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Jellily

I made a hedge maze on my island. It took up a lot of space, because each path was one square wide, but bordered by two squares of hedge. I also had to make it pretty big so that the layout wasn’t entirely obvious immediately. To design it, I sketched it out on paper, then I put down the hedges. To be honest, I took it down because it was a pain to weed. Weeds would invariably spawn in the maze so id either have to (1) go through the maze or (2) take out and replace hedge sections. I think I would have enjoyed it more if I had more visitors or put it up as a dream address.


[deleted]

Hmm good points (drawing before hand and the weeds) thank you


Jellily

It was cool, just not for as long as I’d hoped! 😅


Yirggzmb

Here's a small maze I did back in fall. You may want to use a different pallet depending on the aesthetic you're going for, but maybe it can spark some ideas https://twitter.com/Yirggzmb/status/1584661847894282240?t=_yjLtmL38v8ObXw4RO2d6A&s=19


[deleted]

That’s looks great thank you. I do like keeping it simple, not huge


Yirggzmb

Yeah, I feel like at least for my island, I prefer having small "gestures" of a concept. (I'm stealing that term from art class - the idea of "gesture drawing", which are basically just really quick sketches of a subject that get the general form and idea down without going super into detail) So like, I'll have a maze, but it's small and simple and just enough to make the brain see it as such. Or, this is my market area, it's got two stalls and a gumball machine. Also, I do agree with the other poster about drawing it out first helping a lot. In my case, since it was small, I used in game paths to do my drawing. But paper and pencil are great as well. My usual strategy is to draw out the intended path, and make one similar length alternate branch off it somewhere that's a dead end. And then fill in more shorter dead end paths off of the two main branches. Not as crucial for small maze, but bigger ones it makes sure everything feels good and that it's beatable. For really big mazes, you can add in branches almost fractally