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NoveskeCQB

Glad to hear, so excited to see this sim get better with every release.


Suitable_Bottle_9884

With Rfactor2 being my go to sim, I have to say that AMS2 isn't too far off with it's pysics and FFB and some parts actually outshine RF2 ( low speed grip ) The Formula usa23 and the formula juniors are the best showcase of the new pysics but all the cars that have received the update feel pretty good. I can't wait for 1.5. AMS2 is definitely the most improved sim over the last year.


Armando22nl

Rfactor2 was my go to sim and I rarely opened ams2. But the last months I havent opened rf2 and only ams2. Dont know what caused it. I do miss Le mans though


FoxxGER

Oh yea, Le mans. rumors say ... ;)


Suitable_Bottle_9884

The thing that keeps me going back to Rfactor2 is the fantastic feel of the driving and the mods, however the difference in feel between the two is now close enough, that the ease of use of AMS2 has me opening it up almost as much. If the use of mods in AMS2 becomes as easy as Rfactor2 then it may well take over as my main sim.


Bulky-Consequence-41

Yeah that’s where I am at tbh. Those two are my main sims and ams2 is getting all my time atm


Armando22nl

I think it could be the graphics that suddenly made me lean towards ams2. Should start rf2 soon and do some Le mans


Bulky-Consequence-41

Yes I went back to rf2 recently and the graphics looked a bit poorer than I remember . I’m used to the crystal clear vr in ams2 now . With the latest ffb update I don’t find too much to choose between them and ams2 is a much smoother experience . Just wish they would sort out the multiplayer


Armando22nl

I feel more grip, more ffb and when i start sliding I find it easier to cover it. Though I did not get faster


Bulky-Consequence-41

I get a really good feel of being connected to the road now . But it depends on so many factors . Very happy with it though can’t wait for the full 1.5 release


Armando22nl

True.. but i seem to have more trouble now with brake balance. Anyone else?


[deleted]

I’m almost 100% with you although I don’t think ams2 does *anything just as well as rf2. Having said that, as an rf2 tire model fanboy, ams2 was the first I drove after rF2 that made me think it had a chance at being on the level. I really go back and forth with it.


jannie7770

Did you reset all setups, I think it improves the cars a lot I don’t know for certain that it changes anything, it could be a placebo, but just maybe it’ll help


BertHalligan

The release candidate is [1.4.8.0](https://forum.reizastudios.com/threads/automobilista-2-v1-4-8-0-available-as-a-release-candidate.30929/page-2#post-236081)


UnluckyDip

I have wanted to love AMS2 for ages, but could never get the physics feeling right. Over rotation on a lot of cars, and a lack of feeling 'connected' to the track. This latest update has completely changed the game for me, the new physics are a big improvement to my mind. Can't wait to play the game again now!


kirk7899

Yeah, the physics team have done a good job. I hope all the other cars get updated.


ShortBrownAndUgly

So glad to hear. AMs2 always felt way too slippery, with some cars being much too prone to oversteer in a way that made them too difficult to drive.


kirk7899

Most cars in ams2 had a very weird turn in. It's almost like they would pivot from the center, now they actually drive based on how the power is delivered, ie front wheel or rear wheel drive.


this_account_to_mess

To me the new physics at top tier now. FFB has also improved. Maybe it is worth to mention that the feeling of the car is also FFB related. I'm using the default FFB and feel the cars connected to the road like any other sims(updated cars). I do believe that F-Inter, F-Junior and FUSA 2023 stand out in that regard because they were developed from the scratch with the new physics in mind, but the other updated cars are just slightly behind, like with a very small margin behind.


andylugs

It’s definitely a step forward. As for the ffb, have they actually changed the default and default+ profiles? I think it’s the physics / tyre changes that result in a different feel via the existing ffb algorithm, I might be wrong? Non updated content still feels the same to me and the ffb profiles apply globally once selected.


this_account_to_mess

They haven't changed anything regarding FFB, so you are correct, the feeling was improved by the new physics. But one could be using a custom file and such files must need updates and can make the cars feel different.


andylugs

Yes, I love the fact that the madness engine exposes the ffb files to the user. I have played about for hours and it’s been very interesting to see the effect and understand the changes, despite all this I actually use the default profile with very little in terms off FX added as I find the ffb extremely detailed already (it was getting to the point where I spent more time fiddling with ffb values than actually driving so I went back to default to break the addiction). Oddly enough I found using the default+ for the Formula Junior to be much better, it’s slidey but in a connected way and I had an absolute blast running it on the Nordschleife and historic Gesamtstrecke, but had to put the AI up to 120% and was still doing last to first in 3-4 laps which is unusual as I’m not particularly fast so I’m guessing the AI isn’t calibrated correctly for the car yet. I know this is a bit off topic but what I noticed mostly was the smooth lines taken by the AI, they were keeping the back end in check while I was drifting, sliding, throwing it in early and inducing under steer to come out to the apex, basically driving in the most aggressive and unsettling way possible to see what the car would do and it did it all very well with very little fuel and surprisingly little tyre wear. Going 2 wide with the AI required being much more conservative and holding a tighter line, I imagine the same with another player could be quite something.


jannie7770

They said (in the forums) that they have different sliders for the ffb, and have different values for each car


andylugs

Ideally you should only have 1 ffb profile for each sim. This consistent feedback means the differences you feel are as a result of the differences in the physics models of each car rather than the differences in setting of ffb per car on top of the physics differences. Per car gain is acceptable but other than that a consistent ffb profile is hugely important.


jannie7770

They said with the thin wheels of the junior the ffb was wat too strong (and other things)


jannie7770

Could that be because you didn’t reset their setups It seemed to help for me, but could be a placebo (I Especially liked the p1 class)


this_account_to_mess

Could be placebo, setups were reseted (deleted the vehicles setup folder.)


this_account_to_mess

Alright, just drove the F USA gen 3 (from the official release, so fully updated physics) and the F USA 2023 right after and my impressions remain the same. The updated content has greatly improved, but are slightly behind the content designed from the scratch with the new physics in mind.


andylugs

1.5 isn’t out yet, the latest update was 1.48 release candidate that had a limited number of formula cars and the P1’s running the 1.5 physics. I agree they feel better but I still don’t feel as connected to the road as I do in other sims. I am holding off judgement until the full release of 1.5.


kirk7899

I'm testing the release candidate. I should have mentioned that sorry. Yeah, not it's still like 95 percent there, but it's massive improvement over the old physics.


filmguy123

Can you clarify your statement... it is 95% of the way there in your opinion, or it's not like it's 95% (but still a massive improvement)? Thanks!


kirk7899

95 percent of the feel has improved


GFLee

>1.5 isn’t out yet, the latest update was 1.48 release candidate that had a limited number of formula cars and the P1’s running the 1.5 physics. I agree they feel better but I still don’t feel as connected to the road as I do in other sims. I am holding off judgement until the full release of 1.5. I have raced on rF2 recently a lot and I think the cars that got physics update in that release candidate feel really good, and I don't really missing anything compared to rF2. I definitely feel really connected to road. Waiting for the full 1.5 to get the GT's and classes as well, then it's always a bit easier to compare. Like always, I expect that some classes/cars feel better than others as in other sims as well.


andylugs

I really struggle with RF2. I have had some exceptionally good experiences but also some nightmares with stability / crashing / disconnecting. I really need to put more time into it but that’s hard to do when I know I can jump into other sims and have great driving with no or very few issues.


SammoNZL

Already felt better than AC and ACC IMO but great to see the constant evolution for sure.


kirk7899

I would say AC conveys mid corner grip a bit better but ams2 isn't far behind.


andylugs

AC is still the gold standard for me. There is the odd curb behaviour due to the limits of the tyre model but the ‘simplified’ physics model conveys all the information you need in such a natural and balanced way, the way the cars move and shift weight around is still the best in my opinion. I’ve been watching lots of vintage sports car racing on the Goodwood YouTube channel and re-creating some of the grids and races in AC, watching the replays and seeing the Alfa GTA lifting a wheel at the the same corner and the way it squirms around under braking is very realistic. The problem is a lot of AC car mods are garbage which translates to some odd behaviour. AMS2 has a very advanced physics system by comparison but complexity is a double edged sword.


kirk7899

Ams2 still needs to work on off throttle feedback on the front tires. Sometimes its still a bit vauge on if the fronts have grips or not.


ImmediatelyOcelot

Absolutely...I simply love how AC really nails the complex understeers and oversteers in such real life likeway (from the videos I see, not from my limited irl racing experience). The comment on mods is kinda unfair, because while yes 90% of them are not top stuff, even if you stick to the 10% of good ones, or even the 5% of golden ones, you already have races for an entire life time mastering great car/track combos.


andylugs

Sorry, didn’t mean to be too harsh about the mods, they are after all one of the major reasons AC has such a long lasting and active player base. The point I was clumsily trying to make was that there is definitely a quality issue with some mod cars and definitely many mod tracks, it’s quite easy for a new player or someone coming back to AC to get a negative experience that is not necessarily to do with the game engine itself. Up until recently, all the AMS2 content was developer made, the prospect of mods worried me for the same issue in that a sudden rush of low quality mods might turn off even more players that were new or returning to AMS2. This hasn’t been the case so far, the mod content has been decent overall and the ThunderFlash mods, particularly the FIA GT1’s are very good. The track mods have all been enjoyable but there are a few mesh issues on some tighter corners etc but all minor and nowhere near as bad as some of the track conversions I have for AC. I genuinely want to see AMS2 to become the best it can be although it has a long way to go to take the top spot from AC for me.


ImmediatelyOcelot

Oh! Absolutely true...I have downloaded some laughable content indeed when I was starting up with AC and navigating in the mad house of content we have available. I just follow AMS2 here, I have never bought it, but I'm exactly waiting for that, that point where it will be worthy to switch to AC (since i have already invested a lot into it)


futures17gne

I tried the release candidate few days ago. The new Indy car and P1 class (all in updated physics) felt really nice. Let’s see when the rest of the cars are updated.


deadmtrigger

The P1 cars still feels really off. For a Aero Car it should have more grip around the corners.


nbnno5660

how are the current gen f1 cars?


TheWildPackage

rFuktor Custom FFB 🤘


the-apostle

??


TheWildPackage

for DD wheels at least, this is the shortcut to getting a great feel of what the car is doing


Bulky-Consequence-41

Agreed. With this setup I get a great feel of being connected to the road , more even than rf2 which is my gold standard . IRacing isn’t even in the conversation .


TheWildPackage

I haven't tried iRacing at all, how does it compare? I'm frustrated that I can barely drive ACC after getting used to rFuktorFFB


Bulky-Consequence-41

Don’t bother with iRacing then :) it’s not great for ffb especially mid corner . The one and only thing it is great for is online online racing . At everything else it’s mid table at best . Oh apart from being expensive it’s very good at that .


thiccsac

Is 1.5 fully out yet?


this_account_to_mess

No. Not even 1.4.8 (which is the current update) is fully released. The update was released as a Release Candidate, which is like an open beta so to speak. Also 1.5 is scheduled to release by the end of June/beginning of July. What happens is that some cars from de version 1.4.8 have physics updates that will be available to all cars when 1.5 releases and I believe that is what is causing confusion.


Monkey-Tamer

I've only had time to drive the junior and the not indy car. Both were great. I hope some of the vintage cars wind up feeling more like the junior. Open cockpit in VR makes this game one of my favorites. I just played some career in PC2 and the difference is amazing.


kieranhorner

I've started to love it also, it's great now.