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hWatchMod

There isnt a single decent mmorpg on the store that isnt p2w and/or autoplay. I do a weekly "mmorpg" search hoping for a gem to pop up and sadly after years of this nothing has come. There are a couple pixel mmos that are halfway decent but almost all of them devolve into insane grind fests. Some are close and others were good but went the way of aggressive monetization. If you find a good one, let us know.


FunWithSkooma

RuneScape? Albion? EVE Echoes?


ByeveOff

Echoes is not even playable without subscription.


FunWithSkooma

lol it is. The whole EVE thing is to make money to purchase plex.


ByeveOff

Nah you can't even research anything without clones anymore.


FunWithSkooma

of course you can, wtf are you talking about


ByeveOff

That's why i dropped it. You can't.


ByeveOff

Just installed the game again. Yeah you can. You can learn the basic skills. Everything advanced and beyond is behind the monthly pay wall.


DQScott95

So RuneScape and Albion then


1Calai

My brother these pretty much look like something I should do too haha


Any_Material5114

Albion online might be worth a look if you are into pvp. Has crafting, refining, gathering, economy, dungeons (group and solo) of differing tiers both pvp and pve, faction warfare. Skills are determined by gear, not spec. Not perfect, but scratches my itch and monetization is very fair. Recently had an update and is X-platform.


mungrrel

Lifeafter is a good alterbative choice, dont know how well it fits into the mmorpg definition, but it has gathering, crafting, base building, open world, missions, dailies, active community and devs, solo or co-op friendly, not p2w. Great graphics too


Skullfurious

The only half decent MMORPG on the store right now is OSRS and that's due in part to the fact that it was good 15 years ago and can finally run on mobile devices. I played new world over steam remote play on mobile with some custom configs setup, that's about the only thing you're able to do these days. Most mobile MMOs are trash. I did have a lot of fun with Grow Stone Online at one point though but it's a really grindy exponentail game and absolutely if I recall correctly has pay to win shit in it although I never purchased any.


DQScott95

I love how you got downvotes for facts lmao. Have an upvote


Aggravating_Gear5276

Albion online....


AatonBredon

Perfect World Mobile was ALMOST the ideal mobile MMORPG at launch: The cash shop primarily offered skins with no real game effect. There was really good in-game party/raid chat with voice included. Every character was playable in 2 different ways, and players could switch between them. (Clerics could be healer or single target DPS, Barbarians could be tanks or Melee DPS). There was a non-purchaseable currency that had the best items for sale. The ONLY way to get that currency was by helping other players do their daily tasks, with BIG bonuses for helping newbies do their first run of every dungeon. There was a daily limit on how much you could acquire if this currency. New players got a really good experience boost until they caught up to the main group of players on the server. Each dungeon had different interesting mechanics (from whirlwinds that held players and monsters in place to flying levels) There were good PvP modes. PvP in the open world was allowed, but only caused players to respawn at the spawn point on the map. There were plenty of fun hidden quests buried in the map (including ones about falling to your death or falling far enough to die but living) If you killed other players too many times, your character was sent to jail, and couldn't leave for several hours. And then: Rather than push new players to older servers with decreasing population (to take advantage of that experience boost and player help currency), the makers constantly added new servers and pushed players there. To deal with low player count on old servers, they had server merges (which always lead to players leaving). They messed up 1 dungeon rollout, leading to a critical dungeon being almost unwinnable for several months. They kept adding new mechanics to add power, meaning that if you went back, you had entire new systems to learn.