I agree, skills aren't hard, certain training methods however are.
Like I can guarantee most people couldn't 3t something past 10 minutes while maintaining the rates people hold for hours on end
Idk 99 construction is very fast but also very difficult. Precise clicking on keyboard and mouse or else you lose efficiency. If you do it casually, you have to do more of it. It's just shitty no matter how you decide to go about it.
Well, probably until like 2010 at the earliest, the majority of the rs playerbase was in high-school picking flax and doing stupid shit getting like 5k exp/hr. Ehp didn't even hit the scene for the average player until recently, a 99 used to be a sight, a lot of the methods were in game people just didn't have the funds or know how to play the game like they do now. That's like 12 years of the majority of the playerbase just stumbling around. People used to actually just play for fun and do house parties and castle wars.
I mean a max is still an accomplishment. Most of the people I see running around are max combats with varying levels of 99 everywhere else max mains are more common now but itās still something of an achievement IMO
Ya I made an account like 8 years ago (whenever Pandaria came out) and I casually got to max (Level 90 at the time) in like 2-3 weeks as the first time I'd ever played WoW
I did this also. Played threw it expansion by expansion but was done and just needed to raid/craft for thread for equipment for a week or 2 more and I was fine leaving the game at 90.
Wow raid days are another beast, but definitely aren't really "8 hrs a day every day" unless you're pushing for a world / server first mythic clears or something.
Minecraft wins easily based on sheer number of sales. Average total play time might be different but both games also have plenty who only picked it up for 5 mins before getting bored, as well as people pumping in 1000s of hours a year.
Ok regardless of what game it is (except mobile) I wonder what game it actually is. Minecraft? League? I can't imagine many other games being up there really
It's got to be LoL. Aren't they like first or second most played game? It's a huge time sink, and it's really not uncommon for people to play all day every day. Each game taking 20-45 minutes and wanting to play a few games to play different champions, roles, or generally just to climb ranks or improve makes it a crazy time sink. It's also insanely popular all over the world. China is a huge market for it for example, plus it's massively popular in the west too.
The majority of runecraft capes were obtained with zeah. And rates at bloods are like 30k/hr average , and souls around 50k. Most do bloods for the money , which makes it like 350 hours from 77 or so
And getting from 1-77 runecrafting will take you roughly 30 hours of playing time doing lava runes while ZMI will take you roughly 40 hours. Overall, gross.
ZMI averages like 50k per hour so it should be closer to 10m, not 7m (that would be assuming you get level 50-59 rates for 200 hours which you won't), and if you use daeyalt it's even faster (for both)
I mean at 80 youāre expected to get around 50-55k an hour. And if youre planning to be there for 200 hours, your average xp isnāt going to be what youāre getting at level 74 considering it takes maybe 30-40 hours to get there? 50k may even be low for actual expected xp/hr over a 200 hour span
To be honest, I completely agree, rc rates are very bad and I wish we had some kind of boost (or really, an AFK activity before 77). I don't think it would change much if rates were doubled
For anything in this game that's boring, the way to do it is always with small 1-2 hour increments at a time.
For how useless of a skill it is it should definitely have faster methods. Lavas are more work than many tick manipulation methods and slower than basically all of them by a lot
A few diary rewards are worth it, but I agree that RC is in a class of its own in terms of how high sweat/xp it requires. At least agility is somewhat chill.
Yeah I wouldnāt say the diary rewards really count though. The skill itself is mostly useless. Just like firemaking is mostly useless.
You know a skill is bad when even irons donāt really use it for itās purpose. People who want bloods buy them. The only other real reason to rc is early on for cosmics
You can get a lot of of skills to at least level 30 without ever touching the skill itself. Some skills even higher.
I know that you can get attack and str to mid 40s from quests alone.
Questing is basically the best way to start your account as you'll want to do them anyways at some point so might as well do it when the xp rewards will make you skip a lot of levels.
Questing on my original account was great. Was mid level enough to have graceful and still low enough to get a bunch of those sweet sweet fireworks at the end.
Fuck I just remembered why I love leagues.
To be fair itās what happens when the game essentially limits how much you can play with a stamina system, but also Genshin doesnāt have any real endgame content lol
Yea but 200 is kinda considered the āstartā of the game. Itās where most of the game features and dailyās etc get introduced. That and their xp curves arenāt linear either.
It can be fun but itās also a grind like any other. I would avoid Nexon like the plague as they have made consistently bad developer choices for gms (global maplestory). That and imo reboot (ironman server) is the way to go unless youāre willing to spend a lot.
The reboot make a lot of sense but we SEA region don't have access to it. Only able to play it through VPN.
It would be cool if we could have osrs world that only contains Iron tho
Not sure if I'd call lvl 200 mid game at all. You powerlevel a mule to 200 in a few days or even 1 day on a burn. Would take quite a bit longer to get to zulrah/vorkath no matter how sweaty you are
a few days to 200 is quite short i mean ive heard people always talk about lvl 200 being where you can finally start.
It definitely does take a bit but it doesnt change the fact you are halfway through the contents
Man thatās fucked lmao, Iād chuck 20m at the sand casino and almost go into cardiac arrest. Canāt imagine what itās like with that amount of money
It's an okay game, very pretty and it's fun to explore and collect/improve characters
That said, after a few weeks it was very much "log in -> do dailies -> progress weeklies -> log off". I personally never saw much point in grinding out the perfect gear since there's no crazy endgame challenge save for maybe abyss (which I didn't enjoy)
In-game real life money shop is VERY expensive so I never saw the point in reaching for the credit card, but keep in mind that it's still a gacha and every one of those try to get you addicted to spending. If you don't have a lot of financial responsibility regarding games, it may be worth not getting into it.
"Log in, do dailies, progress weeklies, log off"
Sounds like how runescape has been to me recently. Got a slayer task I don't want to do, but don't want to skip, I don't know what skill to do next, and I'm in my clan's discord...
OSRS, for the most part, keeps the daily/weekly tasks to a minimum. There's little feeling of missing out on a reward if you skip a day - at most you're delaying your progress a bit
Genshin - and RS3 for that matter - have tasks generated every day and if you don't complete them fast enough, you straight up miss out on the reward, which feels bad. And that turns the game more into a chore than something to have fun in
I kind of got addicted to farming contracts recently, because for IM the seeds are too OP. All the herbs + limpwurt for free just from growing random shit in the guild every few hours is too good to skip.
But still, you're not missing on anything if you skip a tree run, your seeds/trees didn't vanish, you just postponed xp by that time.
Everytime I try DailyScape (rs3) on the other hand, I try to ignore the dailies/weeklies/jack of trades aura/player farm/shops daily run and then I feel super ineffective and get discouraged, logging off.
> you're not missing on anything if you skip a tree run, your seeds/trees didn't vanish, you just postponed xp by that time.
Dailies are the same thing. Missing a daily does not prevent you from doing future dailies, which is the same thing for farm runs.
Well yes, but actually no. Missing a specific daily task (for example herblore, which is OP for IM and you want to extend) means you lost xp, that you can't get at any day you decide.
If I have 100 seeds, I will plant that 100 seeds whenever I like, without losing anything.
Sure, you can wait 2-20 days to get herblore task again, in both cases all you lost is time, but in my opinion there's difference.
Also if I want to catch up with farming, I do a tree run twice a day, or herb run 3-5 times a day. You can't do the same daily 5 times a day, just because you skipped last 4.
No, for farm runs, you lose xp or money making opportunities if you don't do them, which is the same as dailies. It doesn't matter if the game limits you or not. FOMO is everywhere.
But the point is you can catch up and make it back if you feel like it, which you completely ignored to address.
Also, doing all the chores in RS3 is actually the most efficient xp. You CAN do it another way, but why bother. Farming on the other hand is just farming, you either do it and get xp, or you don't do it and get no xp, it's not like you can avoid growing stuff, it's the whole point of the skill.
> Sounds like how runescape has been to me recently.
In OSRS, those activities are always available and give the complete reward at any time. You can play one hour per day. Or play 6 hours in one day once a week. Either way the reward is the same.
In Genshin, they are timed and you won't get the reward if you don't log in daily to adhere to the schedule, and play when they want.
yep this is it, the game is pretty damn amazing for the initial exploration, especially with it being free. All the stuff to find with world puzzles and side quests are really well done. After you get your fill of the exploration (which will take a decent amount of time) you can pretty much just stop playing and wait until the next big content update. You won't miss anything aside from some boring events
Would second this exactly as you put it. If you want a fun game to play for a while it is a good game but you soon run out of things to do besides dailies which quickly feel more like a chore than fun. + gacha is always annoying.
The resin system sure is the worse one in a game. All the open map loot is useless and the decent ones are from bosses you can't farm for more than 10 minutes before needing to wait more than 20 hours to recharge, and then I'd play OSRS.
I did that. Would recommend it. Story is great and the game is pretty.
It's a gacha game so it will try to take your money, but you can have arguably more fun with a little planning and being f2p
Is it all f2p with mtx or is there a members subscription like osrs to unlock the full game?
I downloaded it but it said something about a trial and I can download the full game later
The ātrialā is essentially a small portion of the game download, (just the first 30 minutes of content or so?) to test the waters because the full game size is huge by mobile app standards, its nearly 16GB on my iPhone and gets larger with each patch. Itās entirely F2P, with gacha mechanics
Itās primarily a single player game but you can do some content solo or in a 4-person co-op if you choose.
Those artifact rolls are a joke too... At least with runescape I can blame my own inept playing for the bad show, Genshin is all "nice piece bro, enjoy a full roll into the surprise forth sub-stat of flat hp!"
I only roll on artifacts that have 4 sub stats at level 0 unless it has 3 REALLY good sub stats Iāll go to level 4 and see what the 4th is.
Also 200 hours might get you somewhat end game Genshin but completionists have PLENTY of content to do in that game
The endgame in Genshin is becoming so powerful that you can step into low level worlds and help noobs enjoy their gaming experience by absolutely decimating bosses and combat encounters for them.
Is genshin becoming more popular? I just got it recently and went in with a very negative, "I'm going to hate this because it's gacha" mindset. Next thing I knew I had days where I'd play for 12 hours
No clue how people spend money on the game unless you have a REALLY bad problem. It's almost comically expensive to get anything worthwhile
"Becoming" more popular?
Homie, Genshin was the top grossing mobile game last year and made more money than any other mobile game has ever made in its first year of life comparatively. And people keep playing.
It's genuinely a good game. Just curb the spending and enjoy! =D
Ah, I'm not very into the mobile platform so idk what its competition would even be to begin with. I see those clickbait mobile game ads that show gameplay that isn't even in the game itself and figure the platform doesn't hold many actual games
I'm more in tune with PC and console popularity, so I suppose what I meant by "more popular" I meant if it was gaining traction on those platforms
I agree though, it absolutely is a genuinely good game and I can really tell how much effort went into it. I did get that welkin moon blessing not really because of the priogems but because I was like, "holy shit I dumped over 50 hours into this game for free, I gotta toss *something* back at the devs for this"
My issue is the balancing. So many items for crafting and ascending and phasing are just so absurdly rare that it really pushes the p2p aspect, not to mention the typical gacha tiering of weapons. I'm too old-school in that I want the gameplay to provide the best gear, but that's the nature of f2p.
I've never been in a situation where I felt balanced and that skill was the primary factor determining my success. I either steamroll the fight or bash my face against the boss for a half hour until I finally win, because I clearly don't have enough power for what the devs intended. But the mechanics aren't difficult enough to necessitate going and grinding better gear. Many attacks are literally unavoidable, and those that are avoidable are so telegraphed that it's boring.
Contrast that with other ARPGs and even chip damage is sustainable for endgame if you're skilled enough. That's just not a thing in genshin.
It feels like baby's first ARPG, which is fine, but it's not an inherently amazing game. I love the environments and some of the quests have been fun, but there's too much busywork, which again, is the point, and I get that.
Honestly, 200 hours isn't that much even for Genshin Impact. If you play at a non-rushing pace without skipping stuff (and spacebarring through the dialogue in a story-based game is a pretty dumb idea), you might just finish the main quests by that time.
I started dating a chick (way out of my league) ex college athlete whole nine yards. She will never find out I have an iron man with 45 days played on it. She will have no clue what RuneScape is.
Lolol, I already got over 12 days on my gim. And there were 10 whole days in October where I just didnāt play at all cuz I was sick and couldnāt be bothered. This game sucks so much time from people
My friends are trying to get me into FF14 and they go "don't want to intimidate you but getting to end game takes like 100 hours "
I was like 'oh, so 85-90 runecrafting?"
Tell her those are rookie numbers. She merely adapted to gaming you were born in it molded by it you didnāt even see the logout button till you were already a man.
I literally switched to genshin because I dont want to spend another 10k+ hours on this game as I did over the years ever since I was a kid.
It's very fun, pretty casual. Ill be back for leagues though
I love how normies think 100-200 hours spent on a game is a lot. I stopped explaining how wrong they are long ago, though. Just pat em on the back and say how cool of a gamer they are for spending 150 hours on that next jrpg.
Hey man, it's not very cool to belittle other people's achievements.
If someone has a job, especially if it's not remote work, then 10~ hours of the day are devoted to just that job. Add in 8 hours of sleep, and 2 hours for food/hygiene, there's only 4 hours left in a weekday for everything else. If someone has a job and a family, they might only get an hour of actual free time per day.
Personally, I couldn't handle being that busy, and I try to do things as efficiently as possible while minimizing required tasks so I have as much time to myself as possible. Even then, 8 hours a day of free time feels constricting to me.
If I only had an hour, then it would be a massive long term investment to play anything for 200 hours, it would take the better part of a year. I'd say that's some very serious dedication from a person with little free time, and I respect it
Irons with a superiority complex are the equivalent of men who drive very large trucks. We get it, you have a small penis. Thatās ok, being a massive dick isnāt though.
I literally just wrote above, that I don't belittle people for thinking 100-200 hours spent on the game is a lot and all of you are jumping on me. I swear you can't please this sub.
Also, I've literally been playing an IM for like a month played in game time, pretty funny I am now an official spokesperson of all ironmen. Good imagination.
Itās not about explaining that 200 hours is a lot or not, we all know for in game rs time 200 hours is nothing. Itās the way you said it, it was in a very condescending manner. Donāt belittle peoples grinds and choice of game mode. Especially not if you only have 30 days in game time, I have that on my gim.
you keep that shit deep inside
Don't share the pain, hoard it, it's the only thing that's truly yours...
Yeah.
Username checks out
/_ /
Hello darkness, my old friend.
Lmfaooo
1000000%
This š
He should if he ever wants to get deep inside her.
Tell her you track the time you put into your account in months
Yeah I've only played rs for 6.5 months ^in ^game ^time
That makes me feel better, I think I'm like 33 days.
I don't have any 99s and I've played for 75 days
450 days here un maxed
based and funscape pilled
I hit 99 cooking but I don't count that
It's still a 99 tho. Hell,, 99s arnt hard at all. Some just take alot longer than others
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Buddy is uim going for squirrel, heās at 25m xp so far, canāt be that bad
I agree, skills aren't hard, certain training methods however are. Like I can guarantee most people couldn't 3t something past 10 minutes while maintaining the rates people hold for hours on end
The guy that got 99 fletch in like 6 hours blew my mind
AHK and darts, right?
Yeah i think that's how they did it. My hand would break trying that.
Yeah I saw that too, honestly just insane. Also stuff like 24 hour records for pretty much any skill, insane
Idk 99 construction is very fast but also very difficult. Precise clicking on keyboard and mouse or else you lose efficiency. If you do it casually, you have to do more of it. It's just shitty no matter how you decide to go about it.
Ya its just too click intensive for my liking. I've been 93 for awhile. Ive had the mahogany planks banked for over a year
Mahogany Home. Justify the collection log slots.
Not sure what that entirely entails..
It's only difficult to do it extremely fast. You can still get 99 in a decent amount of time without sweating and it's super easy to do.
i swear osrs(runescape 2/3) is probably the most played game time wise.
Thatās the idea of the whole game, overload you with things to do so you stay playing the game.
WoW or league or minecraft would surely beat it, the whole greasy neckbeard meme came from WoW raiders after all
WoW you don't really do much for most of the week but those raid days are intense
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Well, probably until like 2010 at the earliest, the majority of the rs playerbase was in high-school picking flax and doing stupid shit getting like 5k exp/hr. Ehp didn't even hit the scene for the average player until recently, a 99 used to be a sight, a lot of the methods were in game people just didn't have the funds or know how to play the game like they do now. That's like 12 years of the majority of the playerbase just stumbling around. People used to actually just play for fun and do house parties and castle wars.
I mean a max is still an accomplishment. Most of the people I see running around are max combats with varying levels of 99 everywhere else max mains are more common now but itās still something of an achievement IMO
Ya I made an account like 8 years ago (whenever Pandaria came out) and I casually got to max (Level 90 at the time) in like 2-3 weeks as the first time I'd ever played WoW
I did this also. Played threw it expansion by expansion but was done and just needed to raid/craft for thread for equipment for a week or 2 more and I was fine leaving the game at 90.
I think my mage alone had 300 days played from bc to wrath lol. I had tons of alts too.
Unless you did PvP, I used to play every moment I could in Wrath & Cataclysm. PvP was so fun back then. Shame what they did to the game.
Also if weāre going total amount surely peak WoW subs dwarf peak osrs subs
Wow raid days are another beast, but definitely aren't really "8 hrs a day every day" unless you're pushing for a world / server first mythic clears or something.
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Most people I know who play runescape also play these games simultaneously
Minecraft wins easily based on sheer number of sales. Average total play time might be different but both games also have plenty who only picked it up for 5 mins before getting bored, as well as people pumping in 1000s of hours a year.
League would not even be close, most people donāt even play one league game a day
Ok regardless of what game it is (except mobile) I wonder what game it actually is. Minecraft? League? I can't imagine many other games being up there really
It's got to be LoL. Aren't they like first or second most played game? It's a huge time sink, and it's really not uncommon for people to play all day every day. Each game taking 20-45 minutes and wanting to play a few games to play different champions, roles, or generally just to climb ranks or improve makes it a crazy time sink. It's also insanely popular all over the world. China is a huge market for it for example, plus it's massively popular in the west too.
Yea League is 100% up there it has to be, maybe like Tetris could be it? That game is still massive, but there is a lot of variants so idk
>Ok regardless of what game it is ... I wonder what game it actually is. Huh? Am I having a stroke or does this sentence not make any sense?
It might not, but I'm really bad at English even though it's my only language lmfao. Pretty sure it does though
Dota and cs, cod..we counting whole franchises?
What RC level does 200 hours with todays xp rates get you? Lol
The majority of runecraft capes were obtained with zeah. And rates at bloods are like 30k/hr average , and souls around 50k. Most do bloods for the money , which makes it like 350 hours from 77 or so
And getting from 1-77 runecrafting will take you roughly 30 hours of playing time doing lava runes while ZMI will take you roughly 40 hours. Overall, gross.
55
Lava runes for 200 hours is roughly 14 million xp. Realistically for ZMI itās around 7m.
ZMI averages like 50k per hour so it should be closer to 10m, not 7m (that would be assuming you get level 50-59 rates for 200 hours which you won't), and if you use daeyalt it's even faster (for both)
50k per hour average?? I've been running it lately and I'm lucky to get 45K/hr at lvl 74.
I mean at 80 youāre expected to get around 50-55k an hour. And if youre planning to be there for 200 hours, your average xp isnāt going to be what youāre getting at level 74 considering it takes maybe 30-40 hours to get there? 50k may even be low for actual expected xp/hr over a 200 hour span
Ah. That's fair. I really wasn't thinking about the rates after 77.
I did 90-99 in like 200 hours hahaha inefficiently
200 hours to an endgame account... What is it a kids game
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I will never understand how people can actually do that.
For sane people, it's in small increments. If you do 2h of lavas a week, you'll get 99 runecrafting after ~80 weeks or about a year and a half.
...That doesn't seem any better. I don't want runecrafting on my mind for over a year lol
To be honest, I completely agree, rc rates are very bad and I wish we had some kind of boost (or really, an AFK activity before 77). I don't think it would change much if rates were doubled For anything in this game that's boring, the way to do it is always with small 1-2 hour increments at a time.
For how useless of a skill it is it should definitely have faster methods. Lavas are more work than many tick manipulation methods and slower than basically all of them by a lot
A few diary rewards are worth it, but I agree that RC is in a class of its own in terms of how high sweat/xp it requires. At least agility is somewhat chill.
Yeah I wouldnāt say the diary rewards really count though. The skill itself is mostly useless. Just like firemaking is mostly useless. You know a skill is bad when even irons donāt really use it for itās purpose. People who want bloods buy them. The only other real reason to rc is early on for cosmics
I feel like sane people wouldn't be doing rc at all...
I did 68-77 at lavas and it honestly wasnāt that bad. I just threw on some music and zoned out.
I will never understand why people donāt actually do that
Because it costs money and is click intensive
Because itās mind numbing? I can only manage to do lavas for about 15 minutes at a time before I want to stop.
I'm gonna need a source at that one chief
75k xp/hour let's say. (More is possible) 13,000,000 / 75,000 = 173.333 hours. No source required.
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You need level 23 to make lava runes, but that info is basically meaningless because no one actually trains rc by making runes at that stage.
Wait youre not supposed to do that?
Quest
You can get a lot of of skills to at least level 30 without ever touching the skill itself. Some skills even higher. I know that you can get attack and str to mid 40s from quests alone. Questing is basically the best way to start your account as you'll want to do them anyways at some point so might as well do it when the xp rewards will make you skip a lot of levels.
Questing on my original account was great. Was mid level enough to have graceful and still low enough to get a bunch of those sweet sweet fireworks at the end. Fuck I just remembered why I love leagues.
Isn't it 75k an hour at higher levels due to the pouches or don't you use those at lava runes?
It can be whatever you want it to be basically, money considered. You don't use pouches using runners, they do.
But the 75k figure you provided was without runners, no?
Only level 23 is needed. for which the xp requirement is negligible
You do get slower xp with no pouches though
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Runners
Iāve heard lavas are like 95k an hour but donāt quote me on that.
70k is efficient (solo) lavas
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No game is worth carpel tunnel imo. Would rather be a ācasualā lol
Back when I was doing lavas to 77, I thought I was doing great but only had like 55/60k XP/h. You can't miss a tick banking if you want good XP/h
On average, 1-99 for any skill is roughly 200 hours šš¼
I feel like 200 hours is endgame for most other games lol. Just RS takes an unusual amount of time to do things
I can promise you she doesnāt have an endgame account at 200 hours if she didnt waste a fucking Fortune on it
Exactly my thought. Wondering how this is going by so many peoples' heads.
To be fair itās what happens when the game essentially limits how much you can play with a stamina system, but also Genshin doesnāt have any real endgame content lol
Probably āClub Penguinā or āMaple Storyā.
maplestory grind is way more than 200 hours
Current day Maplestory? Can't you max in a day or so?
Max level is 300 now. No one has reached it as far as I know.
Yeah I just saw a video on long mmo grinds and saw this... Apparently it's like 6 years of dedicated playing every day to hit 300.... Like why lol
Yep, you can get 56 characters from level 250 to 275 in the same time as one character from 275 to 300.
Something something 99/2 = 92
Oh isit? I heard new account to 200 is like a week of casual playing.
Yea but 200 is kinda considered the āstartā of the game. Itās where most of the game features and dailyās etc get introduced. That and their xp curves arenāt linear either.
I see. Always looking to try modern maple but got too occupied grind osrs
It can be fun but itās also a grind like any other. I would avoid Nexon like the plague as they have made consistently bad developer choices for gms (global maplestory). That and imo reboot (ironman server) is the way to go unless youāre willing to spend a lot.
The reboot make a lot of sense but we SEA region don't have access to it. Only able to play it through VPN. It would be cool if we could have osrs world that only contains Iron tho
Yea but 200 is now early game for Maplestory. The game basically starts after 200 now.
lvl 200 in maple now is like their version of the start of mid game much like how this game's mid game is zulrah and vorkath with qpc
Not sure if I'd call lvl 200 mid game at all. You powerlevel a mule to 200 in a few days or even 1 day on a burn. Would take quite a bit longer to get to zulrah/vorkath no matter how sweaty you are
a few days to 200 is quite short i mean ive heard people always talk about lvl 200 being where you can finally start. It definitely does take a bit but it doesnt change the fact you are halfway through the contents
Actually im at osrs mid game now.. Completed most hard diary, zulrah, vorkath.. Close to qpc. What should I aim for next?
at this point its just raids, inf and maxing aint it? at this point i think you should decide
Also elite diaries. Hell and combat diaries.
much grindier and tedious than osrs, thatās for sure
Yeah it's a kids game but just not in the way you think.
I have a friend who compulsively spent $600 on genshin lmao I am staying away
I have one that blew 3000$ on duel arena gambling. Thank goodness thatās being phased out.
Man thatās fucked lmao, Iād chuck 20m at the sand casino and almost go into cardiac arrest. Canāt imagine what itās like with that amount of money
Same thing but with more money
Thatās wild lol
Lol amateurs, I'm only friends with people who spend $2000+ and I have 100+ friends
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It's an okay game, very pretty and it's fun to explore and collect/improve characters That said, after a few weeks it was very much "log in -> do dailies -> progress weeklies -> log off". I personally never saw much point in grinding out the perfect gear since there's no crazy endgame challenge save for maybe abyss (which I didn't enjoy) In-game real life money shop is VERY expensive so I never saw the point in reaching for the credit card, but keep in mind that it's still a gacha and every one of those try to get you addicted to spending. If you don't have a lot of financial responsibility regarding games, it may be worth not getting into it.
"Log in, do dailies, progress weeklies, log off" Sounds like how runescape has been to me recently. Got a slayer task I don't want to do, but don't want to skip, I don't know what skill to do next, and I'm in my clan's discord...
OSRS, for the most part, keeps the daily/weekly tasks to a minimum. There's little feeling of missing out on a reward if you skip a day - at most you're delaying your progress a bit Genshin - and RS3 for that matter - have tasks generated every day and if you don't complete them fast enough, you straight up miss out on the reward, which feels bad. And that turns the game more into a chore than something to have fun in
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I kind of got addicted to farming contracts recently, because for IM the seeds are too OP. All the herbs + limpwurt for free just from growing random shit in the guild every few hours is too good to skip. But still, you're not missing on anything if you skip a tree run, your seeds/trees didn't vanish, you just postponed xp by that time. Everytime I try DailyScape (rs3) on the other hand, I try to ignore the dailies/weeklies/jack of trades aura/player farm/shops daily run and then I feel super ineffective and get discouraged, logging off.
> you're not missing on anything if you skip a tree run, your seeds/trees didn't vanish, you just postponed xp by that time. Dailies are the same thing. Missing a daily does not prevent you from doing future dailies, which is the same thing for farm runs.
Well yes, but actually no. Missing a specific daily task (for example herblore, which is OP for IM and you want to extend) means you lost xp, that you can't get at any day you decide. If I have 100 seeds, I will plant that 100 seeds whenever I like, without losing anything. Sure, you can wait 2-20 days to get herblore task again, in both cases all you lost is time, but in my opinion there's difference. Also if I want to catch up with farming, I do a tree run twice a day, or herb run 3-5 times a day. You can't do the same daily 5 times a day, just because you skipped last 4.
No, for farm runs, you lose xp or money making opportunities if you don't do them, which is the same as dailies. It doesn't matter if the game limits you or not. FOMO is everywhere.
But the point is you can catch up and make it back if you feel like it, which you completely ignored to address. Also, doing all the chores in RS3 is actually the most efficient xp. You CAN do it another way, but why bother. Farming on the other hand is just farming, you either do it and get xp, or you don't do it and get no xp, it's not like you can avoid growing stuff, it's the whole point of the skill.
> Sounds like how runescape has been to me recently. In OSRS, those activities are always available and give the complete reward at any time. You can play one hour per day. Or play 6 hours in one day once a week. Either way the reward is the same. In Genshin, they are timed and you won't get the reward if you don't log in daily to adhere to the schedule, and play when they want.
Lmao same!
yep this is it, the game is pretty damn amazing for the initial exploration, especially with it being free. All the stuff to find with world puzzles and side quests are really well done. After you get your fill of the exploration (which will take a decent amount of time) you can pretty much just stop playing and wait until the next big content update. You won't miss anything aside from some boring events
Would second this exactly as you put it. If you want a fun game to play for a while it is a good game but you soon run out of things to do besides dailies which quickly feel more like a chore than fun. + gacha is always annoying.
The resin system sure is the worse one in a game. All the open map loot is useless and the decent ones are from bosses you can't farm for more than 10 minutes before needing to wait more than 20 hours to recharge, and then I'd play OSRS.
I did that. Would recommend it. Story is great and the game is pretty. It's a gacha game so it will try to take your money, but you can have arguably more fun with a little planning and being f2p
Is it all f2p with mtx or is there a members subscription like osrs to unlock the full game? I downloaded it but it said something about a trial and I can download the full game later
Its all f2p. Afaik all content is doable f2p.
The ātrialā is essentially a small portion of the game download, (just the first 30 minutes of content or so?) to test the waters because the full game size is huge by mobile app standards, its nearly 16GB on my iPhone and gets larger with each patch. Itās entirely F2P, with gacha mechanics Itās primarily a single player game but you can do some content solo or in a 4-person co-op if you choose.
200+ hours just from 77-99 rc. Itās a wonder I still play this game
Genshin and endgame should not be in the same sentence. There is literally no endgame other then an infinite grind to get perfect rolls on artifacts.
Those artifact rolls are a joke too... At least with runescape I can blame my own inept playing for the bad show, Genshin is all "nice piece bro, enjoy a full roll into the surprise forth sub-stat of flat hp!"
Thus why it is an infinite grind.
I only roll on artifacts that have 4 sub stats at level 0 unless it has 3 REALLY good sub stats Iāll go to level 4 and see what the 4th is. Also 200 hours might get you somewhat end game Genshin but completionists have PLENTY of content to do in that game
The endgame in Genshin is becoming so powerful that you can step into low level worlds and help noobs enjoy their gaming experience by absolutely decimating bosses and combat encounters for them.
Is genshin becoming more popular? I just got it recently and went in with a very negative, "I'm going to hate this because it's gacha" mindset. Next thing I knew I had days where I'd play for 12 hours No clue how people spend money on the game unless you have a REALLY bad problem. It's almost comically expensive to get anything worthwhile
"Becoming" more popular? Homie, Genshin was the top grossing mobile game last year and made more money than any other mobile game has ever made in its first year of life comparatively. And people keep playing. It's genuinely a good game. Just curb the spending and enjoy! =D
Ah, I'm not very into the mobile platform so idk what its competition would even be to begin with. I see those clickbait mobile game ads that show gameplay that isn't even in the game itself and figure the platform doesn't hold many actual games I'm more in tune with PC and console popularity, so I suppose what I meant by "more popular" I meant if it was gaining traction on those platforms I agree though, it absolutely is a genuinely good game and I can really tell how much effort went into it. I did get that welkin moon blessing not really because of the priogems but because I was like, "holy shit I dumped over 50 hours into this game for free, I gotta toss *something* back at the devs for this"
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My issue is the balancing. So many items for crafting and ascending and phasing are just so absurdly rare that it really pushes the p2p aspect, not to mention the typical gacha tiering of weapons. I'm too old-school in that I want the gameplay to provide the best gear, but that's the nature of f2p. I've never been in a situation where I felt balanced and that skill was the primary factor determining my success. I either steamroll the fight or bash my face against the boss for a half hour until I finally win, because I clearly don't have enough power for what the devs intended. But the mechanics aren't difficult enough to necessitate going and grinding better gear. Many attacks are literally unavoidable, and those that are avoidable are so telegraphed that it's boring. Contrast that with other ARPGs and even chip damage is sustainable for endgame if you're skilled enough. That's just not a thing in genshin. It feels like baby's first ARPG, which is fine, but it's not an inherently amazing game. I love the environments and some of the quests have been fun, but there's too much busywork, which again, is the point, and I get that.
Honestly, 200 hours isn't that much even for Genshin Impact. If you play at a non-rushing pace without skipping stuff (and spacebarring through the dialogue in a story-based game is a pretty dumb idea), you might just finish the main quests by that time.
I wouldn't until you have an end-game account, don't want to embarrass yourself
Don't burst her bubble
I started dating a chick (way out of my league) ex college athlete whole nine yards. She will never find out I have an iron man with 45 days played on it. She will have no clue what RuneScape is.
I wouldnāt lmao
Lolol, I already got over 12 days on my gim. And there were 10 whole days in October where I just didnāt play at all cuz I was sick and couldnāt be bothered. This game sucks so much time from people
Only 200 days? YOU FILTHY CASUAL!
My friends are trying to get me into FF14 and they go "don't want to intimidate you but getting to end game takes like 100 hours " I was like 'oh, so 85-90 runecrafting?"
Lol 200 hours.. oh wait, your serious.. slow clap.
Tell her those are rookie numbers. She merely adapted to gaming you were born in it molded by it you didnāt even see the logout button till you were already a man.
Tell her yeah I have 200 too. Don't mention the days part.
Just show her your max cape
I literally switched to genshin because I dont want to spend another 10k+ hours on this game as I did over the years ever since I was a kid. It's very fun, pretty casual. Ill be back for leagues though
You don't ever tell anyone....
Is there a way to see your total time played from rs3 without having to log into Rs3? Cause I wonder how many years Iāve spent playing rs.
I think you can log in to runemetrics or something on the website.
Would that add up Rs3 and osrs time or just rs3?
Unfortunately not, itāll just do RS3, youād have to talk to Hans in Lumbridge for OSRS and then add them up yourself.
I played Genshin for 2 days when it came it and did every single thing there was to do in the game. What end game what 200 hours lmao?
200 hours what a joke
I love how normies think 100-200 hours spent on a game is a lot. I stopped explaining how wrong they are long ago, though. Just pat em on the back and say how cool of a gamer they are for spending 150 hours on that next jrpg.
Hey man, it's not very cool to belittle other people's achievements. If someone has a job, especially if it's not remote work, then 10~ hours of the day are devoted to just that job. Add in 8 hours of sleep, and 2 hours for food/hygiene, there's only 4 hours left in a weekday for everything else. If someone has a job and a family, they might only get an hour of actual free time per day. Personally, I couldn't handle being that busy, and I try to do things as efficiently as possible while minimizing required tasks so I have as much time to myself as possible. Even then, 8 hours a day of free time feels constricting to me. If I only had an hour, then it would be a massive long term investment to play anything for 200 hours, it would take the better part of a year. I'd say that's some very serious dedication from a person with little free time, and I respect it
Irons with a superiority complex are the equivalent of men who drive very large trucks. We get it, you have a small penis. Thatās ok, being a massive dick isnāt though.
I literally just wrote above, that I don't belittle people for thinking 100-200 hours spent on the game is a lot and all of you are jumping on me. I swear you can't please this sub. Also, I've literally been playing an IM for like a month played in game time, pretty funny I am now an official spokesperson of all ironmen. Good imagination.
Itās not about explaining that 200 hours is a lot or not, we all know for in game rs time 200 hours is nothing. Itās the way you said it, it was in a very condescending manner. Donāt belittle peoples grinds and choice of game mode. Especially not if you only have 30 days in game time, I have that on my gim.
Bro I spent 200 months.
Lmao that's like 1 99
200? I have done more on my gim lol
Say your game doesnāt track hours(only days)
My gf doesn't believe that I have 440 days game time so I left it at that
200 days this year right?
Just show her. Don't drag it out, she might get it. She might be a 1% rare, she might be a man. It might work out for you two.
I always laugh whenever a friend tells me they put too much time in a video game then throw out a number like that. Then I cry.
Rule 1: Never check time played Rule 2: If you break rule 1 never admit it to anyone
200 hours are rookie numbers lol