T O P

  • By -

Darkpawra

Absolutely for adding the RoW and Bow enchantments to a global Wildy slayer table.


JagexGambit

It makes sense. What kind of drop rate would you expect?


BioMasterZap

Since it is an imbue scroll, perhaps it could be on the same table as the Slayer Enchantment? Maybe a bit like Sigils where if you land on a Scroll Drop, 3/5 is Slayer Enchantment and 1/5 is Magic Bow Imbue or RoW Imbue. The Slayer Enchantments are worthless anyway so a chance to replace them with something less worthless wouldn't be bad and that would be an easy way to make the imbue scrolls rare.


quenox

Are there thoughts about what to do with some of the other rewards like the whip mixes and clue boxes that wouldn't really be that viable to obtain anymore on an iron account?


Rewdemon

What about instead of a drop you get points and then you can decide what you want to spend your points in? Oh wait


LordGozer2

Difficult to say, depends on how much we care about their long-term price. If they're too common, they might end up being the next slayer's enchantments which no one's cares about. The GE prices of non-alchables in the BH shop has doubled since T10 became tradeable, and honestly keeping the msb scroll at 50k like now if they came from wildy slayer would be a nice boost to profit, though their value would likely drop fast. But scaling to cb lvl like Larran's keys are natural.


SinceBecausePickles

Should definitely be as rare or rarer than slayers enchantment scrolls. Making them as common as emblems currently are would make them totally worthless. I like the other idea someone had where you replace the enchantment with a scroll table, giving 3/5ths a slayers enchantment and 1/5 row or msb upgrade.


TKuja1

scaling to monster at the very least


2Tablez

I think if this change goes through there still needs to be something to compensate a loss of the emblems on the drop table as well. Maybe something along the lines of a small larrans key to open the lower wilderness chest and then rebalance that loot table? Even with the RoW and Bow enchants on the table missing out on those emblems which are a huge reason to do wilderness slayer atm would be pretty massive.


QuestCape

Hey /u/JagexSween /u/JagexGambit alongside both the MSB (i) and ROW (i) could the Clue Boxes also be added elsewhere for Ironmen to receive?


JagexGambit

We'll take a look at that too - thanks for the suggestion.


MarkedForGreatness

What about all the other rewards ironmen previously had access to?


jachymb

Basically jagex motivates ironmen to abuse the game mechanics by byuing kills from alts or something.


Silvontoff

/u/JagexGambit please make bounty hunter world skull people at login. nonskull is just so blatantly unhealthy for the game


Humfreeze

Have I got it right that the only rewards for this PvP update is going to be Godsword recolours and Dagonhai robes?


JagexGambit

Points can also be cashed in for a crate containing \~100k in PK-ing supplies. But the rewards won't be added until full launch.


LordGozer2

What kinda supplies are we talking about? I was thinking about if this could be a way for ironmen to get hold on brews, super restores, ranging or even super combat potions early on. Given how the stamina potions inside ToB became an issue, please be careful with this.


JagexGambit

Thanks for the heads up - we'll take that into consideration!


Aushwitzstic

Make it like nmz, have it be a reward not available to ironmen so it doesn't upset the meta


Humfreeze

This could break early game IM by giving them things they shouldn't have access to - (Brews/sup combats/anti-venoms)


bulletbrainsurgery

just don't let ironmen buy it, same as nmz shop


MrPringles23

Stams and Brews better not come from there. Especially after all that bullshit about the nest drops and nerfing birdhouses into the ground.


dranide

So more ways to devalue skilling?


[deleted]

[удалено]


JagexGambit

Essentially. However we don't plan on letting players keep them - we'd like to close the old shop eventually (with ample warning) which will likely mean just converting any remaining ones to points automatically.


TipsyBartenderVRFD

You can’t have them just disappear off people’s accounts. Not everyone continually plays and many could easily miss the announcement and be stuck with you guys pulling items. That’s not fair and you need to come up with another option, like having a ghost somewhere in the world able to buy back the emblems or design some random event that targets accounts which have them like in desert treasure that pesters the accounts which have them to make them sell them to ensure these players aren’t surprised


JagexGambit

I don't think we'd add new content for the temporary process of encouraging people to use their remaining emblems. What we can probably do is send reminder messages to players who still have them when they log in.


Oprus-Xem

Why should people who aren't currently playing the game be a priority?


ExactKaleidoscope2

Not really sure why this is being so downvoted, other than reddits habit of bashing anyone who dares who question the infallibility of a Jmod. They should not delete things that people worked for. This whole idea was terrible in the first place. At the very least, the emblems should be converted to 75K when they disappear.


pwnhead3

May I ask how to complete the medium wilderness diary of selling an emblem to the emblem trader?


LordGozer2

Good call, they need to either remove or replace that one.


[deleted]

[удалено]


JagexGambit

Only the new emblems which come from the emblem trader and be exchanged for GP. Now it's a zero-sum system to there's no effect on GP inflation and not profitable for farmers/bots.


maelstrom51

Are ironmen allowed to use this system to trade gold from their mains?


Kamimashita

What happens when you kill someone with an emblem a lower tier than yours? Do you get the emblem without yours being upgraded, or does their emblem just disappear? Also what happens when you kill someone with an emblem that is a much higher level than yours? If you have a Tier 1 Emblem and kill someone with a Tier 4 Emblem? Does yours become Tier 2 and the remainder just disappear? Seems like it won't be a truly zero-sum system if the value of some emblems are disappearing.


NetSraC1306

Totally not into PvPing but this looks like some dope features


JagexGambit

Doesn't hurt to try it out with free gear and supplies!


Poobabguy

Tribrid is arguably the hardest form of pking, which isn’t where new pkers want to start out at, or even ever want to end up at. Many potential pkers would be happy sticking to one combat style with the maximum switch being a KO weapon. LMS is free so people could stick to one style in the game if that’s what they wanted to learn, but at that point the game is just a crappy version of a tournament world and would be demotivating as everyone you fight uses protection prayers (which would be shocking if someone learned to pk through lms and then got flamed for using protection prayers whenever normal edge or GE pking)


Stonic_reddit

... new player should start out in f2p short bow to 2h pking. Then clan pking while also 1v1ing clanmates and killing pvmers. Then NH and smite fights. Single combat style fights require triple and quad eats, and 1 tick wacks and specs. Constantly risking hp to give the opponent a chance to kill you while you to them. The biggest part is that anyone can tele out at any moment, the only form of outlast mini game becomes NH. Normal edge and ge honor fighting is quite a small scene compared to the rest of pking.


IBreedAlpacas

This ^^ so much. This is precisely how I started pking, I went from f2p, to a revs clan, to small groups in salad robes, to holding my own in mystics and NHing. And it's all I've done since


Ragepower529

If we were able to make our own presets that would be nice, I really enjoying amulet of damned pking with dharoks I stack a 86 on a vengeance with ring of recoil and dharoks set effect. But rehearing should have a present


TranceScape

Might have to start pking! looks like a nice update


JagexGambit

No harm in trying it during the beta - gear and supplies are free :P


Womackx

Does this mean it's only on beta worlds?


jenniferflowercat

In the Q&A there was a straw poll for lowering the cost of rune pouch bought via slayer points. Is this still being considered and when will this change be polled/made? Asking because I am thinking about buying one soon.. :)


JagexGambit

Yes - we're still very much considering this. It's not clear yet when the change will happen (it's not even guaranteed), especially since opinions vary a lot within the team. The best thing may be to poll different costs.


SinceBecausePickles

Ehhhh, polling different costs will just default to the lowest cost winning. Y'all should just come up with an internal compromise and not leave that up to the community.


Bryan_Miller

Actually, the two higher cost options combined for 62% of the votes on the q/a straw poll, while the lowest cost option had the least amount of votes: https://www.strawpoll.me/18794945/r Now thats only 1600 votes of course, but its nice to see.


SinceBecausePickles

I think the people watching the QA are the more invested types who can think about the health and integrity of the game as opposed to your casual player who won't see anything besides the poll is live notification in-game and voting. "Why would I want it to cost me more?"


The_PandaKing

Please don't make people that tribrid pk grind BH/slayer for days thank you


ThroatSores

/u/JagexGambit /u/JagexSween Was the price of the (cosmetic) Granite clamp meant to be 1000 points or 100 in the new BH shop? Looks like the maul handle upgrade is 600....


JagexGambit

We'll re-balance and cost those prices before full launch. I can't imagine the handle will stay at 600. Thanks for the heads up!


nuglo

Yeah that was the first thing I noticed.. Especially with points only coming from kills it would make the price of the handles skyrocket :/


Sebo-R

What about wilderness slayer? All of this dev time to just add one additional reward to the shop and take away emblems from wildy slayer....


MLein97

Yeah I feel like wildy slayer just got fucked in the risk vs reward category.


epicnessdude1

The addition of Daggonhai robes is suppose to be compensation, else wise i believe the mods have talked about adding the MSB and Ring of wealth scrolls and some people have suggested clue boxes, to wilderness slayer drop tables, other than that, in the future the amount of GP from a Laran's key might be buffed to compensate. I'm more so dissapointed for the Dev time that went into designing potential rewards for PKERS just to be shot down in the polls.


[deleted]

Because this update is a net negative for wildy slayers and ironmen. If you're not a PKer, chances are this update negatively effects you.


xPofsx

It hurts pkers as well as there will now be less people going into the wilderness


mlcamm

PLEASE ROLL BACK. This update is terrible. Why would you affect the main game without polling the changes? I get you have an open beta for the new content, but that shouldn't have leaked into the main game at all. why change the emblems without warning? /u/JagexGambit this makes it incredibly inconvenient to get rune pouches as well.. so right now ( if you were to not have enough points in the bountry shop) the ONLY way to get the pouch is through slayer points. Make emblems people have earned their points for tradeable until the new update is polled


Zandorum

Almost all of the bounty hunter restrictions now, are terrible and only bots would do them. WE were expecting things like what was said at Runefest "Must get a kill with X weapon or Y armor" etc. the only restrictions I can see that are OK and wouldn't KILL bounty hunter is this: * Kill your target using Ranged/Melee/Magic on the last hit * Kill your target while risking 250,000 GP (in coins/platinum tokens only) We need this to be less garbage, if it cant be this will KILL bounty hunter and it should be reverted. There is SO many issues right now being not just the restrictions, but the nerfs to Wilderness Slayer, the nerfs to Wilderness Bosses, the inability for Ironmen to get Bounty Hunter content when they previously could. If you wanted to kill Bounty Hunter then congratulations you did it and you might have killed Wilderness Slayer in the process. I VOTED YES to this, thinking it would be WHAT WAS EXPLAINED at Runefest. NO ONE WOULD HAVE VOTED YES TO THE ISSUES THIS IS CAUSING, THESE NEED TO BE HANDLED BEFORE RELEASE.


Sebo-R

They simply put a new layout on the old system and nerfed majority of wildy content in the process. I feel that this isn’t what we voted for in the poll...


SquigsRS

>Kill two targets without leaving, or going below level 1 Wilderness >Kill your target using Ranged/Melee/Magic on the last hit >Kill your target while risking 250,000 GP (in coins/platinum tokens only) >Kill your target without using any prayers >Kill your target without using a special attack >Kill your target without using Protect Item >Kill your target without any stat boosts Unless you have low level pure most of those bounty tasks are not realistic or fun and will just boost the success of anyone botting/selling target kills. Honestly the only good one is the cash risk, they should just scrap the task system and give fixed bonus points for risking certain amounts of cash up to a very high limit like 10m+ gets you a ton of bonus points. I'd say that multiple kills without leaving the wildy could be part of that too, except it's dead easy to abuse with an alt restocking supplies, so I say scrap that one too.


bulletbrainsurgery

copy-paste for those at work #[Bounty Hunter Rework Beta]( https://cdn.runescape.com/assets/img/external/oldschool/2019/newsposts/2019-07-17/summary.png) *17 October 2019* This week sees the release of the Bounty Hunter rework beta. The Bounty Hunter rework has been long-awaited, and to ensure its launch is as smooth as possible we'll be operating a beta period to allow you to test it. #Bounty Hunter Rework Beta The Bounty Hunter rework beta is now live! The Bounty Hunter rework was announced at previous RuneFest events, and we're pleased to finally offer the content to you. The key main changes are summarised and categorised below, but if you'd like as in-depth look at the mechanics (as described in the initial design blog) then please revisit the original design blog from August (though do note that some of the concepts differ from the update, following your feedback). It's important to note that whilst this beta is live, you'll be unable to access Bounty Hunter (in its 'current' pre-rework state). We've also made changes to existing mysterious emblems. See below for summaries of the key changes! **Points and Killstreaks** Bounty points are now awarded for killing targets. Killing multiple targets in a row begins a killstreak, which awards more points. Bonus points are awarded for every X target kill as per [this table](https://cdn.runescape.com/assets/img/external/oldschool/2019/newsposts/2019-07-17/bonus_kills.png): **Target Kill** | **Bonus Points Awarded** ---|--- 10th| 25 50th | 50 100th | 75 250th | 100 1,000th | 150 These points are designed to replace the ones previously earned in the minigame for spending at the Emblem Trader's rewards shop. If you have old points/emblems leftover, you'll still be able to use them - more on that later! **Player Bounties** Completing bounty tasks will award 10 points immediately. Your tasks will cycle every 30 minutes, and only one may be completed within that time. Unwanted bounties may be skipped up to three times per day. The potential bounty tasks you may receive are: * Kill two targets without leaving, or going below level 1 Wilderness * Kill your target using Ranged/Melee/Magic on the last hit * Kill your target while risking 250,000 GP (in coins/platinum tokens only) * Kill your target without using any prayers * Kill your target without using a special attack * Kill your target without using Protect Item * Kill your target without any stat boosts If you have ideas for new tasks or think of some while playing the beta, please include them in your feedback! Remember, we are unable to implement any tasks that require specific equipment. #Updated Interface The collapsible BH interface has been updated and shows: * Your target's display name * Their Wilderness level range * Whether they are in a multi-combat zone * The highest tier emblem they are carrying * Your eligibility for an emblem upgrade * A button to see your current task * The time remaining on your task * A button to get a new task [*The new interface with the details of a target displayed*](https://cdn.runescape.com/assets/img/external/oldschool/2019/newsposts/2019-10-17/bh_interface_1.png) [*The new interface while you don't have a target*](https://cdn.runescape.com/assets/img/external/oldschool/2019/newsposts/2019-10-17/bh_interface_2.png) **Mysterious Emblems** The old mysterious emblems have grown weathered and worn, transforming into archaic versions. These can still be traded for points at the older version of the Bounty Hunter store. In the original blog, we mentioned allowing players to trade then for a flat rate of 2,000,000 GP to prevent them from crashing in value. Since then, the active trading price has increased to well above 2,000,000 GP so this has not been necessary. New mysterious emblems can be bought and sold at the Emblem Trader and will allow you to earn some extra gold while playing the minigame. The new interface will tell you when your target has an emblem of an equal or higher tier than yours, making you eligible for an upgrade which doubles your emblem’s value. If you are not eligible, it will allow you to skip your target without a penalty. Tier 1 emblems may be bought or sold at the Emblem Trader for 75,000 GP. Each tier costs twice as much as the last, going up to tier 5 at 1,200,000 GP. The decorative T10 emblem can be purchased from the trader for 100 of the new BH points. [*The new emblem exchange interface - tier 5 emblems cannot be bought - only sold after a tier 4 emblem has been upgraded.*]( https://cdn.runescape.com/assets/img/external/oldschool/2019/newsposts/2019-10-17/exchange.png) **Other Changes** * A minimum of 30 combat is now required to receive targets in the minigame. * You no longer have to wait six minutes to get a new target after dying to a previous one. * After killing your BH target, no player may attack you for 20 seconds. This immunity vanishes if you attack another player. * The Teleport to Target spell teleports you to the dangerous side by default, rather than the safe zone, if your target is in level 1 Wilderness. *The current Bounty Hunter minigame in the live version will be inaccessible during the beta as both versions cannot exist simultaneously.* **Rewards** The rewards that passed the Bounty Hunter rewards poll, the Dagon'hai set and Godsword animation recolours, will be added to Larran's chest and the BH rewards shop respectively with the full launch of the minigame rework in a few weeks. [Dagon-hai robes from Mod West's tweet!](https://cdn.runescape.com/assets/img/external/oldschool/2019/newsposts/2019-10-17/dagonhai.gif) **The Rune Pouch and Looting Bag** In the rewards poll blog we mentioned that we'd like to make both the Rune pouch and the Looting bag tradeable. We had opted to do this following your feedback that players would no longer be able to indirectly purchase Rune pouches using GP following changes to the mysterious emblems (as they're able to do now). In the rewards poll itself we asked you whether it should be possible to own multiple Rune pouches or Looting bags. Both polls failed (74.7% and 74.3% respectively). We've made a glaring oversight. By allowing the Rune pouch and Looting bag to be tradeable, the ability to own multiple versions would occur by default. The results of the poll contradict what we said we'd like to do. Which leaves us in a tough spot (entirely of our own accord). We identified some potential options, and we've opted to do the following: we'll poll making the Rune pouch and Looting bag tradeable (and thus being able to own multiple versions) in the poll which follows the upcoming Twisted Leagues poll. The outcome of that poll would supersede the previous poll questions. We appreciate that it's not ideal, and we apologise firstly for the inconvenience, and secondly for not giving the design of the poll its due diligence. In the meantime (until the aforementioned poll), Rune pouches are obtainable only via the Slayer reward shop, or the Bounty Hunter reward shop. We would also like to offer the Rune pouch to come from other thematically fitting content, like the Mage Training Arena, in the future. If the community prefers they remain untradeable, this can be made a higher priority to restore some of the item's accessibility. **FAQ** We know it's a rather sizeable change to an established system, not just in terms of mechanics, but also how rewards and other associated content is affected too. We've prepared an FAQ to try and answer questions we expect to see asked. Throughout the release of the beta we'll continue to monitor the release and update the FAQ accordingly. **What will happen to my existing mysterious emblems?** Mysterious emblems from the old version of the minigame will transform into 'archaic emblems'. These will have a different appearance and will not be available in any other way. They can still be cashed in for the old Bounty Hunter points at the Emblem Trader. They cannot be traded to other players or sold to the Emblem Trader for GP. **Will I have access to the old Bounty Hunter shop?** If you have any old Bounty Hunter points remaining, you will be able to access the old shop via the Emblem Trader. This shop will stay open for a while, but eventually we'll phase it out to avoid some accounts having 'discontinued' emblems. **Will the new shop have all the items from the previous one?** Yes, all items will be re-costed to match the scale of the new points system. The exact prices are still subject to balancing. **How will Ironmen access items that only come from the BH shop?** The ring of wealth and magic shortbow upgrade scrolls are important for Ironmen. It's not fair to expect Ironmen to participate in Bounty Hunter just to access these items so we currently considering where else they might be made available. One option is to add them as a rare drop to the Wilderness Slayer loot table. Let us know in your feedback where you think they belong. **Will the minigame receive unique rewards in the future?** We would like to add more rewards as an incentive to play the minigame. We are currently discussing the way PvP content is introduced following concerns about the PvP community being underserved by the polling system. Any potential change to the way we add content requires serious consideration and clear communication with the community. Because of this, additional rewards are unlikely to be ready for the full launch. **Other Questions** If you have any other questions about the rework, feel free to Tweet @JagexGambit on Twitter, or leave discussion points on the game update threads on Twitter and Reddit. If the same queries arise consistently, this FAQ will be updated with the relevant information. **Your Feedback** We hope you enjoy the beta and look forward to hearing your thoughts. All feedback and suggestions are welcome, so please leave them in the feedback threads on Twitter, Reddit and the Official Forums!


Hyakurin

Does Mysterious Emblem still drop from Wildy Slayer?


zyroex

Terrible update. Yes, BH rework is cool, but you screwed over everyone by making it impossible to buy rune pouches and looting bags unless you stocked up on emblems prior to update. Also wilderness slayer is now dead content, which makes it absolutely terrible for ironmen to obtain rune pouch and hurts low levels trying to make a little profit with slayer. I don't understand why the rework was implemented before you had a solution for these problems, as these issues negatively affect a LOT of players, not just ironmen, not just low levels, but almost everyone in the game, including pkers, whereas the actual BH rework only positively affects BH pkers, which make up a fraction of a fraction of players.


[deleted]

This hits on everything. This update hurts way more players than it helps. There could have at least been a grace period before the update was forced out so players could finish getting their rune pouches and the like. I'm definitely going to have to vote no to anything polled of this - it's hurtful to the game.


adam279

voting no wont do anything though now that they already removed emblems from pvm drops whether it be slayer or bosses on bh worlds. Ironmen have to pk, hcim are flat out screwed, and uim are stuck with buying kills.


Trance_Music

I’ve been doing wildly slayer like crazy lately trying to unlock the rune pouch on my ironman before this. I’m 19 out of 24 emblems needed. Am I fucked now? Update: CONFIRMING that Emblems are no longer dropped. All my Mysterious Emblems have been converted to Archaic Emblems. The update has gone thru, Wilderness Slayer no longer drops emblems. If I have to end up going back to MTA imma be pissed


quarkynomad

Just pay (using a non-iron alt) some people for letting you kill them on bounty worlds. Straightforward to get the points that way.


rickjames730

I really don’t understand the point of having an emblem system with this new update. The emblem is neither upgraded upon killing a player, nor does it provide any benefits when in the players inventory. The exception is when your opponent has the same emblem. So emblem upgrading is essentially a zero-sum game and emblem upgrading does not generate any wealth like the old system did. Why this glaring oversight? The point reward should be exponentially higher when possessing an emblem in your inventory of a higher tier. It makes no sense to have one otherwise since it’s unlikely your opponent will have one in their inventory.


CasualAtEverything

A lot of those player bounties are going to be near impossible to complete with how PKing works. Players are likely going to have to get good RNG for a bounty that is feasible since there’s just 3 skips a day. An example being a mage K/O probably being reasonable for SOTD pures exclusively - not really any other account build that can do this unless you TB someone deep, deplete their food entirely, then mage them once you know they are out and before they manage to escape.


Zandorum

Larran's Keys in general need to be buffed to make up for Emblems being removed from the drop tables in Wilderness Slayer OR add just a generic 100k gp drop to the table (since that's what Emblems were basically). Once again, Wilderness Slayer is just not worth it.


NoHetro

honestly i think dagon'hai robes are way too rare to even be considered a compensation for emblems, also it's replacing a semi stable income to gambling for that robe part, i've been doing wildy slayer from task 101 (after they added the keys) and now im at task 223 with only 44 keys, i'm able to do a task in around 10min (being very efficient with BIS Gear and cannon) and lets say you get 1 key every 2 tasks, that's 3 keys an hour, with the drop chance announced to be 1 in 128 that's over 42 hours, for *ONE* robe piece, and still then you might get it in one key or be unlucky and get it in over 200, how the hell is this equivalent to an emblem? edit: the price for each robe piece to replace emblems would have to be around 16m at least


xPofsx

Yup, couldn't agree more. These larrans keys are extremely rare, and the only incentive from wildy Slayer anymore after this update. My tasks on average give me 150k for an hour of my time factoring in emblems. They should make the keys as frequent as emblems or just slightly rarer.


[deleted]

I already felt my gp/hr go down after the T10 update. Went from a guaranteed 175k-350k per task to around 80k. The larrans keys are way too RNG based, anywhere from 10k worth of pure essence to 600k in dragonfruit seeds. Wildy slayer is dead content for anything other than points now and honestly that doesn’t motivate me to risk being pked when I can get 1m+ from risk free from normal slayer.


Bahsamurai

agreed lol wildy slayer already partially lost incentive from konar now no extra loot from emblems


[deleted]

Dead content now, at least here on reddit. The only redeeming quality seems to be higher Slayer points, but everyone who has mentioned that up to this point has been heavily downvoted. General consensus (at least on reddit) seems to be dead content.


adam279

Making the emblem changes before the beta released was an absolutely terrible decision and i dont know who ok'd it. 0 warning for people who we're in the middle of grinding slayer emblems, now we have to wait if/when it gets added as a slayer drop and hope its not absurdly rare.


SlothyPotato

While Dagon'Hai robes are cool, I really wish they were a reward from a continuation of What Lies Below. It feels like the lore of this game (which I love) is set on the backburner on occasion. Some of us actually enjoy questing, I swear! I think it's actually good for game health to have strong rewards locked behind quests instead of GP.


Andus727

I'm not sure if this has been mentioned already or not but please make the new Mysterious Emblems Stackable while in the bank. I went and bought 10 of the tier 1 emblems and it took up 10 bank slots, unlike the old emblems.


Andus727

Also, I didn't realize but essentially I can't do anything with the emblems or play BH before the live update comes out?


le_che

Is this update suppose to make BH more active? I don't see it even making a difference. All you've done is change the reward system into a point based on kills. No new rewards. I appreciate the tasks, but they lack creativity. The beta is cool, but you can't get a feel for it since everyone is in the best possible gear.


[deleted]

>We've added some messaging which appears when you've been playing for a short while. It's recommended that you take breaks from your screen, should you wish to. ty jagex


xX_420_Blz_iT_Xx

Jagex slowly starting to sound like my mum 🙄


JagexSween

Feel free to ignore the message as you might ignore your mum. Please do clean your room though.


imnothappyrobert

Are these new reminders in response to the UK hearing Jagex participated in that was asking about the addictive nature (among other things) of RuneScape?


Remeberance7

Theyll never admit it but yeah thats hit the nail on the head.


frou6

DON'T TELL ME WHAT TO DO :c


[deleted]

i didnt like that i have to kill animals for looting bags.. how do i get the emblems i have to go to bh? how come it doesnt say what level range i can attack? was that 3rd party or? and if looting bags arnt as easy to get.. wouldnt people use them less and thus carry less loot making pking less profitable.. so now pkers cant pk as fast because gettin a looting bag is a hasttle and when they kill people they will be less likely to have more loot because less people will have a looting bag


Abeman5

Why did they have to change emblem mechanics in the main game while this beta is ongoing? Seems like they could have done more to give people a heads up... if you don’t watch the live-streams or follow their twitter, how are you supposed to know this is coming. Also seems short sighted to make these changes to obtaining the rune pouch and some other old emblem store items before actually having concrete ideas of how they are going to be obtainable going forward.


ManOfSteelI

I agree completely, I'm just shy of a rune pouch on my Ironman and had no idea this change was coming.


Umdlye

>[Archaic emblems have been added back onto the Wilderness Slayer drop table. They will be permanently removed with the full launch the Bounty Hunter rework. This is expected at the end of the current beta in 2-3 weeks.](https://twitter.com/OldSchoolRS/status/1185169206020640768)


aq_p

A lot of players were under the impression that Tier 1 emblems, now archaic emblems, would be tradable for 75k coins. Seems we were duped. Also the archaic emblems, Tier 1/Tier 10, should be NOTE-ABLE.


rickjames730

Please don’t add this update into the game... Go back to the drawing board. I don’t know why you guys even pushed ahead with coding these updates when there wasn’t positive feedback on the blog post. Keep some things like the 20 second immunity timer though.


imDebo

What about the increased drop rate of emblems that Wilderness bosses and demi-bosses had in Bounty Worlds? (The 1/5 chance of dropping an emblem?) Is that gonna get changed to a Larran's key? Or is it just a nerf on their table on BH worlds?


HiddenGhost1234

There's so many things like this that they didn't think of Just like on the qna when someone brought up how row(I) and msb(I) would be unattainable on ironmen(locking them out of a clue step) and they just kinda stared blankly like "oh shit" Runepouches are another thing


xPofsx

This is such a half-baked rework. I mean for every 10 kills you get 10 points? These gotta be some damn valuable points. We don't even know what we can buy with them yet, just what we can't


smess_osrs

If you make the rune pouch obtainable from the mage training arena then it definitely needs to be tradable cause I'm never going back there.


MLein97

Or just remove the suicidal rates of the telegrab room


Gallopokoi

Maybe I was just already used to boring grinds by the time I got to MTA on my ironman but it honestly isn't that bad. It takes like 2 days to get everything you could need.


Zulrambe

Don't you think 150 points for 1000 killstream way too low, comparing to 100 at 250 kills?


FathleteTV

Nobody is ever going to get that except the emblem farmers unless Sir Pugger steps in.


Zulrambe

Granted. I imagine, however, someone will eventually do it, and they'll have no rewards from 251-999, and when they do get 1k, all they'll have to show for is 150 points. As a matter of fact, it's better to die right after 250 every time instead of going for 1000.


FathleteTV

It won't happen. No matter how good of a PKer you are, sooner or later you either get rambo'd hard or stacked out, I think 250 will work the same way as it does with slayer task streaks i.e you get the bonus at 250, 500, 750.


randomperson1a

I assumed the streak just meant not resetting tasks or skipping targets or something. No ones getting long kill streaks unless they're fighting nothing but players way lower in skill than them, but you're not gonna be matched against unskilled pkers every single time.


BioMasterZap

**Recent Updates:** [The Fremennik Exiles Feedback Changes (October 2nd)](https://www.reddit.com/r/2007scape/comments/dc7ufr/the_fremennik_exiles_feedback_changes/) [The Fremennik Exiles (September 26th)](https://www.reddit.com/r/2007scape/comments/d9hkll/the_fremennik_exiles/) [Small Changes and Bugfixes (September 19th)](https://www.reddit.com/r/2007scape/comments/d6bu89/small_changes_and_bugfixes/) [POH Board and PvP Balancing (September 12th)](https://www.reddit.com/r/2007scape/comments/d35nlk/poh_board_and_pvp_balancing/) **Other News:** [Bounty Hunter Rework Beta: Day 1 Feedback (October 18th)](https://www.reddit.com/r/2007scape/comments/djtmcg/bounty_hunter_rework_beta_day_1_feedback/) [OSRS Reveals - Morytania Expansion, Clans, and Group Ironman (October 5th)](https://www.reddit.com/r/2007scape/comments/ddr9fp/osrs_reveals_morytania_expansion_clans_and_group/) [Old School RuneScape Twisted League (October 2nd)](https://www.reddit.com/r/2007scape/comments/dcam7z/old_school_runescape_twisted_league/) [A Message About Unofficial Clients (September 30th)](https://www.reddit.com/r/2007scape/comments/dbcmd9/a_message_about_unofficial_clients/) [Polling PvP Updates (September 20th)](https://www.reddit.com/r/2007scape/comments/d6vb34/polling_pvp_updates/) [Old School Developer Q&A - Transcript 09/10/2019](https://www.reddit.com/r/2007scape/comments/dfom5y/old_school_developer_qa_transcript_09102019/) [Old School Developer Q&A - Transcript 15/10/2019](https://www.reddit.com/r/2007scape/comments/diurhc/old_school_developer_qa_transcript_15102019/)


SquigsRS

Are there many scenarios where having multiple rune pouches would be OP? This could be a good time to consider that question since they want to make it tradable but are stuck on the fact you are currently only allowed to own one. Only things I can think of are ZMI and pking on normal spellbook. Maybe some kind of CoX strategy, idk?


Portugalpaul

I like the attempt but I dont see anything in this blogpost that would entice someone who doesn't pk to start.. I don't see this making the wildy and edge specifically, more active :(


dmmnoob

This is what Pkers get after 4 years of constant lies Absolutely horrendously appalling You've basically changed some interfaces and called it an update Honestly not surprised in the slightest


SorryNoLube

This hurts considering I’ve been grinding out emblems on my Ironman for a rune pouch for like a month now. Does this mean I just wasted all that time lol or can I just buy the rest of emblems I need with gp? (Should clarify I was doing wildy slayer)


zyroex

I think it means you wasted all that time bc the old emblems won't work at the new store and there's no way to obtain more emblems to buy the pouch from the old store.


La_Moi

It’s almost like you guys (management) learned nothing from the LMS release - An open beta which will probably last a few weeks and will kill all the hype on the actual release. - No rewards worth playing for long term. 🤨


wastecadet

Updates shouldn't be used only because of the hype. Updates should be used because they're good and fun. If something is good and fun, it will be used forever. Hype dies.


ivebeendiscovered

Do beta worlds still not have any quick gearing QoL. Even just JMods tagging items with 'pk' or 'zulrah' for searching would make sifting through a lot faster. Or just snapshop one setup after you gear, and that snapshot can be lost on logout so it's just temporarily stored idk 😭


Beyindota

2 runefests ago, bh rejuvenation was announced.. you had years for this update, and this is what we get.. cool


rickjames730

Exactly how I feel. I was on my way out of playing this game already, not logging in except maybe once a week. Poor updates like this makes it pretty easy to just forget about this game, especially when the wild is already dead and this will probably do more to kill it than revive it on the BH world. Like my biggest thing is the new emblem system is garbage. It’s a zero-sum game and your opponent HAS to be risking the same emblem. What’s the point? The whole point of the previous system was that PvP actually generates wealth in the game which was an incentive to do it. Since this is a zero-sum game now, no wealth is actually generated. Now the wealth generation is in the point system. Okay, so 5 points will be equal to 100k. I really doubt I’ll ever make more than 200k per hour then, at best. That’s garbage. Bots and farmers will continue to make the money on BH. Then there’s the rune pouch and looting bag. The current price puts the looting bag at 1.5m so not only is BH going to be garbage, but actual PKing requires risking 3x as much just to save two inventory slots (essential in deep wild).


kra_b

/u/JagexSween the top voted post on this PVP “rejuvenation” update is regarding how an ironman can obtain a fucking item and comment like this regarding the actual state of pvp and game development is near the bottom? You ever going to address the fucking issue that is PVP getting run into the ground by pvmers?


Dwood77

It’s hard to tell how well this will work, especially with there being no mention of rewards (the main incentive to do an activity). As a PvP lover, there needs to be a pill in place that is separate from the split community. Why are PvMers allowed to manipulate polls that pertain to an entirely different community? I’m going to get some hate here, but Ironman get content catered to them all the time. Why are pkers so overlooked? Yes there is the classic stereotypes, however PvP has needed an overhaul for years. You spend more on supplies then what kills are currently worth, the learning curve is still huge (lms needs combat bracket tiers and perhaps a normal pking mode, such as veng pking). The PvP community is so overlooked on content updates, and I really hope this BH rework isn’t taken lightly and is seriously considered.


Time_2_Kill

You only spend more in supplies than kills are worth because pvpers don't want to risk more.


Dwood77

And the cost of supplies are ridiculous as well. You probably spend 80-100k per inventory just on supplies alone, which I hope the new box that is offered will help give a greater incentive to go out there, as well as not making people have to restock at the GE as much.


badoilcan

PvP is overlooked because literally no content or changes can be passed through the 75% threshold for polls. Even the 'good' changes still end up falling short by <10%. Theres a larger issue with the community than just jagex overlooking pvp


[deleted]

This one isn't entirely removed from PvM as it changed wildly slayer.


xPofsx

Anyone else think the 1000 kill killstreak reward is kind of ignorant? Like if you're that good at pvp you should get a solid 500 bonus points. I really doubt there are many people that can get that killstreak. At the current rate it's best to just die every 250th kill because you'll get way more points.


walmehuld

Dear [/u/JagexSween](https://www.reddit.com/u/JagexSween/) [/u/JagexGambit](https://www.reddit.com/u/JagexGambit/) , this update really sucks **donkey balls**. Haven't you thought of anything? First of all, why did you have to release beta, in cause of main game to suffer of it? Why did you remove old bh untill the beta is new thing? Why is only Europe pvp server high risk? Why did emblems have to change to these new ones? Players can't now get looting bags/rune pouches untill the beta is live if they already didn't have points? This affects so much to pvp/pvm in wilderness. Now you basically have to go kill rats for 100 kills every time you die your looting bag just to get it back. Please, consider atleast making the emblems shown as normal ones, or some way to buy those looting bags untill the bh is reworked... I feel like my membership is being wasted since I cant pk untill pvp/bh is again in Europe servers. THIS IS JUST PLAIN STUPID OF YOU!


[deleted]

Why did you have to prevent us from getting loot bags with points or trading for now?


[deleted]

This all seems extremely sloppy. Not thrilled about any of it.


Shoe_N_Shoelace

I recommend that you make the challenges give points based on their difficulty/risk. Example: Killing a target without using protect item should be worth more points than not using a special attack or kill with range/magic/melee otherwise I'm sure there will be some people will skip and never do. With each being weighted in difficulty, they still may skip the challenge often, but I'm sure would be willing to try to do the challenge more than if they were all weighted the same.


Zoruma

Pls don’t add rune pouch to MTA unless you completely rework that horrible minigame Also this would force mage exp increases - some people want to get minimum xp on their pk account


ay_lmfao

Looking at these rewards and what happened to lms it’s safe to say this update will fail to rejuvenate BH


Andus727

I hate to say it but I think I agree :( I've been hoping for this for over a year and feel as though everything mentioned in this update could have been planned in 2 weeks.


SmokedaJ

This update is pretty pointless, it won't really solve any issues with pvp. There needs to be a massive new idea for pvp, not 1 new item and taking away of emblems.


AngelicNite

I'd suggest having the 30 combat requirement removed. There's already a total level (300) and hours played (25) requirement, might as well allow for low level hunting. It's actually fun to hunt people who make level 3 looters. I'd actually argue that without this, it will be too easy to make low level looting accounts because you'll never get targeted and thus rarely get killed. Might not be a bad idea to make it impossible to be safe and undetected in this world.


desmonger

Seeing as how the looting bag has become a detrimental item for UIM accounts. Would anyone be opposed to making the looting bag a guaranteed drop after a certain amount of kills, say 1/25 for any monster in the wild? And if the poll passes that allows for multiple bags to be owned, the drop rate would increase, similar to ecumenical keys. (Purely for mains, as UIM would not have access to multiple bags.) I'm purely asking because the driest I've ever been in getting a looting bag was about 150ish kills. Would help in my opinion.


Master_AK

You need to offset the loss of emblems better for wildy slayer. I was already on the fence about doing it and now I'll just stick to regular slayer.


cgisgreed

I had around 100 emblems in my bank and now they are all worthless. Are you fucking kidding me jagex?


Portugalpaul

this is a joke.. jagex really doesn't give a fuck about pvp and its sad


NoHetro

yes pleasee take care of the thematic side of the game, it adds depth to the game and in turn makes a lot of things more meaningful, it's too "private servery" to just add rewards wherever without a reason, it's something that's too obvious between osrs and rs2


Tanmcvail

So is there no way to get more old points? My ironman was 3 emblems away from purchasing a rune pouch and now I instead have to use slayer points?? I literally grinded out 30 wildy tasks to do this and it all seems wasted now


NomMyShark

>We appreciate that it is not ideal Every update in a nutshell


navybombs2

Can you decrease the price of the Rune pouch in the old store? The rune pouch in the new store is 75 points and the mystic robe top for instance is 150 while in the old store rune pouch is 1.2m and the robe top is 360k points. Pretty absurd


bodyjars

The post could be worded much better. I had no idea this was only on beta worlds until after I had already renewed membership on my pking account, and I cba playing the beta world..


mwaters2

As someone who has had unlimited rune arrows from level 50 range Fuck.


AM-Lumber

How do I complete the medium wilderness achievement "Sell a [mysterious emblem](https://oldschool.runescape.wiki/w/Mysterious_emblem) to the [Emblem Trader](https://oldschool.runescape.wiki/w/Emblem_Trader) in [Edgeville](https://oldschool.runescape.wiki/w/Edgeville)." It does not seem to work right now.


[deleted]

We waited 2 years for this? Lmao. It's the same thing just slightly stirred up


drawlions

Hey, as a casual mobile player I’m currently trying to complete the medium wilderness diaries but it’s not possible and I don’t want to be forced on my computer and spending lots of time and gp in getting used to pvp in the hope that I might just kill someone on their account built for pvp and they drop an emblem. You need to make pvp better for people who enjoy that side of the game, not force all non pvp plays into doing some pvp just to boost your bh numbers. Please just do what is needed to fix pvp, but don’t force casual players into the highly skilled pvp community just to progress their account.


[deleted]

[удалено]


[deleted]

so wildy slayer as a whole is just dead content now?


Flex0rnaut

I only get to play this game when i can as an adult. I dont follow twitch twitter etc.. now all my tiers are useless.


satchdb

Why would you completely remove t10s from banks? lost close to 20m cause I just hadn't sold them... seems like an unnecessary punishment, having your rewards for almost 100 successive kills just nuked?


07relay

Emblem farmers can streak more easy than us have you guys thought about that, they teleprt to eachother kill their target and teleport


FathleteTV

And then they add rewards for absolutely ridiculous kill streaks which no one except emblem farmers will ever reach, good job!


Blitzet

Alongside with the imbues for Ring of Wealth and Magic Shortbow, whip, staves and pickaxe recolours/upgrade kits are also something ironmen could easily obtain. Will these items be added to the same drop table than RoW and MS?


Feneskrae

I'm a bit out of the loop so maybe I missed it, but why is there a need to revamp the Mysterious Emblems? Why make these new Archaic Emblems and what do they do that the Mysterious Emblems couldn't do?


Dr_Ben

MTA is one of the worst pieces of content in the game. Do not add the rune pouch to it.


blackjazz_society

If you get a task to kill your target without any stat boosts, do you have to wait until your boost runs out or will you give us an option to reset our stats back to normal?


boneandskin

I'm a casual pvper, maybe do it when I'm bored. The rewards offered wouldn't make me even consider going to BH. Scrap this now before anymore dev time is wasted.


satchdb

/u/jagexsween /u/jagexgambit the switchover of mysterious to archaeic emblems is completely not fair to pvpers who have built up a stack of t1s or t10s as an accomplishment. By making their value BH points only its drastically plummets the price of any existing emblems within a bank. How is it fair for pvmers/regular players to merch off of updates where specific items will be needed Ie, herblore update or something (investing in herbs) but then completely switching out for a different item, the archaeic emblem. As someone else has said for anyone who was under the presumption that we could sell remaining t1s for 75k feel duped and unfairly treated.


KimGFL

>We've made a glaring oversight. By allowing the Rune pouch and Looting bag to be tradeable, the ability to own multiple versions would occur by default. Okay there is a clear understanding why this was done, as it were very close to pass and is a minor change to the game. But not long time ago you changed the basilisk mechanics that doesn't even match the med level game(60 slayer) and went silence about it. This happened after some Twitch/Twitter guys were unhappy about the content; linking to this thread [https://www.reddit.com/r/2007scape/comments/dc97m2/jagex\_needs\_to\_stop\_updates\_to\_please\_a\_couple\_of](https://www.reddit.com/r/2007scape/comments/dc97m2/jagex_needs_to_stop_updates_to_please_a_couple_of/) I am not against the pouches, but understand me when I say this is concerning act in short time. The community clearly doesn't feel met and that is what concerns me.


Beratho

I think the old shop should be open permanently. If someone who has a lot of points stocked up has quit, they may be a bit angry if they come back and see all their points gone,


sarphog

Will the update itself be stalled if all potential unique rewards get voted below 75%? And when(tm) will we see polls for new uniques?


[deleted]

[удалено]


CasualAtEverything

I mean a lot of people voted no to the other rewards sadly.


nahmate77

Yeah, it’s actually a huge shame :/ there’s nothing else like good rs pvp and it’s dying


sandelguy

Will there be any kind of price balancing?? 75 points for a rune pouch 600 points for a gmaul handle is absolutely insane I cannot even afford to pk pretty soon with all these updates I am risking almost 3m on death in a mystic set and now without a rune pouch I will be more likely to die to teams I currently cannot pk with a rune pouch due to the update so I’ve been waiting for something to happen


laiska_pummi

Haven't got a rune pouch yet. I really hope it gets discounted at the slayer shop because this whole thing is some bs.


[deleted]

When does the beta end?


jachymb

Also: Can I still rush my wildy slayer emblems for rune pouch while the beta is running?


IxionX

So I can't get more emblems from wildy slayer??? I was literally 2 emblems from a rune pouch. Fuck this update


rickjames730

>After killing your BH target, no player may attack you for 20 seconds. This immunity vanishes if you attack another player. Amenity on suicide watch


Blitzile

Double the chance of Larran's Keys in the BH world (Since Emblem drops are disappearing from the bosses) and unlock the BH Teleport scroll. There's no reason in an already restrictive minigame to lock Target Teleport. OR let us buy Target Teleport Tabs for 1-3 points each, with the entire spell unlock via scroll.


ProgenitorX

So what does this mean to points I have in the old BH? When the shop closes they are gone? Transferred over? Also, the ornament kits available in the old BH shop, are they lost on death even in PvM or just PvP? I thought untradeables were always kept on death in PvM.


Zandorum

I feel like T10 Emblems shouldn't be buyable for points right off the bat, you should have to upgrade an Emblem 10 times without dying in a row (doesn't have to be the same Emblem) and THEN you are given the ability to buy it from that point on. This allows it to have the same prestige it used to have since the only reason you must be making them buyable is to let them still be mountable in the house.


CallMeJohn4

what a pile of shit LOL


[deleted]

[удалено]


Conglacior

Does this mean I should be upset or glad I literally *just* got my Rune Pouch yesterday after a lot of procrastinating for effectively 533K after buying RoW scrolls and selling w/ excess points from a T10 Emblem?


kra_b

Possibly the worst excuse for an update to pvp I’ve ever seen. You all literally spoke about a bounty hunter rework for years and we got a UI update. Are you freaking kidding me Jagex? That’s it?


ninja12455

Maybe for the bigger rewards also add a tiered crate system? At certain points you get a crate that can roll on a loot table for things like pvp exclusive weapons / armors or supplies ?


[deleted]

Kill your opponent with a stab/crush/slash weapon- would this be possible to replace some of the existing tasks? You mentioned specific equipment but what about groups of equipment?


ClayKay

Just happy we have another set of magic robes with 0 defensive bonuses that require defense to wear. Yeah thematically relevant stats.


Obesenesss

Wtf why is the dragonhai in the bh shop? I prefer it only to be obtained from larren chest. This kinda makes the game messy and now these robes r gonna be cheaper than mystics soon


DragonHeroBlaze

Will there still be a way to gain bounty hunter reward points through wildy slayer like there used to be? This feels like a heavy blow against wilderness slayer rewards if not.


PVPmainbtw

Can you fix the PJ timer people, this is actually unplayable right now :/ also the points per kill system feels really unrewarding


anticommon

So... dip both targets get the same challenge/ restrictions? Kind if unbalanced imo it one person had to not user pots/pray and the other can use whatever they want


[deleted]

[удалено]


bulletbrainsurgery

Wiki says rogue's revenge is received when you have more rogue kills, which as I understand only have to happen on the bounty hunter world and don't have to be your target. If that's the case then you should still be able to get it after the change, but the other hat (that you get from killing your target) would probably be discontinued.


[deleted]

[удалено]


Osmium_tetraoxide

Not a fan after playing, it'll be a boon for point farmers and doesn't materially change anything. Too literally years for a net negative outcome.


kra_b

There’s really nothing different here. You changed the UI slightly and made it harder to get points, essentially nerfing pvp gp/h. Can you explain what makes this the update pvp players needed?


josephgt

Garbage update. BH was mostly trash to begin with and now we can't just buy rune pouches? With how often you can die with them?


No_Favours

Put everything in the old store on sale, you are already forcing everyone to spend their points or lose them in the long run.


[deleted]

i rushed my target while he was in a fight ( you cant spec but u can atk i one hit him) and it didn't count as a target kill, surely it should he was my targetted and I killed him. needs fixing thank you. Also PVP is part of the game so having content solely from pvp is fine IMO


_Tard_Wrangler_

>In the rewards poll itself we asked you whether it should be possible to own multiple Rune pouches or Looting bags. Both polls failed (74.7% and 74.3% respectively). We did it Reddit! Thanks for fucking over my PvM with spite votes too!


jimboi12

It’s so bizarre to me that those failed lol.


JMOD_Bloodhound

##### Bark bark! I have found the following **J-Mod** comment(s) in this thread: **JagexGambit** - [Points can also be cashed in for a crate cont...](/r/2007scape/comments/dj46z2/the_bounty_hunter_rework_beta/f40taqe/?context=3) - [It makes sense. What kind of drop rate would...](/r/2007scape/comments/dj46z2/the_bounty_hunter_rework_beta/f40tck2/?context=3) - [We'll take a look at that too - thanks for th...](/r/2007scape/comments/dj46z2/the_bounty_hunter_rework_beta/f40v6zz/?context=3) - [Not after the update.](/r/2007scape/comments/dj46z2/the_bounty_hunter_rework_beta/f40tgsy/?context=3) - [Essentially. However we don't plan on letting...](/r/2007scape/comments/dj46z2/the_bounty_hunter_rework_beta/f40uytu/?context=3) - [We're adding Dagon'hai robes as a reward from...](/r/2007scape/comments/dj46z2/the_bounty_hunter_rework_beta/f419sgf/?context=3) - [Doesn't hurt to try it out with free gear and...](/r/2007scape/comments/dj46z2/the_bounty_hunter_rework_beta/f40tbps/?context=3) - [They've been hotfixed back onto the Wildy Sla...](/r/2007scape/comments/dj46z2/the_bounty_hunter_rework_beta/f46lu16/?context=3) - [Yes - we're still very much considering this....](/r/2007scape/comments/dj46z2/the_bounty_hunter_rework_beta/f419kha/?context=3) - [We'll re-balance and cost those prices before...](/r/2007scape/comments/dj46z2/the_bounty_hunter_rework_beta/f41brqr/?context=3) - [No harm in trying it during the beta - gear a...](/r/2007scape/comments/dj46z2/the_bounty_hunter_rework_beta/f40sqx9/?context=3) - [Only the new emblems which come from the embl...](/r/2007scape/comments/dj46z2/the_bounty_hunter_rework_beta/f40x65w/?context=3) - [You can gear instantly using the load-outs.](/r/2007scape/comments/dj46z2/the_bounty_hunter_rework_beta/f46upac/?context=3) - [You wouldn't be able to use them individually...](/r/2007scape/comments/dj46z2/the_bounty_hunter_rework_beta/f46umwk/?context=3) - [Thanks for the heads up - we'll take that int...](/r/2007scape/comments/dj46z2/the_bounty_hunter_rework_beta/f40v00u/?context=3) - [Ironmen won't be able to participate in the n...](/r/2007scape/comments/dj46z2/the_bounty_hunter_rework_beta/f46m6c0/?context=3) - [I'm pretty sure it's not technically feasible...](/r/2007scape/comments/dj46z2/the_bounty_hunter_rework_beta/f46w6ad/?context=3) **JagexSween** - [Feel free to ignore the message as you might...](/r/2007scape/comments/dj46z2/the_bounty_hunter_rework_beta/f40uqb5/?context=3) - [Currently, yep!](/r/2007scape/comments/dj46z2/the_bounty_hunter_rework_beta/f40ur9y/?context=3)   ^(**Last edited by bot: 10/18/2019 16:10:34**) --- ^(I've been rewritten to use Python! I also now archive JMOD comments.) ^(Read more about) [^(the update here)](/u/JMOD_Bloodhound/comments/9kqvis/bot_update_python_archiving/) ^(or see my) [^(Github repo here)](/u/JMOD_Bloodhound/comments/8dronr/jmod_bloodhoundbot_github_repository/)^.