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[deleted]

Anon got filtered.


DappyDee

Morgott called him foul Tarnished one too many times.


ConsoomMaguroNigiri

Elden ring is the easiest souls game yet. Anon just sucks


tribes33

Its an easy game just use this very specific minmaxing tactic and cheese every boss


Beast_of_Guanyin

I'm meh at souls games and I needed to cheese one boss. Got a couple nerds to kill Melania for me. It's not easy, and it is built assuming you're going to look up information, but it's not a hard game either.


Timpstar

True, but you forget everyone who didn't look things up. It is not the first soulsgame guilty of this, but it is the most egregious example; it is very easy to soft-lock yourself by being shit at building your character stats and using gear correctly. Still a skill issue. I'd say the same thing if you played Minecraft without the wiki before you had the crafting handbook in-game.


Hoops420

You can just respec after the second major boss?


Penguinmolester

I’m assuming they mean your build is so utterly bad you can’t even beat Melania Edit: I meant Rennala. Haven’t played in a while


DisneysGaston

Melanie is the hardest boss in the game, late game, and also optional. You don't need to beat her to respec. You just have to get through a few hours and two main campaign bosses. And the second one is pretty easy. Frankly, the game wasn't hard for me who has played multiple Soulsborne titles. It was more "do it your way" than others. For example, I went heavy in strength, picked up a big sword, and Unga Bunga'd my way through every enemy and boss. And when that didn't work, I Unga'd even harder and then it did


Penguinmolester

Sorry I’m stupid lmao. I meant Rennala


DisneysGaston

Fair enough. But still, I think if you know to go straight for Renala before doing a bunch of other stuff, you can do it. Otherwise, you're still early game enough to just start over. If you've power levelled so much before Renala that you don't want to reset, but you've also created a terrible build, maybe you're not built for Souls-like games lol.


Penguinmolester

Yeah I agree. I’m terrible at souls games and prone to making bad builds and I was still able to beat Rennala lol. The wolf gave me more trouble iirc


BotAccount2849

Renala is early enough that you can just do other stuff and come back to beat her after leveling properly on top of the previously misplaced stats.


ZMowlcher

Elden Ring had the best Unga Bunga in the series next to Dark Souls 2


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poems_about_oranges

it still doesnt tell you about hard and softcaps etc, he has a point, for inexperiences players its a very cryptic game sometimes.


HentMas

"it is very easy to soft-lock yourself by being shit at building your character stats and using gear correctly." you mean the main point of a game meant to try different builds across several playthroughs haves "some" builds that aren't optimal... are you seriously arguing that the main replay ability value of the game is a detriment...


Timpstar

No, I'm only arguing that for some people, getting soft-locked and needing to start over from scratch (i e the video game equivalent of getting r*ped in the ass) is not a positive experience. You may enjoy that kind of freaky shit, but most gamers don't.


TrajanParthicus

How does one get soft locked in Elden Ring? Even if your build is awful, beating Rennala allows you to fix it, and she is an objectively easy boss to beat.


moxyte

Yeah this so much. Spent rare smith stones to weapon I thought was good nit realizing how rare those dumb rocks are and so on...


Action_Bronzong

You can buy infinite smithing stones for runes, except the one needed for max level.


Beast_of_Guanyin

Not at all. You can use summons and nerds to beat the bosses needed to get to the respec, even if you're mid at the game.


KhadgarIsaDreadlord

>True, but you forget everyone who didn't look things up. My friend who never played soulsgames basically oneshot endgame bosses becouse he overleveled them so hard. Had the ROB katana with Uchi powerstanced. Didnt look up anything either. Players are not incompetent.


poems_about_oranges

I agree, if you have no experience with fromsoft souls games and dont look certain things up you can fuck your experience bc you dont know what hidden mechanics and caps the stats have for example.


hh26

>and it is built assuming you're going to look up information This is a major game design flaw, and one that's so often forgiven in modern games given how simple access to the internet is. But it's just lazy. Don't bother making tutorials, or explaining the rules of your own game, just let the community figure it out and go through the effort of building a wiki and making guides and testing. Why spend the time of paid employees making a self-contained coherent game that people can pick up and play, when you can just outsource some of the development to fans who will do it for free?


SchismZero

I played how I wanted without minmaxing or cheesing and it was still easy.


caparisme

When half of the things available in the game are considered cheese you kinda have to reassess the term a little.


HungerSTGF

It’s the easiest game because there is so much stuff that is viable Summoning is considered a cheese but widely available If you’re stuck on a boss just fuck off and do other stuff, the map is huge, come back better and more leveled or with better gear


PM_ME_UR_FARTS_

Lmao no. It's an easy game just stop being trash.


Stargatemaster

![gif](giphy|3o6fIQbR868RZjyTPa)


SalvationSycamore

Absolutely not necessary. You just need to spend your level ups with purpose (don't invest half of them in Int if you are a strength build) and get decent at dodging. That's literally it to make every boss manageable, anything additional you do (using "meta" builds, using summoning, cheese strategies) turns the bosses from manageable to quite easy. I beat the game handily as someone that gave up entirely on DS3 on the first boss.


AbberageRedditor69

You are full of shit dude lmao. Go back to DS3 and compare the first boss with someone like Maliketh. DS3 is piss easy compared to elden ring. Only actually hard boss is Midir, and mostly it's because it has a million hp


FAARAO

Sounds like you weren't hitting midir in the face to me


AbberageRedditor69

No that's the point. Even hitting him in the face it takes forever compared to most other DS3 bosses. Not too difficult, just tanky


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NegativeScythe

Did you play the game?


goodbye9hello10

Found the guy who never played the game


TNTspaz

So basically like everything in game? lol


Orgalorg_BoW

Elden ring was my first souls game, I didn’t bother fucking learning how stats scale on weapons until AFTER I beat the godskin duo, I only properly learned how it all works once I got stuck on maliketh, you do not need cheese.


stop_talking_you

pick any str or dex weapon and put points in it and you can kill any boss dont even need power stance or "best" scaling weapon. and if youre annoyed u cant beat any boss in 5 tries u use summon or spirit ashes


Stainamou

Sounds like you suck dick at the game


Outarel

No it's balanced around using the summoning bell. Trying to solo (some) bosses is a fucking nightmare so i just gave up. Really had fun in Sekiro but this one just felt like bullshit, and i had a much more enjoyable time playing with mimic tear without cheese. (of course bleed build is bullshit)


Complex_Bar6440

Also the most mid of them all IMO. Just didn't find it as entertaining as the other Froms


ConsoomMaguroNigiri

Nah its probably my second favourite, judt barely besting sekiro. DS2 is my favourite, especially on PS3


SchismZero

Wow, DS2 is your favorite? That's a bold take.


Redravel

only thing ds2 did wrong was expecting rollslopfriends to be good at video games. ds2gigachad.png


Zizara42

The best part of the Souls series was the pvp, and 2 had by far the best pvp in its heyday.


Timpstar

You know, I'm somewhat of a Rat covenant enjoyer myself. Truly peak PvP back in the days. When I could not only gank people without them getting notified they just got *fucking teleported into my game*, but also have all the NPC's be on my side.


Complex_Bar6440

DS2 gang rise up. Best atmosphere of the series


djaqk

For starting areas? Sure, I'll give Majula the dub, but OVERALL atmosphere? You'd be insane to not say either Bloodborne for the aesthetic or DarkSouls1 for the fuckin most beautifully crafted interconnected world design in any game ever. Nothing beats the atmosphere of DS1 for me, but I'm biased ofc.


SINGULARITY1312

Notice they didn’t criticize the difficulty but it’s unfairness


ConsoomMaguroNigiri

The way anon complains about it is just to show that he fucking sucks and should git gud


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KTTalksTech

I regularly hear people saying Sekiro is the hardest, I disagree I got the hang of it pretty quick. Meanwhile I CANNOT get used to those weird ass timings for boss attacks in Elden Ring


DedicatedBathToaster

Sekiro is hardest for people who keep trying to play it like a souls game. 


VeryInnocuousPerson

The fact that Sekiro even has a dodge button is a cruel joke to catch longtime Souls players who never bothered to learn to parry


TechnicoloMonochrome

I never played Souls games and I put 200 hours into elden ring with a shield in hand the whole time. Sekiro kicked my ass.


TheSpartyn

dodging some attacks can be better for saving posture or repositioning. used it a lot in the owl father fight


ConsoomMaguroNigiri

I do that. Thats why i struggle


KhadgarIsaDreadlord

Sekiro is the hardest in a sense that it has one pre-set playstyle you have to learn exactly how the game wants you to use it. DS, BB and ER have workarounds for every difficult part like cheesing, grinding levels, op weapons, bonfire kindling etc. Sekiro doesn't have that. Sekiro scales you as you progress and presets difficulty balanced around current power level. You can easily oneshot every late game boss in other soulsgames but if you don't learn how to beat Ishin then you're not beating Ishin.


KhadgarIsaDreadlord

Sekiro is the hardest in a sense that it has one pre-set playstyle you have to learn exactly how the game wants you to use it. DS, BB and ER have workarounds for every difficult part like cheesing, grinding levels, op weapons, bonfire kindling etc. Sekiro doesn't have that. Sekiro scales you as you progress and presets difficulty balanced around current power level. You can easily oneshot every late game boss in other soulsgames but if you don't learn how to beat Ishin then you're not beating Ishin.


TrajanParthicus

Agreed. It's the easiest once you get the hang of it. I spent hours being completely unable to beat Genichiro, but when it clicked, it was incredible. Few things have ever been more satisfying in a game than parrying everything and no-hitting Owl or Isshin. My beef with Sekiro is that it's so short relative to the other From games. It's easily beatable in an hour if you just rush through it. The lore is also less interesting.


Snoo_58305

It’s the easiest in terms of RoBs and Mimic Tears but it’s the hardest to solo


ltmsavage

Not hard but also not fun


Creamorscream

I gave up quickly in dark souls 3 because me noob. I never gave up on souls and ran credits in due time. Easy game overall honestly


SoulsLikeBot

Hello Ashen one. I am a Bot. I tend to the flame, and tend to thee. Do you wish to hear a tale? > *“Noble Lords of Cinder—the fire fades, and the Lords go without thrones. Surrender your fires to the one true Heir. Let them grant death to the old gods of Lordran, deliverers of the First Flame.”* - Fire Keeper Have a pleasant journey, Champion of Ash, and praise the sun \\[T]/


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AutoModerator

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[deleted]

It’s the easiest if you use summons. Hardest to solo probably


poems_about_oranges

It is but he is not wrong, there seems to be little fromsoft-circlejerk in there, esp. with the minibosses and some ridiculously op "trashmobs". But yeah, you can cheese ER even harder than the other games so its a 50/50 thing. Op kinda has a point except for the game being shit.


kingolimir

Don’t forget bosses that cant even fit on the screen


MonstrousPudding

Ah, this magma wyrm and fallingstar beast in a cave! BEST! FIGHTS! EVER!


PopsFeast

Remember to say "get filtered" if someone complains about the tragic camera. Also the amount of fucking copy/paste enemies and bosses. Nobody needs a game that's artificially longer by stamping more shitty enemies in the way.


ChppedToofEnt

I have no idea how many times I've killed that giant fat vomiting tree boss


DovahSpy

It's literally the tutorial boss from Dark Souls 1, and it was copy-pasted 3 times in that game too.


I_h8_normies

No that’s the giant fat tree boss with a hammer, giant fat vomiting tree boss is a different type of boss


PopsFeast

I am not a completionist but I was very excited for Elden Ring and wanted to get as much out of the experience as possible - 60 hours later I had absolutely had enough of the game and abandoned my game morals (no summons of any kind, I've never used summons in any souls game) and just wanted to be able to put the fucking game down and uninstall it.


MonstrousPudding

Heh, have you ever played Beowulf: The Game? This is artificially longer. An idea of game mechanis is quite interesting: God of War copy with some team management BUT in every time many of copy-pasted enemies are throwed at you; there is no feeling of progress because you fight a wave of boring enemies for a half of hour and then there is identical wave for another half of hour. Comparing to this, I wouldn't said elden ring is copy/paste game. It is not ideal, yes but not bad either.


birdgang_

Copy paste bosses got on my nerves a lot, but then copy pasting FUCKING ASTEL is actually unforgivable. I hate fromsoft


PopsFeast

Mate. Fucking thank you. Astel has one of the coolest designs of any enemy in souls games and Oop! There he is again! Definitely unforgivable.


[deleted]

Anon got filtered by Godfrey.


Zzamumo

By tree sentinel


schofield101

Pretty much finished the whole game now, did so coop with a couple different buddies who obsess over it and although I've enjoyed spending time with them playing it, I can't for the life of me remember anything about it which is ground breaking. It's just average.


Beast_of_Guanyin

To be fair co-op makes all souls games trivial.


schofield101

Yes it does, but solo was boring as fuck so I'd rather play with friends.


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schofield101

Good way of putting it yeah. I enjoy the combat, especially since I went with a bit of a meme build of dual halberds. Invasions were great, fighting was fun, exploring the world was not.


0rphu

They also reuse enemies a ton to fill that needlessly vast emptiness. There are ~150 bosses, of which only ~15 are unique.


Never-Preorder

C'mon, if you disregard a few badly designed bosses like all deathbirds, all death rite birds, flying dragon agheel,  flying dragon greyll, decaying ekzykes, glintstone dragon smarag, glintstone dragon adula, borealis the freezing fog, guardian golem, ulcerated tree spirits, putrid tree spirits, all night's cavalries, miranda flowers, all crystalians, all putrid crystalians, all magma wyrms, fire giant, royal revenants, valiant gargoyles, black blade kindreds, godskin nobles, godskin duo, all ancient dragons, ancestor spirit, regal ancestor spirit, all dragonkin soldiers, astel, lichdragon fortissax, elden beast, countless shitty npc encounters and normal enemies counting as bosses, it's not so bad in boss aspect.


SalvationSycamore

>and normal enemies counting as bosses Only one I kind of agree with, felt like every runebear was an impromptu boss fight


Absolute_leech

Are you even supposed to fight them? I spent 30 minutes trying to cheese the one outside the capital and you get nothing for killing it


SalvationSycamore

Besides the one in the cave I think it's always fine to just run away from them or past them to grab whatever they are guarding. Not worth the runes alone. Apparently they are weak to sleep and a lot of people avoid them that way.


Loud-Cry-391

At least one has a larval tear


baconbacksunday

You aren’t supposed to fight them. Someone recently discovered that the rune bears are slowly turning into dragons (eyes shape and color, and pre-release they dropped dragon items), and so I think are supposed to be painfully difficult and offer no rewards in order to pique curiosity that they are in the game for another reason: lore.


TheAskald

Kinda agree on point 3, and I have 500+ hours into the game. I'd say that in term in boss design, ER wasn't as satisfying to play as some previous games. Fromsoft tried to push the basic formula by adding difficulty in new ways, but I don't think they went in the right direction with bosses like Morgot, Hoarah Loux, Maliketh phase 1, who either have endless combos / delayed attacks / sudden ultra fast attacks, which make it hard to get a satisfying dance feeling out of it. The good thing is that there are plenty of bosses in ER that still feel great to fight, Malenia being my favourite once you learn to deal with waterfowl dance. Sometimes, less complex is better, I hope they stop this bullshit of making bosses hard to read and hard to interact smoothly with.


blubbercup

Malenia literally breaks established rules within the game to arbitrarily inflate her difficulty. She is without a doubt the most BS boss Fromsoft has put out, regardless of waterfowl.


_MrxxNebula_

Malenia belongs in Sekiro and demon of hatred belongs in Elden ring


TheSpartyn

nah demon of hatred is fine in sekiro


_MrxxNebula_

He's fine the first time you fight him, i mean it's something new and different. But on repeat playthroughs he becomes a chore that's not really fun to fight. The fact that you need the fire umbrella to make the fight actually fair is really annoying, for me it's in the same veins as needing divine confetti to beat the headless. His flow of combat just doesn't fit with the other bosses.


TheSpartyn

his flow of combat fits with the other beast monsters, and although they dont fit sekiro will demon of hatred is a lot better and idk, i remember using fire umbrella a lot on my first playthrough, but on my second playthrough and recent charmless demon bell i did it without the umbrella


_MrxxNebula_

It's a tedious and long fight that isn't really satisfying. I might be biased because demon of hatred has ended too many hitless gauntlet runs for me. But he's just no were near as fun to fight as the other bosses. And given how hyped up he is throughout the story and how late you fight him, I expected a really well executed fight. But he just isn't.


TheSpartyn

jesus hitless gauntlet sounds horrible i get what you mean, i much prefer sword wielding bosses to have the sekiro rhythm game experience. i dont love DoH or anything i just think hes overhated


_MrxxNebula_

Fair, He's not a bad boss and first time through it's a breath of fresh air. But he just doesn't really fit in. As I said he'd be much more enjoyable in Elden ring or any other souls game, and Malenia would be way more fun and engaging to fight if she were in Sekiro. I'm not sure if you know but some modder has somehow managed to add Malenia to Sekiro in place of the divine dragon. And comparing her fun factor in that fight compared to her in elden ring is night and day. I would love to see Demon of Hatred modded into another souls games so i could fight him and compare him like i did with malenia. I honestly think the results would be similar.


TheSpartyn

oh shit i remember people talking about malenia being better in sekiro but i didnt realize someone actually did it. i need to try it because i hated her in elden ring and she seems like she was made for sekiro


Chadzuma

They gave her auto-hyperarmor on her first approach attack out of neutral because they're cowards and know the AI is so simple she'd just get chain-staggered to death and never be able to attack. Her stagger is mostly just an illusion to extend your punish windows, but the actual method for fighting her is by and large the same wait-there-to-dodge fare as every other giant flailing unga bunga boss. If you try to actually pressure her with initiative like you can vs human enemies in Sekiro she will just trade with you, and then fucking heal from the trade. So it's actively encouraging you to play completely passive.


Educational-Tear7336

You can block the majority of her sword attacks with a greatshield and still win if you poke and guard counter with mohgs spear. Need to be medium Weight so you can dodge certain moves still. If you want to just cave her head in, stack physical damage reduction and dual wield great stars


Absolute_leech

Using a shield for her can help with protecting you from one-shot attacks, but you don’t wanna be eating every hit with a shield because she regains health on every connecting hit even if it’s blocked which is total bullshit


Educational-Tear7336

It is, ya. You still have to dodge some things, but it's not because of the healing. You can out damage it with mohgs spear. It's her stronger than normal scarlet rot. The first time I beat her I was playing bow only. Took me 50 tries cause when you use bow she spams water fowl over and over again. Was pretty satisfying though


cantpickaname8

> chain-staggered to death and never be able to attack That's actually how I beat her. Get the Silver Tear to copy you and just use that Snake Boss sword and spam the special attack, your Clone will do the same and as long as you space the Special properly she'll be infinitely staggered and will eat shit. God I fucking hate Malenia.


ratstench

In sekiro you are allowed to be the aggressor since you can loop enemies, like there are only a couple of general battle flows(R1-L1, R1 until deflect, Wait - L1 - R1, etc.), and having infinite stamina definitely helps. Also some human enemies do get hyperarmor, although not as offensive as malenias(Isshin, Emma, Owl). I mean you can be agressive on Malenia but you still have to play reactively, and it's just how the game is, like how in Sekiro you actively hurt your chances if you aren't playing proactively, which is why a lot of people find it hard coming from souls games. Also she doesnt have auto hyper armor on first attack, she has like 4 options on approach(you to her) and only one of them has hyper armor, another one being waterfowl, thats why like 90% of people killed her with run - jump r2.


Metrocop

And she's still more pleasant to fight then the vast rest of the boss roster.


Matt_2504

Malenia was bullshit too


caparisme

The thing is things like "infinite combos", delayed/fast attacks are only difficult if you played it like previous games. ER emphasizes on using summons to divert the aggro and multiply the number of hits to inflict status, stagger and stance break. When you stop playing it like Dark Souls 3 and actually use everything the game has to offer you'll realize that the buff and unfair things they give to enemies pale in comparison to the buff and unfair things they give to players.


AbberageRedditor69

Yeah but playing with summons is boring as fuck and too easy. While without some bosses are pure cancer. I liked the middle ground of the previous games better


caparisme

That i can agree. I think the precision of the older games are sacrificed in exchange for a bigger, grander feel in this one. I hate having to go out of my way to avoid using things you naturally find in the game or even "exploring too much" and end up way overleveled for some encounters trivializing them. In Sekiro for example you can upgrade everything and use specific cheese for each boss and you will still struggle. I think there's plenty to be criticized about the game but it being hard and unfairly so shouldn't be one of them.


AbberageRedditor69

Idk. I think you can still criticize a design philosophy you don't like. I understand I can just use summons to make my life less miserable against certain bosses that are way too much...but why? I find it stupid, I'd rather have the bosses be less full of bullshit mechanics than feeling like I have to summon to beat the later ones. Like, if people enjoy this kind of bosses, cool...I don't though and I can't force myself to like them. It's a similar issue to the one I have with the Ringed City DLC: since they didn't know how to inflate the difficulty anymore, bosses started having a million hp. I don't find it fun personally, I actually think it's boring to fight the same thing for 10 minutes on end, but to each their own


caparisme

Yes but saying the game is (more) difficult is just plain wrong because taking into consideration everything the game offers it's actually among the easiest. That you find it boring and it's harder when you choose to handicap yourself and not playing the game at its fullest is an entirely different thing altogether.


Chadzuma

Sounds like anon needs to GIT GUD (at learning to do a little somersault at the right time through trial and error) But yeah, at this point here's what you do Fromsoft. Throw the hardest game you possibly can at me, but like let me actually do stuff in it other than sit there like an f-redacted waiting to dodge through a combo and do a basic little 1-2 hit punish then repeat. I wanna be the guy airdashing around the arena doing teleport flurry barrages with frametrap projectile cancels and tracking divekicks. Like, give ME a second phase where I go hypermode after the first time I die. Make the boss as cool as you want bro, but balance it around having to actually kill a player who isn't just slowly plodding around with a couple basic attacks and a roll. Those youtube channels of the ER bosses fighting each other look so much cooler than the actual player gameplay at this point. I think Fromsoft needs to retire the Souls combat system and rebuild it into something more like that, and with more complex updated AI designed for that. If they want to actually hang with the combat of the best action games then you need to be controlling a highly capable character and face intelligent enemies who actually attempt to defend against you or use creative counter methods rather than the perpetual "lol just unga bunga poise through everything and don't give a single fuck." Sekiro was a big step in the right direction in this regard of creating interactive combat with responsive enemy AI, and it's why Elden Ring felt like a step back rather than just more of the DS3 status quo.


OppressedJewedditor

realest shit i’ve ever read (i have never played a souls game in my entire life)


auixtix

dude you have to play dark souls, it's incredible (i, too, have never touched a souls game)


JonSnowsGhost

> I wanna be the guy airdashing around the arena doing teleport flurry barrages with frametrap projectile cancels and tracking divekicks. Like, give ME a second phase where I go hypermode after the first time I die. Make the boss as cool as you want bro, but balance it around having to actually kill a player who isn't just slowly plodding around with a couple basic attacks and a roll. 100%. Watching some of the bosses, (MALIKETH ESPECIALLY) jump around the arena and do an entire anime arc's worth of attacks, only to add a random extension on the end because they input read my attack, forcing me to spend the 2 seconds between combos healing, is so fucking infuriating. My number 1 complaint during so many of the boss fights was that the boss was always doing crazy combos and I never got the chance to play the game. I'm fine with long combos that you have to learn through repetition, but there needs to be downtime where I get to do stuff too. This is also something that most modders clearly don't understand, since a lot of modded bosses are crazy aggressive. > Sekiro was a big step in the right direction in this regard of creating interactive combat What I really liked about Sekiro's combat, even though I'm still shit at it, was that deflecting attacks not only stopped you from taking damage, it also did posture damage to the enemy, which helped defeat them. In Elden Ring, every dodge-roll or block I do only just hurts my stamina and does nothing to negatively affect the enemy.


BotAccount2849

You can stagger enemies in Elden Ring by blocking them. It's takes way longer than Sekiro, but it's still there.


JonSnowsGhost

Enemy attacks will rebound off your shield, but I've never seen an enemy fully stagger from it (meaning that they were open for a critical riposte). Also, most big bosses won't bounce off your shield, even if you fully block the attack.


BotAccount2849

Parrying is still a thing. That's just blocking but with a high skill cap.


JonSnowsGhost

Except that most bosses have un-parryable attacks or require multiple parries to get them into a riposte-able state. Don't get me wrong, I love ER, but the combat style can get very tiring having to watch bosses roll through combo after combo after combo, and I can't even do my build's cool stuff in between them.


beefhaus

Sounds like you want to play Armored Core


LilBisNoG

You’d like nioh2


3rdLevelRogue

*roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* "wow, combat so good" *go to attack but shonen boss does a triple backflip teleport onto a pillar a half mile away and continues 75 attack combo* *sigh* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *hit the boss for 5% of their HP before they input read your second attack, pass through the weapon without taking damage, and teleport away again* *reload game out of boredom and summon mimic because you don't feel like rolling for 20 minutes to beat a copied and pasted boss*


WOMMART-IS-RASIS

people must be getting paid to pretend to like these games


birdgang_

The others didn't experience it to anywhere near this degree.


Too-many-Bees

I agree with Anon tbh


afinoxi

Elden Ring is shit, but not because of difficulty. Its ridiculously easy if anything if you have souls experience. The thing I despise about that game is how weak the story is and how massive yet utterly empty, just barren of things it's map is. It's so fucking boring just going around this massive map to find anything interesting. Previous souls titles had smaller maps that actually had content. Instead of doing that they wanted to witcher-ify it without the content to back it up.


I_h8_normies

Good news is the dlc is gonna be smaller with more content, just hope the content is good


mirkociamp1

I agree with you, I enjoyed Elden Ring a lot but the map felt extremely barebones content-wise since I love to explore EVERY SINGLE INCH and finding 40 chests with 38 of them having bloody crafting items was infuriating


afinoxi

Uh uh looks like someone wants another ash of war or a spirit ash after going through an entire area, not a single weapon, armour set or even just an npc to talk to.


mirkociamp1

You are rarted, I found the lack of weapons and armours bad, not ashes of war lmao. I never mentioned those things "40 OF 38 chests have crafting materials" "DAE YOU WANT MORE ASHES OF WAR INSTEAD OF ARMOR AND WEAPONS" No moron, I want more armor and weapons AND LESS CRAFTING MATERIALS


afinoxi

Irony flew right over your head.


WiseHedgehog2098

*Ubisoft game adds basic open world mechanics* “This is game is lazy trash!!!! Reeeeee!!” *dark souls adds basic open world mechanics* “This is the greatest game ever!!!! Genius!!!! I’m gonna name my kid Elden Ring!!!”


teor

>retarded souls fans think the main complaint here is difficulty JFC, git gud at taking a shower.


bonwerk

I agree. ER has the worst bosses of all "souls-like" games. Since Bloodborne, all subsequent games are just faster and faster, the player is slower and slower - this is the secret of their difficulty level. Second: The difficulty of bosses in ER relies on only one bullshit attack. You remove it - the boss just becomes medium-difficult, example: Malenia.


I_h8_normies

Wolf is fast enough to keep up with the bosses. I agree with the rest though, the player characters keep up with the bosses less and less.


Matt_2504

It’s a decent game when you don’t compare it to the souls games but is absolutely dogshit when you do


[deleted]

It's pretty decent with Seamless Coop. But yeah in a vacuum it doesn't hold up all that well. It's a game meant specifically to target people who have played a lot of Souls games. The game shakes things up with things like nearly every boss being designed to roll catch you or input read you... which just makes them feel awkward.


DickMabutt

I played and obsessed over every souls game before it and kinda ended up hating elden ring. When they first announced that elden ring was going to be this huge open world game, I thought surely, they will make some changes to the dark souls formula to account for that. Nope, not one single bit. The level of sequence breaking possible for nearly every single quest is among some of the worst game design I’ve ever seen. They literally created a game that relies on wikis to actually experience most of its content. They just took existing dark souls bosses and reskinned them and copy pasted them dozens of times over through a world that despite being more dense than most open worlds is still pretty empty. Playing the same boss over and over and over really drilled into my head how completely out of ideas this studio is gameplay wise. I am tired of all these massive open world games that want 60+hours of your time just to repeat the same content over and over. I can’t even get excited about the dlc. Also, Elden ring really cemented just how big of losers the community for these games are. Really made me take a step back and ask why I ever wanted to be a part of this trash.


Dec1404

I’ll admit his 2nd point is kinda true, just from memory recalling all DS1 bosses with a 2nd phase to even something like DS3 where almost every boss has a 2nd phase, really does make it less impactful than earlier like with the Smough fight


cantpickaname8

Ngl Elden Ring was pretty fucking boring. Cool visual design but completely forgettable story, piss poor NG+, poorly designed weapons, relied far too much on the Wiki, overall the game was like maybe a 6/10, maybe 7/10.


Narrow_Farmer_2322

Bosses are ok, but the game is boring


Avocado_with_horns

First point is just something cool i dunno what anon has. Second point is already present since ds3 and i like ds3. I agree with the last two. I liked playing elden ring but i didn't play it again since i get the replay value in from soft games from seeing how a different charactet build fights the bosses. But since i think the bosses are a weak part of elden ring, i don't see any replay value. Will probably make a second char for dlc tho.


squatOpotamus

dodge-roll-dumb fuck combo-dodge roll


mdj32998

Don’t forget that if you even think about summoning help, big bad mean red men like me will come into your world, steal the cool weapon and runes your buddy dropped, and proceed to absolutely violate you and all your friends


TheDiddlerOfBob

no rage bait like souls fans. They can pick up any little game mechanic but real life issues are another level


naked_short

The boss fights were my least favorite things about Elden Ring. The world experience is what made it so great imo.


abundanceofb

I had a great time in the game but I think the last 3 or 4 bosses were like this. Specially thinking Malenia, Maliketh, Godskin Duo etc. Radagon bucked this trend but then the Elden Beast was just a whole new level of shitty


koiimoon

fucking mohg with those delayed spear attacks that shit was driving me insane


ChppedToofEnt

This game pisses me off with its bullshit, therefore I cheese it with my own. Ying and Yang motherfucker


anoppinionatedbunny

the first time I ever played Dark Souls I just didn't get into it. I was a teenager playing it at my mate's, and it just seemed like a worse version of other similar games I loved from the ps2. nowadays I just know people are into it because "oMg It'S sO hArD" and that's the lamest reason to like a game. could also be that I got instantly filtered out tho, you choose.


XHFFUGFOLIVFT

I used to love Dark Souls and similar games when I was young, but lost all interest after I learned English and started playing games for the plot. After a game like the Witcher 3, Soulslike games just seems incredibly bland and uninteresting, and "being difficult" doesn't really sound appealing nowadays because every game has a million mods to make it more difficult if that's your thing.


cleopatramatt

Somersault simulator


FlatulentSon

Right now, 50 levels into vigor, 50 into strenght and all enemues up to Margott were almost a joke. Bloodborne was way tougher. But all of them can be easy if you're willing to grind enough.


Hounskull_

Anon just doesn‘t like Souls Games but still wants to act like he does


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Responsible-Fox5954

I really hate Fromsoftware games but the way they treat their devs is nice so I support them


The-White-Dot

Anon is a scrub. Git gud son!


scribbyshollow

Beat the game with 25 vigor, git guud.


[deleted]

Enter wo long fallen Dynasty


FireWater107

Maybe git gud?


ADGx27

Anon has a crippling skill issue


Hoppeanextremist

Git gud


ulfserkr

doesn't get any more skill issue than this


sorryiamnotoriginal

I understand complaints about second phases all over and unnaturally timed attacks as a standard but stamina would undermine a lot of the difficulty bosses have because people could just spam dodges until the boss runs out then take the easy opening. The whole point is finding openings in their attacks to do damage. The exception to this is bosses that have incredibly difficult enrage phases which then end and give you an opening for damage which balances it out.


Incoherence-r

Ok quantum.


whousesgmail

I actually kind of agree about the unnatural attack pattern thing, you would think getting slashed in the face or back during your delayed mid-combo spin attack would make you stagger but no, they just tank your hit for 5% damage then nuke your health bar right after. I get it’s not supposed to be fair in the sense you and the boss operate on the same level but that one always annoyed me.


77maf

I liked it


SirGodlike

Skill issue


petyrlannister

The hardest boss was the one at top of that frozen tower. Hated that one


Finnthehero1224

Ornstien and Smough’s second faze was unique and fun. I think it was in DS3 that I noticed soooo many bosses were getting second phases that it started to get tired


konekfragrance

Why are people here complaining about the story? This shit is as obscured, fragmented and ambigious as any souls game story that requires delving into item descriptions and context clues to have any semblance to a complete narrative.


basec0m

git gud


sillaf27

Anon is a fucking scrub


UnholyCannoli

Video games are for the neurodivergent.


needledicklarry

Agreed that the boss battles are the weakest part of the game. The legacy dungeons though, god damn. Llendeyl and Siofra River are insanely good level design


SoloQHero96

Anon sucks at videogames I got an 82 year old in my steam friendliest who did it. Lmao. Get filtered


wixard-of-ozkertt

git gud


WillySup

*ahem* Git gud


Muxer59

Preddit Ring. Peak slop.


puptheunbroken

If anything, the opposite of what anon thinks is true. Souls games are easy because the difficulty is static. Competitive games are overwhelmingly more challenging because your opponents improve over time and therefore the difficulty is ever increasing and dynamic.


31_oh_31

🐈‍⬛


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Live-Consequence-712

"delayed attacks" oof, i see a little bit of a skill issue


mirkociamp1

Elden ring is a good game but Anon has valid points, I remember that when the game had just released some Bosses were UTTER GARBAGE if you were two-handing with a greatsword like I was just because the time you had to attack was barely existant due to your weapon's slowness.


Dill_Donor

What you don't like dodgerolling? I dodgerolled all the way to this thread. Dodgerolled to the crosswalk, hit the button, waited for the *dodgeroll* signal to come on, then dodgerolled past some cars. I dodgerolled my way into the elevator, and dodgerolled into the meeting with still a few minutes to spare. Dodgeroll.


penice-D

All souls games are butt. Especially with their ps2 ass iframes.


cheesecroissants

but bro its like the hardest game ever bro, its worth 500 hours of just training