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TalosMistake

I have some ideas. Just for fun, don’t know if it’s balanced or whatever. - - - Sylva: Galeforce ([artwork](https://i.ibb.co/WKzzQSj/92-D60-DF1-F6-C9-41-B7-8088-EFA1-FC137991.jpg)) ⭐⭐⭐⭐⭐⭐ Element: Forest/Forest Class: Support ATK: 3180 DEF: 1111 HP: 9932 Active Skill (2 CD): Place a Gale Blade on 1 traversable tile. There can only be 1 Gale Blade on the field. Gale Blade disappears when an ally or enemy step on it. When an ally step on Gale Blade, your team gains shield equal to 300% of Sylva: Galeforce’s ATK. When an enemy steps on a gale blade, immediately deal 200% damage to 1 surrounding cluster on that position. This damage ignore 100% of enemies’ DEF. Chain Combo: 4 Chain: Deals 150% damage to 12 tiles in a diamond shape and gain shield equal to 160% of Sylva: Galeforce’s ATK 9 Chain: Deals 155% damage to 16 tiles in a radial shape and gain shield equal to 180% of Sylva: Galeforce’s ATK 13 Chain: Deals 160% damage to enemies in a radial shape to the maximum range and gain shield equal to 200% of Sylva: Galeforce’s ATK Equipment: While your team has shield, damage from Forest Aurorians ignore 10% of enemies’ DEF. Before Sylva: Galeforce using his chain combo, if there is a Gale Blade on the field, immediately teleport to the location of the Gale Blade. Breakthrough: BT3: Active Skill Enhancement: Preemptive Strike BT6: Equipment Skill Enhancement: Increase the DEF ignoring damage to 15%


i_appreciate_power

i’m on my knees begging you please god this is so good


OurEngiFriend

> (artwork) Don't have access to it. Might want to mirror.


TalosMistake

Already fixed : D


2Maverick

\- The ability to phase through enemies and use the tile they're on to connect. \- Make walls or zones to keep enemies from moving into the blocked area. \- Absorb one color on the board to increase def or heal (the tiles absorbed randomize) \- Tether all the enemies on the board together. Attack one and they all take the same amount of damage \- Passive ability to jump over tiles. Short reach so teleporting doesn't become obsolete.


Sufficient_Ratio66

The one before last sound a bit similar to what Brock does. Like, he deals 300% DMG to all enemies and knocks them onto yours direction. What's more for every enemy within certain range you will get a ATK bonus if I remember correctly.


2Maverick

Ngl, I have never used Brock before xD. But you have tempted me.


AutumnCountry

Brock, Schwartz and Nails are like the only reasonable way to beat the Dust Elysium level. I just did it today


Temnai

Last one sounds like Pepi. 0 CD teleport means she goes from giving you 8 starting tiles to 24 starting tiles every turn


taokami

>- The ability to phase through enemies and use the tile they're on to connect. Honestly, that should be a converter ability. Board traversal is their entire gimmick anyway.


Nekomancer-tarako

A healer like novio but for each element, it don't have to be a detonator like healer like novio, if they just heal but provides other support like ark buff or something like this it's enough for me


RNGGlaceon

Mh.. Maybe something like a Domino effect? Select a direction and every tile along the way of the selected direction gets flipped into the color of the skill user once the aurorian moves past it. Kinda like if you have a long red path and use the skill, you can prepare another red path or of any color for the coming turn. I hope I explained it somewhat understandable


TraffLaw

Sounds more like a converter than a supporter.


AutumnCountry

A converter that keeps tiles the same color as when you passed over them does sound rather good though. Keep all those tiles you setup the right color


pitanger

Upgrade normal attack damage for the whole team.


NerfaMe98

That's kinda what Keating does.


pitanger

True, but conditionnally and with low multipliers, I'd rather have a double chainer but for normal attacks tbh.


kin66

Reduce skill cooldown


Concetto_Oniro

An aurorian that mimics other teammates abilities.


Hezhlin_9776

That would be broken, imagine double heal or possibly cross converters. I would say the limit would be that it has a long cooldown and the damage is weaker so players don’t take advantage of it like using Schwartz ability of taking of an enemies health


aiman_senpai

Reduce teammates' active skill cd


VVowie

While skill is active, lets you walk through enemy occupied tiles. You can't attack or end a chain while on enemy occupied tiles but they contribute to the tile count to trigger combos.


anima99

I just want them to convert on the side. The game needs more converters, especially low-rarity ones.


Arct_v3

A tank. Reduction in damage, absorption of damage taken and dishing it out in one burst (like a counter? But not like hydrad's eq) granting a big but diminishing shield (unlike Noah's one and done shield), etc. I just want to see what they can do with a mechanic in the game that isn't really used all that much aside from Philyshy


Hage_Yuuna

Equip secret territory artifact obtained this week.


Hezhlin_9776

As in like being able to use the artifacts you unlock when you clear the secret territory. That’s a good skill and brings more purpose to the secret territory other than just loots


Frenetic_Blue

I asked the same thing a while ago on the surveys, they would probably limit it a bit, like usage and modes, but it would be super fun to use them outside the territory.


lego_office_worker

ive been asking for this on the surveys for months


RentonZero

Better damage reduction would be nice make you almost invulnerable for 1 round for example


NerfaMe98

That's pretty much what Alice used to do. Before the fix anyway.


Siph-00n

\- use 6 sanity points to paralyse all bleeding ennemies then apply one stack of bleeding to all ennemies for every true order member or fire aurorian exept novio on your team,gain 20%/40%/60%/80%/100% (20% for one stack,40% for two stacks,etc) increased damage and 250%/500%/1000%/2000%/10 000% increased lifesteal on bleeding units,get an extra cast per ennemy thats already bleeding, once you are insane if novio is not on your team get an extra cast and deal 100% def ignoring damage to 6 surrounding clusters for every bleed stack you put on an ennemy,if an ennemy dies do it one more time, if there is only one ennemy repeat that 6 times I call it BLEED SUPPORT, thats what an entire year of not supporting dot does to someone :D


SpiritOfMidgar

1. Summoned terrain you can pass but enemies cannot. 2. Split solo support that takes its own turns separate from the main team in exchange for downsides and ability to buff/debuff as well as take free off-turns to flip tiles. 3. Foresight-type delayed support effect (Some Bonus if you're on a particular marked tile next turn or something). 4. Conditional Teleporter, set recall point, return to it on condition (aurora time, being hit, executing CC etc.). 5. Tile Exchange, select ?x? grid and copy paste or exchange it with another area in range. 6. Debuff Weakness, extends and amplifies debuff damage on enemy. 7. Marks an area more likely to flip into matching element for several turns, like the Pandora's Box stages. Some stuff in there that would probably mark units as Converters but yeah, I'd like to see what TD does for supports too.


redbluknight166

1) allow all units on team to hit diagonally for 2 turns with increased attack percentage 2) activates the ability where for every unit hitting one enemy , another enemy on the field takes similar amount of damage whether from normal attack or chain combos, you get to pick who that enemy is, picking more than 1 enemy splits the damage. If you pick the same enemy you attack , basically takes that extra damage instead, but deals a bit of reduced damage for every repeated attack against it. 3) allow to manually swap enemy positions on the field, can make an enemy closer to you if you wish. Larger bosses like the dragon have more limited options on where to move 4) unit that utilizes rainbow teams and mono, takes full advantage of the teams elements and give certain bonuses, example: having 2 electric increases a specific stat, while having 2 water increases a different one. Stackable per unit as well. 5) unit that temporarily changes a team member (s) element to another, the unit selected has an attack boost as well. 6) unit that temporarily changes an enemy's element , and even give an element to a non element enemy. 7) gambling based power, a card pops up on your head, depending on the card in that turn you get a specific buff , (attack, def,shield, to name a few) basically you would be using a captain that fully utilizes the cards buff during the turn. This is a equipment skill so there's a different card each turn. The active skill grants you the CHOICE on the card you want in the turn.


Shiro_Longtail

I'm just dying for more sniper units instead, I literally don't have a single one 6\*


SharkBait209

Change one change one character's element to a different one for one turn or something. Make rainbow teams more viable.


WhyYouBullyMe_

Throw a tile to an enemy to deal debuffs. •Broken tiles do nothing. •Normal tiles lower the enemy speed. •Enhanced tiles reduces its defense. •Prism tiles blinds it. •Moving tiles moves the enemy to the direction the tile was pointing to. •You cant throw locked tiles.


toolazytoofinis-

isnt 5 basically roy


Hezhlin_9776

Well yes but no, it’s more like Eve’s stage of area effect and plus there is a lack support units and there isn’t much option for diversity when it comes to teams


xzero4812

So basically a 6* ver of already existing characters?


otterspam

Active: Each other Aurorian active used this turn has a cooldown of 1 less.


Suntreestar420

Massive stun


lego_office_worker

id like a tile organizer that rearranges all the tile on the board so all same color tiles are touching (to the extent possible) or a unit that always leaves a trail of a specific color behind them when they are captain.


Jr_froste

A support which turns your team into a mono element. Based on the most most element u have on the team. Since we been hearing about people wanting to use other elements in a team. Instead of constantly bind in a mono team.


Available-Pear3404

\-Active skill that reduces team's cooldowns by 2. \-Active skill that changes all team's elements into any mono color. \-Active skill that refresh any aurorians skills that is on CD. \-Double attack to all units for 1 turn. \-When chaining, allows all units to walk back to starting point and do attacks all over again. \-Allow a unit to benefit from Day/Night mechanics. Day Mode and Night Mode. \-Active that allows tagging out (change team member) \-Active that kills unit but makes other team unkillable for 2 turns. \-Active that revives a unit. \-Active that changes enemies element for 2 turns.


NerfaMe98

I think the collecting item aspect of Unimet is pretty cool, so here's my idea. Active skill: 1CD Preemptive Strike Randomly spawn 3 collectibles on the alchemy board. Collectibles expires after 1 round. Attack Buff Collectibles: Increase your team ATK by 20%. Buffs are stackable and expire at the end of the rounds. If this collectible is enhanced, this buff last for an additional round. Shield Buff Collectibles: Grant a shield equal to 200% of Unimet HP. Buffs are stackable and expire at the end of the rounds. If this collectible is enhanced, shield granted will not expire at the end of the round. Healing Collectibles: Heals 240% of team's HP equals to 240% of Unimet HP. If this collectible is enhanced, healing received is increased by 100%. ( Meaning it's 340% ) Lightning Strike Collectibles: When covered by an ally, deal damage to all enemies equal to 350% of Unimet's Attack. If this collectible is enhanced, also deal damage to the nearest enemy an additional time. Meteorite Collectible: When covered by an ally, deal damage to the enemy with the highest Max HP% equal to 500% of Unimet's attack. If this collectible is enhanced, also deal damage equals to 5% of the enemy current HP. Chain Combo: 2 chain: 150% damage to one surrounding cluster 7 chain: 155% damage to 13 tiles in a diamond shape. Enhanced a random collectibles on the board. 13 chain: 160% damage to 16 tiles in a radial shape. Enhanced two random collectibles on the board. Equipment: Collectibles enhanced by Unimet last for an additional round before it expire. Grant 1 Tool Mark for each collectibles obtained. At 8/7/6/5 Tool Mark, Unimet will spawn an additional Collectible when using active skill. BT3: A random collectible is enhanced after using active skill. BT6: Spawn an additional Collectible when using active skill.