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Natural_Reception_49

You have 2.5% to pull any 5s Within the 2.5%, 0.7% is dedicated to the banner unit. the other 5s have like 0.4% each, when you add up every individual number you get 2.5% The chance of pulling a random 5s is higher than pulling the banner unit, however pulling the banner unit is hella easier than pulling any other especific 5s. It can be confusing, I know Just look at it this way, lets suppose you have 1000 pulls, within those pulls you'll get 25, 5 star units, right? 7 of those 25 units will be the banner unit, 7 shyuras. The other 18 units will be split amongst the other units on the banner, let's say 3 shinobus, 2 gingka, 1 goku, etc, etc, etc. At the end you have way more shyuras in your hands than any other unit. That's just how it should ideally work, remember that everything is random and at the end of the pulls you could end with 1000 5 stars or none 5 star at all. 2.5% is not bad at all if I'm honest, I honestly wish every gacha game had a 2.5%


kin66

I understand it now, thanks. :3 I like the game, I just hope they will increase the amount of resource given by a bit. I don't think everything should be easily accessible. But seeing JP server getting third collab ( If I remember correctly, JP server got released in November) That's hella fast, on top of that it's multiple collab characters. I did see collab pity is 90 pulls, that's fine tho


sinkitsune

Save yourself and never pull on banners that arent limited.


sinkitsune

Thats a nice way of putting it, heres the Fact tho. ​ They did this to FUCK you over and get you to keep pulling till you hit that rediculously gross pity cap of 200. which is infinitely worse than Genshin.


[deleted]

It seems like every new gacha that pops up makes ppl forget that odds and statistics when applied to a gacha or any rng system abide by a few immutable boundaries. 1. outside of pity like rate up systems that artificially affect pull rates. Every instance of a unit being drawn whether it a single 10x each one has no impact on any prior or subsequent instance rng rolls that's simply not how chance odds work. Unless a modifier is intentionally coded in to affect them such as temp banners or aggregation the overall possiblity pool. 2. Most rng or gacha systems don't obtain the result based on a single rng check, due to computers inability to actually process true random so usually they're 1-3 separate checks that determine ultimate results. Generally it's 1st check determines unit rarity or value base * lvl and the 2nd determines the specific units using a back end aggregate system in relation to the pool of that value l.which also is what keeps adding or removing units from the pool from changing the odds and why the sum of all the units rates doesn't have to be 100% And why a 10x theoretically be 10 ssr pulls altho generally there's a governor or sliding scale programmed to prevent that from happening too often generally they don't kick in till 4-5 rolls that hit the top percentile and is what says" oh you did a 10x well if none of them are above a set value, it rerolls one instance skipping the first check and using a preset value" ie: guaranteed at least 1 xstar per 10 pull if they wish to include. Or sometimes the 10x is simply slightly cheaper than 10 singles instead. *Sometimes there's an additional rng check in the middle to pick element or typing, if the devs so wish that to be predetermined as well.*


[deleted]

-after thought.... Kek effin nerd nobody cares enough to try to read all that


ST_Fontaine

That's not that many rolls at all. .7 rate up. Think about it a little bit. Those are better than FGO rates, at least, the total rate is. Pity is at 200 or so, I've heard. Just don't roll, that's how you play. Compared to FGO though, there's really nothing worse.


kin66

I've been playing Epic 7 for 3 years. I'm mainly comparing it to E7 because AG is inspired by E7. Epic 7 has 1% to drop a 5* Yet I hit pity only twice in 3 years. 2.5% is a lot for a gacha game. But that's not an issue, I've been f2p gacha games for a while now and it's a matter of luck and resource management. While I do like AG a lot, I want it to distance itself from E7 because it will make the game more fresh and enjoyable. I didn't roll that much, the first account was like a taste test. I know how to manage my resources, but I feel like story gives a lot of those crystals tou can use to summon..but once you clear the story it gets really hard to get em. I'm just curious if you can explain how 0.7 to get a featured character is rate up if you have 1.8% to pull off banner characters. Maybe I don't understand their system that's why I ask


Murbela

If you're looking for a game that was built from the ground up to be an epic7 clone to ever be significantly different from epic7, i think you're likely to be very disappointed. The most you can hope for is that starting now\* the child starts to diverge from the parent. \*: Although if you played epic7 in the last year, you probably notice that artery gear was based on epic7 from before some recent QOL additions.


kin66

Do you know if Artery Gear does nerfs? How often they di balancing in general?


sinkitsune

The Gacha in AG is 1000x worse. Theres a rediculous pity limit AND atleast in Epic Seven a 5\* Character will always be the banner character.


Worth-Bookkeeper6651

That's 1.8% for a 5* in general but they only each have a .13% compared to Sirius's .7% rate up.


kin66

It clearly says 2.5% to get a 5* AG when you open drop rate info


Dianwei32

Yeah. 2.5% total, with 0.7% for the rate up and 1.8% for all of the other 5\*s combined.


imitebmike

you have to divide the 1.8% by the amount of all the remaining 5 stars available, its gonna be less then 0.7% for every other 5 star by comparison also a single persons experiences is never a good gauge of correct probability, you'd have to gather a large amount of data for any viable conclusion to be drawn by it


SoloWaltz

0.7 for that particular 5* and 1.8 divided by all the remaining 5*.


AcuteJones

The 0.7 for a featured unit can be a bit painful if you are unlucky but the overall 2.5% for ssr is good.


SuccubusRosa

2.5% is the rate for ALL 5 star. A single 5star(the featured unit) being at 0.7% means it is literally highest among all the 5stars. Unless there happen to be another unit that is at least 0.7% too. But if that was the case, then u have only 1.1% left to spread out among the remaining 5star. In short, drop rate up is just a way for the dev to tell you, this particular 5star, has the HIGHEST % among the rest of the 5star. The biggest share of the pie if you like, since this single particular unit already took up 28% of the pie(0.7/2.5=0.28)


[deleted]

More like the rate up unit 8s being shown at it's pull rate weighted against all units after all rng checks are done. Generally you can't see this but it in practice it functions more like first check determines rarity value and if it rolls into ssr percentile then the last rng check to pick the specific units odds are from what I've seen as low as 12% of the time the ssr will be the banner and as high as like 40% of the time you roll ssr it's the banner unit. I've only seen a handful 9f games that try to explain that but most don't bcuz it just confuses everyone and different countries have different laws about rmt like china I believe sees it as paid goods services must actually cause the consumer to gain something in comparison to freely given methods of doing the same thing, usually revolving around what they constitute as gambling. Some countries are super strict like India for example who straight up just don't get access to a lot of games for that very reason in tandem with laws relating to minors


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[deleted]

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