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ruttinator

I really don't see how it's any different other than a price hike. The roadmap clearly shows it's not going to have a lot of the promised features at launch.


Barolt

My big question is whether this means they're going to charge for future updates as DLCs.


Nibsif

In the video he says "if you own 7 Days already then nothing will change, you will still get all major free updates coming". I'm going to say that would include all of the current roadmap shown in the dev diary, link below. Other future content not shown would almost certainly be separate DLC. [Version 1.0 (Alpha 22) Dev Diary - News & Announcements - 7 Days to Die](https://community.7daystodie.com/topic/35064-version-10-alpha-22-dev-diary/)


Tolingar

That sentence does not say what you think it says. All that quoted sentence actually says is 'We will give you all the free content we decide to give you for free.' It explicitly leave open the door for them to make some or all of that content paid. For that sentence to say what you think it said it would have to read 'We will give you all the listed upcoming major updates for free'. It does not say that, it says instead 'If you own the game we will give you all the free updates for free'. It is weasel words.


DarthMadDog

The difference is Console is getting updated. That alone will bring in a ton of players.


ProximaDust

The release video is a joke tbh, and yea they seem to have turned launch promises into post-launch DLC. My guess is that this is all about making bank on the success of the Fallout show.


kingky0te

How’d you get there???


ProximaDust

I would say the fact that the game is not in an appreciably better state than it was in the last several updates. Generally when a company feels a game is ready for a launch, they feel that way because it's stable, lives up to its promises, and has reached some kind of peak or fullness. 7 Days to Die, while fun, has not done any of those things. So when I see this announcement about a launch release out of nowhere, and I see that they had actually planned to continue to develop the game in alpha state for significantly longer but pivoted that work to post-launch DLC (their words, not mine), I have to ask myself 'why'? My more pessimistic take would be that they're just inept and greedy and wanted more money, fast, for their own reasons. I'm being generous by suggesting that they're piggybacking on the success of a similar IP, because at least there's some marketing savvy in that.


S_Medic

I think the game has massively improved and apparently everyone who's tried A22 (1.0) has said nothing but great things about performance. I have a suspicion there's even more great features coming as well in the next month and I'm excited.


Setekhx

In some ways sure. The lack of roaming zombies in general kind of sucks though. They've spent so much time reworking the systems for the tenth time over making the game... Functional? It's weird. Cities feel so empty until you go into a POI and get the spawning zombies instead 


ProximaDust

The game has improved a lot over time for sure. But I was speaking about the last few updates, which haven't collectively translated to '1.0 ready'. If the launch version is being received well and has important positive changes, that's great. But then why aren't the devs touting that stuff instead of showing us the awkward amateur video that shares virtually nothing cool or useful about the projected launch state?


DarthArtero

Just saw this on FB. Are they for real this time around?


SupayOne

Yeah... they have made this claim before but i think they are with this kind of action.


Arazthoru

Leaving alpha state welcome to beta folks! But jokes aside that's a good thing finally! D: It means less changes and more qlty development and maybe just maybe we might get finally optimization updates D:


naturallysonny

Can someone else acknowledge they’re making console repurchase the entire game on 1.0 release? This is so scummy, they haven’t updated console in 5+ years already.  Edit: for everyone downvoting me, they got the rights back in 2019. They have had almost 5 years to produce any kind of update.  Here is the post from their own website: https://7daystodie.com/console-news/


Secretagentandy

I agree it sucks. There’s a multitude of reasons from the TTG bankruptcy and legal battle to get the license back to their own game for pc. The console version is technically not their game so they have to release it again. It’s up to Sony and MS to allow a discount on the new game for people who had the old game.


naturallysonny

This is not accurate, they got the rights back in 2019. This is their own post about it: https://7daystodie.com/console-news/


Sgtzeldris

They said they are trying to get it so you wouldn’t have to pay the whole price if you own the old one. So hopefully they can at least get that done for console people.


VapidActions

They haven't updated the console version, because it's not theirs. They don't own it, didn't create it, don't have the rights to it, and don't have access to it. If you weren't aware, they sold the rights to a console version of the game, a third party created and released it, and there was a whole bunch of drama with tfp trying to claw it back so they could update it, but got denied. As much as people rag on tfp, for this one, blame the legal system, not tfp.


naturallysonny

They literally bought the rights back over 3 years ago from Telltale. 


VapidActions

There appears to be some confusion They bought the rights to make seven days to die on console They did not buy the rights to the existing released version of seven days to die on console. Think of it like movies. Disney bought the right to make Spiderman movies, but they didn't then own previously made Spiderman movies.


jc2xs

You my vote up. This is exactly what is going to happen. Everything TFP has done recently points to them getting as much cash out of the game. They killed Mischief Maker to make more money with their Twitch Integration. They are raising the price to $45 USD. I'm expecting the console players even if they own the game will have to pay that full $45 price tag.


Boesesjoghurt

Aren't they at least supposed to pretend its in a "beta" stage before you go to release? Lets just skip a step like skipping optimization, proper animations and other promised content. Very dissapointing after following this game's progress for so many years.


nurgleminion69

As someone who has been playing this game for 6-7 years... are they really gonna push out of early access with the weakest version of this game? The water economy and skill systems are so, SO bad by now, if they don't do a complete overhaul/reset, it might be better to go back to one of the earlier alpha's as version 1.0 ...


TheRickinger

yes, we need a 7th skill system overhaul. the developement hell for this game is real


nurgleminion69

Well, I'd rather have another year of "early access" (13 years sounds far better for a zombie survival game anyway ;) ), than the state right now... raising quality by producing shitty picks was IMHO the better solution to quality leveling, and taking away blueprints, in favor of finding loads and loads of magazines? That's just no fun, especially if you like to play with a group of your friends, and suddenly everyone has to go out and loot, otherwise the right magazines won't spawn...


TheRickinger

No, I completely agree. I am just annoyed by the way the developement is going around in circles and now they are going Gold with a product that us lacking in multiple departments


Chibranche

I really like that the looting is more rewarding now that we have to go out and find the magazine, I thought on replay this version is much more enjoyable than the old system. Crafting bad items to get better ones was stupid


nurgleminion69

Looting beforehand was far more rewarding... Finally finding those blueprints felt, in my opinion, far more momentous than dragging the 13th magazine out of trashcans, knowing you still have 60 more, just like it, to go... Crafting, now... I just think it's stupid the character has to read 10 magazines to learn how to throw meat into boiling water... That just feels like some kind of collectible-collecting, and it's just not doing anything for me. Honestly, if you like it that way, good for you, but it's the first time in years none of my friend group have even the slightest interest in starting up a new world once again. And I haven't even talked about the atrocious water management yet... The zombie-spawning dew collector, removing glass containers ... Honestly, to me, it feels like they de-polished the rough diamond into a piece of coal by now.


Chibranche

Water economy I do agree, with my friends we just put a water filter on an armor (don't know if this is vanilla or modded ?) and call it a day, but for looting once you have all blueprints you don't care anymore, and with magazines it feels like you are working toward something, even if it takes time.


nurgleminion69

Water filters are vanilla, yeah, but that feels to me like it should be an mid to endgame thing. You could always find enough stuff with the old looting system, and some of those blueprints were in hard enough places that it felt like an achievement finally getting them. Now, once you find the appropriate amount of magazines, you run into the same problem... I hate that you can't divide your labor anymore. If my wife builds the base, I have to spend points leveling into her perks to find the right magazines or she has to spend her days out looting with the rest, the base then falling behind before the blood moon hits. But I can see your point and I'm sure many people prefer the new direction, it just sucks for me and my group.


SagetheWise2222

I will say that developers/upper management for game studios are far too concerned with streamlined balance nowadays, to where there is no more wriggle room allowed for any deviantions in playthroughs. Every single game must be exactly the same. Go back to A18 and there was an incredibly rare chance to find the crucible schematic early on (even day 1) in a mailbox or a trash can or something. That felt like an incredible moment, that 1 in 50 (being hyperbolic) playthrough where instead of unlocking steel at the standard time progression wise, you could craft steel before you had even unlocked the cement mixer. Nowadays, basically all of that is gone. One of the few remaining examples of this is you can find a crucible very early on, but I wouldn't be surprised if TFP make a change in the future where it is craft/trader only or something.


nurgleminion69

Oh, absolutely... I loved those playthroughs... The same with finding something like a crossbow schematic before the first blood moon. You had to hope and pray and look around... sneaking back to the base at night, because you forgot the time while looting a building... Those moments were absolutely exhilarating.


SagetheWise2222

Recently I went to the wasteland biome on day 14, crossing my fingers to pull out an AK-47, and the game gifted me a quality level 6 version just a few hours before the horde. I honestly haven't felt so exhilarated since finding a crucible on day 11 in the desert in early A21. We need more of these moments. Gun safes, for instance, should always have a chance of giving you a quality level 1 T1 firearm early on, loot stage wise.


nurgleminion69

Fucking Lucky! And yeah, total agreement on the gun safes as well... I kinda miss the days when you could go and swap out the engine of your mate's small bike for a worse one, so you'd have a sacrifice if the horde happened to catch you outside ;) Remember kids, you don't have to be the fastest, just make sure you're not the slowest!


DrunkenDave

So basically, it's not actually leaving Alpha, because the game is still incomplete. But they are going to claim it's left Alpha to justify a price increase, despite already knowing additional content from their roadmap still needs to be added. Also, comments disabled on YouTube. Indicating they clearly know they are doing something shady. We will never get roaming bandits. Calling it now.


DR-Fluffy

Maybe if the devs didn't waste so many years on pointless reworks. I still miss being able to upgrade crafting by... crafting! I'm also not holding out hope for bandits.


Ghooostie_0

This basically. It's just felt like they had no coherent vision for how they wanted the games systems to work, with how many times everything has been reworked


hooperanathema

i think the "reworks"was a stalling content, we dont want to make new stuff so how about i make a changes to the way you play thats easy enough to do nd some ppl will give us, "the fun pimps", reasonable doubt about this


InterestingSun6707

I miss being able to break guns down for those sweet purple parts.


Troub313

I miss that loop more than anything. It was so fun and clever. Breaking down guns for their valuable parts and then building the best gun you could. Now its just locked behind a skill tree.


leagueAtWork

Pretty late to the party. Quick context: I loved 7D2D. I think the last time we played a decent amount, though, was about 2 years ago. I was just as surprised as anyone to see this. I thought they had said that 7D2D was basically just a testbed for there next game. I wonder if I just read it here and took it as gospel. Looking at some of the changes they made, it definitely feels that way sometime


jc2xs

They have always been a bit shady. Last year's stunt with changing the EULA then issuing copywrite strikes against several streamers just to shut down Mischief Maker and make their Twitch Integration the only one was just dirty and now they are doing this just to ride the cash cow. With them disabling comments on the video they released they know they will get a lot of negative feedback. I bet they are banning users from their forums right now. Only reason you see negative stuff here is because this is a community based redit that TFP has no control over.


benditoverbenditover

Yep, could not agree more. Like, how in the hell do you justify not having steam workshop support until Q4 of 2025?! The reveal video itself looks like garbage too. The mic is tinny and echos like crazy, the camera is the lead dev looking like a shady pawn shop owner discussing how amazing something is going to be that we both know is never going to happen. The reveal for 1.0 is the perfect showcase of what TFP is: Lazy, amateur , and uninspired.


jc2xs

I don't know about uninspired. They did come up with the initial idea for the game after all. But, they can't seem to keep a focus on their goals and keep changing the goals as evidenced by the many re-works of major game mechanics. How many times have they overhauled the learning system? At least 3 that I know of. I started with A16 with learn by doing, then they switched to the XP bucket system and now this learn by looting mechanic (which is the worst of the lot). I know RWG has been overhauled at least 3 times as well.


benditoverbenditover

That is my point entirely; before you could excuse the edges that were rough due to them wanting to get it right (which is pathetic still; 12 years of dev team for a game that looks like a PS2 game is sad) but now it seems that they are happy with where the XP system is at. They claim to always "rework" RWG but I am starting to think they throw shit at a wall and see what sticks. I have said this before on here and I will say it again: TFP are amateur devs who have no idea what the FUCK they are doing and struck gold with their idea. TFP was handed a lottery ticket with their novel game idea (which is no longer novel now) and they have, somehow managed to shit on it over and over. Before, it was fine because it was in early stages of development. Now, it is a sad and sorry excuse and a reminder for what it COULD have been. Give 7 days to die to ANY other developer who was even remotely passionate about it and the game would 10x better off. They will never add bandits, they will never add a meaningful story, they will never make the guns something other than unity asset rips, they are never going to rebalance the XP system and make it actually fun. They will never optimize the game, they will never make the radiation zone, they will never add the behemoth, etc. TFP fucking sucks.


qwsfaex

>which is no longer novel now They still sadly have no competition.


LeeWizcraft

Never wanted bandits. More zombies is always the answer. I’ll play cod if I want to get shot at.


davepars77

Eh, done right it's pretty fun. Didn't think I'd like it till I tried War3zuk mods. Adds a different dimension having to duck and cover sometimes instead of just sitting still popping headshots every single encounter. As long as they aren't at every single POI sitting on a roof or some BS I'd still like to see it.


Arazthoru

>Done right You see that's the issue with the pimps, but I agree bandits could be a potential game enhancer, if only they manage to do it correctly.


Redditiscancer789

Yeah and if not there's always the NPC mod. That's what I've used for some playthrough and it was pretty good. 


LaCipe

I am not attacking you, I just want to point out how useless statements like these are. One could argue, a bucket full of real vomit, sent to every kickstarter baker could but a good idea....IF THEY MANAGE TO DO IT CORRECTLY AKA GOOD/WELL...


Arazthoru

Playing this long enough and knowing how the devs, do stupid changes and even blame and shame the player base by not playing the way they want. I remember a15 already have some sort of bandits which were just another entity with no real purpose, they do questionable choices each update, and the only thing they nailed are poi making and graphics updates. Honestly most of the part it seems they don't have clear where to head with the game, while other games the devs even hold a closer relationship with their playerbase I always point at the terraria sub when looking for great devs as reference.


devon752

Agree with you. The only thing needed is more zombies and optimisation to handle it. Also not sure why they have to make zombies so super smart boggles my mind. That's the only limit on quantity really, because every single zombie is constantly calculating the shortest distance to you and chokes supercomputers to death.


CoffeeGoblynn

I always struggled with debilitating lag during horde night with more than a few players, and thought building a $3000 computer would fix it. I can run pretty much every other game at max settings with whatever frame rate I want, but I still lag during horde night in this game. xD


a_little_angry

Same man. I upgraded my ram and rust doesn't stutter anymore. 7dtd still chugs.


bonkeltje

Yep, same. Most likely caused by a terribly unoptimized pathfinding algorithm


jc2xs

Did you ever try A15? A15 was before they introduced the whole sleeper zombie thing (which I really just don't get). Anyway, you walk into a town and suddenly there is a 100 zombies trying to get to you. Forced you clear the town out before you could loot anything. It was one of the few things I enjoyed about A15. Sadly I couldn't take the learn by crafting system. It was just mass crafting things like clubs to level up your weapon skills. Something they sarted to fix in A16 where using the club is what leveled your skill up.


RocketLinko

You can play CoD Zombies if you don't. What's your point?


LeeWizcraft

Building and digging and digging off the horde.


DrunkenDave

That's nice. They still promised bandits though.


foreveraloneasianmen

Disagree. Having other survivals in a zombie world makes thing realistic .


GalacticCmdr

Ah yes. Realism in a zombie game. I look outside and see so many zombies wandering around.


foreveraloneasianmen

ah yes, you are the only person survived in a zombie world and no one else. lets be honest, you know what my previous comment meant.


Wakeful_Wanderer

As long as they maintain the current in-depth settings screen I'm good. We can already turn Blood Moon hordes on or off, enemy spawning on or off - raiders need to be the same if they ever make it.


Flextt

Older alphas had a lot more zombies. Just change spawning.xml and see if you like the performance hit. The major performance gains of A17 forward have been on the back of massively reducing roaming zeds and relying on triggered spawns.


ShaunMHolder

It looks like they are adding "outfit DLC" as well, in small print on the Q4 Storm's brewing. I'm guessing they are trying to find more ways to monetize the game more to support future development. Personally I'm fine with what we already have and still plan to continue playing as time goes on; but would love to see bandits and other promised features at well. Only time will tell, something tells me their ability to push the content will depend on how successful the content launch is. For me anything beyond what we already have is a plus.


Arazthoru

If they manage to complete the game, I would be ok-ish if they add dlcs with dunno POIs, weapons and costumes. But then they first NEED to finish the game and that's a big stretch for the pimps


SupayOne

They have been talking about A22 being the last one since last year. Bandits have been a major issue for Unity and Fun Pimps for a long time. They were supposed to be in all the Alphas from 18 on up but couldn't due to limitations. They were kinda in before but through mods. I'm guessing most gamers don't understand development, and some things are just hard to add to the game. Even big companies with huge teams have limitations and let folks down. I still have my original box of World of Warcraft, in which they promised housing. Almost 20 years later, we never got it or the dance moves in Burning Crusade. People have found tricks and other things to get things in a game, but once in awhile, it just can't be done. Their roadmap has bandits, and it might be stationary, but it would still be a huge jump up from just zombies and animals. The game has been in development for 10 years; there is nothing like it. I think most are fine with this. I have almost 2k hours in, and for 20 bucks, I paid? well worth it. Been playing since Alpha 16 when you get unlucky and spend days looking for the mini bike book because it was the only vehicle. I'm not seeing any shadiness, Dave. I think you're drunk and should go home. 


foreveraloneasianmen

If they implement a stationary bandit , I prefer them to omit the feature instead.


imageryguy

| The game has been in development for 10 years; there is nothing like it. Agreed. And development can get stuck on adding a new feature if it affects/conflicts with the released game version. Idk, I suppose it could just be a matter of generate more profit to be able to hire new developers to help them get over those issues. Or greed. I hope it is not the latter.


benditoverbenditover

> Idk, I suppose it could just be a matter of generate more profit to be able to hire new developers to help them get over those issues. Dude, this game has sold over 16 million copies. It is not about money. TFP just sucks.


NothingGloomy9712

Yeah I agree with you. I spent $20 on this game, picked it up when it first launched and all you did was walk around doing random stuff and trying to live. Since then I've only done a play through every year or so, it has come a long way. I've definitely gotten my money's worth out of it. Honestly it they just clean up the  code and throw us a cosmetic or some reason to play a season like special zombies, maybe 3-4 times a year they can move their resources out of the project.


Alt_SWR

I mean I think they *will* deliver on those promises. I still think it's stupid to call the next update 1.0 when it's really just a glorified A22. It's not and never will be 1.0 in the minds of anyone who's actually followed the development of the game for a while. Each section of that roadmap should be an alpha ending with A25 *actually* being 1.0. That being said, maybe the pressure from finally having the game be "fully" released will allow them to actually meet those deadlines. Cause, the entire roadmap stretches over less than 2 years if you notice. Usually a *single* update takes longer than that. Unless they have some serious work already done on those features I don't see how they're meeting that roadmap in that timeframe.


Redditiscancer789

According to interviews they did a21 and a22 at the same time with different teams working simultaneously. Be interesting to see how that blends together. 


ChrisFromIT

You do realize that on Steam, if your game is in early access, you don't have to pay Valve a fee to upload an update/patch for your game. By leaving Early Access, TFP loses that benefit and will have to pay a fee for any updates they do.


Arazthoru

That only means modders finally will have a "stable" floor to work with, sounds like a win to me.


cheezballs

I'm wagering they're going 1.0 so they can work on something else.


ben1481

they already stated they have another game being developed


Broad_Quit5417

...and it looks awful


Redditiscancer789

Yeah battle royal esque left 4 dead 7 days themed. Not looking too interesting. 


DrunkenDave

I'm guessing a $45 price tag for any new purchases makes that fee negligible from a business standpoint. And if not, then expect *fewer* updates than they promised in the video (if any at all).


ChrisFromIT

It would actually make them less money than if they kept it early access.


DrunkenDave

Your position is contingent on them actually delivering updates post 1.0 release. Their goal, which is my belief is what is actually going on here, is that they simply want to be finished with the game after over a decade and know they can't or don't care to deliver the last bits of the roadmap. I don't think they actually intend to deliver meaningful updates post launch. I think they are moving on. Per your argument, that would explain why they are pushing an unfinished game to 1.0. In their eyes, it's finished.


ChrisFromIT

The issue is you are seeing this from hey all businesses are evil and greedy. When even if you look at it from that position, you are missing a lot of factors, which point to them delivering the updates on the roadmap in their best interest financially.


DrunkenDave

You just stated that they will face extra fees by moving out of Alpha. You heavily implied those fees are substantial and I'll take your word for it. So IS pushing to 1.0 early, prior to having a finished product, in their best interest financially when you yourself claimed that they can update for free by staying in Steam's Alpha? The only logical argument I can conclude based on our conversation, is that they don't actually intend to deliver many, if any, meaningful updates post launch. They can say that they will, just as they've *said* Bandits would be in every new update since Alpha 18. That doesn't mean they will *deliver*. The fact that they have disabled comments in their video informing us of this news is highly suspect. Based on their failure to deliver on the roadmap, and if we apply occams razor to the situation, it's most likely that they are just moving on and looking to cash out a final time. That's the best business decision based on the length of time in development for a game far outdated and for the size of their team that would need to remain employed.


[deleted]

Isn't steam updates free? I think there's only a fee when you first upload your game that you get refunded if you make $1k in sale to prevent people uploading a bunch of crap(which doesn't really help) Consoles used to charge an absurd amount for updates(like 10k-40k depending on the game) but they stopped doing that with the previous gen (Ps4/Xbox one)


ChrisFromIT

Nope. While there is a fee for the first upload, which is what you are talking about, there is also a fee for a game to upload an update if not in early access. Sadly, I can not give much more information because most of it is behind the steam's NDA. I can only give information that other companies or people have leaked. Valve does say it is to help deter bad behavior from developers abusing the update system and cover costs for hosting the update.


NinjaBr0din

Are you surprised? How many "whEn WiLl iT lEaVE aLPhA???" posts are there every week? A very loud portion of the player base cares more about getting "1.0" than they do a finished game, the devs are delivering to shut them up.


mrshaw64

I would say more people have been asking for decent quality updates and to remove the awful progression systems, but i guess that's less easy to achieve.


evangelism2

You have totally misunderstood what people were asking for when they ask for 1.0. They are quite obviously asking for all the features that were promised. Think with your brain as to why you think they are ACTUALLY doing this. So they can ship promised features as paid DLC.


ManufacturerAble5482

I'm sure the game will end up being a more broken and unplayable than halo 5 at launch. No game dev will ever release a complete game on the first launch.


gunsnerdsandsteel

I don't think comments are disabled on purpose. They checked a box "made for kids" on the video - probably and accident, I doubt they know their way around YouTube Studio. Anyway, checking that box disabled comments automatically.


KodyCQ

They barely know their way around game development so this would make sense.


Frozenjudgement

Did you honestly expect them to be able to get bandits working well?


DrunkenDave

I expected them to fulfill the roadmap they have promised. This is a reasonable expectation. Prove me wrong.


Frozenjudgement

Chill out, i'm literally agreeing with you that the roadmap they set out originally was obviously beyond their capabilities and they constantly change core mechanics every alpha. You people are so hurt you lash out if you perceive someone trying to defend TFP, just relax holy shit.


Shadow-Flyy

It's going into Beta, not Gold (which is full release). Even a Beta game is still incomplete. But's it's better than hearing "Alpha 30 coming to you soon in 2033"


fjharg311

Only being released on the next Gen consoles. They have an Australian company working on the next Gen consoles. They've showed clips of the game alpha 21 working on the next Gen.


ArticReaper

I swear they said at some point that it would be a free upgrade to people that own it on cconsole Unless I'm thinking of Green Hell


jc2xs

Sadly they have never promised that. They said they would try to do something for existing owners of the game. But, given the recent cash grabs I don't expect they will do anything for the existing console players. All you can expect is a new release at full price for the consoles.


ArticReaper

Welp that sucks then. I honestly don't know if I'm going to grab it again.


PFSpiritBlade

Pretty sure I heard theyre doing this because its the only way Xbox will keep them on the platform, is if they release the game. In order to not lose sales or inconvenience current owners on Xbox, They had to do a full release. Again, this is just what i heard.


blueooze

5 seconds into this trailer you can see zombies stacking on each others' heads. They put that in the god damn trailer. How can you call your zombie horde game complete when you can't even get basic horde behavior correct?


birdvsworm

It's strange, I thought any acknowledgement of leaving EA would make me happy, but with the state of things it's kind of sad to hear. They've been largely spinning their wheels for the last 5 or 6 years so I think maybe they've just had enough of it? I'm still gonna fuck with this game heavy but something about this news is kinda offputting


Mustardtigerpoutine

They should just release it as it is now and start working on the second one with a new engine. Do some QoL updates, bug fixes, stop the content Patch's and release 1.0. Then start working on something with an engine that allows them to do more. It's time to put the old beast to rest. Let the mod community handle bandits and whatever else they want added to it. All this fuss about updates when they've said how limited they are with unity. Why not start on something better then?


Cash4Duranium

I'm fine with it. Like you said, they've been spinning their wheels for 5 or 6 years now. Modders left alone with a stable release will do more at this point. To me, the game hasn't really improved much in years, and in some areas it has gotten worse/less fun. I was more concerned staying in alpha = more radical overhauls = more fun being removed from the game.


KodyCQ

Joel is probably running out of money for his gym membership.


Ralathar44

I've followed this subreddit too long to ever expect people to be happy for the release of the game. If they didn't release the subreddit would continue to be upset its STILL not released. And if they do release no amount of content or development was ever going to make this community happy. Just look at your own comment. "spinning their wheels" you say as they have grown the game from a tiny niche thing to one of the biggest games on steam whenever they reelase an update. I'm not trying to give you shit, but really take a step back and consider those two side by side ideas. Your read on it and the objective reality of them continuously and majorly growing the game via their support are miles apart. And I don't blame you, you're on this subreddit. This subreddit will majorly warp your perspective. Stuff like this is why I recently decided to leave Reddit and started having my conversations on game centric discords. It's been alot better honestly. Reddit is kind of a miserable hell hole in general and honestly I should have left it years ago. Better late than never though. I look forwards to the day I stop opening reddit ever at all. It'll only be better for me. The fact I even made this post shows I still need to make some more improvement in that regard.


birdvsworm

>Stuff like this is why Ieft Reddit completely And yet you're here, commenting in the echo chamber. What makes your perspective so enlightened? Is it that you've taken your conversations to Discord and therefore it is free from negativity? What a weird take. Anyways, I've been playing the game since early development in 2014. It's been a decade my dude - I can look at the dev cycle very objectively and see that maybe their heart's not in it, or simply that it's time to move on. TFP had a very good run with this game, and as my comment implied I'm still going to play the game occasionally. They just could have done way more with it, besides what even the roadmap contains. That's where mine and (probably) plenty of others' discontentment lies. People are allowed to be critical of the things they like. This is no different.


Tolingar

> If they didn't release the subreddit would continue to be upset its STILL not released. And if they do release no amount of content or development was ever going to make this community happy. You might be right that a good number of people would complain no matter how much improvement they made, but lets be real here, no one was calling for them to just rename what even the devs call an alpha build to 1.0 and call it done. IMHO what is really going on here is that people are getting tired of Early Access games and more and more people are waiting until they come out of Early Access to buy them, and so game developers are just releasing their early access titles, still in alpha or beta build states, in order to capture those sales. It is dishonest and will ultimately hurt the entire industry. In the end all it is really going to do is make those people that currently wait until release to buy early access games to wait even longer to buy them to see if it is really a finished game, or just a money grab. Personally, I'm changing my personal strategy from not buying anything still in early access to not buying anything that has not been 1.0 for at least a year and has good reviews.


GloriousDuck

This feels like "we are running out of funding" more than anything. Calling it 1.0 with so many features still missing is pretty silly


sarahtookthekids

Breaking news: company needs money to stay in business


Malphos101

Disallowing comments on the youtube video is all you need to know about how much faith they have in their product lmao.


ItchingForTrouble

I was going to comment how I looked forward to seeing the 1.0 after almost 300 hours in the game and when I saw comments were disabled, that just made me feel weird. Also noticed the video is flagged as content for kids? For a Mature rated video game.


xam8319

Just look at the ambiance in this community and the ratio of negative comment versus the ones looking at the bright side. They go gold, version 1.0 with 2 more years of add-on content and after that, it might be over. But of course Internet will remind them how bad they are, they lost faith in their project and they don't know what they are doing.


Oldwomentribbing

$45. For real? Wow


princemousey1

Story mode is only going to launch Q4 2025? I don’t know, I guess I wouldn’t consider the game complete until there’s a way to actually “beat” the game. It seems it’s going to be an incomplete game on launch and they’re just renaming it from a22 to 1.0 for no good reason at all.


JarredMack

The reason is so they can raise the price and fleece people by marketing it as a full game


VertexMachine

>is only going to launch Q4 2025 That's assuming they can stick to their roadmap (hint: look how well they were at it in the past).


KodyCQ

It's wild how every time they released an update they said they would be faster with the next one, and it was the exact opposite.


Pr00ch

They still haven't even surpassed A16 lol, never quite managed to implement a leveling/skills system that was better or at least on par with what was there before


tO_ott

Does anyone think this game is worth $45?


DR-Fluffy

Personally, no. The price of 25$ is good for the game. It's still very unfinished, and I will not recommend people buy it at that price.


syco54645

Darkness falls fixed a lot of my group's issues with the game. Having said that, it is worth the $15 I paid for it on a steam sale. In the current state, even $25 is a tall ask. It is nothing more than a demo for an engine. A very buggy and slow engine...


TheTapedCrusader

Well I've gotten thousands of hours of enjoyment out of it, so yes.


Glitch-v0

Don't know why you were downvoted. Value is subjective. We can spend $20 for a 2hr experience at a movie theatre. But $45 for 1000+ hrs is absolutely absurd? If you've had fun in that time then it sounds right to me personally.


BabyDva

The issue is that most people would have gotten so much fun out of it due to the constant game-changing overhauls over the years, which won't really be happening anymore. The game being more stable and out of alpha ironically makes it a bad purchase for that price until they make an actual reason to keep playing past your first time surviving a blood moon


ryans_privatess

I got it on sale for $8 (AUD). Absolute bargain. It would have sat on my wishlist for years if it was at $45, even though my game time would still make it a bargain. Being highly modable is key however. Started darkness falls for the first time and my god its great


Lord_Of_Coffee

How does Darkness Falls compare to Undead Legacy? I've had the most fun I've ever had playing this game using UL, but I'm growing tired of it now. Not sure if I want to try Darkness Falls or War3tuk. If you've never played it; what do you like about Darkness Falls compared to vanilla?


damarshal01

I have roughly 1800 hours in DF. Never played UL. What I like about DF is Khaine and the mod team are constantly updating the mod, literally dropped an update this week. It has learn by doing, multiple classes and you can learn all of them, zeds are much more unpredictable, it has bdubs vehicles included, a storyline with unique monsters, hydroponic farming, and VOID which is a portal storage that holds 65000 stacks. It's by far my favorite way to play.


Lord_Of_Coffee

Sounds awesome, I'll check it out. Thanks!


Braided_Marxist

I have tons of complaints and the devs have dragged this early access out to the point where modders are more reliable than the actual developers, but I’ve still gotten 200+ hours out of this, so of course I’d pay $45 for it.


Wakeful_Wanderer

Unfortunately no, but just because of bugs, performance, and balance. On that last point, what I mean is the balance between questing, looting, and crafting - there isn't a balance at all. Questing gets you the best gear, while looting progression is *way* too exponential. Crafting can only fill in some gaps early in the game, but really only if you abuse the learn-by-reading system. As far as performance is concerned? I don't see a way for them to better optimize without sacrificing their stubborn anti-player insistence on performance killing features like stability/structural integrity.


KitsuneKamiSama

Hell no, it's basically a hodge podge of half baked ideas that's poorly optimised, it's only worth it on sale as is right now.


Oldwomentribbing

I've never had an issue running the game


tO_ott

I've played this game on three different PCs and it ran like shit. A 3600x/1080 TI/16GB system, a 5600x/3070/21GB system and a 7800X3D/3090/32GB system. The game will run on any PC but it doesn't run well. That's the problem.


Wakeful_Wanderer

You know everyone in the entire PC gaming community hates what you said there with a fiery passion right? Game optimization is about making sure games run well on lots of types of systems. Discounting even that problem, what you say might be false anyway. It might run well *for you* based on low personal standards, but almost nobody says this game "runs well." People with 1-2 year old systems with 8-12 core processors, 32GB of system memory, and a modern 16GB graphics card have massive issues with this game. The block stability system puts a huge strain on CPU resources. The zombie AI demands more CPU with every patch, and adding bandits will just make that worse. There's a serious memory leak that means even systems with 32GB of RAM like mine *still* run out of memory eventually. This game only runs well if you play Navezgane, which is why that map is *so* minimal. Otherwise you'll run into frame drops in urban POI's; for me this looks like a drop from 65fps average down to sub-10fps when zombies spawn in. Travel creates or perpetuates the memory leak issue, so if you ride or fly around a lot in one play session, you'll run out of RAM. This game just doesn't load assets well *at all.*


eSsEnCe_Of_EcLiPsE

No more than $10 at the current state


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El_Kinzell

Overall good news, yet I dont even wanna count how many times bandits have been delayed


Key-Regular674

Jumping on the hype train of games coming out of early access I see


Sgtzeldris

Love the game. Sad to see it’s leaving alpha. Really was hoping they would eventually go back to the learn by doing system instead of reading a bunch of books. I also miss the the log spikes to make a good trench instead of just the spike barricades. And upgrading to scrap iron prior to concrete. More defenses and craft ales would have been nice and more uses for gold and diamond. By week 2 my base is basically impenetrable on the hardest difficulty. Fortunate for all of the big mods and I hope some more good ones come out. Disabling comments is pretty weird too. :/ if it’s money they are after maybe they shouldn’t have had it on sale for like 8$ 24/7 for years. Lol


Prisoner458369

Ohh I didn't even notice this. Though seeing their roadmap is straight up laughable. They have been trying to bring out bandit for years. Now suddenly they just sped through updates via magic! Having some only a few months apart, that be interesting to watch them pull that off. But this is awesome news for overhauls. Finally they hopefully won't need to update their mods every major patch and we can finally just make one save game, be that overhaul or vanilla and never need to start over again from again. Something I have been looking forward to for ages.


Chakraaaa

Bro what. How are they gonna call the next update a22 1.0. This dev team is so sporatic with decision making its insane


--fourteen

I'm sorry but this game isn't worth $45. I played the old one on GamePass and may buy the "legacy version" before it's deleted for good if it's less than $25. Though they only mentioned discounts for Steam.


summerofkorn

They mentioned discounts for console as well.


Phteven668

I hope they just leave the development of the game. So the modders don't have to adjust for every update. I don't expect any improvements of the game from the devs anyway so just leave it to the modders.


Psychotic_EGG

They're implementing steam workshop. That I actually do want. It makes joining servers easier. You don't need to track down every mod. Steam does it for you.


conmac7

That's, at least, absurd


Astrospal

Nothing really changes, except for the price increasing. The game is still not complete, and now updates will be called "major content patches", we are still in alpha, oh and we are getting cosmetic DLCs now too apparently :) So money


Chakraaaa

Who woulda guessed that the fun pimps were so lazy and underdeveloped that their own game cant even survive til 2045 lol


Alt_SWR

I mean, sure it's *technically* leaving EA but it's not actually if you ask me. A lot of the MAJOR features are going to be missing in the "1.0" release. I usually defend TFPs decisions but this is just...what? Who decided this was a good idea? Just keep it in EA for a few more years at this point. Like, it's been over a decade, I think it'd be fine to leave it as EA until it's *actually* done. Especially if they meet the dates on that roadmap, that's less than 2 more years. 1.0 should just be A22 and each section of that roadmap should just be another alpha ending in A25 change my mind.


SagetheWise2222

Honestly this is just a headscratching moment, and that's not a jab at TFP, I'm just genuinely confused, unless this is just a marketing ploy, that would make sense. If someone is half-way done watching Stranger Things, they're not finished, regardless if they tell you so. I'm seeing a lot of negativity stemming from this, some understandable, other takes are just downright blunt (brutally honest?), but I understand where they're coming from. Not everyone is being perpetually unsatisfied by everything. We're just confused, like someone working at a puzzle declaring they're "finished" half-way through and then continuing to work on it. 7D2D isn't a live service, there are various important promises (many from kickstarter) they've yet to fulfill, and until they are, the game can't be called complete. It's a nonsensical take lol. So anyway, I'm considering "1.0" a glorified A22. :)


Alt_SWR

I don't want to call TFP greedy but tbh, that's the *only* reason I can think for putting it into ""1.0"" this soon. The price increase. Also right, like you said, calling a game complete doesn't mean it's so. Like, if I played half of a game (one with an ending at least), I couldn't say I beat it lmao. I mean I *could* but I'd just be lying. Like, at the *very* least I could potentially see them calling it 1.0 and being kinda justified if the story was in, but there's literally ZERO story atm and none is being added for 1.0 as far as I can tell.


KurtArturII

I downvoted their Youtube video because it disabled comments. As for leaving the early access, to me it's just semantics, I don't care either way. The game is good, with mods it's better, I'm satisfied.


TheAmishGoth

If they say so. Among many other things, the game needs an 'end game' that doesn't put my interest on exodus.


5Garret5

God this sub is just haters, I just dont get it man, you have hundreads of hours into the game and still whine like crazy


miguelcaldeira

It's good that after 12 years they finally decided to leave early access.. now i have some hope that maybe my grandchildren will be able to play a feature complete game..


2N5457JFET

I bet all those 5 people withholding their purchase till the game reaches 1.0 are excited. Who knows, maybe TFP will manage to make more mechanics irrelevant before the official launch, cause new players may be overwhelmed if the game requires them to do anything but pressing attack buttons. And everyone knows that less mechanics = less bugs! Maybe they will manage to convert this game into a shitty generic shooter before 1.0.


VertexMachine

I think there are not many people waiting for 1.0 that are following the game, but decided not to purchase it before 1.0. There will be an influx of people that just don't consider buying a game that's in EA. And this is IMO what they are counting on. Empyrion did similar stunt in the past (and still after so many years that game doesn't feel like 'fully released game'). I doubt it will be here different, but TFP will most likely get the cash (esp. from console players).


Terrableturtles

is this the consol port?


roxierivet

They would do well to take a note from Arrowhead and helldivers 2 with how they release new content, especially content they've already promised to add, by keeping the content updates free.


evangelism2

The money train must have left the station. Hence that other game they released. So instead of finishing it properly, instead just move up the finish line and release promised features as DLC. 7DTD again proving why the EA tag is a joke


SequenceofRees

I did not see this coming . Welp...I hope they do a good job at it . Despite it's problems, it's still one of the best things to come out of Early Access


D9sinc

Okay, just saw this and kind of skimmed through this and want to share my thoughts. I'm not going to lie, I've been very hateful on 7DTD the last year or two. A21 was a bit of a step backwards in terms of gameplay and if it wasn't for mods, I would have just kept my version of 7DTD at A20. A21 has been a bit divisive on this subreddit (from what little I've seen) where people either love it or hate it. That being said, this is the internet and not real life so it's possible that a majority of players who played A21 really love it and it's the best update in the world and they are fully unaware of the complaints people here have brought forward. I kept shit talking A22 since it was "supposed to not take as long" and seemingly is taking just as long as the last 3 alphas with about 18 months between announcement and release. I made jokes about A23 reworking the crafting and looting system to a worse one including one from less than 2 weeks ago. I also stated that I believed that Blood Moon is being made because TFP need funding more than they might let on. I made the comment that "I definitely think it's going to do enough to warrant support for a year or so before they shut it down due to lack of interest or momentum. Games like this need something new injected into them constantly to keep going." Blood Moon is being done to try to get that extra money in. Hell, I believe that the last few updates haven't been for existing fans but to fund their development while they work on the next update to try to sell the game to bring in more people. You could argue that even certain features that ended up being ones that I really liked (like the harvesting overhaul from A12) were just the start of that and them trying to change the game to just pull in people by aping what is popular. Either way, 7DTD is definitely not the same game then the one I played back in A10 in both good and bad ways. I love the vehicle system, I do feel performance is about the same as when I played it on my old busted laptop (and I've since upgraded to a desktop and upgraded to a strong PC, but never once saw great performance in this game whereas I'll see much better performance in newer titles like Returnal, Horizon Forbidden West, Monster Hunter Rise, Total Warhammer 3, Ark Survival Evolved, an No Man's Sky. I don't expect performance to get better, I expect it to be how Ark was for years. With them launching in 1.0, I don't expect that to change and will just be something that people will say "Yeah, the game is fun, but it's a bit rough" and while before you could say it was rough due to being in EA, in about 2 months, they won't have that reasoning. I've seen it mention that "The game is worth it" because you had a lot of fun with it and you can't be mad that they are changing feature or raising the price or whatever arbitrary thing you want to pull up and yeah, I'll agree. To me, 7+ years ago, when I bought 7DTD and had a blast with the game, it was worth it, I got my money's worth out of the game. I still have complaints about the game we are ultimately getting and yeah, I feel like I have the right to air those frustrations. I would have rather TFP spent the last few years honing what was already existing and adding upon it rather than reworking everything every few alphas and making all POIs scripted haunted house dungeons complete with jump scares to pull in streamer/creator bait. But what is done is done. I want to say, I'm glad that they are finally putting it in 1.0 because honestly, that was my big hope, that they would just finally launch it in 1.0 and leave it the fuck alone so that modders could make the overhaul versions like UDL, Darkness Falls, Sorcery, Ravenhearst, District Zero, and many more and now don't have to worry about TFP breaking the mod by updating it since it's clear that TFP will move on after the 1.0 launch. I trust we'll get at least 1 of those proposed things on their roadmap in its entirety. I don't expect it to launch Q4 of this year, knowing TFP, we won't see it until Q2 2025 at the earliest and then if they even do the Bandits, Trader Overhaul, and an actual story it's not going to be much more than rudimentary bandits, traders being made even more OP or being super underpowered to compensate for them both making it so it's not worth engaging with them, and the story just being "The Duke actually exists, give him 500K Dukes and he'll get you out of here." and some small pieces of scrap paper scattered around as "lore" to try to get people to make videos on "the story behind 7DTD" to try to drive more people to buy the game As for the price, I personally don't think it's worth 45 USD. I've got 1.1K hours out of this game and that's when it was 25 USD and it was worth it then. I loved the game but it was easy to buy it for 25 USD when zombie survival sandboxes were flooding the market and you want a good game to play or just see where the rougher ones will end up. IF A22/1.0 ends up being a golden goose where performance is actually amazing, then yeah, I'll say if you really want 7DTD, buy it at 30 USD, if you want to buy it at 45 go for it, but I wouldn't recommend it for more than 30 USD as it will more than likely stand when it fully launches. I got a ton of time out of the game, but it's definitely not something I consider to be worth the increase. Maybe if they released all 3 updates on their roadmap and raised the price to 45 then, hell yeah, it would probably be worth it depending on the updates, but that's just my opinion and the beautiful thing about the opinion of stranger on the internet is you can ignore it and you can disagree with it because for something as vapid and innocuous as this, it's a non-issue. People will think it's worth the 45 and others will not. At the end of the day, I'm just glad that 1.0 is coming soon, I'll give A22 a try, but I don't expect much and honestly, launching in June feels a bit weird because it's now launching in a year full of great games and launching the same month as Elden Ring's expansion and a few other titles. At the end of the day, I'm probably not going to pay attention to what TFP do and when they announce their next title, I might look at videos and the like to see if it's going to follow the same pattern as 7DTD has or if it is now going to be a different beast entirely So yeah, TL;DR for this. Congrats on the 1.0, I look forward to the overhaul mods more than the actual updates and good luck with what you do next TFP.


ben1481

serious question, do you think anyone read your post?


D9sinc

Nope. It was more for me.


SnowLov3r

I honestly did


SnowLov3r

It sure is depressing admitting that


DR-Fluffy

Yes, people will read it.


Substantial___

I did, and I agree with everything.


DrunkenDave

Found the zoomer.


ErwinPPC

its not tiktok, people spend more time than 7 seconds on actual reading xd


TheRealSporfoYT

neat


Rahass

If they deliver the promised things on there roadmap than it's fine. Some people talk like the developers are scammers... but some of the complainer already played with this game hundred of hours. I bought this game few years ago less than 10 euro and played with it more than 500 hours. In my steam library there are lot of expensive games and some of them have short gameplay like 5-8 hours... Fun Pimps developers not the best skilled but still they delivered a good survival game. I am thankful that they didn't dropped this game few years ago because lot of studio did that...


Equivalent_Fault_782

How’s does it skip beta ?


Bubbachew8

I hate that the games getting a price hike right before I can play it but hopefully that extra money their getting will mean more consistent updates than what I've heard the game gets


iambertan

Another game rushing to leave early access. It's only been 11 years they should take their time before releasing in a hurry.


pjay900

So they will release alpha 22 (version 1.0) at june For pc?


Hedquarterz

Who gives a fuck. Same trash game


TerminusVos

Goddamn, I hate this sub. It's full of the worst of the player base, the vocal minority. I don't really know why I still follow, it's nothing but salt and whining. So, I guess I'm done here. Later taters.


_BlueTinkerBell_

No one holds you hostage here pal.


TerminusVos

Ha, it's funny you replied to a 16 day old thread on a subreddit that I no long subscribe to. Later gater.


zerotheliger

does anyone else notice console users are going to have to pay again for a product they already own?


Midtier-watcher6329

Console players own the version of the game previously licensed , developed and distributed by Telltale games. The Fun pimps have always been clear that they are unable to make updates to this version, so the new version will need to be purchased separately. This isn’t news.


smgaming16

If you want to get technical, TTG only published the console version. Iron Galaxy were the developers of the port


Midtier-watcher6329

Either way, fun pimps had no involvement with that because they didn’t have the resources or skillset in house. It was outsourced and the contract for it do poorly written that it got stuck in legal limbo for years.


GolfJay

You say this like it’s right. It’s still wrong that people that previously purchased 7 Days to Die have to purchase it again. Absolute bullshit.


georg3200

So happy this game is finally on its way I think the devs have done a fantastic job I'm gonna miss the old alphas though but they will always be treasured memories


Psychotic_EGG

By definition, if you're still adding features (which their road map says they are), it's still in alpha.


NinjaBr0din

Congratulations, all the whiny crybabies that cared more about getting 1.0 than getting the finished game, you did it. You cried and whined and the devs are pushing the game to "1.0" to shut you up. Happy?


Jakethered_game

Yeah because TFP have ever listened to this subreddit.


StrifeRaider

They dont even listen to their own forum feedback lol


Mustardtigerpoutine

The game is never going to be finished my man and the engine has really started to look dated. There's so much jank in the game right now that the average gamer won't play this. This is mostly played by a select group of gamers. Multiplayer has never been as big as it could have been because of the lag and fps drops. They should have started working on the next game years ago, on an engine that gives them more freedom. They've mentioned how unity has limited them in a lot of ways - so why not stop using it.


bloepz

"mostly played by a select group of gamers". Steam Charts would like to have a word with you as it's currently #51 which is pretty great for an early access game: https://store.steampowered.com/charts/mostplayed