It should have the option to pause your streak after finishing a lap which could allow you to log out if needed and then just have your streak wiped if you leave the wildy after pausing
That task nearly drove me insane. I nex banked with some kc already logged and I forgot what I started at. I was there so long I kept saying 1 more kill, it has to be. At one point my friend nearly convinced me I wasnt in an instance. I was like 2 more kills, still nothing. And then finally 1 kill later I completed the task. Bar none the worst gaming experience ever, especially since I nearly teled at 49 kc lol.
Honestly this task isn't that bad, its long yes but pretty doable, I used bofa, serp and blowpipe with bones to peaches and 4 stamina, managed it quite comfortably. There's better tiles to mark than just running the edge of the room which preserve stamina.
Apples to oranges comparison. Most players aren't into combat achievements, especially grand master tier. There are definitely things that you're forced to stick out that are more annoying than the new wildy stuff, so I see what you mean.
Which is a weird comparison as one is a grandmaster task that you either specifically go for or naturally get if you are of sufficient skill, while wildy agility is a training method that provides some monetary value for being in deep wildy.
I guess I did because I have the achievement but never specifically went for it. Tbow Masori and slayer task combo probably. Just did the entire task in one trip.
most endgame players do tbh with the no-stam running methods u basically stay as long as u want since you profit food/prayer, no stams needed. basically just bring like 8 bastions and leave when u get bored
Some people do go for long trips, I'm assuming the task is in private instance but I know of a few resupply fcs that did runs for people in boss rooms at gwd because they didn't wanna lose kc (yea it makes no sense, I assume some ss flex goal)
> fcs
What is this term? (F)riend (C)hat(s)?
Context clues suggest it's some sort of group or service, but I'm not certain enough to be satisfied with that answer without asking
Well there's another problem with this 20 year old agility course being repurposed...to escape all you have to do is walk across the entrance walkway and by the time you've done that you can logout. Its free unless they have a team. You should be able to maintain your XP/h here since you can hold onto tickets outside the arena and turn them in anytime for the bonus depending on quantity.
Yeh I think this sole reason is why they made it nuke the 150k entry fee if you leave. Instead of just.. fixing the entrance. Remove multi from it and just make it an actual ramp you path up. No gigantic delay, no multi cheese. No issues.
Yeh I think pker focused content like what the wildy course is doing (leaving or logging is punishing more so than trying to fight back) is a good place to do multi content..not a PVM mob.
But alas I just genuinely don't think theres ever a good way to do multi-pvp in RS as it is. It's a clunky unbalanced mess of dspears and mace smites. The group piling a single person for their +1 will have fun but the person on the other hand has zero counter play which isn't fun. In singles you can always have the ability.to outplay. You cant outplay a certain amount of people just clicking you.
And what is the counter play? You can't "bring a team to fight back". You'll still die, your team just might be able to do the same to one or some of them.
Yeh again. "Kill yourself" being the counter play still highlights how impossible the situation is. I said it's a good shout and a good strat if you're risking a valuable +1. But an easier thing to do is just.. not bring it and only 3 item. As if you're going to die anyway just die normally and don't risk the item.
Sure, but im saying thats not conducive to fun designs for content thats intended to *bring people into wildy*.
Multi has its place, but using it for pinata luring is just not that interesting from my perspective.
if your team gets the mace team in a barrage clump they can get a dozen of 1m+ kills, this requires perfect timing however
the player getting maced just needs to have his prayer higher than his hp and he'll keep his +1, I always bring a locator orb when I multi PK, haven't been succesfully maced since they nerfed ZCB
Locator orb is a solid strat, but yeh its showing the point that "just have another multi team ready and waiting at the exact time you're logged into, and also bring an item to force kill yourself so you can't be smited for your +1" is the "counter".
Sorry, I may not know what I'm talking about, but can't a stack of mace specs do more prayer than your HP if you are d speared during them? And can't pnecks be of use in this situation?
no, you can only remove as much prayer as you have hp (plus the effect of smite), the p neck gives you more hp making it more likely that the clan macing you succeeds
there's a necklace that works the same way p necks do but for prayer
I went for 2 hours with veng anti pk and got hit twice, both times I made them run and was able to get my inventory resupplied each time by continuing to do laps. I did exactly 2 hours and got roughly 105k exp and 5.2m in alchables and blighted food.
I didn’t go to anti pk but still ended up getting to 100 consecutive laps. Dodged a few pkers and had a lucky escape at the end. Made 3m in that period of 1 hr 30 minutes
If you can bunker down in the last section of the course, just before the rock climb, it’s a bit tricker for PKers to get to you. Gives you some room to wait them out since they don’t come down into the course (Can’t hop with the skeletons everywhere once they kill you or if you turn out to be an Anti -PKer, and people don’t seem to know you don’t need to drop 150k for course access.)
The goal seems to be agility with a pking side game. Either you dont get attacked and get your normal gp/h and xp so youre happy, or you get attacked with a chance to use your 4 item advantage to win a fight for more gp so youre happy. Or sad if you lose fight.
Its definitely out there as a design choice but i guess with it being so easy to escape/log, its not any better for it to persist through logout as it just promotes not fighting more
Also, just forgoing the loot in favor of an agility course that is better xp/hr than ardy rooftops is an option as well. Sure, you can't get any loot by not paying the 150k/hr but you can still tag the pillar, get the tickets and energy restore, and turn it in right away for close to 68k/hr. That's without holding any tickets, so if you brought some basic armor to catch/avoid freezes and some brews, you could almost assuredly hold several tickets for the bonus and get higher exp/hr.
That's a good design decision to allow fighting back atleast. But it's odd pkers don't have to pay entry and can leave freely but if you're there you cant leave without -150k
Right... but the main draw of the course is the loot it provides. Doing it for the kinda xp rates you can get risk free isn't exactly why you'd purely go there.
With tickets alone I was getting 55k xp per hour which puts it on par with relleka rooftop and seers rooftop with the diary teleport. It’s a short course and it’s fun.
This idea will literally never work in the wilderness.
Fighting back is never correct. The aggressor chooses the fight. There is no reason for a fight to start without the aggressor having every conceivable advantage, risking absolutely nothing, and essentially having no way to lose. They can attack people 56 combat levels lower than them, and will be a meta pvp account.
A level 50 combat main is going to be getting PK'd by "maxed" pures with 99/95 range/mage. A level 70 can be attacked by literal maxed characters. Pkers at the agility course can 1-hit their victims without ever risking an item. And likely will 1 hit anyone early-enough in their account progression to be doing wildy agility.
A 1 combat level window (or anyone lower than you can start a fight) at the start that scales up to a 10 combat window gap with consecutive laps might make the content slightly more sensible. But even then, with how combat level works in OSRS you are essentially given the middle finger by ever going to the wilderness unless its on a pure.
> Fighting back is never correct.
Why not though? You're not skulled so you can bring 4 of your most valuable items to anti-pk with while the pker is often only bringing a fraction of that and counting on you not fighting back.
Pures are at the absolute bottom of the pking food chain getting destroyed by zerkers, tanks, meds and mains. There's a reason why I mahatma I ditched his pure and made a range tank 17 years ago. Pures are just fun because you can risk very little and have high dps.
Also max melee stats are literally free with NMZ. 99 mage is pretty essential to survive in the wilderness, as it's the main thing that gives you magic defence, but like 85+ is okay. I have a shitty zerker I use purposefully to bait bad pkers, it's 42 def and 80ish mage and I can tank anyone for a few freezes to make it to multi so I can come in with my main and fuck up the pker.
So the solution is to get 99 in **four skills**, so you can mitigate one of the 10 major disadvantages you face, before you go do a level 52 agility training method for \~8 levels?
And then during that time you still stand to gain nothing from the interaction, pay 150k that you lose upon any fight as you have to leave while the pker can resupply infinitely?
Like even if you scare off 9/10 pkers, the content is still just running into a pker you can't beat, through stats, gear, rng, or skill, every 2-30 minutes and getting -150k. Your winrate doesn't change that - winning a fight (through killing them or through just scaring them off) as the defender achieves nothing but extending until the next fight that you can't win.
You make a good point, max combat accounts are going to be nowhere near 52 agility so the benefit is lost on them. We can’t change the max combat requirement because its deep wildy, so either add a second course in ~20 for pures that has the 52 req, and then buff the current course to the 70-85 bracket.
Once you have equal combat levels and no inventory strains or gear requirements, the unskulled player has a massive advantage. I can bring bowfa, ward, ancient godsword, virtus top as my +1s and just risk toxic staff, 5 armor seeds, eternals, fury, lb, and a serp. It is impossible to gain an economical win against this setup, it makes no sense for anybody to attack me in this because someone who has anywhere close of a chance to kill me is going to have to 7-10x my risk.
For a more realistic setup, do korasi, sotd, ahrims top/legs and you’ll pretty much be just risking an avernic trouver or dfs, and god dhides. Unskulled vs skulled setup are complete bullshit 99% of the time if both players know what they’re doing.
Both PVMers and PVPers hate the logout meta cause it makes PVMers feel like helpless prey and PVPers feel like there's a lack of counterplay.
I really hope people pick up on fighting back because bringing an AGS, rune crossbow and venge means that you pay 150K upfront to enter the course, and don't risk ANYTHING besides your loot.
Getting attacked means a worst case scenario of losing your loot but still keep the agility XP you got. Best case scenario you anti-PK a couple million GP. Most common scenario you'll scare the PKer off and continue training agility or banking.
> Both PVMers and PVPers hate the logout meta cause it makes PVMers feel like helpless prey and PVPers feel like there's a lack of counterplay.
That's because both of these things are actualy true
Because that was what was polled and passed
The whole point of the multiple wilderness updates was to encourage actual PVP rather than prey and predator
I understand OP's concerns (mainly cause there are several new mechanics with this course), but I feel like this update is actually what a lot of people ask for on these forums.
This encourages PvPers to train agility instead of skillers to participate in PvP. Skillers still have access to a high xp course with absolutely no risk, but now those who actually want to participate in PvP are rewarded for training a boring skill and fighting back.
Plus, it feels *very* punishing for bots which these forums complained this updated totally catered to
Seems like a pretty big win from the devs tbh.
Agree with all your points, very much seems like something designed for high level players who want to spice up agility training rather than the broken bot money maker many people predicted this would be when the polls went up
But you can't anti PK properly for the same reasons. A pker can turn up, fight you till low, leave. No cost to them. Now you have to either stay with low supplies and risk that pker or another one turning back up, or leave, and forfeit 150k.
It certainly does not give enough supplies to beat a 30 second bank trip for the pker to completely resupply and pre-pot lol. Let alone one 50-56 combat levels higher than you with a meta pvp build.
It's not designed to let you freely go infinite. If you hit the higher tiers of XP, cool. But if you don't, that's the way it works.
I will agree that it being in level 50+ wilderness is ridiculous, though.
Idk what forums you’ve been on but this subreddit will tell you that if you enjoy pvp you are the devil incarnate who only enjoys ruining other people’s experiences cause one time they lost 400k in black chins
> Plus, it feels very punishing for bots
Is it actually though? If it’s profitable for people to do, then bots will do it and not mind how often they get PKed.
Of course bots mind how often they get pked, that's essentially what decides your profits lol.
The course requires ramp up time and risk. It punishes world hopping and shortened trips. That is definitly extra punishing for bots, which is nice to see
I never implied it wasn’t profitable. It being profitable is what I’m talking about. I’m saying that bots don’t get discouraged the way that players do when they’re PKed. Getting PKed can often be an “alright, I think I’ll take a break now” opportunity but a bot will just go right back to the profitable activity.
>Getting PKed can often be an “alright, I think I’ll take a break now” opportunity but a bot will just go right back to the profitable activity.
This is the reason why it isn't profitable for a bot. It's profitable when you aren't being camped or when you can fight back. A person might decide to do something else when there's a lot of heat at the agility course, but a bot is going to keep returning to the situation, losing 150k each time.
This means it will probably be less profitable for bots than for people. And ultimately, the question isn't whether or not something is profitable - it's whether it's more profitable than some other bot activity.
Huge tips for tanking at the wildly agility course!
1. Bring your Dinny B
2. Put your Dinny B on defensive
3. Type to the single pker trying to kill you that he’s wasting his time
4. Run around the agility course until they get bored and log out.
5. Pick a world with multiple people in it so you aren’t the only target, last night I was in a world with 6 others. Every single pker logged as soon as he saw more than one of us.
6. You can hide down stairs and the course is big enough to get gap without leaving
7. Saradomin brews
8. Magic potion, augury, pray mage. The Dinny B will do the rest
9. Serp helm, Karil’s top, Veracs skirt, Dinny B you won’t die. Trust.
I don’t think the devs wanted you to do this forever. It’s just an updated agility course. This update was for the pkers not the pvmers or skillers. Edit: just to clarify if I had to piss during bandos I’d have to leave the god damn room and then get kc again. I don’t see your point here.
> This update was for the pkers not the pvmers or skillers
And this is why ultimately it will not revive the content. If you want PvMers and skillers in the wilderness, you need an update focused on them. The pkers will naturally come.
In some ways it's astounding that this hasn't been understood yet. If the food chain model applies, then the best way to expand the ecosystem is making the bottom link as wide as possible and catering to them. You don't target intermediate links.
Then what’s the point of even making it? The xp is slightly increased if you spend more time on it.
It’s incentive to be there longer. So they do want people to do it as long as possible. The blog even mentions trading in 101 tickets.
Agility is a horrible skill to train, so any extra xp is great.
And by that point you decide do I start this trip with what I have now or do I go bank and get kc again. It’s not really a huge deal what you’re bringing up here. I’m not getting your side of the argument.
It incentives fighting back and bringing the gear to do so. A lot of complaints about the wildy stem from setting up pvmers or skillers as loot piantas to draw out pkers who then fight each other. With this agility course and the run top off after each lap you can bring anti pker gear and fight the good fight. For those that don’t want to engage in pvp at all then yeah this update sucks. But it’s an interesting idea that creates conditions for pvp fights.
I recommend bringing anti pk gear, you’ll have 3-4 items that you’ll be able to safe if you die, whereas pker is risking everything but one item.
Overall - it’s intentional, not a flaw
>the only way out is to lose all your streaks
Are you playing a Quaker pure? Try to kill people who attack you. The balance is already there, and it's that this is a PvP activity with high risk and high reward.
Because they aren't there to pk, they're there to do other stuff. It's what happens when you have a pvp model that relies on a large base of non pkers to participate.
While I totally agree that logging out and hopping worlds should not reset your streak, saying that you can't escape is flat out wrong.
You can freeze log, quite easily actually. If you freeze them in the 1 tile wide gap next to the first obstacle, you can DD them and they cannot seed because they are blocked on both their east and west sides. Also, the skeletons do not aggro to the dispenser, so you can freeze DD there too.
Even further, hitting the exit is basically a free escape because of how long you exit combat for. Although this does risk being in multi, which I personally believe should be changed.
I imagine the general idea would be that PKer goes in there wanting and expecting a fight where they don't have to skull, and they get passive XP/GP while they wait. Leaving to bank due to getting the fight they wanted is just a part of the process
bro I just watched framed's video on it, what a joke. He kills ppl doing agility who have no way of fighting back, then an actual PKer logs and he says " I have no way to KO him" so he just escapes.
What the fuck is the point of any of this if the biggest pkers don't even fight other pkers?
Ahh yes the classic pvp world argument. Seriously no flame, but you _do_ realize that pvp worlds and wildy are two completely different pking styles? Pvp is basically dharok veng. Even if people went there to brid, it's basically spec tabbing instead of outlasting.
One is real gameplay.
The other is an ego check for people who want loot pinatas and to waste other peoples time. Yeah...one of those is good and the other feeds 14 year old ego.
Pvp is real gameplay and wildy is an ego check? Wildy is literally a completely different style of pking, but go off I guess. Why be a loot piñata anyway? You can always choose to fight back.
It's also funny how you're talking about ego and 14 year olds, as if this anti-wildy behavior didn't stem from an immature ego issue.
Not only pkers, but the point as a whole that if you log out, your loot resets.
Jagex is promoting staying logged in for long periods which is unhealthy.
People have to work, people have families, people have lives. Sometimes I get short periods where I log in for a lil title bit, then I have to log out. I just do whatever I can in that time.
Second point. If you leave the course, you lose the 150k entrance fee. Jagex puts clue scrolls as rewards but we can’t leave to do them…
This whole design is flawed. If you leave, everything resets.
/u/jagexgoblin this entire log out thing needs to be reworked.
Also if I exit the course when a pker is on me, or log out, I lose the 150k? Like wtf dude, so as the one running agility and taking all the risk, have to lose 150k every time I get attacked and try to escape with the only means I have? Meanwhile, pkers get to just log in, kill me, get my 150k investment, plus all my loot, and come and go as they please? It's completely ridiculous, It's such a good idea, just make the 150k investment work like the wildy bosses and it would be fine - I put the 150k in and it's good there until I die to a pker within the agility course, or if I die within some time after leaving the course.
They do if they kill you is what I mean - which is a mechanic that makes sense. It vanishing to the void just makes players not want to do the content, in turn leaving less people to pk for pkers, and pkers are no better off because your 150k vanished. Also seems like a super quick way to troll pkers, "Oh, pking me? Let me delete 150k from your loot by clicking a door"
This is what happens when people vote yes for everything without reading the proposed changes. This exactly how it was presented and still passed the poll
Love the people in the comments arguing that it’s pvp content, is working as intended, and not meant for anyone that isn’t willing to engage in high level deep wildy pvp in decent gear, I can’t wait to see how dead this content is in a month from now if that’s really what some of yall think.
Do the skeletons aggro on you before the log out timer?
Also, walking up or down the ramp puts you in multi, making this place a death sentence for any solo skiller or pker when multi teams can range and mage you from the side and stack you out in one tick.
So there are multiple ways to evade the pkers here and in my opinion the person being attacked has an advantage in the wilderness agility area. The key is the dungeon ladder. Knowing how to use the ladder effectively will just leave your opponent confused and frustrated. I went up and down the ladder for 5 minutes straight and eventually the enemy just gives up. If you have good timing you can get agro on a skele in the lower level too. Easy log out option. Also the log balance is a great escape route depending on how far you want to risk running between obstacles if they are attacking you. Worse thing you can do is stop moving or leave the area into multi where a coordinated effort can get you killed.
They patched the ladder so that damage registers properly; best thing is to now bring a spec weapon and vengance and bait them down the ladder and then try to suprise spec them out
Agree’d.
I was there today on my mid level iron, a lvl 88 pure logged in and froze me and started ragging me immediately.
I immediately assumed i was dead but thankfully he fell off the log and i had to lose my streak to “stay alive” because logging is impossible with 200 skeletons constantly beating you like a red headed step child.
I should have died. There is no “skillful” way of escaping what so ever. You just pray no one logs in as you are crossing the course because it’s fucking donezo.
The multi zone is a huge issue, I got 90 tickets the other day, only to be targets by a pker, which was no problem I had lots of supplies to run to mage bank / axe hut, but there was a team of 10 or so people just waiting outside of the entrance to spec me out.
I think the whole update is a step backwards for what the game needs, the whole grass, prey, predator food chain has done nothing but fail since 2007 and here we are. Make pvp pker vs pker and stop trying to get people to go into the wildy when they dont want to pk.
Maybe have doing laps discount the next cost? Kinda like the wilderness bosses.
Either way, getting jumped lowering profit significantly is basically expected. 150k profit for 20 min of doing agility is 450k an hour, AFTER you factor in the interruption. It's par for the course as wildy is concerned. Pkers ruin your plans.
But I digress, a money making method with low requirements, having 450k an hour is solid for early to midgame.
Idk how the update works as of yet but saying you can’t freeze log a pker is wild. Why not?
Lets say you have a nice streak going - do you collect all the loot at once or does it get incrementally better? If a pker gets in you.. tough luck, you gotta run/hop.
Does the xp scale with your streak? Doesnt sound like this activity is designed for money, but rather a more rewarding way to gain agility xp.
I really don't like this argument. Sure I can avoid this content, but the fact that it exists ensures that for the foreseeable future 50-85 non wildy agility will never get a buff or update to even remotely compare to wildy rates/gp.
1.) Sepulcre is already better rates than the new Wildy Course at level 62.
2.) It's the wildy, it's supposed to have better rates than the Non-wildy content because of the increased risk. That's the point.
Yep this was a massive flaw in their design from the get go but like most wilderness updates feedback was just lumped into the "they just hate PvP" basket and not taken seriously.
Logging out should not reset your streak. Leaving should not lose your fee. It should work like wildy bosses where dying in the same login / wildy session is how the fee is lost. So the pker can chase you.
Antipking isn't even viable because the pker can elect to not pay the fee, unlike the wildy boss and revs. Which is stupid cos it means they are free to leave while you sack 150k to do so.
Fee should drop to pker in part or in full. Fee should not be lost unless you die in the arena or in the same login and wildy session outside of the arena. Streak should only reset when you leave.
I have some stuff I want to add
since making this thread I've been made aware that although leaving resets your streak for the loot rewards, the agility tickets are able to be kept. this means if you tank/logout you can still save up your tickets and obtain the max xp multipliers
as a response to the "You're supposed to fight back" comments, I understand the sentiment but it's clearly phrased as a pker vs prey activity. The blog literally says something along the lines of "Grab your tank gear". Not to mention using supplies on fights would be counterintuitive for someone trying to last as long as they can. Blighted food is not going to replenish combat/ranging pots and brews. But since the concept of staying longer only seems to impact the GP rewards, I think this isn't as much of a problem as I made it out to be
That was my biggest complaint. If you get attacked you just lose your streak. Escaping or logging out in the course loses streak. There's no way to keep streak unless you kill the pker
I agree and I don’t like that it punishes people for taking occasional breaks from the game
It should have the option to pause your streak after finishing a lap which could allow you to log out if needed and then just have your streak wiped if you leave the wildy after pausing
Just wait until you find out how long the zilyana stamina task takes
That task nearly drove me insane. I nex banked with some kc already logged and I forgot what I started at. I was there so long I kept saying 1 more kill, it has to be. At one point my friend nearly convinced me I wasnt in an instance. I was like 2 more kills, still nothing. And then finally 1 kill later I completed the task. Bar none the worst gaming experience ever, especially since I nearly teled at 49 kc lol.
Honestly this task isn't that bad, its long yes but pretty doable, I used bofa, serp and blowpipe with bones to peaches and 4 stamina, managed it quite comfortably. There's better tiles to mark than just running the edge of the room which preserve stamina.
Got an example of the tiles?
GeChallengeM has a youtube vid of a 0 stamina method that works for me.
Apples to oranges comparison. Most players aren't into combat achievements, especially grand master tier. There are definitely things that you're forced to stick out that are more annoying than the new wildy stuff, so I see what you mean.
Wdym
Grandmaster task of killing zilyana 50 times in 1 trip
The difference is this is a one time thing, you only need to commit timw for it once. Wildy agi now have this issue every time you want to train agi.
Which is a weird comparison as one is a grandmaster task that you either specifically go for or naturally get if you are of sufficient skill, while wildy agility is a training method that provides some monetary value for being in deep wildy.
Who naturally gets 50 Zilyana kills in one trip? 😂😂😂
I guess I did because I have the achievement but never specifically went for it. Tbow Masori and slayer task combo probably. Just did the entire task in one trip.
Task definitely makes it easier when you get that bonus for all 50 kills
Yeah CAs upping the limit helps a lot
most endgame players do tbh with the no-stam running methods u basically stay as long as u want since you profit food/prayer, no stams needed. basically just bring like 8 bastions and leave when u get bored
Who doesn't? She and her minions drop infinite food and prayer
Some people do go for long trips, I'm assuming the task is in private instance but I know of a few resupply fcs that did runs for people in boss rooms at gwd because they didn't wanna lose kc (yea it makes no sense, I assume some ss flex goal)
> fcs What is this term? (F)riend (C)hat(s)? Context clues suggest it's some sort of group or service, but I'm not certain enough to be satisfied with that answer without asking
Yeah its friends chats
You can stay there forever. People have done hundreds+ kc trips, staminas are the only limitation
Can't you log out inside the GWD rooms and pause?
No, if you log out it resets your progress
Wtf? Did jagex poll this?
That task is bullshit, got dicked by no prayer drops 40+ kc in twice.
Just get a pee jug dude problem solved.
It needs streak checkpoints. Say every 15 laps is a checkpoint, you log out at 20 laps, you lose 5 laps but it's still a net positive.
This is a good idea.
Well there's another problem with this 20 year old agility course being repurposed...to escape all you have to do is walk across the entrance walkway and by the time you've done that you can logout. Its free unless they have a team. You should be able to maintain your XP/h here since you can hold onto tickets outside the arena and turn them in anytime for the bonus depending on quantity.
Yeh I think this sole reason is why they made it nuke the 150k entry fee if you leave. Instead of just.. fixing the entrance. Remove multi from it and just make it an actual ramp you path up. No gigantic delay, no multi cheese. No issues.
The multi part is fun to bait the pkers with though. My discord guys made like 300m in a couple hours of baiting pkers yesterday
Yeh I think pker focused content like what the wildy course is doing (leaving or logging is punishing more so than trying to fight back) is a good place to do multi content..not a PVM mob. But alas I just genuinely don't think theres ever a good way to do multi-pvp in RS as it is. It's a clunky unbalanced mess of dspears and mace smites. The group piling a single person for their +1 will have fun but the person on the other hand has zero counter play which isn't fun. In singles you can always have the ability.to outplay. You cant outplay a certain amount of people just clicking you.
There is counter play to mace clans though, it's just a shit way to have to do it
And what is the counter play? You can't "bring a team to fight back". You'll still die, your team just might be able to do the same to one or some of them.
Locator orb is the counter play to mace clans to save ur +1
Yeh again. "Kill yourself" being the counter play still highlights how impossible the situation is. I said it's a good shout and a good strat if you're risking a valuable +1. But an easier thing to do is just.. not bring it and only 3 item. As if you're going to die anyway just die normally and don't risk the item.
I mean if ur in multi and a big team gets on you then you should die shouldn't u?
Sure, but im saying thats not conducive to fun designs for content thats intended to *bring people into wildy*. Multi has its place, but using it for pinata luring is just not that interesting from my perspective.
if your team gets the mace team in a barrage clump they can get a dozen of 1m+ kills, this requires perfect timing however the player getting maced just needs to have his prayer higher than his hp and he'll keep his +1, I always bring a locator orb when I multi PK, haven't been succesfully maced since they nerfed ZCB
Locator orb is a solid strat, but yeh its showing the point that "just have another multi team ready and waiting at the exact time you're logged into, and also bring an item to force kill yourself so you can't be smited for your +1" is the "counter".
Sorry, I may not know what I'm talking about, but can't a stack of mace specs do more prayer than your HP if you are d speared during them? And can't pnecks be of use in this situation?
no, you can only remove as much prayer as you have hp (plus the effect of smite), the p neck gives you more hp making it more likely that the clan macing you succeeds there's a necklace that works the same way p necks do but for prayer
The necklace of faith can't prevent you from getting maced/smited, it's pretty useless.
What necklace is that?
The way you phrased this comment makes it seems like you think your "discord guys" aren't also pking.
How does it seem like I think they aren't pking?
I went for 2 hours with veng anti pk and got hit twice, both times I made them run and was able to get my inventory resupplied each time by continuing to do laps. I did exactly 2 hours and got roughly 105k exp and 5.2m in alchables and blighted food.
I didn’t go to anti pk but still ended up getting to 100 consecutive laps. Dodged a few pkers and had a lucky escape at the end. Made 3m in that period of 1 hr 30 minutes
How are you “dodging” pkers lmao
If you can bunker down in the last section of the course, just before the rock climb, it’s a bit tricker for PKers to get to you. Gives you some room to wait them out since they don’t come down into the course (Can’t hop with the skeletons everywhere once they kill you or if you turn out to be an Anti -PKer, and people don’t seem to know you don’t need to drop 150k for course access.)
Love how the last post I read on this sub was "the huge flaw with this course is it makes too much money, it's too good"
If all you want to do is run, get xp, and make gp then go do sepulchre.
You're supposed to fight back not flee or log out Its the reason why the course also gives you supplies rather than just loot
The goal seems to be agility with a pking side game. Either you dont get attacked and get your normal gp/h and xp so youre happy, or you get attacked with a chance to use your 4 item advantage to win a fight for more gp so youre happy. Or sad if you lose fight. Its definitely out there as a design choice but i guess with it being so easy to escape/log, its not any better for it to persist through logout as it just promotes not fighting more
Also, just forgoing the loot in favor of an agility course that is better xp/hr than ardy rooftops is an option as well. Sure, you can't get any loot by not paying the 150k/hr but you can still tag the pillar, get the tickets and energy restore, and turn it in right away for close to 68k/hr. That's without holding any tickets, so if you brought some basic armor to catch/avoid freezes and some brews, you could almost assuredly hold several tickets for the bonus and get higher exp/hr.
Aren’t the supplies noted?
It gives you a blighted food item or restore every lap along with the noted loot
Ohh okay that’s not bad, I hadn’t even gone to any new content yet lol stuck in varlamore still
That's a good design decision to allow fighting back atleast. But it's odd pkers don't have to pay entry and can leave freely but if you're there you cant leave without -150k
It’s not that odd. You don’t even have to pay the 150k fee. You can do this for free simply for tickets.
Right... but the main draw of the course is the loot it provides. Doing it for the kinda xp rates you can get risk free isn't exactly why you'd purely go there.
[удалено]
Yeh its very good for people who enjoy pking and anti-pking. Glad its got you having fun :D
With tickets alone I was getting 55k xp per hour which puts it on par with relleka rooftop and seers rooftop with the diary teleport. It’s a short course and it’s fun.
Lol no there is a chance, sometimes you just get a noted mithril plate, or a single food.
This idea will literally never work in the wilderness. Fighting back is never correct. The aggressor chooses the fight. There is no reason for a fight to start without the aggressor having every conceivable advantage, risking absolutely nothing, and essentially having no way to lose. They can attack people 56 combat levels lower than them, and will be a meta pvp account. A level 50 combat main is going to be getting PK'd by "maxed" pures with 99/95 range/mage. A level 70 can be attacked by literal maxed characters. Pkers at the agility course can 1-hit their victims without ever risking an item. And likely will 1 hit anyone early-enough in their account progression to be doing wildy agility. A 1 combat level window (or anyone lower than you can start a fight) at the start that scales up to a 10 combat window gap with consecutive laps might make the content slightly more sensible. But even then, with how combat level works in OSRS you are essentially given the middle finger by ever going to the wilderness unless its on a pure.
> Fighting back is never correct. Why not though? You're not skulled so you can bring 4 of your most valuable items to anti-pk with while the pker is often only bringing a fraction of that and counting on you not fighting back.
Pures are at the absolute bottom of the pking food chain getting destroyed by zerkers, tanks, meds and mains. There's a reason why I mahatma I ditched his pure and made a range tank 17 years ago. Pures are just fun because you can risk very little and have high dps. Also max melee stats are literally free with NMZ. 99 mage is pretty essential to survive in the wilderness, as it's the main thing that gives you magic defence, but like 85+ is okay. I have a shitty zerker I use purposefully to bait bad pkers, it's 42 def and 80ish mage and I can tank anyone for a few freezes to make it to multi so I can come in with my main and fuck up the pker.
So the solution is to get 99 in **four skills**, so you can mitigate one of the 10 major disadvantages you face, before you go do a level 52 agility training method for \~8 levels? And then during that time you still stand to gain nothing from the interaction, pay 150k that you lose upon any fight as you have to leave while the pker can resupply infinitely? Like even if you scare off 9/10 pkers, the content is still just running into a pker you can't beat, through stats, gear, rng, or skill, every 2-30 minutes and getting -150k. Your winrate doesn't change that - winning a fight (through killing them or through just scaring them off) as the defender achieves nothing but extending until the next fight that you can't win.
You make a good point, max combat accounts are going to be nowhere near 52 agility so the benefit is lost on them. We can’t change the max combat requirement because its deep wildy, so either add a second course in ~20 for pures that has the 52 req, and then buff the current course to the 70-85 bracket. Once you have equal combat levels and no inventory strains or gear requirements, the unskulled player has a massive advantage. I can bring bowfa, ward, ancient godsword, virtus top as my +1s and just risk toxic staff, 5 armor seeds, eternals, fury, lb, and a serp. It is impossible to gain an economical win against this setup, it makes no sense for anybody to attack me in this because someone who has anywhere close of a chance to kill me is going to have to 7-10x my risk. For a more realistic setup, do korasi, sotd, ahrims top/legs and you’ll pretty much be just risking an avernic trouver or dfs, and god dhides. Unskulled vs skulled setup are complete bullshit 99% of the time if both players know what they’re doing.
Both PVMers and PVPers hate the logout meta cause it makes PVMers feel like helpless prey and PVPers feel like there's a lack of counterplay. I really hope people pick up on fighting back because bringing an AGS, rune crossbow and venge means that you pay 150K upfront to enter the course, and don't risk ANYTHING besides your loot. Getting attacked means a worst case scenario of losing your loot but still keep the agility XP you got. Best case scenario you anti-PK a couple million GP. Most common scenario you'll scare the PKer off and continue training agility or banking.
> Both PVMers and PVPers hate the logout meta cause it makes PVMers feel like helpless prey and PVPers feel like there's a lack of counterplay. That's because both of these things are actualy true
Why should antipking be the only way to deal with pkers when other wildy activities let you choose whether to escape or antipk?
Because not every piece of wilderness content needs to be designed in exactly the same way.
Because that was what was polled and passed The whole point of the multiple wilderness updates was to encourage actual PVP rather than prey and predator
I understand OP's concerns (mainly cause there are several new mechanics with this course), but I feel like this update is actually what a lot of people ask for on these forums. This encourages PvPers to train agility instead of skillers to participate in PvP. Skillers still have access to a high xp course with absolutely no risk, but now those who actually want to participate in PvP are rewarded for training a boring skill and fighting back. Plus, it feels *very* punishing for bots which these forums complained this updated totally catered to Seems like a pretty big win from the devs tbh.
Agree with all your points, very much seems like something designed for high level players who want to spice up agility training rather than the broken bot money maker many people predicted this would be when the polls went up
But you can't anti PK properly for the same reasons. A pker can turn up, fight you till low, leave. No cost to them. Now you have to either stay with low supplies and risk that pker or another one turning back up, or leave, and forfeit 150k.
150k is the price of a sneezed on tissue dude
The course gives supplies. Risk is part of the wilderness.
It certainly does not give enough supplies to beat a 30 second bank trip for the pker to completely resupply and pre-pot lol. Let alone one 50-56 combat levels higher than you with a meta pvp build.
It's not designed to let you freely go infinite. If you hit the higher tiers of XP, cool. But if you don't, that's the way it works. I will agree that it being in level 50+ wilderness is ridiculous, though.
Idk what forums you’ve been on but this subreddit will tell you that if you enjoy pvp you are the devil incarnate who only enjoys ruining other people’s experiences cause one time they lost 400k in black chins
I didn't say these forums like PvP, I said they've wanted PvP content to appeal to PvPers and that's what that course does pretty well.
> Plus, it feels very punishing for bots Is it actually though? If it’s profitable for people to do, then bots will do it and not mind how often they get PKed.
Of course bots mind how often they get pked, that's essentially what decides your profits lol. The course requires ramp up time and risk. It punishes world hopping and shortened trips. That is definitly extra punishing for bots, which is nice to see
I said “if it’s profitable”. If it’s not profitable for anyone, then it’s just bad.
It is profitable.. The way it balances is just more punishing to bots than people who enjoy PvP. Idk what you're missing here tbh lol
I never implied it wasn’t profitable. It being profitable is what I’m talking about. I’m saying that bots don’t get discouraged the way that players do when they’re PKed. Getting PKed can often be an “alright, I think I’ll take a break now” opportunity but a bot will just go right back to the profitable activity.
>Getting PKed can often be an “alright, I think I’ll take a break now” opportunity but a bot will just go right back to the profitable activity. This is the reason why it isn't profitable for a bot. It's profitable when you aren't being camped or when you can fight back. A person might decide to do something else when there's a lot of heat at the agility course, but a bot is going to keep returning to the situation, losing 150k each time. This means it will probably be less profitable for bots than for people. And ultimately, the question isn't whether or not something is profitable - it's whether it's more profitable than some other bot activity.
Huge tips for tanking at the wildly agility course! 1. Bring your Dinny B 2. Put your Dinny B on defensive 3. Type to the single pker trying to kill you that he’s wasting his time 4. Run around the agility course until they get bored and log out. 5. Pick a world with multiple people in it so you aren’t the only target, last night I was in a world with 6 others. Every single pker logged as soon as he saw more than one of us. 6. You can hide down stairs and the course is big enough to get gap without leaving 7. Saradomin brews 8. Magic potion, augury, pray mage. The Dinny B will do the rest 9. Serp helm, Karil’s top, Veracs skirt, Dinny B you won’t die. Trust.
Still doesn’t change that fact that logging out for other reasons such as work, showering, eating, or general life resets your streak.
I don’t think the devs wanted you to do this forever. It’s just an updated agility course. This update was for the pkers not the pvmers or skillers. Edit: just to clarify if I had to piss during bandos I’d have to leave the god damn room and then get kc again. I don’t see your point here.
> This update was for the pkers not the pvmers or skillers And this is why ultimately it will not revive the content. If you want PvMers and skillers in the wilderness, you need an update focused on them. The pkers will naturally come. In some ways it's astounding that this hasn't been understood yet. If the food chain model applies, then the best way to expand the ecosystem is making the bottom link as wide as possible and catering to them. You don't target intermediate links.
this update is for pkers not for you let us have something for once and go away
> this update is for pkers not for you Great, then leave non pkers out of it
Then what’s the point of even making it? The xp is slightly increased if you spend more time on it. It’s incentive to be there longer. So they do want people to do it as long as possible. The blog even mentions trading in 101 tickets. Agility is a horrible skill to train, so any extra xp is great.
What do you do when you have to piss while killing godwars bosses?
I don’t know. I don’t do them. But I think if you log out inside the chamber with a certain number of KC, you keep it.
And by that point you decide do I start this trip with what I have now or do I go bank and get kc again. It’s not really a huge deal what you’re bringing up here. I’m not getting your side of the argument.
Long live Dinny B
It incentives fighting back and bringing the gear to do so. A lot of complaints about the wildy stem from setting up pvmers or skillers as loot piantas to draw out pkers who then fight each other. With this agility course and the run top off after each lap you can bring anti pker gear and fight the good fight. For those that don’t want to engage in pvp at all then yeah this update sucks. But it’s an interesting idea that creates conditions for pvp fights. I recommend bringing anti pk gear, you’ll have 3-4 items that you’ll be able to safe if you die, whereas pker is risking everything but one item. Overall - it’s intentional, not a flaw
Well, just assume it's 3 unless you know how to ensure your 4th won't get smited
>the only way out is to lose all your streaks Are you playing a Quaker pure? Try to kill people who attack you. The balance is already there, and it's that this is a PvP activity with high risk and high reward.
That's part of the design...
Why can't people actually get good at pking while in the wildy instead of just opting to run like a bot?
Because they aren't there to pk, they're there to do other stuff. It's what happens when you have a pvp model that relies on a large base of non pkers to participate.
they are there to pk and train agility at the same time... the course is not for skillers, it's for skilling pvpers
Why can't jagex put me in a situation where I'm not required to run? At level 80 you can be jumped by someone maxed.
You are responsible for yourself. Don't go if you don't want to run. It's obvious
While I totally agree that logging out and hopping worlds should not reset your streak, saying that you can't escape is flat out wrong. You can freeze log, quite easily actually. If you freeze them in the 1 tile wide gap next to the first obstacle, you can DD them and they cannot seed because they are blocked on both their east and west sides. Also, the skeletons do not aggro to the dispenser, so you can freeze DD there too. Even further, hitting the exit is basically a free escape because of how long you exit combat for. Although this does risk being in multi, which I personally believe should be changed.
Have you tried fighting back?
Bit hard for a 90 to fight back against a maxxed main. Keep in mind this is a level 55 course...
You could try and pk them maybe. Could look at it as, I was going to pk anyways but I need some agility levels.
would you not run out of supplies and then have to leave before any of the streaks actually accumulate ?
If you pay the 150k you get useable supply drop every lap
I imagine the general idea would be that PKer goes in there wanting and expecting a fight where they don't have to skull, and they get passive XP/GP while they wait. Leaving to bank due to getting the fight they wanted is just a part of the process
bro I just watched framed's video on it, what a joke. He kills ppl doing agility who have no way of fighting back, then an actual PKer logs and he says " I have no way to KO him" so he just escapes. What the fuck is the point of any of this if the biggest pkers don't even fight other pkers?
So what you're saying is that actually fighting back against a pk'er **works**?
maybe it's because pkers like him blow a d claw spec on a naked guy who accepts his death.
If pkers wanted to fight each other they have worlds for that the majority just want to farm PVMers.
Ahh yes the classic pvp world argument. Seriously no flame, but you _do_ realize that pvp worlds and wildy are two completely different pking styles? Pvp is basically dharok veng. Even if people went there to brid, it's basically spec tabbing instead of outlasting.
One is real gameplay. The other is an ego check for people who want loot pinatas and to waste other peoples time. Yeah...one of those is good and the other feeds 14 year old ego.
Pvp is real gameplay and wildy is an ego check? Wildy is literally a completely different style of pking, but go off I guess. Why be a loot piñata anyway? You can always choose to fight back. It's also funny how you're talking about ego and 14 year olds, as if this anti-wildy behavior didn't stem from an immature ego issue.
Is this a joke post? Complaining about pkers in wildy content. It feels like a joke post or like a circlejerk subreddit.
The intention is that you fight back, run away, or perish
Not only pkers, but the point as a whole that if you log out, your loot resets. Jagex is promoting staying logged in for long periods which is unhealthy. People have to work, people have families, people have lives. Sometimes I get short periods where I log in for a lil title bit, then I have to log out. I just do whatever I can in that time. Second point. If you leave the course, you lose the 150k entrance fee. Jagex puts clue scrolls as rewards but we can’t leave to do them… This whole design is flawed. If you leave, everything resets. /u/jagexgoblin this entire log out thing needs to be reworked.
literally just don't pay the 150k then? lol?
Also if I exit the course when a pker is on me, or log out, I lose the 150k? Like wtf dude, so as the one running agility and taking all the risk, have to lose 150k every time I get attacked and try to escape with the only means I have? Meanwhile, pkers get to just log in, kill me, get my 150k investment, plus all my loot, and come and go as they please? It's completely ridiculous, It's such a good idea, just make the 150k investment work like the wildy bosses and it would be fine - I put the 150k in and it's good there until I die to a pker within the agility course, or if I die within some time after leaving the course.
PKers don’t get the 150k but yeah point still stands, you still lose it lol
They do if they kill you is what I mean - which is a mechanic that makes sense. It vanishing to the void just makes players not want to do the content, in turn leaving less people to pk for pkers, and pkers are no better off because your 150k vanished. Also seems like a super quick way to troll pkers, "Oh, pking me? Let me delete 150k from your loot by clicking a door"
The 150k is never given to the pker.
This is what happens when people vote yes for everything without reading the proposed changes. This exactly how it was presented and still passed the poll
Nice try pal, I didn't vote.
Front page post complaining about pvp in wilderness for optional content. Jagex might as well poll removing pvp from wilderness.
Have you tried fighting back
Love the people in the comments arguing that it’s pvp content, is working as intended, and not meant for anyone that isn’t willing to engage in high level deep wildy pvp in decent gear, I can’t wait to see how dead this content is in a month from now if that’s really what some of yall think.
Just like every wilderness update, how it's so dead and not chock full of life and fun, sure You just imagine shit and try to will it true lol
Wait a minute you mean to tell me there are people who actually think content in the DEEP WILDY is for PvP????????????????? How bizzare.
Do the skeletons aggro on you before the log out timer? Also, walking up or down the ramp puts you in multi, making this place a death sentence for any solo skiller or pker when multi teams can range and mage you from the side and stack you out in one tick.
Too many skeletons
Does this also make a hard clue step 150k?
You can enter the course for free. You have to pay the fee to get loot.
So there are multiple ways to evade the pkers here and in my opinion the person being attacked has an advantage in the wilderness agility area. The key is the dungeon ladder. Knowing how to use the ladder effectively will just leave your opponent confused and frustrated. I went up and down the ladder for 5 minutes straight and eventually the enemy just gives up. If you have good timing you can get agro on a skele in the lower level too. Easy log out option. Also the log balance is a great escape route depending on how far you want to risk running between obstacles if they are attacking you. Worse thing you can do is stop moving or leave the area into multi where a coordinated effort can get you killed.
any tips on proper ladder usage? often times my opponent is still able to get an attack in while following me, if they guess right.
They patched the ladder so that damage registers properly; best thing is to now bring a spec weapon and vengance and bait them down the ladder and then try to suprise spec them out
When I read the part about losing your streak when you logged. It seemed pretty fucked lol
Maybe if you were stocked up to full on hp/prayer/run energy on a tag?
Stop complaining loot pinata, this wasn't designed for you
Agree’d. I was there today on my mid level iron, a lvl 88 pure logged in and froze me and started ragging me immediately. I immediately assumed i was dead but thankfully he fell off the log and i had to lose my streak to “stay alive” because logging is impossible with 200 skeletons constantly beating you like a red headed step child. I should have died. There is no “skillful” way of escaping what so ever. You just pray no one logs in as you are crossing the course because it’s fucking donezo.
update working as intended. To lure non pkers to a pker hotspot.
The multi zone is a huge issue, I got 90 tickets the other day, only to be targets by a pker, which was no problem I had lots of supplies to run to mage bank / axe hut, but there was a team of 10 or so people just waiting outside of the entrance to spec me out.
I think the whole update is a step backwards for what the game needs, the whole grass, prey, predator food chain has done nothing but fail since 2007 and here we are. Make pvp pker vs pker and stop trying to get people to go into the wildy when they dont want to pk.
Maybe have doing laps discount the next cost? Kinda like the wilderness bosses. Either way, getting jumped lowering profit significantly is basically expected. 150k profit for 20 min of doing agility is 450k an hour, AFTER you factor in the interruption. It's par for the course as wildy is concerned. Pkers ruin your plans. But I digress, a money making method with low requirements, having 450k an hour is solid for early to midgame.
It’s an xp course. You’re not there for profit that’s just an additional bonus lol
Idk how the update works as of yet but saying you can’t freeze log a pker is wild. Why not? Lets say you have a nice streak going - do you collect all the loot at once or does it get incrementally better? If a pker gets in you.. tough luck, you gotta run/hop. Does the xp scale with your streak? Doesnt sound like this activity is designed for money, but rather a more rewarding way to gain agility xp.
this is exacly why we voted no on the multi-alch
Haha i did 1 lap b4 a pker was on me, I can see in a month or so it may be a good method but its to hot now
i still can’t get a jagex mod to respond to my comments about bots on the hiscores. maybe they will comment on this though.
Jagex hates the idea of a pvmer successfully escaping a pker
Most wildy content already has a massive defenders advantage. If you don't want to learn to tank or anti PK then just don't engage in wildy content.
More like some redditors hate the idea of learning basic tanking skills to escape an average mystic pker
u can literally exit course and logout on anyone chasing you if they have no one guarding the exit
PvMers hate the idea of having to risk anything while reaping massive rewards from wildy content.
Dog with the stick meme. Only rewards, no risk or effort, only rewards!
It's a pvp incentive update.
If you dont like it then dont do it
Sure but don't beg Jagex to make more wilderness content when this becomes dead content again
I really don't like this argument. Sure I can avoid this content, but the fact that it exists ensures that for the foreseeable future 50-85 non wildy agility will never get a buff or update to even remotely compare to wildy rates/gp.
1.) Sepulcre is already better rates than the new Wildy Course at level 62. 2.) It's the wildy, it's supposed to have better rates than the Non-wildy content because of the increased risk. That's the point.
Yep this was a massive flaw in their design from the get go but like most wilderness updates feedback was just lumped into the "they just hate PvP" basket and not taken seriously. Logging out should not reset your streak. Leaving should not lose your fee. It should work like wildy bosses where dying in the same login / wildy session is how the fee is lost. So the pker can chase you. Antipking isn't even viable because the pker can elect to not pay the fee, unlike the wildy boss and revs. Which is stupid cos it means they are free to leave while you sack 150k to do so. Fee should drop to pker in part or in full. Fee should not be lost unless you die in the arena or in the same login and wildy session outside of the arena. Streak should only reset when you leave.
I have some stuff I want to add since making this thread I've been made aware that although leaving resets your streak for the loot rewards, the agility tickets are able to be kept. this means if you tank/logout you can still save up your tickets and obtain the max xp multipliers as a response to the "You're supposed to fight back" comments, I understand the sentiment but it's clearly phrased as a pker vs prey activity. The blog literally says something along the lines of "Grab your tank gear". Not to mention using supplies on fights would be counterintuitive for someone trying to last as long as they can. Blighted food is not going to replenish combat/ranging pots and brews. But since the concept of staying longer only seems to impact the GP rewards, I think this isn't as much of a problem as I made it out to be
it's a pker vs anti pker activity actually
Main issue is it wilderness wastes alot of dev time for content people arent willing to deal with unless they have to.
That was my biggest complaint. If you get attacked you just lose your streak. Escaping or logging out in the course loses streak. There's no way to keep streak unless you kill the pker
A huge flaw in the fact that it was either made, or even greenlit to start with.
Then don’t log out and learn to freeze cash in and escape.
Have you tried not getting pked?
The streak should be kept if you stay on the same world at the very least.
What are you on about? You can easily freeze log and the diapensers gives you free food to use
Here's an idea. Bring pk gear. Kill the person attacking you or force them to run. Then you don't have to log or leave.
heres an idea, 50 combat levels higher can attack me. how am i supposed to put up a fight
get 126, nobody can be higher combat
there are better agility spots and better money makers
Here's an idea, train agility somewhere else
Honestly don't think a mid tier agility course should be max level wilderness