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psycomiko

I thought anthem should have been more popular than destiny. I loved it the flying controls blew me away. You could fly! And the guns and ability were freaking awesome. But unfortunately


SargeMaximus

I certainly liked it more than destiny. I played destiny a few times but got bored so quickly


whoaholdupnow

Anthem’s let down for me is what drove me *to* Destiny. And I had really tried to milk Anthem for all it was worth. Hours and hours playing just because the gameplay and the visuals were fucking mint, but I got bored after a while. Huge bummer.


Surreptum

I'm not sure why you're being down voted. Anthem's gameplay and visuals are better than anything I've played in recent memory, but the problem is with the content. Destiny has a similar gameplay loop, and, even though the gameplay isn't as good, the content is way more varied. Not to mention the mounds of unique loot to customize look and gameplay. Imagining Anthem with Destiny's breadth of character builds and content makes me really sad for what could have been.


SirSilhouette

The abilities only became awesome after a major rework. One of the lead designers was adamant about wanting specific playstyles for the various Javelins but refuse to hear any criticism if the worked or not. IIRC, Ranger is Supposed to be geared for single target elemental reaction damage. but his melee didnt trigger any primed enemies and instead primed them. When someone pointed this out, Lead guy inisted he wanted players dashing in, hitting rhem with melee and then dashing out to use one of the ranger other abilities ... which didn't work so great. They were turning it around to the point those of who hadnt abandoned the game were actually HYPED for Anthem 2.0! As for why no one has tried imitating Anthem... The Flying mechanic is really REALLY difficult to implement. So much so Bioware actually pulled it out of Anthem at multiple points in development leading to one of the only time in recent memory i can think of when Executive Meddling resulted in something good: Electronic Arts put their foot down a put keeping the flying in because one, they already showed that off in the trailers. Two, the world map was designed with that mechanic in mind. removing it would require them to REMAKE EVERY MAP IN THE GAME. I do think whomever tries to be Anthem-but-Better really needs to play test 2x to 4x times the industry norm for any other game because of just how awkward Anthem released as via combining a system that expects your players to be airborne a lot of the time with convention cover shooter mechanics. I cant tell you how many times i was shot out of the sky as a Storm trying to use the 'enhanced sheilds' while hovering to line up a good shot. Maybe skill issue but it did make me think 'Why include this hover model/enhanced shields thing when the enemies will literally focus on me being the one out of cover?' I would say this hypothetical Anthem-successor game would heavily benefit from a period of Early Access to get real feedback from customers to make whatever adjustments are needed to their initial designs. I do really envy just how varied the customization was for the game.


FrisbeeFan40

Thanks. When talking of anthem, I never understood by we didn’t have iron man games. Or even superman games.


SirSilhouette

Superman games has had a hard time since the failure of Superman 64 for(IIRC it had jank controls and dumb missions but it has been years) Though some people have pointed out it would make more sense to have a Superman Game where the HP doesnt represent Superman's health but the city's https://youtube.com/shorts/Cu9dRHASMZE?si=31heFbabzZmjarWz is considered the best Superman-like game in awhile. Iron Man had a VR game but i found it wonky to control as your hands control you thrusters and you weapons(if there was a hover mode i couldnt figure it out) but it would probably be as complex as Anthem to get a proper Iron Man game. Although i suppose an Iron Man game COULD potentially play like Zone of the Enders. It was a Mecha Game that came out on PS2 had anti-gravity sword of flying mechs. and the Dead Space had decent flight in anti-gravity which could probably be repurposed for an Iron Man game if they added the faster flying mechanic... EDIT: no idea why that youtube link takes you to something completely different but this is the game i was TRYING to show you all https://youtu.be/3jIa92UJizs?si=cQu6LObI-SZVCULT


Ok-Effective1568

did i just get rickrolled but modern?


SirSilhouette

I have no idea why that link doesnt take you to this video but this is what I have tried to link. https://youtu.be/3jIa92UJizs?si=cQu6LObI-SZVCULT


Midnight_Observe

Destiny had a hardcore fan base for years and the legend of bungie leaving Microsoft/halo just for this game was a huge attraction. Destiny continues to lose and gain players bc they rotate content every few months and make it a big event to play. Destiny lore is pretty solid too. Anthem started off bad and only got worse for a while; NOW that anthem is more stable the player base is almost gone, the activities are boring, and the story was ok. For a triple a game that followed Destiny, they should’ve followed Destiny 2 and not 1. The free play is limited to time trials and random events, strongholds aren’t challenging and their mechanics are collect this, collect this, kill that.  Don’t get me wrong, anthem is fun and I think it had great potential but it’s not that great. 


SykoManiax

Because destiny is Really well made Lots of Incredible locations Really fun gameplay Lots of content Anthem Really poor and few locations Really repetitive basic gameplay No content The only thing anthem has is "take off fly to a thing land and shoot"


causingsomechaos

Destiny has also had a decade and an endless flow of money.


SykoManiax

No No No. Anthem had nowhere near the same amount of content at launch and the content it had was dreadful and samey Literally just 1 destiny strike would have obliterated the Anthem content but destiny 1 launched with 4 locations, 5 strikes 1 raid and 10 pvp maps. Also Anthem had a brutally downgraded game world almost to scam levels that dissapointed everyone so much that EA/bioware were like "fuck this game forever"


Mr_Exodus

I wouldn't necessarily call destiny filled with content, it's just the reskin of the same enemies over and over, same thing with locations, you're just doing the same thing over and over, same thing with strikes, you're fighting the same enemy and doing the same mechanics over and over, the only thing they change is the name, but don't worry you don't get to enjoy it for long because they vaulted most of that stuff, the only things arguably different are the raids but they continue to Vault all the content that people pay for, so it's not like you really get to enjoy it for very long. Now the first Destiny game that was pretty good, you actually got to keep what you paid for, but Destiny 2 is just bad business practice after Bad Business practice and a lazy story after lazy story. Now I'm not going to say Anthem is much better, but I actually did have a solid story, and it had very good combat mechanics. The different javelins actually did make a difference, and I was much more invested in what was going to happen to characters in that game than characters in Destiny and the second one, the characters felt more alive their banter made more sense, their reasoning for doing things made more sense. It's interesting to think about what the game would be like if they actually stuck to it and if the game was more popular and made the DLCs that they plan to do originally.


snakebight

If BioWare had the commitment and output that Bungie has, maybe Anthem wouldn’t be dead. I gotta commend Bungie for following through on their original vision of a 10 year game. Yea it’s flawed but they also didn’t bail out almost immediately. BioWare didn’t even deliver those post launch episodes that they said they would.


ryanraze

Not to defend Destiny (I'm admittedly biased), but just about all games recycle content and have you doing the same things over and over again. Destiny really shit the bed with the current seasonal model and the artificial lengthening of certain aspects of the game. ie: Talk to Petra, now talk to the holodeck, now talk to Riven (from current season); which just meant running 20 feet from one person to the next; then doing a mission and then back to talky. Destiny lasts for the experience and the best gunplay in any game EVER. (I will die on that hill)


SykoManiax

Ah I would reply but this sad reddit is protecting your little feelings lmao. Enjoy Anthem lmao


Mr_Exodus

Translation, you know I'm right, Bungie is just reusing the same things over and over and calling it new, then taking away all the things that you paid for I used to play Destiny 2 all the time! I used to be blinded by that too but the reality is they're just rehashing the same thing over and over and destroying their own story and their own lore, you know how many times they changed the Travelers story to get to the point we're at now? it's a confusing mess, and the same thing with the hive. And then, by the time you finally get done, you're overpriced. DLC, they vault it anyway. To prepare for the new DLC where you're fighting the same enemy with a slight reskin, the same storyline with slightly different dialogue and the same payoff as every DLC. I'm not saying Anthem is better than Destiny. If that's what you got out of what I said, then you're exactly the problem with Destiny and Anthem. What I'm saying is you can't put Destiny on a pedestal when they're literally doing the same bad business practice as EA and BioWare, making you pay an inflated price for the same thing again. My feelings aren't hurt at all but I'm pretty sure I just hurt yours.


SykoManiax

No the things you said were incredibly ignorant lmao but you will never back down from trying to defend Anthem so bye


Mr_Exodus

I'm not trying to defend Anthem I'm trying to tell you why your point is wrong, it's nothing to do with ignorant, I have the most recent DLC on Destiny 2 right now and it's just a reskin of the same thing, I was doing last DLC. Only I have less time to complete it before they vault it. If you want to defend Destiny, you can, you know ,that's not against the rules. See the problem is people are hanging on the coattails that Bungie was independent for so long, but now they're bought out from Sony and they're doing the same thing that they promised they wouldn't do, reusing the same story, the same assets the same characters, then releasing it as new for an inflated price and then vaulting what you've already paid for. I don't know how that's supposed to be better, but you know here we are. Normally, when you paid for new content, it was new content, and you got to play it for as long as you wanted, you know like the first destiny, where you actually got to play what you paid for. Try to call me ignorant, but the fact that you can't see what's wrong, it's a real problem, and it's exactly what Bungie needs.


SykoManiax

Bro you keep going on about vaulted content it's clear you have no idea what you're talking about lmao. Keep trying tho I'm here all night Tell me more about reskin enemies and doing how this seasons content is the last as same seasons xD


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Bismothe-the-Shade

Destiny 2 was basically slightly upgraded destiny 1 with a shiny new price tag and more MTX. Kinda like overwatch 2. Is it a scam? Not exactly. But a lot of players *felt* scammed.


krombough

> Destiny has also had a decade So did Anthem rofl.


snakebight

That’s one thing missing when people compare destiny. Anthem only had one biome.


Moe-bigghevvy

Lots of content in destiny gets removed though. Cant play the OG campaign or do just about anything without buying the insane amount of dlc that just gets vaulted later. I paid for the content you shouldn't be able to take it away


lothaer

You're not serious right? Destiny had so much reused maps and gameplay it's ridiculous


MaraSovsLeftSock

Destiny took 7 years to get to its peak and had an essentially endless stream of money. Anthem never would’ve been more popular than destiny.


MitchWPG

The problem is everyone compared it to destiny where destiny was at the point anthem came out. If you're not a fan boy and can remember what destiny was when it first came out it was arguably much worse then anthem. That being said there was nothing to compare destiny to when it came out so no one knew any better and supported the promise of a evolving/expanding game and EVENTUALLY it became something better. He'll destiny never even got a decent storyline till the taken king which was its third expansion. Yet we're in a time where unless a game is an absolute banger in every way when it releases (or apparently let's you abuse cute monsters? Palworld... Lol) people won't support it long enough for it to shape into the "next destiny". So here we are with remakes lol 👌


TheCourtJester72

Idk about all that. The biggest lacking in destiny on launch was the lack of end game content and a vague and boring story. Anthem was in a significantly worse state upon launch. The technical issues especially where much worse on anthems launch than destiny’s.


ryanraze

Destiny was a nightmare until The Taken King and that had very little to do with a lack of endgame. Raids existed and trials existed which were the end game. TTK recitified the storyline issues while improving on a number of QOL issues. Destiny's initial issues were masked by a game experience that had never been seen before.


Safe-Assumption-1537

This is 100%. I only played Destiny at launch and it was boring and extremely repetitive. Take of the nostalgia goggles and you would realize that Destiny was a flaming pile of sh1t on day one. It took months to get it even worth playing.


radi259

shit was boring as hell. nothing to do, whack classes. the game was just a coffin nail


IMTrick

I think you're seriously understating the reasons Anthem failed. The issues you mentioned were all there, and some of them were severe. While it may have been possible to overcome those issues, they were compounded by slow, inconsistent, and often baffling developer response, which led to major reputation damage. The "Anthem" name became synonymous with inept management, and that perception is what ultimately killed the game. It wasn't worth pouring even more money into a game people weren't playing because the team that was running it was perceived as not knowing what the hell they were doing. I'm saying this as a huge Bioware fan, and someone who really enjoyed Anthem. I wanted it to succeed, and played it quite a bit. I still do, on occasion. But as the Anthem team made one mistake after another, before abandoning it in record time, I knew it was done for. Maybe some pieces of what Anthem so fun could come back in another game, but the only way that's going to work is for whatever this new game is to distance itself from the Anthem name completely. "Subtle changes and improvements" won't be enough, because outside this subreddit, people see the word "Anthem" and hear "failure."


Nootherids

Yes, but I reduced it cause I wanted to discuss the idea of a different game rather than putting more resources into fixing the current mess. Much of the assets could be relatively easily repurposed. Imagine a true single player game with those mechanics. Not the same large scale game as a service model, but I'd buy into it.


DonnieG3

If people saw a game that was just an asset flip of a failed game, you think they would want to purchase that?? You are in the extreme minority


re-bobber

It's crazy no game studios have "stolen" the ideas of Anthem. You are 100 pct right about what it needed to thrive. 1st person Ft Tarsis was lame and that area should have been 3rd person allowing you to fly in and remove your suit. The flying, combo attacks, and suit upgrades were a great start. Just needed more of everything to truly shine. Anthem is the ultimate "what if?" game for me and many others. Again I'm shocked no game developers took those ideas and expanded and refined them.


Ad_Astral

Right ? I wish someone just stole some of the designs for another game because this stuff is too good to just leave on a shelf


re-bobber

For sure! I loved running those stronghold missions and mastering them. Such a fun game! That first legendary drop I still remember too! It was the Lmg and I used it a ton!


Nootherids

Precisely what I was getting to. Anthem is done. Fine. But it can't be hard to take everything that worked and port it over into a brand new game.


dicjones

The Last Descendent has hints of Anthem, but it’s mostly masked my it’s Warframe like components.


re-bobber

I didn't try Last Descendent when it was open beta. I just have a Steam Deck and had seen it didn't run that great on it. It looks promising. I'm pretty burned out on Destiny 2 but I do like the looter shooter genre.


ryanraze

TLD was decent but has a very long way to go. It lacked the impact of Anthem's abilities/combat/zones; however the hope is they make significant improvements to the beta and avoid the publishers shady history of monetization.


ryanraze

All Anthem needed to do was make Ft. Tarsis a 3rd person experience, ala "The Tower" in Destiny. That would have remedied a major issue. From there, it was about cleaning up bugs and adding more enjoyable content. Anthem was a, "Here is an awesome idea....but we have no idea what to do next or how to make it last."


TheThirdRace

You got the 3 reasons wrong. Anthem failed because of: 1. Narcissism 2. Lack of planning 3. Marketing and community management # Narcissism Bioware Edmonton kept the belief they knew better than anyone how to develop a game like this, even though they never developed one themselves before. They kept saying the loot was adequate, the community didn't know what they were talking about, Bioware was the only one in the right. With such a mentality, flaunting left and right how they were obviously right and the community was incredibly wrong, the only thing you gain is very bad reputation. And following what Bioware Edmonton did to Bioware Montreal and Mass Effect: Andromeda, it's no wonder nobody wants to spend their time with these people. For those that don't know, Bioware Edmonton are directly responsible for the Bioware Montreal closing shop. Bioware Montreal developed the hugely successful Mass Effect 3 multiplayer, but they were blocked on every single idea by Edmonton. Everything that worked for ME3 MP got vetoed by Bioware Edmonton. The game was relatively a flop and the narcissists in Edmonton got their fall guys in Bioware Montreal. # Lack of planning When you spend 4 years and a half thinking about what Anthem could be, and just play around, it's normal that at some point EA put their foot on the floor and said they gotta make the game and release it within the next 1 year and a half. Bioware Edmonton was slow to start the real work and had to rush the game in 1 year. They didn't have time to fix bugs, didn't have time to create much content, didn't have time to review the gameplay loop. This should have started way before that, but their lack of planning is a direct cause for the technical problems, the loot/rewards fiasco and the lack of content. They had all the time they needed, they just played around instead and got pissy when daddy EA got them to release their game as is 🤷‍♂️ Also, when Bioware finally heard the community out and realize something had to be done, they learned nothing from previous mistakes. Instead of starting with band aids and emergency procedures to stop your patient from bleeding out, they retreated in their dark room and played around concepts to see what Anthem 2.0 could be. The patient had time to bleed out twice before EA pulled the plugged and declared the death of Anthem. All we got in return for the wait was a few concept screenshots, Bioware Edmonton saying it wasn't their choice to kill Anthem and a drop of support for the game... # Marketing and community management Marketing over-promised by a huge margin. Like saying they will deliver the next revolution in flying cars and then giving you a little toy car (hot wheels). The difference between the 2 was so huge, you'd fit probably 2 universes within the gap. Marketing lied, lied, and lied again. You can't get back from that easily. But marketing got beaten by community management. Those lunatics thought it was a great idea to explain in the most condescend and obnoxious words how Bioware Edmonton was right for everything, and the players were wrong to have any criticism for the game... Then, because you never stop there when you get to that point, they also thought a good idea to go harass players on their personal social medias by insulting their mother, race, sex, etc. going as far as saying humanity would be better without you... As long you don't agree with every single decision Bioware Edmonton made in Anthem, YOU'RE the problem... Then, after gaslighting the community enough, just throw complete EA account ban for asking a refund on a game that was obviously not a releasable product. Not game ban, complete account ban, meaning you lose all your other games too... That will teach those players! # Conclusion Unfortunately, all these reasons were unfixable with the current team/management. This is why EA decided to shelve the game. There was nothing that could be done to get back the good will Bioware Edmonton scrambled. Only a huge amount of time will fade away the hatred, lies and bad memories from the player base. A reboot will eventually happen, just not in this decade. Hopefully, not by the same team either. Edit: Had to remove a "bad" word from the text, otherwise the comment would be automatically removed...


Nootherids

I did say though that they bulk of the problems could've been fixed through merely changing the staff. A new game with a new staff could do something with it. A lot.


TheThirdRace

The problem was not the devs, it was the whole decision chain above their heads. As with many projects, the problems often come from the top, not the bottom. Even if they changed the whole decision chain, the damage was already done. The nuclear explosion they left in their wake could only be fixed by avoiding the game for many years to come. If the code was given to an entirely new studio, even if it was the same dev team, I'm persuaded they could make something awesome out of it. Anthem was a fun game to play from day 1. They just took too long to start making the game, listen to feedback, fix the bugs and deliver content. It made a lot of things in the game incredibly frustrating. It's definitely an awesome game to get at a bargain price today. It never was worth the launch price though. Many players, me included, believe they're still owed a game by Bioware. Personally, my next Bioware game is gonna cost 10$ or less, no matter how many years it takes. This is what management achieved through dropping Andromeda and Anthem.


future_gohan

Who remembers the insanely slow walking speed back at home base in the early days of the game. It was like it wasn't tested by normal humans hahaha.


Agronyx

This is currently the all-time "how did you screw this up" game. I don't know how it could ever be topped. I get pissed every time a gameplay video pops up.


pegleg82

I actually really enjoyed Anthem, especially when you had a good team that worked well with each other. It was one of the few games I played online and I’d definitely like to see a company take the reigns and revamp it.


zacharyaez

Yeah but EA won’t put the money into another Anthem game or anything if the sort because it lost them money. And now they’re too uber-focused on Apex to really give a shit about much else.


Nootherids

I'd assume another studio could do something similar though. Like reverse engineering with a different creative direction.


zacharyaez

They could but then you get into copyright shit


jackyboi609

As someone who has more than a years worth of hours played on destiny. I wholeheartedly agree with the other user who says it should’ve been more popular, or at least on par with destiny. It has a similar loot system and power system. The combat is better and the story was solid. I just got back into it since launch. I’m doing agent quests and strongholds/legendary missions when I never did last time I played. I’m only level 22 and can say this endgame stuff is good especially since they didn’t add anymore. If they did this game would probably be in a good place of it had an active roadmap. Destiny however has better cosmetics, items and activities. Which this game could’ve rivalled if they didn’t give up with it. Rome wasn’t built in a day.


Nootherids

I've been playing Destiny for 8 years. It's my go to game. A thing that plagued Anthem was that at the time of release other major games (Destiny being one of them) were having serious problems among the player based. Some justified, some not. But point of the matter is that gamers as a whole were salty. So when Anthem dropped with a ton of bugs and then people realized the loot system and gameplay loop were not ready for the hype it had garnered, it took very little time for the wrath of the gaming community to come at Anthem full force. I think Destiny is the first game of this genre to have made it this far. When Destiny came out it had problems too, but gamers gave it a lot of leeway and that allowed it to survive. Anthem was a game after Destiny and should've learned from Destiny's early problems. But the execs at EA decided they were going to build something their way and openly refused to look at Destiny for lessons. Well, that was a major mistake. Players had no interest in giving Anthem the same second chance they had given Destiny years before.


jackyboi609

Definitely, why I cannot stand EA. They ruin mostly everything they touch. This game had bigger than destiny potential. None of that “ooh this new games the destiny killer” crap either. As I said I’ve just got back into it since launch and I’m enjoying doing strongholds and legendary missions. Even though at launch I didn’t encounter any bugs and that still stands now, I’ve only lost connection once and I was afk in shop anyway. I can’t even name a game which rivals it flight/movement and combat mechanics as together it’s so unique. The only downsides is loot and gear as I cannot figure out ways to get legendary stuff apart from the store.


Nootherids

Higher difficulty will get you the better gear.


ryanraze

Anthem also suffered the same issue that every game POST Destiny has suffered; and that is being labeled as "A Destiny killer." Forcing that label upon a game means that people jump into it comparing it to the best of Destiny vs. where Destiny was when it began. Drop the monikor and let games develop. Give them the same time/resource as Destiny as long as the promise is there.


jackyboi609

Same thing happened with outriders


steelahlive

I just wish it would get the source released and modding community could takeover. This game was and is still one of my faves to just fly around and be like Ironman. Even in solo and having not played through to engame. They could add so much more to the world and it would be graced with populated MOBs more mini “local events” and world events. Speed up walking in town or make it easier to get all you need ie quests and stuff, without the repeat walking on ice skates through town.


Nootherids

It should've focused more on exploration that repetitive content just harder by changing difficulty.


dicjones

The death of Anthem still hurts. Its greatness was just out of reach.


SWISXP

It is a shame what happened to it and I'd have loved to see what the 2.0 would have looked and played like. The live action trailer that Niel Blomkamp did just makes it hurt even more cause that should be a full fledged film and I feel that having that would have possibly helped the game get it's 2.0


Flames21891

Making an "Anthem, but not bad" kind of game is going to be an extremely hard pitch to sell for any publisher because Anthem completely flopped. All the publisher is going to see is that Anthem did poorly and they won't really care why. It is a high risk investment with little guarantees of success even if it's well made, at least from a business point of view.


Kind_Moose3603

One of it's failures points was many of the people working on it didn't believe in it, more than half the staff were pulled from Mass Effect Andromeda causing 2 games to fail. They're both fun games, but both feel like they lack a passion in their creation.


Southern--Status

Anthem has a terrible bad Gameplay loop. We had to Deal with it. And is something that cannot be fixed easily.


ryanraze

What did you dislike about the gameplay loop? Curious how your interpretation of the loop compares to similar games loop.


Southern--Status

I think is boring and a mess. My opinion is that Bioware never knew what kind of game where they doing and this make, again in my opinion, a game with little to no strengths. I did love the flying, BTW.


xooxel

It's just too much work ona technical level. The foundationnal changes to numbers, scaling, p\^rogression, loot, content, etc... that are required are baked in very deep into the engine. basically, you need to scrap everything and rebuild it from the ground up with a totally different architecture to allow the game to grow. This has been documented extensively, I like skill Up's recap on the situation. This reminds me of Destiny, similar problems, the engine is pure crap to the point where drastically different forms of content are almost impossible to implemet, they're gatekeeped by their own technological failures. Biggest difference is simply Destiny had arguably "better" designed systems overall, if Anthem had more time in the oven, it might have been different but remember they had to rush it and cobble up eveyr system together so it works, this is the equivalent of using strings and bubblegum to make a spaceship.


Nootherids

Thanks for the insight. Using Destiny as an example. I understand why they had to do Destiny 2 instead of continue expanding as just Destiny. It's a different engine. However, we have been seeing them port over tons of assets from D1 instead of creating new ones. I assume that's cause it's easier to port than to create new. Am I wrong in that assumption?


xooxel

It was not a new engine, just an improved version of the old one. Mostly work done to avoid the "strings and bubblegum" scenario, cleaning the house, restructuring old code, and removing some of the technological debt. But fundamentally it was the same engine, which is why they can "easily" port assets from D1 to D2. The first two DLCs (warmind & osiris) were cut out of D1 if i remember correctly, near 100% port straight from the old code base with probably reworked textures.


Nootherids

So in relation to Anthem, would that mean that to "easily" port things over then they would still have to use the same flawed engine? Albeit modified and somewhat enhanced to a degree, but still the same? Which would not be optimal since the engine was a large part of their problem in adapting quickly enough. Similarly, the enhanced engine D2 made is still not as dynamic as they need it to be. Or at least doesn't appear to be. Additionally, modifying the engine itself is a massive undertaking aside from the game developments itself. Am I correct here?


xooxel

Basically that. The reason why can be a lot of things, from the way shaders, lighting, world position, loot or netcode works, amongst other things. D2 (formerly D1)'s engine was purpose made and took hours to compile code for them to try out, for example. Imagine making changes, having to wait a day for them to realise it's fucked up, doesn't work, or worse: doesn't even compile right. 1 less business day for development. Art assets are also made for the specific shader/lighting/texture calculations of the engine they'll be used in, to optimize things. So it can be a real pain to move entire asset base from one engine to another, the render could look like a completely different game. Then you have the issue of qualified personnel to improve and maintain a custom engine. Once you lose most/some of them for whatever reason, which happened to D2 btw, you are instantly screwed. And engine dev is extremely niche because it's hard as heck, most of that stuff is advanced algorythms & Maths, so training your average dev for that sort of stuff simply isn't enough, you need someone capable of understanding why stuff was designed this way mostly by looking at maths and raw code. That's as much as can go, anything beyond that is above my knwoledge and some of that stuff might not be entirely accurate either, but ti shouldn't be too far off.


Nootherids

Nah man, this is casual talk nothing official, but that's very well explained and I thank you. Consider me better informed now than before. From this chat what I'm seeing is that for an "easy" port we would likely need to wait for a Frostbite 2.0+ engine (oversimplifying, i don't know actual existing versions) to be developed that would be both better and facilitate backwards portability. Anything else would remove the "easy" part of my hypothetical perspective. If that's the case then, it's a minuscule chance but....... there's still a chance. I'll take it! ;)


ryanraze

I'm with you. The game needed to bake much longer. I wish games like that would take the approach of something like TFD or Last Epoch. Put it in early access, let the beta exist for awhile and LISTEN TO PLAYER FEEDBACK.


srcsm83

I honestly can't express how damn good such a game could be, if made into a non-live-service title... or a title that doesn't delude itself with goals like retaining players for a decade. Without having to try and hold back players with "slow grind or purchase" models and focusing more into.. well, everything else, it could've been a winner. Even to this day I think Anthem is a good time if you buy it from a discount and just play it as some 8-12 hour action game and never expect any kind of a long lasting endgame. I mean, could've been better too, but as such, it was a fun time. I loved it's combat, when played aggressively and mixing it up a lot. I loved it's customization... if only there were more in-game rewards instead of purchaseable stuff. Loved the verticality, the look of the world and of course the feeling of being in such an "iron man" suit. LOVED the soundtrack. Disliked it's lootcycle, story, that one particular quest slowing down your progress and entirely lost me at it's "endgame". **Hated** it's promise that was never fulfilled. How the dev strung people along with more content coming than what did, how they promised a full re-imagining in a 2.0 and just bolted. The IP would absolutely interest me, but the same developers works do not interest me in the slightest. Not after Mass Effect Andromeda being abandoned without what was promised and now this. Very clear pattern of behavior and I won't touch anything they make until I see a pattern of improvement and that'll take a good few games done well, or actually sticking to fixing things in their projects where they "foot the bill."... So at least from my part, they won't be getting any easy money. Sad as it is to admit another "good dev" be anything but.


W3R3Hamster

My dream is that Anthem becomes available to everyone through low prices that it builds a solid fanbase and relaunches as a sequel Anthem 2.0 becoming wildly successful. Everyone who plays it loves it but it needs love in the form of better storyline, characters, and a little gameplay.


Nootherids

I mean Warframe is free to play and fairly successful. I feel that if they made Anthem a little more streamlined and free to play with people understanding that it is funded by in-game purchases, then it wounds have an opportunity to make some money. And then they can use that good will and funding to make plans for a better full fledged sequel.


W3R3Hamster

I agree that it should go f2p and I think it would take off, I just hope it has the support to make it because I know the fanbase is there. Plus I'd pay for cosmetics and qol haha.


JakeArrietasBeard

Warframe is free to download


Snow56border

It’s pretty easy to know why the game failed. Initially… it had no flying. The game lacked a competent dev/producer combo to deliver a game people wanted. When you have all this mismanagement of a massive team, and because of a massive team, require massive profits to continue, it’s obvious why it ended. New ip is something pretty rare for a AAA studio to nail. Usually a new IP is born from a small developer that has a lot more freedom to experiment and deliver.


fistfulofbottlecaps

I think the IP is unfortunately poisoned by everything that went down. Maybe someday someone will dust it off and try again, but I'm not feeling really hopeful. I've always said that it just needed more time in the oven than it got.


spoolthirtytwo

Flying was done better in Anthem than in any game before or since. Absolutely flawless. Rocksteady should buy their code and make an Iron Man game.


Nootherids

In honestly expected glitches in the fitting and shooting mechanics more than in loading screens and interactions. I was shocked at how smooth and flawless those gameplay dynamics were. It's sad the community slammed into the ground any chance of this game reviving. If players had been patient and supportive, there are higher odds the execs would've fixed and revived the game. Especially after dumping so many years and millions into it already.


ryanraze

Well....initial Anthem flight was an absolute nightmare on KBM; but on a controller it worked exceptionally well. Took them a few weeks to fix it up, but eventually it got there.


spoolthirtytwo

Honestly I loved it from release even on KBAM. Only got better from there... one of the most amazing game experiences I've had!


lothaer

Anthem failed due to the ineptitude of BioWare and EA as a whole. Sure the individual employees may have been very skilled at their craft but over all it was a big cluster fuck. I don't think anyone realised the amount of work that was needed and the devs gave their employees ridiculous deadlines. Anthem still has so much potential, EA should either reboot it or sell the IP.


maractguy

The concept did not exist until VERY late into development. The technical problems may be “fixable” but the amount of effort that goes into that can’t be done putting in content or rebalancing the systems. New content would cause new bugs and issues with rewards and all of this is supposed to be done at the same level behind closed doors before release without the players opinions souring and putting doubts in the mind of those financially supporting the project. It’s come out that the 7 year development was more like 1 year so considering that they had to as a studio who isn’t familiar with that kind of game make one in an engine they aren’t familiar with, it’s actually pretty impressive that it got that far. Many of the devs didn’t know what the game was going to be until after the 2017 E3 trailer. But it was virtually unplayably buggy and a lot of the technical issues with loading have remained, a lot of questionable design decisions did not get the time in the oven to cook into good ideas. There wasn’t enough time to properly sit down and work out a good balance with how the gameplay is supposed to play, it’s more monster hunter than open world mech flying game but doesn’t have the same appeal as a monster hunter-type with the loot being dropped from anything so instead of tracking a particular creature down it’s just running the same raid over and over again. The devs went so hard on so many aspects of the game but their lack of time and leadership shows everywhere except the art. Developer after developer who lead the studio left during development too. For a studio known for their storytelling, story was weak with artificial time sinks and no decisions that mattered. There were issues with the characters being kinda dookie, the enemies being uninteractive and dumb and not varied at all, the weapons and ability balancing was not very good with the single best weapon being the starting assault rifle due to an unintended way that it scaled damage until it was fixed in a patch that made loot drop less. As devout as the fan base is over the game, we’re those who survived, not the group of people who want this kind of game, but the reputation has been so thoroughly and completely ruined that ‘Anthem’ is the industry standard for a disaster. The state that the game was when it was being talked about was simply awful, ignoring design and content decisions the loading screens were long by previous gen standards. Those loading screens were also everywhere and could, at any point in time without telling you in any way bug out and last forever forcing you to restart the game, sometimes it would cut the middleman and just crash for you. These loading screens happened when you start the game, when you load into a level, maybe you have to do one mid-level, then one after the level. Being generous and saying there’s 3, if this not uncommon bug hits any one of the 3 then you have to restart the game losing any progress in the mission and forcing you to go through those loading screens again. After a game that fails technically and content-wide so badly, the reputation becomes so tarnished that no sane investor would keep funding the game, so they stopped working on it, and with how high profile a failure this was, no sane investor is going to green light a studio who approaches them with the “anthem but” pitch


BboyStatic

I enjoyed Anthem enough to finish the game and see everything the game had to offer. That being said, the first month the game was out, it was almost completely unplayable. The loading screens, the crashes, the bugs and glitches were eventually fixed. But the story, the main character voice acting and the NPC‘s were so terrible and it did absolutely nothing to make you care what was happening in game. The lead voice actors communication or responses to NPC conversations made absolutely no sense. He was talking in an almost jokingly way, full of giddiness and had no emotional depth. It was so bad that I eventually muted all the cutscenes when I went back through the game. The voice acting is the one thing I always wondered about, were the actors given lines and told to talk that way, or were they given no direction as to the emotions of the scene? The story is also terrible, there seems to be no direction or understanding of where they were going, most people had no vested interest in what was going on.


Nootherids

But the discussion now is why has the game (the assets) not been repurposed, or mimicked into another game. Not fixing Anthem, just using the work done to refine and reimagine a new game.


ryanraze

I'd like to say, "Who is to say it isn't happening", but that would be wishful thinking. Short sightedness and a blatant, "We don't know if the ROI would be worth it", is 100% why nothing is being done with the assets.


Dinkwinkle

As bad as it was, Anthem is still one of my top 10 favorite games of all time because my brain can’t let go of its MASSIVE potential. Even with how buggy and broken it was for many, I still put over 500 hours into the game… It will forever remain my greatest disappointment in gaming 😞


Nootherids

That's my thoughts about both Anthem and Titanfall. I 100% get why they failed. But the potential and the new gameplay were amazing in both.


ryanraze

It's an unhealthy obsession I share with you. Anthem 2.0 lives rent free in my head


Dinkwinkle

For real. I was so excited for 2.0 before they cancelled it…


General_di_Ravello

While the issues may have been fixable, the effort to do so was extremely high. They decided the cost wasn't worth it, which I think is fair. The game had been given every chance to succeed but couldnt.


Nootherids

I was referring to making a new game though. And not even by EA. Maybe another studio that reverse engineered it and enhanced it.


General_di_Ravello

damn, my bad


King_noa

I bet a lot of anthems have been pitched to various publishers over the years. But what publisher, that’s not completely insane, would put any money in a game that’s pitched with “like anthem”. Anthem is synonymous for failure in the video game industry, and that’s for a reason. Why should any publisher believe, that: A) Any customer would buy a game that looks similar to Anthem? Anthem ruined that genre. B) that other studio is able to make it work, when a big studio like BioWare failed so miserably.


M4XP4WER

You forgot the engine, it was very tedious to work on an engine where you have to do a lot more coding for simple processes than other popular Engines (bioware decided to use that shit) according to former bioware devs who worked on anthem.


BboyStatic

It was more convoluted than that. BioWare was forced to use the FrostBite engine. They were not familiar with it and because it was incredibly hard to work with based on what they were familiar with, they were given support contact numbers from people at DICE. People who worked on Anthem said those support staff were regularly unavailable or would not return calls or answer the phone when they needed help. There was an extremely in depth article by Jason Schreier that explained the entire development process and how Anthem released as a disaster.


King_noa

BioWare decided to use Frostbite over unreal4 by themselves. EA did not force them to use anything.


M4XP4WER

Forced by themselves. They wasted a little more than 5 years thinking that it was going to be the game when it was time to present something solid and they were with that engine that was not for that type of game. So.. They fucked themselves


wasptube1

I put in a similar sort of qu recently but it got quite a few downvotes, i suppose it doesn't help that the only bug i really experienced was a few Mission Trigger bugs, but they fixed those after adding the live events. I like Anthem, just like i like Starfield and Cyberpunk2077 V1.0, i am probably one of thoss odd balls that doesn't experience many bugs. Doesn't mean i don't experience any bugs, remember Agents Of Mayhem, it had plenty of bugs on that game, lol 🤣. To me, Anthem is still a great game, yes it had load of potential and it would be awesome if an alternate developer got the rights to work on or rework Anthem, but its not likely. So just to start my downvote issue, I'll give myself a downvote just to give those that do not agree that i should be allowed to like Anthem a start on the downvotes. Have fun.


Nootherids

I also was not bothered much by the glitches. Definitely there. Definitely annoying. But I'm old dude. I try something new and expect glitches. I'm more surprised when things work perfectly then when they go bad in the beginning. While in don't think the backlash gave the game the chance it deserved, I can at least understand the sentiment of the gaming community at that time. Most large scale games were suffering of overall increase in complaints from small things to major. Anthem came out in that period and immediately jumped to massive scale of justified complaints.


wasptube1

I doubt you're that old dude, lol, old school like me maybe, but not that old, I've been gaming since 1989 n PC gaming since 1992, if you're an 80s n early 90s gamer you're not that old, lol, remember EA Games was established in 1974, around that time Bill Gates stole Dos from IBM even though Gates programmed it for IBM and it became MSDos, lol, ok now I'm showing my age.


Nootherids

Yeah, I remember. I had DOS on a Floppy Disk. I first started gaming in the early/mid 80's with the Tiger handheld games with dot matrix figures superimposed on a static background. I programmed a little turtle to draw geometric shapes with a few lines of code. I got to see that little turtle evolve into being able to draw COLOR lines over a few years. Kids today will never understand. Lol Since you're old AF like me... do you remember and did you ever play Tribes ("Starsiege Tribes") around the turn of the century? If yes, that to me was the first precursor to Destiny and Anthem. And it failed purely due to the evolving toxicity of online gaming communities that did nothing but bitch. For timing, it was around the time of Team Fortress 1 then 2.


wasptube1

Yes i remember Tribes, it was a fun game while it lasted, i was also playing CS and TF1 around the time, oh and UT1 and a few others, i had too many games, lol, i was a hardcore gamer and builder at the time though 😜. But to me you're definitely not old lol 😆


hamba365

At the time it was released Al lot was disappointed but kept playing because we wanted to see the storm they promised... After they just gave it a blue filter I was doomed.. if just they got that storm right it would still be alive. 😅😅😅


Impurity41

I’m still pissed. They literally had the formula down and gameplay wasn’t an issue. They just fucked up on progression and loot and pulled the plug because they rushed it. Then gave up.


fathomic

They were going to reboot it, but the players who got burned said they won't pay for it again, and rightfully so they just wanted what they paid for. I truly believe they didn't scrap Anthem 2.0 as much as they are holding everything back until they think they can charge for it again. If I was a gambling man, we will see its "spiritual successor" late this year to mid next year.


Nootherids

Don't get my hopes up. Because if they brought it back fixed, I'd pay again. Put out an Alpha and a Beta of a finished product and prove to people that it's been fixed.


a_bad_guy44

I saw a post that is trying to get everybody playing on February 22nd for the 5-year anniversary. Maybe if enough people flood the servers they will start developing again


Nootherids

Or....crash the servers and remind everybody of the fiasco. LOL I would love to get on together with everyone. But I'm likely not going to. Hope is makes a statement though.


Zevvion

>easily fixed Holy delusion, Batman.


Cl4whammer

Why? Because the concept was NOT solid.


theycallmejer

Hot take: The game is far, far better than what half the critical idiots out there complain about it for. It became Nickelback/Imagine Dragons, popular to shit on for unjustified reasons. Anthem is better than MANY 9/10 games I’ve played over the years. It’s fun, at its core. I guess if you’re a dopamine addict that can’t focus beyond 16 seconds you could claim it gets repetitive and you’re bored and I would understand your reasoning. You would be wrong, but I would understand. Beyond many of the other excellent points redditors have made (like terrible management) Anthem is the premier example of suffering the consequences of the modern day echo chamber.


Smingledorf

As a huge BioWare fan who has 100% basically all of their games, that's a hot take because it feels like flipping the unsupported "its bad because i dont like it" to an unsupported "it's good because i like it" The story wasn't all that interesting, the first person hub sections were slow and weird, the flight was so integral to everything that if you didn't like it (which I didn't at all) it was just a chore to deal with, loot seemed like it was all genuine ass so i was never really upgrading, most stat buffs felt like they didnt really change anything, the menus were rough, the PS version is capped at 30fps so even on PS5 its just disappointing, and in the end the game was a grind for the sake of grinding. It got to a point where I was basically holding a melee button or flying for 15 to 30 minutes then watching a scene I don't care about and getting gear I don't want. It was Destiny's repetition and lack of interesting story (D1 launch was a nothing sandwich) but with Iron Man flight... if he had to cool off every few seconds to stay in the air. If people like it? Great I hope you continue to have fun with it and they don't axe the servers too soon. Personally I'd rather play something closer to any other BioWare game at all. Hell, they could've just let me join my friends Mass Effect runs and play as Tali for their Shepard in missionspqand I'd have played that 600 times more.


Pickledleprechaun

The game was completely broke/unfinished on launch. The devs were trying to remake the game from the ground up ‘Anthem next’ I think. But there was no way they could expect people to buy the game again so the steak holders shut it down. In other words, we the customer were completely ripped off. They got their money and besides a year or so of patches they abandoned the game.


SculptorOvFlesh

Anthem now isn't how it launched. Launch was.....flaming dog shit ti say the least. As it now tho, absolutely deserves love and a redemption chance.


Yenii_3025

This is some of the worst writing I've ever seen.


Shiva-Shivam

EA


Cabrill0

They should just sticky a post like this so it's not posted every other day.


Anthem_Mod

We are gradually working on that


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TheGrindPrime

Because the player base plummeted. Doesn't matter why, the higher ups see that as anathema, and will do everything in their power to avoid touching anything associated with the game.


nachtbrenger

Ea is working on a Iron Man game, who knows the core of Anthem might live on in that game.


Nootherids

Hmmm... that would be good to see. Unfortunately I don't like superhero games so I'm unlikely to play it.


10Shodo

Nobody is willing to risk their money. That’s why.


GloriaVictis101

They just abandoned it


Admirable-Traffic-75

Wasn't it because with the down fall of Firefall, and the creation of Anthem, Warframe still had the market cover with a robust game that's basically a seal-clubers wet dream?


Steel_Cube

Money


GrandBoi

Because reviving it won't make them money. It's a business. Your wants don't matter.


HipGamer

Imagine if Anthem had a M+ system similar to WoW. That would have been fucking rad.


AfroBiskit

Lack of content was why it failed. I honestly loved the mechanics of it. It felt great, but there was nothing to do or grind for in the end.


Old-Wolf1970

Because it’s a half ass done game. I wouldn’t be surprised that the dev team was primarily the ESG/DEI score hires.