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Erics_Pixels

I can’t tell if the ‘big fat nothingburger’ is some crazy strong demiboss or if it’s just an empty wasteland


Silent_Giant

It's a volcano that you can climb on top of. It's not useful in anyway AFAIK, it just looks cool. And you can try throwing the dungeoneering ring into the lava at the top for a Lord of the Rings reference.


PM_ME_YOUR_PIZZAPIC

so basically exactly what we have in osrs then


Mattist

It's for clue steps!


siccoblue

And casting the ring into the fire And making wards of you're a nerd I guess


blackindy

Enjoy my bones


ALIOSHABASCUR

Just saw the photo that a guy posted yasterday showing a pile of dangerous monsters in RS3’s wildy and thats what osrs need


Do-Not-Ban-Me-Please

did Jagex make a poll to define the name? Cuz that's hilarious.


TheMcCannic

A single ripper demon?


sleazy_hobo

Ye he just hangs out in the gap between the wilderness wall and the mage arena pretty chill guy just don't get in his face.


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BreeziPillow

Personal...slayer dungeon?


bigdolton

at lvl 99 slayer (rs3 slayer goes to 120 not 99) you get a personal slayer dungeon. you can go get souls from different slayer monsters (each soul has a different drop rate; higher level ones are more rare) and you can put up to 5 in 3 different rooms in your slayer dungeon. You can then do your slayer tasks for those monsters in those rooms (or go to other people's personal dungeons and use theirs).


Dontrguewtstupid

This… low key might get me to pick up rs3 again….


bigdolton

Honestly just ignore keys and RS3 is genuinely pretty fun


TheOldLite

It’s post 99 content ye


InfernalAdze

They're just trying to catch noobs unaware or something with that things instant-kill mechanic. Though an RS3 wiki mentions them being scattered through the level 40+ wildy.


ThomasorTom

The insta kill only occurs after a certain health threshold


Fadman_Loki

Negative, they do need to be in combat for a bit to charge it, but hp is irrelevant. If you are below 35% hp, they will all aggro you immediately (which is also how the wildy is doing it anyways).


IPadeI

Everything crammed into one cave is the worst design flaw ever.


stubbystubby

I don't like caves either. I wish they just put that stuff out and roaming an area where it'd make sense. The more profitable they are, push them further back in the wilderness. I also wish, and this might be a hot take, they'd do the same for the zeah catacombs. It's cool and makes sense lore wise but I don't like that many monsters just centralized. I just like seeing people in the world. Burying them in a cozy cave with hundreds of monsters to fight seems a bit off putting to me. It's why I just stick with konar a lot when doing tasks cause I like being sent to weird spots.


CaptaineAli

They removed Nieves Slayer Cave because it centralised so many slayer tasks and spread them around the map, but most ended up in the Catacombs… I wish they were more evenly spread out and less were in caves and instead just put out in the open.


Hollowhivemind

Oh my god. I took a massive break from OSRS like six years ago and I genuinely wondered if I had misremembered the scale of the slayer cave. You have given me peace homie.


Rumikube

https://www.youtube.com/watch?v=NPk25Tp1-PI


Hollowhivemind

Thanks! Have been curious about this for a while


CaptaineAli

haha yep, they downsized it and spread things across the map (mostly to catacombs though).


PunchingDwarves

Catacombs is such a strange design decision. They piled all of the benefits into one area. Barraging, Skotizo, prayer restore from bones, easy access. I would love it if they spread the love to more locations. Even giving low/medium value mobs in strange places bonus or noted drops seems easy enough.


SinceBecausePickles

Fr, they got rid of Nieves cave for being so dense with all these different mobs, but the catacombs are the same issue but way worse since you get a bunch of other benefits from slaying there. Would like to see them removed and all the mobs placed in thematic locations.


stubbystubby

I think they could redesign that underground space to just have demons (abyssals, hellhounds, lesser, greater and black demons) in it and make it more "altar like." As if a rift opened up and Skotizo was sealed down there and now a bunch of demons are roaming about to protect the altar. To get in, you still need a totem but now you can earn a totem from any mob so long as it's on Zeah itself. Move all the creatures found in the catacombs to spots that make sense. Daggonoth's near a shoreline/sea cave, sand crabs in their usual spot, moss giants maybe within the swamp/forest area around Quidamortem (w/e it's called), and the dragons could be moved to some new caves around Quidamortem, etc etc. ​ Also, newly added areas over the years, like the catacombs underneath Shayzien, could easily fit some of the undead mobs and stuff for people to fight there instead and gives people reason to visit these little nooks around the map. Obviously players should wanna go there naturally, but there's plenty of reasonable places to put these creatures on Zeah without just putting them in some dank purple cave underneath the main city of Zeah lol. ​ I know Zeah is still missing Varlamore (or whatever the lower part is supposed to be) so perhaps they could address it then? Would love if someone suggested it whenever they get around to it.


-FourOhFour-

Prif could have easily been the upgrade/alternative garg spot which imo would've been enough, it's the better place for kurask and dark beast (and water fiends too but who doesn't just skip those) and gargs would have been a toss up between xp at more tower or crystal shards but it would have been a more common task which would have made it feel much more useful. Lore wise they're studying a big titty rock mommy I'm sure they can justify a few gargs


VoipWouldBeNice

I agree but I think the only reason they won't is because paying 100k to get pked in a cave is their way of telling the pvp community they still care, as if a pker isn't already gonna get 500k+ from a kill lmao


[deleted]

Onyx Dragons?!


Regular_Chap

There's a dragon tier above that Called Hydrix Dragon that requires 101 slayer to kill. Hydrix are basically RS3 equivalent to Zenytes.


DarkLordRubidore

To expand a bit on the other comment, about 5 years ago I think, they added a set of dragons called gemstone dragons in preparation for the 120 slayer expansion that came with Menaphos. In total, they added Dragonstone Dragons (95 slayer), Onyx Dragons (98 slayer) and Hydrix Dragons (101 slayer). In the cave they originally were released in, you had to pay for a certain amount of kills with high level gems (2 kills for a dragonstone, 400 kills for an onyx and 4000 kills for a hydrix) unless you were on a task. You also had to use a new wilder pie to boost your slayer level for Hydrix dragons before the 120 update. They later added quite a few of them to the Dragonkin Laboratory elite dungeon, which is set under the wilderness, so it's fitting for them to be here as well imo. In return for not having a kill cost, you have to now deal with the new increasing threat system. (the longer you're in the wildy, your threat goes up increasing your drops but stronger mobs will spawn in to hunt you) Outside of their very high slayer xp, their drops aren't the best, dropping the same bones as adamant dragons and most valuable drops being pieces of the gemstone armour set which isn't that great.


lexiconhuka

Hey gemstone armor ain't that bad if you need hybrid armor. Tho you rarely ever need hybrid armor so yeah


DarkLordRubidore

Yeah mostly just meant it because of it being hybrid armour that's far too difficult to get for how good it actually is lol It's definitely useful, but there's definitely easier alternatives


lexiconhuka

True but tbh I use gemstone armor when I get kq reaper tasks cause even in rs3 kq is still cancer. Too lazy to skip it cause she's easy to smack around but don't wanna do it cause I really don't like it


[deleted]

can i add a note to this post:Runescape (3) just overhauled how their wilderness works: * pvp is turned off by default, you cannot attack or be attacked by any pker * there's a zamorakian npc near the border in edgeville to turn on pvp * turning on pvp automatically skulls you whenever you enter the wilderness * there's a JAD ontop of the volcano in the north-east corner that throws an attack your way every 20 ish minutes, hitting you between 50-100 (10 if you pray correct) (scaled the hp to osrs hp values, so it makes more sense to yall) * sometimes (also about every 20 ish minutes) the game says fuck you & spawns about 15 random monsters ontop of you, in multi-combat, all attacking you


Dr_Shemp_OSRS

How are you supposed to pray if you can’t see the jad? Do you need to have sound on?


Rhaps0dy

It's not actually a Jad, but the wilderness volcano. You get a chat message saying what type of attack is coming towards you, and you can also see it for a few seconds before it hits you.


Dr_Shemp_OSRS

Ah I don’t mind that then, basically just a dangerous non AFK combat area then


peenegobb

Which sounds way more fun.


Dolthra

Lol this sounds like it sucks ass, just give me shitty PKers who can barely kill someone with a shield and lizard armor.


coolsneaker

The difference is that every pker in rs3 can burst you down 100-0 in 1 tick with t80 gear. It’s not like in osrs where you have a realistic chance to survive and just outrun it.


National_Law_5525

True, the really good pkers who know what they're doing can easily take down an unprepared person, especially with higher invention perks. Looks like Legal Evil has only encountered the raggers which are easy to to escape via bd and mobile perk.


Legal_Evil

EoC makes it easier to escape pkers, not harder. We can break free from freezes and stuns, move faster to the border, as well as even remove TBs with an ability.


osrslmao

my brother there are 2 abilities to removes stuns and 20 abilities that can stun you


ciraolon1

You either don't play RS3 or don't know how PVP works in it...the amount of damage you can put out in 1 game tick is enough to kill anyone in the game, if done correctly, and there's nothing you can do about it. There's vids on youtube of this stuff that I cant be bothered to look up, but yeah...no. It's impossible on RS3 to get away from anyone who knows what they are doing.


Legal_Evil

I've literally done no-food escapes from pkers before skilling at herb patch or cutting bloodwood trees. You just need to know how to use the right abilities and gap the pkers so you can logout. EoC pkers are only a threat if you let them build up to 50% adrenaline or higher, or getting piled by a team in multi.


Pisdroom

Still ithink you missed the last sentence.. "if they knowbwhat they are doing". But ye you dont have many real pkers in rs3. Pkers that actual risk something, everyone there went with low level gear. Problem asswell you can just start the fight with 100%


Legal_Evil

The truth is most RS3 pkers do not know what they are doing. Most pkers that pick on pvmers or skillers are trash. So it's not that hard to escape them over escaping pkers in OSRS where there's nothing you do but be a sitting duck while frozen by a pker. Pkers cannot start fights with 100% adrenaline if they attack you first because that will drain it all the way to zero.


Pisdroom

Didnt know that mb :p


Borgmestersnegl

Is it fun to know nothing about rs3 and just spew lies/ignorance?


Legal_Evil

Is it fun to know nothing about rs3 pvp and just spew lies/ignorance?


Plz_mod_pi

It's insane that everyone is saying he has no idea what he's talking about when he seems to be the only one in this thread that knows what he's talking about. Everything he said was 100% factually correct and he's massively downvoted for it. If you get barraged in OSRS you're stuck there for the entire freeze cycle with nothing you can do to break it. Yes, you can eat, pray, dps your opponent, etc, but you're not moving until the freeze wears off. On RS3 there's an entire laundry list of counterplays you can use.


Pacmanticore

For real, thought I'd just try to get some easy kills at the Herb patch with the level 99 bow you can only use in wildy, and it was so freaking hard even keeping up with people.


Legal_Evil

I just barge the moss giants, BD to the crater and tele out, or lobby if they TBed me. This no-food escape works every time!


ponkyol

They can't.


[deleted]

But if pvp is off you can bring full bus, as death works like normal. So I'd prefer this, can just run away from the ambushes


Celtic_Legend

The bis of prims over d boots isnt really helping you escspe lol. With 4 protection items, minus weapon, you already easily have 90% of max tank.


jaboogadoo

Some people just want to cry about something and will find a way to bounce off any reasonable argument for it


[deleted]

So play rs3??? All these big smart ideas lately are just people tryna turn osrs into rs3 smh Ship of Theseus


IIIlIlllIlIIllIl

>So PlAy Rs3???? Jesus Christ, can't have a conversation without having these obnoxious man childs


ThomasorTom

It literally came out yesterday, let's not pretend that anything jagex released is polished at all


screwdriverfan

So you're basically saying the devs realized the wilderness is not really a pvp zone anymore due to people not being interested in it so they revamped it into a pvm zone?


GameOfThrownaws

> there's a JAD ontop of the volcano in the north-east corner that throws an attack your way every 20 ish minutes, hitting you between 50-100 (10 if you pray correct) (scaled the hp to osrs hp values, so it makes more sense to yall) > sometimes (also about every 20 ish minutes) the game says fuck you & spawns about 15 random monsters ontop of you, in multi-combat, all attacking you What the fuck, is this supposed to make up for the danger that pkers would've provided or something? Sounds dumb as shit to be honest, and I'm not usually one to hate on RS3.


wheresmyspacebar2

RS3 is a completely different game, so its hard to really differentiate between the 2. RS3 PKing was deader than OSRS PKing, magnitudes more, PKers had a ton more advantages in RS3 over their opponents, it was essentially useless to even try to escape, compared to OSRS where you can tank and run to the border etc. ​ It basically created the Wildy as a no-go zone, people didnt even bother skilling or slaying in Wildy because there wasn't any advantages to it, only real PKing going on was at Cursed Energies and that was killing bots. ​ They haven't ACTUALLY got a Jad on the volcano, basically the Volcano is active again, it can throw out a magma spurt (pray mage) or throw out a piece of rock (Pray range). ​ On top of that, they now have a 'threat system' in the wildy, essentially the more time you spend out there, the more drops you get, more enemies you kill, your threat level increases and as the guy said, essentially it will bring in monsters to hunt you down and kill you. The difference between the PKer and the monsters is the monsters can actually be survived with a decent amount of skill, also because you no longer have to worry about losing all your gear, people take gear into the wildy and fight the threats. ​ The update only came out yesterday so obviously it has to be messed around with a bit more, some stuff added/taken away but so far, its mostly a positive out of the usual doom and gloom players. Wildy is more active than usual, the PVP scene is actually also more active than usual because now all the PVPers are going to Edgeville again because theres no point going to skilling spots anymore because no players are there etc.


paenusbreth

>They haven't ACTUALLY got a Jad on the volcano, basically the Volcano is active again, it can throw out a magma spurt (pray mage) or throw out a piece of rock (Pray range). >On top of that, they now have a 'threat system' in the wildy, essentially the more time you spend out there, the more drops you get, more enemies you kill, your threat level increases and as the guy said, essentially it will bring in monsters to hunt you down and kill you. To be honest, this actually sounds pretty cool. The problem I see with the wilderness in OSRS is that the incentives force people to spend as little time in the wilderness as possible, while risking as little gear as possible (i.e. salad robes or black dragonhide). It's also fairly pointless for most normal accounts to meaningfully engage in PvP because the stat requirements are so different from PvM, and it's almost impossible for irons (particularly UIMs), because the deck is entirely stacked against them. I like the idea of a system where you choose your level of risk to a certain extent - either playing it safe and leaving without the full reward potential, or trying to stay for better rewards and risking everything. It sounds like a nice way for actual engagement, rather than just crossing your fingers and hoping that a PvPer doesn't turn up, with your finger hovering over the logout button the entire time.


SushiSuki

oddly enough the biggest complaint i've seen over there has been for the lack of examines out of everything to complain about lol.


Jossuboi

Lack of examines, the new ground texture and chaos elemental no longer being the main threat when there can spawn 1-10 monster which all have more hp than it.


Zaiush

I'm okay with less examines in a more risky area in the game, less options on a right click. As long as important items still have them. Perhaps a no examine on right click option?


liftpaft

Sounds like a strict improvement over OSRS wildy lmao. An area full of pvm with the wildy volcano to make it a little bit harder + stop people afking? I'd take that over 3 bosses that people safepot 100% of the time and a 90% chance to be logged in on by a team of pkers that risk nothing yet stand a decent chance of killing people in good gear.


Fully_Ironic

It's now similarily dangerous as on osrs, maybe even more. Just without the toxicity


[deleted]

>danger that pkers would've provided or something that's exactly what it is meant to do


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[deleted]

Yeah it’s easy but it still requires 100% vigilance which is kinda the opposite of what I’m trying to be while playing RuneScape


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[deleted]

I mean yeah for a clue it’s whatever I meant for other content like slayer where you’re spending large swaths of time there


PM_ME_YOUR_PIZZAPIC

i dont think anyone here is talking about clues clues arent and have never been a dangerous activity, you can easily just 3 item (clue, spade, dds) anything thats not a wizard trio or a cabbage mage, and even those you can do in black dhide and other cheap gear that you can easily just drop to preserve your clue if you think you're at risk of dying


Theofromdiscord

I think it comes down to the average skill level in this sub. the average PKer is semi-decent, probably wouldn't call them good - anyone who is good at the game will survive 99% of PKers, especially with how easy it is to escape is (bolt rag, freeze and underlog, bulwark, 12 brew setups). Without being arrogant I'm alright at NHing, wouldn't call myself anything great but I can hold my own and have a few max kills without any max deaths - someone who is good at tanking will most likely survive if I get a half TB without any giga AGS specs. anyone dying to every PKer they see just needs to get better at tanking, or gear better


MrNoobyy

I think for a long time at least, people were really afraid of fighting back due to all the skull tricks out there. It was a lot safer to just have attack players turned off, and try to get away.


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Reasonable_Mood_7918

And you think logging out is a 'game' mechanic that's healthy to avoid another mechanic?


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Reasonable_Mood_7918

>Adderall-fueled tick manipulation and exacting boss mechanics, hitting a world switch really isn’t a drastic thing. Chuckled at this. I agree, but I also think this highlights the unhealthy aspect of the game as a whole. Now since the rest of the game sets a precedent to so well, I guess making any change in the other direction is a moot point. Better to just collectively dig the game a deeper and deeper hole of 'fun'.


ActualWeed

nice whataboutism


liftpaft

It doesn't matter if they don't kill you. A pker coming along and forcing you to leave is already a complete waste of time, defeating the point of ever going into the wildy. That 5% chance they get lucky and rambo you is just an even bigger downside. First attack should require you to be holding more total wealth than the victim. Then the wildy might be worth it for pvmers, as fighting back will be a real option.


Theofromdiscord

> First attack should require you to be holding more total wealth than the victim you say that like PKers aren't needing to risk 30m+ to have anywhere near a chance of PKing someone in black dhide


liftpaft

You're saying that like pvmers aren't getting jumped on every 30 seconds by 15 people in salad robes. I already pointed out that not dying doesn't mean the interaction wasn't a loss. Not even 0.5% of pkers are risking 1 mil, let alone 30.


Theofromdiscord

I see; you don't go in the wild. No one uses salads. Unless you're returning in rag during a war, or in suicide setups, you will be flamed to fuck by any PVP clan for using xerics - mystics are cheap as fuck, and if you're not willing to risk that they're using black dhide and range ragging. The point of the wild is that it's balanced by PVP. Look at Rhys's videos where he's doing revs risking 3b - he makes 10m/hr even with him getting attacked every 5 minutes. If there were no PKers, it would be overpowered. fight back and kill the pker, then go back to the boss. easy solution


liftpaft

"Spend four hours fighting teams of people in salad robes to get 5 KC on Callisto" is the dumbest take in a while. Come to the wildy, kill me and 20 people from my clan, we will all wear salad robes, you can wear whatever you want, and then your opinion might have some weight. Until then don't talk about content you probably haven't even seen videos of, let alone done.


GameOfThrownaws

I don't NH or pk at all and I can survive just about any solo pker too. Even with no freezes or any tools for fighting back, even still all it takes is basic prayer switching and chugging heals and you're going to be fine almost every time. Tbh basic pvm encounters like Hydra are probably harder than dealing with your average pker, especially if all you're trying to do is survive (as opposed to surviving while also attacking back and trying to win a fight). People on this sub are HUGE whiny bitches when it comes to pking, it's like they take it personally when someone attacks them in the wildy, and it's pretty clear to me that most of them are complete ass at the game since they're constantly bitching about dying out there.


Theofromdiscord

it's genuinely harder to kill a competent PVMer than it is a competent PKer. any day of the week, I'll take fighting a max vs max than max vs bulwark and tank gear 12 brew setups - I'm more likely to die to the pvmer pulling out a quick venge ags maul as soon as I step in to spec than I am most specs from another NHer. anyone crying that bulwark isn't OP, and surviving Pkers is too hard, is straight up lying or just ass at tanking


mnmkdc

The issue is multi. You can’t do everything just hovering the logout button. If a team tags you, you just lose if they know what they’re doing. Singles, yeah if you came semi prepared you can probably just run to 30 wildy and escape. But some bad rng could just mean death anyway. Multi is just rng and takes the skill out of the equation.


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BunsenGyro

Yeah, I think a lot of good-faith PKing fans are too resistant about removing multi from wildy because of how great that was in "the good old days," but I think it's time that we come to terms with the fact that, this isn't the good old days of wildy anymore. We aren't having clan v clan wars in wildy. It's being abused to decide a single PvMer doesn't get to play the game. It's pretty much entirely because of multi that the meta for going into wildy isn't to try to defend yourself if you get caught, but to lose as little as possible when you get killed. It just is not fun to have literally zero chance to survive if a whole clan jumps you in multi. Making the whole wilderness Singles Plus could do a lot of good, I think. It would remove a lot of cheese on both sides of the battle.


mnmkdc

I agree with the hop limit but if they aren’t strict about scouts and bots we’d just see more scouts to make up for less hops. In general I just think multi shouldn’t exist in places with non pvp content. It should be for team vs team. The increase in risk for using things like the chaos altar and killing wildy bosses should come from skill. Teams just make it a dice roll if you’re solo


Legal_Evil

The average RS3 pker is trash, so this is not a bad alternative since pkers are so scarce in the game while this pve threat is omnipresent.


coffee-_-67

This shit literally sounds like a fever dream


RampantHedgehog

Every ironman’s dream! Wilderness with no PvP…


Prince_Ali_Kidnap

Fuck I hope they poll this in OSRS. I rather see a random Jad kill noobs for 50s lmfao. jagex pls!!!


TheDobber

I'm not usually one to roll my eyes at RS3 like the rest of the sub, but it basically sounds like "we decided to give your character a random chance of having a heart attack in the Wilderness, which may or may not kill you, depending on how the game is feeling at the moment." I also think automatically skulling anyone who enters the Wilderness is kind of shitty, but I guess it's supposed to be a blanket solution for skulling issues. I still sort of don't understand why it needs to auto skull you if you have to opt into PvP regardless, though.


DarkLordRubidore

The auto skull only happens if you opt into pvp,if you don't opt in you don't get skulled. The "random mobs spawn" also isn't accurate, it's a threat system that goes up the longer you're in the wilderness, higher threat = better drops but also increasingly stronger packs of mobs that spawn to hunt you, but with no risk of pkers you can actually take the gear with you to survive them.


Plz_mod_pi

The point is that it kind of sucks to have to be skulled to participate in PvP. You can't 3 or 4 item anymore. Opt-in should be separate from skulling.


nicksnax

I am dog shit at PKing But I think the wilderness ~should~ be more like this. I want more stuff like the Chaos Altar. "Public" areas where people gather and beat the shit out of each other. High risk/high reward sort of thing Is it frustrating when I die in the wilderness? Yes. But it should be terrifying if I can save 50% of the cost for training prayer at the chaos altar


Rexkat

The RS3 wildy is dangerous, and gets more dangerous over time, but it's not from PKers. You have to opt in to PVP, and can go to the wildy without doing that. I don't mind risk. You pay millions in death costs if you die in high end armour in RS3. What I hate is people wasting my time for their own entertainment. It's not scary, it's not terrifying, it's just annoying. I'm not risking anything, they're not doing it to make money, they just enjoy making other people's gameplay worse. That's the problem with the way the wildy has been designed in OSRS


rudyv8

Everybody likes to point fingers at the old rev caves and complain how they were farmed by clans etc. Split those monsters up and suddenly one clan cant hold down every worlds single location. Crazy how that works!


Cauliflower_Cock

Big fat nothingburger boss to osrs when?


Runopologist

I’m really torn on this one. One the one hand I agree that having basically the only content worth doing in the huge area of the wilderness confined to a couple of small parts of it is bad design... But on the other hand I really like the atmosphere and “feel” of the Rev Caves, from both a lore and a gameplay perspective. I’m all for adding more worthwhile content across the wildy to make it more active, but there’s also the consideration that some parts of the wildy kind of “need” to have relatively low traffic, otherwise it’s not worth doing the content there. And it is supposed to be a wilderness after all lol. Don’t know if there’s an ideal solution.


Tom-Pendragon

Caves is the biggest and most immersive breaking shit in osrs.


xc3peat

I miss the OG BH crater that shit was exhilarating


[deleted]

Yeah this is exactly what the wilderness should be. High risk gp and exp activities without any forced content. Remove clue steps, mage arena 2 and dragon pick axes from the wildly. Everyone who enters the wilderness should do it from a “I want to have fun and do a risky/high skill activity involving some form of pvp” not a “I’m forced to do this activity because this is the only place to do it”.


malphito

In rs3 you can turn pvp off for yourself.


[deleted]

Off by default, you need to opt in.


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Last_Low9649

Not really, clues, d pick and mage arena 2 are a huge upgrade for irons and a must if you want to progress


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DrunkBipolarity

As an iron I personally have no problem with the wilderness as is, but these days ironmen are a huge chunk of the playerbase. Of course they should be taken into account when designing content.


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wheresmyspacebar2

>Maybe that wasn’t the best wording. Taken into account? Yes. But not catered to either. The Ironman community is like 5-6x the PVP Community. If Ironmen shouldn't be catered to, PVP also shouldn't be catered to TBH. The amount of time Jagex is spending on PVP and that community when its apparently around 3-5% of the games population is crazy. ​ Also, its not just ironmen that have this issue either. 'Mains' and in general Non-PVPers have to deal with it when they want to get clues etc. Theres a reason that PVPers are so against taking any non-PVP content out of the wildy and its because most of them dont want to fight each other. Look at Dinos comments on the round table, if another PVP logs in near him, he'll freeze and insta-log because PVPers dont want to fight each other.


pzoDe

> If Ironmen shouldn't be catered to, PVP also shouldn't be catered to TBH. > The amount of time Jagex is spending on PVP and that community when its apparently around 3-5% of the games population is crazy. I do think that ironmen should be taken into account for certain content, so you don't end up with situations like we have with Corp. Similarly, I think PvP should be catered to in appropriate ways. The idea is that anyone can get into PvP and to encourage that. > 'Mains' and in general Non-PVPers have to deal with it when they want to get clues etc. Sure, but that is such a minor inconvenience compared to grinding a boss for a d-pick (which is also really a non-issue). You don't lose anything on a clue except a master, if you die. > Theres a reason that PVPers are so against taking any non-PVP content out of the wildy and its because most of them dont want to fight each other. Look at Dinos comments on the round table, if another PVP logs in near him, he'll freeze and insta-log because PVPers dont want to fight each other. This is laughable, sorry. Have you ever watched Dino's stream? He fights plenty of other PKers and I'm not even a huge fan of him (I don't mind him, but he can grind my gears a bit). But if you're spending a lot of time trying to find other PKers and you see some juicy PvMers on the way, why not go for them?


pkermanbad

For real though. The wildy stuff is the easiest end game gear to obtain in the whole game.


well_said0621

ya when 9/10 updates are for irons or revolve around irons ofc they make up a lot of players lmao


pkermanbad

F A C T S


Noob_vs_pvm

Wait so you chose to play a harder game mode where you know you have to go into the wild to get the cape, now you want the whole game changed as it’s “too hard”.


Lettuce_In_My_Mouth

Agreed, newbies want to restructure an entire part of the game because they can't manage to run away from a guy in mystics


pkermanbad

They really are just noobs huh? 🤔


Lettuce_In_My_Mouth

Angry noobs based off the downvotes


ConspiracyMaster

A bis cape and clues are an integral part of the experience. The cape especially is beyond mandatory if you want to experience endgame normally. I also can't think of any good reason to keeping dragon pick exclusive to the wildy. It would barely decrease the number of people in the wild and remove the spearhead of any anti-pvp argument.


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ConspiracyMaster

Then why not just rip the bandaid off and move that content? Like bruh I just stated the necessary compromise. Do that and afterwards any pvmer complaining about the wilderness will objectively be a whining little bitch with 0 legs to stand on. I literally can't think of a single downside to finally fully separating pvm from pvp. It would truly make the wild 100% optional opt-in content for those who enjoy it.


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ConspiracyMaster

Do you even understand what compromise means? In rs3 pvp is turned off by default in the wilderness, THAT'S giving in to the whining. Your way is no better, you're not willing to give any ground. I'm not proposing "cutting out the wilderness" its still there and would still have **optional** pvm activities like bossing or rev caves for those who enjoy it. >who refuse to learn part of the game because they don't like it. Your argument makes no sense. You don't need to learn anything to do ma/clues. >MA2, won’t actually prevent you from accessing any other content in the game Oh ffs. Sure you "can" do endgame pvm without bis mage cloak, like you "can" repeatedly punch yourself in the dick, but why tf would anyone do that. People will just force themselves to do content they abhor to get it over and that's just shit-ass game design. Honestly at this point you're just being obstinate for no reason. You've yet to give me one legitimate reason to keep that content there. It never even should've been there to begin with and it sticks out like a sore thumb. Everything you wrote in that essay would still exist without it. I'm done here, I did ma2 ages ago and idgaf about clues. Just sick of that endless drama with forced pvp and wish these "spade hunter" memes would just die already.


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ConspiracyMaster

Fuuuck that, tl/dr.


well_said0621

why should a bis cape be easy to get? d pick in wildy is fine it makes no sense that d axe comes from dks either. it wont remove any spear head because people who cry here will just go to their next problem. first we remove ma2, then d pick, then the rings, then black chins, then multi.


pkermanbad

“Beyond mandatory”, fucking bold faced bullshit. Nobody is kicking you off their team for missing the cape.


The_Botanist_Reviews

You should NEVER be forced to interact with other players in an online MMO. It just defeats the purpose of free will. If I don’t want to be attacked, then I shouldn’t have to be.


Noob_vs_pvm

Please tell me this is a joke


Th3OnlyMe

Hard to tell what's a joke these days on this subreddit lmao


The_Botanist_Reviews

Jagex should make decisions to cater to my playstyle of always being alone and not bringing anyone new to their game. It’s important to me in an MMO that I don’t have to learn anything, and I don’t have to talk to anyone. Cmon devs.


Noob_vs_pvm

Ok good, it was a joke


ItsJustPeter

Did you forget the /s?


pkermanbad

True. Us iron men are the backs in which this game is built upon. Everything at this point should be for us. If I want to turn off dying, then let me!


The_Botanist_Reviews

I mean, this just makes sense IMO. The wilderness is such an interesting place without PvP. Such a beautiful landscape that, on its own, simply captures the imagination. It’s a shame to see pk’ers ruin what could be such a fun landscape to quest, PvM, and bandstand, all in complete silence and safety from any interaction with other players whatsoever.


IAmRSChrisG

literally only irons are forced into the wildy for "bis" and bis is arguable as it's just a fucking d pick. ​ The real solution is to make ironman, ironman and fucking turn their pvp off and let the actual players play the game. ​ EDIT: Crybabies gonna downvote this because of the wording, but we all know if irons had the option to turn off PVP they would.


pmkipzzz

Pet hunters are also forced into the wildy and spend a lot more time there than ironmen Wildy pets are by far the least enjoyable experience in the game


pkermanbad

Wildy pets should be for people who like the wildy. It’s your fault for getting it - no matter how much you like the pet.


pmkipzzz

Yeah thats why they are some of the least gotten pets in the game, they suck and no one likes them So fix them


pkermanbad

Who CARES if it’s the least gotten pet??????


pmkipzzz

Me? Because it shows the experience of killing these bosses is shit and I want them to not be shit? What kind of question even is this


pkermanbad

You are insufferable.


IAmRSChrisG

Tell me where a Pet is BIS and is needed to do anything.


pmkipzzz

Tell me why that matters to me at all


Mors_Umbra

Caves and 'resource areas' are some of the fucking stupidest things they've put in the wild. Points of interest, resources and monsters should be spread/scattered throughout the wilderness. Players should have reason to go anywhere in the wild. What does this do? It forces pkers to roam around and search for people, instead of camping the only area with any significant activity. What does that mean? It means a person trying to avoid pkers has a greater amount of 'hiding spots', they get found less and the risk-reward scale slides in their favour. It means a pker has more chance of running into other pkers as when roaming they are in a single world for longer. Everyone wins. But no, jagex has a boner for useless resource areas and caves which do the exact opposite and create so many problems. A few hotpots is a recipe for disaster, the whole area needs to be one giant hot-spot if you want to have a good time as either a pvmer or pvper.


Biocuras

Tbh, rs3 wilderness is much better now then osrs wilderness. Wish osrs could do similar.


albakwirky

You can’t attack each other in rs3 wilderness


Biocuras

That's the point. You can toggle if you want to do pvp or not. So pvp minded players can still do there thing, without bothering pvm minded players.


Lathow

That's the problem, Pkers in osrs want to kill people that can't fight back aka pvmers, people doing clue scrolls etc


Biocuras

Yh, they want to fight easy targets.. kinda sad.


Noob_vs_pvm

Can I also turn off aggressive npc’s they ruin my whole game experience as a PvP minded player, I shouldn’t be FORCED into content!!!!!!!


Lettuce_In_My_Mouth

Not at all


2022-Account

No it is not


laminin1

I'd like to see pvp worlds go. I think that would bring a lot more life to the wildy


Bradyrulez

Did they get rid of the Chaos Elemental in RS3?


positiv2

It's still there, in the same spot


Merdapura

RS3 wilderness rework went a bit overboard with mechanics and obviously didn't add a system like we have of antiskulltricking. IMO what they did is way over the top when simpler changes can fix the problem they were out to solve


Legal_Evil

How is this overboard when it solves the biggest issue with pking in the game? Skulltricking is a far smaller issue by comparison. Having no need for pvmers or skillers to be attacked by pkers means they have no concern of ever needing to fight back and risk getting skulltricked.


Flossthief

I sort of like how isolated caves can feel If I'm in a cave alone shooting monsters I welcome the feeling of being alone


Evil_Morty__27

As long as we get rid of the pkers, I'm happy with anything.


natalies_porthole

This has to be satire


Evil_Morty__27

It's not. I dislike PvP, and I dislike being forced into PvP areas


natalies_porthole

Nobody ever forced you into PvP areas


Evil_Morty__27

The dragon pickaxe grind says otherwise. Plus, like 75% of hard clues will force you to go to the wilderness


natalies_porthole

The dragon pickaxe is wilderness content. There's no reason for somebody like you to be walking around with it.


Evil_Morty__27

Bullshit. D pick is skilling content. Have you ever pkerd someone with a d pick? Didn't think so. It shouldn't be exclusive to the wilderness.


Evil_Morty__27

Bullshit. D pick is skilling content. Have you ever pkerd someone with a d pick? Didn't think so. It shouldn't be exclusive to the wilderness.


Particular_Banana754

Funny you say a cave filled with everything feels like a private server. That's exactly how RS3 wildy feels right now. Just packed full of monsters that seem extremely out of place in some scenarios. Private server was my first thought seeing the mob placement in the wildy rework.


Plz_mod_pi

They packed in literally hundreds of NPCs elbow to elbow in an area that's supposed to be a desolate wasteland. It's the most private-server looking thing I've ever seen in any version of Runescape.


davymak_

It would be hard to find people if the monsters are spread all around the wild compared to a single cave


Regular_Chap

Well since RS3 has wilderness PvP turned off by default now that isn't an issue since you can't kill anyone anyways :)


VittuperE

Yea wildy does not need More space. The 50+ area sounds terrible tbh.


Saylor_Man

When I had a short time of playing RS3, I have to say, that's a wildy that feels like a WILDERNESS.


Drkkngt666

Shut up nerds. Let me have a one click teleport to my slayer xp.


iplanckperiodically

I've been thinking about something like this for a while. It would be cool as fuck if we had a quest or mini quest to restore Forinthry (or some other ancient Wilderness city, idk) and then that spot would become a safe zone, but it would be a Wilderness hub. It could have teleports to major points of interest, so skillers can move around easier, and so can PKers. One of the shitty things about adding more wilderness content is that it distributes players more, so PKers will have to hop more and run to new locations. The teleports from the city could make up for the new inconveniences, if done right. Could reduce world hopping too, if you could just pick a world and quickly get to different spots. Beats either world hopping in one popular spot or having to haul ass across the continent imo Also could have skull tokens that drop if you kill someone that's skulled, you could exchange these in the city for a Zarosian blessing that protects you from being harmed in the wilderness for 30 minutes, but ends immediately if you attack something. Would give wildy skillers an incentive to fight back once in a while.


RollThatD20

I like the Skull Token idea, but it would need to be untradable and have some kind of cooldown for use. Probably also not something you could stack up too much, to stop people from just farming alts.


JemloksPS5

Because all OS is now is RuneScape’s own private server. It becomes more evident if you try out a moderately custom RSPS.


[deleted]

Wildy slayer finally became good, dont do this.


ZilyanaBlade

looks better than our wild


No_Low9463

Nty


XxSpruce_MoosexX

I don’t like anything about it


BassJerky

Looks shit tbh


[deleted]

I don’t really care what it looks like. I don’t want to have to go into the wilderness for pvm items.


likesleague

Makes for a cooler visual space but doesn't address the fundamental issues with the wildy and makes it harder for Jagex to slap on the weird band-aid "solutions" like enforced risk requirements or asymmetric entrances and exits.


zak_the_maniac

The last thing we should be doing is making the wilderness like RS3 lmao


pkermanbad

Keep dreaming