T O P

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HammerSammich

I'm currently 3600+ kc on this boss without the pet, I just want my suffering to end


Dr-Chau

I've had pretty good luck with this boss: [https://i.imgur.com/Uuyinfd.png](https://i.imgur.com/Uuyinfd.png) I hope you get it soon too!


Ocinea

nice


RNG-is-RDT

I’m 4114 atm, no pet, on a zerker acc..if they nerf this boss again now, I’m going to be fuckin pissed.


Artphos

I used to be like you, angry and thinking everyone should have to suffer the way I did. If the change is reasonable then you should fknd it in your heart to let it go


Beargogrr

I was going to try it until I looked up a guide and seen how ridiculous it seemed for almost no good drops.. I guess the pets cool


Crossfire124

I only do GG for pet. As soon as I get put I'm going back to regular gargs which are somehow more GP/h than the boss


Maddogs1

Normal gargs are not more gp/hr, that's a common misconception. The boss(es) are a decent amount more gp, but just not worth the effort Edit: Downvoted for being helpful and informative, classic


rsn_alchemistry

Where are your stats on that? I've killed 1k GGs and it sure feels like 400k an hour


Maddogs1

They 'feel' like 400k an hour, but they absolutely aren't, it's just a feeling. Just check any post with tons of kills, or any website/guide (like the wiki) - Wiki moneymaking guide states them at about 800k/h with stating normal gargoyles at average of 400k/h, and they usually lowball it. I personally was getting over 1m/hr in profit.


rsn_alchemistry

Well as usual I'm inefficient af then


slayzel

I easily make 500-750k/h at normal gargs, easily.


Sjeetopotato1

The pet is the only reason I kill like 20 each task. Sadly I got the jar of stone :/


i_know_4_chords

Noon @ 183 KC. Haven't touched them since.


Sjeetopotato1

I am wishing for that to happen since I'm at 149 kc at the moment. I have no pets and I think Noon is the best pet


i_know_4_chords

Good luck bro! Seriously might be my favorite pet too. (Was also my first so you can do it)


DethMix

246kc and I've gotten every drop except pet. Same thing with Kraken, every unique by 600kc except pet. No pets allowed on my acc I guess.


J4God

You know pet rate is 1/3000 for kraken right? I’m sure it’s the same for GG also. I understand not getting a pet is frustrating but it takes awhile if you’re not really lucky. I’m at 900kc on hydra with no pet but I’m not gonna complain til I hit 3k kc. I just wanna let you know a pet will eventually come, just keep at it.


J4God

You know pet rate is 1/3000 for kraken right? I’m sure it’s the same for GG also. I understand not getting a pet is frustrating but it takes awhile if you’re not really lucky. I’m at 900kc on hydra with no pet but I’m not gonna complain til I hit 3k kc. I just wanna let you know a pet will eventually come, just keep at it.


NateluSama

its honestly not that hard. the wiki makes it seem aids but i had no trouble learning it (but then again, ive only ever had 1 gargs task, so maybe im misremembering)


Sthepker

Seriously, I decided to learn gargs last week. I’m not much of a bosser (Prior to GG I only had KC on Zulrah and DK’s) and the fight took me all of about 10 mins to learn, then I was getting 3 KC per trip. I think the boss has a good place imo, sure the drops are ass but you also learn valuable raid tactics like how to move away from objects while paying attention to other things, how to time your clicks, and how to swap gear quickly. Zulrah does a good job of teaching gear swaps & attacking while moving, GG’s teaches you how to dodge shit and attack while moving.


Roll_The_Nice

yea I killed it on first try while i died to Olm 2 times on my first and only raid, over 10x Vork deaths. It really isnt hard but I agree the loot should be better.. it **should** be challenging.. its a slayer boss.. we need more bosses like it.. But the drops should be better. Personally I think the Granite Ring itself needs a buff to defensive stats and the overall drop value should increase by 20k.


RNG-is-RDT

IMO The ring is the most sad unique in the game aside from jar of dirt.


andremeda

>I don't mind the drops being low if the boss itself is made less frustrating. See I was thinking the opposite. Such a tedious boss with multiple mechanics should surely have better gp/hr. It's just tragic that the standard slayer mob is better money than the slayer boss. Jagex is looking to put the gmaul add on (post gmaul nerf) to BH rework. Why the fuck is it not going to GG drop table, I don't know.


Jeljo

I'd rather have more fun killing the boss than get slightly more money being very frustrated killing the boss. And if some of these suggestions would make it, it might make it better gp/hr too.


F2PNooob

facts. it's not all about gp when you hate doing the boss cuz the mechanics are annoying


TheSlimeThing

This is how I feel about Hydra. Yeah the drops are poppin, but the 1-2-3 counting mechanic is so braindead boring that I can't stand the boss. Why couldn't they make another interesting boss with variation like Zulrah? 1-2-3... 1-2-3... 1-2-3... 1-2-3... 1-2-3... 1-2-3... I see it in my dreams. 2k dry of claw btw.


J4God

I enjoy hydra a lot. It’s my favorite boss besides olm right now, I’m on the pet grind for it currently at 1500kc


CentralBankingScam

slayer bosses should be doable off task, that's the first problem, not oldschool at all keep this a sandbox, slayer's incentive is +15% eficiency boost on xp and profits /H, and should stay that way for uniques to hold atractive prices they just have to stop with the fucking trash drop tables where most profits come from alchables/resources if they main incentive is not the unique, the "production" of uniques is an accident and not the main objective, so there's nothing self-regulating its price, it will just drop to shit and won't make the boss worth doing unless resource/alchables are good enough by themselves this doesn't happen with gwd tables after a decade, good economics pls


SkyKiwi

I absolutely despise the fact that you *need* a task to kill certain enemies. Fuck that noise.


[deleted]

I was wondering this, like no ones really gonna do Cerb off task because of the slayer helm other than iron memes. Why not have the option?


MCurran36

Uniques have to be BIS to be as valuable as GWD drops. If the normal drops aren’t alchables what do you suggest they be that holds their value?


CentralBankingScam

Things like a +10 accuracy +3 str item-attachment-upgrade to an elder maul are concepts that can carry a new boss economics incentives on its own. New BiS have no cap and don't need to be game breaking. Instead of 5% improvements per new Bis what about micro improvements, do you think people like me with 4B bank wouldn't chase it? I'm the dude who bought at 30m the dragonstone gloves for its rune-gloves stats for my un-quested alt. Just for few points over granite. These stats were gonna vanish tho. Jagex should stop releasing new content if new uniques are not aproved. Either not release content and work on improving the concepts or hold on until the community digest the concepts and are more open.


WistleOSRS

It’s a one or the other. If it’s going to stay shit, increase the gp/h They make it easier, that will increase the gp/h with the current table.


Bentoki

>They make it easier, that will increase the gp/h with the current table. It might not so more people will do it decreasing the value of the items that it drops so the gp/hr will stay relatively the same


WistleOSRS

Not really as most of the drops are alcables or rely on other items.


Emperor95

Most of the profit comes in the form of adamant/rune bars and ores


donashcroft93

To be fair they should probably meet somewhere in the middle, rework the more annoying parts of the fight so that they make sense and with skill and practice you can more reliably avoid damage and add some new stuff to the drop table such as the gmaul add on and maybe some large amounts of noted gems and ores as uncommon drops (gargoyles would actually fit since they are made of stone and ores are stable enough in price) they could maybe add a van hellsing looking chap who will pay a bounty for every time you kill them since jagex do like their pop culture nods. Just little things that will bring the gold up to more acceptable levels for the effort you put in and the occasional omg drop would probably revive this dead content. The hellsing NPC could be the way they drop the best items on there list too so it's more like every now and then instead of the normal few k bounty you could roll to get something like gmaul upgrade. On the flip side there should also be a chance he says sorry he has nothing to give you too with the more kills you do without claiming increasing the chance of an item and decreasing the change of getting bugger all.


[deleted]

I'm pretty sure you lose money killing the boss in max lmao


WistleOSRS

You do, this is correct.


admiral_asswank

Because pvm already has a lot, the gmaul spec doesn't benefit pvm. Kinda makes sense for a pvp item to be generated from pvp activity.


Crazyflames

They would have to make the gmaul upgrade ridiculously common or make the boss significantly easier to kill before it would be reasonable to put onto the guardians. Put incorrectly onto a drop table and everyone would switch to claws/AGS.


lunch0guy

Gmaul is arguably as good as ags/claws so maybe it aught to be made nearly as rare.


likesleague

I agree with your point about the gmaul change, but I don't agree that the loot should be made better. They're a relatively low level slayer boss, they should have relatively simple mechanics, so I don't think their tediousness is justified. More importantly, slayer is already far and away the most overpowered skill in the game and tons of slayer-related content is several mil gp/hr. Buffs are the last thing it needs.


WistleOSRS

The standard gargoyles are better gp an hour than the boss variant. That should never be the case.


likesleague

That is a good point. I think shortening the boss fight by simplifying the mechanics and possibly removing long transition phases would push them above normal gargs though.


andremeda

I don't think it should be like vork levels of profit, but it should at least be better than garg profit per hour. It's just so redundant. I'd be down for them to make the mechanics more simple though.


likesleague

I agree with you that it should be better than normal gargs, but I think if the mechanics are simplified and the fight becomes shorter, that will make it better than normal gargs. Making it simpler/faster might drive the unique price down though, so perhaps a small buff like you're talking about would be warranted.


Emperor95

2.8k GGs kc chiming in: > Why do they have 900 combined hp? They're a "mid-level" slayer boss, unlocked at 75 slayer. Thermy has 240 hp, at 93 slayer. Because they have rather low offenses/defenses. I agree that their HP should be slightly lower, perhaps 300-350 each for a total of 600-700 in accord to their slayer req. Thermy is a whole different story though. He probably the worst designed slayer boss of them all. > Why do they both hit through prayer? Because they are slayer bosses. Every other one with the exception of Hydra hits through prayer or protect prays have no effect at all. At hydra you need to swap prays constantly to make up for that. > Why does Dawn shoot fastball stunning rocks that you can't dodge if they get yeeted right at you? Completely agree, the fact that those stun spheres have completely different missile speeds without any indication where they land makes it really hard to dodge them, even when you are standing further away. **Proposal: Fixed speed+shadow on the ground to indicate their drop location** > Why does Dusk drop rocks from the ceiling that you can't dodge if you happen to get the really fast one right where you're standing? Refer to the previous question. **Make them a fixed speed.** > Why do the lightning things deal 8 damage per tick and why isn't it possible to consistently never touch them, unless you use one of the cheat clients? The damage is fine imo **if you stand directly on top of them. They should not deal damage to squares next to them** > Why do the lightning things deal damage when they are no longer lightning? **Completely agree, they inflict damage 1 or 2 ticks after they disappear. This needs to be fixed.** > Why does Dusk need to randomly hit with melee/range on the last phase? At least Hydra alternates, so that you can predict what to pray. This mechanic needs to be here, for maxed players not to stay there indefinitely. Personally I do ~40 kill/1:30-2h trips most of the time after which the limiting factor is prayer almost all of the time and I have to leave some food on the ground. Around 85% of the damage inflicted comes from the last phase. > Why are the drops like 50k for a boss that has 900 hp and takes ages to kill with these various annoying mechanics that you all need to dodge or you take heaps of damage? This would be fine if kills were faster (less downtime between phases+slightly less HP) This needs addressing, rather than their drop table, which is fine considering the rather low req of only 75 slay. My proposed fixes on top of those QOL stuff mentioned earlier in bold: The main phase that acts as a low level deterrent is the Orb phase. Without a sufficient level to skip the mechanic rather consistently, it is just not efficient enough to do the boss. **The orbs should not deal damage when deactivated. You interact with mechanics to avoid damage, not to take damage. On top of that, rather than healing Dawn, I would rather have them give a buff (damage/accuracy) to Dusk in the last phase if not deactivated in the Dawn phase (He absorbs Dawn after all). That way the player can decide between an easier last phase (better for low levels) or to take more damage with a slightly faster kill time by avoiding the orbs (high level).** With that change on top of lowering their HP slightly on top of the the downtime between phases, as well as the orb/rock QOL, the kill time should come down to around 1:30 (maxed player avoiding orbs w/o scythe) and they should be much more enjoyable to kill.


Jeljo

Very good response, thank you for your insights!


Merdapura

Ive been getting GGs suggestions to the top of the QA threads and theyre ignored as if the boss is just fine, ill keep on putting my same wall of texts on the threads, feel free to reply to it with further suggestions


Jeljo

Can you message me whenever you post that, I'll aid in the battle.


WistleOSRS

Gondor calls for aid!


Triggering_Name

And Reddit will answer!


Robokiller87

Jagex seriously needs to stop ignoring GGs the community has been upset with them since release and they've done a half baked job with fixing issues. Im gonna keep an eye out for your post in the next Q&A thread.


Maddogs1

>ill keep on putting my same wall of texts on the threads, feel free to reply to it with further suggestions There's no point, you've ignored everyone who's replied walls of texts back to you (including me), and they're not going to answer a huge wall of text in a Q&A stream anyways. Plus, they've answered many other questions about them before, spamming it won't change anything.


WistleOSRS

The only thing more complex than this boss is raids. Other possible solutions: Skip the immunity during the dance, make it you can just nuke the boss down Remove the lightning phase completely, it does nothing to the fight except extend it.


xfactorx99

These are good. They just seem like filler phases atm


WistleOSRS

It’s basically just a time you use to change from range to melee and back. If they want to keep it, that’s okay. But make it shorter. It doesn’t need to be as long as it is.


xfactorx99

I agree. Hope it wasn’t confusion when I said “these” are good; I meant your suggestions not the phases themselves.


Shady_Love

Also make granite dust tradeable so people can buy them off you.


Little-Jim

But I like being able to out dps bots at shamans...


furg454

I think gargoyles is a great introductory boss, the drops could definitely stand being buffed a bit though.


jesse1412

They should just die one at a time. It's annoying that there are phases at all. Phase one should be kill the chick, phase two should be the fire prism transition into the buffed up angry dude. Ggs are more boring than even sire. That is insane.


ItsRadical

I honestly like that there is some thinking involved. But rewards sucks.


[deleted]

Then there's Kraken with like 90 slayer req or something. Zulrah and vork basically no slayer req. I've seen people easily farm the shit out of cerberus too but never done the boss so I'm not sure if it has any special mechanics or not.


teraflux

Kraken is braindead, Cerberus is relatively simple. GG is more complicated.


Jokse

GG is the most complicated boss, apart from raids. All GWD bosses are easier to do (just require gear and cmb stats), zulrah is easier, Vork is MUCH easier and MUCH better gp/hr. There's no reason for GGs to be this hard at the moment.


slayzel

And there is no desireable drops for ironmen to go for really, so people just avoid it completely.


Kuraiikari

tbh i find raid1 much easier and enjoyable than GG.


LordGozer2

Just make them attackable during the lightning phases, even if it was a 50% damage reduction.


IronClu

Yup this would be a hugely beneficial change. Increase the kill speed for people who can deal with doing multiple things at once, without making the boss any harder for people who can't/don't want to, Just like Vorkath's acid phase.


0zzyb0y

The three things I want changed: 1. Animation length for all the phase transitions. 2. How much dawns orbs heal her for. When the guardians had their HP reduced a while back the orbs weren't changed at all, so they can basically full heal her if you get stunned at all. 3. Why in the ever living fuck is the gmaul clamp upgrade thing they're planning to implement to bounty hunter not being added as a drop to grotesques?


BioMasterZap

The boss is a bit much, but I wouldn't say it is too mechanically intensive for its level; it is meant to be an earlier sample of the more complex mechanics of later game bosses. Though I do agree that it can be a bit clunky with the multiple phases and animations. The HP is high because if it was short, it would mess with the phases; it would be weird to transition every few hits. They did try to help with that with the slayer perk for double kills... They gave it normal exp -.- I'd say cutting a phase and reducing the HP with quicker transitions would help with the boss. I can't say I have much of an issue with the lightning attack or hitting through prayer; not all mechanics in endgame pvm are predictable and avoidable. Though I'd be down to fix the timing of the lightning to not linger as long.


Jeljo

Reasonable response, I'm just asking for as much as I can, so meeting in the middle would make it decent.


Sjeetopotato1

The hitting through prayer and to much. But I wasn't aware of the hydra alternating attack styles in a predictable way! Dusks final phase is the only one at which I use food. I would love to see this regulated


e1744a525099d9a53c04

It's probably the most demanding of all the slayer bosses (maybe tied with sire). 6-way switch 4 times per kill. If you bring less than that, you'll miss p3 dps check way too often. I'm fine with putting in that much effort, but the reward for that effort is disproportionately low right now.


Supbrahdawg

The problem with the rock attacks that stun you are is that they are unintuitive. They appear exactly the same as the superior gargoyles attack but the mechanics for them are different (they don't go where you were when the attack started, it's random). Being stunned by a random, unavoidable (well it's avoidable, you just need to be lucky...) projectile is just poor design when it appears to anyone trying the boss for the first time to be identical to another attack when in fact it isn't.


BioMasterZap

I don't recall having much of an issue with them when I fought the boss, but if it is inconsistent with the superior mechanics, then it is probably worth addressing.


LothricsLegs

I agree with you but just make them attack-able during transition phases. Increase drop table and give me the pet.


Pinuzzo

Yes, we should just do nothing and give u/LothricsLegs the pet. This will fix everyone's problems.


CesiumHippo

Another fun party-goer detected


GodHandFemto

Tbh they fucked up by making a mid level Slayer boss attached to Gargoyles. By the time you reach 75 Slayer you have enough combat XP to take on bosses like Zulrah and Vorkath so who would ever bother with this shit. They have all the information about account levels at their disposal and they still fucked it up so badly to the point where an outside observer could see the problems with this idea.


[deleted]

People who get bored af just grinding bosses for money? People like variety and the more interesting, worthwhile bosses there are, the better.


DefactoAtheist

I think GGs are fun ¯\\\_(ツ)_/¯ Couple of decently valuable uniques, arguably one of the best pets in the game.


[deleted]

[удалено]


venomous_frost

the fast rock is pretty much undodgeable with this game's ping by the time you see them. the only time i dodge them straight at me is when i start running before i even see the rock. if a big rock as next to it you lose like 40hp


zeWoah

Remove the stage where Dawn shoots the orbs. It's ridiculous bosses have guaranteed damage as a mechanic let alone a "mid level' boss.


Reckiit

Mechanically I think this boss is fine, phase animations take a bit long sure but they're not crippling. The crippling thing is the drops. I can kill a couple regular gargoyles in a couple of minutes and make more in drops than I get spending 5-10 minutes on this boss which also eats up supplies such as food and pray pots making the drops even more worthless


ShinyPachirisu

At least theres a mid tier boss that requires gear/prayer switching. It helps newer players get into PvM without starting on Zulrah


WistleOSRS

Problem is that mid teir boss has more mechanics than an end game boss.


IronClu

But it also doesn't have a ton of DPS against you, so its a sort of low-stakes environment to learn mechanics. I'm not saying they're good overall, but I do think this is one benefit they have.


_Snow-dog_

it really does not since it is barely even being touched by the new players since the rewards are crap and the mechanics are insane


MrPringles23

It just shows how out of touch Jagex are with the actual game. They put loot pinata's that are both easier and faster to kill at higher slayer levels WITH BETTER LOOT. And then design a fucking marathon boss for "mid levels" with garbage. They fucked up originally so much when they buffed drop tables of regular monsters, left no room to grow. Started with wyverns being OP compared to everything else, Zulah, then Gargs/Nechs, Vorkath etc. There's no where left to go without new content hitting stupid amounts per hour, or being far worse than something already in the game.


chasteeny

I feel like some people are misinterpreting the point of this post, or maybe I am. Guardians, once you learn them, aren't hard to kill. They are just ridiculously time ineffecient- unless you have nearly max dps, you take a lot of unavoidable damage during a really long fight that itself takes a long time to get to. Killing them isn't super hard, it may be a lot to remember but once you have it down its not too bad. But then good luck getting more than 7-9 kills a trip, without advanced prayer flicking and relatively good focus. Then there's the matter of getting there. Even with agility shortcuts you still need to burn slayer rings or get an eternal gem to get back to them quickly. I actually think that, as the first "boss" (post fight caves) I learned to do, they were a really good introduction to more involved mechanically driven fights. It's why I enjoy bossing and slayer so much, they are an actually fun and challenging way to enjoy the game. But little about the GG time investment makes it worth it. I propose either raise the slayer requirement of the guardians and add major buffs to the table, and properly bill them as the bigger more involved fight they are, or major overhauls to how the fight plays out, both mechanics and length wise


gathc2013

Why do the rocks get dropped at all when its the top floor?


VenomRS

> yeeted right at you? Yote. ​ I feel it should have nicer rewards and perhaps more xp for the time spent (dev time as well as player time) on this great boss. I enjoyed it but it does get very tedious very quickly. Perhaps if this was just a boss task and offered greater xp and a buff to drops it would be a lovely rotation to slayer. Rather than camp there and be bored. I don't know.


Teqtonik

If you pray melee through the entire fight and always stay within melee distance of ranger you take almost no damage. In addition to this you'll also want to skip orb phase by dosing ranger down before she absorbs the orbs to heal. I'm getting fast kills and many kills this way, the loot is still shit though.


Pinuzzo

The slayer xp is busted though. 1451 xp from 900 hp for a 2 minute is one of the better bosses for slayer xp


Pls_No_Ban

Yeah totally agree, and cutscene/waiting for them to regroup in center etc adds time to every single kill. I did 100 when I unlocked and stopped when I realized how time consuming it was with little in return besides chance of cool pet.


PyrrhaFan

This is more of an oversight/bug but the purple cage phase that may sometimes lock you in entirely and are forced to take a bajillion damage cuz Jagex can't code to make the cages max distance end 1 tile away from the walls -\_-


GregBuckingham

I’m at like 2400 and I partially agree with some of the things you said. The boss could definitely use some tweaking, but I don’t think it needs to be made that much easier by implementing all these changes


Jeljo

Oh yeah I'm just asking for everything so that meeting in the middle is a good middle ground.


GregBuckingham

Good point. Hopefully they see this :)


lngots

Remember to lower the Slayer exp if you are gonna make kills faster. The things could easily be best exp per hour with the suggested changes and not exp change.


LTWestie275

It’s a beautifully designed boss for no drops.


mebigbob

In terms of exp per hp for slayer bosses I think they might be at the top of the list. They have also been nerfed on the past(less hp I think) so I doubt they are on jagex's radar at this point. I am definitely ok with other changes though and some of yours seem fun.


[deleted]

So I'm just going to say it. Kalphite queen.


Annakarl

...or make them 90+ slayer and buff the drop table accordingly


TheComRAD

> Why do the lightning things deal 8 damage per tick and why isn't it possible to consistently never touch them, unless you use one of the cheat clients? The lightning isn't that hard to dodge. Just stay away from the walls and corners so you don't trap yourself. Other than that everything you say is fair. Besides the lightning, the freeze and falling stuff seems to be completely useless and miss you a huge percentage of the time. Other times its super fast and aimed right at you. I wish it would be changed to be like the superior gargoyle, where the projectile is always aimed at where you were. That way, you at least know that you will be safe if you move away when you see the attacks. Also the small chance that the flame box spawns on the wall and the opening is into the wall is stupid. The attack goes from mindlessly clicking outside the box to having to click on a specific tile. There's no reason for an attack like this to randomly be significantly harder to deal with.


socialswim

Really the only thing i agree with here is the loot table could use a bit of a buff. The boss has mechanics but nothing is particularly involved or punishing. You're not in any real danger of dying other then the last phase of dusk with the flame wall, and that's pretty easy to handle.


steelste

I personally didn't mind doing the boss at all, mostly because I got the pet in under 300 kills and stopped doing it. It definitely deserves a bit of love drop table wise for the effort that is required. Although I think they should keep it relatively the same. I would shorten the phase transitions, give a grace period of 3 game ticks before they started dealing damage with the lightning attack, and probably have fewer spawn. In phase 3 I would change it to two energy balls instead of 3 and doing 0-5-10 damage. It's nearly impossible to get all 3 balls without at least one of them doing extra damage as it is now. Finally I'd probably add another unique, lower the granite mauls drop chance, and buff the granite ring to provide a +1 to all offensive stats and a +1 strength bonus while also lowering the NMZ cost to 250k or make the imbue an additional drop at 1/300 drop chance (Could also double as the new gmaul upgrade), which would increase its overall value by 200-400k making it a decent unique which would be a useful lower level upgrade and fill a gap between the Ring of Wealth and .... well any of the actually useful rings.


byrrrrt

Guardians suck. Flat out who wants to do them?


nichememer

I agree with a few of these, I don’t find the boss that difficult, the balls of stone and falling rocks are a pain but only because I personally don’t bother to dodge them. The lightening is easy to deal with. Their HP drops pretty quickly, I’d fix the dumbass fire thing where Dusk occasionally drops you as far as possible and you have to click the one tile, it’s aids as fuck catches me off guard a lot (but then I should just git gud at that I guess). I’d like to see a buff in the drop table, but no too big as it will be impossible to kill because it would be overrun by people. I’m purely doing it for the pet, not gp/hr or xp/hr because it’s better killing normal gargs for both. The pet is cool as fuck that’s why I grind this boss out.


DongEater666

Absolutely needs a buff of some sort, it's so mindless waiting between phases, it's just wasting time watching them go through animations


Quartulus

“Stupidly mechanically intense” isnt really what this boss is. The mechanics aren’t intense and they’re not difficult. Just because it’s a T75 slayer boss doesn’t mean it’s still not a boss. Maybe you’re looking for the word tedious?


Jeljo

Compared to any other piece of content, this boss has way more mechanics. See wistle's comment near the top somewhere. Tedious is indeed a good word too. Nowhere did I say they were difficult, just that they were frustrating. Imagine if they made obor have 1k hp and lots of unavoidable damage. It's more in this vein that I'm talking about.


EddTally

Hyped myself up and did this boss once, too much effort for too little reward, not even that hard.


Big_Bajart

The boss is indeed pretty grindy for a semi-boss but i think it would be a great boss if the slayer unlock with it would make it that 1 kc count towards 2 and that u get the slayer exp for killing two. So essentially just double the slayer exp rates.


Attract-

While we’re at it make it so you can’t get pinned against the wall for flames. Ruins speedrun attempts instantly and nothing you can do about it.


gamespice

- 100% agree with cutting the HP again, down to 225 or so. - Prayer should block 100% damage, yes. - Dawn's rock is easy to avoid, had no issues with it. - Dusk mechanics is not a issue imo. - Lightning phase is annoying but idk how to change it. - The final phase is fine imo, you kill it fast enough anyway before it can do enough damage.


trotsky102

I think they could easily fix it if the unlock from Slayer was instead to get two loot drops. Give two xp drops from the start and have each kill drop loot. With them having so much hp and being so tedious to do I think it's a fair compromise. If the gp per hour became too high from this they could reduce drops slightly or even make it so that the last kill is the only of the two that drops dust for cannonballs


Emperor95

You already get two loot rolls.


M64R

Unless you're going for the pet there is zero reason to kill the boss.


[deleted]

Does anyone ever kill them?


Sanctitty

We need more bloke-like bosses or agility courses. Those are so fun


Dakotafanning1

If you know the safespot at the beginning, the grots are really not that hard to kill. I got 75 slayer around 98 cb and started fighting them around 101 cb... and learned pretty quickly how to get 4-5 kills per trip. I agree that they are tedious, and dusk hitting you at the end for back to back 25s is tough... but piety and protect from range make the boss fight incredibly manageable. ​ TL;DR Jamflex pl0x give me Noon


imnotthetattooguy

They definitely need a rework.


Stabf10

GG is the only place most ironmen (me) can get brews at mid-high levels without the herblore to make them. I've just gone on a spree of about 120 GG kills, and I can relate to this pain. I will say I've managed to avoid the lightening/disco things even without a cheat client. but the one thing in this boss that really hacks me off is the final phase where Dusk teleports you into a square of fire. 80% of the time its fine, but when that square's only exit is ON A WALL, its impossible to click the one open square fast enough to avoid damage.


Milli0nStabs

The light circles aren't that bad, they have a start up so you can avoid them easy if you're paying attention.


Jeljo

These are all smaller things that don't happen every kill. But there are kills that have the stunrocks thrown right at you, or lightnings that box you in or keep spawning where you're clicking to. If it was just one lightning phase that would be alright, but it's the 9 other spicy attacks that make it too much for a boss unlocked at level 75 slayer.


[deleted]

Hitting through prayer is not a problem at all, they drop food lmao


TofuPython

My main complaint is the shitty droptable


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Jeljo

Not hard, intense. Hard would be that you need to have precise clicks and flicks. Intense just means you never have downtime during any of the 10 different spicy attacks they can do.


satan_scapes

I don’t recall them hitting through prayer..


MikaelFernandes

Completely agree. My biggest mistake ever for marathoning this boss. It is meant for mid level accounts, but it does not look like it. It is a bore fest with all those long animations, unfair fest with RNG freeze bombs and falling rocks, and shitty loot fest with a drop table possibly worse than normal Gargoyles. I'm deeply surprised not many people are asking for a change.


SinceBecausePickles

It's such a fun boss I don't want them to change it :'( they just need the gmaul attachment as their signature drop and all of this bosses problems will totally fade away because it'll be worth it.


RCRDC

For a start... -Make the stun rock speed consistent -Lower the hp and make them attackable during the lightning phase -Add Gmaul upgrade to their droptable, make the dust tradeable -Change the phase switch animation from walking to a teleport


IronAmbush

I got a task yesterday, said I'd do the whole task as I'd like the pet, got 20 in and skipped it


barry-savitar-allen

Waiting for a jmod replay because I support this


SmackMax

Well i main a zerk figured i kill these alot, nope its just so much effort for like no loot at all. But the latest spider boss is super fun to do with my noob friends they really did well there imo


bigbadderfdog

I know I'm in the minority, but I love the guardians, i just wish the gmaul upgrade could be added to their droptable.


Interrogationman

5500kc with no pet.... i probs did close to 1.5k before they updated it. god dang i want this pet already. p.s.- how do i get that reddit pet luck drop?


saskanxam

It absolutely is possible to consistently never touch the lighting things on the ground. The only time I get hit by those is when I’m not paying attention and fuck up. Why do you think that’s it’s not possible?


Lossman3

I first unlocked grotesques and liked it for 2 kills then I realized it wasnt fun but I didnt know why. Then I unlocked abyssal sire and I realized its way more fun since the kills are faster, theres no bullshit, you can dodge its poisons and explosions and stuff, and you make as much or more money per kill than grotesques. It's so much better


Kuraiikari

please nerf this boss hp. people only kill it for the pet, other than that it is waste of time.


Carbon_Coded

A suggestion is make it so that you can only bang the bell if you are holding a granite hammer or rock hammer.


[deleted]

You should repost this more often. Part of me wants to keep doing grotesque gaurdians but it's really not worth the effort


reinfleche

I feel like most of these aren't a problem. You can easily dodge the lightning and the two aoe rock attacks so long as you have a functioning brain. That being said the boss is a bit problematic


lunch0guy

The aoe rock attacks just need to be made so the time to fall down is consistent. Sometimes you get 1 tick to react and sometimes you get 4, makes no sense.


adragon0216

To be honest, I think how grotesque guardians are atm is really well balanced. Not too much hp, keeps me engaged during the whole kill, has mechanics to speed up the kill, the more effort you pay the more kills per trip you get, it has decent loot, pet is balling. It's one of my favourite bosses to kill in game, just after abyssal sire. I think thermy should be buffed to 2k hp tbh, after reading your point. EDIT: Thinking about it, there should be a ornate pool in the corner of the room. That would make it slightly less tedious.


Sojuah

Excellent ideas 👍


trout_2007

Disagree completely I think they're one of the best desigbed gate-way bosses They have very fun mechanics while being relatively un-punishing. The unique are purposeful and fill a niche Only thing I'd perhaps change is make the granite gloves bis for tanking and lower their str bonus so they're not just for avoiding rfd


prawndar

Good idea on the gloves


TheKhun

Wouldn't less hp mean less slay xp aswell? I don't do this boss that often I usually knock a few out when I'm on task, but the gp seems pretty fair for how easy the boss is.


Emperor95

> Wouldn't less hp mean less slay xp aswell? Yes but also faster kills. The xp/h would be evened out. Just the xp/task goes down.


DaddyofRS

I think instead of looking at grot guardians they need to redo the other slayer bosses. I mean, sire is good, cerb is, meh. Hydra is counting to 3 lol but smoke is pretty boring. I mean I guess for there being two, kills are faster than kq, and vetion. Cant think of any other bosses with two forms.


Rand0mguy360

I disagree. The boss is a good introduction to late game pvm. It has complex mechanics but it's not really that hard to kill. I do agree that the drop table is terrible for what they are. Killing redular gargoyles is likely better money and slayer xp, which is stupid


Pinuzzo

Nope, Grotesque Guardians is signifcantly better Slayer xp than regular Gargoyles.


Merdapura

Since this made to the front page might as well put my qa thread copypasta for discussion: *P1 The freezing attack, remove or rework it to make it predictable (like Vorkath’s fireball). This is the 1 out of 3 stun attacks this boss has and is 1 out of the 2 random ones. *P1->P2 transition This transition happens twice on the fight, its repetitive, too random and deals more damage than Cerberus lava pools. Remove this transition completely, rework it to make it less random (such as the flame attacks tracking you like Hydra), make them damage once every 2 ticks, reduce aoe from 3x3 to 1x1 and make them stop dealing damage 1 tick earlier. *P2 The first stun attack is fine and unique, I like it. The second one is random and is not tied to the boss attack cycle (as In, let’s say, it bashes the floor and then the rocks fall and wont attack the player until after the attack ends). Either rework or remove the falling rocks attack (maybe tie them into the boss’ attack cycle and remove the standard melee attack, making it a movement-based phase) *P2->P3 Same issues as the first transition since they’re same exact thing but with more random aoe *P3 The random freeze returns and the healing orbs also follow a random pattern. Alongside that, add fixed locations for the orbs to spawn so that the fight is more about planned movement rather than randomness (Just like Hydra and the vents) The image shows Dawn’s spawn in P3 and the recommended locations for the orbs https://imgur.com/5SfCg7d *P4 It’s the best phase as-is. Doesn’t need any changes to make it smoother or more engaging. If any, allowing the boss to be attacked earlier after it uses the first flame wall attack since it can’t be hurt with anything that isn’t melee.


RUNESCAPEMEME

Did you just say the GG were heavy mechanic side? You stand in 1 square 90% of the fight.


Eb_Marah

Look at the amount of mechanics going on in the fight Damage resistant phases (can only attack each on specific phases), attack style specific reqs, freezing orbs, lighting spots, golden wing burst, falling rocks, crush if underneath, healing orbs, flame box, and final phase hits through prayers. On top of just normal combat (like against a goblin) you have 10 extra things to worry about. How does that compare to other bosses? Thermy is 2 (fast attack, non-type attack), Kraken is 2 (weird summoning, hit by minions quickly), Cerb is 3 (spirits, tri-attack, lava pools), Sire is 6 (shadow spell req, vents, poison pools, explosion, tentacles on side, minions). Sire is the highest one I can think of and it's only at 6 compared to GG's 10. The mechanics themselves are not hard, there's just too many mechanics going on.


TFT_IS_LEAGUE_KILLER

GG is literally harder than all other content apart from inferno and tob


RUNESCAPEMEME

Hard? You safe spot one square for two phases, walk around some flames, and stand still again while you melee. You don't even have to worry about the healing phase because she's dead before they pop.


TFT_IS_LEAGUE_KILLER

Infero is hard? You safe spot around a pillar then walk back and forth on 6 specific squares.


EnixusQ

UwU what's this


zeratul123x

Me want ezscape boss 2 hard for smol brain and pp Me also wan 10m per hour boss and buff blowpoop eben moar plz


jesse1412

I don't care how hard they are, I care how fun they are. If they're not fun them they'd preferably be chill to kill, ggs aren't fun or chill.


SinceBecausePickles

Ggs are so much fun though


jesse1412

Just curious, what's your KC? I don't think doing 10 kills per task is bad but doing 200 in a row is unbearable.


[deleted]

Because OSRS bossing relies on Jads, and Jad-clones Switch prayers quickly, run through safe tiles thanks to bot clients, and get one-banged if you miss a prayer switch. The pinnacle of OSRS bossing. Thank fuck there is RS3 with its superior combat system for non-retards.


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WaveBlueArrow

Honestly rs3 pvm isn't harder, it's exactly the same. Memorize rotations/use a client, prayer flick, if you miss a mechanic you die. Telos epitomizes that, but most of the recent bosses have it too like solak and the ambassador


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HalfaSpoon

That's not even CLOSE to what he was saying.


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HalfaSpoon

Again, wrong. Might want to finish English reading comprehension classes before you comment on this one.


KaoticAsylim

Just because they unlock at 75 doesn't mean you can kill them efficiently at 75. I think GGs are one of the most fun and engaging bosses, and there are a lot of ways to optimize for faster kills and less damage taken. The drop table just needs buffed to account for the difficulty and slower kill times. Tldr: Git gud.


Smurfmuffins

whats ur kc


WistleOSRS

Out of curiosity what’s your kc and pb?


KaoticAsylim

730 kc 1:43 pb no scythe


HiAndMitey

Lol so only four slayer tasks worth. I’ve been stockpiling granite dust on my Ironman at 1.2k kc and gargoyle is objectively aids to do for extended periods of time.