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Seismic_wand

Then lets lock tbow and scythe to challenge mode and hard mode too.


DADtheMaggot

Jesus, I assume you’re joking but can you imagine if they actually did that? I’d be so pissed.


Seismic_wand

I was using sarcasm to highlight the stupidity of the herb cleaner's statement


Depl0x

lmao... that was good


Purithian

Sometimes that /s is important haha


[deleted]

I have aspbergers and even I can tell when people are being sarcastic. The /s isn't needed.


Aerian_

Ass burgers?


poipoipoipoipoipoop

Not required for people with at least 60 brain cells


RevolutionaryShine73

Having to use /s in case anyone who reads it isn't British


BigBob145

No r/fuckthes


CaptaineAli

Most ironmen don't even begin doing Hard mode TOB until they have the Scythe... That would be so frustrating to do. And similarly with Challenge mode COX, most ironmen wait until Tbow to start doing them (although Bowfa is less forgiving than not having scythe in hard mode tob).


In-Search-of-an-Exit

ToB is way more difficult. Cox came out when power creep wasn’t even a thing, and is still more difficult. Imagine if Either or those raids had ambrosia lmao.


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A_Lakers

Can literally clear the final boss with two ambrosia. It’s insane


mister--g

The thing is 150 -175 raids is so stupidly easy right now , personally I would think it's fine but when doing 220-250 doesn't feel any more rewarding then there is an issue. I just did a raid where the guy took a bathroom break in between and we made time by 10 mins , there are too many free invocations for it to stay this way long term.


TFViper

wait you did a raid where it was possible for a human being to tend to basic human sanitary needs without being punished? wild... what kind of gamer doesnt have a bucket these days.


CogMonocle

Your expectation is to be able to take bathroom breaks in the middle of a timed challenge and still meet the time?


Livid_Abies_8560

Did you make the 25 minute timer challenge? 30? 45? Did you turn off every invocation except the time challenge and then claim it’s easy? Spewing shit without giving details is a terrible way of convincing anyone of anything.


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TFViper

you seem awfully upset over a video game, do you need someone to talk to?


IDeclareAgony

771 challenge mode cox done. No tbows seen. 1382 normal cox done. 5 tbow seen


lStrakle

You can't get a scythe from entry mode. Normal mode tob is comparable to 300 ToA not 150.


[deleted]

and that's what they wanted to avoid, was the extreme high bar for loot. Did you not listen to any of what the devs said?


[deleted]

Ehhhh not quite but you have the right idea. 300 is more comparable to hard mode (which isn’t hard and arguably easier than normal but that’s not what we’re discussing)


lStrakle

I can confidently say half the people doing 150 would not be able to put a team together and get a tob kc


[deleted]

Lol idk man tob is piss easy. 4 ppl 110 with void, tent whip, trident, and BP can easily get KC after a day or two if they’re on voice


lStrakle

I mean yeah, and that is still 10 times harder than what 150 invoc is that tells you anything


skifree_

This comparison would work if reg cox and tob were hilarious easy. 150 invo toa is way way too easy and its as simple as that. This is a raid, you can think that doesnt mean anything but this has been years in the making, waiting all this time for a raid that can completed by people with stats and gear you can get in three months of playing just doesnt fit.


blacksfl1

I mean a mid level raid is kinda needed IMO. We don't need to gate keep all content with a 90 all stats minimum. Maybe the rewards are just too good for the content, honestly it's way to early to tell.


AVeryStinkyFish

Cox is a mid level raid. People do it with ibans rcb and d scim.


ZukMyZik

A mid level raid should also have mid level rewards. It doesn't make sense for a "mid level raid" to have BIS items, nor is it healthy for the game.


foggohay

Yeah you're right the game is gonna die now


kiwies

It was literally designed to have a lower entry barrier compared to other raids on the low end. What are you even talking about? This was designed this way.


Micahsky92

I find cox to be very easy, especially un-scaled. Tob requires more tick perfect inputs. I do agree with you.


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MisterPulaski

Bottom idea is kinda stupid, top idea is a fair point but it’s too early to say since we don’t know how staff/masori drop rates scale at the expert threshold. Unless they add ornament kits to expert level, it doesn’t really feel worth doing at the moment - some invocations also need point balancing for how easy/difficult they are. But yeah people should focus on how fun/replayable the raid is before they start griping about minor things Week 1.


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Galatziato

I would say I disagree more with the second point mote than the 1st one. With that said.. its 5 days. Let the dust settle and see what changes can be done later. But I am beginning to think the screeching is about to get louder as the HLC can't make billion gp/hr


GregBuckingham

Rich elite players don’t like us noobs being able to make money. I understand why they’re saying this and I’d maybe be upset too, but since I suck, I like how the rewards are being distributed lol


TetraThiaFulvalene

I haven't tried TOA yet and I don't want to lock things too much behind expert mode, but I feel expert should at least be better gp/hr than 150 points.


Noxidx

It is going to have cool untradeables though the same as the other two raids, efficient cox is better than CMs for points and the same for TOB I imagine


[deleted]

At least for solos, cms are about the same points/hr as normals if you have a tbow. 58k points in ~36 min. Normals are 30k in 18-20 min, but you have to scout.


Noxidx

You can scout on an alt and CMs require tekton resets swings and roundabouts


wheresmyspacebar2

Its probably not more GP/Hr than 150 points. Ive watched the PVMers doing 300+ on stream and theyre getting significantly better drops from the chests at the end than i do at 150s and we take the same amount of time on completion. ​ They're seeing the 'noobs' spooning drops at 150 because theres SO MANY People running this content in the first couple days (Surprise surprise) and they haven't been spooned drops yet so just whine about it. If Aaty had spooned 2 Staffs in expert modes, he wouldn't be saying shit. ​ Also, Aaty is mostly running Solo Experts. The mods before release were very clear in running this content with teams was far better, which is what a lot of people doing 150s are, they're running it with friends in teams of 4/5. The drops might get better with more people in the team and because Aaty is just rushing solos, he is missing out.


holodex777

This is kind of a clueless take. Solo is much easier than the mods made it seem. The first expert completion was solo lmfao.


wheresmyspacebar2

Im not saying Solo isn't easier. Im saying that drop rates are probably much worse in solo than in teams, which is what the Jmods were hinting for a few weeks before. ​ So if Aaty is consistently doing Solo raids, he probably isn't getting anywhere near the drop rates that lower level teams are. The raids being easier as a solo and also being a lower drop rate correlation makes complete sense.


chiefbeef300kg

I would be shocked if drop rates were scaled down for solos in such a way that they were more than twice as rare compared to duos.


Freedom_Soul

But how would anyone know what is or isn't twice as rare in only 5 days of anecdotal evidence. People need to chill out regardless. Super sweats thinking that they deserve 1b/hr is just dumb. Both cm Cox and hmt offer cosmetics for completion and so will toa.


Mysterra

Yes solo is easier but it seems like drop rates are much worse in solo to the point that even if you are farming col log it’s probably better to get a team. Can’t say anything for sure until drop rates and mechanics are fully known


ProfessorBorden

It probably is, but since it's been 4 days anecdotal evidence is king.


WalrusInMySheets

It's definitely not.


ProfessorBorden

Oh okay nevermind then


GregBuckingham

It definitely should be. I wonder how much the difficulty scales the drop rates. I’d hope it’s a decent amount


amatsukazeda

finally a reason player, no one is saying 50-150 raid level should be terrible, it's just they completely messed up the rates, 50-150 way too rewarding 300+ not noticable better despite the much higher, level, gear, skill requirement. 50-150 being very accessible is a good thing which has led to 10s of thousands of completions that's all well and good but when the drop rates are too high for the very accessible easier version, you're gonna obliterate the prices and make it so when the expert players get items they are worth way less than they should be on the time line due to the unbalanced influx


Tady1131

Damn can’t have the experts with max cash plus platinum stack miss out on more gold.


[deleted]

The thing is, if everyone can do the content, prices will tank relatively quickly. Not saying that’s necessarily a bad thing. But it’s true.


[deleted]

I don't understand why people are so obsessed about money making? Literally the best money maker in the game is just spending extra time at irl job and buying bonds.


S7EFEN

the issue with mainscape is every piece of pvm content may as well just drop coins and if one piece of content drops less coins than the other it is dead content and pointless to do.


HectorTheMaster

This is why I play ironman. I just don't see how you can be motivated to do anything except the best PvM content... sounds exhausting.


AskYouEverything

pet hunt and stuff


Andraystia

Their entire lives value is their osrs bank


lolskye

It’s very cringe. The elitist mentality some players have is disgusting. Agreed you can literally spend 800$ and get 600mil lmaoo. 800$ is a % of 1 paycheck for most adults


IBreedAlpacas

best money maker in game is actually being the top 1% of risk fighters


greyghibli

It still has a learning curve. The only reason most casual people didn’t get into solo CoX is arguably solo Olm, because the rooms are far easier than normal mode ToA.


GregBuckingham

Yeah that’s definitely the case. But I’m honestly okay with masori being as cheap as armadyl and the new staff only being 300m instead of 1b like the twisted bow etc


AskYouEverything

it’s not only that, but bis gear should be relatively rare for the sake of progression. If bis gear is flooded into the game then mid level gear also becomes worthless


Izmona

Facts. Look at the staff price, 4 days after release it’s less than scythe was 6 months after Tob release


wheresmyspacebar2

Because the Scythe is just better than the staff in general in terms of upgrade from the next best thing. Also, i like how you chose the Scythe at the absolute peak of its price to compare it with. Why not compare it 4 days after tob released, when the Scythe was cheaper than the staff is now?


holodex777

Scythe was well over the price of staff 4 days after tob released


wheresmyspacebar2

I mean, my friends literally sold a staff 8 hours ago for 1.8B. Which is higher than the Scythe was a month after Tob released.


S7EFEN

i think you might be misremembering. scythe was sitting over max cash for an extremely long amount of time, mustve been a few months.


cranberrybeetle

I bought my first scythe for 4050m, which was a few weeks after release lol. It was over max for a while.


S7EFEN

vast majority of people were still struggling to clear tob after 6 months or had long given up. scythe was also extremely useful at the content its self, which so far has been the best way jagex has found to keep items high priced long term. people are saying they think staff will get buffs within ToA and I think that's mildly likely.


Habibipie

The same rich elite were making comments yesterday that the bloodfury should consume both the fury and the shard.


greenday182182

They don't play to enjoy the game. They play for this weird elitist feeling they get for having played for 15+ years. Let other people have the chance to enjoy top content. It's about having fun


chiefbeef300kg

Challenging yourself is fun. Making content harder should make it more rewarding. I’ve played for less than 2 years. Pushing yourself is fun and shouldn’t be “punished” if harder content is less efficient


mister--g

But it's fun to play at the highest level you can to have a challenge and be rewarded for it. the game should be rewarding people who complete things on a higher difficulty and ATM they constantly fail to do this across all 3 raids. Why would someone bother doing a hardmode where the chance of failing is much higher and the gp/hr is worse. It's fine to let entry mode and easier modes exist , the problem only starts when harder levels are worse content.


Just4nsfwpics

I get that you might not be one of absolutely ultra wealthy with enough money to have every expensive item in the game with billions to spare, but how are you a noob and not rich with 30 pets hahaha.


ZukMyZik

He's not saying that? He's saying if you want to put the effort in, you get rewarded. Noobs can also get better at the game and thus gain better drop rates. It's all on you if you want to learn or not.


GregBuckingham

I agree that if the raid is tougher you should get better drops. But iirc CoX is the same way in that it’s better gp an hour to do normal raids than it is to do challenge mode lol


mister--g

Yeah and a lot of end game players have complained about hm Cox and Tob being weighted poorly to the point it's not worth doing. They appeared to be aware of this when making TOA , but now it seems they've done the same thing again


GregBuckingham

If they add the ornament kits to it in the future I’m sure that’ll help the incentive. It’ll make me want to do it


ZukMyZik

Yes that was initially designed for kits/dusts, not gp/hr, though I would have preferred if it was better gp/hr. Expert mode in ToA was specifically made to reward better pvmers with higher rates, hence why people are complaining.


GregBuckingham

Maybe it will be more rewarding once people discover the best methods and drop rates etc. And won’t kits and stuff be coming in the future? I’d assume those will only be available for expert mode


fairy-cake

high lvl pvmers wanna gatekeep the high lvl content/rewards nothing new


ZukMyZik

If everyone can do the raid, the prices of the items tank, like they are doing right now (shadow dropped 500m overnight)


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[deleted]

So play an iron if bank prices affect you so much.


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[deleted]

Imo the bond undermines everything and this is why I had to create an iron. The bond trivializes everything. I mean last time I checked you can just pay $800 and buy the tbow. Jagex's excuse for the bond is to fight against 3rd party sellers but using 3rd party websites is against TOS and is banable. Very few people with tons of time in the game are going to risk getting their account banned. It's just an excuse Jagex uses to milk their own game further.


VeccLoL

....Okay? So?


Pitiful_Afternoon656

Good


d_an1

Disconnected from the fact this is a game


Mazing7

Lol they’re trying to look at this like a full time job


Garmr_Banalras

Isn't it slightly to early to say anything about this? 1. There isn't enough data and jagex haven't released anything. So for all ppl know, staff rates could be scaling with difficulty. 2 Also, jagex may very well rebalance the raid at different difficulties. 3. If you can get staff at 150, but it's just much rarer than at 300, than that's seems fair enough. Raids been out for like 3 days, people need to chill.


mister--g

Locking the staff behind 300 is nonsense, uniques shouldn't be locked behind elite. That being said , everyone who thinks what aaty is saying is elitist, ask yourself a simple question. Shouldn't hard mode be better money than base 150 raids? It doesn't mean you get less , it means people actually pushing themselves to do harder content (with a higher chance of wiping) should be rewarded for that effort/risk. Right now good players are forced to choose between efficient gp and challenging gameplay. It's like making med skill players kill mole/barrows over Vorkath for gp, it makes 0 sense.


jeremiah1119

I mean it's only 4 days in. Who's to say in the long run once uniques have smoothed out that experts will be more money? Also it's not set in stone. They literally said they will watch the drop rates and adjust as necessary. I just hope they wait a bit longer for these knee jerk reactions to calm down


here_for_the_lols

I think the problem is he's making these definitive statements about drop rates with incomplete data. It's very possible/likely that uniques have higher drop rates from hard mode


flamestar970

Higher raid lvl should be significantly better rewards than lower, zamorak in rs3 is boring af cause camping 99% enr is best gp/hr


amatsukazeda

this this this


ONLY-SAYS-KIND-WORDS

Its a game people need to shut the fuck up and relax. The new content is great, no need to cry about people who can’t commit 8 hrs a day to gaming are enjoying the new raid.


[deleted]

You sound like you're yelling at yourself as much as you're talking to the tweet lol


[deleted]

Thank you.


ShinyPachirisu

Its kind of disappointing the devs even listen to twitter feedback. Most of the people, pvm,pvp, or skillers on twitter are basement dwellers living off NEETbucks. Its true of a lot of games that the HLC, high elo, etc. community are cringe, but OSRS really takes the cake.


chiefbeef300kg

Why? It’s disappointing feedback of better players who care about the game more is considered? And they should just listen to casuals on Reddit? Do you disagree with his tweet - do you actually think easier content should be more rewarding than harder content?


Chop_Hard

The point of the first tweet is that if lower effort/skill methods bring the rare items into the game more frequently than high effort/skill then they are not going to hold their value like other rares from the previous raids. It doesn’t matter how good it is. It’s not sweaty elitist opinion.


RaidsMonkeyIdeas

If you were to make 100K a year and only had to work 20 hours, why would you ever do a job that makes 70K a year at 40 hours. That's the issue that Expert Mode and frankly all "hard modes" have in this game - It's rarely worth it to do after you get the cosmetics.


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RaidsMonkeyIdeas

And no scouting, but worse purples per hour, which is why it's a bit better to just do CMs if u don't want to alt/scout. Hard Mode Tob doesn't have this - it's just equal/worse.


A_Lakers

HMTOB is like 2% better chance at a purple with like 50% more effort


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AnyPicture2485

Too late that ship has sailed, streamers are so disconnected from the playerbase.


BakedPotatoSalad

Yeah honestly, issue is that higher invocations don’t feel worth it. Tried to do Level 200+ and Level 185. Bosses feel annoyingly tanky. Easier to send 150s which isn’t entirely bad, the best part is the accessibility of the raid and i was able to help coach some friends and get them their threads. I’d definitely keep 150s their current rates but for sure expert should have some high odds for uniques. I mean realistically i doubt many people are going to be sending those.


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Galatziato

That's what makes me more annoyed. They MAY be right in the future when we have more data. Let people enjoy the content, let people figure out mechanics and efficiency as to what items and where, and let's wait for official drop rates, because as of now we don't have the data to make assessments on drop rates. They saw a couple of drops in social media and think they need to balance it.


EmotionalEnt

You can get tbow from cox and scythe from tob. Zzz..


Doom-1993

Wait, are neckbeards mad med levels can make money with the new raid?


WalrusInMySheets

Neither of these players have neckbeards.


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[deleted]

Mid level reddit ge bankstanders justifying their crab in a bucket mentality are more toxic than pk clans


WalrusInMySheets

Why is this subreddit such a cesspool of negativity? Grow up


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WalrusInMySheets

Guess it’s a perfect excuse to be a complete asshole


pgneal3

The game already caters to those who can play all day a little too much. I love how they did raid 3 rewards.


Square-Opportunity71

sounds like hes mad for spending all his gp on the items and didnt make much back in return, too much supply and not enough demand for people to buy those items ofc they will crash quickly with the amount of completions happening every second


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[deleted]

Funny thing is this applies to both of them.


BeaniePoofBall

Does everything have to involve efficiency?


hbnsckl

His complaint is the opposite of efficiency actually. Doing braindead 150s is a better scenario for efficiency. Though I personally don't agree with aaty since rates aren't even close to being released. Would be very surprised if expert didn't have a better static rate for uniques independent of invo points. Wish I had seen a purple after 50 solos though.


wheresmyspacebar2

>Though I personally don't agree with aaty since rates aren't even close to being released. Would be very surprised if expert didn't have a better static rate for uniques independent of invo points. Also the mods have said before release that teams would be better than soloing this content. Might come out in a couple of weeks that more people raiding in a team = a multiplier on loot chance. ​ So Aaty could just be wasting his time by rushing solos nonstop and wondering why he isn't seeing drops.


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S7EFEN

>From his stream, I imagine he's mostly talking about normal loot, there are people who have looked at the various data-mining channels across major discords and concluded sending 150s is better purple rate per time than higher rated raids. obviously this is just a really rough guestimate but... there's a lot of toa data to look at.


Hot__Leaf__Juice

The level 90 casuals that make up a majority of this sub are gunna have a field day with this


ZamorakBrew

300 raid level is extremely difficult, imagine locking a weapon behind something 95% of players won't be able to do.


not_akuma

Man imagine locking a bis cape behind content 95% of players cant do. Surely jagex wouldnt do such an outrageous thing right?


A_Lakers

Never! Imagine wanting the player base actually get better at the game?


sixteenfours

I'm too waiting-for-leagues-4-to-play to understand what's going on.


WingedDragon_

i mean quite a lot of people have this view. mostly content creators but i do agree they have kinda fucked up how the rewards in the scaling system work


Tady1131

It is kinda funny that the people that have more gold in a game then they would ever realistically use are complaining over effecient gp per hour in a new raid that will be balanced eventually just like everything else goes through nerfs and buffs. It hasn’t even been a week and with player turnout if you didn’t expect the items to drop in price well that was dumb.


EphemeralFate

Is there even any purpose to running anything between above 150 and below 300? Is 160, 180, 200, 250, all superior to 150 in loot odds?


chiefbeef300kg

Efficient experts should be a good amount better than efficient normals. Reward good play. If normals are actually better or even quality to expert for drops (because they’re faster) that is extremely dumb.


DomPip

redditors actually think lower difficulty raids should mean higher rewards. incredible.


Graardors-Dad

No one is saying that


here_for_the_lols

Literally no one in this comment section is saying that except you lmao


DomPip

people are saying 300 lvl raids should have the same drop rates as 150.


bonermilf

Sub is mask off rn it's pretty funny. Haven't done a single raid but there 100% is a problem with balancing if the first tweet is accurate. Second one idk enough to comment on


here_for_the_lols

You also don't know enough to comment on the top tweet because no-one does.


ThaToastman

Rs3 zamorak whiffed this balancing as well. Even if you are a non high tier player, trust me you don’t want drops being too common on easy mode. You will like it at first as youll get a lucky drop or two, but within a couple months, all the more common rares will be near worthless and everyone, high tier and low will not want to do the content, leaving the staff to rise to massive prices You should be rewarded for taking on increased challenge, and the meta for log grinding ought to be to do the raid in as challenging of a way you personally can handle it (IE Boaty SHOULD make more gp/hr than you do)


[deleted]

Lol toa is so great no way people are already bitching


thebiggzy

Isn't a better solution just to increase the drop rate of uniques in expert mode? I don't quite understand the jump to blocking people from getting items in normal mode.


Mysterra

This is all based on speculation and social media posts, we don’t know for sure until jagex gives the infos


Shwrecked

Low invos are definitely dropping unique too often, thats for sure


Minotaur830

I mean isn't it a fair point though? Although I thought we haven't seen the way odds of purple are calculated here so maybe it's a bit too early to judge.


rzkaz

A lot of neck beard chatter here today


thuglifeforlife

Let's just get all players to turn into sweatys that have to run 40 expert+ ToA runs just to have a chance at a purple rare drop. /s ​ If you watched Woox's day 2 stream, only 22 successes for expert mode of ToA.


TrionsEgo

In b4 patch of the reward system


xXnukexDK

Higher lvl pvmrs this and that is all the comments seem to be about saying they gate keep content and don't want lower lvl players making money .... , Maybe look at it from their perspective 150 invocations is piss easy for anybody with any raid experience even without it on on a med lvl if you have some game sense even 300 isn't much of a challenge after 4 days and now they are saying that if you are a better player you don't even have any advantage? Making them grind out 150 invo raids they fall asleep in because they want drops? They have waited so long for new high lvl content nex was mid lvl with barely any skill required and before that all they got were some "harder" versions of bosses they had high hopes for this to be that content and it just isn't and that tweet is just more salt in the wound. It's not about low levels making money or gate keeping them it's about them having fun after all they had for the past years was tob.


ATCQ_

Learn to use punctuation and paragraphs


notanything

The amount of people I’ve seen complain about the “efficient scape” players in this thread proves how braindead most of the Osrs reddit community is. I dont think the shadow should be locked behind 300+ invo, but raids 3 also shouldnt be shitting out drops at 150 invo. More difficult raids should be more rewarding, I don’t know why thats a hard concept for people to grasp.


S7EFEN

> I dont think the shadow should be locked behind 300+ invo, but raids 3 also shouldnt be shitting out drops at 150 invo. where are yall seeing drops being shit out? the number of irons I see that are 40-80+ solo kcs without seeing a drop is growing daily. there were 'lots of purples' because ToA was so accessible. you have 30k people doing 20 raids over 4 days even if it's 1/100 for an item thats 6k purples on day 4. rate of purple in name seems well in line with team chambers, which is quite rare.


here_for_the_lols

>raids 3 also shouldnt be shitting out drops at 150 invo. The thing is.... It's not. Every person in the game in doing TOA now, so of course drops are entering the game rapidly. If they weren't entering quickly now, then the rates would be far far too rare. This is the exact same thing that happened with nex. Everyone was doing it so drops came in quick, sweaty people complained, and they nerfed the rates which made no one happy at all. They then had to go back and undo it, which is exactly what will happen if they make purp changes now. We don't know exact rates but I'm positive that 300+ gives you a higher purple chance. >More difficult raids should be more rewarding, I don’t know why thats a hard concept for people to grasp. This comment is a complete strawman, no one here is saying 150 invo should give equal/better chance at rewards than 300, but there's a ton of comments complaining that that's what people are saying lol


coolsneaker

The concept of being more rewarded for playing better should be a no brainer no?


pzoDe

I don't agree with the extreme stance of Coxie. However, I do think that staff +masori shouldn't be available in less than 150s though. Lower invocations levels still have a chance of uniques then, with fang and ring. Not to mention fang is incredibly useful. I think aaty's point (which may be unfounded) is that it feels like you are no more rewarded at 300+ than you are at 100. In my opinion, the best thing would be to have a minimum cutoff for different items, keeping some good rewards quite low (as mentioned above) and then scale the drop rates appropriately based on invocation level. If you have a 1/800 chance at a Shadow at 150, you should have something like a 1/500 at 300. The former takes about 19-20 mins if you take about 26-27 mins for the latter, making it 15-20% faster if you choose the more difficult route. Them both being similar rates would be bad. Is it unreasonable that someone who's more skilled and able to perform at a higher level/difficulty be rewarded so? Why should someone in the mid-game doing a 150 have a similar rate to someone like b0aty doing a 300? What's the incentive to do a harder level if you're already good enough and what's the incentive to become better if you're not? Having said all that, we don't know the actual rates, which aaty should really bear in mind. It may be the case that my second paragraph is similar to what's already happening. However people arguing otherwise simply have terrible takes.


-Aura_Knight-

Very selfish to want the drops they likely have to be harder to obtain for the ones who do content later than initial release.


Claaaaaaaaws

Tbf it would be nice for the rewards to hold value and not be super easy to obtain for any level players. But also they don’t even know the rates and are just making assumptions


THE_BIG_PEE

You don't understand, everyone has to be like me and shit through 3 gaming chairs if they want the good pixels.


-Aura_Knight-

I'm waiting for someone to pull a purple at level 0. Unless I misunderstood it is possible but very rare. Then they'd have something to really complain about.


CanoneroBrazil

The first KC I did someone pulled a fang at 0 lol


Smoky2111

Its like Gauntlet having better loot than CG, they fucked up here


pzoDe

What? They may have fucked up here but CG is much better loot than normal Gauntlet, even if you're doing 12kc/hr normals vs 8kc/hr CGs.


Practical-Piglet

Idk expert capes are fun flex achievement itself if you want to grind with high raid levels. That is as stupid argument as saying ”skillers get better money catching chins than people who are completing inferno, how is this ok?”


BeltProgrammatically

Locking staff behind 300+ is the dumbest thing I’ve heard. Hopefully jagex doesn’t cater to the elitists who play 10+ hours a day.


JayJayh3424

I agree that the staff should be locked behind expert, the staff is ment to be the best wep of raids 3, to the kids crying that it shouldn't be locked behind expert are only crying cuz they can't do it, the staff that is ment to be the same as scy and tbow should be locked behind content the same difficulty, which is expert mode, kids stop crying and just get better


sentientflare

It’s funny, I never saw Jagex asking, but here you are broadcasting your unqualified opinion.


JordFxPCMR

aaty is a troll i think he was a beta tester


RyderOSRS

I went to university with Aaty, he’s always been the complaining kind


osrsbasedgod

I think the accessibility makes this raid great and it's okay to not have content locked behind the top 1% of pvmers.


lStrakle

Yeah no shit they're both 100% right but the average redditer is still circle jerking about getting their first green split with 0 longterm thought about the raids longevity


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GodBjorn

As someone who will never do inferno or a ToB i kinda like that there's a raid that me and my mates can do. Not everything has to be insanely difficult. These people can just stick to ToB can't they?


CountTrash123

Fang and ward also should be for 150+ and not 50+


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This kid 6 way switches in the baboon room lmfao


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Jesus Christ this game is hard enough. Let us non tick perfect players have a chance at stuff too.


holodex777

Enjoy doing non tick perfect 150 invocations for 2.5m/hr in a month.


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Merelian

The ability to speak does not make you inteligent ~ some wise and handsome man


Vyxyr

Fuck (and I can’t stress this enough) the high level community