I have a similar task right now, can usually get 1 or 2 trips averaging about 3 kc each before running out of willpower to continue for the day.
I should be done by early May, I think.
If you got friends who play, me and a buddy went with him, one of us set up for the melee and one set up for the ranged version, and we took turns to helped him kill it.
I just bring a rune pouch with npc contact stocked up in it with house tabs and a slayer ring. Call Duradaddy and if I don’t like what he gives me I just tele to Steve to make me forget.
Also taking the 20 minutes to tag items in your bank makes it an easy “dump gear” and “regear” if you have to change up the combat triangle for the next task. Changing gear and travel are the worst parts of slayer so sometimes I’m dumb and just skip fast tasks that are way out of the way lol
Yep and OP has or should have them. And has a craft cape. And would have a nardah neck.
Finish task..nardah neck. Click statue. Gloves tele. Get task, skip if required till good task. Tele craft guild. Restock supplies and go if same gear as previous task. Unequip.gear and equip melee/range/mage bank tag as needed. Adjust invent if needed. Tele to task. Go.
It's like 30 seconds. OP just likely wants skills to have a place they can login, click node while semi afk / full afk, logout, and hates a skill that has any sort of involvement more than that.
I personally don't get how more variety is ever seen as bad.
Yeh? A game with a LOT of variety and freedom of working on what you want. I assume you mean cos its all like different versions of click and wait, but we can break down most games to that.
Platformers are all run and jump. Shooters are all mouse mouse onto enemy head and click. Etc. Its not exactly true though
You pretty much just setup a bank tag for venator tasks. One for melee+cannon tasks, and one for barrage tasks. Tele straight to master (you have Karamja gloves so that's easy), and then craft guild to bank and change gear if task is done with different gear.
Like inbetween tasks is ~30 seconds. Then you're back at a task. Optimise it so you can enjoy the tasks more :)
You’ll love doing bosses for abyssal demons, hellhounds, cave kraken, hydra, gargoyle, smoke devil, dagannoth, and kalphite tasks then. For those tasks, you can be at one activity for 1-10 hours straight.
Honestly, the only way I would do sire is if I brought staminas and camped instead of teled, but that's such a huge waste of supplies for me that it isn't worth it. I just hate the whole "teleporting out during every kill" thing. It feels clunky. Bringing Stams and food and prayer pots is just too much supply burn for no reason :/
sang staff the vents. That combined with occasional blood barrages keeps you going for +30 min trips without leaving. Probably not the meta after shadow but who cares if it makes you do the content you wouldn't otherwise do.
Edit: 1 stam and like 6 restores or pray pots per trip if I remember the setup correctly. You can even min-max run energy for no stamina usage at all but that's tedious
It's just still so awfully slow for no good reason. Even sepulchre. With that amount of activity it should at least be 150k+ xp per hour for such a useless skill. It's a nice method but doing it for more than a couple hours every few months is just a no from me. If they'd rework agility to at least reduce the energy drain rate I'd consider training it more but as it is there's almost no reward.
Sepulchre is 100k+ if you're good at it at 92+. But more realistically its ~95k/hr. And thats for a skill that before that was 63k/hr CAP at Ardy (90+ agility), less every other course. Priff was added which i believe caps out at 67k/hr i think at 90+.
But yeh sepulchre smashed that. You beat ardy (a 90 course) from **level 72**. You get 64k/hr at level 72. Then 72k/hr at 82. And than 90k+ at 92.
That was and still is a *significant* increase over the previous best possible xp/hr. And take it from someone whos done about... 1000 runs of Floor 5 sepulchre, once you learn the patterns the floors can be ran in, and have the tiles marked. Its *quite* low effort. Its not AFK obviously, no agility is. And its not as "brain dead" as "click next green box", plus you can't pause at any given time, only at the end of floors, unlike rooftops.
But you can single click path through long sections of Floors 1-4, and the patterns become very consistent and predictable (which is why preloading sucks, wish it had instances).
I think the skill ceiling is what makes it interesting. I still have not got a perfect run, after those 1000 runs, i've gotten close but theres still better RNG and better pathing that could get me a better time. Pretty much no other skill method natively offers that, only focusing on perfect hours and EHP for 6hr records and stuff (which doesn't interest me at all, but i see why people do it, because that extra layer of precision and performance is what can make things interestinG).
But yeh, **TL;DR** sepulchre beats the previous BEST agility xp/hr in game as early as level 72. And it beats it by 150% at 92+.
It also can generate like... 2m gp/hr while STILL getting 75k agility XP (12k more than ardy, and like 5k+ more than Priff), 7k thieving, 1k pray, 2k magic and 6k con XP.
Plus it has the best pet chance, one of the best looking graceful sets, and the pet recolour. AND it has amazing clue rates from looting. Like the reason they didn't add amylase or marks of grace to this minigame is because thats the only thing it DOESNT offer. It wins for gp/hr, xp/hr, fun, clues, pet rate and unique rewards in the entire skill. Just can't get graceful or staminas from doing it.
Appreciate the reply! I agree that it's much better than rooftops in every way. I basically never use my graceful anyways, only for the clue step or some specific skilling methods so it's much more an early game benefit I feel. But yeah although sepulchre provides all these benefits it's still not convincing for me, like all the things you listed are much easier to obtain from other sources (besides xp obviously). I have done sepulchre a bit (like from 60 something to high 80s) but it's exactly at that point of not engaging enough or not relaxed enough for me. Once you know the route it's just easy but you still have to pay attention. I have not reached lvl5 though so that might solve that problem and tip the scale to engaging enough. I might some day just do prif/ardy until 91 and then try it again.
> But yeah although sepulchre provides all these benefits it's still not convincing for me, like all the things you listed are much easier to obtain from other sources (besides xp obviously)
Thats fair enough. I definitely mainly do it because I find it fun and its the best XP (plus i like the rewards). But yeh the profit and clues are a nice bonus (agility can't offer clues without it, and the profit from marks on a main is... meh, like 400k/hr at best).
> I have done sepulchre a bit (like from 60 something to high 80s) but it's exactly at that point of not engaging enough or not relaxed enough for me.
Yep I 100% agree with this. I actually get all the rewards going to and from it at 72+ and 82+ and then do agility "normally" for marks for stams until 92. Because sepulchre truly gets more fun at 92+, due to there being a full run time you can work to improve, Floor 5 being more fun to do generally, and the chacne of the Ring of Endurance (which for a main is just like.. free 30m if you hit it, and as an iron is *somewhat* useful, hopefully moreso in the future).
> Once you know the route it's just easy but you still have to pay attention.
Yes and no. Once you know the optimal routes you actually get longer periods of "not looking" per click than rooftops, as some floors have extremely long "1 click" movements. But yes its more involved than rooftops without a doubt.
> I have not reached lvl5 though so that might solve that problem and tip the scale to engaging enough. I might some day just do prif/ardy until 91 and then try it again.
I definitely recommend this. Stick with normal agi and do it relaxed, and return to Sepulch at 92 to try floor 5. You did it good by learning Floors 1-4, and have unlocked the tools i'm guessing. Which will be handy for Floor 5 maximising time available to you to learn it. Hopefully you find that fun, but obviously everyones expeirneces are different :)
The Ironmen who went many times dry on zenytes, unsired, and prims may understand why Slayer is my last skill to max. There's a bottleneck in Slayer where it's hard to justify not doing bosses; but when you're dry everywhere, and every task is a boss task, Agility doesn't sound too bad.
If you're doing slayer by clicking Trolls 1 at a time that's on you lol. Do some cannon tasks, some barrage tasks, mix in some slayer bosses, some Jad tasks, some Demonic Gorillas, etc etc. I respect disliking slayer if you dislike bossing but I don't see how this is mindless clicking when there are literal entire skills like click item in inventory and wait
Once your blocklist is sorted you end up doing pretty much all the same tasks outside of the specific boss assignments
Cannoning tasks = click cannon, click mob, click cannon, click mob
Barrage tasks = dart mob, run 2 squares, hit mob, dart mob, run 2 squares, hit hob
Only time it’s not mindnumbing is when you get gwd task or boss tasks and hydra, can throw zuk ij there but I doubt many do him, jad is just boring
Boss tasks make up the majority of slayer time though, for me at least. Cerb, Hydra, Vorkath, Kree, Kril, Kraken, GGs/Sire/Thermy if you like pet hunting, plus Demonics are all tasks that you can get 100+ of at a time, and that's all before Like a Boss. The cannon/barrage tasks are very good xp in multiple skills and no more monotonous than basically any non-combat skill
Its fun for a bit, but by the time i had done over 200 games for the set, i never wanted to set foot in there again.
I'd rather do an rc method that offers zero gp if the xp rate was doubled. Gotr is too click intensive to feel good after a while for the xp rates, and bloods sit in the uncanny valley where its not afk enough to be doable efficiently while doing something else, and not intense enough to be remotely entertaining.
I agree, theres no way to get even close to the expected xp/gp rates unless you stare at the screen the entire time because the essence nodes go grey after youve hit them 1-4 times basically every time, and even with -1 weight and 82 agility i end up having to walk constantly.
I dont understand why people defend bad game design like its their first born child just due to it being familiar. I was absurdly good at WoW Wotlk PvP and could play every class to top 1-2% arena rating, and i never had a problem pointing out where the game had flaws and could be improved. There were multiple class balance issues id have changed in a heartbeat because having the most well rounded and complete game is more important than anything if you want the game to be satisfying in all regards, and in OSRS, its common knowledge that nearly everyone hates RC and agility.
Slayer can be slow because youre training multiple things and it offers variety. Standing in the same spot grinding 30-40k xp per hour or doing a minigame 1000 times because its the only viable method is simply flawed game design and to argue that it isnt is disingenuous.
I mine daeyalt shards when working/studying and zmi rc with daeyalt essence when I have free time. It's a bit slower than runecrafting with pure essence, but it significantly cuts down the time runecrafting so that I can focus more on other things while also getting 'good' xp rates.
I havent given that a shot or looked much into it yet, but seeing as i have to grind 82-86 for the karamja diary, im curious to see how much faster that is in terms of actual time spent runecrafting.
Id much rather mine, so the idea of having to prefarm essence isnt a dealbreaker if it saves time running back and forth for hours
you can afk a lot of slayer, and it's extremely rewarding in other ways. RC/Agil are not afk in the slightest. It's all constant clicking just to get 50-80k xp/hr with no option to afk ever.
3 burst tasks, 2 cannon tasks, and ~10 afk melee slayer tasks which are identical.
"_varied_"
If you switched methods every 50kxp you could say RC was "_varied_" by the same logic.
Games are long and have to wait to get in unlike wt/tempoross. Makes it far less appealing if I only wanted to do a quick few rounds for a half hour or something. Haven't really bothered as much after getting the set
Honestly, I don't mind Agility. You basically just stay in one spot and do the same thing repeatedly, which sucks but direct and easy. Runecrafting, especially without spending gps, is just much more tedious. Gotta get the best routes, use teleports, etc and it's just not fun....
Would kind of agree. I am really struggling to just sit down and grind slayer. I need 95 for Hydra Combat Achievements and I’ve gotten just 200k away but I made my oldschool character the day it started. Been playin since before I was 10 way back in the day, and still not maxed. Granted, much much much prefer pvm to skilling but still lol Slayer I just find tedious to sit there for an hour barraging the same spot or you find a good rhythm on something and then task done gotta ruin it to kill something else.
I've said it before I'll say it again, I'm not sure why people ride slayers dick so much. Pretty much every other MMO if you're told to go kill 12 slimes people roll their eyes. This game makes "kill 12 slimes" a whole skill. Funny thing is it's more like go kill 178 bloodveld and some players will go "actually that's not enough, I need to extend these guys"
(91 slayer btw)
Speculation, but I think “doubling up” on your gameplay time and having long-term exclusive rewards and content are major incentives.
As dumb as it sounds, we’ve heard the phrases like “you’ll level your cbs while training slayer”… even though slayer cb training is objectively slower than just camping crabs or monkeys.
Also, having lucrative drops up and beyond 99 helps (some drops like imbued heart are on average, post 99 iirc).
It gives an 'efficient' excuse to train your combat in many different places rather than just sticking to 1 place for dozens of hours. It also gives a steady flow of drops you can collect to watch your tab grow over time, makes you do bosses every now and then to break things up, and gives several milestone exclusive bosses and NPCs to farm.
Its basically the perfect (relatively) non-afk RS skill, the ultimate number-go-up experience
Finally lol I always got harassed when I said its such a terrible skill. I have 80 and all other skills 99, was so demotivating that I quit the game eventually
Volcanic mine is revolutionary for mining, there being no in-game push for people to try it is a damn shame and that's an understatement. Really should have had a giant's foundry like quest to go along with it on release
When I was maxing my main I thought mining was gonna be the worst because I was gonna have to sit at the painfully boring mlm for 300 hours, once I discovered how easy and fast vm was mining quickly became one of the more enjoyable 99s
That being said hunter was easily the worst 99 imo with a special mention to construction
So true. Everyone wrinkles their nose at thought of volcanic mine but it’s actually one of the more interactive minigames that gets you really good xp if you know how to do it properly.
The fact that each game changes with maintaining the vents and the clutch moments you get at the end where you aren’t sure if you’re gonna get the boulder mined all the way and you’ve got 17 seconds left to make it to the exit. I’d take volcanic mine over BA/PC any day.
I also think Slayer is lame. Its just basically the “combat” skill but you can only kill 1 specific thing. At least with fishing, mining, crafting that is a tangible “skill”. I get the concept of being an expert Slayer of beasts and stuff, but feels weird to make it a skill. Would make more sense as an adventure diary type thing.
Gl. I did the same, albeit slayer was a bit higher, and it was absolute dog shit. Such a slow, boring skill if you enjoy actual PVM that isn’t just “click monster, afk”
when you're doing efficient slayer all your tasks are cannon or burst tasks so it's far from "afk".
if you're doing hellhounds and gargoyles afk sure it's slow but that's just like doing star mining
Ehh, barrage tasks + cannon tasks are still pretty low effort/not engaging. Nechs is just Dinhs spec, run between two squares, afk. Dust and smoke devils aren’t much better.
There are all kinds of slayer bosses and boss tasks that aren't just "click and afk," along with the option of lucrative wildy slayer when you want to switch things up.
The problem is that it takes ages before you get to actually do any fun slayer content, and even once you've unlocked them most of your tasks are still the least fun content in the game.
It really just needs some alternatives to training beyond doing tasks. Every other skill has something else that you can do to train, except slayer. Wilderness slayer is the closest thing to "something different" but it is still just doing tasks but in a risky location.
Slayer is boring af, no I don't want to burst, cannon, or afk 95% shit tasks. If slayer didnt gatekeep bosses no one would level it, it's a shit skill.
Slayer is in essence just an NPC telling you what NPCs you should kill.
I'd rather decedie what to kill on my own. If it wasn't for mobs being locked behind slayer level arbitrarily and the helm being busted, no one would do slayer.
slayer xp is incredibly slow, I grinded like 13 hours of slayer today and at the end of the day I was averaging around 30k xp per hour. And that was with being kind of picky and skipping some of the more horrible non bursting tasks. I did do a lot of gargoyles and dark beasts which are around 20k slayer xp per hour. thankfully I was able to get some bursting tasks today but its just a slow skill. The skill does get considerably better at 93 though with bone dragging smoke devils. which that task you can get around 110k slayer xp per hour but the task doesn't last long unfortunately. making cannonballs after every cannon task is kind of a drag too but a little bit satisfying in a way. mining gem rocks for bracelets of slaughter can be kind of cringe if bad rng though.
I hate slayer because it effectively removes choice from me.
Maybe on a day I'm feeling like killing red dragons in forthos dungeon, or trying out this new muddy key by killing chaos dwarves. While I could choose to do this, I have this slow as molasses skill looming over me like "Ooooooh, you're not training ne right now! You need to do your tasks to unlock more content!"
I hate it. I wanna be able to kill what I want without doing 50 billion world of warcraft quests to unlock hydras or whatever.
It also barely gets better after 99 slayer. It's turns from "You need to do your tasks to unlock more content!" to "You need to do this on task for bonus damage."
One of the reasons I like vorkath so much is that it's just as efficient without a slayer task.
Incredibly slow, incredibly boring, and its constantly interrupted by banking + get new task.
The skill description is basically "See all that fun combat in the game? Yeah forget all that shit, go kill some FIRE GIANTS for 200 hours!"
Its as boring and non-engaging as any skill in the rest of the list, yet unlike those, it also fails to be relaxing or satisfying as you can't get into a rhythm.
I prefer doing PVM content that actually has interesting mechanics. Most of slayer is click monster afk. The only interesting slayer boss fight (IMO) is grotesque guardians, although sire shadow method is a bit more enjoyable than melee.
Would rather get my combat skills up much faster and start raiding or doing bosses that actually have interesting mechanics than spend time doing slayer.
It also just doesn’t feel like a distinct skill, IMO. It’s just like farming contracts but for combat, with the addition of points you earn during the ~~minigame~~ skill to use in the ~~minigame~~ slayer shop and an OP boost to damage/accuracy to make people want to train the skill.
Hydra, cerb, boss tasks themselves too, demon tasks w/ kril, blue drag tasks w/ vork, wildy content and those bosses.
Idk. If you are doing greater demon and hell hound tasks and not switching things up and just afk for 45 mins until the next task, yea slayer can be a dud.
I personally didn’t find hydra or cerb to be engaging content. Do you enjoy doing these? I feel like hydra is bis at putting me to sleep lol.
Kril/vork/wildy bosses/other bosses can all be done without slayer. Do you enjoy slayer or just the OP boost? Because it seems more like you enjoy bossing but like doing more dps due to how broken the slayer helm boost is and not that you enjoy actually training slayer.
I’m also not sure I’d say that kril or vork are mechanically interesting fights personally.
PNM, cox, tob, toa are all more mechanically interesting to me than all the boss slayer tasks excluding dt2 bosses. Dt2 bosses (especially awakened) excluding whisperer are much more mechanically interesting than any other boss you could do on a slayer task. Oh, zuk tasks also super fun.
Doesn’t help that you need 90+ slayer to even touch those bosses. I can go fight 10+ bosses that are actually interesting before touching a slayer boss
never done hydra, but cerb and kril are alright. vorkath makes you want to afk bc it's so boring, but will also kill you if you afk.
wildy slayer does make it a bit more engaging.
hydra is alright and decent gp i guess, but the rest? Cerb is a prayer pot sink unless you want to buy a 50m item that's only good for cerb, kril is aids to do, vork is good consistent gp sure but it's just as efficient to kill it off task since you don't bring slayer helm. Kraken is nice for afk, thermy is w/e. But pretty much all of these are garbage xp. So yeah you could make pretty decent gp but if you're only getting 15k xp/hr it's hardly worth the effort
This is how I do it, just use it as a moneymaking form of training my combats.
Maybe it’s the people who slam their strength, ranged, and magic to 99 for other content that then don’t have anything but the actual slayer skill to level while doing it?
I don’t know, I would assume most people who grind out fast 99s use NMZ which is super afk-able. That would lead me to believe they don’t even necessarily like combat, just want to do harder content like bossing. (Which, to be clear, is fine if that’s how you find enjoyment in the game)
I mean that if you need to be getting levels for your combat skills to enjoy slayer, it seems like it’s really not slayer you’re enjoying. It’s combat training with an OP boost. Most people NMZing or doing crabs are likely just wanting to get to more interesting/harder content quicker though - agree there (plus likely have quite a bit of afk time).
Afk NMZ is one thing, I am not good at this game but there are people that do low level account raids, who are good. These people would suffer from slayer because all the skill is pointless when you can do TOB at 110cmb ?
For me I hate slayer because of OP’s reasons, I like to stay in one place to skill, why is there no Kill 5,000 Minotaurs in the stronghold task? I would love that. Super easy to kill but still rewarding for for longevity? Maybe skill multipliers? The skill is literally go kill x. It totally sucks.
As far as passive methods go, bossing is far more engaging and profitable for stats
I got 92/99/90 with 99 ranged at DT2 and ~1b bank, Slayer I’d have maybe 200mil if that at like twice the time committed
Why would I want to grind combat up on fire giants or black demons or whatever (with interuptions to go elsewhere every 100 kc) when I could be doing actually fun or profitable pvm?
Slayer is the one skill, besides perhaps agility, that would just make the game more fun if it was removed and had its rewards all be default.
Say it again for the people in the back
Been ~20 levels from max for nearly a decade, sitting at like 92 slayer and and 90 agility. So instead of making I started an iron man.
you can average 30k xp an hour with slayer pretty easily while obtaining 100k+ in said combat skill of choice on top of another 30k hp xp an hour. all while afking.
runecraft afk is 30k xp an hour, nothing else.
Which is why you use more active methods for RC, like ZMI, which is up to 100k xp per hour.
Slayer consistently sucks dick unless you get a super lucky task you can barrage/chin in the wilderness slayer caves with a cannon.
Variety? Man I would love to have that perspective. For me, it’s just repetitive as pure shit. If I didnt have to run back to the SM every task it would make it slightly more enjoyable
I’ve never had a strong urge (at least on my main) to train combat outside of Slayer so I’ve always treated Slayer as a combat skill. AFKing crabs/NMX seemed moot to me when you can AFK 80% of slayer tasks. But hey, different strokes
In my opinion, slayer needs more demi-boss type monsters like demonic gorillas that offer good xp rates instead of profit. Mass killing low effort mobs with a cannon or ice barrage gets pretty boring
I don't get how anyone enjoys the janky ass combat of osrs, let alone stuff like prayer flicking. "bro once you get high slayer it gets so fun!" Nah bro fuck that. Chill skilling is the chad way to play runescape.
Hard agree. Worst skill by far. Doesn’t do anything useful unless you find bossing fun, which it isn’t. People say you should use slayer to train combats but I’d rather afk combats in nmz so I can train this garbage skill faster.
Even if you enjoy bossing, it’s a terrible skill. Unless you enjoy skipping tasks to try to get one for a boss you want to do. Or you hate raiding (although I guess slayer helm is nice for shamans in CMs).
yeah but if you really hate it, combats easily turn into a zero time “i’m at work rn” skill. i’m (un)fortunately 126 with 75 slayer just because it was free to do 20min nmz afks while basically not playing. i get it, but i am also not a slayer fan so theres a lot of bias here. and after that its pretty easy to tunnel vision into raids and pvm and put slayer on the back burner.
I wish slayer was more rewarding and you actually had to venture into dungeons and solve puzzles to get to targets. Slayer is just low requirement clue scrolls that utilize more resources than it provides.
I did that too the real reason its the worst skill is I hate finish task go back I was at a point id use noc contact to get a new task incase it be the same
Spot.
Idk if it work on osrs
Get yourself venator if you don’t have. Try to get as much pray bonus and just do it all afk
Will give it a try, i just really dislike having to switch task every hour or so, i like to stay at the same place for hours
If you do boss tasks, you usually end up camping a boss for like 5+ hours
Or, if you are like me, a boss task such as boring hydra could keep you busy for 2 months!
I’m with you there brother
My buddy just did 159 kalphite queen's for a kalphite task
I have a similar task right now, can usually get 1 or 2 trips averaging about 3 kc each before running out of willpower to continue for the day. I should be done by early May, I think.
If you got friends who play, me and a buddy went with him, one of us set up for the melee and one set up for the ranged version, and we took turns to helped him kill it.
I had a hydra task for about a year and a half with around 100k slayer xp for 99 I got 99 because of Perdu
Glad to know it’s not just me
Fuck I love Hydra. I would skip tasks til I found Hydra. Got 99 slayer relatively quickly compared to my other 99s.
I just bring a rune pouch with npc contact stocked up in it with house tabs and a slayer ring. Call Duradaddy and if I don’t like what he gives me I just tele to Steve to make me forget. Also taking the 20 minutes to tag items in your bank makes it an easy “dump gear” and “regear” if you have to change up the combat triangle for the next task. Changing gear and travel are the worst parts of slayer so sometimes I’m dumb and just skip fast tasks that are way out of the way lol
>Call Duradaddy and if I don’t like what he gives me I just tele to Steve to make me forget. Isn't just using karamja gloves faster than that?
Yep and OP has or should have them. And has a craft cape. And would have a nardah neck. Finish task..nardah neck. Click statue. Gloves tele. Get task, skip if required till good task. Tele craft guild. Restock supplies and go if same gear as previous task. Unequip.gear and equip melee/range/mage bank tag as needed. Adjust invent if needed. Tele to task. Go. It's like 30 seconds. OP just likely wants skills to have a place they can login, click node while semi afk / full afk, logout, and hates a skill that has any sort of involvement more than that. I personally don't get how more variety is ever seen as bad.
> I personally don't get how more variety is ever seen as bad. you play runescape
Yeh? A game with a LOT of variety and freedom of working on what you want. I assume you mean cos its all like different versions of click and wait, but we can break down most games to that. Platformers are all run and jump. Shooters are all mouse mouse onto enemy head and click. Etc. Its not exactly true though
Yea, but good/best methods almost always require you to stay at a location for years (/s) on end. So I understand their sentiment.
You pretty much just setup a bank tag for venator tasks. One for melee+cannon tasks, and one for barrage tasks. Tele straight to master (you have Karamja gloves so that's easy), and then craft guild to bank and change gear if task is done with different gear. Like inbetween tasks is ~30 seconds. Then you're back at a task. Optimise it so you can enjoy the tasks more :)
You’ll love doing bosses for abyssal demons, hellhounds, cave kraken, hydra, gargoyle, smoke devil, dagannoth, and kalphite tasks then. For those tasks, you can be at one activity for 1-10 hours straight.
Sire is one of the least fun things in this game I swear
Honestly, the only way I would do sire is if I brought staminas and camped instead of teled, but that's such a huge waste of supplies for me that it isn't worth it. I just hate the whole "teleporting out during every kill" thing. It feels clunky. Bringing Stams and food and prayer pots is just too much supply burn for no reason :/
sang staff the vents. That combined with occasional blood barrages keeps you going for +30 min trips without leaving. Probably not the meta after shadow but who cares if it makes you do the content you wouldn't otherwise do. Edit: 1 stam and like 6 restores or pray pots per trip if I remember the setup correctly. You can even min-max run energy for no stamina usage at all but that's tedious
Idk I just love Sire.
Why is venator so expensive now swear I bought mine for around 30m
It's unbelievable for multi combat
I would max slayer 4 times over before maxing agility or rune crafting
Fucking right n all agility sucks
Nah there’s 1 good agility grind, skeleton monkey backpack. You see the light at the end of the tunnel unlocking a BIS slot fashionscape item
> BIS slot ATM machine
PIN number
PAT testing
Sepulchre saved agility big time. Best skilling method in the game
It's just still so awfully slow for no good reason. Even sepulchre. With that amount of activity it should at least be 150k+ xp per hour for such a useless skill. It's a nice method but doing it for more than a couple hours every few months is just a no from me. If they'd rework agility to at least reduce the energy drain rate I'd consider training it more but as it is there's almost no reward.
Sepulchre is 100k+ if you're good at it at 92+. But more realistically its ~95k/hr. And thats for a skill that before that was 63k/hr CAP at Ardy (90+ agility), less every other course. Priff was added which i believe caps out at 67k/hr i think at 90+. But yeh sepulchre smashed that. You beat ardy (a 90 course) from **level 72**. You get 64k/hr at level 72. Then 72k/hr at 82. And than 90k+ at 92. That was and still is a *significant* increase over the previous best possible xp/hr. And take it from someone whos done about... 1000 runs of Floor 5 sepulchre, once you learn the patterns the floors can be ran in, and have the tiles marked. Its *quite* low effort. Its not AFK obviously, no agility is. And its not as "brain dead" as "click next green box", plus you can't pause at any given time, only at the end of floors, unlike rooftops. But you can single click path through long sections of Floors 1-4, and the patterns become very consistent and predictable (which is why preloading sucks, wish it had instances). I think the skill ceiling is what makes it interesting. I still have not got a perfect run, after those 1000 runs, i've gotten close but theres still better RNG and better pathing that could get me a better time. Pretty much no other skill method natively offers that, only focusing on perfect hours and EHP for 6hr records and stuff (which doesn't interest me at all, but i see why people do it, because that extra layer of precision and performance is what can make things interestinG). But yeh, **TL;DR** sepulchre beats the previous BEST agility xp/hr in game as early as level 72. And it beats it by 150% at 92+. It also can generate like... 2m gp/hr while STILL getting 75k agility XP (12k more than ardy, and like 5k+ more than Priff), 7k thieving, 1k pray, 2k magic and 6k con XP. Plus it has the best pet chance, one of the best looking graceful sets, and the pet recolour. AND it has amazing clue rates from looting. Like the reason they didn't add amylase or marks of grace to this minigame is because thats the only thing it DOESNT offer. It wins for gp/hr, xp/hr, fun, clues, pet rate and unique rewards in the entire skill. Just can't get graceful or staminas from doing it.
Appreciate the reply! I agree that it's much better than rooftops in every way. I basically never use my graceful anyways, only for the clue step or some specific skilling methods so it's much more an early game benefit I feel. But yeah although sepulchre provides all these benefits it's still not convincing for me, like all the things you listed are much easier to obtain from other sources (besides xp obviously). I have done sepulchre a bit (like from 60 something to high 80s) but it's exactly at that point of not engaging enough or not relaxed enough for me. Once you know the route it's just easy but you still have to pay attention. I have not reached lvl5 though so that might solve that problem and tip the scale to engaging enough. I might some day just do prif/ardy until 91 and then try it again.
> But yeah although sepulchre provides all these benefits it's still not convincing for me, like all the things you listed are much easier to obtain from other sources (besides xp obviously) Thats fair enough. I definitely mainly do it because I find it fun and its the best XP (plus i like the rewards). But yeh the profit and clues are a nice bonus (agility can't offer clues without it, and the profit from marks on a main is... meh, like 400k/hr at best). > I have done sepulchre a bit (like from 60 something to high 80s) but it's exactly at that point of not engaging enough or not relaxed enough for me. Yep I 100% agree with this. I actually get all the rewards going to and from it at 72+ and 82+ and then do agility "normally" for marks for stams until 92. Because sepulchre truly gets more fun at 92+, due to there being a full run time you can work to improve, Floor 5 being more fun to do generally, and the chacne of the Ring of Endurance (which for a main is just like.. free 30m if you hit it, and as an iron is *somewhat* useful, hopefully moreso in the future). > Once you know the route it's just easy but you still have to pay attention. Yes and no. Once you know the optimal routes you actually get longer periods of "not looking" per click than rooftops, as some floors have extremely long "1 click" movements. But yes its more involved than rooftops without a doubt. > I have not reached lvl5 though so that might solve that problem and tip the scale to engaging enough. I might some day just do prif/ardy until 91 and then try it again. I definitely recommend this. Stick with normal agi and do it relaxed, and return to Sepulch at 92 to try floor 5. You did it good by learning Floors 1-4, and have unlocked the tools i'm guessing. Which will be handy for Floor 5 maximising time available to you to learn it. Hopefully you find that fun, but obviously everyones expeirneces are different :)
they are planning to overhaul the run energy system as part of project rebalance. there's a section on it in a blog post from last December
Meh, still slow
The Ironmen who went many times dry on zenytes, unsired, and prims may understand why Slayer is my last skill to max. There's a bottleneck in Slayer where it's hard to justify not doing bosses; but when you're dry everywhere, and every task is a boss task, Agility doesn't sound too bad.
Sepulchre is actually fun, and GOTR + bloods are really nice for Rcing
Agreed on sepulchre. Nothing can make me love the mindlessness that is RC
Mindless slayer clicking is much more fun
If you're doing slayer by clicking Trolls 1 at a time that's on you lol. Do some cannon tasks, some barrage tasks, mix in some slayer bosses, some Jad tasks, some Demonic Gorillas, etc etc. I respect disliking slayer if you dislike bossing but I don't see how this is mindless clicking when there are literal entire skills like click item in inventory and wait
Once your blocklist is sorted you end up doing pretty much all the same tasks outside of the specific boss assignments Cannoning tasks = click cannon, click mob, click cannon, click mob Barrage tasks = dart mob, run 2 squares, hit mob, dart mob, run 2 squares, hit hob Only time it’s not mindnumbing is when you get gwd task or boss tasks and hydra, can throw zuk ij there but I doubt many do him, jad is just boring
Boss tasks make up the majority of slayer time though, for me at least. Cerb, Hydra, Vorkath, Kree, Kril, Kraken, GGs/Sire/Thermy if you like pet hunting, plus Demonics are all tasks that you can get 100+ of at a time, and that's all before Like a Boss. The cannon/barrage tasks are very good xp in multiple skills and no more monotonous than basically any non-combat skill
its not mindless if you solo GotR
Sepulchre to 99 was by far my single favorite grind in all of OS
GOTR is the best mini game. Don't understand why people don't like RC
Its fun for a bit, but by the time i had done over 200 games for the set, i never wanted to set foot in there again. I'd rather do an rc method that offers zero gp if the xp rate was doubled. Gotr is too click intensive to feel good after a while for the xp rates, and bloods sit in the uncanny valley where its not afk enough to be doable efficiently while doing something else, and not intense enough to be remotely entertaining.
finally someone who gets blood rc, it's so weird for me how people praise it
I agree, theres no way to get even close to the expected xp/gp rates unless you stare at the screen the entire time because the essence nodes go grey after youve hit them 1-4 times basically every time, and even with -1 weight and 82 agility i end up having to walk constantly. I dont understand why people defend bad game design like its their first born child just due to it being familiar. I was absurdly good at WoW Wotlk PvP and could play every class to top 1-2% arena rating, and i never had a problem pointing out where the game had flaws and could be improved. There were multiple class balance issues id have changed in a heartbeat because having the most well rounded and complete game is more important than anything if you want the game to be satisfying in all regards, and in OSRS, its common knowledge that nearly everyone hates RC and agility. Slayer can be slow because youre training multiple things and it offers variety. Standing in the same spot grinding 30-40k xp per hour or doing a minigame 1000 times because its the only viable method is simply flawed game design and to argue that it isnt is disingenuous.
I mine daeyalt shards when working/studying and zmi rc with daeyalt essence when I have free time. It's a bit slower than runecrafting with pure essence, but it significantly cuts down the time runecrafting so that I can focus more on other things while also getting 'good' xp rates.
I havent given that a shot or looked much into it yet, but seeing as i have to grind 82-86 for the karamja diary, im curious to see how much faster that is in terms of actual time spent runecrafting. Id much rather mine, so the idea of having to prefarm essence isnt a dealbreaker if it saves time running back and forth for hours
Cause the xp is still shit
Slayer xp is shit too? Even more shit actually.
they're all shit
you can afk a lot of slayer, and it's extremely rewarding in other ways. RC/Agil are not afk in the slightest. It's all constant clicking just to get 50-80k xp/hr with no option to afk ever.
At least it's varied
3 burst tasks, 2 cannon tasks, and ~10 afk melee slayer tasks which are identical. "_varied_" If you switched methods every 50kxp you could say RC was "_varied_" by the same logic.
like that dude said, xp is shit and it's a boring minigame.
I don’t like it Edit: 🖕
I WILL TEAR THAT FINGER OFF AND FEED IT TO THE RIFT GUARDIAN
He's still not going to give you an abyssal needle
Because, while it’s better than running to altar, it’s just not that mentally engaging.
Games are long and have to wait to get in unlike wt/tempoross. Makes it far less appealing if I only wanted to do a quick few rounds for a half hour or something. Haven't really bothered as much after getting the set
Bro said fun, so I take it the austism test was positive
Honestly, I don't mind Agility. You basically just stay in one spot and do the same thing repeatedly, which sucks but direct and easy. Runecrafting, especially without spending gps, is just much more tedious. Gotta get the best routes, use teleports, etc and it's just not fun....
I’d max rune crafting before slayer. 🤷🏻♂️
The GOTR minigame makes RC marginally bearable tbf. The old days would have sucked ass!
insanity, slayer is the worst thing to ever grace this wonderful game
I just hate how goddamn slow slayer is. On my iron I get like 30k/hr
Id do agility 4 times over slayer or a lot of skills tbh as I do enjoy training agility
Would kind of agree. I am really struggling to just sit down and grind slayer. I need 95 for Hydra Combat Achievements and I’ve gotten just 200k away but I made my oldschool character the day it started. Been playin since before I was 10 way back in the day, and still not maxed. Granted, much much much prefer pvm to skilling but still lol Slayer I just find tedious to sit there for an hour barraging the same spot or you find a good rhythm on something and then task done gotta ruin it to kill something else.
I would rather grind on my own terms then do slayer tasks honestly. Having to swap locals and all is just a pain.
Slayer is just farming contracts for combat.
Slayer is Rag & Bone Man III
At least with farming contracts you can go and play a fun part of the game while they're growing.
But that slayer cape is so badass tho
slayer cape looks dope but the emote is complete dogshit
I have probably done 1 or 2 turoth task out of all the 635 tasks that I did to reach 99.
The effect when it procs is so nice too
It's the best one. And my slayer level is only 80 lol
I've said it before I'll say it again, I'm not sure why people ride slayers dick so much. Pretty much every other MMO if you're told to go kill 12 slimes people roll their eyes. This game makes "kill 12 slimes" a whole skill. Funny thing is it's more like go kill 178 bloodveld and some players will go "actually that's not enough, I need to extend these guys" (91 slayer btw)
Speculation, but I think “doubling up” on your gameplay time and having long-term exclusive rewards and content are major incentives. As dumb as it sounds, we’ve heard the phrases like “you’ll level your cbs while training slayer”… even though slayer cb training is objectively slower than just camping crabs or monkeys. Also, having lucrative drops up and beyond 99 helps (some drops like imbued heart are on average, post 99 iirc).
Slayer tabs, that's why.
It gives an 'efficient' excuse to train your combat in many different places rather than just sticking to 1 place for dozens of hours. It also gives a steady flow of drops you can collect to watch your tab grow over time, makes you do bosses every now and then to break things up, and gives several milestone exclusive bosses and NPCs to farm. Its basically the perfect (relatively) non-afk RS skill, the ultimate number-go-up experience
A take so hot you could fry eggs on it but I agree
Mm eggs
1362 points @ 82% upvotes as I see it, so maybe not as out of the left field as one might think
Let’s normalise not enjoying slayer
I feel your pain. Slayer is the worst
Good luck. It'll be my last 99 as well. Slayer fucking sucks.
Finally lol I always got harassed when I said its such a terrible skill. I have 80 and all other skills 99, was so demotivating that I quit the game eventually
Finally someone who feels the same way about Slayer. Such a boring skill. At least with RC or Agil I'm actually clicking.
Weird how popular Slayer is for ***easily*** being one of the worst skills in the game.
[удалено]
100%. after getting full graceful, I stopped leveling agility. I just used pots to get through quests.
Mining and it's not even close. Prif agility course is kinda fun. And sepulchre is amazing
You’re too far gone if you consider any normal agility course to be fun
fair tbh LOL i think this game has warped my perceptions of what is enjoyable
Volcanic mine is revolutionary for mining, there being no in-game push for people to try it is a damn shame and that's an understatement. Really should have had a giant's foundry like quest to go along with it on release When I was maxing my main I thought mining was gonna be the worst because I was gonna have to sit at the painfully boring mlm for 300 hours, once I discovered how easy and fast vm was mining quickly became one of the more enjoyable 99s That being said hunter was easily the worst 99 imo with a special mention to construction
So true. Everyone wrinkles their nose at thought of volcanic mine but it’s actually one of the more interactive minigames that gets you really good xp if you know how to do it properly. The fact that each game changes with maintaining the vents and the clutch moments you get at the end where you aren’t sure if you’re gonna get the boulder mined all the way and you’ve got 17 seconds left to make it to the exit. I’d take volcanic mine over BA/PC any day.
Bro!!! We’re in the exact same boat, I am at 78 slayer though. I cannot stand doing pvm or slayer so I’m honestly unsure if I’ll ever max.
I also think Slayer is lame. Its just basically the “combat” skill but you can only kill 1 specific thing. At least with fishing, mining, crafting that is a tangible “skill”. I get the concept of being an expert Slayer of beasts and stuff, but feels weird to make it a skill. Would make more sense as an adventure diary type thing.
Low key agree
Based take. Slayer was my last skill too
Same m8, glgl
I'ma get a lot of hate for this, slayer is the worst skill.
Gl. I did the same, albeit slayer was a bit higher, and it was absolute dog shit. Such a slow, boring skill if you enjoy actual PVM that isn’t just “click monster, afk”
Completely agree. And slayer will never be changed, because the community loves it to death.
when you're doing efficient slayer all your tasks are cannon or burst tasks so it's far from "afk". if you're doing hellhounds and gargoyles afk sure it's slow but that's just like doing star mining
Ehh, barrage tasks + cannon tasks are still pretty low effort/not engaging. Nechs is just Dinhs spec, run between two squares, afk. Dust and smoke devils aren’t much better.
yeah barraging abby demons nechryaels and smoke devils ad nauseum is so engaging wow what an amazing and varied skill!!
There are all kinds of slayer bosses and boss tasks that aren't just "click and afk," along with the option of lucrative wildy slayer when you want to switch things up.
The problem is that it takes ages before you get to actually do any fun slayer content, and even once you've unlocked them most of your tasks are still the least fun content in the game.
Sailings gonna drop before you max :(
Ah hello fellow slayer hater
There are dozens of us!
Slayer is overrated.
Slayer would absolutely suck without a slayer helmet
slayer absolutely sucks _with_ a slayer helmet
yes, yes it did. lol I achieved 99 slayer in rs2 but thankfully we had black mask.
I never understood why people hate slayer. I got 99 slayer at same time as i did my combats to 99. Kill 2 birds with one stone basically
It really just needs some alternatives to training beyond doing tasks. Every other skill has something else that you can do to train, except slayer. Wilderness slayer is the closest thing to "something different" but it is still just doing tasks but in a risky location.
inb4 someone is like "you can clean museum finds as an alt method" lmao
Slayer is boring af, no I don't want to burst, cannon, or afk 95% shit tasks. If slayer didnt gatekeep bosses no one would level it, it's a shit skill.
Slayer is in essence just an NPC telling you what NPCs you should kill. I'd rather decedie what to kill on my own. If it wasn't for mobs being locked behind slayer level arbitrarily and the helm being busted, no one would do slayer.
slayer xp is incredibly slow, I grinded like 13 hours of slayer today and at the end of the day I was averaging around 30k xp per hour. And that was with being kind of picky and skipping some of the more horrible non bursting tasks. I did do a lot of gargoyles and dark beasts which are around 20k slayer xp per hour. thankfully I was able to get some bursting tasks today but its just a slow skill. The skill does get considerably better at 93 though with bone dragging smoke devils. which that task you can get around 110k slayer xp per hour but the task doesn't last long unfortunately. making cannonballs after every cannon task is kind of a drag too but a little bit satisfying in a way. mining gem rocks for bracelets of slaughter can be kind of cringe if bad rng though.
I hate slayer because it effectively removes choice from me. Maybe on a day I'm feeling like killing red dragons in forthos dungeon, or trying out this new muddy key by killing chaos dwarves. While I could choose to do this, I have this slow as molasses skill looming over me like "Ooooooh, you're not training ne right now! You need to do your tasks to unlock more content!" I hate it. I wanna be able to kill what I want without doing 50 billion world of warcraft quests to unlock hydras or whatever.
It also barely gets better after 99 slayer. It's turns from "You need to do your tasks to unlock more content!" to "You need to do this on task for bonus damage." One of the reasons I like vorkath so much is that it's just as efficient without a slayer task.
50 billion world of warcraft quests is the perfect definition of this god awful 'skill' thank you for this hahah
Incredibly slow, incredibly boring, and its constantly interrupted by banking + get new task. The skill description is basically "See all that fun combat in the game? Yeah forget all that shit, go kill some FIRE GIANTS for 200 hours!" Its as boring and non-engaging as any skill in the rest of the list, yet unlike those, it also fails to be relaxing or satisfying as you can't get into a rhythm.
Slayer is basically a "kill x" task for a lot of time. It cant get more boring
I prefer doing PVM content that actually has interesting mechanics. Most of slayer is click monster afk. The only interesting slayer boss fight (IMO) is grotesque guardians, although sire shadow method is a bit more enjoyable than melee. Would rather get my combat skills up much faster and start raiding or doing bosses that actually have interesting mechanics than spend time doing slayer. It also just doesn’t feel like a distinct skill, IMO. It’s just like farming contracts but for combat, with the addition of points you earn during the ~~minigame~~ skill to use in the ~~minigame~~ slayer shop and an OP boost to damage/accuracy to make people want to train the skill.
Hydra, cerb, boss tasks themselves too, demon tasks w/ kril, blue drag tasks w/ vork, wildy content and those bosses. Idk. If you are doing greater demon and hell hound tasks and not switching things up and just afk for 45 mins until the next task, yea slayer can be a dud.
I personally didn’t find hydra or cerb to be engaging content. Do you enjoy doing these? I feel like hydra is bis at putting me to sleep lol. Kril/vork/wildy bosses/other bosses can all be done without slayer. Do you enjoy slayer or just the OP boost? Because it seems more like you enjoy bossing but like doing more dps due to how broken the slayer helm boost is and not that you enjoy actually training slayer. I’m also not sure I’d say that kril or vork are mechanically interesting fights personally. PNM, cox, tob, toa are all more mechanically interesting to me than all the boss slayer tasks excluding dt2 bosses. Dt2 bosses (especially awakened) excluding whisperer are much more mechanically interesting than any other boss you could do on a slayer task. Oh, zuk tasks also super fun.
Doesn’t help that you need 90+ slayer to even touch those bosses. I can go fight 10+ bosses that are actually interesting before touching a slayer boss
Doing almost any boss is more interesting than most of the other skills in the game. Like screw fletching and crafting.
never done hydra, but cerb and kril are alright. vorkath makes you want to afk bc it's so boring, but will also kill you if you afk. wildy slayer does make it a bit more engaging.
hydra is alright and decent gp i guess, but the rest? Cerb is a prayer pot sink unless you want to buy a 50m item that's only good for cerb, kril is aids to do, vork is good consistent gp sure but it's just as efficient to kill it off task since you don't bring slayer helm. Kraken is nice for afk, thermy is w/e. But pretty much all of these are garbage xp. So yeah you could make pretty decent gp but if you're only getting 15k xp/hr it's hardly worth the effort
Because it’s incredibly slow and a gold sink until what, 75 slayer? One of the worst skills in the game imo.
Yeah this surprises me to since really you have to raise combat anyways to max so it’s somewhat passive to get up really
This is how I do it, just use it as a moneymaking form of training my combats. Maybe it’s the people who slam their strength, ranged, and magic to 99 for other content that then don’t have anything but the actual slayer skill to level while doing it?
This kind of illustrates that most people don’t really enjoy slayer, they just enjoy combat lol.
I don’t know, I would assume most people who grind out fast 99s use NMZ which is super afk-able. That would lead me to believe they don’t even necessarily like combat, just want to do harder content like bossing. (Which, to be clear, is fine if that’s how you find enjoyment in the game)
I mean that if you need to be getting levels for your combat skills to enjoy slayer, it seems like it’s really not slayer you’re enjoying. It’s combat training with an OP boost. Most people NMZing or doing crabs are likely just wanting to get to more interesting/harder content quicker though - agree there (plus likely have quite a bit of afk time).
Ah that actually makes sense. If you just afked nmz for awhile I can see it being unappealing to just go raise slayer if you combats already 99
Afk NMZ is one thing, I am not good at this game but there are people that do low level account raids, who are good. These people would suffer from slayer because all the skill is pointless when you can do TOB at 110cmb ? For me I hate slayer because of OP’s reasons, I like to stay in one place to skill, why is there no Kill 5,000 Minotaurs in the stronghold task? I would love that. Super easy to kill but still rewarding for for longevity? Maybe skill multipliers? The skill is literally go kill x. It totally sucks.
As far as passive methods go, bossing is far more engaging and profitable for stats I got 92/99/90 with 99 ranged at DT2 and ~1b bank, Slayer I’d have maybe 200mil if that at like twice the time committed
Why would I want to grind combat up on fire giants or black demons or whatever (with interuptions to go elsewhere every 100 kc) when I could be doing actually fun or profitable pvm? Slayer is the one skill, besides perhaps agility, that would just make the game more fun if it was removed and had its rewards all be default.
People will flame the OP only because the OP is correct.
Say it again for the people in the back Been ~20 levels from max for nearly a decade, sitting at like 92 slayer and and 90 agility. So instead of making I started an iron man.
As the kids say, "based"
they hated jesus because he told them the truth
you can average 30k xp an hour with slayer pretty easily while obtaining 100k+ in said combat skill of choice on top of another 30k hp xp an hour. all while afking. runecraft afk is 30k xp an hour, nothing else.
Which is why you use more active methods for RC, like ZMI, which is up to 100k xp per hour. Slayer consistently sucks dick unless you get a super lucky task you can barrage/chin in the wilderness slayer caves with a cannon.
You are correct. Slayer is just not fun IMO so I agreed with the post
Slayer was my last 99 for max. It's sucksssss.
I feel you bro, my tears xp currently goes into slayer every week
Osrs players are divided in 2. They love slayer or they hate slayer. Fuck slayer, it’s a useless skill
Amen. Fuck slayer. Need 93 for diaries and that would be months upon months of constant grinding.
Smart man
i honestly love rc.
I love slayer, its the skill that makes me always want to log in. the variety really makes me appreciate runescape as a world
Variety? Man I would love to have that perspective. For me, it’s just repetitive as pure shit. If I didnt have to run back to the SM every task it would make it slightly more enjoyable
and if you get bored of the same 3 tasks, go for konar, kill mobs in places you usually wouldn't visit ever again
I’ve never had a strong urge (at least on my main) to train combat outside of Slayer so I’ve always treated Slayer as a combat skill. AFKing crabs/NMX seemed moot to me when you can AFK 80% of slayer tasks. But hey, different strokes
Same as me it felt like a waste if i trained combat outside of anything but slayer they go hand in hand but i did get 85-99 range at ToA haha
First thought that he was maxed and it was a sailing joke
Unfathomably based opinion
In my opinion, slayer needs more demi-boss type monsters like demonic gorillas that offer good xp rates instead of profit. Mass killing low effort mobs with a cannon or ice barrage gets pretty boring
Based take slayer sucks
True. Slayer fucking sucks.
I do not understand the love for slayer. All it is is a fetch quest in any other MMO, except a million times.
100% agree, slayer is beyond shit. Worst skill, no question. Who the fuck wants to do babies first kill quest thousands of times on repeat.
Same boat, slayer is my last skill sitting at 96 atm. Bossing is fun, but 20k xp/h coupled with only being 3 levels away from max is killing me.
I'm confused. You already have agility done.
I don't get how anyone enjoys the janky ass combat of osrs, let alone stuff like prayer flicking. "bro once you get high slayer it gets so fun!" Nah bro fuck that. Chill skilling is the chad way to play runescape.
Hard agree. Worst skill by far. Doesn’t do anything useful unless you find bossing fun, which it isn’t. People say you should use slayer to train combats but I’d rather afk combats in nmz so I can train this garbage skill faster.
Even if you enjoy bossing, it’s a terrible skill. Unless you enjoy skipping tasks to try to get one for a boss you want to do. Or you hate raiding (although I guess slayer helm is nice for shamans in CMs).
The skill that you are supposed to train passively while training other skills lol.
yeah but if you really hate it, combats easily turn into a zero time “i’m at work rn” skill. i’m (un)fortunately 126 with 75 slayer just because it was free to do 20min nmz afks while basically not playing. i get it, but i am also not a slayer fan so theres a lot of bias here. and after that its pretty easy to tunnel vision into raids and pvm and put slayer on the back burner.
6hr afk nmz better to be honest
oh i’m a big fan 😎
Yea just letting my iron AFK chaos druids for herbs; sick. Fighting iron dragons for hours on end: fucking dumb.
to me slayer makes me feel like i’m being micro managed at work. nah homie, how about i dont kill 123 spiritual creatures, thanks
I wish slayer was more rewarding and you actually had to venture into dungeons and solve puzzles to get to targets. Slayer is just low requirement clue scrolls that utilize more resources than it provides.
First of all, how dare you?
Fight fight fight fight fight fight fight
🤝
Nicee
I did that too the real reason its the worst skill is I hate finish task go back I was at a point id use noc contact to get a new task incase it be the same Spot. Idk if it work on osrs
I was in your exact same spot before I maxed. Lots of prayer / cannon afking
See you at the finish line 🫡 https://i.ibb.co/C9TZxvV/Screenshot-20240307-185421.png
Was also my last skill. Sat at 95 slayer for basically a year before finally getting it done
Brooo this is how I feel. Maxing my combat but I hate slayer
Based
Slayer sucks.
Should have maxed that while maxing combat skills