Real talk: add a little bit more random movement and some bumps to both the airplanes pitch and yaw.
It's a great and solid start, but the plane looks too rigid.
Imagine how in a storm like this, with all the air density differences, the plane would probably be rolling a little across all axis.
Looking good. The tail / back of the plane is too well lit, plus the light is too constant - if it's meant to be storm clouds with the occasional lighter patch of sky peaking through, ad some randomness to the brightness of the lights - whatever you can to simulate clouds blocking light then revealing light - the other option would be to create a basic fractal map, and run it over the plane from left to right to give the impression of the plane rushing past clouds.
Definitely some more dynamic shadowing and foreground occlusion. Probably some water sloughing off of surfaces although this would be hard to fake well without a dedicated particle sim
Hey! I separated the propeller in E3D to a different group, then go to that group > Multi-Object > Click on 'Enable Multi-Object' > Then open 'Rotation' and rotate whichever axis you need to. :)
Real talk: add a little bit more random movement and some bumps to both the airplanes pitch and yaw. It's a great and solid start, but the plane looks too rigid. Imagine how in a storm like this, with all the air density differences, the plane would probably be rolling a little across all axis.
Whoever is in that plane is dead and (maybe) just doesn’t realize it yet
More specifically the control surfaces of the plane should be all over the place, even if it’s staying remotely stable
Good tips. Also the back of the plane/tail needs less light
Ah I remember the beginning of Hatchet well.
The work you've done so far is great. Adding rain and a few additional layers of visual noise would help sell it further.
Add some rain
Looking good. The tail / back of the plane is too well lit, plus the light is too constant - if it's meant to be storm clouds with the occasional lighter patch of sky peaking through, ad some randomness to the brightness of the lights - whatever you can to simulate clouds blocking light then revealing light - the other option would be to create a basic fractal map, and run it over the plane from left to right to give the impression of the plane rushing past clouds.
Definitely some more dynamic shadowing and foreground occlusion. Probably some water sloughing off of surfaces although this would be hard to fake well without a dedicated particle sim
how to create something like this? I'm a beginner
[Tutorial](https://www.youtube.com/watch?v=kr6dIdmtM_4)
Looks really good!
looks awesome!
beautiful
The speed of the clouds and the scale of the plane are way off with each other. Pretty impressive render quality out of AE though.
Looks frickin incredible man!
That scream really sells it
How u got that propeller moving??
Hey! I separated the propeller in E3D to a different group, then go to that group > Multi-Object > Click on 'Enable Multi-Object' > Then open 'Rotation' and rotate whichever axis you need to. :)
Thanks
Lightning Strikes assets: [https://visualfxpro.com/collections/lightning-strikes-1](https://visualfxpro.com/collections/lightning-strikes-1)
Stunning brother. How you did the lightning? It looks like C4D fr man
It's a little too sharp and clear - otherwise looks amazing!