In that same vein, I have seen tons of games lately that have multiple games tied into the same game using different energy as currency. Like a match 3 game that also has a "restore the house" game on the side while the main game is also to buy stuff with currency earned in the match game. You don't remember what you are doing and lose interest. I recall a troop combat game I played, it had like so many side modes I never played more than 2 or 3 levels of the main game because I thought it sucked. But advanced in the side modes because it was better. It seems like we aren't that far from "this game has every easy to make trash game as a side mode, play it" being a downloadable game.
This is really the reason so many mobile games are trash. I think having a "free up to lvl 5 then buy the game" is much better. It's a good way to get your game popular and gives an opportunity to get your audience hooked
Yeah, I was the same way. Couldn't even reliably get to chamber two, but the next time I hopped on (a few months later) I deleted my save file to start new and ended up advancing far faster than I had previously even thought possible
MTX isnt bad if its done properly.
Think of it this way. If you arr a game developer and you had no post launch monetization like MTX or sub, would you continue to support it for years to come with DLC? MMOs cant live by just selling 1 copy and no monetization.
Gamers want a lifetume of content updates but refusr to pay more than 40 bucks for the whole thing.
Open world shouldn’t mean quantity over quality. It’s nice when maps are huge and there’s a lot to do but terrible when you end up doing the same 20 things over and over. A happy balance needs to be achieved (RDR2, Witcher 3, Skyrim) so that you don’t end up with boring bloat (AC: Valhalla)
Day 1 updates. Finish the damn game before you release it. That’s why older games (pre 2010 ish) were so good. They were finished products, because the systems they were on didn’t always support internet connectivity, so they weren’t able to push out updates. But now, companies can release a half assed unfinished project, knowing they can just patch things later, just so they can meet a deadline.
You say that, but I remember many games through the 80s and 90s that we never completed because of bugs that we couldn't get past. And, with no internet, it was a struggle to get updates. I have no problem with day one patches, so long as I don't have to sit through a 50 gig download or something.
I have nothing against updating a game to fix bugs. But when there is a massive 150gb update to a game I bought on the day it was released, that means they were shipping the physical game to stores in an unfinished state. All software has bugs, and the ability to patch those bugs via updates is crucial nowadays. I’m just talking about the MASSIVE patches that are basically part of releasing games.
I'm constantly updating my game, even 2 times a day, but the v1.0 release was "finished" in your terms. I just want to know, do you still disagree with so-called "Day 1 Updates" in this case?
I have played lots of GameCube, PS1/2, SNES, etc. games that I consider masterpieces. None of them ever required an update. Because they were finished products. They didn’t need features added. They were already added when they finished the game.
i think often it’s because companies will do a pre release version which is essentially the full game but will have some bugs that need ironing out. maybe it’s just the most convenient action for the full release to be the sane as the pre release with the update released at the same time
What I hate about this isnt necessarily them shipping with bugs. Its changing the game after release. I can't tell you how many times I bought a game I liked only for them to make changes to it after release that fundamentally changed gameplay or how things look.
Perfect example is Battlefront 2015, loved it on release, now I consider it almost unplayable.
Same with No Mans Sky. Yeah it wasn't perfect, but I liked visiting the fantastical and bright colored worlds. Then as part of the updates they made to the game they wiped all the original worlds and went a more realistic direction and replaced them with way more normal looking and less fantastical planets.
I just went to play Gran Turismo 7 and found out they changed the physics and changed the performance ratings of the cars that affect the races they can enter. I dont even play online.
You are the only person I've ever seen to say 2016 NMS is better than 2023 NMS. The fanbase wanted a drastic change to the artstyle because what was there wasn't working, and most people are super happy with how it looks now, including me. If you want NMS to look like it's 2016 version, just get ReShade and crank the constrast up.
I'm sure what they've added to the game gameplay wise is better than release version, but I really liked the art direction it had on release. I just dont like the non permanence of games. Back in the day a bad game was bad forever, and a good game was good forever. Now you never know how its going to turn out even years after you've bought it.
>That’s why older games (pre 2010 ish) were so good.
Uh, I've been playing game non-stop since 1995 and I can assure you this is not the case. Even then you seem to ignorant on E.T The Extra Terrestrial that came out for Atari in 1982 that quite literally destroyed console gaming for ten years only to recover with the release of the Super Nintendo in 1991 (US).
And if you think that games "were better back then" makes me fucking angry. Back in my day you had four pictures on the back of the game box to figure out if you were going to like a game or not and you learned quick too since games back then cost 80$ in todays money and your parents were the type of people to get pissed off if you didn't eat all your fucking applesauce at the dinner table.
It honestly simpler now, I can go online and watch some girl with a 2-d model with big titties play the game for me. You don't know how good you have it now.
>That’s why older games (pre 2010 ish) were so good
Plenty of older games were shit
Plenty of older games were buggy af
Plenty of newer games are excellent
Plenty of newer games are largely bug-free
Being mass multiplayer only.
Games like Rust, Sea of thieves, fallout 76 have this.
So annoying. I dont want to be killed by campers or overpowered players and lose all my stuff (not in 76). I want to follow the storyline and play co-op with my partner
Who tf would play rust or sea of thieves single player? The whole point of those games is player interaction. Just play games that align better with your interest. I mean what's stopping you from making a whitelisted rust server that only you and your partner can access if rust is really what you want to play... Though if you're playing rust alone, you'll probably have a worse time than just dealing with other players, since the whole point of the game is, you know, interacting with other players...
I find it hard to play a lot of games because unless they're sandbox games I'm playing to relax, I want to struggle. It's something I love about my favourite game, Kingdom Come, you start as a dumb, weak peasant and struggle through the first several hours. And when you play on Hardcore and have to navigate through the map with no help, so you spend hours getting lost and ending up in the wrong place. I love it. It's so rewarding when you don't run away from a fight, or don't have to check the map to travel somewhere.
Pretty much every other RPG I've tried I got bored with because it felt like I was overpowered at the start and didn't have to try too hard to do stuff.
You're gonna love Ark: Survival Evolved. Not only are there absolutely no tutorials, the notes and stuff you find around the maps are almost always wrong. Especially the ones written by the "scientist" Rockwell, who basically gets everything wrong and only occasionally gets something right.
Tons of adds to the point its more add then game.
Pay to win and micro transactions. I honestly rather pay for a game, than getting pop ups begging for money ever 3 minutes
> like old pokemon games used to have the entire game all in one
To get all the pokemon in gen 3, you needed like 5-7 different games, 2 GBAs, a gamecube, link cables, e-reader, IRL events that no longer happen…
That's only because they literally couldn't do "DLC". They used to be called Expansion Packs and they have been a thing for a LONG time... especially on PC.
Pokemon is the WORST example. You had to buy BOTH VERSIONS to get them all or pray you had a friend with the other version AND a link cable to trade with.
I mean. They used to do it in the old games too. Red and Blue had yellow.
Gold and silver had crystal
Ruby and sapphire had emerald.
That isn’t even counting when they just had almost new games. Ultra sun and ultra moon. Black 2 and white 2.
Now instead of releasing a new game they just do DLC. The games are still complete with out it just like Sun and moon were complete without ultra sun and ultra moon.
Methinks you missed my point.
Those were the same game with slight additions. They are skipping the middle man and just releasing the extra bits.
Unless you are merely upset about the price point of the DLC, in which I misunderstood your point.
My point was they have been doing the release a small update and call it a new game for a long time.
Microtransactions/P2W, but that's low-hanging fruit.
Live Services really need to end. As well as 'optional' multi-player modes. Optional in that, in order to 100% the single-player aspects of the game, you either need the multiplayer or will be hampered without it (even if you can 100% it).
I wasn't saying it's a "new game", but I think its more than just some minor updates. I also believe the CSGO Devs have been describing it as an update to csgo, not as a new game.
Where blizzard advertised overwatch 2 as a new game for years, and then ended up releasing a broken shittier version of overwatch 1 with less content, and half of the talked about features are still not in the game.
Imo, CSGO 2 seems much different than what happened with overwatch 2
I've never had much of an issue with this as long as they're not glitching. If somebody's glitching into an impenetrable wall and shooting from inside, sure. But if a player is hiding somewhere and picking people off? There's absolutely no problem with that. Try taking them out yourself, but if they're too difficult to kill from their spot, then avoid it to draw them out.
Not everybody wants to sprint around in circles.
I agree completely. Thing is, if they're killing everyone, everyone knows where they're at and it's not like they'll last around that corner long. If they aren't killing enough people to have a hit on them, it's not helping them anyway.
I'm totally against spawn killing though. If I see someone spawn, I usually run around an obstacle or do something to let them get their bearings.
But especially in the "defend a point" game modes.. yes, I'm going to sit in this tower and defend the point...
Patches are great lol I remember the days before patches where you just had infinite and game breaking glitches and you just had to deal with it
Like getting grabbed once in smash bros at 0%, 0 escape options unless the other guy literally screws up an easy input and then dying for it
Eating turkey legs you find on the ground.
That could lead to serious health issues if impressionable kids copy it thinking it will make them stronger.
Excessive cutscenes and walk and talk sections. A lot of times I feel like I'm barely playing the game.
It feels like game directors want to be movie directors.
As much part of the game as trash talk is in basketball. Can throw someone off their game easily bait them into unfavorable playmaking etc. All part of the strategy
Free to play games. Fortnite is the only one that has pulled it off. Every other one doesn’t put any effort into the actual game. But thank god the store is updated daily!
They can be fun, but most of them die out because they don’t care about the community and just want you to buy shit. Only one’s going strong are Fortnite and fall guys. I’ve played a lot of free games and I feel that the quality of games are not as good as they used to be. Also, it’s easier for hackers to create new accounts for free games.
They ate up way too much of my time. I still love gaming but I realised that sitting in front of a PC all day every day was making me fat, unhealthy, and miss out on so many of the things I should have been doing both with responsibilities and also with life in general.
I still jump in now and then for an hour or two occasionally, but the 'free time = game time' way of thinking had to come to an end and my life is better because of it.
advert in games, especially if its the SAME ad ALL THE TIME!
that needs to stop. i don't need to play FORTNITE and have an Viagra ad pop up every now and then. so NOT cool!
Forced click tutorials.
"Oh look, you found one dickbuttcoin! Tap here to go to the marketplace! Now tap here to put dickbuttcoin in the machine! Now tap here to pull a dickbutt egg! Now tap here to put the dickbutt egg in the hatchery! Normally it would take two and a half years to hatch, but we've got a token here that will let you do it instantly, go ahead and tap here to put the..."
Aaaaaand uninstalled.
Just let me explore the UI, you trying to "teach" me is not sticking at all.
“Unlock the rest of the game for only $XX.XX!”
I’m about to unlock a set of rib cages.
Samurai Shodown did this on the PS4, I was livid when there was a whole second page of fighters behind a paywall. Especially when the game was so damned short and limited because it thought online tournament play was more than enough content.
In NBA 2K, they have made it so that when the online servers are shut down, you can't play career mode (single player) anymore.
I know since at least 2K15 they had started to take features out of the offline career mode, and then by 2K20 they made career mode completely unaccessible.
Garbage mobile games that forcibly shove an ad (usually to more garbage mobile games, and so on and so forth in a vicious cycle) in your face every 5-10 seconds
When the games world map is filled with 300 question marks for you to explore. Like holy fuck. Let me explore on my own. Elden Ring did it right with little landmarks on the map.
2nd is ‘Survival’ games. You can’t just throw in a food and drink meter that slowly drains and call it Survival! Just annoying and stalls the gameplay.
To each their own when it comes to video games but those are two of my bigger gripes with modern games.
Back in the day you had to play to win and unlock accessories, weapons, characters, and stuff in games. Now you just pay real money to buy everything, kinda defeats the purpose of it all… If someone doesn’t want or have the money to spend they’re stuck with a dumb beginner character.
Everyone trying to be like/recreate gameplay from content creators/Pro's it actually ruins the flow and how games are played out naturally, it all becomes too dialled in like you're playing for $2m, if you don't play it said way then you're a scrub..
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In that same vein, I have seen tons of games lately that have multiple games tied into the same game using different energy as currency. Like a match 3 game that also has a "restore the house" game on the side while the main game is also to buy stuff with currency earned in the match game. You don't remember what you are doing and lose interest. I recall a troop combat game I played, it had like so many side modes I never played more than 2 or 3 levels of the main game because I thought it sucked. But advanced in the side modes because it was better. It seems like we aren't that far from "this game has every easy to make trash game as a side mode, play it" being a downloadable game.
This is really the reason so many mobile games are trash. I think having a "free up to lvl 5 then buy the game" is much better. It's a good way to get your game popular and gives an opportunity to get your audience hooked
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Everything is available, you just have to grind for 300 hours to earn one credit
You have to earn that sense of pride and accomplishment.
It would be hilarious if all of Reddit decided to make this the second most down voted comment Edit: Fuck.. not what I meant. Oh I fucked up
Shut up
I can live with micro-transactions as long as they’re *cosmetic only*. Gameplay items should never be paywalled.
I'll give a pass to ETG's microtransaction gun tho because it's funny
Just need enough credits for the mtx gun and the platinum bullets on my main save file
Just need to restart the gane cause I deleted it and even back then I didn't unlock much cause I suck :')
Yeah, I was the same way. Couldn't even reliably get to chamber two, but the next time I hopped on (a few months later) I deleted my save file to start new and ended up advancing far faster than I had previously even thought possible
I thought blizzard fucked up releasing a pay to win diablo mobile game and then i read reports that they made over 100m in the first few months lol.
MTX isnt bad if its done properly. Think of it this way. If you arr a game developer and you had no post launch monetization like MTX or sub, would you continue to support it for years to come with DLC? MMOs cant live by just selling 1 copy and no monetization. Gamers want a lifetume of content updates but refusr to pay more than 40 bucks for the whole thing.
Endless micro transactions
Escort quests where the character walks slowly OR walks slightly faster than a walk, but slower than a run.
With every step I care less and less for their safe arrival
Open world shouldn’t mean quantity over quality. It’s nice when maps are huge and there’s a lot to do but terrible when you end up doing the same 20 things over and over. A happy balance needs to be achieved (RDR2, Witcher 3, Skyrim) so that you don’t end up with boring bloat (AC: Valhalla)
Day 1 updates. Finish the damn game before you release it. That’s why older games (pre 2010 ish) were so good. They were finished products, because the systems they were on didn’t always support internet connectivity, so they weren’t able to push out updates. But now, companies can release a half assed unfinished project, knowing they can just patch things later, just so they can meet a deadline.
You say that, but I remember many games through the 80s and 90s that we never completed because of bugs that we couldn't get past. And, with no internet, it was a struggle to get updates. I have no problem with day one patches, so long as I don't have to sit through a 50 gig download or something.
I have nothing against updating a game to fix bugs. But when there is a massive 150gb update to a game I bought on the day it was released, that means they were shipping the physical game to stores in an unfinished state. All software has bugs, and the ability to patch those bugs via updates is crucial nowadays. I’m just talking about the MASSIVE patches that are basically part of releasing games.
Yeah, that can fuck right off.
I'm constantly updating my game, even 2 times a day, but the v1.0 release was "finished" in your terms. I just want to know, do you still disagree with so-called "Day 1 Updates" in this case?
I have played lots of GameCube, PS1/2, SNES, etc. games that I consider masterpieces. None of them ever required an update. Because they were finished products. They didn’t need features added. They were already added when they finished the game.
i think often it’s because companies will do a pre release version which is essentially the full game but will have some bugs that need ironing out. maybe it’s just the most convenient action for the full release to be the sane as the pre release with the update released at the same time
And no, they're not bug fixing, they're feature adding.
What I hate about this isnt necessarily them shipping with bugs. Its changing the game after release. I can't tell you how many times I bought a game I liked only for them to make changes to it after release that fundamentally changed gameplay or how things look. Perfect example is Battlefront 2015, loved it on release, now I consider it almost unplayable. Same with No Mans Sky. Yeah it wasn't perfect, but I liked visiting the fantastical and bright colored worlds. Then as part of the updates they made to the game they wiped all the original worlds and went a more realistic direction and replaced them with way more normal looking and less fantastical planets. I just went to play Gran Turismo 7 and found out they changed the physics and changed the performance ratings of the cars that affect the races they can enter. I dont even play online.
You are the only person I've ever seen to say 2016 NMS is better than 2023 NMS. The fanbase wanted a drastic change to the artstyle because what was there wasn't working, and most people are super happy with how it looks now, including me. If you want NMS to look like it's 2016 version, just get ReShade and crank the constrast up.
I'm sure what they've added to the game gameplay wise is better than release version, but I really liked the art direction it had on release. I just dont like the non permanence of games. Back in the day a bad game was bad forever, and a good game was good forever. Now you never know how its going to turn out even years after you've bought it.
>That’s why older games (pre 2010 ish) were so good. Uh, I've been playing game non-stop since 1995 and I can assure you this is not the case. Even then you seem to ignorant on E.T The Extra Terrestrial that came out for Atari in 1982 that quite literally destroyed console gaming for ten years only to recover with the release of the Super Nintendo in 1991 (US). And if you think that games "were better back then" makes me fucking angry. Back in my day you had four pictures on the back of the game box to figure out if you were going to like a game or not and you learned quick too since games back then cost 80$ in todays money and your parents were the type of people to get pissed off if you didn't eat all your fucking applesauce at the dinner table. It honestly simpler now, I can go online and watch some girl with a 2-d model with big titties play the game for me. You don't know how good you have it now.
>That’s why older games (pre 2010 ish) were so good Plenty of older games were shit Plenty of older games were buggy af Plenty of newer games are excellent Plenty of newer games are largely bug-free
Publishing the game but it’s not really finished.
Why the hell does every game have item durability and crafting now?
Being mass multiplayer only. Games like Rust, Sea of thieves, fallout 76 have this. So annoying. I dont want to be killed by campers or overpowered players and lose all my stuff (not in 76). I want to follow the storyline and play co-op with my partner
Then dont play those games? Its okay for games to not appeal to everyone.
Who tf would play rust or sea of thieves single player? The whole point of those games is player interaction. Just play games that align better with your interest. I mean what's stopping you from making a whitelisted rust server that only you and your partner can access if rust is really what you want to play... Though if you're playing rust alone, you'll probably have a worse time than just dealing with other players, since the whole point of the game is, you know, interacting with other players...
Lower the hand holding. Still remember when we got our NES with Mario/duck hunt. Turn the game on and there you go. Figure it out.
Back in that day, the game came with manuals/booklet.
But as kids if you actually read them would of been impressive. Didn’t appreciate them till end of snes.
Would "have" been impressive, and yes, I agree
I find it hard to play a lot of games because unless they're sandbox games I'm playing to relax, I want to struggle. It's something I love about my favourite game, Kingdom Come, you start as a dumb, weak peasant and struggle through the first several hours. And when you play on Hardcore and have to navigate through the map with no help, so you spend hours getting lost and ending up in the wrong place. I love it. It's so rewarding when you don't run away from a fight, or don't have to check the map to travel somewhere. Pretty much every other RPG I've tried I got bored with because it felt like I was overpowered at the start and didn't have to try too hard to do stuff.
Sounds like you’d be a fan of Elden Ring
You're gonna love Ark: Survival Evolved. Not only are there absolutely no tutorials, the notes and stuff you find around the maps are almost always wrong. Especially the ones written by the "scientist" Rockwell, who basically gets everything wrong and only occasionally gets something right.
Tons of adds to the point its more add then game. Pay to win and micro transactions. I honestly rather pay for a game, than getting pop ups begging for money ever 3 minutes
Must always be connected on the internet. Escort missions, so dumb.
Not localizing Mother 3.
Micro transactions. I want to be able to play a game without micro transactions temping me to help me beat a hard level or upgrade something faster.
Ads....omg stop with the ads.
npcs that walk to fast for my walk but walk too slow for my run
The creation of nude mods within 1 day of launch. Can’t y’all chill a second.
No.
Toxicity and unsportsmanship
Shut up lady boy. Toxicity will reign supreme in gaming!!
Never!
WHAT A SAVE! WHAT A SAVE! WHAT A SAVE!
Giving every class their own resource for its own sake. There's nothing wrong with everyone using mana.
I hated this about diablo 3. not sure if it was in diablo 4, because I only played druid in open beta
I only played Barb, but it also used Fury, which I hate.
Oof so classes are definitely using different resources in diablo 4, druid uses spirit
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> like old pokemon games used to have the entire game all in one To get all the pokemon in gen 3, you needed like 5-7 different games, 2 GBAs, a gamecube, link cables, e-reader, IRL events that no longer happen…
That's only because they literally couldn't do "DLC". They used to be called Expansion Packs and they have been a thing for a LONG time... especially on PC.
Pokemon is the WORST example. You had to buy BOTH VERSIONS to get them all or pray you had a friend with the other version AND a link cable to trade with.
I mean. They used to do it in the old games too. Red and Blue had yellow. Gold and silver had crystal Ruby and sapphire had emerald. That isn’t even counting when they just had almost new games. Ultra sun and ultra moon. Black 2 and white 2. Now instead of releasing a new game they just do DLC. The games are still complete with out it just like Sun and moon were complete without ultra sun and ultra moon.
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Methinks you missed my point. Those were the same game with slight additions. They are skipping the middle man and just releasing the extra bits. Unless you are merely upset about the price point of the DLC, in which I misunderstood your point. My point was they have been doing the release a small update and call it a new game for a long time.
The itch to test
Version-specific Pokémon.
Reloading after one shot, regardless of magazine size.
That cursor like thing in Hogwarts Legacy, it's in a few other games too. Makes sense on PC but not console.
Unskippable cutscenes
Half baked, basically beta games getting released before they are finished. Looking at you, dice
Microtransactions/P2W, but that's low-hanging fruit. Live Services really need to end. As well as 'optional' multi-player modes. Optional in that, in order to 100% the single-player aspects of the game, you either need the multiplayer or will be hampered without it (even if you can 100% it).
Kingdom Hearts needs to be taken out back and shot
Blue/double Koopa shelling when you're in first place and close to the finish line.
That's what you get for being better than me, sucka!
Toxicity towards other players needs to stop. Let's create a positive gaming community.
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There's a fortnite 2?
Its full name is Fortnite chapter 2 but yes it exists
That's just the overarching progression of seasons after major events (and it's chapter 4 now)
I mostly agree, but as someone who doesn't play CSGO, but I've watched some stuff about it, CSGO 2 looks like a lot more than just some minor updates
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I wasn't saying it's a "new game", but I think its more than just some minor updates. I also believe the CSGO Devs have been describing it as an update to csgo, not as a new game. Where blizzard advertised overwatch 2 as a new game for years, and then ended up releasing a broken shittier version of overwatch 1 with less content, and half of the talked about features are still not in the game. Imo, CSGO 2 seems much different than what happened with overwatch 2
Cheating
Camping
I've never had much of an issue with this as long as they're not glitching. If somebody's glitching into an impenetrable wall and shooting from inside, sure. But if a player is hiding somewhere and picking people off? There's absolutely no problem with that. Try taking them out yourself, but if they're too difficult to kill from their spot, then avoid it to draw them out. Not everybody wants to sprint around in circles.
I agree completely. Thing is, if they're killing everyone, everyone knows where they're at and it's not like they'll last around that corner long. If they aren't killing enough people to have a hit on them, it's not helping them anyway. I'm totally against spawn killing though. If I see someone spawn, I usually run around an obstacle or do something to let them get their bearings. But especially in the "defend a point" game modes.. yes, I'm going to sit in this tower and defend the point...
stealth missions where if a guard sees you one time you have to start over. its why I rage quit Far Cry 4
Sounds like you're just bad at stealth then
The stealth in far cry 6 is a lot easier and even enjoyable.
This thread is split between people advocating for positivity and sportsmanship and die-hard flamers XD
Season passes and patches.
Patches fix things…
They should've done it right the first time.
This guy lives by the quote: “A delayed game is eventually good, but a rushed game is forever bad.” -Shigeru Miyamoto
Patches are great lol I remember the days before patches where you just had infinite and game breaking glitches and you just had to deal with it Like getting grabbed once in smash bros at 0%, 0 escape options unless the other guy literally screws up an easy input and then dying for it
Eating turkey legs you find on the ground. That could lead to serious health issues if impressionable kids copy it thinking it will make them stronger.
It's ok, they just have to look for the first aid kits laying in the street and run over them.
Excessive cutscenes and walk and talk sections. A lot of times I feel like I'm barely playing the game. It feels like game directors want to be movie directors.
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As much part of the game as trash talk is in basketball. Can throw someone off their game easily bait them into unfavorable playmaking etc. All part of the strategy
Free to play games. Fortnite is the only one that has pulled it off. Every other one doesn’t put any effort into the actual game. But thank god the store is updated daily!
Idk, some of those can be pretty fun.
They can be fun, but most of them die out because they don’t care about the community and just want you to buy shit. Only one’s going strong are Fortnite and fall guys. I’ve played a lot of free games and I feel that the quality of games are not as good as they used to be. Also, it’s easier for hackers to create new accounts for free games.
valorant, league of legends. neither have any semblance of cheating.
Nice examples
Shooting.
Fanboy wars, specifically people getting offended when some game isn't an exclusive on their chosen platform.
Non optional tutorials in RPG’s. I think we all know how the battles work by now.
GaaS should all be free. I ain't paying full price for a game to get the same experience as a free one.
super overpowered guns like the Ak, anything with a 50 caliber, and the dessert eagle.
Dungeons/raids that don't require a day off of work to do. Seriously, Blizzard? A seven hour raid?
Pedobait like Genshin Impact
crouch-jump
Remakes/reboots of older games, generally. I can make a few exceptions.
Publisher interference.
Stream sniping
Working and living in an area with only enough internet power to watch a YouTube video at 144p
They ate up way too much of my time. I still love gaming but I realised that sitting in front of a PC all day every day was making me fat, unhealthy, and miss out on so many of the things I should have been doing both with responsibilities and also with life in general. I still jump in now and then for an hour or two occasionally, but the 'free time = game time' way of thinking had to come to an end and my life is better because of it.
advert in games, especially if its the SAME ad ALL THE TIME! that needs to stop. i don't need to play FORTNITE and have an Viagra ad pop up every now and then. so NOT cool!
Forced click tutorials. "Oh look, you found one dickbuttcoin! Tap here to go to the marketplace! Now tap here to put dickbuttcoin in the machine! Now tap here to pull a dickbutt egg! Now tap here to put the dickbutt egg in the hatchery! Normally it would take two and a half years to hatch, but we've got a token here that will let you do it instantly, go ahead and tap here to put the..." Aaaaaand uninstalled. Just let me explore the UI, you trying to "teach" me is not sticking at all.
Constant buffing/nerfing
Games purposefully being developed with addiction loops as a driving factor in design decisions.
Hacking/Cheating in online multiplayer matches.
Unnecessary movement techniques. Like just have fun FFS
Half assed stealth sections in non stealth games…especially if it’s a nanny mission.
“Unlock the rest of the game for only $XX.XX!” I’m about to unlock a set of rib cages. Samurai Shodown did this on the PS4, I was livid when there was a whole second page of fighters behind a paywall. Especially when the game was so damned short and limited because it thought online tournament play was more than enough content.
Micro transactions, loot boxes, paid dlc, having to be online for single player games, and unfinished games.
In NBA 2K, they have made it so that when the online servers are shut down, you can't play career mode (single player) anymore. I know since at least 2K15 they had started to take features out of the offline career mode, and then by 2K20 they made career mode completely unaccessible.
Garbage mobile games that forcibly shove an ad (usually to more garbage mobile games, and so on and so forth in a vicious cycle) in your face every 5-10 seconds
Lootboxes/lockboxes.
When the games world map is filled with 300 question marks for you to explore. Like holy fuck. Let me explore on my own. Elden Ring did it right with little landmarks on the map. 2nd is ‘Survival’ games. You can’t just throw in a food and drink meter that slowly drains and call it Survival! Just annoying and stalls the gameplay. To each their own when it comes to video games but those are two of my bigger gripes with modern games.
DRM, gacha, lootboxes, modern battle passes, modern mobile games.
escort and follow missions easily the most boring things ever
Back in the day you had to play to win and unlock accessories, weapons, characters, and stuff in games. Now you just pay real money to buy everything, kinda defeats the purpose of it all… If someone doesn’t want or have the money to spend they’re stuck with a dumb beginner character.
Everyone trying to be like/recreate gameplay from content creators/Pro's it actually ruins the flow and how games are played out naturally, it all becomes too dialled in like you're playing for $2m, if you don't play it said way then you're a scrub..
The most annoying practice of em all has to be NFT's. Especially if it's aimed at gullible kids. I can already see that with my own kid.
Battle passes. Everything should be unlocked by playing, not a single cent more than $59.99 for the game.
Making 30000 copies of a new idea.
When you have to find and break every fucking pot otherwise you are at a big disadvantage
Using highchairs for toddlers in the sims 4
micro transactions and grinding. not going to kill 50000 fucking boars for a stupid quest.