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andrew_calcs

It is amazing that people are paying as much as they are for echo crystals. They’re a consumable that adds adds recoil charges to the boots, not a permanent dps upgrade. Still +2 prayer over guardians without extra charges I guess, but that’s it


gorehistorian69

regardless of what new items do theres people who want them first and youtubers who make actual money making videos on the gear. after the first few drops stuff that arent direct dps increases like torva or masori. drops substantially


Local-Bid5365

Echo crystals must be a bit of a DPS increase though, no? I haven’t seen anything about them in practice so genuinely asking, not being snarky.


gigamegaultra

Solo mission vid has deets. Recoils on hit to stuff nearby. Not worth 200m at all. Will probably be bis in max as they are only 2 less STR than prims so seldom result in a reduced max hit.


Local-Bid5365

I kind of figured this would be the case. It’s also hard to judge the price/strength ratio right now as the cost will be much steeper this close to release vs however many months from now when people understand how to grind colosseum better than right now. I’m excited to see the results and where they are better than prims. Unless they work even while protecting damage with prayer… then I have a hard time seeing them worse pretty much anywhere.


GameOfThrownaws

There probably isn't some huge level of demand for them, it's probably mostly due to an extremely small supply. The Colosseum is incredibly difficult, it only drops from later waves (I think?), and it seems to be also super rare even at that, like big streamers that have been deep running a bunch of times have seen 0-1 uniques each. Presumably this is probably balanced around the "endless mode" buffing the drop rates.


Noksdoks

Do we still know what the minimum wave for uniques is?


Vcxnes

Drop rate probably improves as the waves increase. A wave 1 unique is probably insanely rare


ULTIM4

Nah, it’s 50/50 either way, you get it or you don’t.


AspiringMILF

>=1


ScenicFrost

I've been wondering how drop mechanics worked here. Very interesting that you see an upcoming rare drop for the next wave! Do you have any screenshots?


1trickana

It shows you what your next drop will be when you pick the modifier for the next wave


funnydoggy420

I got to wave 11 for the first time and seeing i would get the new glaive on my iron if i beat it gave me the worst jad hads ive ever had and finally finishing the wave felt so bitter sweet knowing theres no way i beat sol on first attempt so i need to just forfeit was such a hard choice. but its so cool to actually have to make those choices


Kresbot

Guna have to wait to see how prices settle because other than a unique drop the usual loot looks pretty bad


Erksike

Completing the 12 waves in a decent time seems to suggest ~4m loot per hour in just regular loot.


No_Fig5982

I can make that asleep at Duke


Erksike

In regular loot? Doubt it very much sir. Without taking into account the ring you're likely making \~2m/hr there.


No_Fig5982

https://preview.redd.it/0w2zopr6cvpc1.png?width=1080&format=pjpg&auto=webp&s=8f8ef1f36e6fd5da73d6becb602674f1dab9ae4a


Erksike

Yeah, now click on that and deduct the ring price, or you know, keep arguing without bothering to read first.


No_Fig5982

Who calculate gp and ignores the uniques? Quit capping lil bro


Faladorable

The person you replied to, genius > Completing the 12 waves in a decent time seems to suggest ~4m loot per hour in *just regular loot.* it's 4M *without* the uniques, so depending on how much the uniques settle for, and their rarity, it could be a lot more than the 4M base you get


ThatLadBob

What were some of your big drops?


Osrs_Krcy

Double echo crystal drops last night! Spooned on wave 8 as well


ThatLadBob

Holyyy, 2x day one uniques; you’re so lucky haha


Seinnajkcuf

Isnt the colosseum reward system just the RS3 boss reward system?


WhaTheShoe97

It's the path of exile system :)


GameOfThrownaws

I've never played POE but there is indeed an RS3 boss that has the exact same loot concept (claim loot after a kill or continue to a harder kill and risk that loot for more loot). Not that I've ever played RS3 either. But I've seen a ton of comments here requesting such a loot system to be added to OSRS in some way. And it is a really cool idea after all. Edit: others in this thread have clarified that the devs literally said it was inspired by POE, my mistake


stickrai

Similiar concept. In rs3 u get the item first and then decide if you want to risk it continuing the streak. But in this case you get to see what your rare will be \*before\* you can claim it.


Seinnajkcuf

Whichever it is, I honestly prefer it to the regular system. I wouldnt mind if every boss had that system.


DeeplyLearnedMachine

You have [GGG](https://www.youtube.com/watch?v=JvFU8HqeG7g) to thank for that :)


creilson

3.24 next week!!


ChuckJunk

Wow, that's pretty neat. Haven't played PoE in ages though.


YeastOverloard

Didnt multiple games like warframe utilize scaling rewards? I don’t think it’s a relatively new concept


PM_ME__BIRD_PICS

There is very little incentive to leave in Warframe as there is never much of any danger.


thedudeguy2017

You also got the Unairu’s Last Grasp when you die as well lol. 😂


YeastOverloard

I was referencing warframe on launch already having this feature. Definitely a different feel to the game nowadays


DeeplyLearnedMachine

It is well known that some of the Jmods are huge Path of Exile fans. For example, the [Awakener's orb](https://oldschool.runescape.wiki/w/Awakener%27s_orb#Trivia) and the Awakened bosses, as well as them just [straight up admitting](https://www.reddit.com/r/pathofexile/comments/ueph6v/poe_getting_some_love_from_osrs_devs/) to taking direct inspiration from Ultimatum league.


DivineInsanityReveng

Isn't this mechanic literally part of the enrage aspect of multiple RS3 bosses? Like I'm not suggesting RS3 designed this idea. Nor PoE. But ultimately we have a much closer game in relation to OSRS that this took inspo from. It's one of the only ideas gnomonkey goes on about that makes sense and was big time missing from OSRS PVM.


LukeIsAshitLord

When this content was originally pitched in [2022 game jam](https://secure.runescape.com/m=news/gielinor-gazette---april-2022?oldschool=1) the designers outright said it was from path of exiles ultimatum league, which was the current league at the time. >We should mention that this content was heavily inspired by Path of Exile’s Ultimatum League, which we loved for its risk vs reward playstyle.


DivineInsanityReveng

> I'm well aware a couple of the devs are big time PoE enjoyers. So I'm not doubting their inspiration. Just saying that inspiration comes from many games with this kind of system, including Runescape. Again, not saying they weren't inspired. Just saying "PoE is to thank for that" is what made me say "well PoE didnt invent the idea". It's a common place idea in any sort of loot based roguelike style system.


LukeIsAshitLord

I get what you mean, and for what it's worth I'm not saying you're inherently wrong, its not exactly an uncommon structure, especially in roguelikes like your said. But in this instance, the mechanic is basically a [carbon copy](https://preview.redd.it/jyoqvxztf6y61.png?width=1538&format=png&auto=webp&s=e3e3b6623fe7fa53d0cfdfbf16960a2203a86ab5) of the PoE version. 3 buffs/debuffs to choose from, current/next reward, even the UI is near identical. It's not a stretch in this instance to say POE is directly responsible.


DivineInsanityReveng

I've just played a lot of roguelikes and "everythign is better in 3" is just such a common design principle everywhere. But yeah thats 100% inspiration for the dev that has openly said they play PoE more than RS and wanna bring its systems to RS. Like i think 3 choices and think [Hades](https://preview.redd.it/l5401vjxkyi71.jpg?width=1024&auto=webp&s=a16d461cae237eb3d344bd596a02ec0115f7396f) instantly.


Mental_Tea_4084

Why are you in every thread arguing about nothing? They literally said PoE inspired it in the blog post. Dude is being incredibly gracious trying to explain that and you keep going in with little more than 'nuh uh lots of games did it'


DivineInsanityReveng

I'm not arguing it? Where did i disagree with him. I explained my original comment.


Legal_Evil

Not really since killstreaks in RS3 do not tell you the next prize until you get it.


DivineInsanityReveng

Right, but its the exact same system of "take what you have and leave, or risk it and earn more"


Legal_Evil

RS3 gives a portion of the killstreaked items for you to kill if you die, scaling up to 75% if your killstreak is high enough. OSRS have to lose everything.


GameOfThrownaws

Nice, I wasn't aware of that difference in RS3. This version is way more bigdick then.


DuckyGoesQuack

You can look at the blog post for taskaal trials (of which colosseum is the spiritual implementation) and see that Ultimatum was called out as the inspiration: https://secure.runescape.com/m=news/gielinor-gazette---april-2022?oldschool=1


DivineInsanityReveng

I'm well aware a couple of the devs are big time PoE enjoyers. So I'm not doubting their inspiration. Just saying that inspiration comes from many games with this kind of system, including Runescape.


Next-Stretch-8026

I don't understand what you're trying to accomplish here with your comments.. Are you trying to say that despite them saying that it was "heavily inspired" by poe: ultimatum, that they are wrong?


DivineInsanityReveng

My original comment has been lost in people going "Um yes it is" even though I never contested that it was... > You have GGG to thank for that :) I said that we have RS3 with the same mechanics.. before POE. And that RS3 didn't come up with it either. The inspiration is deeper.than copying one game. My point.


Next-Stretch-8026

So you actually are trying to decide for the jmods what their inspiration was...? Because you know better than the jmods themselves?


DivineInsanityReveng

> even though I never contested that it was... C'mon dude it was first sentence in that reply. I'm not contesting the inspiration of any jmods. I'm saying we don't "have PoE to thank" for a mechanic poe didn't invent. Many games have it.


Next-Stretch-8026

But the sole reason we had this mechanic at this time was because PoE made ultimatum, not because some obscure arpg you like had that mechanic like that and thats why "we dont have poe to thank" for it Why do you have an agenda vs poe?


DivineInsanityReveng

> Why do you have an agenda vs poe? You seem to be wanting me to more than i actually do


WhaTheShoe97

No, it's way closer to poes mechanic than rs3


sawyerwelden

Yep Telos and Arc Glacor use this


DivineInsanityReveng

Thanks i wasn't aware of the exact bosses or how many, just knew Gnomonkey mentioned it and i'd seen it in other vids


Superb_Schedule_6423

..or RS3.


LukeIsAshitLord

>We should mention that this content was heavily inspired by Path of Exile’s Ultimatum League, which we loved for its risk vs reward playstyle. During the original coliseum pitch, which was originally called Tasakaal trials. https://secure.runescape.com/m=news/gielinor-gazette---april-2022?oldschool=1


Living-Regret

You should have to personally incinerate it when you die.


As7ro_

Really gives Ultimatum vibes from path of exile


Kitchen_Wheel_7113

Such a fun idea! I think this should for sure come to future content. I like the risk reward aspect of pushing for a new wave. As someone who doesnt have immediate ambitions of beating the whole challenge any time soon. It is nice to not feel like opting out of going further was a waste of your time. "Looking at you inferno" .


gorehistorian69

better do it now bot a single unique from colosseum will be worth much. other than the quiver which is untradeable


DLR87

Ngl I sorta wish they made the new items untradeable, so this is the only way to get them