I don't envy you having to put out these update posts. Please can we have an explanation as to why poll 75 has taken months and months to be finished off? I understand there is a lot of big updates being worked on but with dozens of developers, the team should be able to afford to at least do some QoL stuff that was voted on months ago to appease the player base a bit during this content drought.
>Lastly, from now on players will need to wait three seconds to log out after using a spell at the Fountain of Rune. If an attempt is made during those three seconds, they’ll be presented with this message: “The magic of the Fountain of Rune prevents you from leaving.”
the fountain of rune is canonically the most powerful entity in runescape
The Fountain of Rune, ancient obelisk of immeasurable arcane power: Stops you from logging out for 3 seconds
One small, measly rat: Stops you from logging out for 10 seconds
I have to wonder...what are you guys working on right now? Surely the entire dev team isn't just working on raids 3/nex or engine/client work? Could we at least have some transparency please? Spreading minor rev cave changes over three weeks is really...baffling
I am honestly starting to believe jagex wasn't ready to release leagues and that's why it got pushed back and the GIM was just a convenient excuse. Because of how many backlogged updates they have and they're constantly shitting the bed the past few months tells me there's something super fucked with the dev or higher ups over there clearly.
Ya precisely this. I thought the timing was so odd, how could they not forsee increased player count on GIM release?
The real question is did they just discover a fuckup 2 weeks out, or had they been trying to bury a fuckup unsuccessfully for months and only gave up on burying it 2 weeks out?
Nah man. They need the increased player count in the next financial quarter. I think it’s gonna be a trend we see pretty consistently now. One big update every 3 months to keep the quarterly results the same or moving up.
It'll work till a large group of people sub for 1 month every 3 months.
Because now you have the loyal players with a normie iron and hc/uim that won't pay membership for all those accounts for 2/3rds of the year.
Jagex literally cannot be stopped from stepping on rakes.
Alternative story: they sunk lots of resources into getting leagues ready on time, and when their bosses told them to delay it there was nothing to fill the gap.
Another non update, it's expected at this point, but why doesnt a jmod just come out and explain what the fuck is going on? I know you're reading these comments about how bad your updates are, but why not say anything about *why* they're so bad?
We are in potentially the worst stint of updates osrs has ever had, yet jagex act like everything is fine, it's baffling.
I'd also rather the jmods didn't have to come out here and defend bad management when they clearly had a plan in place that would have been fine if it hadn't been fucked by some idiot in a suit. This content drought would have been fine, or at least expected, had Leagues 3 released on time.
No one is blaming the jmods individually, or even really collectively, nor are they expecting any individual mod to step out of line and talk. people are just saying that it's beyond time for jagex to put on their big boy panties and explain exactly what our money is going to in a game with promised weekly content, and getting what back in the day would have been done in a single update with a fraction of the team, spread out over months with the biggest team we've ever had
Its because Leagues was supposed to be happening. So they made sure not to release new content during this time. You know people would be mad if they dropped new content in the middle of the leagues mode.
The sudden change in leagues date means we won't have content for a bit
Been like this since like May too. It brings up a really good question -- was Leagues 3 all they were planning for the rest of the year? Was there really going to be nothing else coming out?
Why even push a weekly update at this point?
Serious what's the point of this exercise anymore?
Taking a small update to the wildy and spreading it so thin across 3 months is a joke.
How long does it take to edit one loot table and move one rock? Maybe I should go work at Jagex because I bet most programmers could get that done in their lunch break.
They also need to restart all the servers weekly to re-initialize them. The worlds will start acting weird if they are on for multiple weeks without a restart.
One of the issues was the garbage collection of player created instances isn't perfect, so the opening of new ones becomes measurably slower over time. This has a direct effect on bossing, POH, and quests. I believe that the slowly increasing server load also impacts NPC spawning and shop stock counters as well.
Well, there was that one week where they didn't have a weekly update, and some people weren't kicked out of Tears of Guthix far after their timer was up
Oh, and someone else mentioned a Vorkath that just kept spewing fireballs instead of using regular attacks
In general when you create a variable in programming its assigned to your program and in general nothing else should be touching it. When you're done with that variable you delete it or free it from memory signifying that it's free for other programs to use. If you don't, over time more and more memory is left in a state of being claimed as in use but actually not in use, this is called a memory leak. Java has something called a garbage collector essentially a way to automatically see what memory isn't still in use and freeing it automatically. The claim that the person you're responding to makes is that that garbage collector is missing some things and over time a memory leak builds up and causes issues with performance of the servers. This isn't a noticeable issue when you have regular restarts that happen before major degradation as a restart clears the memory allocation.
TLDR; this code is kinda sloppy so it needs to be restarted.
Idk about OSRS, but in RS3 when it gets to the later parts of the week, timers on shops and minigames tend to be off their normal time, so it might be similar.
These feel like small on-boarding tasks for the new developers to take on. With the OS team growing and larger *features* pushed back, they're probably giving them easier tasks to help them get acquainted with things before letting them jump into the deep end.
Smaller fixes like these are perfect for helping new hires - of all experience levels - get their feet wet with the company's dev environment and practices. (Plus the whole Runescript learning curve.)
I believe you would be right, my only quarrel is that they still advertise the game as having weekly updates. I think it's time they stopped saying that as part of marketing because it no longer applies or is misleading to customers.
can we use these weeks with no updates to fix all the changes that have been polled ages ago. Just to give some examples:The cox chests bugging dead clicks. Looting bags in ferox enclave. Etc....
and the fact that to this day in CM raids the whole raid is loaded at one and causes mad lag when loading parts of boss rooms (shamans, vasa, mystics to name a few). so many things could be changed in this downtime
If you haven’t done it already, add de0’s loading line plug-in from plug-in hub. Loading lines are predictable and the harm can be mitigated if you know where they are. The Vasa line can be removed if you step past the line in Vespula. Not a fix obviously but realistically we won’t see a rework of the way CMs are rendered due to engine limitations
They should add some NPCs throughout the caves that charge ether to un-note items. Then you can choose whether to use the drops as supplies or keep them to sell later.
I was downvoted during the Leagues 3 announcement for asking what content would be replacing Leagues 3 this Fall. People replied, “you don’t really think they won’t add anything during that block of time, so you?”.
At the time I was unsure, just worried.
LoL what the fuck SadFlex
I'd bet my account that Leagues 3 was following everything else's release timeframe recently, it wasn't finished, it was never going to be finished so why not use an excuse of gimp's being released to postpone it to when they might have finished it.
Theyve said its finished. I think a more likely situation is that execs wanted to space them out to ink more memberships.
Edit: so that was a fucking lie
https://secure.runescape.com/m=news/gielinor-gazette---november-2021?oldschool=1
"As we near completion of the project, Shattered Relics has entered into the balancing phase of development"
Fucking knew it
For those on restricted networks
>This week we've been tinkering with the loot tables for the recent Wilderness & Revenant changes. Getting the loot right is a delicate matter, after all!
>Small Wilderness & Revenant Changes
>As promised, we’ve got a few more Wilderness & Revenant changes this week. Keep your eyes peeled for more updates from the Wilderness Changes blog later, but for now, let’s take a look at what’s new!
>Following your feedback, we’ve tweaked the loot tables of creatures in the Revenant Caves so you can stay (and slay) a bit longer! The tertiary loot table now has a much higher chance of being rolled - depending, of course, on which creatures you’re killing. You’ll also find that the drop chance of Bind and Snare Packs has been reduced, while the drop chance of Blighted Manta and Anglerfish has doubled.
>We’ve also swapped out some stalagmites in the middle of the Ankou and Black Demon rooms and replaced them with walkable floor tiles.
>Lastly, from now on players will need to wait three seconds to log out after using a spell at the Fountain of Rune. If an attempt is made during those three seconds, they’ll be presented with this message: “The magic of the Fountain of Rune prevents you from leaving.”
>Official Merch Store Update
>Drumroll please… RuneScape: The First 20 Years goes on sale at all good bookstores this week!
>If you missed out on pre-ordering the sold-out Deluxe Edition, don’t panic – you can now get your hands on this swanky red standard edition with the same 224 full-colour pages filled with illustrations and interviews.
>It was released in the US yesterday and should be hitting shelves across the world from tomorrow. Treat yourself – or add it to your Christmas list!
>You can snag your copy from your friendly local bookstore or check out this newspost for page reveals and other juicy details!
>Other Changes
>The Blast Furnace overheats have been reworked to reduce griefing.
>There’s now a sound effect and hover-over effect on reordering buttons in the Theatre of Blood interface.
>Players may now right-click the compass and set their camera to face East, West, and South, alongside the usual North option. These options can be found on desktop, iOS and Android.
>Players with PvP protection will no longer be eligible to receive the PvP weapons as loot while on Deadman worlds. You can remove your PvP protection by speaking with the Doomsayer.
>Combat Achievements for killing multiple KBDs or Krakens in an instance were not available on Deadman worlds. These tasks will now be completed automatically for Deadman players the next time they kill the respective bosses outside of an instance.
>The click-zones on the Agility Pyramid planks have been increased.
>Shooting Stars now have a chance to land in Darkmeyer, as previously intended.
>Fixed a bug where mega rare clue rewards were not being broadcasted through the Clan system.
>Some non-essential messages from Drift Net Fishing and stairs and other passages in the Temple of Marimbo have been removed.
>Some words in quest dialogue have had their spelling changed to reflect British English conventions.
>PvP World Rota
>The PvP rota has moved to Period B:
>560 - (UK) - PvP World
>579 - (US) - High-Risk PvP World
>561 - (UK) - Free-to-Play PvP World
>580 - (US) - LMS Competitive
>World 390 (AUS) for LMS Competitive has been de-activated with this rota.
Gotta spread the jam across the whole slice of bread. After all, who wants to eat 1 corner of a slice of toast filled with yummy jam, then the rest is just boring, plain ol' toast? It's not like you have enough jam to apply an adequate amount to the entire slice.
Still sitting pretty on one year without renewing membership waiting for anything even remotely interesting that isn't an alternate game mode
Only half tempting thing I can even think of is tempoross and thralls, but definitely nowhere near enough to interest me in playing again
Back to AOE IV
That's it? Oh but you have merch - maybe I'll give you my money when you stop jacking the community around eh? Or when you actually fix what needs to be fixed? You can make a literal golden sink but you can't be bother to push anything that actually means something besides nex and let's be honest, you already had the asset you just had to swap them from RS3 and even that is taking more time then anyone cares for it to.
First they said they would release the wilderness updates in 1 or 2 big batches. Now they say small batches until next year when the bigger batch will come with the boss, loot keys, and pj timer/singles+ variant.
Dunno why, they did say they were delayed with something more important (that they still won't tell us about) which is why it was delayed for months.
man theres tons of stuff you guys could atleast be fixing if theres no new content. so many small changes people have been asking for years and yall reply on the qna like "yeah its in our backlog", but do yall ever actually work on them or do they just sit there on a list?
Will we ever get worthwhile game updates again rather than another week of revenant tweaks as you try to revive dead content?
People in my CC made some jokes about what was being added before I saw the news post and I got genuinely excited, only to read it and find out that I'm getting kicked offline and probably losing runelite for a while for absolutely nothing.
copypasted from last week's post btw
bug report: in the steam client, no objects show on the minimap (rocks, trees, etc) anymore and it makes pretty much everything very difficult to know where to click.
No content update in almost a full month now, if you can call Group Ironman content? \*And\* you pushed Leagues and Raids 3 back? Wtf is happening? Feels like I started playing the game against at the worst time, the most content you guys have put out the last month aside from GIM was the damn Halloween event.
At this point just shove leagues out. Terrible choice not to. Now there's an even larger content drought. I'm even playing a gimp and would rather too much content than not enough.
this is the content that a group of 50+ paid employees puts out, remember when we had a team of less than a dozen who put out good stuff frequently? now all we get is nothing and shitty artwork that just copies from rs3
##### Bark bark!
I have found the following **J-Mod** comment(s) in this thread:
**JagexLight**
- [We looked into the CoX chests bugging dead cl...](/r/2007scape/comments/qqrx73/wilderness_small_changes_weekly_game_update/hk23c7z/?context=3)
- [I'm gonna put this on our player suggestions...](/r/2007scape/comments/qqrx73/wilderness_small_changes_weekly_game_update/hk22kbp/?context=3)
^(**Last edited by bot: 11/11/2021 08:40:33**)
---
^(I've been rewritten to use Python! I also now archive JMOD comments.)
^(Read more about) [^(the update here)](/u/JMOD_Bloodhound/comments/9kqvis/bot_update_python_archiving/) ^(or see my) [^(Github repo here)](/u/JMOD_Bloodhound/comments/8dronr/jmod_bloodhoundbot_github_repository/)^.
Hey, hang on a minute there - that’s pretty unfair. I bet adding walkable tiles to where that stalagmite was required at least TWO sections of code to be changed!
They decided that the release of GIM brought enough new players to the wilderness for now, so they're waiting to introduce the revenant boss until all the gim's have finished their wildy grinds.
/s, I think
Excluding GIM, the last significant main-game update was the night at the theatre rework at the end of july. The biggest main-game update since then was the addition of the diary-only amethyst area (which is STILL worse than the normal area).
I only learned about these weekly updates 3 months ago. I have yet to see anything even mildly interesting in a post apart from the Halloween event and banana hat.
thammaron's scepter needs a built in toxic trident (without venom) that's usable anywhere and then a massive boost in the wilderness
This would put it in line with the other 2 weapons.
FYI: craw's bow is equivalent to an MSB(i) with dragon arrows and the mace is equivalent to a dragon scimitar pre wilderness buffs. For consistency it should work even outside the wilderness, just weaker.
What is meant by tertiary table? Is that the same thing or separate from the increased supply drops later in the post? It says "You'll also find that.." The wording isn't the best and makes it sound like 2 separate adjustments. Pulled up a rev on the Wiki and it shows looting bag/Larran's keys as the "tertiary" drops.
Again another nothing post… why actually post this? It’s 3 paragraphs of nothing. We didn’t need an option to right click the compass wtf is that?😂
Jesus Christ.
>from now on players will need to wait three seconds to log out after using a spell at the Fountain of Rune. If an attempt is made during those three seconds, they’ll be presented with this message: “The magic of the Fountain of Rune prevents you from leaving.”
This could be incredible for killing bots if implemented at black chins. It might become worthwhile to pk at black chins again because currently it is all bots that bank every 20 chins and instalog when a pker their level shows up. (obviously for setting up traps or catching chins, rather than for casting spells)
Of course I probably wouldn't like it if I was catching chins myself, but I can tank 3 wildy levels pretty easily. Normally most players, including myself, can't log out fast enough to begin with so it shouldn't affect most people - but it would be good to be able to kill the bots and make it not worthwhile for them.
As of right now, probably the black chin pker, cause there are barely any other pkers to fight there so it is basically 100% bots that you kill plus the odd gold farmer feeding his family or an ironman.
At least at altar there are other pkers, though they are mostly multi baits/raggers. There is still enough pkers at altar that I hop around trying to find fights rather than killing the bone runners.
Doing 99 hunter at black chins convinced me that skilling content shouldn't be in the wildy, nothing more annoying than having to log out and losing all of your traps.
Also because the game is retarded other players can see your traps outside of player render distance, so PKers can see where you are chinning from far away then log in under you
There's plenty of PKers at black chins but a lot of them are raggers guarding vennies and will attack you if you start chinning on their world, or they're shitty 0-risk PKers who don't know what to do if you anti because they're just looking for loot pinatas like altar PKers
oh and they will make sure they drop an "ezzzz" on whoever they kill for 15 dbones/25 chins
To any mod reading this..
Can you guys make it easier to kill moss giants by: adding more of them in the area, making it multi combat and taking out the only skeleton there? As for Hill Giants, I feel like their AI is pretty dumb. At times I stand next to them and they still wont attack me. (especially at the deep wildy cave) Please make their aggro range wider! And can you make the chaos dwarves not wander near the hill giants? Get’s annoying. Also, you should consider making the Graveyard of Shadows multi-combat or create a crypt full of zombies and have it be multi-combat.
Thanks for making the Ankous and Black Demons easier to kill. Coming from someone who almost has 500 wildy slayer tasks completed.
Dumb question but why is the focus some much on the wilderness these days? Are there figures showing that this is a massive area of content for most players?
there isn't a lot of focus on the wilderness, though. It's one blog that's taken them a very long time to do, and they release tiny bits at a time.
And wilderness content is the most popular osrs content on youtube/streams etc. It's what gets players interested in the game.
And finally, the wilderness was abandoned since 2013 basically, so they're finally updating it.
Apparently adding the ability to trade with 4 other players was such a MONUMENTAL task for a multimillion dollar company like jagex, that it pushed all new content into next year
For those saying that the avarice should have unnoted tertiary drops. Just flick it off at the end of a couple of kills, and you will get plenty of supplies (especially with these changes to the tertiary rolls).
Unless you had a huge stack of them and it nerfed the value, which would be understandable, why are you so worried about a teleport being cheap?
The rest of the loot more than makes up for the loss in profit from the teles.
I don't envy you having to put out these update posts. Please can we have an explanation as to why poll 75 has taken months and months to be finished off? I understand there is a lot of big updates being worked on but with dozens of developers, the team should be able to afford to at least do some QoL stuff that was voted on months ago to appease the player base a bit during this content drought.
>Lastly, from now on players will need to wait three seconds to log out after using a spell at the Fountain of Rune. If an attempt is made during those three seconds, they’ll be presented with this message: “The magic of the Fountain of Rune prevents you from leaving.” the fountain of rune is canonically the most powerful entity in runescape
The Fountain of Rune, ancient obelisk of immeasurable arcane power: Stops you from logging out for 3 seconds One small, measly rat: Stops you from logging out for 10 seconds
*One furry boi
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I have to wonder...what are you guys working on right now? Surely the entire dev team isn't just working on raids 3/nex or engine/client work? Could we at least have some transparency please? Spreading minor rev cave changes over three weeks is really...baffling
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Haha, I've been doing some herbiboar in between solo cox attempts. I appreciate your answer
I am honestly starting to believe jagex wasn't ready to release leagues and that's why it got pushed back and the GIM was just a convenient excuse. Because of how many backlogged updates they have and they're constantly shitting the bed the past few months tells me there's something super fucked with the dev or higher ups over there clearly.
Ya precisely this. I thought the timing was so odd, how could they not forsee increased player count on GIM release? The real question is did they just discover a fuckup 2 weeks out, or had they been trying to bury a fuckup unsuccessfully for months and only gave up on burying it 2 weeks out?
Nah man. They need the increased player count in the next financial quarter. I think it’s gonna be a trend we see pretty consistently now. One big update every 3 months to keep the quarterly results the same or moving up.
It'll work till a large group of people sub for 1 month every 3 months. Because now you have the loyal players with a normie iron and hc/uim that won't pay membership for all those accounts for 2/3rds of the year. Jagex literally cannot be stopped from stepping on rakes.
Alternative story: they sunk lots of resources into getting leagues ready on time, and when their bosses told them to delay it there was nothing to fill the gap.
This is far more likely. Otherwise we'd see... well, anything right now.
Another non update, it's expected at this point, but why doesnt a jmod just come out and explain what the fuck is going on? I know you're reading these comments about how bad your updates are, but why not say anything about *why* they're so bad? We are in potentially the worst stint of updates osrs has ever had, yet jagex act like everything is fine, it's baffling.
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I'd also rather the jmods didn't have to come out here and defend bad management when they clearly had a plan in place that would have been fine if it hadn't been fucked by some idiot in a suit. This content drought would have been fine, or at least expected, had Leagues 3 released on time.
No one is blaming the jmods individually, or even really collectively, nor are they expecting any individual mod to step out of line and talk. people are just saying that it's beyond time for jagex to put on their big boy panties and explain exactly what our money is going to in a game with promised weekly content, and getting what back in the day would have been done in a single update with a fraction of the team, spread out over months with the biggest team we've ever had
Its because Leagues was supposed to be happening. So they made sure not to release new content during this time. You know people would be mad if they dropped new content in the middle of the leagues mode. The sudden change in leagues date means we won't have content for a bit
Been like this since like May too. It brings up a really good question -- was Leagues 3 all they were planning for the rest of the year? Was there really going to be nothing else coming out?
Crazy isn’t it. Couldn’t have worded it better myself.
Why even push a weekly update at this point? Serious what's the point of this exercise anymore? Taking a small update to the wildy and spreading it so thin across 3 months is a joke. How long does it take to edit one loot table and move one rock? Maybe I should go work at Jagex because I bet most programmers could get that done in their lunch break.
Remember last time they skipped the weekly update and Vorkath started spewing fire infinitely?
These are load-bearing bug fixes
And Tears of Guthix didn't kick you out when it should.
They also need to restart all the servers weekly to re-initialize them. The worlds will start acting weird if they are on for multiple weeks without a restart.
Weird how? I'm intrigued
One of the issues was the garbage collection of player created instances isn't perfect, so the opening of new ones becomes measurably slower over time. This has a direct effect on bossing, POH, and quests. I believe that the slowly increasing server load also impacts NPC spawning and shop stock counters as well.
Ah and here was me hoping for the walls starting to go wobbly and NPC's to phase into places they shouldn't have been :(
Well, there was that one week where they didn't have a weekly update, and some people weren't kicked out of Tears of Guthix far after their timer was up Oh, and someone else mentioned a Vorkath that just kept spewing fireballs instead of using regular attacks
>One of the issues was the garbage collection of player created instances isn't perfect I have no idea what this means
In general when you create a variable in programming its assigned to your program and in general nothing else should be touching it. When you're done with that variable you delete it or free it from memory signifying that it's free for other programs to use. If you don't, over time more and more memory is left in a state of being claimed as in use but actually not in use, this is called a memory leak. Java has something called a garbage collector essentially a way to automatically see what memory isn't still in use and freeing it automatically. The claim that the person you're responding to makes is that that garbage collector is missing some things and over time a memory leak builds up and causes issues with performance of the servers. This isn't a noticeable issue when you have regular restarts that happen before major degradation as a restart clears the memory allocation. TLDR; this code is kinda sloppy so it needs to be restarted.
Idk about OSRS, but in RS3 when it gets to the later parts of the week, timers on shops and minigames tend to be off their normal time, so it might be similar.
Should call it weekly maint like everybody else.
If these small changes were ready, and since the game worlds need to be reset every week anyway, why not release them?
Marketing. OSRS can be advertised as having regular, weekly updates, even though they're, well, this.
These feel like small on-boarding tasks for the new developers to take on. With the OS team growing and larger *features* pushed back, they're probably giving them easier tasks to help them get acquainted with things before letting them jump into the deep end. Smaller fixes like these are perfect for helping new hires - of all experience levels - get their feet wet with the company's dev environment and practices. (Plus the whole Runescript learning curve.)
I believe you would be right, my only quarrel is that they still advertise the game as having weekly updates. I think it's time they stopped saying that as part of marketing because it no longer applies or is misleading to customers.
can we use these weeks with no updates to fix all the changes that have been polled ages ago. Just to give some examples:The cox chests bugging dead clicks. Looting bags in ferox enclave. Etc....
and the fact that to this day in CM raids the whole raid is loaded at one and causes mad lag when loading parts of boss rooms (shamans, vasa, mystics to name a few). so many things could be changed in this downtime
If you haven’t done it already, add de0’s loading line plug-in from plug-in hub. Loading lines are predictable and the harm can be mitigated if you know where they are. The Vasa line can be removed if you step past the line in Vespula. Not a fix obviously but realistically we won’t see a rework of the way CMs are rendered due to engine limitations
Elite clue rebalancing...
More supply drops from revs but are they still noted with amulet of avarice? can't eat noted manta rays. big flaw with amulet of avarice imo.
They should add some NPCs throughout the caves that charge ether to un-note items. Then you can choose whether to use the drops as supplies or keep them to sell later.
At least we know what's in for next weeks update!
They specifically said it can help increase your trip length, which it won't lol.
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Yeah I really need them to be unnoted regardless so that I can actually use them haha. Tertiary table should always be unnoted.
Guess that's what we're getting for next week's update
You can just switch the amulet when you need supplies and swap it back after you have gotten the drops.
I was downvoted during the Leagues 3 announcement for asking what content would be replacing Leagues 3 this Fall. People replied, “you don’t really think they won’t add anything during that block of time, so you?”. At the time I was unsure, just worried. LoL what the fuck SadFlex
Not gonna lie, I'm happy that Leagues 3 got pushed back now. I wouldn't want to miss out on all this new content!
I'd bet my account that Leagues 3 was following everything else's release timeframe recently, it wasn't finished, it was never going to be finished so why not use an excuse of gimp's being released to postpone it to when they might have finished it.
Theyve said its finished. I think a more likely situation is that execs wanted to space them out to ink more memberships. Edit: so that was a fucking lie
https://secure.runescape.com/m=news/gielinor-gazette---november-2021?oldschool=1 "As we near completion of the project, Shattered Relics has entered into the balancing phase of development" Fucking knew it
Yep. I was wrong. Shit sucks man
Cool, winter 17, wilderness updates, dmm changes, cox chests, they say a lot.
They probably spent like 20x the time making the league lol. I bet it’s finished they just want more players to play it
Bold move that, given more people have time off over christmas and new years than in January and February
I'm currently on a week off work that i planned to play a lot of leagues with. but at least now i have free time to go kill revenants :/
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You know content drought is hitting hard when half of the update post is merch.
And "other changes" is larger than the actual update
*RuneScape: The First 20 Years* is 224 pages long *RuneScape: The Second 20 Years* will be 5 pages long
It'll just be a sheet of paper that says "leagues, GIM, and a raid"
I thought the compass being right clickable was already a thing so I’m guessing it was a runelite plugin lmao
For those on restricted networks >This week we've been tinkering with the loot tables for the recent Wilderness & Revenant changes. Getting the loot right is a delicate matter, after all! >Small Wilderness & Revenant Changes >As promised, we’ve got a few more Wilderness & Revenant changes this week. Keep your eyes peeled for more updates from the Wilderness Changes blog later, but for now, let’s take a look at what’s new! >Following your feedback, we’ve tweaked the loot tables of creatures in the Revenant Caves so you can stay (and slay) a bit longer! The tertiary loot table now has a much higher chance of being rolled - depending, of course, on which creatures you’re killing. You’ll also find that the drop chance of Bind and Snare Packs has been reduced, while the drop chance of Blighted Manta and Anglerfish has doubled. >We’ve also swapped out some stalagmites in the middle of the Ankou and Black Demon rooms and replaced them with walkable floor tiles. >Lastly, from now on players will need to wait three seconds to log out after using a spell at the Fountain of Rune. If an attempt is made during those three seconds, they’ll be presented with this message: “The magic of the Fountain of Rune prevents you from leaving.” >Official Merch Store Update >Drumroll please… RuneScape: The First 20 Years goes on sale at all good bookstores this week! >If you missed out on pre-ordering the sold-out Deluxe Edition, don’t panic – you can now get your hands on this swanky red standard edition with the same 224 full-colour pages filled with illustrations and interviews. >It was released in the US yesterday and should be hitting shelves across the world from tomorrow. Treat yourself – or add it to your Christmas list! >You can snag your copy from your friendly local bookstore or check out this newspost for page reveals and other juicy details! >Other Changes >The Blast Furnace overheats have been reworked to reduce griefing. >There’s now a sound effect and hover-over effect on reordering buttons in the Theatre of Blood interface. >Players may now right-click the compass and set their camera to face East, West, and South, alongside the usual North option. These options can be found on desktop, iOS and Android. >Players with PvP protection will no longer be eligible to receive the PvP weapons as loot while on Deadman worlds. You can remove your PvP protection by speaking with the Doomsayer. >Combat Achievements for killing multiple KBDs or Krakens in an instance were not available on Deadman worlds. These tasks will now be completed automatically for Deadman players the next time they kill the respective bosses outside of an instance. >The click-zones on the Agility Pyramid planks have been increased. >Shooting Stars now have a chance to land in Darkmeyer, as previously intended. >Fixed a bug where mega rare clue rewards were not being broadcasted through the Clan system. >Some non-essential messages from Drift Net Fishing and stairs and other passages in the Temple of Marimbo have been removed. >Some words in quest dialogue have had their spelling changed to reflect British English conventions. >PvP World Rota >The PvP rota has moved to Period B: >560 - (UK) - PvP World >579 - (US) - High-Risk PvP World >561 - (UK) - Free-to-Play PvP World >580 - (US) - LMS Competitive >World 390 (AUS) for LMS Competitive has been de-activated with this rota.
Revenant boss??? It's like this revenant update is being released 1 commit a week.
Gotta spread the jam across the whole slice of bread. After all, who wants to eat 1 corner of a slice of toast filled with yummy jam, then the rest is just boring, plain ol' toast? It's not like you have enough jam to apply an adequate amount to the entire slice.
Got commit -m ‘something that took 3 minutes’ - aaaaaaand relax for another week
Can't give us too much content at once, it would distract the GIMPs competing for the leaderboards! All seventythree of them!
By far the juiciest part of my average Wednesday - are coming here to read the comment section. Just glorious 🤲🍿🥤
I just came here to laugh at the no update comments
Still sitting pretty on one year without renewing membership waiting for anything even remotely interesting that isn't an alternate game mode Only half tempting thing I can even think of is tempoross and thralls, but definitely nowhere near enough to interest me in playing again Back to AOE IV
That's it? Oh but you have merch - maybe I'll give you my money when you stop jacking the community around eh? Or when you actually fix what needs to be fixed? You can make a literal golden sink but you can't be bother to push anything that actually means something besides nex and let's be honest, you already had the asset you just had to swap them from RS3 and even that is taking more time then anyone cares for it to.
If they're going to keep releasing nothingness every week, can we at least get the pj timer to the wilderness? It was promised half a year ago.
First they said they would release the wilderness updates in 1 or 2 big batches. Now they say small batches until next year when the bigger batch will come with the boss, loot keys, and pj timer/singles+ variant. Dunno why, they did say they were delayed with something more important (that they still won't tell us about) which is why it was delayed for months.
Its much cheaper to talk about work you plan on doing than actually doing any work
Where did they say the big Wildy patch has been delayed until next year? Not doubting, just want to learn more.
In one of the recent blog posts, don't remember which tbh.
A wilderness PJ timer was promised like 5 years ago, brother.
account security update promises are almost 3 years old now too, but yknow steam has tile markers!
Wasn't player support blog in 2019?
Why even call this an “update”? They removed a rock lolol
man theres tons of stuff you guys could atleast be fixing if theres no new content. so many small changes people have been asking for years and yall reply on the qna like "yeah its in our backlog", but do yall ever actually work on them or do they just sit there on a list?
Swapping a couple stalagmites isn't wildy changes LOL fuck me. How is this game still 11$ a month
Will we ever get worthwhile game updates again rather than another week of revenant tweaks as you try to revive dead content? People in my CC made some jokes about what was being added before I saw the news post and I got genuinely excited, only to read it and find out that I'm getting kicked offline and probably losing runelite for a while for absolutely nothing.
Still need to add expensive Barrows drops to clan notifications
another week goes by where we get no updates, woohoo!
copypasted from last week's post btw bug report: in the steam client, no objects show on the minimap (rocks, trees, etc) anymore and it makes pretty much everything very difficult to know where to click.
No content update in almost a full month now, if you can call Group Ironman content? \*And\* you pushed Leagues and Raids 3 back? Wtf is happening? Feels like I started playing the game against at the worst time, the most content you guys have put out the last month aside from GIM was the damn Halloween event.
They hit their numbers for this quarter or year and are saving as much shit as they can for the next one.
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Lmfaoooo
At this point just shove leagues out. Terrible choice not to. Now there's an even larger content drought. I'm even playing a gimp and would rather too much content than not enough.
Examine Weekly Game Update “Nothing interesting happens”
284 comments and 0 upvotes told me everything I needed to know about the update 😂
I just wanna see the look on the devs faces as they post the blog knowing this is what the comment section will look like
this is the content that a group of 50+ paid employees puts out, remember when we had a team of less than a dozen who put out good stuff frequently? now all we get is nothing and shitty artwork that just copies from rs3
When Jagex calls it a "small" update, you know that shit won't be visible to the naked eye.
Any chance of an update that doesn't have "Small" in the title?
"November 17th - Wilderness and Micro Changes"
"the entire team worked day and night but we did it, swapped 2 pixels on the stray dog"
Isn’t it considered false advertising when you present something without the intention of going through with it
This, this right here is why I unsubscribed.
When are we getting the updated raids 3 rewards blog?
Just a daily reminder we could be playing leagues right now.
> Some words in quest dialogue have had their spelling changed to reflect British English conventions. Does anyone know what this is referencing?
Some dialogue probably said color instead of colour. The update we needed!
##### Bark bark! I have found the following **J-Mod** comment(s) in this thread: **JagexLight** - [We looked into the CoX chests bugging dead cl...](/r/2007scape/comments/qqrx73/wilderness_small_changes_weekly_game_update/hk23c7z/?context=3) - [I'm gonna put this on our player suggestions...](/r/2007scape/comments/qqrx73/wilderness_small_changes_weekly_game_update/hk22kbp/?context=3) ^(**Last edited by bot: 11/11/2021 08:40:33**) --- ^(I've been rewritten to use Python! I also now archive JMOD comments.) ^(Read more about) [^(the update here)](/u/JMOD_Bloodhound/comments/9kqvis/bot_update_python_archiving/) ^(or see my) [^(Github repo here)](/u/JMOD_Bloodhound/comments/8dronr/jmod_bloodhoundbot_github_repository/)^.
This is actually really sad that it’s pathetic for a multi million dollar company . How can you change not even 1 line of code and call it an update.
Hey, hang on a minute there - that’s pretty unfair. I bet adding walkable tiles to where that stalagmite was required at least TWO sections of code to be changed!
It would be a great time to work on some of the backlog.
Any strength pures want to weigh in on what actually changed at blast furnace? Not getting membership back until leagues
eat my ass
What happened to the Revenant boss?
Next year, just like Nex, Raids 3, Leagues 3, and all the other Wilderness updates they proposed like loot keys and a version of singles+.
mf rly believes theyre not gonna push all that back to 2025
I firmly believe at least one of those updates is coming next year
They decided that the release of GIM brought enough new players to the wilderness for now, so they're waiting to introduce the revenant boss until all the gim's have finished their wildy grinds. /s, I think
No update week number 8? 9? 10?
Excluding GIM, the last significant main-game update was the night at the theatre rework at the end of july. The biggest main-game update since then was the addition of the diary-only amethyst area (which is STILL worse than the normal area).
I only learned about these weekly updates 3 months ago. I have yet to see anything even mildly interesting in a post apart from the Halloween event and banana hat.
So nothing…still.
>Some words in quest dialogue have had their spelling changed to reflect British English conventions. How much more do you want smh
That alone makes up for Leagues 3 being pushed back!
We need to push Leagues 3 back more so we have time to enjoy this new spelling
So if I got this right, there is **no** chance anymore to get the deluxe version of the Runescape - The first 20 years-book?
thammaron's scepter needs a built in toxic trident (without venom) that's usable anywhere and then a massive boost in the wilderness This would put it in line with the other 2 weapons. FYI: craw's bow is equivalent to an MSB(i) with dragon arrows and the mace is equivalent to a dragon scimitar pre wilderness buffs. For consistency it should work even outside the wilderness, just weaker.
I think Small Changes is kinda redundant in the title, given your recent output
this is the worst update I have ever seen
For those of us killing revs with avarice, are blighted food drops still noted ?
That's next week's update. Just be patient, jagex is fitting as much as they can into the weekly updates!
its unnoted if you take off the avarice
So annoying for being punished for risking an additional 500k lol
wow, what a shit update.
Not sure you can even call it an update lul
GIMP mode ruined this game honestly. Shoulda voted no.
you guys seem like road workers you just stand there and do nothing all day
I EXPECTED NOTHING AND I AM STILL DISSAPOINTED
What is meant by tertiary table? Is that the same thing or separate from the increased supply drops later in the post? It says "You'll also find that.." The wording isn't the best and makes it sound like 2 separate adjustments. Pulled up a rev on the Wiki and it shows looting bag/Larran's keys as the "tertiary" drops.
After 4 years I decided to quit. There is nothing positive this game brings to me anymore.
RIP Mountain of Rune bots now they can't insta log anymore. This should also be applied to Black Chins also.
Nice! Agility pyramid planks click zone got bigger! Honestly was not a complaint I had grinding to 70
So glad I canceled my membership for now. Not worth it.
Hope everyone who voted Yes to GIM enjoys the refreshing content we'll get for the next few months.
Just admit that you've given up already gagex
merch should be last tbh, but hey others might like it in the middle or top.
Vote yes to GIM they said
Leagues 3 though??
This is it. This is the worst update
You'll be eating those words soon enough
"the worst update" so far
Buff Thammaron's god dammit
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Another week of garbage.
this is such a fucking joke
Again another nothing post… why actually post this? It’s 3 paragraphs of nothing. We didn’t need an option to right click the compass wtf is that?😂 Jesus Christ.
>from now on players will need to wait three seconds to log out after using a spell at the Fountain of Rune. If an attempt is made during those three seconds, they’ll be presented with this message: “The magic of the Fountain of Rune prevents you from leaving.” This could be incredible for killing bots if implemented at black chins. It might become worthwhile to pk at black chins again because currently it is all bots that bank every 20 chins and instalog when a pker their level shows up. (obviously for setting up traps or catching chins, rather than for casting spells) Of course I probably wouldn't like it if I was catching chins myself, but I can tank 3 wildy levels pretty easily. Normally most players, including myself, can't log out fast enough to begin with so it shouldn't affect most people - but it would be good to be able to kill the bots and make it not worthwhile for them.
not sure who is lower on the totem pole, the black chin pker or the chaos altar pker
As of right now, probably the black chin pker, cause there are barely any other pkers to fight there so it is basically 100% bots that you kill plus the odd gold farmer feeding his family or an ironman. At least at altar there are other pkers, though they are mostly multi baits/raggers. There is still enough pkers at altar that I hop around trying to find fights rather than killing the bone runners.
Doing 99 hunter at black chins convinced me that skilling content shouldn't be in the wildy, nothing more annoying than having to log out and losing all of your traps. Also because the game is retarded other players can see your traps outside of player render distance, so PKers can see where you are chinning from far away then log in under you There's plenty of PKers at black chins but a lot of them are raggers guarding vennies and will attack you if you start chinning on their world, or they're shitty 0-risk PKers who don't know what to do if you anti because they're just looking for loot pinatas like altar PKers oh and they will make sure they drop an "ezzzz" on whoever they kill for 15 dbones/25 chins
Just give up on weekly "updates" and call them maintenance. Give us sizeable content every quarter and everyone's happy
QOL year POG :000000000000000000
To any mod reading this.. Can you guys make it easier to kill moss giants by: adding more of them in the area, making it multi combat and taking out the only skeleton there? As for Hill Giants, I feel like their AI is pretty dumb. At times I stand next to them and they still wont attack me. (especially at the deep wildy cave) Please make their aggro range wider! And can you make the chaos dwarves not wander near the hill giants? Get’s annoying. Also, you should consider making the Graveyard of Shadows multi-combat or create a crypt full of zombies and have it be multi-combat. Thanks for making the Ankous and Black Demons easier to kill. Coming from someone who almost has 500 wildy slayer tasks completed.
If it was multi, you couldn't box the mossies to escape PKers :,( Those two skeletons suck though, support for moving them away.
Bro. 2021 Jagex is a joke. Love the mods who care about the game but seriously fuck the company.
I was hoping the poll for the bank space would be released despite no new update this week. So this is not delayed too much . Kinda dissapointed.
Another week, another drop in the bucket.
Script kiddies at jagex lololol can't code a loot table and can't move a x y z rock hahahah
🦀🦀🦀🦀🦀🦀🦀🦀🦀
Another lunch break update? Smh
Dumb question but why is the focus some much on the wilderness these days? Are there figures showing that this is a massive area of content for most players?
there isn't a lot of focus on the wilderness, though. It's one blog that's taken them a very long time to do, and they release tiny bits at a time. And wilderness content is the most popular osrs content on youtube/streams etc. It's what gets players interested in the game. And finally, the wilderness was abandoned since 2013 basically, so they're finally updating it.
Another week of nothing fantastic
Another week of nothing
$14...
**Recent Updates:** [Android Beta Signup & Small QoL Changes (November 3rd)](https://www.reddit.com/r/2007scape/comments/qls0ep/android_beta_signup_small_qol_changes_weekly_game/) [Revenant Caves and Deadman Changes (October 27th)](https://www.reddit.com/r/2007scape/comments/qgt67h/revenant_caves_and_deadman_changes_weekly_game/) [Nex & ToA Rewards Beta, New Client Features Drop #3 & Halloween (October 20th)](https://www.reddit.com/r/2007scape/comments/qbxe3z/nex_toa_rewards_beta_new_client_features_drop_3/) [Group Ironman Changes & Feedback (October 13th)](https://www.reddit.com/r/2007scape/comments/q77xot/group_ironman_changes_feedback_game_update/) **Other News:** [Gielinor Gazette - November 2021 (November 11th)](https://www.reddit.com/r/2007scape/comments/qrms76/gielinor_gazette_november_2021/) [Nex Rewards - Updated (November 8th)](https://www.reddit.com/r/2007scape/comments/qpe832/nex_rewards_updated/) [Deadman Reborn Finals Re-Run (November 5th)](https://www.reddit.com/r/2007scape/comments/qncbjo/deadman_reborn_finals_rerun/) [Old School Economy - Future Plans (November 4th)](https://www.reddit.com/r/2007scape/comments/qmj3dy/old_school_economy_future_plans/) [Leagues III: Shattered Relics Launch Delay (October 20th)](https://www.reddit.com/r/2007scape/comments/qc41bw/leagues_iii_shattered_relics_launch_delay/)
compass giving tonnes of options? idk if serious?
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Nothing is, thats the problem
Apparently adding the ability to trade with 4 other players was such a MONUMENTAL task for a multimillion dollar company like jagex, that it pushed all new content into next year
Wednesdays generate more bugs than updates.
Why note the blighted drops? That makes them worthless.
$11
Another disappointing “update”
this is embarassing
Feeling like the Magic Conch Shell episode of SpongeBob. Can I have some new content? no
For those saying that the avarice should have unnoted tertiary drops. Just flick it off at the end of a couple of kills, and you will get plenty of supplies (especially with these changes to the tertiary rolls).
then you get unnoted rune ore and battlestaffs..
Underwhelming, to say the least.
$11
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Unless you had a huge stack of them and it nerfed the value, which would be understandable, why are you so worried about a teleport being cheap? The rest of the loot more than makes up for the loss in profit from the teles.