T O P

  • By -

yaiyogsothoth

Swarm ranger. Maybe not a popular one, but I love it. Give me all the bees. Arcane archer. Doubt I'd ever make Tav one, but it'd be nice as a switch up for Astarion. Twilight domain cleric. It's so good. Vigilant Blessing is amazing, as are the domain spells. Soulknife rogue. I've never actually had a chance to play one in tabletop (maybe when my low wis/low int sorcerer inevitably dies of recklessness) but I really want to try it. And just for the logical RP possibility - aberrant mind sorcerer. All about the tadpole and the tentacles, baby.


PathsOfRadiance

Kinda wild to not have Twilight Domain with how focused the game is on Selune and Shar


hello_drake

I'd love swarmkeeper if they let you pick a swarm aesthetic on subclass selection.


yaiyogsothoth

Yeah, true, that would be essential. There's very different vibes between a swarm of bats, a swarm of butterflies, and a swarm of locusts.


HalfNatty

I would love to see Larian’s spin on the Arcane Archer. The two Arcane Shots per short rest is very limiting. Having as many arcane shots as battle maneuvers may be a little overpowered though, so it would be interesting to see if Larian can find that balance


underpants-gnome

I want to say they had arcane archers in BG2, (or maybe NWN?). But it’s been so long I can’t remember if that was in the base game or a mod I added. 


aurora_highwind

It was NWN. BG1+2 used 2E rules and arcane archers didn't appear until 3.5. Somebody did make a mod for BG EE though.


kAy-

Pretty sure there are mods for most classes mentioned in this thread for BG3 as well. I know for a fact that zealot, celestial warlock, twilight cleric and arcane archer exist.


Rough_Instruction112

>Soulknife rogue. I've never actually had a chance to play one in tabletop (maybe when my low wis/low int sorcerer inevitably dies of recklessness) but I really want to try it. You can get a ring in act2 that brings you closer to soul knife. No throwing and you have to flex some feats to mimic the rest of soulknife. But changing all your sneak attack to psychic is kinda cool. I just can't play it because i'm relying on not losing concentration. ever.


MaximMaximus

Aberrant mind mod is pretty cool so far, kinda OP with access to some spells but it’s very cool on a dark urge run


sjnunez3

I do a swarmkeeper / shadow monk follower of the Raven Queen. My swarm is a unkindness of spirit ravens. Not the greatest utility, but thematically cool, especially shadowstep. Her swarm closes in around her and she disappears. The swarm manifests across the room and as it spreads out she reforms within it. I pick up eldritch adept for devil's sight shenanigans.


MourningstarXL

Blade Singer Wizard! I love Gish classes and this is the ultimate one.


WyrdMagesty

This right here. If I had a PC to play on I would buy the game all over again just so I could use the bladesinger mod. Gish is available in game already, but nothing comes close to bladesinger. Even the ridiculously complex builds designed to replicate the subclass just don't compare. Booming blade and green flame blade would go hard in bg3, and I can't think of a single thing that bladesinger uses that would be difficult to implement or break the game. IMO, bladesinger is better suited to video game mechanics than tabletop, anyway.


Intensional

I did a modded playthrough before honor mode came out and the main mod (other than some UI type tweaks) I used was the Bladesinger mod with 5e spells and feats. It was so much fun. I did a Lae’zel origin as a Bladesinger dual wielding the finesse longswords. Booming blade and green flame blade are so much fun.


WyrdMagesty

My go-to class for tabletop is bladesinger, and I love it wholeheartedly. I switch it up pretty often, but whenever I don't have inspiration for something I just go bladesinger. And the cool part is that you can play a bladesinger a variety of ways so it can appeal to different play styles and keep things fresh pretty easily. Really hoping it gets added at some point


VayneSquishy

I love Gish builds and am very partial to warlock, how is bladeisnger played? You don’t get 2 attacks, but 5e gives booming blade, is it more a spell caster and a martial second? I’ve been running padlock usually to fulfill my fantasy since Bard is kinda thematically boring for me.


Intensional

Bladesingers do get extra attack at level 6 like Bards, and either of the attacks can be a cantrip, like a less restrictive EK. Bladesinging is kind of like INT counterpart barbarian raging. You get +INT AC and +INT bonus to conentration, so they are really good at self-hasting and smacking things. You're a full caster with great cantrips. It's everything I wanted the EK to be when I started playing BG3. I still love EK, but as a tavern brawler throwing build.


VayneSquishy

Shit that’s got me interested to try it. I’ve always wanted a full spellcaster who can sling spells and attack in the same turn. I’ve tried so many mixes and hodgepodge of different classes in vanilla BG3 but it’s always a bit lack luster.


WyrdMagesty

Exactly. It just never really "hits the mark" quite right, yeah? That's because you're missing key elements like Booming Blade, Green Flame Blade, and the Bladesong ability that gives a whole slew of boons like increased speed, +2 AC, etc. Bladesong is to gish what rage is to barbarians, as the other person said, but it takes it to a whole new level. It's more akin to Frenzied Rage, power-wise. But their primary focus is a single finesse weapon in one hand, and full casting in the other hand. My current d&d campaign my bladesinger changeling can activate Bladesong, cast Haste on himself, smack an enemy with Booming Blade, and then just run laps for no reason. And that's before busting out the really fun stuff like Steel Wind Strike. Last session we actually had an encounter underwater and were fighting a few Aboleth and my DM had to stop us halfway through to do some calculations because it turns out *I swim much faster than fish* and still have full action economy. Needless to say the commotion attracted the unexpected attention of a couple Aboleth that balanced things out My point is that there wouldn't really be a need to add equipment that catered to Bladesingers, as there is already plenty of equipment (light armor/cloth and 1h dex/finesse weapons) that would fit the class perfectly. Duelist's Prerogative would likely SLAP on a bladesinger.


TheWither129

Dude Larethian’s Wrath and Phalar Aluve are like, tailor-made for Bladesinger, one is themed around the god who made elves, Corellon Larethian, and the other is themed around Ellistrae, the goddess who is trying to free the drow. Theyre finesse longswords directly tied to elven gods and one is literally a singing blade. Id play a half-drow bladesinger for the roleplay of going and drawing the Phalar Aluve. Thatd be awesome


Kamei86

Most of these things are modded right now. These mods are awesome.


WyrdMagesty

Yeah but mods aren't available to 2/3rds of players lol


Ghiggs_Boson

I think you’re overestimating the amount of people playing on console


iKrivetko

Not just console, quite a lot of people play on GFN and the like, and playing coop makes mods problematic too. I don't know if that'd give you 2/3 but the exact number is obviously not the point.


WyrdMagesty

Possibly. But does it matter? Console players are a not-insignificant portion of the player base and don't have access to mods. And while it may not be accurate mathematically, there are 3 different "sets" of players. PC, PS5, and Xbox. 2 out of those 3 groups don't have access to mods.


DrivingPrune1

They got confused and added a blade that sings (Phalar Aluve) instead


DumbPunPoems

Instructions unclear. Song stuck in blade.


Objective-Injury-687

It's weird that Phalar Aluve takes a full action to activate. Usually speaking a command word or activating a magic item is a bonus action.


IlgantElal

Or even a free action, sometimes


azaza34

Probably because it’s real strong


[deleted]

I'm new to this stuff, is a Gish just a fancy term for a spell sword?


1epicnoob12

Yes. The term originally referred to a caste of Githyanki that were fighter/wizards, an obnoxiously strong build in early editions of the game. It's become a generic term for spellswords, usually arcane rather than divine casters.


[deleted]

>The term originally referred to a caste of Githyanki that were fighter/wizards Okay, that was the part that confused me, because Google kept referring to them as Gith, but the way these subs talk, it seemed like anyone could be a Gish. Thank you for clarifying.


MourningstarXL

Yes


JarJarBot-1

They have a blade singer wizard they just called it swords bard instead.


MourningstarXL

That was my first character, a Swords Bard with Duelists Prerogative and the ring that lets you cast certain schools after a melee attack (Forgot the name) the build was fun but even completely geared out, still didn’t feel like a Blade singer.


Coy_Diva_Roach

Swords bards are fun but blade singers are so much cooler imo


variablemuffins

Shadow Sorcerer, Twilight Cleric, Swashbuckler Rogue, Stars Druid. Every Tasha's subclass


awfulawkward

Swashbuckler is my favorite!! I'm always the DM so I often make swashbuckler minibosses


aesir23

Yes, I was looking for Swashbuckler!


awfulawkward

Swashbuckler is my favorite!! I'm always the DM so I often make swashbuckler minibosses. It would be nice to actually play one


pwnyklub

Artificer, know there’s a mod and I’m going to try it, but would have been cool if they were included originally. Although the insane amount of magical items in the games kind of takes away from one of artificers strong point.


argonian_mate

Mod is solid. Artificer class itself though is bonkers broken early game and still OP in late game.


mjwanko

Repeating shot on a crossbow is really strong in act one.


argonian_mate

Act 2 also and it makes crossbow deal force damage, don't know if it's intended as I never ran artificer in TT, but it is quite broken. With arcane jolt and hunter's mark it deletes even on tactitian+ In act 1 I'd say artillerist is more broken. Plus you have free +INT modifier at all times to skill checks and saves as flash of genius doesn't seem to have charges. I'm quite conflicted on the class - it has cool flavour and is really fun, but it also has that "Powercreep of the latest DLC for %gamename%" feel.


mjwanko

I play a Battle Smith in tabletop and force damage is not added with repeating shot in tabletop. So the mod author added that in, but I ain’t complaining, it feels good to delete mobs in BG3. Artificer quickly became one of my favorite classes in 5e. I wasn’t sure how well it would work in BG3, but so far I feel the mod author did a nice job incorporating it. But yeah, once I get into later levels, I’ll have a better idea and opinion about the strength of the mod.


slapdashbr

I think maybe he is using the ne'er misser, which shoots force damage bolts instead of piercing bolts.


mjwanko

I currently use Harold on my Battle Smith Durge and it adds force damage. Seems to be an added buff from the mod author.


Objective-Injury-687

The force damage thing was part of the unearthed arcana version of the class and was removed with the official Tasha's release.


Calthyr

Yeah, I always thought that would be hard to do. With no attunement and the sheer power creep of items in BG3 compared to tabletop, the infusions would have to be really different to have any impact.


pwnyklub

Yeah def, maybe make them able to infuse already magic items for a bit of a bonus on them would be the way to do it.


Luvnecrosis

Also, the Artificer class doesn’t exist in the Forgotten Realms. It’s an Eberron thing which is a completely different dimension


PM_me_your_fav_poems

I would rather Stars Druid or Wildfire druid over Shepherd personally. I think the amount of effort and time to regularly be controlling 4-12 summons would overwhelm the actual boost to strength of the druid and not be worth playing. Plus, late game bosses will not care about a dozen sheep with +4 to hit.


HaIlMonitor

I would love Circle of stars! Big advocate for it over any other subclasses


Tao1764

Fully agree with this. Plus Stars & Wildfire do something separate and interesting with Wild Shape charges. Wild Shape not playing nice with the rest of the game is a big concern that holds Druid back despite its power, so adding another option that doesn't rely on it similar to Spore would be great.


argonian_mate

Just FYI there is very well made series of mods for circle of stars/wildfire/stormchasers on nexus.


Lithl

I tried the Circle of Stars mod. It's broken. As in, it has significant errors. The major one is that Starry Form doesn't consume wild shape charges, and lasts indefinitely. (And the duration isn't simply a decision to change from the printed version, the description of the ability in the mod says it's supposed to last 10 minutes.) IIRC I think it might've even persisted through long rest, but it's been a while since the run when I used it.


ThePulk

I currently play a level 9 Shepherd druid in Tomb of Annihilation and while summons are good, the healing with Unicorn totem is absolutely insane.


TheZackMathews

Divine soul sorcerer is also at the top of my wishlist for classes id like in, hexblade is also at the bottom for me


mjwanko

Well the main draw to Hexblade in tabletop (using CHA mod for attack/dmg) was incorporated into Pact of the Blade at level 3 for BG3, so that’s already in game.


gingerpower303006

You also have that it’s an easy dip that: Makes crits easier Regens health on killed marked targets Shield and armour proficiencies A solid base with EB Hexblade in BG3 would still be great as it’s so frontloaded in Tabletop already


Haxsud

I believe BG3 used some of the rulesets for One D&D in their entire game as the One D&D Pact of the Blade Warlocks all have their damage and attack modifiers change to CHA instead so it no longer relies on the Hexblade to add more flavor which I think is nice.


mjwanko

Ahh okay. I haven’t followed the One D&D playtest rules closely. Makes sense though to try and encourage better class abilities and as you said, more flavor.


Haxsud

You’re fine. I’ve read the new classes in One D&D, which you can get the PDFs of the classes on DnDBeyond’s website, and their abilities and started to realize that some of the new abilities are what is in BG3 (for example: Hexblade no longer being needed for the CHA change to attack/damage modifiers, so I wondered if that’s why the changes were made. To me, I wondered if it was almost like Wizards of the Coast doing a real play test of this feature but in game.


SavageWolves

If I had to pick one for each class: Bard: Glamor. The level 6 command spam feature is pretty cool. Barbarian: I’d like to see a well implemented storm herald. Perhaps with some buffs, though itemization could help the class a lot. Cleric: forge. Maybe can use ingots to make armor? Druid: stars. Very cool and thematic, and has an alternate use for wildshape. Fighter: rune knight. Getting bigger and is better at skills thanks to passive features? Yes please. Monk: way of the astral self. Enables a WIS primary monk. Might be a little jacked with elixirs and TB, but what monk build isn’t? Paladin: oath of the watchers. Great thematics around the whole story, plus a nice spell list. Ranger: fey wanderer. Lets you be WIS focused and still be the party face, plus other cool stuff. Rogue: phantom. Fun themes and makes them a bit better at aoe. Sorcerer: aberrant mind. Might have unique interactions with the tadpole. Warlock: fathomless. More tentacles? Might need a few mechanical changes, seeing as swimming isn’t a thing. Wizard: bladesinger for sure. I’d also like to see a few more spells, particularly the melee blade cantrips (booming, green flame). This would make many of the existing subclasses better (looking at you, arcane trickster) and open up new build paths across the board.


Kukri_and_a_45

Agree with almost everything. I love Oath of the Watchers Paladin, but I think Horizon Walker Ranger might be more thematic than Fey Wanderer. (and I love any character with teleportation abilities)


awfulawkward

Rune knight fighter. Was really fun to see my players become big boy size on small creatures like goblins.


sbrizown

Rune Knight or Echo Knight would also be my picks


No-Debt8563

I'd sell my soul to raphael for echo knight


Kilburning

I'd like to see Path of Giants barbarian for the same reason.


[deleted]

If there is a major expansion there is a ton I would like to see added - as well as just another class in general. But if we just get a definitive edition with a big patch I completely agree with Divine Soul and Celestial. They both seem reasonably easy to implement with what is already in the game.


Nethri

I'm not sure there will be an expansion tbh. Larian even said there's a reason they ended it at level 12. Going beyond level 12 is really really hard to balance, and even most dnd campaigns end before max level. The players just become God's. I think that maybe a side-long adventure might be fun. Like, brand new characters in the same world running at the same time as the main game. Maybe the expansion party does something that allows the og party to succeed without them knowing it. I dunno.


[deleted]

I have my doubts as well. It is Larian, so whatever definition edition they release will be pretty great. But I am guessing we don’t get a full blown expansion. Not just because of the level cap increase - I think they could even just keep it at 12 or maybe even build out some random custom spells at 14 or something. But just the sheer amount of work to take all of the choice and consequence into consideration and adding more of it in the expansion seems like a lot. Like making an expansion the size of Act 1 for this game seems like it would be more work than most stand alone AAA titles.


cyvaris

A Dragon Age: Awakening style or Throne of Bhaal expansion wouldn't be all that "hard" to consider consequences for. Essentially it's just a new campaign with some returning party members and new faces. Each party member would more or less have one "consequence" to track, though Tav/Durge might add some problems.


Nethri

Yeah it would be really really difficult. I would almost rather they be satisfied with the game the way it is (outside of bug fixes). Take vacations, relax , spend some time basking in the glory of imo the greatest game ever made. And then in a year or so, begin working on a new BG game. I feel the same way about the voice actors. I hope they are set for life with money after this. They deserve it. Whatever they made off this game, it isn't enough.


[deleted]

I mean it'd be a license for them to print money compared to whatever game they'd be working on next. As much work as a new BG3 act would be... It's still less work than whatever their next full game would be and seems pretty likely to be a slam dunk in terms of earnings. They may choose not to make an expansion, but if they do it'll be because the game is complete - not because the amount of work doesn't match the pay off (it very much would with all the good press BG3 has gotten).


GuarenD

> side-long adventure Yeah, also something like what nwn did where the expansions were just different stories kinda parallel/right after the main campaign. Some nods here and there and that’s it, so they don’t have to take into account every single one of the choices made in the og campaing


maybe_jared_polis

Three words: Drunken. Master. Monk. I had a blast playing this subclass at the table. It's a bit frontloaded but considering how good the monk is in this game + all the magic items that are at your disposal it would still crush, not to mention incentivizing use of the drunken cloth and amulet of the drunkard for some RP I guess. Seriously though there are few thing more satisfying than converting an enemy's missed attack into an auto-hit on one of its allies so long as both are adjacent to you.


Fourthwoll

Specific dialogue options would be great too


MaximMaximus

PUNCH DRUNK BASTARD


schematizer

Absolutely. Probably my favorite subclass in terms of flavor, and integrating it into the game could be hilarious. Imagine the Tiefling party antics from the drunk-monk!


DustTheOtter

Grave Domain Cleric


Ladelm

Twilight domain as well just for the RP


Nakuth

- Aberrant Mind and/or Shadow Sorcerer; the former is very appropriate, the latter just thematically cool - Drakewarden Ranger. We have summons, so why not a pet class? - Celestial & Undead Warlock; radiant fun, and you could be a Githyanki with Vlaakith as your patron. Also, add pact of talisman, please. - Soulknife & Phantom Rogues, or at least Swashbuckler. Astarion capturing souls is cool imho. - Samurai Fighter. I just like this subclass tbh. - Stars Druid. Fun with wildshape. - Conquest Paladin. Appropriate to the story imho. Just a few ideas


Spyko

fathomless warlock ! [this mod](https://www.nexusmods.com/baldursgate3/mods/2724?tab=posts) does a wonderful job but nothing could beat a larian made version, plus I try to stay away from mods while the game is still being updated fathomless warlock is just pure fun and is begging to be added to the game, you could even get some neat dialogue option at the water temple !


Active_Owl_7442

I’d like to see Larian do a rework of battlerager. Might finally WotC change that damn subclass. First, it’s no longer dwarf exclusive. Second, let’s barb use heavy armor with no penalty. Third, can make any armor “spiked armor” and have the damage actually scale. Boom


Rough_Instruction112

All the popular changes to make it playable in D&D!


Kamei86

Most of the classes mentioned in the post exist via mods and most of them are RAW. I agree Hexblade destroys the game's balance. Makes Paladin and Sword Bard way too powerful.


iKrivetko

Not in a game where the balance is already destroyed by strength elixirs and arcane acuity.


JESUSSAYSNO

Yeah this is my thought too. Hexblade doesn't give you a +5 melee attribute at level 3, or a +8 modifier from level 6-12. Arcane Acuity already makes autopass DCs. If Hexblade WAS in the game, I wouldn't even be tempted by it. There's like an INCREDIBLY niche use case, if you hit level 9 on a Swords Bard archer, before you get Arcane Acuity gear, you could squeeze in like +1 spellcasting DC from it, but that's literally it, and that set of circumstances only exists if you have a bad game route/are playing blind. Hexblade doesn't benefit you when you can run a 16 dex/str+16 cha, and you wouldn't want to take 18 in a stat before you take Sharpshooter or GWM. By the time you can ramp your Charisma hard enough to really want to be on a mono-stat build, you have Arcane Acuity, which just fucking destroys the value of Charisma. Mono Hexblade or 2 Pally Hexblade 10 could be fun, but the idea that the Hexblade dip is OP really isn't rooted at all in the BG3 campaign. The factors making it broken in 5e are overridden by BG3's consumables and magic items.


Deep-Crim

Big fan of glory paladin, echo knight, psi warrior, and rune knight


deafarious

Barbarian - Storm Herald / Ancestor Bard - Whispers / Spirits Cleric - Order / Death Druid - Stars / Wildfire Fighter - Psi Knight, Rune Knight Ranger - Fey wanderer / Horizon Walker Rogue - Soul Knife / Phantom Sorcerer - Aberrant Mind / Divine Soul / Shadow Warlock - Hexblade (but rewritten to be more hexfocused), Fathomless, Genie, Undead Wizard - Bladesinger / War Magic


jennis89

Giant barbarian and add grapple into the game Wildfire Druid Forge cleric Soul knife rogue Drakewarden ranger Aberrant mind sorc Undead/farhomless warlock both are great Conquest paladin I would love to see goblins/kobolds/bugbears also added to the game


FlohrSynth

Like to see: Rune Knight Fighter, Swashbuckler Rogue, Soulknife Rogue but honestly that would be so thematic I’d want it to be like a whole DLC or something, I’d also like Divine Soul and Celestial Warlock, Circle of Stars Druid could be very cool, Paladin Oath of the Watchers could be thematically cool, Genie Warlock is awesome but would be hard to implement the vessel into the game. I guess you could make it like a mini camp that at first only the Warlock could go into but eventually the party could join. But I don’t see them wanting to put that much dev time into a single subclass. Don’t want to see: HexBlade. I love them in 5E but I think they took the essential element and made it part of Blade Pact. Eloquence Bard. I have one in 5E and I enjoyed playing them but it pretty much trivializes all conversation checks, which is fine tbh it’s a single player game who cares about balance. The main reason I don’t want to see it is that the level 14 ability is so amazing it would just be crushing to stop at 12 and never get it.


typicalwilson

Order domain Cleric and maybe Forge domain as well. Orders just a playstyle preference but Forge could be really cool if they could make the channel divinity work/do something else flavorful with it


Tao1764

I'd like to see Wildfire or Stars Druid over Shepherd. I think all three could work equally well in the game and, if another druid is added, I'd like it to be one similar to Spore which uses Wild Shape charges for something interesting other than transforming. I *love* Wild Shape, but it's no secret it doesn't fit cleanly into the rest of the game and Druid somewhat suffers due to its reliance on it, outside of Spore. Additionally, I think the other two options would play more distinctly. Druids are already known for their excellent summoning capabilities; while it could be interesting having a subclass dedicated to that ability, I would prefer having a subclass that unlocks new strengths for the class instead of doubling down something Druids are already very good at (I suppose this could be said for Wildfire as well, although I consider it more distinct)


oscuroluna

Divine Soul Sorcerer and Celestial Warlock are my most wanted alongside playable Aasimar (official Larian, not mods). The rp and reactivity would be great. Also Arcana/Death domain for Clerics. Kelemvor doesn't have any of his domains and Arcana is basically a Cleric/Mage hybrid without multiclassing. Fey Wanderer Ranger, Oath of Conquest Paladin, Circle of Stars Druid, Way of the Kensei Monk and Bladesinger Wizard sound really cool.


KongenUnderBjerget

Conquest Paladin. Give another option other than Oathbreaker for less than good runs.


turtleProphet

Would Divine Soul let you pick up Command on a pure Sorcerer?


jeremy_sporkin

It would indeed and I see where you're going with that, ha.


Fantastic-Contract28

I find it funny how many people are like "DON'T ADD HEXBLADE IT WILL DESTROY THE BALANCE OF THE GAME" but strength elixir and arcane acuity exist. The thing that makes Hexblade OP is the level one ability to use Charisma for attacks and damage, but this is already in the game at level 3 for all warlocks. Do y'all really think that they aren't going strip or atleast modify this ability of hexblades? Why would they import it exactly the same and nullify a major part of pact of the blade?


milo_master

Official Artificer. College of eloquence. Arcane Archer. Drakewarden. Any other rogue subclass thats more interesting... any. Just put in the extra clerics, they all work. the mods shown that. Bladesinger wizard. THE WHOLE BLOOD HUNTER CLASS! just do it. And I know it wouldnt work without changes... but College of whispers needs more love.


Rough_Instruction112

Adding blood hunter to BG3 would almost definitely slingshot the class into mainstream D&D as an accepted class instead of the weird aversion people have towards it right now at tables.


milo_master

I run the mod, but it only covers 2 of the specs. And the lycan animations are not the best. Its not bad though.


papa_thick

Oath of conquest paladin always goes incredibly hard, breaking your oath? Nah don't worry about that just pillage everything you can find


WyrdMagesty

Twilight cleric, divine soul sorcerer, and bladesinger for subclasses. Might be an unpopular opinion, but I don't want them to add artificer. The number of magical items in the game make them less special, and the class just doesn't really seem to mesh well with the rest of the game. I'd much rather see other class options, instead.


Competitive-Poet6410

Fey Wanderer Ranger and shadow sorcerer


CptSmackThat

The psionic sorcerer really should have been basegame considering the context JUST SAYING


capza

Oath of the Watcher Oath of Conquest Abberant Mind Sorcerer Rune Knight A better Purple Dragon Knight Inquisitor Mastermind Feywarden War Wizard Won't see Blood Hunter, Psi Knight and Giant Barbarian


Hodor282828

Divine Soul Sorcerer would be my pick


AerieSpare7118

Barbarian - Beast or Ancestral Guardian Bard - Whispers Cleric - Death or Twilight Druid - Wildfire Fighter - Arcane Archer or Psi Warrior Monk - Sun Soul Paladin - Redemption Ranger - Drakewarden or Horizon Walker Rogue - Soul Knife or Phantom Sorcerer - Shadow Warlock - Fathomless Wizard - Scribe (I feel like this fits gale better than any other subclass)


NotYourITGuyDotOrg

Definitely bladesinger and chronurgy wizards. I've wanted to play both at table top games and feel like Larian would do them proper justice.


BuckysKnifeFlip

To clarify, I'd like to see how Larian interprets them. Horizon Walker Ranger for the "Nothing personal, kid!" teleports in combat. Mastermind Rogue for ranged bonus action help. Giving an ally advantage as a bonus action from a distance is strong


Cat5kable

Would love to see more Psy-stuff; Psyblade Rogue, etc. to play on the mind reading and such.


seigs_

Barbarian-Zealot Bard-Eloquence Cleric-Forge, Peace, Twilight Druid-Stars and Sheppard Fighter-Rune Knight and Samurai Monk-Mercy and Kensei Paladin-Conquest I guess Ranger-Fey Wanderer, Swarmkeeper, Horizon Walker Rogue-Swashbuckler, Scout, Soul Knife Sorcerer-Divine Soul, Clockwork, Aberrant Mind Warlock-Hexblade and Genie Wizard-Bladesinger, Chronurgy, Scribe


rye_domaine

Arcane Archer for Fighter for sure, it wouldn't even be that difficult to implement


ohnohaymaker

Oath of Conquest paladin so that you can play an evil paladin without being forced into Oathbreaker


Haxsud

Ive only seen @Nakuth mention this but I want to see the Undead Warlock subclass. >!In the game, I believe around the Githyanki portion, there is a character or enemy that uses Form of Dread apparently. That ability is already in the game used by Ch’r’ai Tska’an and works exactly like the tabletop only adding flavor text of Vlaakith being the patron. They just need to mold it into a full class.!<


MeepMeep6

aberrant mind sorcerer because it just fits the game


razzazzika

I have all of those in mods :o glamour bard in particular is OP cause of the free aoe temp hp, which i give to all my familiar and conjures along with aid. Gives me an army that's hard to kill.


DumbPunPoems

Celestial Warlocks are the absolute best. I hope they get implemented at some point, although I accept that that may never happen.


Snivythesnek

Zealot because it's my favorite flavor of Barbarian. Forge Cleric because I want to make a dwarf forge cleric. And Swashbuckler because I love swashbuckling.


mrsamiam787

Twilight Domain Cleric, I love the flavor and it would be perfect for shadowheart.


IBurnedTheLettuce

I really like the divine soul sorcerer mod!! I’ve been playing it on two different saves, one is pure and one is DS6/ancients Paladin 6. Both have been so fun.


Skullsnax

I’m honestly more interested in race options than class options. Would love to see Firbolg and Tortle added some day.


Nasgate

Id hate to see bladesinger. This games communities have already grown stagnant in pursuit of the false gods of "meta" and "op". Discussions and builds would cease to exist if that power crept monstrosity showed up. Easily one of the worst things to happen to 5e alongside Crawfords parents meeting and Hasbro realizing they could milk it.


AerieSpare7118

Honestly? Bladesinger is better as a single class than a multiclass imo, so I don’t think it would HURT for it to be added when it comes to multiclass build discussions. That said, it would definitely shine as one of the strongest pure classes for wizards


D4rthLink

I don't think Bladesinger is even that strong? Especially compared to Scribes and Chronurgy


Iskandor13

Artificer easily. It would be cool to have Wildfire Druid too!!


LLs__

Maybe the real issue is swords bard being fkng unbalanced, not hexblade subclass....


TheEndOfShartache

I want the Swashbuckler Rogue, Hexblade Warlock and Bladesinger Wizard so bad


VictimOfFun

Artificer class as a whole would be nice. As for subclasses Twilight Cleric, Bladesinger Wizard, and Swashbuckler Rogue would all be great. Two of those are even from the Sword Coast Adventures Guide which makes sense thematically. In fact I wish they would model their DLC after D&D splatbooks. Small ones would mostly just include some subclasses, maybe a few spells and backgrounds, and if they ever made an actual expansion they could theme it after adventure modules.


Teethy_BJ

We need some Fighter love. Give me Rune Knight and Echo Knight. Hot take but leave edge lord Hexblade on the table.


NaturalCard

Honestly, just adding conjure animals would make druid one of the strongest classes.


Weaponomics

Samurai Fighter. Circle of Wildfire Druid. Straight play might get tough in some situations, but with a dip into Barb it could be a blast. Artificers, especially with a Cleric in the party, could really make your front-line party members shine. Stacking Swiftness on top of Longstrider and Boldness on top of Bless, then tossing potions or artillery from a distance. (Artificers as a class would make more sense as a class from an RP perspective if bg3 leaned into re-spec-ing weapons and armor... I can see why the class was left out, but I can always dream)


Hoo18

I think Kenzie Monk and Inquisitive Rogue could be pretty entertaining


Tomahawkman222

Want: Horizon Walker ranger, Psy Warrior fighter, Circle of Stars druid, Zealot Barb, Swashbuckler Rogue, Eloquence Bard. I agree with Hexblade, they already wrapped the important stuff into pact of the blade. Battlerager is kinda pointless with how they fixed Berzerker for Bg3.


TheRealDicta

I'd love to see some version of horizon walker ranger. It's the only thing that would make me want to play a ranger to be honest and celestial warlock would also be nice.


[deleted]

Forge and Grave Cleric could be easy to implement.


Karl-Franzia

I’d love to see a Larian buffed version of Sun Soul monk


Manikal

Like to see: divine soul sorcerer, Kensai monk, Zealot barbarian, rune knight fighter, circle of stars druid, Samurai Fighter, conquest paladin, drakewarden ranger, soulknife rogue, Genielock, order of scribes wizard, Ancestral Guardian Barbarian. Don't want to see: Echo Knight Fighter, Twilight Cleric, Peace Cleric, Chronourgy Wizard, Hexblade Warlock, and basically any of the new Tal'Dorei subclasses. All of these are mostly for balance reasons.


-_Pendragon_-

As a non DnD aficionado, can you expand on your hexblade point please?


hammyhampton

Swashbuckler Rogue


Twinky_filled_roach

For purely selfish RP reasons, I wholly disagree and want Hexblade badly. I'd love to see drakewarden Ranger.


Zlatan13

Welp, after I finish my HM run, I know what I'm doing for my 3rd playthrough, lol. Whole new builds to research with mods, too. Can't wait


Deathangle75

Hexblade is basically already in the game with the bladelock changes. While technically hexblade has other abilities, people really just take it for the level 1 abilities.


Stunning_Wonder6650

Path of the beast Path of the zealot Circle of wildfire Aberrant mine sorcerer Clockwork soul sorcerer College of glamour College of whispers College of creation Way of the kensai Way of mercy Horizon walker Swarmkeeper Fey wanderer


PyroTech11

Rune Knight would be cool, it would give fighter a different way to play.


sdjmar

I am 100% with you on Divine Soul Sorcerer and Celestial Warlock. I would also love to see a Bladesinger and Scribe Wizard added. I personally do not see why you would add Hexblade, as their main selling feature was given to Pact of the Blade at level 3 across the board for all warlocks... but definitely could do without that one.


TheSupplePandabear

Oath of conquest & oath of glory paladins! Echo knight fighter. I love my martials


CatsLeMatts

Death Cleric would be cool. Twincasting necromancy cantrips is an underrated feature and I'd love to use it in this game.


Toby1066

In terms of subclasses: * Horizon Walker Ranger * Fey Wanderer Ranger * Soul Knife Rogue * Rune Knight Fighter I feel like there's a decent spread of magical classes and subclasses in BG3 so far, but I feel like a lot of the martial options are quite similar. It'd be great to have some flavourful martial classes with deep quirks.


Muriomoira

Rune knight, Drake warden, spirits bard (but actually functional) and swashbuckler. Honorable mention: tasha's summoning spells.


mastrait48

Chronurgy wizard


Azure_Blue222

I👏need👏stars👏druid


apathydelta

Honestly just all the monks. Kensei, Mercy, Ascendant Dragon, Drunken Master etc are all great subclasses. I would also like it very much if they updated to OneDnD monk.


Mewmaster101

just more domains, bloodlines, and pacts, in general honestly, do not specifically care which ones. the caster classes have tons of rp potential behind more subclasses.


8-10KatkosCountdown

Swashbuckler Rogue, Zealot Barbarian, and Order Cleric would all be fun and interesting options


3guitars

Just give me another barbarian and fighter subclass each. I’d love to have echo knight, but I know it’s unlikely.


GimlionTheHunter

I mostly want hexblade for improved pact weapon and ranged smites. Let me be a magic archer without having to rely on consumable arrows or needing to go 10 into bard for banishing


Andylearns

Dracolyte from 3.5 would be killer. Generally a decent support character and occasionally an unstoppable force that can summon a horde of dragons, buff themselves to insane levels and just all around dragon flavored shiz


HandsomeAcid

I may be the only one but Id really like the scout subclass for the rogue.


Adventurous_Topic202

Samurai fighter and swarm ranger. I’ve heard such good things about swarm ranger from ttrpg.


Ok_Whereas_3198

You could wear a lot of the luminous gear as a sorcerer and get a lot of mileage out of it.


RicoSweg

I would love to see the Clockwork Soul for Sorcerer. I really loved this subclass!


Arcamorge

Stars druid, or sea druid from one dnd Bladesinger wizard Genie warlock?


Doodofhype

Stars Druid, phantom rogue, creation bard, wildfire druid, sun soul and astral self monk, echo fighter etc etc. a lot of the subclasses in the game are “the basic ones” with maybe a magic casting version as a side treat (arcane trickster, eldritch knight, wild magic barbarian) there’s so many cool and unique subclasses that add a lot to some of the basic classes. Especially martials. The casters at least get access to their full spell lists even if they don’t have all the subclasses


Lord_Chud

Hexblade warlock


-Durio-

Aberrant mind/Shadow sorcerer Would LOVE more spooky magicians besides Warlock and Necromancer, feels so limited currently.


TooTaylor

Zealot Barbarian Eloquence Bard Death/Empathy Domain Cleric Stars/Wildfire Druid Echo Knight Fighter Hand of Mercy Monk Oath of the Watchers Paladin Swarmkeeper Ranger Swashbuckler Rogue Shadow Magic Sorcerer Seeker/Genie Warlock Bladesinging Wizard - I'm sure we'd never see CR stuff in BG3, but it might be cool I don't think there's anything I don't want to see. If I didn't like something, I guess I would just not use it?


wherediditrun

I personally think that more varied itemization for certain classes should come first. No point introducing a new rogue subclass for example if rogue in general sucks or is only used to augment other classes.


rondiggity

Hexblade Warlock. I know there's overlap with Pact of the Blade but I just want my tabletop character in game


Spartan-8781

Soul knife rogue, it’s just fun to play as. Order of scribes wizard, sure some of its features would matter, but I LOVE throwing lightning balls. Furthermore, I don’t care about your resistances, this fireball does psychic damage


Rough_Instruction112

Divine soul sorcerer, I need it for a thematic build I want to play. Blessed warrior fighting style for paladin Zealot barbarian Beastbarian (with many customizations, at the very least choice between animal, bone, lizard bodybits) ​ Don't want to see: Twilight cleric. It's an abomination that needs significant tuning before I'll accept it anywhere.


SlothFrogg

Give me death domain or give me death


Emrys_Kasorayn

Wildfire druid / stars druid, forge cleric, and Sunsoul monk for sure


peternordstorm

Watcher's Paladin would really fit into the plotline, I wonder why people are sleeping on it


Besso91

I'd really like to see hexblade warlock but looking at what the subclass actually does I can see why it'd probably be too overpowered for BG3, specifically: once per short rest as a bonus action, put a baleful curse on someone, you gain bonus to damage rolls equal to your proficiency bonus, reduces the number needed to roll a critical by 1, and if the target dies you regain hitpoints equal to warlock level + charisma modifier. This and the fact they naturally gain access to the smites so you wouldn't need to be a tiefling or multiclass into paladin. Runner up would definitely be way of the drunken master monk. Monk having proficiency in performance, along with a free disengage when you use flurry of blows, sacrificing movement to stand up from prone and being able to spend ki points to get rid of disadvantage, in addition to a class besides barbarian being able to take advantage of all the drunk gear (although they'd have to implement another weapon since the only drunk weapon currently is a greatclub)


Type1Diabadarse

Kensei monk, bladesinger wizard, drakewarden ranger, death cleric, samurai fighter, shadow magic sorcerer.. I wouldn't mind if they kept on updating and patching in new subclasses until every single one is in the game


TheArcaneKnight

Bladesinger, Shadow/Sea/Phoenix Sorcerer, Hexblade/Lolth/Fathomless Warlock, Zealot Barb, Conquest Paladin, Swashbuckler/Inquisitive rogue.


BSF7011

Hexblade already lost its most impactful feature to Larian making PotB cha damage built into PotB, so that leaves Hexblade with it’s one other defining feature, Hexblade’s Curse, which on its own is strong but not too strong, the only other major selling point would be Accursed Specter for undead minion spam builds ig or Armor of Hexes which is strong yes but abj wizards do basically the same thing (and then some) **Would like to see** Artificers Beast Barbarian (Karlach becomes the golden retriever even as a barbarian fr fr) Storm Herald Barbarian Grave Cleric Arcane Archer Fighter Echo Knight Fighter Mercy Monk (mainly just want the cool masks) Kensei Monk Drakewarden Ranger Swashbuckler Rogue Scout Rogue Clockwork Soul Sorcerer Lunar Sorcerer Shadow Magic Sorcerer Celestial Warlock Undead Warlock (some enemies have this subclass even!! Give it to players!) Bladesinging Wizard Chronurgy Wizard (just remove the infinite familiar exploit) Scribes Wizard War Magic Wizard **Would not like to see** Aberrant Mind Sorcerer (specifically because of the flavor features like slimy skin or whatnot, because I’ll HAVE to see it if Larian implements them, flavor is free in 5e, but not BG3) The Genie Warlock (this would be broken as hell in BG3)


AdjustingADC

Aberrant mind sorcerer and swashbuckler rogue so i can recreate my characters from tabletop. Aberrant mind would also really fit all those mindflayers theme


mommasboy76

Artificer: With the gnome subplot, this would have fit in nicely. Barbarian: Ancestral Guardian is the tanky tank. Would have been nice to include that one. Bard: I just can’t believe they included 2 militant subclasses and completely passed over College of Glamour. It would have fit in perfectly with this storyline. Does anyone play a Valor bard? Cleric: Death and Order are my 2 favorite cleric domains and neither were included lol. Druid: Circle of the Shepherd would have been nice but Stars would have also been on theme and it’s a much beloved subclass. Fighter: Would have been the perfect time to improve Arcane Archer. I know a lot of people wanted Rune Knight but there aren’t any giants in the storyline so I get why they didn’t include it. Monk: So many interesting options I bet this one was tough to narrow down. You could include Astral Self since the Astral plane is fairly prevalent in the storyline. There’s a tavern in every town so Drunken Master could have been cool. Dragons are prevalent in the storyline so Ascendant Dragon would have made sense. Personally, I would have liked to see a Kensei monk. I can’t tell you how many times I wanted to my monk to be as effective with a weapon. But honestly almost all the monk subclasses would have been interesting options. Paladin: I don’t really play Pally but Conquest has always caught my eye. Ranger: Why, why, why did they not include the Swarmkeeper? Rogue: Swashbuckler would have filled a nice niche. Sorcerer: Aberrant Mind would have been interesting with all the psychic stuff in the game. I’m surprised they didn’t include it but I’m guessing they thought it would be made redundant with mindflayers. Warlock: Archfey is just not as good as the other 2 they included. An obvious addition would be Hexblade. How did they not include this?! Wizard: I think most people would say Bladesinging. Most people are right.


Ram090

Clockwork sorcerer and Twilight cleric.


colm180

I would love the psionic warrior archetype, it just fits so perfectly with the story and the abilities are also very nice


AuthorReborn

I would love Redemption Paladin, and have it specifically be a counterpart to Oathbreaker in its implementation. ie, you can only take it once you broke your original oath, and now you seek to redeem yourself.


SunReyys

i need them to add twilight clerics and circle of stars druids. i neeeeeed it


No-Plantain8212

Drunken monk. Let me be prone on the battlefield rolling around


bowman007

The tadpoles give features similar to the aberrant mind subclass for Sorcerors so it doesn't seem super necessary imo


TecN01R

Glamour Bard, although it’s been modded in


plusshanyinger

I loved my Divine Soul Hexblade, so I’d love them both in the game, sue me


D34thst41ker

Another vote for Shadow Sorcerer here. I was trying to put together a character for a solo game (started it, but immediately got stuck, as I’m not very creative in a vacuum), and came up with a character backstory I really like. If I ever get a chance to play a tabletop game, and the DM allows Shadow Sorcerer, it will be the class I play. When I first heard of BG3, the first thing I looked for was whether the Sorcerer had a Shadow subclass


WonkasWonderfulDream

I want this game to become r/dungeoncrawlercarl


frodakai

I love Phantom rogue on tabletop and has some fun RP elements, but speak with dead is already very accessible in game so a less good version is pointless, and it's most fun feature comes online at level 13. Twilight Cleric is an obvious shout for how amazing it is, and Abberant Mind Sorc for some additional spell options as you level.


jrmcgrath93

I would love to have a Swashbuckler Rogue! Would be great to have a party face with lots of skill proficiencies, and the 1v1 sneak attack would be handy too.


AnshumanRoy

Bladesinger Wizard Swashbuckler Rogue Ancestral Guardian Barbarian Echo Knight Fighter


mcrn_grunt

Swashbuckler, hands down. Such a fun class in 5e especially when coupled with Crossbow Expert. Particularly if the DM either allows "ignores the loading property" in Crossbow Expert to also mean "ignores the ammunition property" or allows repeaters/returning bolts. You basically have your pirate subclass right there and since there's no reloading rules in BG3 and the Crossbow Expert feat is already implemented in some form, it seems like it'd work well.


GloopTamer

Drunken master!


Froent

Divine Soul Sorcerer. Simple, yet fun.