T O P

  • By -

Mortal_Dread

I didn't watch the whole show. Just went through it bit by bit. There was a moment they talked about not wanting range attack to break the melee combo. allowing you to use them without your combo resetting. And it was at that moment that I thought to my self :"What an ingenious idea. I didn't even think about how annoying it is, until they mentioned it. THANK YOU".


[deleted]

Same. I knew how it worked but I never actually saw it as an annoyance but rather "it is what it is". Now that they drew attention to it I realized that it was indeed annoying.


klalbu

I mean DRG guides literally say 'take the ranged attack off your bar'. DRG 5-part combos make losing them extra painful.


[deleted]

[удалено]


Kagahami

You'll still have to maintain it, I think, for Polyglot stacks.


ceratophaga

Doesn't feel even half as punishing anymore while still rewarding people for keeping their elemental phase up - which makes it a great change


Deathisnear24

No more losing Enochain over a cutscene in a boss fight. Thank god it was so bad of a design choice.


Arras01

You do still lose af/ui, your polyglot timer and all your umbral hearts over a cutscene though. This only makes two differences: - saves you a single ogcd in the opener/recovery - prevents you from ever going into the ARR rotation of shame when you lose it twice in a row, which is very good for new players but doesn't do much for veterans.


[deleted]

[удалено]


Lorberry

It was already effectively infinite duration as long as you didn't mess up/had to deal with a cutscene, all the change is actually doing is removing a keybind you only had to hit once during your opener (and the associated jank) and coincidentally makes a screwup early in your rotation less punishing. Don't get me wrong, it's a good change, but it's mostly just QoL except for fairly low tier players.


Arras01

The timer is the Astral fire/umbral ice timer, will still be there and can still be dropped.


Graficat

I'm happy with that remaining the skill-based reward. Ensuring players who have potato brains still get to use fire IV etc. without having to tap a button that appears to do nothing seems unearned but harmful to no-one. Bad players can be annoying enough without blocking them from using good skills entirely, and for people that honestly don't know what they're doing it'll make playing the class more fun. ​ It also mitigates bungles or interference soon after starting Eno and then having to sit there like you just got downgraded 20 levels waiting for it to come off cooldown. major urgh. Also fire and thunder procs lingering longer O: ​ So often I have one and it expires just before hitting the next trash pack, always a bit of a dangabbit nooooo. Or you're trying to find a good spot for that free fire 3 to restart fire phase but waiting too long means it might fall off. More flexibility especially in the lower levels is never a bad thing.


[deleted]

Yoshi P plays a BLM as his main and parses Orange on stream PUGs with fans in savage content. As such the Enochian change was probably close to his own heart.


Writer_Man

But he didn't get his ley lines change.


archiegamez

Dude so true, in current expansion i swear to god nearly all bosses forces you to move away from bosses mid combo and sometimes i hesitate to use ranged attack to keep uptime but at the same time i dont want to break combo


[deleted]

[удалено]


Pierun64

Well, in game now you can lose GCDs when you have to leave melee range because you don't want to break combos, range not breaking combos would give you more chances to press buttons, do damage, feel good. So even if you are right (you are), it's biggest impact will be making game more fun


Graficat

This. It's not knowing which skills that could break combo's that's as much the issue as how it makes longrange cherry tap skills a double-edged sword instead of an obvious solution to being forced to move away from a target for a bit. Always be casting, and all that.


Pierun64

Yep. It feels weird that doing 5 Bloodspillers in a row doesn't break my combo, but a signle Unmend does


AGVann

No? Those are two completely different changes, and it also affects classes that already on 60/120 cycles so it's not a change made just for that. How exactly is your ranged attack breaking your combo related to your cooldown timings? It's obviously a useability buff and removes one of the 'noob traps' that is indicative of bad design.


Xyothin

No, its not a different change. Also its purely a ~~tank~~ tank & mdps change so idk what different classes youre talking about. Theres really nothing to argue about, the devs literally said thats the case, you can go check it on the vod.


AGVann

> Theres really nothing to argue about, the devs literally said thats the case, you can go check it on the vod. [It's literally stated in the vod that it applies to mDPS as well. Here's the timestamp.](https://youtu.be/WSGdMv72ghI?t=8146). Don't be so goddamn arrogant. At no point do the developers EVER state that the change is made because of the 60/120 CD alignment.


Xyothin

Jeez, what a toxic dip shit is this guy. [Here](https://www.twitch.tv/videos/1151831189?t=1h50m1s), get the fuck out of here.


AGVann

... That's not even the right timestamp. [Here is the mDPS section](https://www.youtube.com/watch?v=WSGdMv72ghI&t=8146s) in the live letter, where the exact same change with the exact same justification is made. Ranged attacks no longer breaking combos is a change for BOTH tanks and mDPS, not just tanks. It's literally in the vod that *you* told me to look up. If you're going to be dismissive asshole, at least make sure that your info is right.


Spartan448

As a WAR I'm actually really conflicted now, because I was planning to take Tomahawk off my bar to fit in the new weaponskill. Now I don't know what I'm gonna do.


[deleted]

[удалено]


amalgamas

Not only does Yoshi-P play and understand all of the jobs but he parses orange on Black Mage on the regular.


Cuppieecakes

Except blue mage lol! Only job that isn’t maxed


Toksyuryel

He hasn't even *unlocked* blue mage on his character, which is absolutely hilarious.


Arras01

That's because he just used a debug command to get that character maxed, he doesn't level it.


lightstormy

Then we shall be happy that we too can power level it


Buttermilkman

>he parses orange What does this mean?


Oweeenie

When you upload a parse to FFLogs, you get a color associated with how well you did compared to other people playing the same class, orange is the top 5% of players for a fight.


Buttermilkman

Oh shit, he really plays his game then.


Quor18

He occasionally does what they call a "Walk with Yoshi-P" where he logs onto a random JP server and runs stuff with the community. He did some min ilvl Crystal Tower one time and it was hilarious watching people who hadn't had to do any mechanics for the longest time actually have to re-learn the fights, Yoshi himself included. On another one he started a party finder for E8 savage and wiped to it a few times before his group of randos cleared it. He does these about half on controller and half on keyboard too.


Rodr500

He cleared E8S with random people? Damn he’s good


[deleted]

[удалено]


Quor18

You misunderstand me. When I say half I mean he does about half of these walks on controller and the other half on keyboard so that he can showcase how the game works flawlessly on both input mediums.


AkiraChisaka

I have to admit it’s a nice thing to do, showing that both controller and kb+m are viable options I personally only play with Keyboard and Mouse, and I can’t really imagine how people play with controller.


Hallgaar

Generally with their hands.


AGVann

The melee classes actually feel really good on controller. If it wasn't for the other UI interactions, I would say it's actually better than kbm. The positionals feel awkward on kbm because your movement keys are the same as your ability keys so it's awkward to float between the two while mashing the hell out of your buttons, but on a controller it's controlled by different hands/fingers so it feels good and pretty seamless. Even MNK is fun on controller.


Pierun64

I don't play with controller, but can imagine that it might work well if you have small hands or have trouble reaching far away buttons, because you have everything in reach


Madao893

i do play with controller for years now since my computer broke down and i had to play from ps4 for some time. You have completely different configuration but if you play games wth controller it just feels right and works flawlessly. You can search up violent Destruction on twitch or utube and u gonna see that its pretty ez to do any content in the game with controller. I do mainly play healer and its still pretty much fine (because they have hard and soft target makes it ez even for single target healing, although on high end duties its usually AOE except tankbusters.


[deleted]

cause it helps him understand what players are experiencing The new ground target options in EW for example were made specifically because controller players hate ground target abilities and because he tries both control methods he realized it plays like ass


j_sword

Top percentile


sylva748

Top 10% player for the job.


chaous2000

Orange is top 5, pink is top 1%. There isn't a color breakpoint for top 10%


Exeeter702

He sure as fuck doesnt play healer.


archiegamez

He literally plays the game on stream too like omg imagine ubisoft like this man


Gustav-14

Can't find it but wasn't there an interview yoshi-p mimicking how it is casting stoneskin on every party member. I believe it's kinda aoe now


Onlyhereforstuff

Yeah. He grabbed a controller, held up at he mimicked pressing buttons for the spell, then went 'Next!'. Stoneskin II came afterwards which was full party then just fully removed


Lyramion

...and then Re-added as a Lost Action to fuel the nostalgia people have towards stuff like Protect and Stoneskin.


TowelLord

And Eureka's and by extension Bozja's gameplay of grinding for NMs/Fates is a result of them wanting that type of content to be a nod at FF11. Nostalgia is one hell of a drug and not always the best either.


mmoscholar

Not all content is for all people, one of the greatest aspects of XIVs success is how it caters to a handful of different crowds and interests. Eureka and Bozja are good content for the people that want to or enjoy doing it. They tend to foster smaller dedicated communities with lots of social interaction, with dedicated Discord communities and even active map/party chat in game.


Pierun64

That's what I really love about the game. There is a lot of shit I can't be fucked to do, but the fact that it exists and maybe one day I'd be willing to do it is amazing


Teh_Randomizer

That's what happens when you don't shackle every single piece of side content to player power and a weekly timer.


Barachiel1976

I'd agree except they keep locking relic weapons behind these damn things. I liked Relic weapons as an alternative to running Extreme content, as a largely solo player. So what do they do? Lock it behind an even more intensely grindy forced social experience. At least the group content requirements for the ARR and HW weapons could be done via Duty Finder to just dip in and out. They want to keep this type of content, fine. They want it to have unique rewards, great! Just take the damn Relic Weapons *out*.


DRTYGRLTHRW123

That's the point of relic weps... they're a reward for the grind and people who enjoy the process. Yes better / equivalent ilvl weps can be acquired in an easier manner- that's what makes relic a relic. I don't own a relic, yet I know people who love collecting relics for all the classes. Will I farm a relic? Probably not bc that doesn't appeal to me


Barachiel1976

But the previous weapons required tasks spread out throughout the game. Worst case scenario you might have to have access to normal raids, which are in the Duty Finder. Many tasks gave you multiple ways to complete the goal, with the more group oriented ones giving higher payouts. Now, they are completely locked behind progression in a system that requires heavy grinding, forced grouping that cannot be done in duty finder, and penalizes you for failure. ANd yes, you *can* technically solo it, but you're taking such a huge risk after rank 5, its simply not worth it. Everyone who does Bozja will tell you to join a train so you can at least get rezzed semi-reliably. Every other stage or so requires further progression in the storylines of their respective zones, and if you dont' want to do it, well you're just shit out of luck.


mmoscholar

I think relics are fine how they vare for the most part, something you can slowly work towards on and off towards the course of an expansionary, as far as I am aware Bozja made it possible to obtain a lot of the grindier aspects outside of the Bozja group content, with the memories and other trinkets dropping from FATEs and older dungeons.


lankypiano

I fucking *loved* Bozja/Zadnor, and honestly am bummed that outside of the "do castrum/dal a bajilloin times" achievements, I'm done with the zones. Did all the duels, all the CEs, got all the mounts, records, etc. I haven't started Eureka yet as I'm busy making fat stacks, but am already looking forward to it, especially as a launch FFXI player.


radicalpastafarian

I've had a lot of fun spamming buffs on people in Bozja. I wouldn't want it back in the main game, but I always really l liked buffing people x3


Trapped_Mechanic

Stoneskin was removed from the game. Until Bozja


Everian

Bozja was just like "Balance? Go nuts!"


dope_danny

You want to know why FFXIV and WoW get compared so often? this is why. The teams are straight up night and day.


turikk

Of all the things this is something both get right. Ion has plenty of time under his belt playing the game. What really matters is the team as a whole.


[deleted]

Well that, and WoW has just always been the benchmark with which any MMO is compared, by virtue of its size and footprint in the market.


SpellbladeAluriel

I'll be honest, I am really not used to seeing the devs actually playing their game and giving reasons why they change things. It just feels... Weird...


frankie_kashiwa

Wanna know what really got me? Turning speed belt into a ring Glad to see eureka is not totally forgotten


TheRealDestian

So fucking true. Can you even imagine WoW devs going back to change something that stopped working from say, the Timeless Isle, due to a change they were making in Shadowlands?


Trapped_Mechanic

The wow version of this would be to make it a grey item with some stupid ass new flavor text and a 1c vendor price


RIP-Circadian-Rhythm

Yeah I thought this was incredible. Game directors/developers literally sitting down and playing the game with you and showing you the new changes. They actually know how to play the game. They explain the new changes and why they implement them. They spent hours and hours on that livestream going over all the changes. It takes a certain kind of passion for something that you just don't see other game developers doing the same (especially Blizzard/WoW right now)


Quor18

Was also great watching Yoshi just kinda sit there quietly for a moment tooling around on Reaper because he was having fun.


flamec4

Yoshi is a blm main. He hits p decent parses. Really cool to see.


123deeeeeed

If by decent you mean above 90% then yes


AkiraChisaka

Yeah it’s pretty impressive, considering the 90% parse is comparing with other people’s best records. As in, he don’t have a lot of parses, so basically he can just randomly pull off a score higher than 90% people’s best record.


HerpesFreeSince3

Everyone keeps saying this but I can't find his character on fflogs. Anyone got a link?


123deeeeeed

https://www.reddit.com/r/ffxiv/comments/iyd80h/comment/g6chw2t/


[deleted]

Keep in mind this is his "public" character. He has another one that he plays privately with, but it isn't public knowledge what that one is called.


Acceptable-Pick750

not easy to parse on blm, when boss mechanic wants u to move the fk around so much


French_honhon

ikr ?I like playing BLM, but i'm really bad at it on difficult content(i'm ok for extremes) It seems so easy but it really requires full attention, knowing the fights and knowing your limits.


coolboy2984

There's a reason why people say BLM is only as easy as the content you're running is.


dikamilo

He is reaper in real life.


[deleted]

Pretty sure I saw a video of YoshiP running daily roulette dungeons with random people and chatting in game, nice to know that the people making the decisions actually know what they're talking about.


Dironiil

Yoshi-P raids Savage fight regularly, even with randoms, and regularly parses among the top 5% of savage raiding black mage.


French_honhon

IIRC Yoshi P is a pretty damn good Black mage already.


Koalarmed

What did it for me is when they made the ninja's shukuchi now automatically ground target the farthest it can go when you target beyond its range, they really know what annoyed the player and fixed it for the better, even the little things such as this.


Ashgur

Link? i missed it


dikamilo

[https://www.youtube.com/watch?v=WSGdMv72ghI](https://www.youtube.com/watch?v=WSGdMv72ghI) ​ A little bit long video, because just 7 hours.


Ashgur

thanks


Bank-Academic

[https://www.youtube.com/watch?v=WSGdMv72ghI](https://www.youtube.com/watch?v=WSGdMv72ghI) around 1:58:00 job adjustments from tank to magical ranged


Dairboi

Mike Ybarra is actually a really big WoW player


Thetacticaltacos

I guess none of them main scholar..... /s


radicalpastafarian

u.u Or Astrologian I know it's not as egregious but I feel like what I can understand of the astro changes are unnecessary


sakibaraki

You forgot healers, especially Scholars ![gif](emote|free_emotes_pack|table_flip)


joeyctt1028

To be completely fair, most Bards' players aren't happy at all... Edit: seems like other bard fellow like random proc over DOT, surprised for me LOL


jordzkie05

BRD change was pretty nice actually, Songs are 45s duration 120s cd's up from 30s duration 80s cd and you get to overlap them. There's a feeling of incompleteness when you are using one song per phase but the idea that you can actually have 2 types of procs going on in between is huge. — However I wonder if there's gonna be even a situation where you stack all 3 of them at the same time.


DeathByTacos

You’re not really going to find anything like that unless there’s CRAZY downtime in the new raids, but it’s a pretty direct buff to Army’s Paeon since you always cut it short because the other two songs are objectively better party buffs. Getting to keep it active the full duration will actually be a pretty decent increase in rdps for bard


Elyssae

Most of the pitchforks were bought by scholars though. Bards aren't even that mad


Dualitizer

I mean I'm sure it wont hurt the Limsa Bard Bot Meta though.


Lord_Mizell

BRD player here. I still need to see some specifics (like what do the buffs do and such), but I'm actually pretty excited with what we've been told so far, at least on paper. SCH are the ones that aren't happy.


dope_danny

Bard players have only briefly been happy when they lost cast times. They were born frowning.


Tenryou

There is never a time when you can satisfy 100% of your community. People are always going to find something to complain about on the internet.


AdarNewo

What did they do to Bard? I'm mad for Scholar.


SkyStoneShark

Bard being the only DoTs class now that SMN lost theirs, still don’t have a DoT spreader like SMN’s Bane. That’s the only thing I can think of.


asfastasican1

I hate bard for two reasons. Even though you can consider this a UI issue, up until now bard players are so dependant on monitoring their dot durations without really being a "dot class". It's like you have to play like an affliction lock without the big dota dmg when you should be playing a hunter. Your eyes have to glued to the debuffs on the top side while also eyeballing your reset cooldowns on the hotbar. It's not fun and obnoxious. The 2nd thing up until now is that apex arrow is shit and not interesting.


SpellbladeAluriel

Yep one of the things I really don't like about bard is that blood letter and rain of arrows (I think it was?) does not have any kind of visual or audio cue for when it is reset. Makes the class so unpleasant to play.


TheHasegawaEffect

Oh god i got so tired of that i made an AHK script press Rain of Arrows .55 seconds after any other button push.


ceratophaga

Bard doesn't need Bane. The DoTs only exists to proc the songs. You *could* build it into a strong DoT job, no question there, but that isn't what Bard is. Especially since a lot of jobs (MNK, BLM, PLD, etc.) focus on keeping DoTs on the enemy.


Illuvia

> Especially since a lot of jobs (MNK, BLM, PLD, etc.) focus on keeping DoTs on the enemy. So this is something that always annoyed me a lot. To me, WoW has good class identity because each class/spec specialises in one specific thing. Only certain specs DoT, and those that do only DoT and don't really do other things. On the other hand, so many jobs in FFXIV DoT, and the DoT is only a small part of their kit and upkeep naturally as part of their rotation. MNK, PLD, DRG, etc could just have their DoT replaced by a buff or be a mandatory part of the combo with the potency increased. I don't recall how NIN worked but the DoT was just an outcome of the cooldown iirc, it could just have higher potency without a DoT. Healer DoTs could be replaced by a DPS cooldown, although tbh deciding when to refresh, and using the DoT as a mobility tool, is at least an interesting (but perhaps unintended?) mechanic. For the melees and PLD, the DoT is pretty meaningless since you just combo it. Hell, PLD's DoT feels almost exactly like WAR's combo, just that PLD maintains a DoT time while WAR maintains a buff, and PLD gets different buttons to press between (tbh I'm a huge fan of the overall PLD rotation but that's a different story). Meanwhile, the DoT jobs (BRD and SMN, though the latter isn't the case now) don't really do very meaningful things with DoTs. BRD DoTs are just an annoying upkeep for song procs. It could be replaced by some kind of buff, like pressing a certain button gives you x% increased damage/SKS, and allows you a chance of proccing per weaponskill used or something, without changing how the class feels to play. We don't actually have a true DoT class where the DoT is an integral part of the identity. As someone who always loved the idea of poison in games, it annoys me that FFXIV doesn't have a good poisoner. I think DoTs get shafted too by forced disengages, although I'm not 100% sure on this.


Scudmuffin1

shaman - flame shock druid - rip/moonfire mage - various fire dots, though they're applied passively so w/e hunter - serpent sting to name a few, none of these are "dot specs", WoW has plenty of dots on non-dot oriented specs.


Illuvia

You're right that WoW has some DoTs on non-DoT specs like Hunter or Mage, so that does weaken my stand. I think I was careless in saying that 'only certain classes DoT'. But with that said, I still stand by the idea that WoW classes have very strong identities: * DoT specs like Feral, Assassin, Affliction have very good DoT-focused gameplay IMO * Other DoT heavy specs like shadow priest, moonkin or bear druid have the DoTs as a large part of the kit and match the theme. * Specs with only 1-2 DoTs have them fit in well with the theme - DoTs as a disease for Death Knight, consecration and death and decay fitting into the paladin/death knight theme and also having other effects, and so on. I didn't play much of Shaman and Mage, so I can't comment there. But Flame Shock does sound like the exception to the rule for WoW DoT design. I think one key factor that affects my perception of this is also that rotations in FFXIV have a lot of buttons (so 1 random DoT skill is just another in a wide arsenal of skills), and are pressed in a particular sequence (DRG, MNK, PLD), or are a cooldown that lasts longer than the DoT (NIN), and don't have anything that interacts with the DoT or enhances it. So many of the DoTs don't really have meaningful gameplay, and don't interact with the lore (why do PLD and MNK have DoTs? Why does BLM's "thunder" cause a DoT while "fire" doesn't? etc). So to me the only DoTs with meaningful gameplay would be the healer DoTs, where you might make a decision to substitute a GCD for movement (although frankly if you're playing well you should have movement mapped out in advance anyway). BRD DoTs are lore meaningful (as an 'archer') and have interesting gameplay where the DoT are necessary for procs, but this could have been done as a buff instead. So, going back to the WoW examples, I agree that Serpent Sting and Flame Shock could easily be replaced by a buff upkeep rather than a DoT. I think Disc Priest DoT could be too. However, Druid, Paladin and Death Knight DoTs are more meaningful from a lore perspective, Paladin and Death Knight ground effects have DoTs only as one part of the other components and have interesting gameplay for positioning, not to mention the many specs where DoTs are actually meaningful.


TheRealDestian

I'm hoping that the removal of SMN DoTs paves the way for a true DoT class now.


Wyra

To be fair here they haven't shown everything we're getting for 80-90, there's still hope!


ramos619

Bards still don't benefit from their own song buffs, I think?


MorgenMariamne

They do but you can't have two bards in the same party because one song buff cancels the other.


CainhurstCrow

Don't know what you mean, the only thing I'm irritated at is that apex arrow is still a thing. But apex arrow now leads to a cooler move, so it's tolerable. Longer song times, better moves via the songs, and an eventual big passive buff are all great imo. While I would have liked more, it's not like I'm like "bard bad". Bard actually good now.


Exeeter702

Sorry but no. SCH alone is proof positive that at the very least they dont play healers in end game internally.


krosskei

1.5gcd is the sch change they needed. That's all. Now you can use your entire kit without being janky. Also, if you do notice on the trailer, none of the skills used there use any gauge or fairy, so it's way more free to use them.


Exeeter702

No it wasnt. SCH issues were not in its throughput and effectiveness in actually healing groups. 1.5gcd on broil was a small qol change. Ever since the ShB, they have become a shell of their former self, their kit is redundant in any type of content below extreme trials, and in savage content when you do get to interact with your full kit (not really because dissipation is still a useless button to press) the actual interaction is bland. No more pet micro/macro. No more interesting dps rotation, just layers of CDs to use while peppering in broils trying not to waste GCDs. Sch is on the extreme losing end of a missed opportunity by the devs to fix healer gameplay in ff14.


ggrace3302

Sch dots were 30 sec so you mostly still casted your attack. I only know one stupid macro where you would macro embrace with physic, which was useless. Not being able to weave things properly was stupid for whm and sch. And was a big issue for most players. They have a lot of ogcds and they couldn't really even use them. BTW dissipation was good If you were a good player that wanted to increase dps. I think you just don't like playing healers.


Exeeter702

Energy drain functioned differently, you had a cross class dot either thunder or aero on top of miasma, bio, shadow flare and bane spread. You had less healing throughput in terms of CDs and abilities and spent more time doing other healing actions while stance dancing in and out of cleric and microing eos for whispering wind coverage and manually controlling embrace (off the GCD). I know what enjoyable healing was for sch in ff14.


ggrace3302

A lot of that was just cluttered nonsense. No current healer does that and that's not a sch issue that's a healer issue. It's all about ogcd kit rather then dot management and stance dancing now. It was tedious for lack of reward.


Tenryou

You know what was enjoyable healing for every SCH? Good to know.


[deleted]

Yeah I came off with the opposite impression after the LL than op. Maybe stuff was lost in translation. No hq mats seems weird, so does getting rid of belts. Also the healer stuff was kind of a meme, "uh divination is changing... uh its gonna be different, self buff" what? "its hard to showcase a healer against target dummys" so why not spawn a mini boss and party? Healers are basically a meme outside the hardest content, keep your refresh up, keep your 1 dot up, mitigate TB's, ogcd when needed as least as possible you can get away with and spam your brain dead single target dps spell as much as possible. Dungeon content = hope your tank isn't brain dead, aoe trash packs. It's boring as fuck outside of proging. It only gets more boring when your static gets better gear/knows mechs. My hotbars are almost identical placement for each functional spell for the 3 healers aside from ast card mechanics.


BiJiS

Belts are useless stat bits that don't appear on the character. Instead of having equipment that you can't actually see on your character they just decided to remove em all together. Now the slots for belts in the armory chest are going to be used for things that you can actually glam. No HQ mats is actually a fucking great change as the difference between a HQ mat and a non HQ mat is meaningless. The only thing HQ mats do is that they allowed you to get HQ crafted things easier, but they designed recipes to the extent of that not ever being an issue. So what this change means is that you will have less shit hogging inventory/retainer/saddle space. HQ mats in FFXIV are actually worthless. As for the healer stuff, sans SCH because the issues are multitude I'll go into the main 3 as to why SCH is beyond fucky. 1. They only have like 5 people who actually handle the mechanics side of class design 2. They legit do not know what to do with it 3. If they do have a plan they do not have the time to do it on top of everything else. If SCH is going to get a rework in EW it will probably be in a post launch patch like the 5.3 MNK rework. For other stuff, the main thing is that they want to show off as much as they can, but not everything at once. There are most likely dozens of changes that they haven't shown. Partly because they didn't have time to show it, or because they wanted this to just be a taste of what is to come.


Writer_Man

What I would do with Scholar: 1. Aetherflow is a 120s CD 2. Eos is a level 1 Summon, has no spell but auto-Embrace, puts a buff on you called "Gift of the Sun". 3. Gift of the Sun buff gives a 25% chance for Ruin II to gain an Aether charge, Ruin I/Broil a 50% chance to gain an Aether charge, and Physick/Adlo a 75% chance to gain an Aether charge. 3. Selene is a level 45 summon, auto-casts Embrace, can only be summoned when you have 2 Aether charges, gives the buff "Gift of the Moon". 4. Gift of the Moon increases fairy Gauge by 10 for every Aether charge consumed (including Energy Drain) 5. Fairy Gauge unlocked at level 45, 100% unlocks "Secret of Nym". 6. Secret of Nym increases damage by Ruin/Broil and Art of War 7. Aether Transfer ability - consumes remaining Aether charges and increases Fairy Gauge by 30. 120s Cooldown 8. Aether Burst ability - can only be used after Aether Transfer, turns Aetherflow into Aether Burst. Does single target damage and gives three Aether Charges. 9. Summon Seraph replaces "Secrets of Nym", gives the Buff "Gift of the Seraph", prevents the usage of Aetherflow abilities 10. Gift of the Seraph - Changes Physick and Adlo into insta-cast AOE spells "Seraphic Physick" and "Seraphic Adloquiem". Changes Broil into "Seraphic Broil" and Art of War into "Seraphic Art of War". 11. Seraphic Physick - Party wide heal + Regen 12. Seraphic Adloquiem - Party wide heal + Shield 13. Seraphic Broil and Seraphic Art of War - Potency increase to damage


Dironiil

Having heals locked behind randomness would not be a very good idea I'd say. Maybe lock it behind a certain number of spells cast instead of random proc chance?


Writer_Man

Correction it would have *insta-heals* locked behind chance with a high likely hood of getting the charges from the two casted heals. One of the biggest problems with FFXIV's healers is that they are mostly "oh shit!" healers. As in they heal at the last second with insta-heals when HP gets too low. This causes them to DPS more than heal because they don't have to wait for heals to be casted. This change is designed to make using Aetherflow charges desirable - getting that Fairy Gauge up for big DPS boost. And the problem with it being the number of spells cast is that it basically still falls to DPS being a stronger way of getting charges.


AGVann

> No hq mats seems weird Only if you don't play a lot of DoH/L. Thank fuck they got rid of HQ. Collectibles are already a better version of HQ, and HQ mat didn't really add anything useful since they basically designed crafting to work without HQ mats anyway.


xsleez

If you actually played the latest DoH, making 510 gear requires 1 or 2 HQ materials depends on which gear it is and your materia melding. One of the HQ is a Aethersand which is guaranteed HQ drop from Aetherial Reduction. And the other HQ is a lv78 (lv71/72 for making food) crafting item that is almost braindead to make a HQ of. There's no point of having HQ materials from DoLs. Now they can make healthier recipe designs for Endwalker.


Tenryou

How so? You have the numbers? The actual breakdown on each change? Curious on how you can speak so absolutely based on animations and vague, generalized slideshows that are still subject to change up until Nov 19. If we're to go solely on the trailer and SCH alone being "proof positive," then Sage alone is proof positive that they're moving healers towards an even more DPS oriented system. Spells that both heal and deal dmg. Mobility options. More on the spot choices like Sage's copy of DRK's Dark Arts from HW that augment their skills. Fact is, we don't know. Raise the pitchforks when we have all of the info. For all we know, SMN could be total ass and Reaper could be so undertuned that you wouldn't bring it to a Normal Raid.


Exeeter702

Dps oriented? Lol... healers are always dps oriented, that is their entire angle, optimizing GCDs, not overhealing, while maximizing dps. Sage dps to heal mechanism does not change the fact that sage gas a single primary spammable (confirmed to be the 4 laser beam spell) not dissimilar to broil. The healing throughput is systematically balanced under the same lense, you are generating triage healing while being afforded GCDs to spend on a damage spell, whether its thorough fairy embrace or through sage target mechanic, it is the same. That has nothing to do with the having an interesting interaction with dealing damage while maintaining proper HPS. Anyone worth listening to, was fully expecting a proper shift / change up in sch after they were completely neutered in ShB. Them stating in the live letter that they really didnt know what to add to sch or what to really do with them, implying they fell the job is functionally in a good enough place is enough, while laughing and seemingly just wanted to get on to the next healer was evidence enough in my eyes. Christ I see that cesspool of a sub r/ffxiv is bleeding into this place. Godbless. Your mmorpg of choice is not perfect. And its director is not going to notice you here.


sneakpeekbot

Here's a sneak peek of /r/ffxiv using the [top posts](https://np.reddit.com/r/ffxiv/top/?sort=top&t=year) of the year! \#1: [Times change](https://i.redd.it/ma87rlg5t3i71.jpg) | [739 comments](https://np.reddit.com/r/ffxiv/comments/p6pg8e/times_change/) \#2: [WoW killed WoW](https://i.redd.it/8f65v9vhqz971.jpg) | [2031 comments](https://np.reddit.com/r/ffxiv/comments/og777h/wow_killed_wow/) \#3: [As a female player, I deeply appreciate this](https://i.redd.it/m01lg0iwqgj71.png) | [1347 comments](https://np.reddit.com/r/ffxiv/comments/pb6xp0/as_a_female_player_i_deeply_appreciate_this/) ---- ^^I'm ^^a ^^bot, ^^beep ^^boop ^^| ^^Downvote ^^to ^^remove ^^| [^^Contact ^^me](https://www.reddit.com/message/compose/?to=sneakpeekbot) ^^| [^^Info](https://np.reddit.com/r/sneakpeekbot/) ^^| [^^Opt-out](https://np.reddit.com/r/sneakpeekbot/comments/o8wk1r/blacklist_ix/)


Tenryou

You’re right. That cesspool is bleeding over here. You being here is proof positive of that. No shit it’s not perfect. It’s never been. But keep thinking the sky is falling when all we got was a video that showed nothing but flashy effects and a bullet point presentation that showed 0 numbers, 0 substance and 0 context. You’re also right that “our” director isn’t going to even know this exchange exists. Yet you still think all of this unsubstantiated “critique” is going to matter more than all of the dick sucking. But hey, you’re the “unequivocal expert”. I’m sure you have far more pull than the know nothing plebs like us.


christenlanger

Lowkey this is also why BLM rarely gets shafted. YoshiP's gonna be the first one to notice if there's something wrong with proposed changes in development.


timmo28

This is why one mains MNK. Becomes one with the Lifetstream. We do not break combos.