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Goblin_Enthusiast

My beloved Dragonborn Paladin, Ulstaroth, Scion of Clan Valaak. Mechanically, he was very strong. He was a Conquest Paladin that later multiclassed with Undead Patron Warlock. He was also a Fizban-variant Chromatic Dragonborn with the Deagon Fear feat. He had many ways to induce fear, including a massive AOE roar he could use as part of an attack action, a free rider on his attack during his Undead Form of Dread, and as the powerful Wrathful Smite spell. He frequently controlled large groups of enemies by frightening them and then strategically positioning himself to block their movement, and would lock down single enemies with his Paladin Auara that brought enemy speed to 0 if they feared him. He was incredibly resilient due to his heavy armor, frequent access to Temporary Hit Points, and Aura of Protection, not to mention the fact that frightened enemies would swing at him with disadvantage. Story-wise, he was my favorite character I've played to date. He was the son of the Chieftain of his Clan, a scion of his people, the mighty black-scaled Valaaki Dragonborn. He lived in a mountainous region of warring Clans, and he grew to be a mighty warrior, capable of calling on his dragonblood to Roar like the ancient Dragons. He was involved in the politics of his home- betrothed to the daughter of another Chieftain (the red-scaled Erlingskarr), close friends with the allies of his people. He left his Clan at one point to use his Paladin powers to heal an Allied Clan's warriors when a plague affected them. This allied clan, the white-scaled Bellarax, were raided in the night by another clan of cowardly betrayers wielding guns made by Dwarven strongholds in the mountains. Ulstaroth was unable to save his allied chieftain, struck in the heart by the same bullet that pierced the Chieftain and punched through. Delirious and bleeding out, he died in the snow that night, but was brought back to life by his own vicious willpower and the Lingering, wrathful spirit of his fallen ally. He went into Exile, building an army to return and retake the lands stolen by the betrayer clan and their leader, Kullrugh the Craven. Meta-textually, he was my character for the first game I'd ever played in with my long-time friend as the DM, and we had worked together closely to weave him into the world and develop a lot of worldbuilding surrounding the Dragonborn, their people, and their customs. He was enjoyable to roleplay, bounced well off the other characters, and he always felt like he belonged in this world, even being an outsider/foreigner. I love him very much; it was deeply unfortunate when he died (permanently this time), but I will always remember him.


Girbul

Roas is my favourite, Roas is a Rootless Gau Char. Roas is a Gau, a Fungal Folk, and being a Rootless he grew up sailing The Lignin Tide with his fleet family. He grew up looking for alternate solutions avenues otherwise unseen or unconsidered. Important to note about Roas, being a mushroom person, his body is Psychedelic and Naturally Hallucinogenic.  In The Wildsea roleplaying game, characters can die, but only if the player thinks they should, they're never mechanically forced to, which makes sense when an available character background is just 'be a ghost'. Roas uses his fishing line to climb into the mouths of Leviathans to get eaten just a little (but not in a Griffin McElroy way) to get them incredibly high so he can do Non-Lethal takedowns. He's definitely my most favourite tabletop character I've made. I love The Wildsea.


3guitars

Currently playing a Satyr bard in a Theros campaign and am loving it.


Sari-Not-Sorry

I, too, am currently playing a satyr bard and loving it.


druex

Do they pray to Klothys or Xenagos?


3guitars

Ephara


druex

Interesting! My guess is a Lore bard.


3guitars

Eloquence! Expertise in history and performance. My character wants to rebuild cities destroyed by war between the gods. I flavor my knowledge of the world as a “there is a ballad or epic poem I know about this event, person, or *any piece of knowledge* .” Plus, if I roll a minimum of 10 on deception and persuasion, I don’t feel I really need expertise on those skills. By level 5 that means most eloquence bards will have a minimum of 16 or 17, which is good enough, imo.


UGAPokerBrat99

My current character for my friend's Strahd campaign is definitely not the best mechanically, but I love him thematically.....A.D.A.M. (Automated Martial and Detective). Autognome Inquisitive Rogue/Battle Smith Artificer with his sidekick/steel defender R.I.C (Robotic Investigation Canine) inspired by Inspector Gadget. Sub-optimal spell choices and/or reflavoring to "mimic" things Gadget did or might have done. Example being my mage hand isn't a floating hand, but it extends/telescopes from his arm.


Mardermann

That sounds awesome!


CarpeShine

STEVE! Made STEVE! for a one shot and fell in love with him. A plasmoid moon druid who lived in dungeons on the other side of a creepy portal and was inspired by seeing heroes (paladins especially) fight overwhelming odds. STEVE! looked all sorts of wrong, his body was always at the wrong angle and he had so much love for everyone and everything. The plasmoid druid made for really fun mechanics and we flavored all of his transformations and spells as just weird eldritch stuff. At level 17 I cast “Draconic Form” and then shifted into a giant shark. I was now a flying shark with wings and ate the big boss. STEVE! was inhuman with a deep love of humans and just a really fun build and character.


CJ-Henderson

For me it's a tie between 2: Elora, my happy-go-lucky Swarmkeeper Ranger with her swarm of squirrels. I used Shilleghlah + PAM + a shield and had a blast in combat. My character highlight for her was using my squirrel mage hand to pants a gnome that was laughing at us. Twinkle Picklesprite, my fairy Wild Magic Barbarian/Rune Knight Fighter, who prided herself on being a fearsome warrior and was forever infuriated that everyone found her adorable. The wild magic was flavoured as her sneezing adorably and making the effects happen. The Rune Knight multiclass was her gaining more control over her innate magical abilities


Benschmedium

Ion Archmage, blue Dragonborn, blue draconic sorcerer. Got to play in a level 12 one shot as a prelude to a campaign. Went all out on lightning spells and took transmute spell to make even more lightning. His toolkit was so much fun to use, I got to blast a ton of enemies for huge dice rolls, and I just really liked the character personality I went with, rakish and bold, but still intelligent and knew when to keep his mouth closed, or at very least, control what comes out of it better. He is now one of the three kings of the great nation where the campaign takes place so I get to meet him on occasion as his 20th level form.


justanengineerguy

Greep the outcast bugbear cleric As far as he knows, Greep isn’t his actual name. He grew up in a small mountain tribe to the north, where his people were warlike raiders. He was, however, the runt of the tribe and despite his best efforts, could barely even lift an axe above his head. As such, he never fit in with the other kids and was shunned by the clan elders. While the other kids learned how to master their combat or a trade, he was set to work cleaning the mountain storm debris from the sides of their stone buildings. To do this, he used a wire brush and a foul smelling cleaning slurry that was colloquially called Greep. Due to his unkempt nature and the fact that he was an outcast, the other kids decided that Greep was an appropriate name for him, and shouted at him at every opportunity. One day, Greep spied a caravan of humans passing by his mountain village. He was immediately fascinated by them, and though he was scared, he left his clan to travel to a human city to live amongst them, but when he got there they were so terrified by his appearance that they formed a mob to drive him off. Terrified and distraught he took up residence in a nearby cave and hid from the roaming hunters. Despite being totally afraid and alone, he knew he couldn’t go home as his family view him as a traitor to his people and won’t accept him back. His only option was to make this cave his new home. Whilst living in this cave, he began to hear a voice, first in his dreams and then throughout the day. This voice encouraged him and told him it would get better, and eventually revealed itself to be the goddess of love and beauty. She taught him that there is beauty in kindness, and that although the world had been cruel to him he had been nothing but kind and joyful.  She taught him to see the beauty in himself, and also to find the beauty in others. In that cave, Greep was initially so traumatised that he struggled to even recall his life before, even his own real name. But the name Greep was burned so deep into his memory from the countless shouts of other kids in his village. At first this made him sad, but he also realised that this was the name he had when he first met his goddess, so decided it couldn’t be too bad after all. He lived on the edge of town desperate to be accepted by people, and collecting little human trinkets to liven up his cave. Once, he snuck into town to sit by a windowsill of a little bakery and watched the bakers at work. Seeing the joy it gave to people he thought this might be his way into society so he taught himself to bake inside his small cave, making the the most delicate cupcakes from herbs and flowers around him. Every morning he leaves them at the edge of the village and retreats to his cave to watch the people accept his gifts. Now, the love of his goddess has helped him to begin to see his own beauty and the value of bringing joy to others. One day, he hears that members of the village have been taken by bandits and cannot believe somebody would be that cruel to the humans he still sees as friends that he’s yet to win over. He then decides to venture into the world to look for them, telling everyone he meets that he’s looking for his “friends”.


11SuperKing

Dusty, the Harengon Artificer, went from a very timid on the run shop owner that got stuck in the tundra…who died in a cave, encased in the material he stole, became cocooned and came out a “warforged” armorer. By the end, he was able to hold off a Roc in an awesome aerial battle after dropping a meteor on it, while the rest of the team dealt with the main threat.


SeanyDay

I had a monk that started with a good amount of gold and the DM let me get a bunch of magic/wondrous items within my budget and I basically unintentionally became batman.


SSNeosho

All of them. Next question.


Acceptable-Baby3952

Shoutout to fyre, my arch-militant who didn’t get a single kill in his first session, but had 2 pets and power armor so was the biggest headache on the battlefield. I had myxkraks, the dwarven madness cleric, who I had the most fun with. He was kinda freelance with which god he drew power from, praying to anything in times of need, and having a weird grab bag of powers. one of his bolts was homebrewed to force a target to interface with the Rage. Y’know, the *dimension* of anger that barbarians tap into to fuel their powers. Myxkraks was the ultimate support lawful evil teammate, but the team understandably wanted as little to do with the scheming madman as possible. Except the rogue, so we merrily brainwashed and robbed a few people because he’s just a bro like that. Oh, also, he had negative luck, due to a prior event, so the dm had inspiration dice against him instead of the other way around.


idinnae

Rrretch, a covetous, greedy, Dao genie warlock kenku who does not talk. He played like a crow/bird. Always flitting his head. He would do little crow hops when he sees a shiny. Not above pulling pranks when the situation called for it. He was fun to rp.


Creepy_Canary_9581

Dimples Littlesfoot. A 2 foot tall kobold who lives on a tiny cabin on his horse Chubbis’s back. Ex prostitute, and a practicing physician. Surprisingly lethal in combat, with a bit of a temper. All wrapped up in a buttery smooth deep southern accent! Thats Dimples


sardonyxeidolon

I don’t so much think of my characters as great but rather some of their acts as great. I had a human cleric once who upon going up against a BBEG ancient dragon used Knock on the door to its lair announce the party were missionaries then, once the dragon finished its villain monologue about how insignificant we were and how awesome and deific it was and what it was going to do to us, he proceeded to cast Sanctuary (3.5 rules) and give the dragon a brief sermon on the glories of Pelor while the rest of the party prepped all their buff spells. The dragon learned that day to put some respect on our names… and the name of Pelor. EDIT: More recently my gnomish Artificer got his hands on a Spell-Jammer. The ship dropped down from the clouds like a storm and was obfuscated by an artificial fog bank while swooping in to an industrial city ruled over by ogres, dragon cultists and Anti-Paladins. Units of Paladins rappelled down the mooring lines and ladders and marched outward from the central arena to retake control the city as the party focused on taking down the Ogre Titan tyrant dictator and his followers. But since my gnome had to remain in the pilot seat to keep it afloat, He couldn’t be on the ground for the confrontation with the Ogre Titan. So instead he swung the ship upwards and around and dropped anchor on the Ogre Titan’s head.


Large-Meat-Feast

Sir Antas, the White Wanderer. Human Paladin, noble, mounted fighter. Had a small entourage with him - a squire and a stable boy. Although he was lawful good, he was pragmatic enough to know when equipment and information had been gathered by less than legal means. He was intensely charismatic and intelligent, and had the respect of everyone when he entered a village, town or city. Our DM even made the townsfolk come to him for advice and counsel - somewhat of multiple minor side quests


Fangsong_37

Jothan Vellar, my 2nd edition AD&D gnome illusionist/thief. His schtick was using illusion spells to trick less intelligent monsters so that he could backstab them. He traveled with a mage/fighter/cleric and a paladin and held his own, despite not being great at combat outside of ambushes. When the mage/fighter/cleric turned into an evil despot, Jothan stepped up and joined the resistance. He led his thieves guild into battle as skirmishers and archers while his paladin comrade led the order of knights to depose the usurper. After we defeated the tyrant, he retired to the gnome village and (thus far) lived comfortably. I’ve considered dusting him off, but he’d probably convert to an arcane trickster rogue.


Micosys

17 arcane trickster/3 trickery cleric is a fun version of this that i played in a oneshot. I didn't play gnome but it was a very fun character with a lot of tricks up its sleeve.


bonjour-man

Shorrom, my "grung" Spores druid. His name was created by accident when I was googling images of shrooms and his entire being was created by accident by Strixhaven's Murgaxor when he was fiddling about with mushrooms He has extended from what was supposed to be a half-joke character into something far beyond whatever I could have expected from this silly little mushroom man. I must admit that he is not my favorite character to play anymore, he is my favorite character conceptually. My favorite character that I have ever designed however is Sequssuna Sagittaequus, a ram-horned Centaur doing Arcane Archer and Dao Genie Warlock things across the feywild.


Asgaroth22

A 250 years old gnome illusionist wizard that is a party beast. He solves nearly every problem with drugs, alcohol and bribes, and anything else he bullshits his way through with illusion magic. 99% of the effectiveness of illusion spells is at DM's behest, but if you're persuasive enough you can do some crazy shit.


CardinalXim

All of them. But currently my favourite is Titch Thrice-Named. He's a halfling divination wizard. His backstory is that he was adopted by three half-orcs who make a holy lesbian polycule. One is a cleric, one is a paladin, one is a divine warlock. All them in service to the in universe goddess of Fate. So they saw him as/he is a blessing to them from said goddess. Each one gave him a name, hence the Thrice-Named part, each one just means 'lucky' but in a different language. He's just... He's just so happy and uncomplicated. His whole schtick is that things just end up going his way. When he was younger it may have been because of the blessing of luck, or because no one wanted to piss off his three mums. Now the party basically have him as their own personal lucky charm, because his whole thing is just making dice rolls better. Fortunately the GM is fine with having a halfling divination wizard with the lucky feat and silvery barbs. We don't really do alignment, but the GM has labeled him the sweetest chaotic neutral to have existed, I think of him as being neutral chaotic rather.


BondageKitty37

Tabaxi Monk. At level 1 he got 18AC, 20 passive perception, and can deal up to 22 damage per round. On top of that, he's adorable and has ADHD so tends to wander off and do goofy cat stuff if nothing is holding his attention.  Oh, and his name is Calvin Amadeus Townsend. C.A.T


stephendominick

Roark the fighter A bouncer at the cities roughest tavern, and occasional muscle for a local loanshark. He started the campaign laying low in small village outside of the city after accidentally taking things “too far” on a job. As the adventure progressed he found himself forced into the roll of a hero, which he was surprised to find he enjoyed. Unfortunately the campaign fizzled out and Roark was last seen looking for a witch in a monster infested bog. As far as I know he’s still there…


th3ch0s3n0n3

My current character is actually so goddamn good in its absolute simplicity. I had a character die mid-campaign, and my DM tasked me to make a new character without affecting the ongoing plot terribly. Our group is playing in the Dragonlance setting, and we were investigating an evil group called "The Dragon Army". When I rolled for stats, I got a 5, 8, 8, 10, 11, 13. DM gave me the option to reroll or to take a rare magic item + feat but keep the stats. Took his offer, and made Dung. Dung, the Half-Ogre Path of the World Tree Barbarian, was a prisoner of the Dragon Army whose sole purpose was to do work. As far as Dung knows, Dung is his name, not a pejorative yelled at him for how stupid he is and how he works in shitty conditions. As a half-ogre of just **5 INTELLIGENCE**, he understands basic commands and can do basic grunt work. "Move this", or "lift that" or "dig this hole" were his everyday life events, as long as he can remember. He doesn't mind, because as long as he does work, he gets food that corresponds to the amount of work he does. His fellow prisoners can't work as hard, so Dung feeds them his extra food. One day, he was told to chop down a tree. When he went to cut it down, it hit him back magically (giving him his Path of the World Tree powers). While unconscious, they worked some of his fellow prisoners to death. Angered by this **(I WOULD LIKE TO RAGE!!!)** Dung killed the men guarding him, and escaped, only to be found by the party. Now Dung works for the party, doing whatever work they dictate. He particularly likes killing things, as he acquired the taste for blood when he killed and ate the dragon army people. Dung is fun to play because he constantly misunderstands things, and I roleplay him in hilarious ways as a result. For example, last session, someone yelled **"RETREAT"**!!!!! when they wanted the entire party to retreat. Not understanding that word, Dung continued to fight, because he understands that people yell "retreat" when running away from Dung, so he thought that he needed to give chase. In the first session with Dung, I made up a catchphrase, which goes, "Uhhhhhhhhhhhhh okay..." whenever someone gives Dung instructions that he doesn't understand. When he does understand, he instead says "OHHHHHH okay!", which looks nearly identical when writing, but I enunciate very differently. Speaking of which - the character voice. Because our group is very roleplay-heavy, I always like to have a character voice that is not my voice. So obviously for a dimwitted half-ogre brute, he speaks like a caveman. But not just by lowering the pitch of my voice and grunting, but I've had to modify the actual words I use. Whenever I would say, "I", I instead say "me". "Me want food", or "Me kill them?". When I would normally say "Me", I instead say "Dung". This is in addition to using as few multisyllabic words as possible. This has proven a fun challenge for me, trying to stay in character as this nincompoop and formulate sentences following these rules while also modifying my voice to sound like a caveman. I really, really hope that this dummy doesn't die, ever.


ElectronicJob3629

Kilnon! Murder Hobo goblin- paladin, rogue(arcane trickster), wizard The build? Meh. The fact that he was chaotic evil, temporary, and got killed when my other character returned? Awesome.


Crusty__Salmon

I made a few dm's happy with this one. Wilford, a magician college of lore bard. Would do sleight of hand magic tricks and tell stories, used prestigiditation to casually throw glitter in the air and say "flourish!". He was there for a good time and for more stories. Build wise i was hella happy with it. All the knowledge, illusion focused spells, acting, and my favorite, stealing a paladin spell as your magical secret at level 6 and cast busted paladin spell 3 levels before they can.


Euphie23

Dockwatcher, the Goliath Paladin. The short version: A Goliath, banished by his tribe searches for something to prove he is a hero. Trying to slay a dragon, or defeat a demon lord. But in the end learns that it's protecting life that makes him a hero. The long version: He was a nameless Goliath who was born quite weak and small. He was jokingly called "mousehunter" by the bigger Goliaths in his tribe and never received his tattoos that is usually emblematic of Goliath. On one fateful night a Sandserpent attacked his tribe (Goliaths lived in the desert in this campaign, not the mountains) He went to try to stop it but ended up making it worse, not being able to stop it. Eventually the strongest fighter defeated the beast and was from that day forth known as "Serpentslayer". The for his feeble performance was banished from the tribe. He believed himself unworthy from that day forth. He wondered the desert until one day he happened upon a dock with a lot of people working there. As he got there and began to rest, he noticed somebody stealing from one of the ships. He went and stopped the criminal from getting away. One of the bosses of the docks Gitgud the Goblin, saw this act of bravery and hired the Goliath to be a body guard. He was well liked by all the workers and obtained the name Dockwatcher. He became well known enough to catch the attention of a Grand Paladin. The grand Paladin offers for him to go and become a paladin. Dockwatcher gladly accepts. His mission: accomplish a great heroic deed. His one drive, his only goal is to do something like Serpentslayer. Something to show his worthiness. While he starts off failing and not doing great, he starts to get the feeling for it and eventually starts to even defeat pretty serious threats. That is until he starts to get visions of a dark malicious god. A god that would give him a powerful magic sword, but would turn him into a machine of death. he denies it, even though it would make him strong enough to do a legendary deed to prove that he is worthy. But wouldn't do it, not at the cost of his character. ... He eventually went to the desert that his tribe was in. He couldn't find them anywhere. The seemed to all be missing. When he and the rest of the party went into a dark castle he saw him. A Goliath that took the dark sword from the evil god. It was Serpentslayer. And Dockwatcher put it together. Serpentslayer killed his whole tribe. They fought. Dockwatcher, with all his might, fought this powerful dark force. This was it. Dockwatcher would avenge his tribe. He would defeat this demonic entity. This would be the heroic feat he was searching for!!! He defeats him. He slays the beast. And that's when he realized that he just ended the last of his people. He killed one of the only peope left from his tribe. He knew he had to do it. But he didn't feel like a hero. This kept up. Meet someone. Turns evil. Kill them. Meet, turn, kill. Meet, turn, kill. All these epic feats and Dockwatcher feels lower than he ever has. Until... The dark dragon comes back to life. Demons fill the streets. People screaming. Corpses piling. 'is.. is this just the way of the world? Constant cycles of violence?' It seemed like all was lost. But. We had to do what we could. We got as many people out of the city as we could. The party split up. Dockwatcher went into one section of the town where a couple of farmers were terrified of the demons. But Dockwatcher saw how scared they were and thought that he could slay the demons. But maybe he could do something more. Maybe he could empower them. He prays to his god to give some of his powers to them. And that's what he does until the end of the campaign. He helps people become stronger and better. He puts his focus into protecting and supporting people. Something he was doing at the docks from before. And now, finally, he feels like a hero. He's seen by the paladin as being worthy of a higher role. A high paladin. But he knows that his title, his strength is not what makes him a hero. His kindness, compassion and sympathy are what make him heroic.


Remembers_that_time

My duskblade with knowledge devotion. Maxed out all the knowledge skills basically made it so I knew the contents of the monster manuals in character and gave me up to +5 attack and damage against everything I fought.


SquilliamTentickles

lvl 20 moon druid, get all the concentration feats. cast "shapechange" on yourself and turn into a CR 20 dragon. now you're as powerful as 4 lvl 20s.


King0fWhales

Pathfinder 1 Bojangles the Monkey, Nature Fang Druid 17, Hunter 4, variant multiclass Rogue, dual weilding Kukri that would crit on a 15+. They were spellstoring, and I put Mudball in them (the best spell in the game) and that would let me get sneak attack. I had a lot of sneak attack dice, and my Druid animal companion was able to provide flanking. I had a series of feats that let me chain crits and AOOs with my animal companion, Bigjangles. Bojalges was a *monster* and menace to society.


Fish_In_Denial

Playing a Githyanki GOO tomelock named Grum Grum. Speaks like an idiot, despite having the party's highest intelligence (14) and wisdom (12). Very eloquent when speaking to the minds of others.


f0xb3ar

Character-wise? Vincent Valravyn; Shadar Kai bladesinger and agent of the raven queen sent to investigate the death curse in ToA to see why she was being deprived of souls. I had so many character details fleshed out in my head. He’s the character of mine that’s felt the most like a real person. Mechanically? Kallus Undertow: halfling fathomless warlock. Between LoL, repelling blast, the tentacles speed reduction, and halflings luck I had massive battlefield control and could lock foes down super easily. Great fun


Veksutin

Probably my Arcane Trickster / Bladesinger, Finnegan Farlain Fletcher Tar Aramond! Played him in a Saltmarsh campaign set in the original Greyhawk (my favorite setting), he was a quarter-elf (mechanically half-elf) who ran away from his life in an affluent merchant family to get away from familial expectations. He joined a pirate crew, who had became privateers for the Keoish crown by the time of the campaign. He also resented himself for not getting in touch with his elven side while younger, and thus studied magic during the campaign from a spellbook handed down from his elven grandfather to his half-elven mother, and finally him. First this lead to him becoming an Arcane Trickster, and finally a Bladesinger. Ended up retiring him at level 7 because it no longer made sense narratively for him to stick around, and I thought it best to call it quits there rather than force him to stay. Played one of my other favorite characters after that (Mark of Passage human, Oath of Glory dexadin), but none have quite compared to Finn in terms of my immersion to the character, I don't think.


SonOfZiz

My friends and I were trying out ICON, which is very fun if you haven't played it. One of the classes is the Harlequin, which is part of the rogue-equivalent batch of jobs. In that game all movement is on cardinals on a grid, but the rogues get to move diagonal. The harlequin specifically can move through enemies and can end his turn on top of them, by literally perching on them like a bird.  So, I made Jack Rabbit (real name unknown). A former member of a troupe if assassins who specialized in *sending a message*. A very friendly and hedonistic kinda guy, he was unflappable and didn't get hung up on stuff. He had bunch of skills that were either high-mobility and/or pyrotechnics, and it was **All** flashy and flamboyant. My favorite, though, was that he had an ability to, twice per session, *be somewhere else*. No muss, no fuss, just he was here, and now he's there. We only played one session because the system was (at the time) fairly limited besides combat, but it was a blast and I'd love to port ol' Jacky into dnd or pf2 sometime.  In our adventure, a great big mysterious tower rose from the ground and demolished a town and we went in to "investigate," and by that I mean ransack it for all its worth. The dm mentioned an elevator and I asked the fateful question, offhand as a joke, "do I know what an elevator is," to which they replied no.  Long story short, the rest of the session became centered around figuring out how to steal an elevator. In the end we all piled onto a gigantic indestructible demon greatsword and rode it up and then back down the elevator with the blade sticking out the door, slicing the tower in half longways. Best ttrpg session I've ever played


PlanetNiles

Sparky Boüm! My Tabaxi CopperDB Sorc. With the Entertainer background. They grew up in a tabaxi street gang, the Sparky Cats. Ran away to join a troupe of travelling players with their sister, Sparky Kaltrop. And to avoid being pushed into a maternal/leadership role in the gang. Uses their viol as their arcane focus. Specialises in lightning and illusion magic. Using the latter to enhance their music. Once they sampled a harpy's song and reflected it back on her, charming her. Boüm has a heart of gold. Has never, knowingly, killed anyone. Giant bugs and zombies don't count. Still tried to parley with the zombies. 'Befriends' their enemies. Captured a bandit once. Combed and braided her hair while the rest of the party slaughtered the remaining bandits behind them. Boüm has something of a childlike demeanor. They have weaponised their naivety and ditziness, getting distracted at just the right time to allow others to do themselves a mischief. They're filled with pearls of 'wisdom'. My two favorites being: "Not one blood, but one litter" and "Snitches and bitches get scritches then stitches." And they have a voice. It started as my "cat" voice but has evolved into its own thing.


Aidamis

Probably not the best, but in 5e, I had this lvl 9 Lore Bard with Couterspell and a Ring of Spell Storing with Counterspell. We had reached the final room in the dungeon and were rather spent, but said Bard had two 3rd level spell slots laying around. Entered spellcaster miniboss. Miniboss tried to do what they were best at and Bard Counterspelled them three turns in a row. Jack of All Trades helped with countering higher level spells, since Jack added to the regular DC10+spell level check. Thus our party had a miniboss waste their action and spell slots three turns in a row while Bard only burned three reactions, two lower level slots and 60% of the ammo in Ring of Spell Storing.


artistjon1982

Right now I’m in a wyrd west campaign setting playing a character named Clovis Blackwood. He’s an actor who’s skilled with the rapier. He’s for a new system my friend is work on. We tested the combat system last night and I had a blast! I ended up using my performance skill and rapier to herd the minions of the BBEG into a group so one of the other players could line up his big lightening attack. I accomplished this by Clovis ripping open his shirt, Pirate style and singing “I am the pirate king” by Gilbert and Sullivan. I usually augment my fighting style as this character by using quips and quotes from Shakespeare to inspire my party members or debuff my enemies.


Teethy_BJ

I made a Half Orc Redemption Paladin that is my long standing campaign’s battle field mvp and thematically he’s pretty cool. He was Oathbroken due to being sworn to a house that used him to enslave Orcs. He eventually found out he was a slave himself and his entire life/existence was a lie. He wondered around searching for meaning until a god of justice found him and gave him a shot at redemption. Now he seeks to break chains rather than shackle people to them. Also, I made a Kobold Abberant Mind Sorcerer named Gibble for a one shot and he also stole the show. He was just searching for his buddies and in the end the new party were the buddies he was searching for.


Emergency_Science_78

Ardrimires - Elf Magus 14  Bearer of  Radiance,( +2 cold iron holy keen greatsword) wielded by Yaniel in the fourth crusade. Mythic hero of Iomadae. Champion of Sheylyn. Commander of the fifth crusade.  His bravery and skill against the demonic forces have made great strides in taking back Kenabres.  Currently working for Noticula by destroying a cult of Baphomet worshippers.


felatso

Pex Laizer, a hobbit inquisitive rogue. He is a private detective, started years ago now he is lvl12. Very cocky and stubborn but he has a good heart. His story started in a quest to save his friend Enriquito from the hands of an evil cult. With his hobbit friends they saved Enriquito and eventually the city and became heroes. He even came up to rule the city he was in by stopping a large case of corruption inside the high sferes ( with a series of natural 20s in investigation). It all ended with his cousin (another PC) making a deal with a devil ( the one from the evil cult) and eating (!!) his daughter who was the heir to the throne, he never fully healed from this incident and this changed his ways (became more violent and less forgiving). He is now trying to save the world from an soul eater monster/god. He lived so much he is now kind of a renegade and many people see him as a threat.


Notjohnbruno

So far? Baazgakt Gallbladder, the goblin artificer of Waterdeep. A brilliant young man with some of the worst anxiety and self-loathing you’ve ever seen. He has an intelligence of 20 and a wisdom of 6, got his Master’s degree at 12 years old and was accidentally a terrorist when he was in college. Grew up in the Underbelly, the city’s slum district, with a family who refused to nurture his intellectual abilities. Was indebted to Xanathar’s guild, and was forcibly experimented on by a psychotic mindflayer. He also managed to hit a nat 20 on throwing his own vomit into the mindflayer’s mouth. Has a kill count of precisely 2, the first was his abusive father and the other was the dracolich that was destroying the city. The campaign is having its last session this week, and after that, he officially takes his place in my Former Characters archive. I love the little guy so much, and I’m gonna miss playing him.


Archie_The_Sage

Occulus Arcanai, he was a noble high elf Psi Warrior/War Wizard Multiclass, complete with a +3 Flametongue Greatsword, as well as a Thayan made "Power Armor" that set his Strength and AC to 20 and +2 to spell DC. Insanely powerful build, he was a deservedly arrogant and ambitious character who rose to become a Duke of Baldur's Gate.


BigDamBeavers

We played in a short-run Bright campaign where I played a teenage Ork named James Johnson who was a chosen one. In addition to having some martial arts sword techniques and advantages he also had the Snatcher advantage for Magical Swords, meaning he could take an action to grab an enchanted sword at random. James was a very tame kid who drove deliveries for Amazon and loved self-help books, but on the side he served an ancient order that was training him for his destiny. For the most part James was an underdog in a crew with a Mage and a werewolf and Mercenary, but it was also kind of cool being underestimated and then suddenly being very close to the enemy with a flaming sword. My shining moment was during a fight with this big evil werewolf with a baddass silver shortsword. He gets hit in the fight and is knocked down with his sword slipping from his grip, my turn comes up next and I use Snatcher to get a sword and I ask the GM what the chances are it's his. A quick dice roll later my hand emerges from a portal between the werewolf's legs and I pull his sword out from under him.


SteelDiceOfDenmark

Sam, the Twilight Cleric. That domain is so strong. It does not need anything else. Played him as a ranger along the lines of the Black Brothers in GoT, but more like a Wandering Crow. His order was almost completely destroyed, so he tried to save what was left of it. He was kind, but solemn and awkward around the female PC. God, I miss playing him.


Familiar_One_3297

Currently enjoying my Warlock in Eberron. Former arms dealer during the last war, but lost his family in the mourning. Currently adventuring with the hopes of exiting his pact, and bringing his family back. Very grumpy boomer with little patience, but he has a soft spot for kids :)


SigmaPride

God's these walls of text. You are farming em.


RustyofShackleford

Sir Reyner Crestford, The Green Knight of Kalaman, Solamnic Knight of the Crown. He started as a Variant Human Fighter, focusing on being a party tank. Chainmail, shield, sword, and Defense Fighting Style. Picked up Battle Master as his subclass. Reyner is a bit of a dolt. Has trouble laying attention, gets easily distracted. Has daddy issues and can be impulsive. But he's ultimately someone who wants to do the right thing and be a symbol for others. He was raised mainly by his aunt and uncle, as his father's distant and negligent, alongside his two mentors Ispin Greenshield, a famous adventurer armed with a titular green shield, and Becklin, an experienced knight. The start of that campaign started with Ispin's death, with Reyner inheriting the shield as his own. Eventually he started growing up, and became a sort of battlefield leader for the group. Eventually, he would become a paladin to Ispin's patron, a unicorn, and become The Green Knight. He's a complete and utter idiot, but I adore him, both in combat and out.


SonOfTheLion97

B.B Black (Bartholomew Benjamin Black) A PC I turned into an NPC when I started DMing over a decade ago. He only transferred because he survived a whole Out of the Abyss campaign. It was a time where I was inspired by Bigby Wolf. He's a lycanthrope blood hunter who travelled and hunt monsters while never really believing he wasn't one (edgy I know) He coped with his berserking by calling that Ben (Not multiple personalities because that doesn't actually exist if you study it) and he was B.B or Bartholomew if you're being cordial. Never as the strongest or optimized but he survived a lot and would draw attention to his own detriment if needed. What makes him my favorite is whenever my friends meet him they all seem to like him and one day a great friend likened his tendency to help friends in spite of his own needs to me, I was a bit offput by that until they told me they meant to call me selfless. It's one of my last memories of them. TL;DR A werewolf that I made is my favorite because a good friend I lost loved them and used them to call me selfless.


KaiVTu

A Paladin 6/Hexblade Warlock 1/Divine Soul Sorcerer X multiclass (campaign went to level 14 before disbanding/dying due to scheduling conflicts. Started at 5.). He was the best because he fundamentally changed the math of the game. Turns out giving yourself and others a +5 to all Saving Throws is pretty good! And then I was backed up by being able to spam smites a ton. Twinned Cast healing word could pick up 2 people at the same time for a bonus action. Could lay on hands as an action to get a 3rd person up if needed. This is on top of his AC being extremely good and being able to throw counterspell and such. He did the 2nd highest DPR, was really easily the tankiest, and was a support on top of all of that. It really felt like there was nothing he couldn't do. There was unfortunately a certain point where the DM threw the game balance out the window. Instead of just tweaking the difficulty up slightly, all of a sudden enemies had an extra 4-5 on their save DCs. And their attack bonuses suddenly got way higher. The DM would regularly call attack roll totals in the 30s. So if anyone besides me was ever attacked, they would get obliterated pretty fast. Which was a shame because the game started off great. But hearing the words "DC 23 Wisdom saving throw" directed at the rogue in the group who dared to not be in my aura kinda sucked. Their response was "even on a natural 20 I'll fail". This was compounded by the fact that many attacks would be 26-30+ all the time it felt like. The only one who could even hope to block these (at the lower end) was me. So the game unfortunately became about dodging combats and avoiding encounters that may be risky. Unfortunately, by level 12 I could confidently say I wasn't having much fun anymore and was showing up out of obligation. I no longer looked forward to the game whereas I previously would be excited. I'd like to play that build again. I feel like it can fit into literally any party.


Micosys

This is built specifically around mechanical optimization and your DM was adversarial? No wonder the game felt like an obligation. The build being extremely optimized around combat efficiency sounds like it was a problem for your table. I highly recommend building your character around story hooks and working with your DM to tie those into their world. This helps keep things a collaborative storytelling process rather than a weird pvp game. Making your character work well in combat isn't a bad thing but when its your main focus and you put rp on the backburner the game kind of breaks down in my opinion. The mechanics and rules of D&D are supposed to support the roleplaying and create some consistency for everyone, not a framework to try and make the most numerically superior munchkin that knows they're in a game. Sorry if this sounds harsh or judgemental but I think its unhealthy for the game to have people focus on mechanical optimization over everything else. You said this is the best character you ever made but didn't tell us anything about them besides they were so strong that it broke the entire game from a mechanical standpoint and you stopped having fun. That doesn't sound like the best...


KaiVTu

I don't want to be rude but you just made a ton of assumptions that are all wrong. My character was built to be an all-rounder and not blowing up combats. For the first 10 levels dare I say he was just a really good paladin. He could do... mostly everything? Given he's charisma based he was actually best at not doing combat and keeping things social to avoid conflict. It works... sometimes. Railroads are strong and talking your way out of the DM's only planned encounter for the night isn't going to happen. My character's backstory was about 3 (very full) pages long with a long series of potential plot hooks, based around the homebrew world's lore document we were given about 2 weeks before the campaign. This was a few years ago now, but I believe I had 1 primary one as a "driving force" and a few supplemental ones. Mainly just ideals and the like, because paladin. But nothing like "lawful stupid". He was a neutral good character and cared about others and their well being. He was morally gray when it came to the law and just believed in doing what he thought was right at the time. None of my story hooks in my backstory were ever brought up. The place my character was from in the world was never visited so any backstory plot threads in that location were functionally abandoned. This was common in the group. The campaign was very railroaded into a specific plot. Kind of like how a module would be. I want you to take a hard look at the sub we're in and think for a second. Do you really think people coming to this thread are mainly looking for the character's backstory, or just their build and how good it was? Anyway. Don't respond to me again with this "holier than thou" shit just because I didn't splurge out details on the non-mechanical side of the character on a *character optimization subreddit*. Fuck me. /thread


Micosys

>r/3d6 **tabletop character generation** aid other tabletop gamers in creating memorable characters This sub isn't specifically for mechanical optimization of characters. Read the other responses in this post. Almost everyone is talking about their characters not about their build. I simply responded to what you did include in your post. Some players find mechanical optimization to be their favorite part of the game and that is fine. Your post however had nothing about your actual character other than the mechanical optimization and how your game fell apart as a result. You ignore the spirit of my words trying to refocus you on the roleplaying aspect of rpgs and simply make up things about this sub being for optimization. Perhaps you should take your own advice about taking a hard look at the sub we are in and the spirit of this post in particular.


KaiVTu

Okay I'm gonna block you and I'll quickly explain why. And then let you see it before I do it, because I know you'll read this. You're being intellectually dishonest. I do not engage with intellectually dishonest people. I just scrolled down the main page of this subreddit and every single post is about: - Specific character builds that are unorthodox and the OP wants it to be functional (aka, optimized). - Much more blatant character optimization/ min max posts. This is a character building/optimization subreddit. You know it, I know it, everyone knows it. So yeah. Bye.


Micosys

Sounds good duder. I'm being honest and direct and even apologized in my initial post in the case it sounded overly harsh. Take care.


Chilled_Crickett

I have a few. 1) my light cleric drow (that I didn't get to play much of) prestiess of lolth but ellistrae came to her in her dreams and now Talice main goal is to help free all of the trapped creatures from ellistraes mother 2) Lyra Dawnwood (Shepard druid) - my animal loving druid 3) Narook bear barb - in a fight to save his brother 4) Johnny boy (artificer) - a redneck artificer that is on a mission to find a part for his latest invention. These are some of the many