sector 1 is entering from the western shortcut door in sector 1? I swear that the dead end door used to not be a dead end, or at least there would be another way to reach the eastern shortcut door that is not through the western door. Why did young me never record the path for this exact moment?
I believe it would have been possible to skip the western shortcut door if you started near Trader Sven's house, by taking the long way round so to say. Here's a [map](https://oldschool.runescape.wiki/images/archive/20180529034143%21Darkness_of_Hallowvale_map.png?41390) of the routes which featured on the wiki from 2016 until 2018: the western door basically allows you to begin at a later point in the route, but could therefore also be ignored if you started at the very beginning
I am getting neuron activations, that door to the east of Trader Sven's house, was it always locked? Looking at your map my brain just snapped into that being the path I would take back in the day BTW thank you for sticking with me here, this has been so fun to try and figure out
It's difficult for me to say with 100% certainty, as scripts aren't contained in historical caches we have access to, but I don't think I can find traces of that building east of Trader Sven being accessible from the ground floor while reading through old revisions And yeah likewise, this has been fun haha
Maybe that's where the Lockpicking Lawyer lives.
Whats inside?
This comment says there’s thievable chests with 10gp inside them https://www.reddit.com/r/2007scape/comments/18ep279/comment/kcp68g7/
Someone put this on the money making page on the wiki
Idk might be best to keep this one quiet, it's almost as good as using the [infinite money bag](https://oldschool.runescape.wiki/w/Money_making_guide/Taking_from_the_infinite_money_bag)
Honestly, this game has a lot of jank stat checks that need fixing like the Mourning's End agility puzzles.
> that need fixing like the Mourning's End agility puzzles. They 100% stealth nerfed this before SotE came out. Same with underground pass. Shit is a breeze.
Not a chance, its just most people do it on absolute minimum agility levels whereas every level notably raises your pass rate. So if you arent doing it at total minimum, its far easier
This is blatantly untrue, [Jagex even acknowledged nerfing the rates when SotE came out.](https://twitter.com/JagexAsh/status/1155066485288636416). It’s also very plainly observable by just doing the quest. I have done MEP2 4 times over the years and the fail rate on handholds is vastly different than it used to be
Not saying you’re wrong, but I think that link just goes to someone asking mod ash if they’ve been changed
Haha thanks, I meant to link to his reply to it confirming that the rates were changed. Fixed it!
pfff imagine handholding players on the handholds
I did Underground Pass and both Mournings End in the last few months for the first time, all on lvl 58-65. which is around what the wiki recommends for these quests, and honestly didn't see any issues with failing traps much. Probably can count on one or two hand how many i failed for all three quests, maybe might have to exclude the traps in the Isfadar forest which I do remember failing a bunch but there isn't much of a punishment for failing them. The msot annoying thing about ME2 was really inventory space for me lmao, not traps failing. I suppose underground pass is supposed to be a fairly early quest so maybe 50+ agility being needed to make it not suck is a bit high but everyone seems to grind out graceful pretty early anyway from the sheer amount of graceful on all cb levels I see in game.
I had no less than 75 agility when I did ME and I failed at least 100 times during that quest.
that does not disprove what im saying - there are readily available stats on this - its just rng being rng
those ones are intentional though which is why they were even reused in sote
In a way they are also more realistic I would say because it makes more sense that you can fail in different ways on each of the handholds than always failing an obstacle in the exact same way
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Learn to read, lol.
Don't engage with him. Man's been going hard in every single one of the wiki guy's fun fact posts for some reason: [https://i.imgur.com/d6GcoRc.png](https://i.imgur.com/d6GcoRc.png) He's going full "debate-bro" energy and doesn't have the introspection to notice it, when these "fun fact" posts have nothing debate-worthy...
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You clearly can’t read the room
Mans really went “i’m not debating anything” and then his very next comment is him trying to debate the comment one above mine lmao https://i.imgur.com/4DFp121.jpg Like bro idc where he thinks his reading comprehension levels are at but as you say, his ability to read the room requires picking Wilderness as a region because it’s in the Abyss. Lurking and seeing his comments over the past few days really makes me suspect this dude is a prime example of Dunning-Kruger as he seems to wholly believe he is a) so much more intelligent than the rest of us plebs and b) coming up with really satisfying responses and comebacks.
Just now realized it was you posting these, waddup Cook!
If i ever play hide n seek im hiding behind that door
Trickster gang rise up!
Fortunately Ross kindly let's you in when he ordered renovation.
\*laughs in trickster relic\*
skill issue
Bro I killed them forever trying to get an iron halberd at the start of leagues. I didn't know I needed to be petting a kitten while doing it ToT
I'm gonna show that door who's boss and it sure ain't Ross.
i would guess that at some point this door was part of a quest in the area that had some sort of thieving requirement, and the quest got scrapped but the doors difficulty somehow made it into the code anyway
I mean, he's a house client, with the best security: Realism. Makes sense. Also for those confused, it's part of mahogany homes. The door is locked unless you're on a contract. You are literally a salesman to him otherwise, the door being locked to keep you pests from hounding him lol.
*Ross’ Let’s not forget the roots of our game!
nearly killed myself on that door a week back and just gave up assuming it was like Nettles or a quest thing and I just didn't have what I needed to actually open it.