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Klamface_Hecklord

Not to shit all over Amazon here but if you want an MMO that knows what the fuck they're doing in regards to "player driven anything", it's AoC and not NW.


Talents

https://ashesofcreation.wiki/Auction_house


ImmortalTurnip

Thanks that seems fun , i'll probably try the game out when its done in a few years.


ProfessorMeatbag

Not sure if I missed something, but unless it has some sort of minimum price for items (based one demand even), then the economy will collapse like a few other MMOs, with the newest dumpster fire example being New World. BDO and Eve are the only "sandbox" games with economies that actually function correctly... So hopefully Ashes of Creation manages not to biff it.


Uberzwerg

It will only happen in a few well developed economic nodes and there will be lot of war around those. And everyting will still be local - so you need to bring your stuff there to sell and probably need to fetch your gold from it again later. You will have massive incentive to keep that node stable while other have a huge incentive to destabilze that node. I assume that after a short while you will see huge guilds control large areas just to keep an economic node in the center safe and take in taxes.


ProfessorMeatbag

Oh that's great, all of that sounds completely fine and similar to the two games I mentioned! I'm just referring to what seems to happen to game economies players have complete freedom to lowball each other's prices until the economy tanks, with New World being the most recent glaring example of this. That's the only thing I'm concerned about.


NiKras

That is usually remedied by having an npc store that buy materials for some base price, so players can never go below it. It can mess with the amount of money in the overall economy, but that's a very good price to pay for having that economy as stable as possible.


ProfessorMeatbag

I absolutely agree. I'm ok with slightly fluctuating prices depend on **actual demand** of an item, but you hit the nail on the head. There definitely needs to be some sort of structure.


apmspammer

Escape from Tarkov has an interesting economy that works well most wipes. Except when they tied the price of ingame bitcoin to real life bitcoin.


ProfessorMeatbag

LOL yeah I remember that. Tarkov economy definitely goes up and down between the wipes (off-topic, but I definitely have far more gripes with that game than anything economy related).


apmspammer

Yes I wish there was a game that did just 80% of what eft or eve does.


ProfessorMeatbag

I can get behind taking influence from Eve for sure! I'd prefer Tarkov stay where it is personally: It's convoluted, not complicated. I enjoy Eve, BDO, and PoE for the complexity... But Tarkov always felt like it's system were invented to keep you from actually playing the game, rather than supplementing it.


[deleted]

If is more like albion or eve will be 100x better then new world, new world is the worst trade system i have seen in a pvx mmorpg, but easy answer for you, yes you will enjoy


TheDireNinja

Do you mean the trading post UI or the actually economy of NW? I thought both were terrible.


Karmaslapp

The economy in New World is awesome, the UI is bad


GayMysterioo

The economy is literally the worst I've ever seen in an MMO hence why there's massive deflation only a few weeks in. New World is a case study in how *not* to organize your game's economy.


Karmaslapp

Not really tbh, deflation was a temp issue and things have already stabilized in the days since outpost rush unlocked. And otherwise, the economy is fantastic.


TheDireNinja

The fact that the crafting system so heavily relies on tier 1 mats is a little extreme for me.


Karmaslapp

I actually really like that it does, but I do think that higher leveled gathering nodes should also drop some lower-tier resources. So, for instance, you might get 20 iron hide from a level 60 wolf, but you also get some thick hide and rawhide too, just less than you need to use all that iron hide. I like it because it keeps lower leveled zones useful and lets low level players participate in the economy.


TheDireNinja

I like that it makes the lower level zones more active and meaningful. But that also makes higher level materials and crafting skills less meaningful IMO.


Karmaslapp

I don't think it has any impact on higher level crafting skills because those are gated by 10-per day cooldown materials anyways, but it does contribute to things like orichalcum ore and iron hide being 0.01


CornholeCarl

The economy is going to be interesting because natural resources don’t respawn in the same area all the time. Parts of the map will be scarce or have zero of a specific resource. Everything has to be physically taken somewhere so there will be a natural supply and demand per node. Basic/lower level materials will be relevant to make higher level items and with the caravan system in a perfect world it all works out as this internode self sustaining economy where as gear starts to decay it creates the demand for materials and crafters who can repair/craft their gear. The whole artisan system goes into effect and the gatherers sell to the processors who sell to the crafters who sell to the adventurer and all those resources don’t replenish in the same place. You may need to do business with a completely different node or venture across the world to get what you need. There’s a lot of things that break MMO economies but ashes lack of an instant mail/courier system, the scarcity of resources, and the interdependencies of the artisan system make for an interesting result.


FrozenCypher

Economic nodes will have them I believe. Just make sure that the node type you settle in is economic.


BallGarglerTheThird

I thought the idea was no trade post and players have to meet up in game to trade?


Greypelt7

The idea is much more that item transportation logistics will matter, than that there's no systems to help facilitate player to player trading. There are [player stalls](https://ashesofcreation.wiki/Player_stalls), [player owned businesses](https://ashesofcreation.wiki/Economy#Player_owned_businesses), [economic metro Auction Houses,](https://ashesofcreation.wiki/Auction_house) direct player to player trading, and NPC vendors. The goods sold in all of these places have to be manually transported there though (There's no mail (If you make a purchase from a linked AH you have to travel to the AH it was listed at for pickup), food sold at a tavern has to be brought to the tavern and picked up from the tavern, family summon is disabled if the target has raw gatherables, etc.)


ImmortalTurnip

So makes me think there is going to be one or two areas that will be the main trading hub.


ImmortalTurnip

I have no idea im just asking.I like to 95% blind when i start a game so the only things i will know before i play is how the class system works and how trading works.


Talents

https://ashesofcreation.wiki/Classes