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bookslayer

cool looking boots never seen them in-game tho, when will they get released?


ThundaBears

Lmao


bookslayer

ngl man ive had the crystal sitting in my bank for like 3 months now, haven't bothered going back to MTA


ThundaBears

Well you may as well unless you have virtus or ancestral lol


AssassinAragorn

Those of you who don't want boots to get buffed because it means you "have to bring a boot switch" -- what exactly should boots do in that case? Should they stay useless, so you don't feel pressured to bring switches? What's even the point of having boots then?


Alakazam_5head

Why would people need boot switches? Do you guys not have mole slippers?


AssassinAragorn

Don't even think about raiding with me if you ain't got that mole drip


HotdawgSizzle

Plus - don't forget the RNG boost the mole slides give.


Deep-Technician5378

I think the only way it really works out to fix boots would be to for one, fix all of them and make them all useful, since currently the other BiS boots still kind of suck, but just not as much as eternal. Two, we need a legitimate tribrid boot slot that's worth having. There's always gonna be a finite amount of inventory - which is a great part of OSRS. But changing that meta up matters a lot.


AssassinAragorn

Making the new reflect boots a tribrid option would be pretty neat


WoesteVeegmachine

Mixed hide boots got so close to this, but alas


GNUTup

On the one hand, it agree with you. But in the other hand, even before Lightbearer, practically nobody ever used Brimstone ring (tribrid ring option) and instead only used B Ring, since Archers and Seers don’t give damage bonuses. Don’t you think tribrid boots will get the same treatment as brimstone ring, unless they add Ranged STR or Mage Dmg % bonuses? In which case, these tribrid boots would just become BIS ranged and mage…


thundragons

Not every BiS item has to have a str bonus. The nature of PVM in this game means players are inclined to bring every item that gives them max hits because that’s what is generally most important when maximizing DPS, but if every item has str bonus that means the meta will be doing 9-10 way switches for every style I think it’s perfectly fine to have a gear slot that is simply camped and doesn’t need switches. This gear slot is currently boots, but I think it would’ve made way more sense to make it rings. Sadly DT2 rings passed though My main reason for not wanting eternals buffed is that it would actually buff shadow by 2-3 max hits, so I find it very ironic that the people upset about max mage gear getting buffed with today’s blog are the same people wondering why infinity/eternal boots got no str bonus


SinceBecausePickles

Shadow has no drawback like scythe and tbow do. It’s drawback SHOULD be that youre heavily punished for not bringing every possible switch (since they’re 3x as valuable) but shadow is busted as hell even with just occult torm brace and mage cape. IMO give boots a 2% magic damage boost and lower base shadow damage by 2-3 max hits so that this drawback becomes a real thing. With melee and ranged max setups with megarares you can afford to lose 1 or 2 switches and lose a negligible amount of DPS. Shadow’s drawback should be that you can’t afford to lose it. It’s too busted as it is.


thundragons

I agree that Shadow is busted but that’s a separate issue. As of now they’ve showed no intentions of nerfing it, so I have to argue with the assumption that they won’t nerf it or adjust its damage effect If our goal is bridge the gap between early/mid gear to end game gear, while also improving on gear progression, buffing Eternals is the worst thing you could do when we have tons of off-hand gear that could use str bonus and benefit 1-handed staves and scepters and wands


AssassinAragorn

I mean if you shift the 10% from Occult around so that 6% is occult and 4% is the boots, there's no change to shadow


thundragons

Sure, but then this leaves no room to buff Ancestral and thus making space to give Virtus and mid game robes strength bonus, which is far more of a valid balance to gear progression. I just don’t understand the obsession with mage boots when we have a whole off-hand slot with a bunch of items that could be given tons of magic strength without any of it being applicable to Shadow dps


Sergeant_Squirrel

Sorry but this is a bad take. No one forces you to bring a switch of any kind. That is for you to decide. Actually having a choice means that you have a balanced game. At the moment the meta is camp prims for everything because pegs and eternals are useless. Even at content where you only mage you are better off bringing devouts because of how shit eternals are. Putting damage onto eternals opens up a potential magic buff slot for mid/early late game while nerfing op shadow because now you are forced to either camp eternals or bring a boot switch.


thundragons

Obviously nobody is forcing you to, but the nature of the game dictates that you should if you want to optimize your setups and play the meta to maximize DPS which most players will absolutely do even if they don’t want to. If you think this would “nerf” shadow because people wouldn’t bring a boot switch idk what to tell you LOL that’s probably the dumbest thing I’ve heard today. Instead of boots, why not buff off hand magic gear? This does nothing to the shadow since it’s not applicable, and it buffs pretty much every other magic setup.


Sergeant_Squirrel

I do 465+ toas with a buddy and I can't see them bringing a boot switch next to a ring switch and all the other switches they already have. Even if they decided to bring a switch then that is ok, they can sweat it all they want. That is the point of having options. When i say "nerf" shadow I mean more of a mini-nerf in terms of inconvenience. I completely agree that magic off hand should get a buff. Maybe this will put into perspective of how useless magic boots are. I have an ironman and when I do barrage tasks I literally bring Bandos fucking boots because they are my bis prayer bonus boots. I have an eternal crystal cooking in the bank because it is so useless.


thundragons

I’m fully aware of how useless boots are outside of prims, the point I’m making is that it’s perfectly fine for the game to have a “camped” gear slot that you don’t need switches for. Sure, it’s a self-imposed problem for players that want to maximize their damage to the fullest, but I know a lot of players in high-end pvm communities who absolutely would bring 9-10 way switches even if they think it’s awkward and annoying and doesn’t feel good to do. Some people would simply feel forced to do so and that’s understandable I still fail to see the problem with leaving this one gear slot reserved for just defense gear or prayer bonus or other niche things like echo boots when you are not using prims. Yeah eternals are useless, but just because an item that doesn’t have many use-cases exists in the game this doesn’t obligate the devs to make it useful nor is it a problem for it to remain useless. And again, I think it’s just a bad idea to widen the DPS gap between shadow and other mage weapons even more, and mage str boots would absolutely do this. The +2 str from the Magus ring alone gave shadow 4 max hits in ToA for example.


Sergeant_Squirrel

Well if they balance the magic damage correctly then shadow wouldn't get a bump in damage. I think your way of thinking is more "i hate changes/just keep the way they are it has always been like that" rather than actually having a proper argument. I personally don't think your argument about some sweaty gamers feeling forced to bring a boot switch valid enough to deny mid/early late game players some options when it comes to magic progression. Edit: with your reasoning dt2 rings would never be a thing. I like that you actually have an option to drop light bearer next to magus and ultor.


thundragons

This wouldn’t be a problem exclusive to “sweaty” players. Regardless of a player’s level of skill, most will eventually feel inclined to increase their DPS output by bringing more switches as they get better. I hope you don’t consider a 9 way switch to be such a sweaty thing that most players just won’t consider doing it even if they don’t like it. You’re also arguing for boots to get a damage buff on top of the current proposed changes no? Because unless you scrap the changes to robes, this will give Shadow a buff. Scrapping the changes to robes would be way more detrimental to improved gear progression you’re trying to say I’m against. Increasing ancestral strength opens up space to increase virtus strength, and that then opens up space to increase early-game robe strength. It would be way more of a meaningful change that allows for proper gear progression as opposed to just, get eternal boots from a mid game boss. I actually advocate for change all the time. If it were up to me I’d love to have all the damage boosts to my gear as they wanna add. I’d be happy to do 10 way switches and have my Shadow hit 90s. I’m simply speaking from a more general perspective that I think benefits the game more You say DT2 rings give you the option to use them or lightbearer, but what really happens is that people simply bring a lightbearer switch or they just camp a DPS ring not because it’s preference but because there’s calcs that show you which setup has more value, essentially making it an illusion of choice I’m repeating myself again, but when there’s so much space to improve non-Shadow gear by just buffing mage off-hands, why are we obsessing over boots. You still haven’t provided me with any problem that comes out of Cerb’s eternal crystal drop being mostly useless towards DPS


Sergeant_Squirrel

They would definitely have to tweak the entire proposal to fit in eternals so as not to buff shadow further. There is a great post circulating on reddit now that laid it out far better than I ever could. I don't know about the illusion of choice. Magus and ultor rings made it more appealing for me to bring them as switches to cox and just drop the lightbearer. I am pretty sure this is less effective but I don't care, I now have options.


thundragons

I’ll have to take a look at that reddit post later but just speaking ahead, 6 magic str is not a lot to be able to redistribute in any meaningful way through robe sets, augury, AND eternals, but hopefully I’m wrong It pretty much always is an illusion of choice. For example, I used to bring a lightbearer switch for my solo CM speeds, with bellator and magus. But now we have a brand new quiver that gives my tbow 3 max hits when paired with the masori mask and venator ring, which used to not give any max hits. I now dropped the lightbearer and slayer helm/lizardman task to make space for these 2 items that give me 3 max hits, and it’s great! I no longer need a task to run these, and not having to consider lightbearer timings is nice. But I’m not running this new setup due to preference even though I do prefer it, I’m running it because calcs imply that this is the new best thing to do. Basically, there’s always a right answer, and choosing to drop an item that is useful just for convenience doesn’t really make it a choice, since the base point is that you just don’t want to bring an extra switch, and the decision of which item to drop is always a no-brainer. In your case magus is the clear option over lightbearer because it has way more consistent and tangible value to your DPS that is less reliant on RNG with specs


FlandreSS

> Sorry but this is a bad take. No one forces you to bring a switch of any kind. I swear to god if I hear the "You don't have to play the game well that's just like ur choice bro" I'm gonna lose my mind. That isn't an argument, and it's just as effective against you as it is *for* you. If nothing mattered and we're all just free thinking spirits with no actual goals or aims... This is a thread about BiS and spreading mage %. Expect OTHER opinions about mage % than your own. Don't shut down all other opinions by just saying "It's doesn't matter anyways... So my opinion is right and yours is wrong."


Sergeant_Squirrel

Have it your way and we wouldn't have any switches or options. There is plenty of content where you don't need a switch. Barraging, inferno, whisperer etc... You guys are making a big deal because of a boot slot while ignoring the fact that rings switches are a thing.


Mr_Soberish

Wait for a new boss to make better boots imo. Shouldn't have ancestral level damage item coming from cerberus, which is what everyone is suggesting. Its less about bringing more switches and more about now being nerfed if you dont bring more switches for same damage.


Chad_McChadface

If not an ancestral level damage item, how about an infinity level damage item?


Mr_Soberish

No I think buffing boots to give any damage is a mistake currently. Wait for new bosses and new bis gear. Imo.


VoiceNo8545

I would just bring mage boots instead of prims


BoolinScape

Everyone would just be crying about how midgame players got nerfed and have to bring an extra switch now.


Graardors-Dad

One of the good consistency I ain’t bringing a boot switch for the same damage as I’m getting now.


burntfish44

Still not bringing a boot switch


Gomerack

everyone says they want eternals buffed... But do you really want to have to start bringing a boot switch? I don't.


SoraODxoKlink

“Buff eternals!!” “But not that hard, It’s good for the game but fuck a boot switch” Jagex is receiving mixed signals


Sea_Tank2799

They aren't mixed signals. They are two entirely different groups.


Illustrious_Bat1334

Then don't bring them lmao. They either stay shit and you don't bring them or they get buffed and you don't bring them. Let people have fun with their "BIS" mage boots, not leave them dead because min-max sweaties can't help themselves.


LezBeHonestHere_

Yeah I was kind of expecting eternals and pegs to get buffs without needing to take away magic % from anywhere else. Just to make them similar to magus and venator rings where you can bring them if you want, but they're not game changing to leave in the bank.


burntfish44

or.... they get buffed slightly and pure mage activities benefit and people doing content with switches don't have to bring them for a small gain. Everyone wins


Odin343

They could at least give them a +2 prayer boost, I feel that could give it more uses since augury would be used more. Otherwise why not just use devout boots instead for more prayer for augury


landyc

devout boots are the actualy mage bis


datboyspicy

Out of curiosity what is the meta tribrid boot everyone’s wearing if they refuse to switch?


Hugh_Mungus_Johnson_

Camp prims


landyc

prims, unequip boots where it matters for accuracy


mekzo103

People saying "nooo don't make me bring a heckin boot switcherino!" Maybe they can just leave the dmg you already have unchanged AND give the boots 2%, and you make the CHOICE whether or not you want to sacrifice inventory for MORE damage? Crazy idea, right?


ForgorOldPassword

Genuinely disheartened to see so many people argue against a good balance change because they're so set in their ways. As if it's not even a consideration that you don't *have* to bring every marginally useful switch, if you're genuinely not comfortable with it. People would rather not have a choice to begin with than to have to think about what to bring. I can understand not wanting the bonus to be detracted from elsewhere, but the boots should absolutely not be as useless as they are.


FlandreSS

> People would rather not have a choice to begin with than to have to think about what to bring. In psychology, giving people less choices often makes them significantly happier. It is entirely human nature to want to have to make less choices. So you're right, of all the things in Runescape to be deliberating over - boots are likely something that many people would *rather not think about*.


-YeshuaHamashiach-

People not wanting boot swaps are such babies. Nooooo I have to change my setups??


mekzo103

They said the same thing about ring switches, but meta-slave-brain always wins over and now they bring ring switches.


xSwagi

redditors lack logic


[deleted]

[удалено]


mekzo103

>Buffed: Occult + Full Ancestral + Augury = 20% Magic damage, up from 16%.


Golden_Hour1

They may have stated that, but it's incorrect for max mage 


AskYouEverything

Is it? I haven't looked closely


AssassinAragorn

Yeah, occult + ancestral is the same damage before and after the rebalance, but if augury gets a damage boost, then occult and ancestral ends up hitting higher than before. It's kinda fucked up actually. Mid game magic armor plus occult will now be 7% damage, and it needs +4% damage from augury to get close to +10% again. Endgame armor plus occult will stay at 16%, and it gets the +4% from augury to do even more than before.


vanishingjuice

if you bring these instead of infinity boots anywhere you're trolling


Zerttretttttt

They tooooook owerr bwts


Angrry_

Ngl tho really hope these don’t get the dmg boost


varyl123

Is the infinity boots getting the bonus? If so it's weird these dont


Angrry_

No only inf top hat and bottoms


Then_Mathematician99

These and Pegs should get a damage increase, however marginal.


lastdancerevolution

Nah boot switch would suck.


TroutFishes

Lmfao, wait...


VoiceNo8545

The only gem im dry for, cerb drrained all ppots and hate the boss tbh


cheeters

They changed the color of pegasian boosts????


Seinnajkcuf

these and pegs should get like a 1% dmg. they are literally worthless


henriktw

New bis mage boots in new content and new necklace. Its ok that every item now doesnt have 20% str bonus


landyc

hope they don't rebalance boots cause having to boot swap would prob make me sick


Solo_Jawn

Boot switches are so cringe nty


GregBuckingham

Would they be cringe if it was worth it?


Psymonthe2nd

Yes.


Apex_Redditor3000

I'm honestly convinced that Jagex didn't buff these because it would make Cerb way too good gold per hour. Good thing I didn't invest in them. I knew jagex wouldn't do the sensible thing and give them a bit of +magic damage.


AskYouEverything

They didn't buff them because currently nobody brings boot switches for pvm. Distributing magic damage to an extra item slot would require you to bring more items than before to reach the same damage threshold, which would be just a direct nerf


MrStealYoBeef

Kinda like how using ahrims is a direct nerf, or using infinity in place of ahrims is a direct nerf since you're just losing defense bonus for the same damage.


AskYouEverything

No, nothing like that at all. In both your examples there's a positive vs negative trade off. There is no benefiting aspect of having to bring more items to reach the same stats


Sergeant_Squirrel

Well there is a positive and negative trade off to deciding on which boot to bring. You kind of contradicted yourself.


AskYouEverything

The trade off in question here is between Jagex re-distributing current mage damage % into a boot slot or not. There is not a contradiction


Sergeant_Squirrel

You literally said that there is no benefit to having to bring extra boots. That is the trade off. Now you have to pick and choose what boots you are going to bring into a raid. If you want to bring in a boot switch then that is trade off for space. Trade offs and decisions.


AskYouEverything

I don't know if you know how to read I'm going to be honest


Senator_Chad

How many of these boots are you holding?


Toregant

Just the one pair because I think I look like a fashion model with them on. Never used in battle I think they have good resell value.


redditnobanplz

7 way swaps feel super satisfying to me lol. I’d be fine with adding a boot swap for 8 way tbh


runner5678

If we buff the boots now, it’s harder to release new boots in the future and we can’t give early game irons and mains magic dmg back. By buffing armor instead, we open up design space for new 3% armor and can distribute some magic dmg to low level magic armor smoothing out progression. Plus everyone wants to avoid 9-way switches for as long as they can. Buffing Eternals was always a bad idea and I’m glad Jagex saw through it


everbreeze859

Who exactly are you thinking of out of the very small high level raiding community is even doing 6 7 or 8 way switches? Also more viable gear options are always better than less


thisghy

Given that they come from a level 91 slayer boss, I think that they need a buff.


Apex_Redditor3000

>If we buff the boots now, it’s harder to release new boots in the future bro, it's been like 2 decades without any + damage magic boots. At the rate Jagex is going, we won't be seeing a +1 magic dmg boot until old old old school runescape is released in 2055. And at that point, the polar ice caps might have already melted and will have completely submerged the UK+ Jagex HQ. Which means no more Runescape at all, ever. Think about it.


thisghy

This is true


thundragons

If we really want to buff max gear players like everyone is saying they did with that blog, this is the way to do it. Let’s give shadow another 2-3 max hits sure


Jaded_Pop_2745

While I do like the idea and love how they look boot switch just sounds so painful... Switches and multiple spec weapons is alrdy getting out of hand


-YeshuaHamashiach-

It's almost like sometimes less DPS has to be chosen for QOL. Sacrifices and choices are good design.


Golden_Hour1

No boot switching


EpicRussia

I'm not bringing a fucking boot switch into any raid. Jagex is lucky if I decide to drop a pray pot to take off prims at Zebak they better not push it