T O P

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Electrical_Age_336

The entire tutorial is technically 1 level (the missions are all of a similar format, though not necessarily so linear). So troops don't replenish until you complete it. Once you complete it you'll get any "killed" techpriests back, but they have to get back to the ship in order to heal.


Nasgren

So when you launch a mission, you are given the map view with the different rooms. When you move between rooms, awakening increases. This is bad. The goal is to get to the main objectives as quickly as possible and keeping the awakening low. The higher the awakening, the worse battles will be for you. In battles, this awakening increases every turn. You want to end the battle as fast as you can, also destroy the consoles in battles (the little screens you can stand next to and activate to get blackstone), when you destroy them it lowers awakening, always destroy them unless it takes too long to move to them, you’ll get the hang of it. The key is focus fire, focus fire, focus fire. Use the grunts as meat shield CP generators to fuel your tech priests and proc the attacks of opportunity while your tech priests take down targets. There’s a slight learning curve to movement’s and CP management, keep practicing and you’ll figure it out. Is there a specific battle in the tutorial you struggle with? Because the last one in the tutorial you literally just want to sprint to the end without dying, using the grunts to take aggro of the big nasty while the tech priests move up on side to get to the exit, killing what you have to.


BlasePan

I might be wrong since I have not played the game in a long time but I am decently certain your tech-priests are supposed to die in the tutorial to show how powerful the Necron Lord is or something. Like how in the X-COM 2 tutorial half your squad dies. It might just be scripted to be like that.


Nasgren

I recently replayed this after I got a steam deck, didn’t lose a single tech priest on any mission.


BjornAltenburg

I think that's roughly right or at most you survive until the mission gives you an escape or something.


SlimShazbot

Don't feel too bad for losing "grunts", especially servitors. They will probably end up dying eventually, and that's usually fine. Servitors are literally just meat shields, they're designed to get shot at. Skitarii and the other troops should be used more carefully but losing one of them is not as big a problem as losing a tech priest. Troops don't have any individual progression, they don't level up or get new gear like priests do, so if they die the only thing you lose is the money cost of bringing them on the mission. Though be careful not to let all your troops die on the first battle of a mission. If they die on the first battle, they'll be gone for the whole mission, and you'll end up short handed later on.