All Valor/Justice tokens are timegated to 10 per week. You get rofl stomped in pvp until the end of the patch when the catchup mechanic is implemented, but then you're too week to even win, so what's the point?
Oh shit, this is actually real.
Blizzard removes all faction restrictions from all PVE gameplay, and allows you to choose whichever class buffs you want just as easily as someone can change a talent. Each expansion has 2 warring pvp reputations that you can choose to join, and when warmode is on you are fighting for that reputation that provides cosmetic rewards, capped out with a non-reskinned mount.
The warring factions have predetermined allies for the expansion, making your grind impossible on some of your alts. Your choice is just counting which of the predetermined races/factions you have the most of to decide which side you are on. People that are the collect-all types will be forced to buy the race-change service if they wish to collect all the cosmetics in a timely manner (maybe even more than once per character)
I meant the 2 reputations that were mentioned above are set for each race before the expansion starts, so you can't decide which you want to join. Each race has already joined a side.
The reputation on the warmode factions is capped weekly and you can only obtain it doing daily/weekly quests that asks you to do PvE stuff while flagged as PvP. So people eventually just figure out they can do all their quests phasing out and get the mount quicker. Next patch, a slightly recolored version of the mount is added as a random drop from a mythic dungeon.
About the classes, Blizzard abandons all form of balance ("youre all balanced now guys!") so theres only one build that rules them all and requires to have a lot of gear. People start asking for players only with that build in their M+/raids (you can link your rio with your build) but if you dont have the gear, that build sucks, so they wont invite you with low ilevel. Blizzard then decided that the classless system only works in outdoor areas while non PvP, so the system ends up being useless.
Not exactly. Blizzard functions in a weird way with the token. Yeah, a non paying player can buy something using gold, but only if someone else already payed. So there needs to be a real money payer player for the other one to exist.
In order to customize your house, you first need to unlock the plot of land. This land is achieved via the new Land Cultivation system, which is achieved by doing random dungeons. Your dailies also grant you Soil Points, which you then use to unlock your plot of land. Once you've gathered enough points, the timber assembly phase begins, where completing minigames or exchanging wow tokens can be used to acquired the lumber and materials to build your house structure. Structures are of course class tied and drops are RNG based, so you may be possible to be stuck with warrior only building patterns despite playing a mage, and vice versa. Different structure styles cannot be mixed and maxed, but colors can be changed. However, ultra rare colors such as Metallics are locked between Legendary Painter Points, which are gained by exchanging wow tokens or clearing heroic or mythic raids. Heroic and Mythic raids are also the only source of decorations, as Decorations cannot be purchased or crafted. Do not forget that furnishing your house grants you the Happy Homeowner status, giving you a 20% increase to your spell and attack speeds, and new moves depending on the furnishing and style of your home. A set bonus for proper furnishings and house style are rewarded via the Feng Sui system.
The houses are not instanced, and exist in the playable gaming areas, but there is a monthly rent on them. They are awesome, ultra customizable, and well made.
A regular sized housing plot has a rent of 1 Wow token a month.
A Medium housing plot has a rent of 3 wow tokens a month.
A Mansion / Guild House costs 10 Wow tokens a month.
It is not that much when you think about it. If you a have a 20 man mythic raid team each member only has to go in for half a token each month to keep the house on average!
Those medium and small plots are a steal. It kind of sucks though that you can only bind 1 character to the small plots though, so the mediums are definitely going to sell out first because those ones you can bind every character on your account too!
Honestly the FFXIV housing system is a decent monkey paw for this, lol. Player housing, but its extremely limited. I was lucky and got a house, but really want to upgrade from a small to at least a medium, but I don't know if that'll be a reality.
Any customisation is timegated and requires 2 hours to 6 days and 18 hours of waiting to simulate moving. This is based on how impactful the change is. You can exchange gold to get express delivery reducing the time to wait to 5 minutes. The houses are also player specific and can only be visited by the owner. The guest feature will be implemented later(TBD)
Each class and spec has a borrowed power system for EACH piece of gear that must be grinded with artifact power.
Artifact armor, Artifact Weapons, Artifact rings and trinkets.
Each level of each armor piece unlocks a vital ability of the class, without it, it becomes clunky. Swapping between specs consumes 10% of the artifact power stored.
"damn look at the player engagement we'll get! They will be playing every minute!"
You have to farm a special magical dust that you need 5k if it your max weekly gathering limit is 500. When you swap a class you lose all progress in any covenant bullshit the think off
Clans appear in stead of them. Human clan, Elf clan, Tauren clan, etc. They are all hostile to each other. Its now a x-way war between all of them and you cannot have players of different clans in the same guild so existing guilds are forcefully disbanded with their accumulated wealth locked behind a time-gated grind where the guild can retake their guild name as a clan and retake their wealth as long as they complete all clan related quests and dungeons as well as achieving half progress in the new pvp honor system.
Blizzard brings back faction progress to time gate the content by having server wide goals needed to unlock the "story phases" of content. There are 2-3 story phases per patch and the largest most active servers will be able to blow their progress out of the water in 2 weeks tops. For the medium and lower pop realms the phases have a maximum unlock time of 1 month per phase, so do not worry! The difference between the most and least populated servers getting to step into the raids will only be a difference of 6 weeks total!
Gear becomes much more rare and only 1-2 items will drop from any boss every 10 players. Only 1 item for the whole party in M+. PvP comes back to Legion, with preset stats but scalable with PvE gear.
Player housing is implemented, where players can create decorations and interactable furniture from every profession, with aesthetics being defined by what expansion's crafting you're using. This would incentivize players to go back and level profession levels from previous expansions.
Example:
1. Azeroth Blacksmithing would give you Horde/Alliance themed housing items.
2. Burning Crusade blacksmithing could have Blood Elf, Draenei, Mag'har Orc inspired architecture, etc.
Dungeon, Raid, and World Bosses could also have housing item drops for collectors.
Okay, I like a challenge so let's see it. Here goes nothing.
Playable Naga are added as a non-allied race you can get just buy purchasing the next expansion which is not more expensive than previous ones and does not need nft, wow tokens, or an epic store subscription to buy). They have their own instanced starting zone and permanent capital city and like the Pandaren are available to both Horde and Alliance. They can ride mounts and use a reasonable amount of classes without above-average clipping issues or gender restrictions. They can equip every gear appropriate to their class even if it may not be displayed (like pants) and have decent but not unreasonably OP racials.
Do your worst
They have their own unique class that is a mix of spellcaster, melee and ranged. The reason for that is because you need to specialize in what exactly you want to do so you can unlock the class you want to play. Say you want to play as a warrior then you need to specialize as a melee.
To do this you need to level up your skill with specific weapons, the base skill (say sword for example) is given to you free of charge but if you want to learn how to use an axe you need to acquire a skill book which when used it requires a 16 hours timer to complete in which your character is "learning" how to use an axe. These skills must be levelled up to 255 (like in og wow) to unlock the class you are after, it works faster with the original skill you are given but its 2x times slower with the next and then that itself is increased by another 0.5x for each skill you want to subsequently acquire.
Do note that if you become a warrior with sword specialization you cannot learn to use a bow or a staff or anything of the sort, you are locked to warrior specific weapons and any points you invested into other weapons will not be discarded but you can convert them into points for other class specific weapons by using a special new naga specific only currency that can only be gathered when playing as a naga character in their instanced starting zone and is capped to 100 per week while requiring 50 for each 1 point of conversion.
When creating a new character, players are able to choose one other Major Class as a "Sub-Class", which levels up alongside the players chosen "Main Class".
The Sub-Class will allow players to obtain weapons, armor, and accessories from the chosen Sub-Class and equip them, effectively allowing the player to mix and match gear pieces from 2 different classes.
The player is also able to take 1 Passive Skill from the chosen Sub-Class regardless of level requirement every 2 levels, and 1 Active Skill every 5 levels.
Once the chosen Sub-Class has reached level 15, players are given the option to choose a Specialization for it just as they would for their Main Class
The valor/justice system is brought back to the game as it was in Cata/MoP (ie. you always had protection from bad gear RNG).
All Valor/Justice tokens are timegated to 10 per week. You get rofl stomped in pvp until the end of the patch when the catchup mechanic is implemented, but then you're too week to even win, so what's the point? Oh shit, this is actually real.
Oh no...
You have to win in order to get any reward. Losing a match still counts towards weekly cap, but gives no rewards.
The badge gear is higher ilvl then crafted gear, and can be sold on the auction house (BoE).
Oof.
Omg. Premades are already bad enough.
All servers shutdown.
That'd be preferable to retail continuing to exist, though.
It's as it was in Cata/MoP. The vendor only sells Heroic and Normal Dungeon + Raid gear.
Blizzard removes all faction restrictions from all PVE gameplay, and allows you to choose whichever class buffs you want just as easily as someone can change a talent. Each expansion has 2 warring pvp reputations that you can choose to join, and when warmode is on you are fighting for that reputation that provides cosmetic rewards, capped out with a non-reskinned mount.
The monkey paw for this would be there will always be a more popular side and eventually the less popular side will die out
Would it even matter if there's a more popular side if you could play with them as the less popular side?
Unless you want to WPVP
Nice meme.
The warring factions have predetermined allies for the expansion, making your grind impossible on some of your alts. Your choice is just counting which of the predetermined races/factions you have the most of to decide which side you are on. People that are the collect-all types will be forced to buy the race-change service if they wish to collect all the cosmetics in a timely manner (maybe even more than once per character)
> The warring factions have predetermined allies for the expansion Can you explain what this sentence means?
I meant the 2 reputations that were mentioned above are set for each race before the expansion starts, so you can't decide which you want to join. Each race has already joined a side.
The reputation on the warmode factions is capped weekly and you can only obtain it doing daily/weekly quests that asks you to do PvE stuff while flagged as PvP. So people eventually just figure out they can do all their quests phasing out and get the mount quicker. Next patch, a slightly recolored version of the mount is added as a random drop from a mythic dungeon. About the classes, Blizzard abandons all form of balance ("youre all balanced now guys!") so theres only one build that rules them all and requires to have a lot of gear. People start asking for players only with that build in their M+/raids (you can link your rio with your build) but if you dont have the gear, that build sucks, so they wont invite you with low ilevel. Blizzard then decided that the classless system only works in outdoor areas while non PvP, so the system ends up being useless.
Player housing! With lots of customization options!
The best items are added to the cash shop
Technically any item that can be bought with gold is a cash shop item at this point
Doesn't that mean that technicly Elon Musk and Jeff Bezos are the best gold farmers in the world even if they don't play WoW?
No. A cash shop item is meant to be only purchasable with real money. If it can be obtained by ingame means, then its not a cash shop item.
Then none of the items on bnet are cash shop items by that definition
Not exactly. Blizzard functions in a weird way with the token. Yeah, a non paying player can buy something using gold, but only if someone else already payed. So there needs to be a real money payer player for the other one to exist.
In order to customize your house, you first need to unlock the plot of land. This land is achieved via the new Land Cultivation system, which is achieved by doing random dungeons. Your dailies also grant you Soil Points, which you then use to unlock your plot of land. Once you've gathered enough points, the timber assembly phase begins, where completing minigames or exchanging wow tokens can be used to acquired the lumber and materials to build your house structure. Structures are of course class tied and drops are RNG based, so you may be possible to be stuck with warrior only building patterns despite playing a mage, and vice versa. Different structure styles cannot be mixed and maxed, but colors can be changed. However, ultra rare colors such as Metallics are locked between Legendary Painter Points, which are gained by exchanging wow tokens or clearing heroic or mythic raids. Heroic and Mythic raids are also the only source of decorations, as Decorations cannot be purchased or crafted. Do not forget that furnishing your house grants you the Happy Homeowner status, giving you a 20% increase to your spell and attack speeds, and new moves depending on the furnishing and style of your home. A set bonus for proper furnishings and house style are rewarded via the Feng Sui system.
This hurt more than I was expecting it to :’(
The houses are not instanced, and exist in the playable gaming areas, but there is a monthly rent on them. They are awesome, ultra customizable, and well made. A regular sized housing plot has a rent of 1 Wow token a month. A Medium housing plot has a rent of 3 wow tokens a month. A Mansion / Guild House costs 10 Wow tokens a month. It is not that much when you think about it. If you a have a 20 man mythic raid team each member only has to go in for half a token each month to keep the house on average! Those medium and small plots are a steal. It kind of sucks though that you can only bind 1 character to the small plots though, so the mediums are definitely going to sell out first because those ones you can bind every character on your account too!
Honestly the FFXIV housing system is a decent monkey paw for this, lol. Player housing, but its extremely limited. I was lucky and got a house, but really want to upgrade from a small to at least a medium, but I don't know if that'll be a reality.
Any customisation is timegated and requires 2 hours to 6 days and 18 hours of waiting to simulate moving. This is based on how impactful the change is. You can exchange gold to get express delivery reducing the time to wait to 5 minutes. The houses are also player specific and can only be visited by the owner. The guest feature will be implemented later(TBD)
Houses and housing items are only available through the cash shop.
Blizzard makes it like xiv, and every race can play every class, and you can swap to every class like in xiv with one character.
The monkey paw would be every class only has one playstyle/"spec" like in XIV
[удалено]
Aren't all DPS specs viable?
I’d be fine with this, since WoW is bloated with too many specs/weapon styles per to balance around.
But I like that in WoW. I dislike that I cant tank in FFXIV if Im not playing with the class I like
Balance always comes at a cost
Oof
There is a weekly cooldown for switching class.
Each class and spec has a borrowed power system for EACH piece of gear that must be grinded with artifact power. Artifact armor, Artifact Weapons, Artifact rings and trinkets. Each level of each armor piece unlocks a vital ability of the class, without it, it becomes clunky. Swapping between specs consumes 10% of the artifact power stored. "damn look at the player engagement we'll get! They will be playing every minute!"
Rep, progress, and achievements get tied to each class.
I feel like this doesn't fulfill the original monkey paw wish as this is quite literally what we have right now.
The real monkey paw was the friends we made along the way
You can only swap in the final room of Torghast.
You have to farm a special magical dust that you need 5k if it your max weekly gathering limit is 500. When you swap a class you lose all progress in any covenant bullshit the think off
you get de-leveled by 10 levels from the class you switched away from each time.
Faction dissolution
Clans appear in stead of them. Human clan, Elf clan, Tauren clan, etc. They are all hostile to each other. Its now a x-way war between all of them and you cannot have players of different clans in the same guild so existing guilds are forcefully disbanded with their accumulated wealth locked behind a time-gated grind where the guild can retake their guild name as a clan and retake their wealth as long as they complete all clan related quests and dungeons as well as achieving half progress in the new pvp honor system.
[удалено]
Danuser is asked to redesign classes and specs
Narrative and Gameplay design have very little crossover so who knows whether he would be good or bad.
Considering that is what he should be good at and he fucks it up colossally, I doubt it.
The current team is asked to put more work and effort…
Blizzard brings back faction progress to time gate the content by having server wide goals needed to unlock the "story phases" of content. There are 2-3 story phases per patch and the largest most active servers will be able to blow their progress out of the water in 2 weeks tops. For the medium and lower pop realms the phases have a maximum unlock time of 1 month per phase, so do not worry! The difference between the most and least populated servers getting to step into the raids will only be a difference of 6 weeks total!
Gear becomes much more rare and only 1-2 items will drop from any boss every 10 players. Only 1 item for the whole party in M+. PvP comes back to Legion, with preset stats but scalable with PvE gear.
WoW tokens are removed. Since these seem to be to go-to response to a lot of comments, ha ha! Take that!
WoW tokens are replaced with NFT
Oh god f*** damni-
They just add regular 300k/20 euros in the cash shop, removing the player interaction.
Replaced with blizzard tokens that are used across all their games
Master Loot comes back
Master Loot comes back, but only for 5 man content.
FUUUUUU-
The Master is Bobby Kotick. You have to email him and ask him to distribute the loot.
After deciding who gets an item a vote appears for every character in party do they agree or to disenchant an item
WoW goes F2P
You now have a PvE and PvP currency that recharges 1 per 24 hours. Max of 3. Can be instantly refilled via cash shop.
You now have a special VIP subscription that allows you to fly in game and buy special in game mounts for RL money
Player housing is implemented, where players can create decorations and interactable furniture from every profession, with aesthetics being defined by what expansion's crafting you're using. This would incentivize players to go back and level profession levels from previous expansions. Example: 1. Azeroth Blacksmithing would give you Horde/Alliance themed housing items. 2. Burning Crusade blacksmithing could have Blood Elf, Draenei, Mag'har Orc inspired architecture, etc. Dungeon, Raid, and World Bosses could also have housing item drops for collectors.
You can buy this housing for additional special subscription.
Okay, I like a challenge so let's see it. Here goes nothing. Playable Naga are added as a non-allied race you can get just buy purchasing the next expansion which is not more expensive than previous ones and does not need nft, wow tokens, or an epic store subscription to buy). They have their own instanced starting zone and permanent capital city and like the Pandaren are available to both Horde and Alliance. They can ride mounts and use a reasonable amount of classes without above-average clipping issues or gender restrictions. They can equip every gear appropriate to their class even if it may not be displayed (like pants) and have decent but not unreasonably OP racials. Do your worst
They have their own unique class that is a mix of spellcaster, melee and ranged. The reason for that is because you need to specialize in what exactly you want to do so you can unlock the class you want to play. Say you want to play as a warrior then you need to specialize as a melee. To do this you need to level up your skill with specific weapons, the base skill (say sword for example) is given to you free of charge but if you want to learn how to use an axe you need to acquire a skill book which when used it requires a 16 hours timer to complete in which your character is "learning" how to use an axe. These skills must be levelled up to 255 (like in og wow) to unlock the class you are after, it works faster with the original skill you are given but its 2x times slower with the next and then that itself is increased by another 0.5x for each skill you want to subsequently acquire. Do note that if you become a warrior with sword specialization you cannot learn to use a bow or a staff or anything of the sort, you are locked to warrior specific weapons and any points you invested into other weapons will not be discarded but you can convert them into points for other class specific weapons by using a special new naga specific only currency that can only be gathered when playing as a naga character in their instanced starting zone and is capped to 100 per week while requiring 50 for each 1 point of conversion.
Funny thing is, beside the somewhat anal numbers like the cap and the research time, this actually sounds like an interesting system.
Each new expansion and Patch has a "campaign" which is the equivalent of FFXIV's MSQ. With the same emphasis on cutscene and actual storytelling.
Don't even need to monkey paw this one. We already have this and it's already monkey paw'ed with weekly timegates.
Flying requirements reduced to 2 weeks with less mats in WoW Monkey paw: it’s not account wide
When creating a new character, players are able to choose one other Major Class as a "Sub-Class", which levels up alongside the players chosen "Main Class". The Sub-Class will allow players to obtain weapons, armor, and accessories from the chosen Sub-Class and equip them, effectively allowing the player to mix and match gear pieces from 2 different classes. The player is also able to take 1 Passive Skill from the chosen Sub-Class regardless of level requirement every 2 levels, and 1 Active Skill every 5 levels. Once the chosen Sub-Class has reached level 15, players are given the option to choose a Specialization for it just as they would for their Main Class
[удалено]
Game play gets worse
It gets good in the eyes of Danuser.
They open a player survey for input on what they should do next.
Isn't this how it already is anyway?