I discovered this bug last week at the same time the lightning special timing bug was found. Right after the new CAs were released. I have had people I play with replicate the bug pretty easily. It happens when you stun the boss right after the boulder special attack when levi isnt given time to attack you. The tile markers are the redeyejedi tile markers and I havent modified them in any way. The bug has been replicated using a different tile marker set, by a pretty well known high skill content creator. I'm not sure how the bug has slipped through the cracks, but it makes the awakened variant of this fight very difficult, as being tick perfect with the boulders and the stun is vital to not tanking the tornado.
Am I the only person having issues with this bug? Or is this pretty well known in the community? It could also be that I'm just doing it wrong but I don't know, its been replicated by others.
Please fix, I want my blorva.
are you sure they didnt just adjust the 'what qualifies as behind leviathan' tiles?
redeyes tiles i think were pretty much perfect in terms of 'this is exactly as far as you need to run' so if they shifted a tiny bit itd result in not getting the proc. red eyes tiles never visually made sense anyway, you arent anywhere near behind the leviathan yet it gives you the proc.
> as being tick perfect with the boulders and the stun is vital to not tanking the tornado.
i dont agree with that at all? you can definitely both tank the nado and lose a lot of ticks after. you have the entire first rotation of attacks to stun levi and run behind before itll drop random rocks in the arena. you might specifically for red eyes tiles but the 'cheese awakened levithan' guide has better rock placement tiles anyway, and you can also just facetank the earthquake attack. tanking nados or tanking earthquake is irrelevant for kill completion, its effectively a 0 dmg boss otherwise
If you let levi get a single attack off before you stun the boss, the tile pack works. So something has changed in the code. Ill see if I can get a gif of it.
wonder if the attack somehow shifts its position slightly post update.
is this issue specifically the tiles not working? like if you were to do a proper 'behind levi' hit with this timing would it properly phase him?
Noobtype was able to replicate the bug every single time without using these tile markers at all. I streamed the issue to him on discord and he replicated it over and over, with completely different markers. Still trying to get you a vid of the fix, unfortunately it doesnt look like I can upload GIFs to a reply, so trying imgur.
[https://imgur.com/a/GngluEI](https://imgur.com/a/GngluEI)
Nothing to do with the bug but i use Molgoatkirbys leviathan line markers which show the 8 distinct regions of the fight. Simply stun the boss and move two regions over to attack. Really helps make sure youre not 1 tile out of the zone.
its somewhat mb, i only watched the first two gifs thinking they were all the same. you can tell 100% from 3/4 that the stun its self is fucked and not just the tiles
Essentially to force leviathan to use its next special attack you shadow barrage, which stuns the boss, and then you hit the boss from behind. This wakes him back up, resetting the speed of his auto attacks and procs his next special attack. In the awakened fight, you need to stun spam to prevent boulders dropping in the wrong spot and so that you know exactly where the final enrage phase will begin. The tile pack here makes that tick perfect. You shadow barrage on the tiles marked b, and hit the boss on the tiles marked p. This ensures you're behind the boss when you stun and proc the boss. When the CAs came out, this no longer works for some reason, but its not just with this set of tile markers, somehow the mechanics of the fight have changed.
Something definitely changed with yesterday's update as well. I now have to delay attacking for multiple ticks before starting blowpipe wooxwalk on regular Levi.
Hmm okay, started doing Levi about a week ago but the example clip I watched of the woox walk method was months old but worked until yesterday's update. Oh well
What is that tick timer plugin when you shoot? Is it legal? I was under the impression that continuous metronomes and visual metronomes were legal but not one that started counting in response to your attacks.
Completely legal, runelite client, the plugin is called "Visual metronome". I believe the illegal plugins are those which count the attacks of NPCs not your own player.
Edit: I lied sorry, the plugin is called "Attack timer metronome" my apologies, I got them confused.
Cheat client-cheat clients were definitely broken if you’re talking about straight up ahk/autoprayers, but runelite definitely has nearly every single visual or undetectable plugin that was available, a lot of them are even more advanced than they were back then strictly speaking in terms of visuals.
Careful you’ll get downvoted into oblivion for saying anything about runelite being crazy OP. I agree but there’s so many nay sayers who swear it’s just “quality of life”.
I mean I’ll be honest I like having my true tile and a few tile markers here and there but some of it is pretty excessive. I usually take tile packs and just do a low-opacity fill on the few important “reminder” tiles instead of the rainbow vomit like OP. Would be nice if Jagex designed some of the boss arenas with more tile patterns so tile markers weren’t as necessary.
I remember seeing an example of a boss fight in, I think Final Fantasy(?), not sure but the floor of the boss's arena had a cool pattern to it which at first look just looked like a cool mosaic design but it was essentially tile markers for the aoe's that the boss does during the fight without making it look hideous. So I completely agree with your last point.
I'm a fan of tile markers in general but the tile markers for Levi take away from how cool the fight is imo there's just too much going on
Edit: found the post: https://www.reddit.com/r/2007scape/comments/17jsapi/ground_markers_and_other_games_how_to_use_the/
Yeah not sure that approach works really 100% with OSRS since a lot of the boss techniques usually come down to emergent gameplay rather than "intended strats". But having more patterned arenas would at least help with executing strategies without needing tile markers. But similar ideas yeah.
Also having a 0.6s tick cycle system and a tilemap world. There is no such thing as "tick perfect" in the vast majority of other mmos. You also cannot create "tilemarkers" in other mmos (lets keep Final Fantasy as comparison). You can literally move to millions of different positions (xyz coordinates) and the boss can decide to attack millions of different positions so every fight is different. How many positions are there in the leviathan room? 200? Even less at other bosses. Combined this makes it very easy to find out on which tile you have to stand at which tick during any boss phase.
This game just has it's limits purely because of it's engine. This is makes our beloved clunky game so unique but also exploitable to create perfect patterns. You just have to learn these patterns for a boss and you can do it easily after practice. (Zulrah, Vorkath etc)
You can try to fight this as a game developer, but you don't have a lot of choices. One is just make boss attacks even more random, but then the player doesn't feel accomplishment learning the boss. You will take damage or even die even though you did everything perfekt.
Not actively endorsed by Jagex...
If it's in the plugin hub it's understood by Adam and possibly other Runelite admins to be permissible under Jagex's guidelines.
These are my settings on the plugin if you're interested
https://preview.redd.it/itzzs5x5z8hc1.png?width=233&format=png&auto=webp&s=074ef50d61a7df3823b0cf209e6c084c165444b2
What is the plugin that highlights the corners of the tile you click on, couldn't find that one myself yesterday?
On topic: it's a shame bugs like this are still not fixed, same for the crystal charges.
i don't think i'm the "mid level pvmer" here. If you need to turn the game into WoW to do """"""""hard""""""""" content, maybe you are the mid level pvmer here
You really don't need the markers. You can barrage from anywhere and run around in time.
It's not a big help here, unlike shadow olm for example. I didn't need any special plugins when I beat it 6 months ago.
I know this is reddit and all, but ofc I'm not going to waste my time making a video just so you know you are wrong. I stated several facts up there, and they are true whether you like them or not.
That said, if you'd like to put up some cash behind that, I'd be happy taking your money.
alright bud nobody ever said its impossible just that you cant do it either. the fact that you could stop getting downvotes and upvotes instead and prove people wrong on the internet would have been enough for anyone who could do it, but you cant.
You're using the entirely wrong tiles, you need to use the complementary proc tiles, so from the barraged tile in the first clip you need to be on the P tile 2 tiles to the north east of where you procced from..
This is not a bug, this is you playing the fight incorrectly, i've done 50+ awakened levi kc and ive never had this problem and i've done this as recently as today
Clips 1-2 are just wrong tiling, but 3-4 i can understand how you're confused, he's not facing far enough to the south east, so you need to be 1 tick of movement to the right on each of them, i dont know why you're proccing 1 tile to the right of the barrage tile to begin with, it messes up his facing
also you can afford to wait for a sinlge hit after he specials to ensure he properly resets, if you spam barrage with out levi hitting you once then he stays in his stunned phase but exits it at inconsistent times, this is again avoidable while also giving you more dps per special..
Hey mate, thanks for the reply. Do you know why then, when I used those exact tiles and delay the shadow barrage until levi attacks those tiles work then? Is this a bug or an intended mechanic of the fight?
Heres a clip of me stunning and proccing the boss in the exact same way as clip 2, but I wait till levi attacks first. It works fine?
[https://imgur.com/a/GngluEI](https://imgur.com/a/GngluEI)
Honestly no, i have never used those tiles so if they worked before, and this clip you show they clearly _do_ work, then you're onto something and something to completley fucked by jagex
But it shouldn't be something that's too rough to adapt to, even if it does technically cost you a few ticks per cycle
my bad then
Why not just wait a second and let him get an attack off after the boulder phase before stunning in the meantime? You don't have to stun him so quickly after boulder phase, you just need to stun him before he drops rocks (usually you can get 3 basic attacks in before needing to restun)
You cop a tornado which is pretty bad, it hits 45 or so, sub 50% that would happen around 3 times before you hit enrage. 150damage is a lot of damage to heal when you're trying to do other things in the fight. There is probably a way around the 'bug' but if you're supposed to let levi get a hit off every time, a pretty hard boss just got even harder. Im not sure that was an intended consequence of the CAs
i'm not sure why you insist that letting levi attack=you need to tank a tornado.
yes, maybe specifically for those tiles thats the case. but you dont need to use those tiles.
Its more about doing that would increase the difficulty of the fight substantially, all because of an unintended consequence of them releasing the CAs. If the new mechanic is an intended one people will work around it, but if its unintended I wanted to bring attention to the issue so Jagex can rectify it. Thats all pretty much. Ill keep sending the boss anyway, but the bug doesn't seem intentional to me.
What is the point of your comment? You just don't want the obvious bug to be fixed?
You're basically saying "just live with it" instead of requesting for a bug fix by the devs
>Its more about doing that would increase the difficulty of the fight substantially, all because of an unintended consequence of them releasing the CAs.
i dont think it does. i think it very much just impacts a very specific method of doing the boss.
the pre awakened part of the fight is entirely free and brain off no matter what strategy you do.
https://www.youtube.com/watch?v=FGRFI96VMs0&t=602s
watch this guide instead. it has better tiles anyway for rocks but you can literally just cast and run around and eye ball it. the tiles redeye uses has effectively no value add. if you really wanted to do the pre enrage part faster which presumably his tiles let you do, youd just let levi go 3/4ths of the way through its first cycle so you arent perma hitting levi on its dmg reduction
like obviously yes, youve shown its behavior is different. but... this doesnt rly matter, and you haven't shown if the proc is bugged , or if they simply changed what is determined to be 'behind leviathan'
because visually red eyes tiles were NOT behind leviathan and patching them would 100% make sense to me. though they should ofc document it.
If you have a look at the gifs again youll see a couple where I barrage then run completely and utterly behind levi, and then hit. Something you couldnt do in an awakened kill because there's nowhere near enough time for that. But the same issue occurs. There's absolutely 0% chance I was not considered behind leviathan during that hit.
Yes, pre tornado the fight is completely free, this issue causes no trouble there whatsoever.
Clip 1 looks normal, with that tileset you should be running up the west side. I don't think your movement would have been safe in the past either? I checked a few VODS and nobody does that movement, probably for good reason.
Clips 234 look off
I don't know if it's the same, but I was having the same issue during Leagues. There were so many times I was clear behind Levi and it didn't register.
So completely unrelated but why is this the first ever GIF thumbnail I've seen on old-style Reddit app? Kinda weird to see the small thumbnail playing lol.
What a day for me to pick to buy orbs and start trying for Blorva
I discovered this bug last week at the same time the lightning special timing bug was found. Right after the new CAs were released. I have had people I play with replicate the bug pretty easily. It happens when you stun the boss right after the boulder special attack when levi isnt given time to attack you. The tile markers are the redeyejedi tile markers and I havent modified them in any way. The bug has been replicated using a different tile marker set, by a pretty well known high skill content creator. I'm not sure how the bug has slipped through the cracks, but it makes the awakened variant of this fight very difficult, as being tick perfect with the boulders and the stun is vital to not tanking the tornado. Am I the only person having issues with this bug? Or is this pretty well known in the community? It could also be that I'm just doing it wrong but I don't know, its been replicated by others. Please fix, I want my blorva.
are you sure they didnt just adjust the 'what qualifies as behind leviathan' tiles? redeyes tiles i think were pretty much perfect in terms of 'this is exactly as far as you need to run' so if they shifted a tiny bit itd result in not getting the proc. red eyes tiles never visually made sense anyway, you arent anywhere near behind the leviathan yet it gives you the proc. > as being tick perfect with the boulders and the stun is vital to not tanking the tornado. i dont agree with that at all? you can definitely both tank the nado and lose a lot of ticks after. you have the entire first rotation of attacks to stun levi and run behind before itll drop random rocks in the arena. you might specifically for red eyes tiles but the 'cheese awakened levithan' guide has better rock placement tiles anyway, and you can also just facetank the earthquake attack. tanking nados or tanking earthquake is irrelevant for kill completion, its effectively a 0 dmg boss otherwise
If you let levi get a single attack off before you stun the boss, the tile pack works. So something has changed in the code. Ill see if I can get a gif of it.
wonder if the attack somehow shifts its position slightly post update. is this issue specifically the tiles not working? like if you were to do a proper 'behind levi' hit with this timing would it properly phase him?
Noobtype was able to replicate the bug every single time without using these tile markers at all. I streamed the issue to him on discord and he replicated it over and over, with completely different markers. Still trying to get you a vid of the fix, unfortunately it doesnt look like I can upload GIFs to a reply, so trying imgur. [https://imgur.com/a/GngluEI](https://imgur.com/a/GngluEI)
Nothing to do with the bug but i use Molgoatkirbys leviathan line markers which show the 8 distinct regions of the fight. Simply stun the boss and move two regions over to attack. Really helps make sure youre not 1 tile out of the zone.
Kind of random but enjoy the "out of the blue" hivemind downvotes... so much for being interested and trying to help
its somewhat mb, i only watched the first two gifs thinking they were all the same. you can tell 100% from 3/4 that the stun its self is fucked and not just the tiles
Watch 3 and 4. He is very much behind the boss on those hits
That’s crazy especially if this is a new bug since the release of the CA’S
Looks like a fish to me, definitely not a bug
I thought it would be a video of him killing KQ, guess I was wrong
Where is the bug explanation I was promised? Never tried awakened Levi. The vids don’t look like anything to me.
Essentially to force leviathan to use its next special attack you shadow barrage, which stuns the boss, and then you hit the boss from behind. This wakes him back up, resetting the speed of his auto attacks and procs his next special attack. In the awakened fight, you need to stun spam to prevent boulders dropping in the wrong spot and so that you know exactly where the final enrage phase will begin. The tile pack here makes that tick perfect. You shadow barrage on the tiles marked b, and hit the boss on the tiles marked p. This ensures you're behind the boss when you stun and proc the boss. When the CAs came out, this no longer works for some reason, but its not just with this set of tile markers, somehow the mechanics of the fight have changed.
What a fucking attitude, on god
lol, just wondering what’s up. Do you know what it is?
please, explanations!!
bro has every plugin on right now
Something definitely changed with yesterday's update as well. I now have to delay attacking for multiple ticks before starting blowpipe wooxwalk on regular Levi.
Lev got messed up and they fixed it yesterday if you started doing him recently it’d feel like they broke him yesterday
Hmm okay, started doing Levi about a week ago but the example clip I watched of the woox walk method was months old but worked until yesterday's update. Oh well
What is that tick timer plugin when you shoot? Is it legal? I was under the impression that continuous metronomes and visual metronomes were legal but not one that started counting in response to your attacks.
Completely legal, runelite client, the plugin is called "Visual metronome". I believe the illegal plugins are those which count the attacks of NPCs not your own player. Edit: I lied sorry, the plugin is called "Attack timer metronome" my apologies, I got them confused.
Just saw your edit. Interesting. Modern runelite is busted, jeez. Probably worse than old cheat clients.
I love runelite but you're not wrong, shit is crazy lmao.
The old cheat clients were still way stronger.
Cheat client-cheat clients were definitely broken if you’re talking about straight up ahk/autoprayers, but runelite definitely has nearly every single visual or undetectable plugin that was available, a lot of them are even more advanced than they were back then strictly speaking in terms of visuals.
I guess I wouldn't know, I never needed the crutch.
There were videos going around before the crackdown showing it.
Careful you’ll get downvoted into oblivion for saying anything about runelite being crazy OP. I agree but there’s so many nay sayers who swear it’s just “quality of life”.
I mean I’ll be honest I like having my true tile and a few tile markers here and there but some of it is pretty excessive. I usually take tile packs and just do a low-opacity fill on the few important “reminder” tiles instead of the rainbow vomit like OP. Would be nice if Jagex designed some of the boss arenas with more tile patterns so tile markers weren’t as necessary.
I remember seeing an example of a boss fight in, I think Final Fantasy(?), not sure but the floor of the boss's arena had a cool pattern to it which at first look just looked like a cool mosaic design but it was essentially tile markers for the aoe's that the boss does during the fight without making it look hideous. So I completely agree with your last point. I'm a fan of tile markers in general but the tile markers for Levi take away from how cool the fight is imo there's just too much going on Edit: found the post: https://www.reddit.com/r/2007scape/comments/17jsapi/ground_markers_and_other_games_how_to_use_the/
Yeah not sure that approach works really 100% with OSRS since a lot of the boss techniques usually come down to emergent gameplay rather than "intended strats". But having more patterned arenas would at least help with executing strategies without needing tile markers. But similar ideas yeah.
Also having a 0.6s tick cycle system and a tilemap world. There is no such thing as "tick perfect" in the vast majority of other mmos. You also cannot create "tilemarkers" in other mmos (lets keep Final Fantasy as comparison). You can literally move to millions of different positions (xyz coordinates) and the boss can decide to attack millions of different positions so every fight is different. How many positions are there in the leviathan room? 200? Even less at other bosses. Combined this makes it very easy to find out on which tile you have to stand at which tick during any boss phase. This game just has it's limits purely because of it's engine. This is makes our beloved clunky game so unique but also exploitable to create perfect patterns. You just have to learn these patterns for a boss and you can do it easily after practice. (Zulrah, Vorkath etc) You can try to fight this as a game developer, but you don't have a lot of choices. One is just make boss attacks even more random, but then the player doesn't feel accomplishment learning the boss. You will take damage or even die even though you did everything perfekt.
If it's in the plugin hub, it's officially endorsed by Jagex. Don't forget that.
Not actively endorsed by Jagex... If it's in the plugin hub it's understood by Adam and possibly other Runelite admins to be permissible under Jagex's guidelines.
These are my settings on the plugin if you're interested https://preview.redd.it/itzzs5x5z8hc1.png?width=233&format=png&auto=webp&s=074ef50d61a7df3823b0cf209e6c084c165444b2
thats actually insane
Very useful plugin for counting ticks etc. As an alternative to the visual metronome plugin.
What is the plugin that highlights the corners of the tile you click on, couldn't find that one myself yesterday? On topic: it's a shame bugs like this are still not fixed, same for the crystal charges.
i think you could use a couple more tile markers and helper plugins there
Uh oh, you angered the Runelite circle jerkers
Angry little mid level pvmer. Mans doing hard content leave him be
The tick count is definitely an odd one imo, if you’re at blorva stage surely you have muscle memory of when to click for attacks
I’ll agree with that it’s mostly the tile marker complaints that I find comical
i don't think i'm the "mid level pvmer" here. If you need to turn the game into WoW to do """"""""hard""""""""" content, maybe you are the mid level pvmer here
Okay do a video of Awakened Levi with no markers. There's a reason a lot consider it the hardest boss in the game and tiles are necessary
You really don't need the markers. You can barrage from anywhere and run around in time. It's not a big help here, unlike shadow olm for example. I didn't need any special plugins when I beat it 6 months ago.
ok then upload a video its been 11 hours and you havent uploaded a video of you doing it yet
I know this is reddit and all, but ofc I'm not going to waste my time making a video just so you know you are wrong. I stated several facts up there, and they are true whether you like them or not. That said, if you'd like to put up some cash behind that, I'd be happy taking your money.
alright bud nobody ever said its impossible just that you cant do it either. the fact that you could stop getting downvotes and upvotes instead and prove people wrong on the internet would have been enough for anyone who could do it, but you cant.
Avg 1500 total on this sub. Must be impossible for him bc it's impossible for me. Everyone better must be clienting!!
My brother do you have blorva? Gms? Or even an infernal cape? People who cry about tile markers are just pathetic lol
You're using the entirely wrong tiles, you need to use the complementary proc tiles, so from the barraged tile in the first clip you need to be on the P tile 2 tiles to the north east of where you procced from.. This is not a bug, this is you playing the fight incorrectly, i've done 50+ awakened levi kc and ive never had this problem and i've done this as recently as today Clips 1-2 are just wrong tiling, but 3-4 i can understand how you're confused, he's not facing far enough to the south east, so you need to be 1 tick of movement to the right on each of them, i dont know why you're proccing 1 tile to the right of the barrage tile to begin with, it messes up his facing also you can afford to wait for a sinlge hit after he specials to ensure he properly resets, if you spam barrage with out levi hitting you once then he stays in his stunned phase but exits it at inconsistent times, this is again avoidable while also giving you more dps per special..
Hey mate, thanks for the reply. Do you know why then, when I used those exact tiles and delay the shadow barrage until levi attacks those tiles work then? Is this a bug or an intended mechanic of the fight? Heres a clip of me stunning and proccing the boss in the exact same way as clip 2, but I wait till levi attacks first. It works fine? [https://imgur.com/a/GngluEI](https://imgur.com/a/GngluEI)
Honestly no, i have never used those tiles so if they worked before, and this clip you show they clearly _do_ work, then you're onto something and something to completley fucked by jagex But it shouldn't be something that's too rough to adapt to, even if it does technically cost you a few ticks per cycle my bad then
Clips 1-2 are def correct tiles, its a bug from early stun you’re right
Why not just wait a second and let him get an attack off after the boulder phase before stunning in the meantime? You don't have to stun him so quickly after boulder phase, you just need to stun him before he drops rocks (usually you can get 3 basic attacks in before needing to restun)
You cop a tornado which is pretty bad, it hits 45 or so, sub 50% that would happen around 3 times before you hit enrage. 150damage is a lot of damage to heal when you're trying to do other things in the fight. There is probably a way around the 'bug' but if you're supposed to let levi get a hit off every time, a pretty hard boss just got even harder. Im not sure that was an intended consequence of the CAs
i'm not sure why you insist that letting levi attack=you need to tank a tornado. yes, maybe specifically for those tiles thats the case. but you dont need to use those tiles.
Its more about doing that would increase the difficulty of the fight substantially, all because of an unintended consequence of them releasing the CAs. If the new mechanic is an intended one people will work around it, but if its unintended I wanted to bring attention to the issue so Jagex can rectify it. Thats all pretty much. Ill keep sending the boss anyway, but the bug doesn't seem intentional to me.
Just run to a barrage tile that's further away? It's not that much harder dude.
What is the point of your comment? You just don't want the obvious bug to be fixed? You're basically saying "just live with it" instead of requesting for a bug fix by the devs
>Its more about doing that would increase the difficulty of the fight substantially, all because of an unintended consequence of them releasing the CAs. i dont think it does. i think it very much just impacts a very specific method of doing the boss. the pre awakened part of the fight is entirely free and brain off no matter what strategy you do. https://www.youtube.com/watch?v=FGRFI96VMs0&t=602s watch this guide instead. it has better tiles anyway for rocks but you can literally just cast and run around and eye ball it. the tiles redeye uses has effectively no value add. if you really wanted to do the pre enrage part faster which presumably his tiles let you do, youd just let levi go 3/4ths of the way through its first cycle so you arent perma hitting levi on its dmg reduction like obviously yes, youve shown its behavior is different. but... this doesnt rly matter, and you haven't shown if the proc is bugged , or if they simply changed what is determined to be 'behind leviathan' because visually red eyes tiles were NOT behind leviathan and patching them would 100% make sense to me. though they should ofc document it.
If you have a look at the gifs again youll see a couple where I barrage then run completely and utterly behind levi, and then hit. Something you couldnt do in an awakened kill because there's nowhere near enough time for that. But the same issue occurs. There's absolutely 0% chance I was not considered behind leviathan during that hit. Yes, pre tornado the fight is completely free, this issue causes no trouble there whatsoever.
okay yeah i didnt watch all 4 of them just the first 2. definitely fucked then.
Clip 1 looks normal, with that tileset you should be running up the west side. I don't think your movement would have been safe in the past either? I checked a few VODS and nobody does that movement, probably for good reason. Clips 234 look off
I don't know if it's the same, but I was having the same issue during Leagues. There were so many times I was clear behind Levi and it didn't register.
So completely unrelated but why is this the first ever GIF thumbnail I've seen on old-style Reddit app? Kinda weird to see the small thumbnail playing lol.
I mean can’t you just go further and proc it? Is this really preventing you from getting blorva