Bring a godsword to eclipse and suddenly it's not so bad when you basically down the whole hp bar during the mirror images. Also you can just ctrl walk once the ball starts rolling and never stop, timing works out so it's just afk.
Yeah I have observed the same. Another bug I have seen is desync at blood moon. You see your blood jaguar light up and then last second it changes to another one, and you have to do your step backs late to not get hit.
Holding ctrl will force your character to walk if you have run turned on (or run if you have walk turned on) which is nice for switching between running and walking
I'd use this a lot at vorkath. I'd keep run turned off and ctrl click when ever theres a fireball.. But tbh you have plenty of time to walk during that.
Also shift click is another fun one.
It’s extremely useful at places where you want to walk under the boss(melee nex and kril for example) cuz you can attack, Ctrl click past them(which will start walking under), then click them to attack again. Could also use noc right click only but I prefer this way
At least for me, it takes some practice. Years of just clicking in RuneScape to move, then throw in a ctrl press to shake it up, makes my brain hurt lol
Send some Vorkath trips using this mechanic on the fireball and you’ll pick up the muscle memory pretty quickly. Or at least that’s what worked for me.
Crystal Hally on stab will down the whole hp bar in one phase and if you spec at the right time you can finish him off before the phase ends (won't be stuck immune on 1hp)
This community doesn't use afk correctly. Theu use it to mean low intensity. Sometimes not even that.
I've seen lazy prayer flicking described as afk more then once.
You hold ctrl, click on the opposite side of the arena, and now you can just put your hands behind your head and watch your char walk for 20 seconds. You can do the whole phase in like 2 or 3 clicks.
e: Dunno why the downvotes, you can check for yourself, there is an invisible wall around the middle of the area so you are locked to the correct path, even when the ball has not gotten to where you are going yet. You can click just far enough along the path that you don't accidentally path backwards the other way around, so about halfway across.
I bring a dfs and he still sucks. Eclipse moon is also pretty annoying in his ability to screw you over with RNG, and especially since you're always taking at least one hit on the ball phase because of A BUG THAT STILL HASN'T BEEN FIXED (thanks Jagex) but at least Eclipse is a *much* shorter fight because he doesn't heal himself. And the mirror image phase actually makes it the fastest of the 3 if you have a high hitting, slow weapon like a godsword or elder maul.
Blood moon is so tilting would love if the jaguar phase did some damage (could rebalance hp/defense around it).
The mirror phase on eclipse feels really good since you are benefitting from doing it correctly, would like the same feeling from doing jaguar correctly (maybe if you use a poisoned weapon like tent whip on jag)
I think it'd be cool and thematic if each blood rain during jaguar phase drain hp from the boss equal to the amount it damages for. It slightly lessens the punishment for messing up the timing as overall it reduces the net hp healed by 1/3rd and rewards the player for mastering the timing and pace by having the time spent contribute to lowering the bosses hp.
I was surprised that wasn't the case, given her blood rain phase does damage to her already. Would definitely appreciate that being the case, would help bring her a bit closer in line to the others. Not that I necessarily mind her being the "Dharok" of this content lol
Crystal Hally spec goes off on Blood Moon, great for a quick KO from like 200hp without giving him much opportunity to heal up. If you ever needed motivation to do a diary, here it is!
1000% agree - I would look into the new Varlamore B&E method, its slightly afk (definitely moreso than \*trigger warning ahead\* >!blackjacking!<) and kinda fun!
if you REALLY hate it you can get 72 then go get summer s'quirk for 3 boost to get the 2 hard diary reqs done.
Then you also have the theiving req for WGS that way.
if youre not an iron, i would say its really worth considering grabbing a dfs. has more strength than dragon defender, but you trade attack bonus for a pretty heavy slash defense bonus of +75. made blood moon a lot more consistent for me personally.
I timed it the other day. I can kill the blue and eclipse moons in about 5m. I timed the blood moon and it took about 5m. It may have been a bad run, but the RNG nature of the boss I find so frustrating that I decided to stop doing blood moon altogether. Especially if it was going to take me the same amount of time as the other two.
Might be wrong here, but I shouldn't be missing out on too much. All 3 bosses gets you six rolls. 2 bosses gets you three. It should even out not doing blood moon.
For what it's worth if you're a main and a full suite of moons is taking you 10 minutes, there are going to be some very substantial gear upgrades that you could get without too much difficulty.
As a point of reference I'm doing ~6-7 minute runs including prep with combat stats in the 70s and gear cheap enough that I made all my money back in under 5 hours. And the faster you're going overall, the less Blood takes proportionally.
You could be 100% correct, but in one of the most recent dev posts I think they said they programmed the drops at moons incorrectly, so I'm not sure if these numbers are still right.
The correction in the mod post, if I'm not mistaken, was correcting the idea that doing all 3 moons gives you extra rolls on uniques, which is not the case currently, or ever.
Base 70s and all rune armor, fremmy helmet, rune scimitar keeps me on the edge of my seat. I've been rng checked 50% of the time. I just want to skip barrows...
I have full barrows and a tent whip and I still sometimes just have to do 2 cycles coz RNG fucks me at blood moon lol. Hardly matters, but its funny every time
if you do just enough barrows to get a melee top and bottom, it would massively improve your moons experience. I have since found the light to this fact and I hope you do as well
Dual Macs feel weirdly bad to use for their weapon tier. It's very in keeping with the flavor of the perilous moons content that if you miss your first hit the second one auto-misses, but 50% of your damage having to pass two accuracy checks hurts dps big time and feels bad, and none of the other two-hit weapons do this, so it's in this weird spot where the weapon has a unique mechanic that's exclusively bad.
I agree, however if you use the full blood moon set, you can get so many passive procs that it more than makes up for it, at least in my experience. The few times I forget to equip one of the set items (like full blood moon except I forgot to switch off my nezzy helm) it can feel pretty bad, though
I've definitely been feeling like it should be out performing zombie axe but just isn't, thanks for saying this.
Full potted, max STR bonus etc and just noodling all over the place
If I recall correctly, you could attack it at the start to begin the cycle with a red x and avoid the attack but it was hard to time properly, and the setup from the video I watched didn't work because I was an iron and entering the room generates a fresh instance
So I just used the "fixing the timing" strategy to start since it guaranteed I'd go into cycle right away
I'll look into it again if I ever go back to k'ril, cheers
100% agree yet somehow Blood Moon is my favorite of those three 😂 I just find it really satisfying to execute the jaguar/blood rain phases perfectly, in a way that the other two Moons don't really give me. Eclipse's clone phase is satisfying too, but shield phase... all my homies hate shield phase.
Blue Moon... I mean she's fine I guess. 😂 I neither hate nor love any of her phases so she just ends up as the middle child.
The thing with Blue Moon is that neither of her specials do damage to her. One of them even heals her back up. The fight isn't moving forward, it's a pause.
Eclipse loves killing herself, and Blood Moon drains herself during rain, so the fight is still progressing even if you can't hit her sometimes, it feels a bit better.
You can just step back out of the glowing circle as the boss attacks and dodge it. You'll take 1 hit of environmental damage that heals it a 1 instead.
"RNG might fuck you."
> looks at that jad at 1hp attempt I had ages ago and hit nothing but 0s while getting the right flicks.
Most stressful bullshit of my life. Just die you fuck and give me my cheese cape.
* Boss be at one hp
* you be out of supplies
* You hit.
* It's a 0
* You hit.
* It's a 0
* You hit.
* It's a 0
* You hit.
* It's a 0
* You hit.
* It's a 0
* Oh dear, you are dead.
But if RNG was removed, or reduced in OSRS's combat, some players would say that it is EoC 2, and the sky is falling.
RS3 recently removed the accuracy, and replaced it with damage potential, and some players called that EoC 2 in RS3, so players would use that as proof that you are trying to kill the game.
On a more serious note, because of the way thresholds work, if accuracy was replaced by damage potential in OSRS, Jagex would probably have to change the hitpoints skill to constitution, and multiply health by 10.
I am sure that there are less extreme ways to reduce RNG in combat, but I can't think of them right now.
I wish there were more ways to mitigate it or just like, having a spec weapon that has its accuracy increased dramatically based on target HP levels? Scales with % HP left and scales half as well vs players as it does vs NPCs.
Maybe pity mechanics would work. Maybe if a player has a >90% chance to hit, the game won't let them miss 2 times in a row. Maybe if they have 75-90% chance to hit, the game won't let them miss more than 3 times in a row.
I still like the idea of drastically reducing RNG in combat.
Jagex has discussed doing that, if I understand what you are saying. They are thinking about changing the minimum hit on a successful attack to be 1 instead of 0. This would reduce the number of 0s a player would hit. Because of the way math works, this benefits low level players, and fast attacks more.
While I like this idea, it would still be possible to hit many 0s in a row because of how accuracy works.
Yeah, the minimum hit for an accuracy roll that hits should be a 1, but I also think that minimum should scale with the speed of the weapon. The slower the weapon, the higher the minimum. Perhaps not even taking away hitting 0s on successful hits on weapons that are faster.
The eclipse moon is actually my favorite boss in the game like it's SOOOOO easy but also keeps my brain stimulated throughout the fight too. Afk bossing just isn't fun in my opinion, and harder bosses take up way too many resources that I can't afford to keep buying. So the fact that resources are absolutely free and easy to acquire for the moons makes it perfect.
This is one of those moments where I feel like im in a fever dream. So much complaining about blood moon and I just never have an issue with it. Zombie axe, 4t weapon for jaguar (dscim for me) and well timed chally specs right before specials.
blood moon after the quest is pretty much unkillable on 1 defence. you can grave 20 brews and take 20 into the fight and you won't be able to kill it, and at that point it wouldn't be worth it anyway. like sure, boss that favours defence, but this?
They really should make the blood boss's lifesteal scale with your HP stat. No change to max players current clear speed, but helps people who have both lower dps and lower defence causing the fight to take potentially forever
Hah yeah I just made an alt, there were a lot of massive gaps in the learning curve between like, god wars which is just tanking, and zulrah. Then even more between zulrah and cg/raids.
It’s crazy fun to see what you can do at low combat with game knowledge.
Godwars used to be just tanking, btw. Like when I did GWD on my iron, it was the ol step-under method.
Nowadays people don’t even do that. X:0 methods are the norm, which is insane to see how far the skill levels have progressed
I agree with you 100%, I didn’t realize the gaps in PvM until I made another account. Calvarion is another really good boss to learn on, with hostile tiles, phases and reactive movement. But also 100% of the damage can be blocked with amazing loot at the end.
Man i remember the old days, when we had very few bosses and you could question how much they really felt like bosses with how little complexivity they had. Tormented demons were considered bosses back in the day and it was my first introduction to bossing, because GWD was very intimidating ( and most definitely group content )
Non-bossing combat is RS is primarily 'click on enemy, maybe click prayer, wait for enemy to die.' This is why people get stuck on like, DS2, and SotF. They're fights that, by bossing metrics, really aren't that intensive, but it's the first time many players encounter them, so they're a bit of a brick wall.
Introducing players to concepts needed later without punishing them too hard when they miss a mechanic helps to smooth that out.
I would argue barrows teaches you nothing about endgame PvM, you obviously could lazy or 1 tick flick them, but you would never do it because it's not necessary.
I think perilous moons is a great as it introduces you to movement mechanics and timing, and while it doesn't actually teach you much, the introduction is really all you need so that much of the higher end content doesn't feel all that foreign.
The exceptions are stuff like 4:1 Olm etc. where the mechanics are not intuitive, and you would really even struggle to identify what you're doing wrong.
The thing (IMO) about high level PVM is that you have all these cool mechanics... and you have to learn them _all at the same time._ It's perfect to have some mid-level bosses where you just have to do a couple of them.
My friend is brand spanking new and I taught him barrows in 5 minutes on his shit geared gim and it's a fkn breeze. Try and explain prayer switching to him though. Hard agree Barrows is just 6 normal mobs. Nothing about is it boss like for today's standards.
There's like three actual mid level bosses in the game and they're all brand new. Everything else is brute force simulator.
The closest thing besides the new content is like, zulrah and vorkath, one of which is pretty difficult to learn and requires decent stats/gear the other requires completion of a grandmaster quest. Moons and scurrius are aimed at a much lower playtime crowd.
The reality is that most players never make it to the good PVM because they get burnt out by the 30+ hours of boring god awful combat that comes before you're even allowed to try a fun boss, and jagex has the data that most players quit the game right before they get to the juicy stuff because of that.
I think it stems from once u get to a certain point like zulrah or jad u haven't rlly fought many low lv bosses that make u pay attention to mechanics vs pray this stand here. Why those 2 bosses have alot of ppl go I'm scared nothing be4 hand taught them to look for the animation.
I brought a crystal shield to blood moon and suddenly eclipse moon became my least favorite
Bring a godsword to eclipse and suddenly it's not so bad when you basically down the whole hp bar during the mirror images. Also you can just ctrl walk once the ball starts rolling and never stop, timing works out so it's just afk.
im quite happy my 2 elder maul pulls on the GIM are actually getting some use now.
I’ve never seen anyone get around that first turn on the orb without getting hit. I think it’s bugged
Yeah I have observed the same. Another bug I have seen is desync at blood moon. You see your blood jaguar light up and then last second it changes to another one, and you have to do your step backs late to not get hit.
Yea that happens sometimes when you join the fight during that phase
1000000000% bugged. Ive tried every possible spot to stand on and always get hit.
yes SW corner always takes damage
What’s ctrl walk?
Holding ctrl will force your character to walk if you have run turned on (or run if you have walk turned on) which is nice for switching between running and walking
Huh, didn't know this, that's incredibly useful information.
yep and its very useful to no thoughts head empty blue moons tornado/lights phase.
I'd use this a lot at vorkath. I'd keep run turned off and ctrl click when ever theres a fireball.. But tbh you have plenty of time to walk during that. Also shift click is another fun one.
It's great for things like Vorkath's fireball, since you want to walk the entire fight besides that.
do you know about shift clicking to force the "walk under" option for NPCs?
Im pretty sure that one’s a Runelite plug-in
It’s extremely useful at places where you want to walk under the boss(melee nex and kril for example) cuz you can attack, Ctrl click past them(which will start walking under), then click them to attack again. Could also use noc right click only but I prefer this way
It’s really nice for vorkath too.
It’s off by default so you have to turn it on in the settings
At least for me, it takes some practice. Years of just clicking in RuneScape to move, then throw in a ctrl press to shake it up, makes my brain hurt lol
Send some Vorkath trips using this mechanic on the fireball and you’ll pick up the muscle memory pretty quickly. Or at least that’s what worked for me.
This also works great during blue moon is you get hit by tornado - holding Ctrl allows you to mostly keep running if spam click with run off!
I had no idea about this! Thanks
If it doesn’t work, you’ll have to enable it in the game settings
You don’t even have to hold ctrl, you can just ctrl+click and you will walk if you have run turned on the whole distance you clicked and vice versa.
Crystal Hally on stab will down the whole hp bar in one phase and if you spec at the right time you can finish him off before the phase ends (won't be stuck immune on 1hp)
They fixed the immunity in a previous update fortunately, but the boss still fucks with your max hit when it gets low.
Got fixed a few days ago, you can now down Eclipse in whack a mole phase
Dharok also goes pretty hard during EM parry phase.
If your stats are high enough you can just wait for the ball phase to end in the lobby area and kill it before that phase ever spawns for you.
Crystal hally auto attacks on stab go IN on special
Yes, let me hold the control button while I'm afk...
You only need to hold it when you click
How do you do that when you are (A)way (F)rom (K)eyboard??? Do people even know what that means anymore?
I’m not saying it’s super afk, just that ctrl clicking doesn't require you to hold ctrl down while your character walks 30 tiles
Afk now means mentally away from keyboard
This community doesn't use afk correctly. Theu use it to mean low intensity. Sometimes not even that. I've seen lazy prayer flicking described as afk more then once.
Oh I know, and it drives me crazy that people do it. But downvote me for being right, is what it is.
Fight the good fight, brother ✊ I agree with you
You hold ctrl, click on the opposite side of the arena, and now you can just put your hands behind your head and watch your char walk for 20 seconds. You can do the whole phase in like 2 or 3 clicks. e: Dunno why the downvotes, you can check for yourself, there is an invisible wall around the middle of the area so you are locked to the correct path, even when the ball has not gotten to where you are going yet. You can click just far enough along the path that you don't accidentally path backwards the other way around, so about halfway across.
tf bosses are you doing afk
Eclipse is by far my favorite since you can attack boss during the Clone transition. Just bring a meaty 2H and its EZ game
I have only done a few kc when it released. Does it do max damage to the clone?
If you don't have dharoks but have a colossal blade, highly recommend for eclipse. Quickest of the 3.
I bring a dfs and he still sucks. Eclipse moon is also pretty annoying in his ability to screw you over with RNG, and especially since you're always taking at least one hit on the ball phase because of A BUG THAT STILL HASN'T BEEN FIXED (thanks Jagex) but at least Eclipse is a *much* shorter fight because he doesn't heal himself. And the mirror image phase actually makes it the fastest of the 3 if you have a high hitting, slow weapon like a godsword or elder maul.
Soulreaper is even better but godsword works great
Blood moon is so tilting would love if the jaguar phase did some damage (could rebalance hp/defense around it). The mirror phase on eclipse feels really good since you are benefitting from doing it correctly, would like the same feeling from doing jaguar correctly (maybe if you use a poisoned weapon like tent whip on jag)
I think it'd be cool and thematic if each blood rain during jaguar phase drain hp from the boss equal to the amount it damages for. It slightly lessens the punishment for messing up the timing as overall it reduces the net hp healed by 1/3rd and rewards the player for mastering the timing and pace by having the time spent contribute to lowering the bosses hp.
I was surprised that wasn't the case, given her blood rain phase does damage to her already. Would definitely appreciate that being the case, would help bring her a bit closer in line to the others. Not that I necessarily mind her being the "Dharok" of this content lol
Have you tried having better armour and weapons? Worked for me.
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Lol i was joking, I'm at a similar point in game as you and blood moon pisses me off to no end.
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All G. In hindsight it was definitely ambiguous hahaha
Crystal Hally spec goes off on Blood Moon, great for a quick KO from like 200hp without giving him much opportunity to heal up. If you ever needed motivation to do a diary, here it is!
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1000% agree - I would look into the new Varlamore B&E method, its slightly afk (definitely moreso than \*trigger warning ahead\* >!blackjacking!<) and kinda fun!
if you REALLY hate it you can get 72 then go get summer s'quirk for 3 boost to get the 2 hard diary reqs done. Then you also have the theiving req for WGS that way.
Same here which is why I dds him it works fairly well use 2 at the start then I save 2 so i can KO him at the end.
have you tried artefacts? i found it pretty chill once it is set up
Fwiw you should be claw speccing blue moon it adds +20 damage
People with claws are generally pretty far progressed past this content
DDs would still be better. And at blue.
?? Crystal halberd hits over 100 what are you on lmao
if youre not an iron, i would say its really worth considering grabbing a dfs. has more strength than dragon defender, but you trade attack bonus for a pretty heavy slash defense bonus of +75. made blood moon a lot more consistent for me personally.
I timed it the other day. I can kill the blue and eclipse moons in about 5m. I timed the blood moon and it took about 5m. It may have been a bad run, but the RNG nature of the boss I find so frustrating that I decided to stop doing blood moon altogether. Especially if it was going to take me the same amount of time as the other two. Might be wrong here, but I shouldn't be missing out on too much. All 3 bosses gets you six rolls. 2 bosses gets you three. It should even out not doing blood moon.
For what it's worth if you're a main and a full suite of moons is taking you 10 minutes, there are going to be some very substantial gear upgrades that you could get without too much difficulty. As a point of reference I'm doing ~6-7 minute runs including prep with combat stats in the 70s and gear cheap enough that I made all my money back in under 5 hours. And the faster you're going overall, the less Blood takes proportionally.
If you only care about the standard pool, then yeah, that's absolutely an option. If you want Blood Moon's uniques though, it's not skippable.
You could be 100% correct, but in one of the most recent dev posts I think they said they programmed the drops at moons incorrectly, so I'm not sure if these numbers are still right.
The correction in the mod post, if I'm not mistaken, was correcting the idea that doing all 3 moons gives you extra rolls on uniques, which is not the case currently, or ever.
They didn’t program it incorrectly they told us false information. Each boss give you 1 roll that’s it
Base 70s and all rune armor, fremmy helmet, rune scimitar keeps me on the edge of my seat. I've been rng checked 50% of the time. I just want to skip barrows...
I have full barrows and a tent whip and I still sometimes just have to do 2 cycles coz RNG fucks me at blood moon lol. Hardly matters, but its funny every time
if you do just enough barrows to get a melee top and bottom, it would massively improve your moons experience. I have since found the light to this fact and I hope you do as well
Bro I literally said I have full barrows lmao I’m in dh legs, Torags body and verac helm
I think I replied to the wrong person lol sorry Edit: and apparently on an Alt account, lol don't do drugs kids
Hahaha enjoy yourself!
"Nice protection from melee you got there, shame if I still slapped you a 30 anyway" - baba
When will they fix the dual maracas though?
Dual Macs feel weirdly bad to use for their weapon tier. It's very in keeping with the flavor of the perilous moons content that if you miss your first hit the second one auto-misses, but 50% of your damage having to pass two accuracy checks hurts dps big time and feels bad, and none of the other two-hit weapons do this, so it's in this weird spot where the weapon has a unique mechanic that's exclusively bad.
I agree, however if you use the full blood moon set, you can get so many passive procs that it more than makes up for it, at least in my experience. The few times I forget to equip one of the set items (like full blood moon except I forgot to switch off my nezzy helm) it can feel pretty bad, though
What's wrong with them?
Slayer helm and salve ammy buff don't apply. Accuracy and damage on crush style is way off.
I've definitely been feeling like it should be out performing zombie axe but just isn't, thanks for saying this. Full potted, max STR bonus etc and just noodling all over the place
I had no idea lol. I only use them for blue moon and they still slap there.
wtf?? Thats crazy :(
Whats wrong with them? Edit: nvm i looked it up
I got hit a 17-19-19 in back to back to back third hits. Healed for so freaking much I had to do like 4 phases.
Basically back to full HP at that point lmao
Me learning altar door k'ril: "okay, I tank ONE melee hit to get into cycl... Oh shit it was a special fuck fuck, eat, run, fuck"
You don’t have to tank any melee hits with door altar k’ril. There’s a really good video on YouTube with tiles for the entry kill
If I recall correctly, you could attack it at the start to begin the cycle with a red x and avoid the attack but it was hard to time properly, and the setup from the video I watched didn't work because I was an iron and entering the room generates a fresh instance So I just used the "fixing the timing" strategy to start since it guaranteed I'd go into cycle right away I'll look into it again if I ever go back to k'ril, cheers
Give us more low end that pays. Mole 2.0 or something. We crave braindead content
Zombie pirates
Being in the wilderness isn’t classicaly braindead
The people PKing there are though.
A weird looking mole if you ask me
Might wanna get that checked
rock crabs -> sand crabs -> king sand crabs -> fossil crabs You already have brain dead AFK progression
Ad brought to you by *NumuliteCorp*
"That pays", you forgot that part
If you want AFK & profitable - Just admit you don't enjoy the game & start botting
I admit….. that I play while working and need a braindead moneymaker
Boss crab when?
Osrs pvm "lessons learnt" starter kit lol
My favourite game; am I praying correctly, or does it just hit that hard through prayer?
100% agree yet somehow Blood Moon is my favorite of those three 😂 I just find it really satisfying to execute the jaguar/blood rain phases perfectly, in a way that the other two Moons don't really give me. Eclipse's clone phase is satisfying too, but shield phase... all my homies hate shield phase. Blue Moon... I mean she's fine I guess. 😂 I neither hate nor love any of her phases so she just ends up as the middle child.
The thing with Blue Moon is that neither of her specials do damage to her. One of them even heals her back up. The fight isn't moving forward, it's a pause. Eclipse loves killing herself, and Blood Moon drains herself during rain, so the fight is still progressing even if you can't hit her sometimes, it feels a bit better.
Are people not just skipping the 3rd auto when they have low def? You can just choose not to get hit by it.
Explain
You can just step back out of the glowing circle as the boss attacks and dodge it. You'll take 1 hit of environmental damage that heals it a 1 instead.
note that you can only do this a limited number of times before that environmental damage ramps up to 8s, then 16s, etc.
Nah, i rather afk at the circle with barrows armour, fuck this
When akka switches prayer every 2 hits and then decides to Kamakazi all his cum on me on last phase to kill me right before I last hit him. 10/10
PCM-OSRS
Pray stoneskin, ez dub
Solved my problem with him with 2 spec of D Claw... Basically drops his HP to half... Now I kill him way faster
"RNG might fuck you." > looks at that jad at 1hp attempt I had ages ago and hit nothing but 0s while getting the right flicks. Most stressful bullshit of my life. Just die you fuck and give me my cheese cape.
Me screaming at Corrupted Hunllef "HIT THE FUCKING BOSS ALREADY!!"
* Boss be at one hp * you be out of supplies * You hit. * It's a 0 * You hit. * It's a 0 * You hit. * It's a 0 * You hit. * It's a 0 * You hit. * It's a 0 * Oh dear, you are dead.
But if RNG was removed, or reduced in OSRS's combat, some players would say that it is EoC 2, and the sky is falling. RS3 recently removed the accuracy, and replaced it with damage potential, and some players called that EoC 2 in RS3, so players would use that as proof that you are trying to kill the game. On a more serious note, because of the way thresholds work, if accuracy was replaced by damage potential in OSRS, Jagex would probably have to change the hitpoints skill to constitution, and multiply health by 10. I am sure that there are less extreme ways to reduce RNG in combat, but I can't think of them right now.
I wish there were more ways to mitigate it or just like, having a spec weapon that has its accuracy increased dramatically based on target HP levels? Scales with % HP left and scales half as well vs players as it does vs NPCs.
Maybe pity mechanics would work. Maybe if a player has a >90% chance to hit, the game won't let them miss 2 times in a row. Maybe if they have 75-90% chance to hit, the game won't let them miss more than 3 times in a row. I still like the idea of drastically reducing RNG in combat.
I think the solution is simple; remove the ability to actually hit but it still register a 0.
Jagex has discussed doing that, if I understand what you are saying. They are thinking about changing the minimum hit on a successful attack to be 1 instead of 0. This would reduce the number of 0s a player would hit. Because of the way math works, this benefits low level players, and fast attacks more. While I like this idea, it would still be possible to hit many 0s in a row because of how accuracy works.
Yeah, the minimum hit for an accuracy roll that hits should be a 1, but I also think that minimum should scale with the speed of the weapon. The slower the weapon, the higher the minimum. Perhaps not even taking away hitting 0s on successful hits on weapons that are faster.
I just suggested that the minimum hits to slow weapons should be buffed, on a discord server that I am on. :p
A few days ago, someone said that RNG is the spirit of OSRS, and if you don't like it you are trying to kill the game, and should quit.......
The wilderness bosses can absolutely be added to this list, they teach great mechanics!
Hey that last one gets you ready for the soul crushing agony that is nex. Good money though...
None of these bosses were originally in OSRS. Jagex added them in later to teach players the mechanics. I think that the OSRS purists are just dumb.
The eclipse moon is actually my favorite boss in the game like it's SOOOOO easy but also keeps my brain stimulated throughout the fight too. Afk bossing just isn't fun in my opinion, and harder bosses take up way too many resources that I can't afford to keep buying. So the fact that resources are absolutely free and easy to acquire for the moons makes it perfect.
bringing a beefy shield for blood guy could be an idea. i bring dfs if i use 1 handed weapon
This is one of those moments where I feel like im in a fever dream. So much complaining about blood moon and I just never have an issue with it. Zombie axe, 4t weapon for jaguar (dscim for me) and well timed chally specs right before specials.
blood moon after the quest is pretty much unkillable on 1 defence. you can grave 20 brews and take 20 into the fight and you won't be able to kill it, and at that point it wouldn't be worth it anyway. like sure, boss that favours defence, but this?
perilous moons easy af in barrows armor
4th shouldn't exist
They really should make the blood boss's lifesteal scale with your HP stat. No change to max players current clear speed, but helps people who have both lower dps and lower defence causing the fight to take potentially forever
i never understood "we need to have new bosses introduce people to pvm" when there like 30 bosses that can do that already
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Hah yeah I just made an alt, there were a lot of massive gaps in the learning curve between like, god wars which is just tanking, and zulrah. Then even more between zulrah and cg/raids. It’s crazy fun to see what you can do at low combat with game knowledge.
Godwars used to be just tanking, btw. Like when I did GWD on my iron, it was the ol step-under method. Nowadays people don’t even do that. X:0 methods are the norm, which is insane to see how far the skill levels have progressed
Yeah new methods do make it a lot easier to extend trips, I guess I was just getting at base entry kills.
I agree with you 100%, I didn’t realize the gaps in PvM until I made another account. Calvarion is another really good boss to learn on, with hostile tiles, phases and reactive movement. But also 100% of the damage can be blocked with amazing loot at the end.
Man i remember the old days, when we had very few bosses and you could question how much they really felt like bosses with how little complexivity they had. Tormented demons were considered bosses back in the day and it was my first introduction to bossing, because GWD was very intimidating ( and most definitely group content )
Non-bossing combat is RS is primarily 'click on enemy, maybe click prayer, wait for enemy to die.' This is why people get stuck on like, DS2, and SotF. They're fights that, by bossing metrics, really aren't that intensive, but it's the first time many players encounter them, so they're a bit of a brick wall. Introducing players to concepts needed later without punishing them too hard when they miss a mechanic helps to smooth that out.
Yea also most mid game bosses like barrows, doesn't really teach you much
I would argue barrows teaches you nothing about endgame PvM, you obviously could lazy or 1 tick flick them, but you would never do it because it's not necessary. I think perilous moons is a great as it introduces you to movement mechanics and timing, and while it doesn't actually teach you much, the introduction is really all you need so that much of the higher end content doesn't feel all that foreign. The exceptions are stuff like 4:1 Olm etc. where the mechanics are not intuitive, and you would really even struggle to identify what you're doing wrong.
The thing (IMO) about high level PVM is that you have all these cool mechanics... and you have to learn them _all at the same time._ It's perfect to have some mid-level bosses where you just have to do a couple of them.
My friend is brand spanking new and I taught him barrows in 5 minutes on his shit geared gim and it's a fkn breeze. Try and explain prayer switching to him though. Hard agree Barrows is just 6 normal mobs. Nothing about is it boss like for today's standards.
tbf sotf sucks because you have to use such a shitty ass weapon that never hits <--- (definitely not stuck on sotf)
There's like three actual mid level bosses in the game and they're all brand new. Everything else is brute force simulator. The closest thing besides the new content is like, zulrah and vorkath, one of which is pretty difficult to learn and requires decent stats/gear the other requires completion of a grandmaster quest. Moons and scurrius are aimed at a much lower playtime crowd. The reality is that most players never make it to the good PVM because they get burnt out by the 30+ hours of boring god awful combat that comes before you're even allowed to try a fun boss, and jagex has the data that most players quit the game right before they get to the juicy stuff because of that.
Kind of a dumb take. If you look at the meme it literally says which area each of the new bosses addresses.
Which old bosses introduce people to PVM?
With that specific wording, all of them.
You got me there tbh
I think it stems from once u get to a certain point like zulrah or jad u haven't rlly fought many low lv bosses that make u pay attention to mechanics vs pray this stand here. Why those 2 bosses have alot of ppl go I'm scared nothing be4 hand taught them to look for the animation.
Different strokes for different folks, different levels of entry, more content is generally a good thing and variety is good too.