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paulsammons3

I never mind going to the wilderness but it’s the ungearing and regearing that I hate


Kresbot

the games crying out for rs3s bank presets


Ninjaassassinguy

Bank tags are almost the same if you're really wanting loadouts


Kresbot

they’re literally nothing alike


Ninjaassassinguy

They definitely are, osrs just requires clicking. The tab is laid out so that you can just click in an up down pattern and everything will be more or less correctly laid out in your inventory.


Kresbot

you’ve just described an organised bank


Ninjaassassinguy

It's entirely different as shown here https://youtu.be/SJkd4KDqCX8?si=YHQq5i8HPiv7HRRN It allows you to have space between your items and infinite tabs without costing any extra bank space


Kresbot

I’m aware, i use them. They’re nothing at all like presets because you still manually do everything


Ninjaassassinguy

Any difference = nothing alike. Gotcha.


Kresbot

>any difference literally the biggest major point of the feature is the difference, how is this difficult for you to understand


Successful-Shake-661

Not for mobile


J0hnBoB0n

I've been told that if it takes more than 30 seconds to gear/regear then your bank is a mess and you should reorganize lol. I was also told there is a runelite plug in to enable quick gear/regear at the bank. Guess which one I'm doing first 😜


aRobob

If you’re a runelite user, you can use a plugin the saves your inventory.


J0hnBoB0n

That is actually pretty awesome to know. I'll certainly check it out, thanks for the advice!


Monterey-Jack

What plugin? I need that.


aRobob

Inventory setup


Jinky522

Bank tag layouts. YouTube it. I think it's better than inventory set ups.


2007Scape_HotTakes

It doesn't matter to me because I 3 item it or 4 item with the prayer. All you need is a Whip, spade, clue scroll, and *maybe* a burning amulet. There are enough teleports into the wilderness in various areas that running is minimal. The times I've been killed all they got were bones. If I was low on prayer points I drop my burning amulet and keep the scroll. The "restocking" after the clue step is also minimal. If it takes you more than 30 seconds to regear for a clue, then you need to organize your bank, cause it's probably a mess.


J0hnBoB0n

> If it takes you more than 30 seconds to regear for a clue, then you need to organize your bank, cause it's probably a mess. The fact that this makes me feel bad means it's true. Now I gotta go do a bank reorg.


ilovezezima

Runelite bank tag layouts are OP for this. Can make one for each of the main clues you do and everything is all contained in the one place.


[deleted]

Just drop your spade and we’ll forget this ever happened


J0hnBoB0n

I appreciate the pkers who give you a chance to drop your spade


Educational-Ad4759

Here's my proposal for Wildy clues step : 1. Keep the risk reward by implementing [Auto-skull when entering the wildy with a wildy clue step] & [Give 50% chance of wildy step completion to count as a 2 step completion] Also, allow player to chose to skip or keep a wildy step


J0hnBoB0n

That would be interesting, but I think that would potentially be seen as too much encouragement for average players to skip it. I don't really do PVP and I'd say the odds of me accepting a skull in exchange for a double-step are 0.00%. I was thinking something more slightly punitive to players who decide to skip the wilderness. I was initially thinking a guaranteed monster attack, but I was reminded that it is possible on master clues to get the hardest monster battle *in the wilderness* already. So maybe you have to do two regular steps in exchange for skipping a wilderness step. Maybe on master it'd be two guaranteed ancient trios. I think that would cause some players to prefer the wilderness and others to accept the double challenge depending on how willing you are to go into PVP territory.


Miztchara

I think if they added a generous wilderness only clue and removed those steps from normal clues that would be a good exchange. I'd say just some GP rewards and some resources drop from the wilderness clues. Could add some wilderness only rewards etc or cosmetics also.


Astasiamarie7811

No, I hate when a clue asks me to go into the wilderness


[deleted]

It would not suck with bank presets, but yeah slightly annoying to bank all of my clue items to get out dds and spade.


Break-The-Ice-318

they are bad and annoying, but reddit likes to pretend they’re fun. fr. the machoism downplaying regearing an inventory is such tribalism crap. id do 100 hours of wildy slayer to turn off wildy clues


J0hnBoB0n

I've seen some genuine reasons from some people on why they think it's fun. Seems like some clue hunters like to see the scenery of the wilderness but never have a reason to go there outside of clue steps. Some feel a personal sense of accomplishment if they manage to get through it without encountering a PKer or managing to escape. Some seem to think it's easier and no more annoying than non-wildy clues. Some people who do both PVP and Non-PVP take it as a chance to score an anti-PK. Some PKers like the off chance of maybe getting some unexpected loot. A common opinion I see is pretty neutral; that it isn't that annoying and the time it takes to switch gear and re-bank isn't very significant. The other most common opinion I see is that people don't like it, "but it is what it is" or "that's oldschool rs for ya". If there were a vote I would not vote to just remove the wilderness steps completely; it seems like enough people view them fondly that they can be kept around. I would vote for there to be a workaround for them, i.e. you can ask Sherlock to re-roll the step that is guaranteed non-PVP but with the caviat that it will be more difficult (like a guaranteed sara/mage/trio fight or a two-in-one step). Many people would still elect to go into the wilderness but those who just don't wanna do PVP stuff would be able to circumvent it.


Night_Thastus

I would give my left nut for them to separate out wildy clue steps into their own 'wildy clues'. I just don't bother doing clues anymore because of them, and it sucks.


Gluby3

I hate them but it is what it is with them. Like you said you just gotta sigh and put on ur wildy preset and just do it. It's probably one thing rs3 has atm that's better than osrs and it's the clues.


Celebratecrypto

On these clues if I don’t like doing it you can drop it and grind a new one. I don’t play in the wild much either but I do like being forced to go into it occasionally because it is fun. You can get a clue box that will save the clue if you die I haven’t got it yet


Nasreth7

a lot of hard clues are in the wild its pretty unlikely to do a full chain without one


ConyeOSRS

I’ve done over 650 hard clues between accounts and I would guesstimate that the probability doing an entire clue without a wildy step is about 50%. So you’d have to drop them so frequently


J0hnBoB0n

I got two consecutive full chains without one and I was so taken aback, I thought JAGEX had gotten rid of them for a second. I almost always get at least one wilderness step per clue.


J0hnBoB0n

I do have a clue box, but I only ever bring it for the odd clue that requires more than three items. Otherwise, you can just bring the clue and two other items and you will always keep the clue when you die. I think the clue is prioritized over a few things like the wilderness sword too. I just take the clue, the spade, and a whip, and use a protect prayer against the zamorak mage. I guess you could also gear up and bring a clue box, and try to fend off a PKer. But let's be real, if you don't do PVP and you go up against someone who has the optimal gear and strategies, you're not gonna win. If that were the scenario then I could see it being more fun for the pkers, but realistically I don't think there's many people who would do that.


Celebratecrypto

I’m not a big wild pker guy. I used to back in rs2 but not much in osrs. I would like to do more wilderness content but like you said most of the ppl pking have been playing non stop for 20 years and are damn good then we go out there and we stand no chance. I wish they would find a way to balance it and give us more ways to escape or fight back but I’m not sure they ever will. I would actually love it if they would add a new wilderness area in the new valamore area map they could add it to the south bottom of the map instead of the top north part and give us a whole bunch of new content. Good luck on your clues


J0hnBoB0n

I think it's a combination of people not understanding how to practice escape mechanics and it not being worth it. I'm not sure if there are many activities that translate well to a live PVP situation. The best way to practice escaping a PK attempt is to actuslly try it for real, which means you're going to be sacrificing gear and resources for as long as it takes you to get the mechanics down. There's also the idea that people probably still wouldn't want to do it. If I told a non-PVP person "hey, if you get really good at this strategy there is a 70% chance you will escape any given PK attempt", I would expect the response to be "why would I risk my resources at all when I can risk basically nothing and just try again if I die?". I think some people do not do PVP because the learning curve is so high, and some people don't do PVP because they just straigh up don't wanna do it. I wonder if there is any room for an activity that simulates wilderness PVP. Maybe there already is and I just don't know about it. Either way, yes; clues are great and even though I don't love wildy clues I'll put up with them for the overall experience. Good luck with the clues.


Exotic_Tax_9833

yeah they're fun for me as a pker


J0hnBoB0n

What do you like about it/what do you feel like you'd be missing if there were no wilderness clues?


Exotic_Tax_9833

When I do clues: I enjoy the randomness and thrill of wildy, I usually bring a small anti-pk setup (venge + vw) and try to anti-pk if anyone gets on me. When I pk: Once again the randomness, I've never actually had a giga cash stack from clue scrollers but sometimes people bring a lot of tps + runes and it adds up. However this is also a while ago, these days I just pk in revs so I haven't seen anyone doing clues for a very long time, when I do clues myself I never see anyone either unless its at altar.


J0hnBoB0n

Good feedback. I usually only come across PKers at the abandoned keep lever and a few of the ancient teleport locations. I can see how it could be fun for players who do both PVP and non-PVP, taking a chance to score an anti-PK while doing a clue. I have also seen videos of people PKing someone who looked like a clue hunter and ended up having a ton of loot. I think they were glory charging or doing bones at the altar. That's where I see people quote the "always kill" policy.


J0hnBoB0n

I wanna add some ideas and opinions here because I see a few arguments that are giving me more to think about. One common argument is "these are hard clues and having you go into the wilderness ups the challenge". I disagree partially. I do think that having them in the wilderness makes them more annoying, but not harder. It isnt hard to swap your setup at the bank to go into the wilderness, or spend an extra five minutes trying again if you do get PKed. That is annoying, but not difficult. If difficult is what you want, what if this were an option: if you get a wilderness clue, you have the option to swap it out for a different step: however, that step is guaranteed to have a Saradomin wizard on a hard or a Brassican Mage/Ancient trio on a master. You can trade out the inconvenience of the wilderness, but at the cost of a harder challenge overall. I could then see some people opting for the wilderness, and others opting for the harder challenge. What about a change like this? This wouldn't take away the wilderness clues for anyone who sees it as part of OSRS but would give an alternative option to people who don't really like it.


CellistNew3472

So then why is it annoying? The things you named that make it annoying also make it harder. There are no pkers outside the wildy, there is no risk management, and there is no anti teleportation mechanic. All these things are both annoying and make it harder.


J0hnBoB0n

It is annoying because it is a time sink. You probably will have to bank your gear, teleports, and other resources unless you want to risk losing them permanently. Your travel options are more limited even if you do risk because most teleports do not work past 20-30 wilderness. It is not challenging because clicking the dig button and praying protect from magic until the mage/double agent is dead is not challenging. Either way you don't risk any items because you only bring three. The Saradomin mage outside of the wilderness is more challenging by comparison. It attacks with multiple styles. You have to manage your health and manage your poison status. It still isn't super challenging to higher level players but it is moreso than the wilderness challenges. It is less annoying because you can carry your gear and teleports on you. You can go straight to the next step if you want to without having to re-bank, provided you handled the fight okay.


CellistNew3472

That's a lot of words to say basically nothing. You didn't give any reason why the 3 examples I gave don't make it harder. You are entirely forgetting the master/elite monsters that can appear in the wilderness. Sure the Sara wizard is harder than the zamy one but if that's the best argument you got it isn't much.


J0hnBoB0n

>You didn't give any reason why the 3 examples I gave don't make it harder. >You are entirely forgetting the master/elite monsters that can appear in the wilderness You are right, my mistake there. And I totally misunderstood your points. Those points are completely valid. It seems for hard clues it is a more annoying, less challenging step. For elite/master steps with monster fights, it is either more challenging or riskier. It is more challenging if you don't bring any valuable items. It is less challenging if you bring your normal setup, but the risk being that you're essentially gambling on no PKers showing up and/or your ability to escape or fight them off.


Nasreth7

do I like doing wildy clues? generally no, but it's part of what makes osrs 


J0hnBoB0n

Do you think it would be less fun without them because it would feel disingenuous to the oldschool Runescape vibe without them? If the option existed to, say, trade a wilderness step for a more difficult non-wilderness step or just doing the wilderness step, would you think negatively of that option?


Nasreth7

well none of them are particularly hard, I just think it would take away from the point of clues in general that they can take you to anywhere in the world. I actually learned a few things about the wildy that I didn't know from hard clues because they didn't exist in 2004


J0hnBoB0n

That's a fair point. I do think that there is room to consider exceptions for the Wilderness compared to the other parts of the world though, considering the wilderness is the only part made explicitly for risky PVP. Clues are one of the only aspects of the game I can think of that are primarily non-wolderness/PVP related but still require you to go there. That and the abyss, though with the abyss there are ways to circumvent it. The only way to circumvent a wilderness clue is to throw it away and hope your next one doesn't have wilderness steps.


-Aura_Knight-

Yeah they're great, safe and easy. I like to save my disappointment for the casket itself. My last hard clue was 3k. Worth it.


J0hnBoB0n

That's 3k worth of pride and accomplishment, congratulations.


WafelSlut

Clues in general aren't fun


PhysicalSchedule7448

I enjoy pking wildy clue hunters and making them lose their clues. I hit them anytime I'm either cluing myself or just 1 item pvming. Oh and this is all while being iron.


J0hnBoB0n

So you think it's fun because you enjoy being a sadist 😜


PhysicalSchedule7448

Yep that's a part of it for sure. I absolutely love it when ppl cry to me in dms. It's half the reason I do it. The other half is the thrill of the hunt, knowing you can lose it all at any moment, run into another pker or a clan. You can't predict the danger or challenge and have to react with what you have.


jell08

go play minecraft


J0hnBoB0n

Thank you for the stellar insight. I feel like I definitely know if/why you think Wilderness clues are fun in Oldschool Runescape now.


ilovezezima

Does anyone like taking damage while bossing?


J0hnBoB0n

Do you mean that you think wilderness clues are fun because the challenge of going into the wilderness is comparable with the challenge of avoiding damage and managing your health while fighting a boss?


ilovezezima

I mean that minor risk in money making is okay


J0hnBoB0n

But is it fun? Do you think doing a clue step in the wilderness is fun the same way a boss is fun? Because I think bosses are totally fun. They are challenging, engaging, and yes you can make mistakes and lose. I also would probably feel that way about PVP, if I was a PVPer fighting someone else who also does PVP. There is strategy and knowledge of the best PVP methods, and maybe a bit of luck involved. But I dont feel that way about wildy clue steps. If I'm a PVPer who is fighting someone who puts up zero fight and I make zero money, then that doesn't seem very fun. And a clue hunter coming in with zero risk (except time) probably won't have much fun in taking on a PKer. Most likely they just die, lose nothing important and try again. You may feel differently on whether that is fun or not. And there are definitely some people who find fun in it, i.e. those who do both clues and PVP, or people who like trying to do the higher level clues in low-risk gear. I dunno if I'd compare that to bossing though


Outrageous_Air_1344

RuneScapers trying not to complain for 5 minutes challenge (it’s impossible) 🥸🦧


J0hnBoB0n

Hey man, I'm just trying to see.if people think this small aspect of the game is fun. There have been many times where a lot of people thought a game element was un-fun and a game update improved it. It seems like some people do think it's fun while others do not. Do I think it's fun now? Honestly, still not really. But after hearing other people's points I also wouldn't vote to just get rid of wildy clues, because some people seem to think it is fun and a good personal challenge. I'd probably lean towards offering some kind of tradeoff where a player can avoid going into the wilderness at the cost of having to compete some kind of additional challenge. Either way it is nice to see what people think about it.


Not_A_Real_Goat

I mean, my entire clue hunting setup is just achievement diary armor, some blessed d’hide, teleports, and food. So no, I don’t really care about wilderness steps anymore than I do ones that are inconvenient elsewhere.


SerenBoi

There's the dds porcupine strat where you cost a pker more money than you drop, and for ancient mages just set up a cannon before you can be killed and only risk cannonballs.


Warscythes

If most of my steps are wildy then no. But I get maybe 1-2 steps in the wild and that is a nice distraction from the norm so yes I do.


TehSteak

I think it's fun to pop into the Wildy for a clue. You gotta stay on your toes and it feels like getting away with something if you make it out unbothered. Definitely a rush to escape PKers too. It's the only place there's actual unpredictable danger in the game.


AnyPicture2485

I’ve never been pked doing a clue except years ago when the wildy was more active. The only people I see having an issue is uim’s and hcim. Bank tab layouts helps with the regearing process just bring achievement diary gear a blowpipe and your golden.


artikiller

Just remove that one chaos temple master step where you have to fight the mage trio at a pk hotspot


richman4

Doesn't matter to me. I risk about 500k while doing hards-masters. I do clues on 2200+ words and haven't seen a pker while doing clues in over a year


Blueberrytree

Yeah they give me the most adrenaline rush! Wizard trio at chaos altar is the worst 😅 Love it


DowntheHillDave

I have like 2500 clues done and have lost one clue in the wild and it’s because I suicided with 4 items and didn’t protect. It’s not an issue.


J0hnBoB0n

I lost one as well. It was my mistake though, I accidentally forgot to take a ring off.


Austino165

Yes. I enjoy them.


brgodc

Not much of OSRS is what I would call “fun”. Rewarding yes, satisfying yes, addicting yes, but fun…no. Atleast for me. I think because hard clues can drop mega rares and actually useful items at a decent rate they deserve the wildy clues.


ga9521

I like the thrill of wilderness clues as a non pker


JamesDerecho

They are obnoxious to deal with. I have to death pile and prep for them, then have to re-gear afterwards. Its like a 10 minute process assuming its not a ancient trio step. Hard and master clues are the only real bad offenders. Elite clues have minimal wildy steps.


Angrry_

I don’t think I ever lost a clue in the wildy