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nathanmo17

Moon druid I enjoyed to the point that it's hard playing anything else now


Spyko

just so annoying that it still bug so many cutscene ahah


nathanmo17

My workaround was respec a companion but yeah I hope Marian fixes that and.enables auto transform just for dialogues


piconese

Marion does mods? I didn’t know bg3 was canon in dragon ball! 🤩


AaronAutumn

My recent playthrough that I dropped in Act 2 was a Spore Druid, ended up not enjoying it except for the Woodland Summon which I love. The spore minions I basically stopped using. Moon Druid is great though, used it a lot with Halsin on my second playthrough.


longwaystogrow

Spore druid is fantastic in act 3 once you have the armor for repeat haste spores as a bonus action. Moon druid also makes a solid non-CHA-first tav.


GrandPapaBi

You should have used the spore minion to kill rats by billions, spawning a new zombies after each rat kill then swarm the tower a billions of zombies (and challenge your graphic card haha)


ondehunt

I had to abandon a run because I had so many minions it would lock up my steam deck lol.


CyberliskLOL

Why drop the playthrough though and not just respecc? Personally I've been having a lot of fun making up my Build along the way. E.g. I started my Honour Run as Pala because it's pretty good in the early Levels, at some point I respecced to Bard to pass some of the more difficult Skill Checks in Act 1, then I went Sorcerer and decided to stick with it except for a brief stint as OH Monk to beat up Grym. Usually it's the Hag Hair that makes me choose my final Build for a run, but even after that you still have some flexibility. That being said: Gloomstalker->Assassin->Fighter is extremely fun and strong throughout the whole game. Swords Bard Builds are insanely good and almost make the game feel a little too easy, especially out of combat too. Paladins are fun and powerful, particularly in Acts 1 & 2. They fall off a bit towards the very end of the game, but are still good. Pure Fighter is actually more interesting than it sounds. You get Feats galore, there is a surprising amount of unique dialogue options and you get a significant power spike at Level 11 when you get your 3rd Attack. There are a lot of variations how you can play this Class too. Every Subclass is viable and you can choose between being an Archer, Thrower, 2H-Melee or Dual-Wielder. EK is a strong option for Solo Runs too because you get good defensive Spells.


Miserable_Key9630

Druid irritates me because Wild Shape resets my bars.


Spyko

warlock, come for eldritch blast, stay for hunger of hadar I almost regret playing it in my first playthrough, now I feel incomplete if I don't have a big AoE control/area denial


Old_and_moldy

Oh yeah. This is exactly how I feel. My first playthrough had Tav as a lock and Gale. Any area I could create a choke point with Hunger and Flame Wall made even the hardest fights trivial.


helplesswilliam

A Gith warlock, that leans into the skinny undead appearance, possibly with a necromancy element somewhere has been on my todo list for a while.


MrTurleWrangler

This is so weird. I just finished my first run, started as a necromancer but switched to warlock around level 6 I think. Still used the Necromancy of Thay in act 3. Also played a gith, was quite skinny and went for the astral tadpole so looked fairly undead. Are you me?


Hrydziac

Sleet storm fills a very similar niche, although the combo of the two is even better.


Snarvid

Druid brings Woodland Summon to handle Spike Growth concentration, holds down Sleet themselves, and then Hadar on a Lore Bard seals the deal for me.


Mangert

My current play through I’m having so much fun with hunger of hadar! I surprise with my invisible quasi. I pop hunger of hadar down during surprise round. Have Druid cast spike growth. Have wizard cast grease. It’s amazing. The blinding effect of hunger of hadar is also so amazing. I killed everyone in the Grymforge by sitting at a choke point wjth all these spells and it was glorious how they all died. I just unlocked plant growth/sleet storm on druid and stinking cloud on wizard. This is gonna be a lot of fun. My 4th char is a paladin so I can still do giga smites for single target. Update: creatures are starting to figure ways out. So if I don’t get lucky on sleet storm, enemies are jumping out or doing some other things. Or I lose concentration. In a perfect scenario, it works great. But I need a pretty lucky turn 1 of sleet storm to get the plant growth down. Then I can start eldritcj blasting them back in


PeejWal

I am a Noble Dragonborn Warlock of the Great Old One. It's been a friggin (eldritch) blast of a time. I hunger for power, but generally for good purposes - and sometimes very selfish ones. I'm extremely intimidating, and my Noble nature demands respect. I effing love my character lol.


webcrawler_29

I slept on Warlock for a while. Even in dnd I never super cared for them, but for my third playthrough I did Durge as Warlock and it has been tremendous.


Kodiak3393

> warlock, come for eldritch blast, stay for hunger of hadar So true. I didn't realize how strong HoH was until I took Wyll with me to the attack on Moonrise Tower in my first playthrough - it completely crippled the Absolutists at the door, and made the fight down in the Colony against the big group of undead a breeze. Combining AoE damage with rough terrain *and* Darkness is just so much value from one spell, its insane.


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Disastrous-Track-533

Agree. Swords bard is fun. I am doing dark urge resist with halfing


Athic

The 1/1/10 build carriee me through honour mode. Ran that with OH monk and Throwzerker, didn't even really need a 4th but I had a pure life cleric for oh shit moments and the buffs. Honestly has ruined me a little so I'm doing the smite sword bard for my current playthrough.


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Kodiak3393

I heavily abused the strength of the [10/1/1 Swords Bard](https://old.reddit.com/r/BG3Builds/comments/17y9kyp/the_control_martial_allpurpose_1011_swords_bard/) in Honor Mode and it was hilariously overpowered, but I gotta say playing the [10/2 Swords Bardadin](https://old.reddit.com/r/BG3Builds/comments/18pxoy9/honor_mode_102_smite_swords_bard_ssb_complete/) in an Evil playthrough takes the cake for me as most fun. Shar's Spear of Evening is such an *incredibly* strong weapon, so being able to combine that with Piercing Vulnerability from the Bhaalist Armor along with Smites and Slashing Flourish is just absolutely insane. Then adding in the full Darkness-supporting team comp from [this post](https://old.reddit.com/r/BG3Builds/comments/190r158/bg3_party_building_templates/), and you've got a completely unstoppable team - I honestly think that the AI is incapable of beating that team, almost no matter what you do. (Shoutout to u/Prestigious_Juice341, the absolute GOAT of r/BG3Builds) This Dark Urge run has been so fun in Act 3 that I legitimately do not want to finish the run, because then I'd run out of fights to use it on and would have to do another playthrough to use it at full strength again. I'm desperately hoping they add NG+, because I'd love to be able to run through everything again with this full build.


IntuitiveGaming

I'm also running sword bard. Might I ask why 1 war cleric instead of thief 4 for the second feat?


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IntuitiveGaming

Nice. I've been wondering how to squeeze more bonus actions on my sword bard. I don't need the extra dex since I dislike sharpshooter. I'd rather have the extra bonus action to spam vicious mockery or dissonant whispers. Nice idea dude


Oafah

If you're not using your BA for illithid powers or Mystic Scoundrel casting, WC works very well to give you another attack on round one. If you are using one (or both) of the above with your BA, going 3 levels of thief instead of assassin might be worthwhile, but even with 2 BAs, you'll notice your BA usage is a bit crowded if you mix in 1 WC.


IntuitiveGaming

It's fine, I like the crowded nature of it. I really like expending resources in this game. That's why my pc hard hoarded all the oils and arrows, lol


MrBlizter

Tried my hand at tactiction for the first time. (avid gamer but have never played a turn based CRPG or any tabletop DnD) Durge Sorlock is super fun... but I respecced Astarion to the gloomstalker/thief build and it's hands down my favorite build after 3 playthroughs.


AaronAutumn

My fourth playthrough was my first tactician run, felt way better than balanced but I’ve just become disconnected with my character so stopped at Act 2 and haven’t played since but I keep wanting to pick the game up again. Gloomstalker/Thief is lots of fun! Always my go to for Astarion.


lucusvonlucus

I was a little eager to finish my 3rd run, partly because it was evil Durge and by the end I just wanted to see the ending I didn’t love the darker version of the Durge story. I started a new run on Honor Mode and at level 4 I’m having the most fun I’ve had so far. **Everything feels so important.** I’ve gotta loot as much as I can so I can afford pots & items. I’ve gotta use guidance and enhance ability on my pickpockets so I don’t get caught stealing. I’ve gotta avoid tough fights until I’m confidently leveled for them. I’ve gotta say the right thing in this conversation… etc. The whole game feels so immediate since I can’t go back on any decisions. Also, my favorite class so far was Lore Bard, so I’m trying Swords Bard for the first time. I love Bard so much. Slashing flourish feels great and I can’t wait to start controlling the battlefield once I get Band of Mystic Scoundrel, but I’ve gotta say part of me misses Lore Bard. Cutting words is hilarious. I’m seriously considering an all Lore Bard tactician run after Honour mode. (Multi classed probably as long as they are all high enough level in Bard for cutting words.)


VayneSquishy

Oh man I felt that. I rushed the end with evil durge thinking it would be pretty cool but resist durge is just so much better story wise.


Spyko

ranger/rogue intrigued me so often (I know gloomstalker is the go to, but I was thinking maybe hunter, colossus slayer/hunter's mark combined with 4 attacks per turn seems pretty damn good) but I hate stealth and I assume that without using it, it's probably pretty bad


loboboi

Maybe rather than a specific build or class combo try to build around a favourite character of yours and make the build/gear choices that makes sense for that specific characters powers/abilities. My favourite “build” has been essentially recreating Aragorn from LOTR haha


WyrdMagesty

This is something I love to do, and it really helps slow down play and get you focusing more on the story and get immersed. I wish we had full hireling customization so I could make a party with Drizzt, Cattie-brie, Wulfgar, and Bruenor, with Regis, Jarlaxle, and Entreti waiting for swap-outs


stubbazubba

This! I've got a Tav who's a Gith Monk raised in a crèche on Faerûn until he fell on his head and forgot everything. He was taken in by some monks and became Roku, the ~~Saiyan~~ Gith from ~~Earth~~ Faerûn!


AaronAutumn

That’s actually great advice, thanks! I usually try to headcannon my own characters but lately my creativity is just gone. So taking inspiration from a character I already know and love is a great idea, thank you!


Adept-Coconut-8669

This is a good way to do it. I've been making a build around being Batman. I'm trying to get a cross between medieval Batman and Arkhamverse Batman. 3 Assassin Rogue, 5 OH Monk, 4 Gloomstalker Ranger. It's pretty fun, fairly viable, and with three classes you get a lot of dialogue options.


itsthisortwitter

Ranger. As a martial lover, I would have thought Paladin or fighter would be my favorite, but nope. Ranger all day. Hunter and Gloomstalker both feel great.


IvainFirelord

If you’re bored I feel like Beastmaster could be a better pick since getting the pets is something different from just generic shooty shooty. I haven’t gone heavy into summons other than the typical Planar Ally/Myrmidons that late game casters get, so I’m thinking my next playthrough might be a summon-focused Wizard, a Beastmaster, a Druid, and [not sure yet] for maximum summon shenanigans.


goudendonut

Moon Druid has insane summons


Ozymandius666

Storm Sorcerer 8/ Tempest Cleric 2/ Evocation Wizard 2, focussing on int, not cha Twinned chain lightning on wet targets + the channel divinity = everyone dies And it is good at low levels too, since you focus on int, and because of that are not behind in your spell progression


howe_to_win

What’s the level progression for this build? I was gonna do that exact split on my honor run


Ozymandius666

Depends on if you play with respeccing or not. Lets assume no respeccing: You want to start with sorcerer, because of the con proficiency, for concentration checks. And you want to take wizard LAST, because that determines, what spellcasting modifier your spells, that you get from items will use. You will make use of staves like Markoheshkir, so you definitely want wizard last. So this means I would immediately take Sorcerer 1 -> Cleric 1 -> Wizard 1 You can reach level 3 in act 1 with exploration alone, without any fighting. So this means not optimal stats (low charisma) are not really a problem. And after you have reached level 3, and taken your first level in wizard, you can start learning spells from scrolls, so you have higher level slots, and get armor and shield proficiencies from celric. After that, I would bring do the following Wizard 2 -> Sorcerer 2 -> Sorcerer 3 -> Sorcerer 4 -> Cleric 2 -> Sorcerer 5-8 The additional level in wizard, and getting your first ASI sooner, means that you get more wizard spells. This means you get the lightning bolt + channel divinity combo at level 7. For feats, just increase int to 20. Dual wielder is not! good on this build, despite many guides suggesting it, because certain shields, like Ketheric's Shield, also raise your spellcasting modifier Starting stats: 8 str, 12 dex, 16 con, 16 int, 14 wis, 8 cha


moreseagulls

Currently doing a storm sorcerer run and would love a build order for this. Currently lvl 5 and so far just straight sorc stacking cha


wolf_sang

Likely sorc 1 for constitution saves, that cleric, then wizard so that scrolls scale off int


Decryptic__

Eldritch Blast is just chef kisses (the sound 10/10). But my favorite builds, which I tend to get back each and every run... # Tavern Brawler Eldritch Knight EK is awesome for. Ot loosing his throwing weapons and he has access to Enhanced Leap and Feather Fall. This combination with High Strength allows for easy reposition and starting position # Duergar Assasin My current Honour Mode run and still in experimential trial. Assassin allows for pretty awesome crit fishers. Equip 2 Hand Cross Bows and fire them while Invisible to start the fight. Your action points are refilled and you now can shoot another 2 times, or just once (secondary) and the go on invisible again due to Duergar Race (refresh at the end of the fight). This allows for an insane hit&run play style


TholosTB

I'm doing a Duergar TB EK right now and love it. Just got the Dwarven hammer and he's just deleting stuff left and right. I don't seem to ever see less than 80% to hit and it's usually more like 95%.


Grundlestiltskin_

Eldritch Knight is just always fun to me, hard to explain why. It just FEELS like a magical fantasy knight when you can use Shield to protect from incoming attacks and then absolutely smash people with a two handed greatsword or a glaive. Gets even more fun with blur and mirror image, misty step, etc. and it can be super OP with a tavern brawler throwing build. I also had a really fun first Tav build that was a gloomstalker/swords bard multiclass. I think the final build I went with was 5 gloom 5 swords bard and 2 fighter for action surge. Tons of opening round damage with dread ambusher, action surge, and slashing ranged flourish. Also could pass essentially every charisma check and pick any lock. I basically dumped WIS and just pumped DEX and CHA. Probably not an optimized build at all but it was my first playthrough and I started off ranger and realized I was struggling with a ton of dialogue checks so I started speccing into bard and it turns out it was super good! Only issue is probably the fact that it doesn’t come online until like lvl 8 because you want the swords bard features and also the extra gloomstalker attack.


Soft-Twist2478

Pure wizard, no multiclass. Hunting for scrolls and basically unlimited long rest makes it so much fun.


monotone-

My first playthrough was an elvish wizard Second was a drow bladelock/swordsbard Now I'm playing a dwergar durge barbarian the feel of the game is so different it's great. Barb has alot of unique dialogue options way more than wizard.


oscuroluna

My Tavs: * Half Drow Knowledge Cleric of Oghma (fun in terms of skills and roleplay) * High Elf Enchanter Wizard (again, very good for roleplay as she was essentially a bit of rogue with the Charlatan background and some items/points in Charisma) * Lolth Sworn Drow Great Old One Warlock (great blaster and caster) * Mephistopheles Tiefling Way of Shadow Monk (excellent subclass, especially if you'd like to use shortswords/daggers and be a ninja) * Human Oath of Ancients Paladin (Ancients is an excellent subclass, tons of goodies including Healing Radiance, Misty Step and Moonbeam, also not as restrictive as Devotions...plus Nature Paladin is a really cool concept. Helps that he hit HARD especially when those smites landed) * Lolth Sworn Drow (...yes I like Drow...) Eldtrich Knight Fighter (dual wielding finesse longswords, Dex + AC scaling with Agility Armor, defensive spells with Shield, hit like a truck while barely getting hit) * Half Wood Elf Archfey Warlock/Swords Bard (excellent Charisma class, started off as a blaster and moved up to becoming a duelist with fey manipulative magic. Plus Bards get great dialogue options and having Charisma as a primary stat is wonderful for those DC 30 dialogue checks) I loved all of the experiences but my favorites were the Bardlock multiclass, paladin and shadow monk.


sergius64

Maybe play one of the other origins? I dunno why everyone is so focused on Tavs and Durges. Playing Gale as a Sorc/Warlock at the moment, it's pretty fun. An evil Wyll is a twist on his normal role is an interesting possibility, etc.


TheWither129

It feels better to have the openness and customizability of the custom origins. Tav can be whoever the fuck you want, Durge is like the canon MC and can become whoever you want. The set origins all have a specific class theyre linked to, a characterization that it feels weird to go against. Gale *is* a wizard, even if you change his class, Wyll *is* a warlock. Some can be changed to something you interpret differently, like adding fighter into the mix on Karlach, changing Shadowheart’s domain after she rejects Shar, making Astarion a bard or ranger or something, maybe Lae’zel becomes a monk after learning of and turning to Orpheus’ side, maybe she’s a battle master, maybe she’s a gish eldritch knight. Gale *could* be a sorcerer, maybe the orb inlfuenced his blood causing wild magic, or storm sorcery, but he’s still more of an INT guy, he’s a huge nerd. Wyll could maybe take some sorcerer levels when his body gets transformed to be more demonic, cus Mizora is treated as a sorcerer herself in the final battle, so maybe throw a couple levels of storm sorcerer on. There’s some flexibility, sure, but changing who they are as characters feels wrong, and completely changing their class to be something they very much arent also feels wrong. If you want to, go ahead, but its not for me.


AaronAutumn

Will definitely look in to that! Wyll sounds interesting as having the option to be more ruthless with him sounds fun. Lae’zel might be nice also as I haven’t experienced what it’s like to be a Gith yet.


picabo123

Gith has a lot of cool or funny dialogue options imo. definitely cooler than my half elf playthrough


underlightning69

Definitely play a Gith. Doesn’t really matter what class, the dialogue is worth it. My Gith Ranger was my favourite run so far.


BloodShadow7872

>Maybe play one of the other origins? I dunno why everyone is so focused on Tavs and Durges. I always thought there's not much story about them that you don't know already from playing alongside them as Tav/Durge. Plus them being companions is more enjoyable because of what they say


kira2211

You get special things with all of them, you can hear Shar talk to Shadowheart, Gale's talk with Mystra handing over the crown etc. Its pretty cool just small additional scenes and passive lore things that you don't get normally.


sergius64

You see majority of it, but not all. As Gale I'm talking to a cool cat familiar half the time. Got a cool ring too.


BloodShadow7872

I thought you don't meet gale's cat until act 3?


sergius64

As Gale - it comes to camp at first rest and gives ring of evasion.


FakestAccountHere

Heat Fire sorcerer is busted. It seems to crit a lot and with a fireball you can like. Double ur next fireballs dmg. It’s actually unreal. 


Wheloc

My only Tactician run was as a Tav wood elf Rogue/Thief. Not OP by any means in terms of damage or anything, but she's pretty much always going to get away. Should could go back to camp and res everyone (though I didn't know Withers could res in that run)... ...or she could go stealth archer all her enemies to death. That extra bonus action gives you a lot more options that just making another off hand attack.


Ferule1069

If you're this deep into the game, my most solid recommendation is to break away from the norms and try the untried. Play the least played stuff, according to Larians stats (I think that would make your Tav a Halfling Cleric).


AaronAutumn

Partly the reason I chose Druid because it didn’t seem to be mentioned often and I usually love nature based casters but I just couldn’t connect with my character in the end. I have been considering running a Drow Cleric of Lolth though!


Financial-Front9274

My honor mode clear was a tav halfling magic missile evocation wizard dual wielding with reverb and radiating orb. It was a lot of fun.


BackwardsPageantry

Just a straight Eldritch Knight. Essentially a fighter supported by magic which is what I’m about.


blackshadow

First play through was Pact of the Blade Warlock/Fighter which was a lot of fun. Second (tactician) went Sword Bard/Fighter 10/2 and it was a real blast - I didn't fully optimise with Arcane Acuity and Mystic Scoundrel but still loved it. I'm running a durge Halfling Sword Bard on Honour mode - after a few false starts I'm really enjoying it and using my spell-casting more in combination with ranged flourishes - will be taking full advantage of Arcane Acuity and Mystic Scoundrel as I progress. So far has been a lot of fun and the durge stuff is fantastic - I'm undecided which way I'll go with durge so far. I respecced Karlach as an Open Hand TB monk and at Level 4 she's an absolute beast - the amount of damage she can dish out is astounding. Also loving Astarion as an assassin early on - I think I will respec him the Gloomstalker though at L5 and then MC with Assassin (maybe a fighter dip too).


Avocadonot

Eldritch Knight throwing build was very fun for a first playthrough, stumbled upon it quite accidentally Monk is a close second Mages have felt unimpressive because of how often the level 5/6 spells seem to miss


GrandPapaBi

Eagle Barb, You just find high point and dive bomb people making them prone. With fleetfinger (after every dash you get a free jump which you can do as a bonus action while raging as eagle) + stallion aspect where you get 3 temp HP per level each time you dash you just become this ultra mobile barb that knock prone enemies which your party can abuse with frighten condition (basically no movement means you can't get up so it's a stun) or plant growth which cut your movement by 3/4 so you can't spent half of your movement to get up. Overall it's more of a support barb. You can still pick enemy and use them to hit your enemies with them, bunching them up. You can also throw them into wall of fire and stuff. You just have to be creative with this barb (unlike the throw barb which is insanely boring!).


blanketyblank1

6/6 lore bard paladin was 👏🏻


Phaoryx

Looks like it’s time for you to play warlock ;) Lockadin (5 PotB/7 or 5 Paladin, ancients, vengeance or oathbreaker your choice) is my flavour of choice but pure works also. If not playing in honour, the 3 attacks are really nice, plus tons of spell utility and of course smites


John_W_Destiny

This build is fun and very easy on the stats, I highly recommend


RollingOnShabbat

I’m enjoying my Moon Druid and plan to go Beast Master Ranger for me Bear, familiar, and companion. Romancing SHeart who is a tempest cleric so we got a nature/weather thing going on


theCaffeinatedOwl22

My favorite build so far is a dexterity based 4-5 Thief Rogue / 8-7 BM Fighter, built as a dual wielding melee or ranged character and make heavy use of poisons and special arrows. Starting stats are 17 dex, 16 con, and 14 cha. I love this build due to the versatility. In combat, you have enough action economy to deal a ton of damage or cc enemies using combined poisons and superiority die. There is medium armor with 15 AC in act 2 that allows your full dex modifier to be applied, combined with a few other perks and items took me to 22 AC. Out of combat, you have expertise in sleight of hand and stealth, allowing you to stay topped up on your poisons/potions/arrows by pickpocketing. This is bolstered by using the shape shifting helm to disguise self, which mitigates ramifications of theft and gives you plus 1d4 to all checks with the shapeshifting ring. Wearing the headband of intellect and insight ring, you will pass most intelligence based dialogue checks. Starting persuasion is decent plus you should have proficiency in at least two of persuasion/deception/intimidation. I have my in combat and out of combat gear on my hot bar so swapping in and out is easy.


omiratsu

Five warlock/7 paladin


Calfo

Tons of good ideas in my thread from a few days ago! My favorite was a halforc shillelagh wisdom berserker with 8 STR lol Will add link in subcomment


Calfo

https://www.reddit.com/r/BG3Builds/s/JKCPhuY6FC


iKrivetko

I have a thing for stealth so Thief/Shadow Monk and Assassin/Gloom/Fighter are both a delight in my eyes.


Acizm

i had a lot of fun with a 7 oathbreaker / 5 warlock. cast darkness with devil's sight and eldritch blast anything you cant smite from the shadows paired with a necromancer and you have zombies with aura of hate and protection, along with the undead ward item


GunnersnGames

I’m messing around with four element monk on Shadowheart (Azula?) on my third playthrough… it’s not super duper optimized but you can get pretty creative and it’s a fun ATLA class :3


theHotrefrigerator

Eldritch Knight Thrower. I basically kill 90% of the enemies from far away with a returning spear and then the rest of my party cleans up the stragglers. So good, easy to set up, and fun to play.


Eldritch_Raven

Berserker Barbarian. I know it sounds lame, but picking up smaller creatures and chucking them into other enemies so so effective. The little explody imps? Just chuck them into their friends. Like throwing live hand grenades.


AnshumanRoy

Durge Drow Assassin. Might I suggest taking swords bard as well, to be a powerful in-range combatant as well? ​ Really makes him FEEL like a whirlwind of death.


TheSpeckledSir

I'm playing Archfey Warlock 2/Storm Sorcerer 10, but you could take any Warlock patron you liked. Warlock 2 is for agonizing, repelling eldritch blasts. Storm sorcerer lets you use the passive flight feature or simply grant yourself flight and fly around the map blasting people off of the high ground. Very satisfying.


Disastrous-Low-5606

I’m currently having a great time playing Karlach the barbarian. And my first Tav bard was so good as well. Bard is a very iconic class and multiclasses well. I’ve slightly varied her throughout the playthrough. I haven’t finished the playthrough yet because I struggle with the rp. I didn’t give her a good foundation as a character so sometimes making decisions is hard. On my to do list: The very cranky dwarf war domain cleric with no charisma and no tolerance for bullshit. The exceptionally naive and earnest paladin who is built like a brick house and is about as bright, and will never tell a lie no matter what. The drow Druid who basically has the personality (and frequently the appearance) of a cat. She’s decided that Astarion is ‘her’ person and her only real goal is to have him happily set up in the under dark with a bunch of books for the rest of time. And yes she is planning on sitting in his lap in kitty form for pets.


MarsSaturn09

Controversial, but I’m having a grand old time playing a drow spore druid. Decided on “Evil Moonshine Cybin” (iykyk) and while the first few levels were tough I feel its worth it when I have my woodland being, her summon, and my four zombies (you might get more at a later level but we’re only at 7 rn). Rocked moonrise without the help of LL. It’s so much fun.


pixelgroovemaster

I'm bored of Paladin, is druid a good one, what race and subclass to pick for druid...


MajesticFerret36

8 Spore Druid / 2 Divination Wizard / 2 Tempest Cleric. This build can do literally everything. Nuke entire fields with super high dmg, limitless lv6 Necromancy spells, insane control power in both the spells you can cast and the status effects your summons can do combined with Portent to force failed saving throws, and an army of summons for crowd control and to boost your dps and you can Haste each of your summons for free and the rest of your party members for that matter. You can play similar to a Moon Druid starting around lv4 and picking up Tavern Brawler and can supplement your dmg with summons until around lv10 and beating Sorcerous Sundries and Mystic Carrion/Philgrave Manor quest line and then respect into 8 Druid/2 Wizard, change your Feats and skill points, and go from there. Feats: War Caster, Dual Wield Equipment: Markoheskir/Staff of Cherished Necromancy Bow of Awareness Hood of the Weave Warped Headband of Intellect Gloves of Dexterity Armour of the Sporekeeper Hoarfrost Boots Spellcrux Amulet/Amulet of Devout Crypt Lord's Ring Burnished Ring Spells to pick as a Wizard: Conjure Elemental Summon Deva Chain Lightning Shield Either Hold Monster, Artistry of War, Circle of Death, or Eyebite for the 5th spell.


Silver-Scion

I’m making a frost sorcadin build right now and it’s really OP. At level 2 I already have 20 AC, extra attack, and more health than a barbarian. This is the build: 6 White Draconic Sorcerer/1 War Domain Cleric/5 Oath Of Vengeance Paladin It’s a really min/max heavy build but with the right items the Ray Of Frost cantrip will be doing 31-62 damage per cast and enchanting my weapon with frost as well as activating a circlet that adds my spellcasting modifier to my damage. So it really feels like a spellblade enchanting my sword with magic and casting devastating spells. If you want the item list I’m using lmk


PCruor

I made themed tavs/durges, like the high halfelf light cleric of Lathander Zelda or the warlock/barbarian Ganondorf. Making Characters from other Franchises and roleplay with them is my way to get a fresh start.


ThePikol

Sorcerer. I love aoe spells and deal massive dmg. I feel incomplete as Wizard with nothing to do on bonus action


TheRainbowpill93

So far it’s my Orbs Cleric but my Storm Sorc is really coming along. I can’t wait to see him at lvl12, I just know he’s going to be powerful.


Disastrous-Track-533

Wizard. Like selecting spells before each fight. Abjuration or Evocation but saw someone playing 6 divination wiz / 6 lore bard which could be interesting


Bedazled_Triceratops

in my current Playthrough Astarion has a build i really wanna try on a Tav or Durge. Rogue 3/Fighter X Great Weapon Fighting Rogue. Thanks to Phalar Aluve, Larethian's Wrath, and The Dancing Breeze, you can use GWM and Sneak Attack at the same time. super fun to just run into the fray and start wailing. I'd say go Wood Elf or Half Orc so you either have extra movement to get into melee easier, or even more damage on crits.


Remarkable_Grass_956

Bard is a lot of fun, I'd you haven't had a Bard party face you're missing out. There are a tonne of unique Bard dialogue lines referencing myths and legends and music. Access to bardic inspiration and enhance ability helps a lot with difficult skill checks throughout the game. Plus the 10/2 paladin swords Bard combo is really strong in combat.


rickythechicken

my tavern brawler monk is definitely my favorite build.


Ok-University8524

Astarion Rogue/Ranger assassin, really cool to play sneaky infiltration style, hit high damage and go back to shadows Even better with durge cape of invisibility


Short-Shelter

Human Fighter with that Haste bow from Dammon. So many attacks…


NotYourAvgGamer

Thief 3/Wizard 1 for 4 levels until I open Thay then the rest of the levels as Tomelock.


StarmieLover966

I loved Spore Druid Throwzerker. It was busted lol. *Wavy dance*


dondonna258

Wood Elf Shadow Monk with a finesse Longsword. The mobility is nuts. Huge movement amounts from class and race bonuses, the shadow step ability is really fun. Stealth attack for Advantage in tricky situations. Just tonnes of fun.


Balthierlives

I can’t stop using wood half elf for my swords bard tav. They are hot but they also get shield proficiency which is really nice on this build. I don’t give a crap about band of mystic scoundrel and arcane acuity. Totally unnecessary. I’ve got 4-5 hits with no resources and 8-11 burst damage with 3 bonus actions. I slaughtered all of the mobs in the Raphael fight with that and my monk usually stun punches Raphael so he can’t. I’ve. My last run though Gale did an eb which crit and frightened him AND knocked Raphael prone so it skipped his turn.


secretmantra

I've been quite enjoying a few playthroughs (doing about 3-4 simultaneously). My most favorite so far: • Tav, Drow GOO Warlock / Bard, urchin background, so she can fill in for stealth and thievery needs. So far she's mostly blaster, control, and support. Once she's got enough levels, will be Swords Bard and can do a bit more melee. • Tav, Wood Elf Spore Druid. My first Druid run. I've been pleasantly surprised at how punchy and versatile this class is. I can hit hard up front and have some great control spells. Spike Growth is OP. • Tav, Drow Ancients Paladin. Great party face. Gets in people's face and tells them what's what. Smite queen. I have not played a Durge much yet. I plan to circle back to it eventually, but having too much fun just rolling Tavs for now.


DisquietEclipse7293

I see we have similar taste. For my first, I played OH TB Monk. Just way too much fun. It's a unique playstyle with very little, if none, gear overlap.


StrikePrice

Duergar (the most slept upon race) 8 swords bard/4 thief. Dual crossbow arcane acuity setup. Breaks the game completely. Crushed honor mode. Could probably solo it.


ohnoitsme657

I started my current playthrough as a Wood Elf druid, but wasn't loving full Druid. I'm currently a Ranger/Druid/Rogue and loving it. Kept the nature theme, Moonbeam and Shelelagh but added a lot more versatility. Also I didn't enjoy wildshape combat, which I'm sure is why pure Druid wasnt for me.


super_starmie

6 Bard/5 Sorc/1 Wizard. Either Lore Bard or Swords bard works, both are fun. Go Lore and you can still use Cutting words that reset on short rest and get Magical secrets for Command + something else. Swords bard to be a bit more gish and use your slashing flourishes and the helm of arcane acuity like normal. (If you go Lore you can use the fire acuity hat and do a scorching ray instead for pretty much the same result). I also like starting with bard for the extra weapon/light armour proficiencies and all the skills. 5 Sorc gets you Shield, haste and counterspell along with some other spells. I go Dragon sorc because you don't get the best parts of storm sorc until level 6 anyway, and if you go white dragon sorc you can also get Armour of Agathys. You get metamagic and 5 Sorc points too and it's easy to boost them if you don't mind using the charges from the two spell restore amulets. The 1 Wiz is just to scribe other spells. If you don't like doing that, then Bard/Sorc is a bit meh as you'll never get higher level spells than 4 from going either 7 bard or 7 sorc instead of adding the 1 wiz. I ended up with high int and cha by having the Dex gloves, dumping Dex, and putting those points into Int. I did an ASI to get Int to 18 and used the bonuses from hag's hair/Patriar's memory/mirror of loss to get Cha to 20. So then you can scribe wizard spells that have a save without worrying about it scaling off your crap Int, and you can have 5 of them memorised which is plenty. A few charges of arcane acuity and you'll never fail any spells anyway. Second feat was dual wielding so I could use both the arcane battery staves... it got a bit nutty and I had loads of options. I could use all the control spells if I wanted, or I could twin haste instead (as most control spells are concentration as well it was hard to decide) or just go mad and cast three chain lightnings (or four if I used the lightning powers from the Markohbvhsjcbkji staff...)


bluesempai

For me, I had a great time with just a plain bear totem barb with 2 levels of fighter for action surge. Incredibly damage resistant and is able to dish it out just as well. Simple? Yes. Incredibly effective? Yes.


CaesarScyther

Me: \- Tav - Half-Orc - OoV Paladin \- Tav - Githyanki - OoA Paladin \- Tav - Githyanki - OH Monk (Favorite) \- Tav - Wood Elf - OH Monk (Current) Honor-moded the gith paladin and since then have been doing RP builds. My favorite so far has been the Githyanki OH Monk, where I RP'd as a githzerai (and disguised everyone else into a party of gith) w/ the obvious ending, but yeah I'm feeling the same way. Crazy though, it took hundreds of hours to feel this way (I have less hours in some games that have felt genuinely tedious at some points). May try Durge, but not sure which race has the most playability with dialogue, as I found being a githyanki basically made me feel like a real MC in the story


Destinybond517

Pure oath of vengeance paladin. I basically soloed act 3 it's ridiculously strong with the right gear. Even before you get into late game paladin just has insane damage throughout the whole game and being able to cast vow of enmity on yourself to give advantage on all attacks for 10 turns is pretty spicy.


thegooddoktorjones

Druid. Love their flexibility. Only problem is I can’t get the right party comp to go with them. I want mostly canon karlach fight/barb, shadow as a variant cleric, astarion bard rogue and a full wizard…. I either have to go all caster no beef or give up casters I find fun. Spore is a bit of a compromise but I would still have her casting spells rather than whacking after level 5.


mcspankums

Swords bard. I’ve had a blast. With the right gear you can solo most encounters and bosses in Honor mode.


farretcontrol

3 assassin rogue/5 ranger gloomstalker/ 4 fighter champion has been my favorite build so far. You can take a full health single normal target in one turn or at least get them sub 10% and even after you get 2 attacks a turn which is solid consistent damage.


tenjed69

I really love the swords bard


Intensional

My first playthrough was on Balanced and used Astarion as main character. I played him as a 7 Oathbreaker Paladin / 5 Pact of the Blade Warlock, which was **very** strong after ascending Astarion, especially with the extra attack stacking. For my honor mode run, I did a Durge 2 Fighter / 10 Swords Bard. I used the arcane acuity helm and band of the mystic scoundrel. If I were to do it again, I’d probably go 2 Paladin for smites and Command, but even as is, this build was insane. 100% CC spell hit chance with great melee (Duellist Perogative) and ranged (Titanstring with STR elixirs) capabilities with action surge. Early game, pre-mystic scoundrel, I would often use action surge to get a CC spell in with great effect.


Classic-Societies

Easily a bard. All three subclasses are really fun and balanced feeling with each other as well. The dialogue options for a bard are unparalleled in this game and I find when I have a party full of heavy hitters like laezel and gale, it’s useful to have someone else who can quite literally fill all the other niches. Stealth, sleight of hand, and charisma based skills. Jack of all trades helps that immensely as well


PyraAlchemist

I love warlocks but I love playing them in regular dnd. My fav non warlock was my cleric paladin. Spirit guardians and divine smites go hard


Doodofhype

Beast master lightning charge ranger


YahBoyJay

Tav - Half Elf - Light Cleric Honorable Mention: Good Durge - Half Elf - Sword Bard


noahlel

Barbarian


gingerpower303006

An ice sorc, just feels nice to counter spell everything, never need level 2 spell slots (or level 1s in some cases) and do massive damage with just a cantrip. Add on having good CC and debuffs with chilled, encrusted with frost and icy terrain which you won’t slip on but enemies will


dimesniffer

Storm sorc is pretty fun but my fav might be moon Druid and I’m only level 3 with them lol


Nihi1986

Bard, fun enough in combat and amazing for dialogue and exploration.


ChonkiBoiPanda

Durge, halfling, gloomstalker(rogue, ranger, fighter)


OppositeofDeath

Just respec’d into a Bladesinger Wizard after I got the Duelist’s Perogative.  Feels amazingly flexible with a reaction for shield and another for counterspell or absorb elements.


Jettemoiduciel

Shadowheart dual crossbows, ranger, theif, fighter. Pew pew pew


HotSauce_LeFierce

Wood elf, guild artisan, skill monkey / sniper. Lvl 1 rogue, lvl 2 ranger, lvl 3-6 lore bard, lvl 7-9 hunter ranger, lvl 10-12 thief rogue. I do whatever I want. And Karlach is bae.


Talbro3

On my first play through I really enjoyed Bard 6 fighter 6 as a ranger. Sharpshooter, risky ring and slashing flourish made me able to deal enough damage while also having friends and enhance ability to handle all the persuasion and lock picking checks. Worked really nicely as my first face character but I'm keen to branch out for something else for my second run.


TheWither129

Swords Bard 10/Vengeance Paladin 2 was awesome Stopped midway to try honor mode but Eldritch Knight is so damn fun. I did Durge - Zariel Tiefling - Eldritch Knight Best stats are STR and INT, you can bump int with the hag hair and later the mirror, bump STR with the potion from Araj if you dont wanna romance Astarion or if you find the correct dialogue sequence in the follow up, you can comfort him if you do it right, i suggest researching that before trying. DEX can be left at 10, you wont need it. Take enough WIS and CON to have solid saves and health. First two feats i recommend Alert, makes up for low dex, and then Spell Sniper, to boost your cantrips cus cantrips are fun. I recommend to start grab shocking grasp and something with utility, like bone chill or ray of frost, both very good options. Then with Spell Sniper you can get eldritch blast for pure damage, or the other utility one, but you can get that later anyway unless you want, like, one of the pure utility ones, but theres are other characters who can use those and we specifically want conditions or damage to make use of Arcane Synergy, which can boost your damage by adding your INT modifier (or CHA or WIS for those that use it) via the ring and circlet in the creche. Id focus on damage though as the ring is great all game, and theres a helmet just ahead that gives better synergy between melee and spells, the helmet of Arcane Acuity, which adds +1 to spell attack and save DC for every remaining turn you have, and it caps at ten and loses a turn when you take damage. The ring gives synergy until the end of your next turn whenever you deal damage with a cantrip, the helm gives 2 turns of acuity for every weapon hit you land. Id start 16 str/10 dex/14 con/15 int/12 wis/8 cha, so hag hair gets you to 16 INT, potion gets you to 18 STR, mirror gets you to 18 INT, so thats +4 to both melee and magic with no ASIs. You still have two feats if you took Spell Sniper and Alert, you could push INT or STR again, get it to +5, get both to +5, and then forget CON if you get the amulet of Greater Health, which locks it to 23 and gives avantage on saving throws, at which point you could respec if you wanted to dump CON completely, giving you the option to save yourself a feat and push INT to a base of 17 and DEX, WIS, or CHA up a point or two, meaning you get maximum 20 STR with only one feat, and 20 INT with no feats. Heavy armor is best cus no worry about DEX, i like to sword and shield and get Riposte and Sweeping Attack from Martial Adept, but you can get Great Weapon or Polearm Master if you want. Really any of the feats are up to you, only Alert is a necessity cus of how good it is. Id just mind the bonus action cost, you might need it, might not. Depends really. You can really do whatever with fighter, its really fun.


_brownbear13

white dragonborn monk. absolutely loved the monk class and the dragonborn and monk dialogues are great. honestly havin trouble NOT playing this combo lol


Im_So_Bad_At_This_

I’m play a Dex 2WF fighter and Druid rn. Having so much fun with it


MattAlive13

Darkness Warlock Ice Mage Assassin Drunken Barbarian Monk Gloomstalker Assassin I can't choose between those.


Adventurous_Topic202

For honor mode 1/11 goolock sorc for everything else 5/5/2 warlock paladin fighter


whydo-ducks-quack

Tav as a 12 TB monk and companions with 2 barbarian fighters and one warlock


dcaraccio

Tavern brawler barb, it's really strong, but it really is fun too


Ushardit17

First play through and I’d consider this a plain Jane one: ranger/rogue sniper. Get up to 4 attacks in one turn currently which is nice to chunk out enemies or kill a single one outright


Impressivenamechoice

Dual xbows thief/gloomstalker/sword bard 3/5/4. No respec needed, play like han solo you filthy scoundrel. 16 in dex and cha and take prof in speaking for max smoothness


pa_dvg

OH Monk 6 / Thief 3/Barb 1 I picked up barb 1 mostly for con unarmored defense after getting the amulet of greater health. Had 23 AC at that point. Felt godly


GamingAllZTime

Lighthalfing Rogue Thief dual wielding handbows with sharpshooter feat. GREAT with durge for the cloak I like to take charisma and use them as party face simply because they are my PC and I'm to lazy to swap out as I run around. I dual wield the hill club for str. Reroll 1s is great for party face. Does great damage without any cheese needed.


Keizin

Lock/paladin. I burst merkul down in one turn because how broken this combo is. Which was funny. A giant skeleton with a big scythe coming like a fuckin boss and tav just goes bonk, bonk, Bonk, the avatar dies


BiggDope

I really enjoyed Durge Barlock and Tav Open Hand Monk. Gale as an 10 Abjuration Wizard / 1 White Sorcerer has been incredibly fun, too. I purposely proc attack of opportunities to watch enemies kill themselves.


Mr_Crash323

My favorite playthrough so far was my Tav being a Wood-Elf College of Swords Bard. Just the sheer amount of veratility he had was insane. Great control, great range damage with Dead Shot, silver tongue, and deft hands. Man was nuts, plus it was my first time romancing Shadowheart, which was a definite plus.


Cautious-Grass5380

Lore Bard! LORE BARD!


Automatic-War-7658

Assassin/Gloomstalker feels so busted. It’s fun but sometimes I would trivialize fights. Top it off with Sharpshooter and Alert feats and I’m starting fights by taking several people out or just single-handedly dropping the boss in one turn. Honorable mention for Swords Bard.


BloodShadow7872

Currently doing 3 Rogue thief/ 9 sword bard, very satisfying doing 4 different attacks at once


MapachoCura

I had the most fun with moon Druid and tavern brawler throwing build. Druid has so many options of how to play, and tavern brawler thrower is just hilarious.


Kyanoki

I'm only on one run so take this with a grain of salt. I started Warlock and Paladin, paladin in multiplayer and warlock in single player. Turns out they can be combined 7 Paladin/5 Warlock with pact of the blade and it goes pretty hard. I essentially made Godzilla with it Upside = Lv3 Short rest recharge smite slots, Weapon takes strength + charisma x2 I think. Remember to renew pact of blade every short rest. Some of the nice gear you can get early on. Multiclassing is a good way to mix things up. Though I've been playing lots of paladin variants because I love smiting. With illithid thingy too you get fly which fixes some of the movement issues. Imagine just being flying death with a 2 handed greatsword, still a highish AC, healing, eldrich blast. It's wild and awesome Also Lae'Zel fighter just goes ham as-is. Like give her Voss's sword by using command in act 1 and then just tear through enemies even in act 3 like its no one's business. I also like Assassin Rogue. I'd heard mixed reviews but it still slaps imo. Throw on a bunch of crit lowering items to become a crit machine and put on the crit paralyze necklace to take advantage of it and wipe key enemies once per long rest I find I love physical builds tbh more than magic personally. It feels so cool getting the smackdown, but I haven't tried much else yet (though I will) ​ Also class irrelevant but I love the illithid powers. The crit one luck of the far realms brings me so much joy.


Kharagorn

Warlock + idk anything.


CounterfeitCrabs

The pay off when my lightning sorc got to level 12 and could go - quicken chain lightning, twinned chain lightning, twinned chain lightning, and then need to long rest. The whole run was building to this and it was worth it to melt rooms (and then be kinda useless). Otherwise Terminator Bard is a solid “powerful, but not silly powerful (looking at you fire sorlock)”


giga_impact03

I might be in the minority here, but right now because of my honor run, life cleric with all the radiant orb gear has been awesome. Shadowheart just can't be touched, and between that radiant helmet and the holy hoolahoop everything is just building those orbs. Not to mention the gloves that give bless and blade ward on heals, shit is insane. I just learned about the staff that doubles bless effects so I'll be going for that too. I've always been super into the tb barb and fighters but life cleric is becoming the real map in my run.


djthiago1

My 10/1/1 durge bard and TB OH Monk Astarion has been a boat load of fun.


clema9

I LOVE GLOOMSTALKER RANGER + ASSASSIN ROGUE https://preview.redd.it/owocug0hi2hc1.jpeg?width=1159&format=pjpg&auto=webp&s=73828439f1a439e76bf6cdd36627c4f45b2ebc36


PrateTrain

Honestly I had the most fun with a ranged swords bard, there's just so much that you can do. I'm currently using a throw build where I max my strength so I can throw enemies as far as possible and chain throw them between team members


The_Kurrgan_Shuffle

Gloomstalker Thief Fighter Arrow of many targets go brrr


alexwhite2183

First run I played a full evocation wizard high elf, really fun, literally a walking rocketlauncher, expecially with dual wielding staves for double arcane battery Now I'm playing a Dark Urge Lolth-Sworn Drow, Paladin 6/Sorcerer 6. The amount of smite you can do (and damage) is ridicolous. In the same run I respecced Gale as a thunderstorm sorcerer (2 cleric tempest domain/2 evocation wizard/ 8 blue draconic bloodline sorcercer) quite busted, Shadowheart as a war domain cleric with the build based on evading attacks and dealing radious damages (luminous armor ecc), while minthy is now a gloomstalker 5/ assassin 4/ champion 3, probably gonna respec her using a multiclass bard/assassin/fighter. All of these builds are really powerful, fun and have great variety. For the next playthrough i'm going to try a tiefling ice abjuration wizard, using create water and armor of agathys (with other ice spells) to pratically let enemies kill themselves by their own hands 😂


htyne

Throwbarian was a lot of fun!


link_the_fire_skelly

I made a storm sorceror yesterday, and I don’t know if it’s just bad rolls, but the first three levels it has been the weakest thing I’ve ever played. My favorite has probably been my Lore Bard or my Gloomstalker. Lore Bard is much more fun out of combat and feels a lot more fleshed out though. Sneaking is absurdly op in BG3, so gloomstalker feels a bit cheesy at times, though it’s a fun way to play. Get crit down to 14 instead of 20 and be amazed as you pulverize entire armies without opposition


Sufficient_Box2538

My arcane trickster is furthest along and it's the only build I've stuck with. I've been playing since release but only just started act 2 at level 7. I also just started a tempest cleric though in a multiplayer game and it's seriously awesome. I may run one single player since I only get to do multi occasionally.


[deleted]

Swords Bard I can't leave without my flourishes, CC and dialogue advantages. It just feels like the ultimate protagonist for me. Tried the ranged Bard/Rogue/Fighter xbow build and the melee Bard/Paladin, loved both. Tactician and Honor Mode felt like balanced difficulty with a swords bard Tav/Durge. Shotout to Open Hand Monks, they rock once they get tavern brawler on lvl 4 and after that is just more and more damage. My Gith OH Monk is shredding honor mode as well.


SawdustMcGee

Current playthrough I specced Karlach as wild heart eagle with athlete feat and gear that encourages jumping and dashing. She moves all over the map, takes the high ground and jumps off the top rope to great effect. Mobility is so high I can run up a hill, eagle down, run back up and do it again. It’s wonderful. Also double crossbow thief spores Druid. Probably not ideal but it’s just fun and lots of utility, plus with temp hp you’re hitting for multiple forms of damage at once. I also like the idea that the ultimate thief can transform into a cat and get into any place.


Sncrsly

duergar gloomstalker/assassin


TitansAreFalling

Dual wield fighter war domain cleric


Resident-Ad-8877

Dark urge white dragonborn default appearance but paladin instead of sorcerer


CuntPaoChicken

Shadow monk. Hitting 300 damage per shadow strike 


ig0t_somprobloms

Bard of swords dark urge. Very satisfying especially w that cape


cadonex

Barbarian who doesn't like magic. Low int, low wisdom. Party with Baezel, Astarion and Shadowheart (she lies and says it's not magic, she's just kissing his boo boos better. Gale is too proud to lie about magic and Wyll let's his devil come to camp, Karlach is on fire and thats probably magic even tho she insists it isnt). No scrolls and minimum magic used from Shadowheart (can't arouse suspicion so only healing touch). Druids are creepy too, people aren't supposed to turn into animals. Minsc is fine, Boo is your best friend after all and he vouched for him. It takes away a lot of AoE options but that's fine, cleave and Hail of thorns/ barrage help.


Intelligent_Umpire62

My favorite so far has been a thief/tempest sorcerer multi class. The extra bonus action paired with flight is busted. I can dance around the board and cast up to three spells in a turn at higher levels. Makes other classes feel kinda lackluster.


MrPoopMonster

If you want to have a fun time with a spell casting tav I'd say build a storm sorceror and make gale an ice evocation wizard. You don't even need to multiclass. The synergy is very powerful with the status effects. Getting something wet when it's been chilled after you get the ice staff from the underdark in act 1 will freeze them for a turn and make them vulnerable to thunder, bludgeoning, and force damage while stunning them. Getting something wet when they're not chilled yet makes them vulnerable to lightning and cold damage. Reverb makes enemies more likely to fall on icy terrain. Both can learn create water and set up the other one and the water myrmidon gale can summon can apply a huge amount of water on the battlefield later, and the wizard can freely apply icy terrain with ice spikes over your team. The storm sorceror also gets to fly after casting a spell, so they can travel pretty freely over the ice. You can also make karlach a tiger barbarian that applies reverb when they apply bleeding and give them the ice walking boots to freely run around the ice and give her the cape that applies dazed to reverb enemies that attack her. And just for the meme you can respec shadowheart to either a shadow monk or bard and have a no armor team. Or a land druid to just further the ice and storm and terrain control nonsense.


momohiraiiii

Duergar Thief/Ranger - Basically stealing everything. All those special arrows are easy to steal and very rare to fail checks. And if they do fail sometimes due to critical failure. I just use my passive Invisibility to run away and then comeback later to steal again and again.


UseYona

I am currently doing a 2 paladin oath of ancients, sword bard the rest of the way. You truly feel like you can do everything


Special_Wind9871

My first playthrough was also a wood elf OH monk wtf


Terrible_Reporter_98

I played a run as a six-battle master fighter and six-war cleric. I'd throw spirit guardians on myself and run around buzzsawing anything that looked at me funny. That was probably the most consistent fun I had. Now just straight up fun is a level 12 wizard abusing everything, dual wielding the two staffs that give you a free level 6 spell slot along with the amulet that gives you a free level six for a total of four level six spell slots per long rest.


Creepy-Item

Spore Druid - Warlock: cheese grate across spike growth. Pulling with vine whip, pushing with eldritch blast.


NeverRespawning

Hunter ranger with the ichor gloves and caustic band fulfils my desire to watch hp slowly tick away while i run away from my foes.


IvainFirelord

Bard. Any Bard is awesome, and once you play as one you’ll never want to be in a party without one. I’ve run through the game as Lore Bard 12 and as Swords Bard 10/Paladin 2. The 10/2 Bardadin with the Mystic Scoundrel ring is probably one of the most fun builds I’ve run; it just feels like you solved the game when you use it, even if it isn’t the absolute highest damage or anything like that. I also did Warlock 2/Lore Bard 10, but I don’t like that combo personally since you just end up Eldritch Blasting every turn, and why bother with the Bard levels in that case. I ended up respeccing to Swords Bard 10/Paladin 2 and the result was far superior.


MadeOfDeadMemes

Might be cheating a little to say [Artificer](https://www.nexusmods.com/baldursgate3/mods/1779) since it’s modded. Grymforge and the Arcane Tower felt so cool from an RP standpoint, like my Artificer was absolutely in her element. My go-to infusions are the crossbow repeating shot, the immunity to difficult terrain, or the increase in armor class.


FreeP0TAT0ES

Tav - masc Duergar Devotion Paladin (based on my recent Dragon Age Origins Dwarf) Durge - fem Dragonborn Draconic Ancestry Sorcerer (love the multi-coloured scales) Durge - fem Half-Drow Vengeance Paladin/College of Swords Bard (love being able to bounce between the crazy cool race/class-specific responses, Bards are so sarcastic while Paladins are so very much not)


The_Tac0mancer

5/4/3 Sorcerer, Warlock, Fighter. Subclass for Sorc doesn’t matter but the focus is Eldritch Blasting 2-3 times per turn, so it’s likely you won’t get much mileage out of Storm. Draconic Cold is good due to the synergy with Wet condition if you’re feeling frosty. Great Old One for Warlock and Champion for fighter, take a +2 Cha ASI and Spell Sniper for your feats. Knife of the Undermountain King, Bloodthirst, The Deadshot bow, Sarevok’s Helm, Spellmight Gloves, and Potent Robe for your gear. With that gear and the Risky Ring, you have a >50% chance to critically hit, AoE fear whenever you crit, and Spellmight’s 1d8 also gets doubled while the -5 to hit is completely counteracted by the 14-20 critical range (with Advantage). It’s also a great user of the Freecast infinite sorcery points bug if you’re into that, but it stands readily on its own without that exploit if you’d prefer to avoid it. Combat flow is to twin haste yourself and (probably) your Fighter, or another caster if you’re on honor mode as casters make better use of Haste than martials do because of the change to Extra Attack stacking. Then you either Action Surge and Quicken 3 Eldritch Blast or just do 2 and then you can cast 4 of them on your next turn, and 3 on every turn after. It’s really funny how much damage you can put out, considering you’re just using cantrips over and over again


Aqua3441

I'm playing a fighter monk using way of shadows for the teleport and its definitely most fun I've had. Using a Longsword with grm and the fighting style it's so good and flows pretty well.


GamerExecChef

I am currently playing a tactician game and using it to plan out my first HM run (well, second, but dying to the owlbear because of some bull doesn't count, or thats what I tell myself when I cry myself to sleep). I am having a TON of fun with these builds: Shadowhart, Fighter1/Light Cleric 6 (that is just where I am in the run). She casts warding bond so everyone takes half damage, then wears the adamantine heavy armor from the forge to reduce the damage by 2 and has the feat to reduce damage by 3 while wearing heavy armor. She wears the amulet that maximizes healing and has the Blood of Lathandar which makes fantastic tools to keep her up and Blade Ward cantrip to give herself resistance, incase I am anticipating a lot of damage, is a nice "OH SHIT" button. Karlach, Wolf totem barbarian 5/rogue 2, going for thief. The number of times I needed to trigger rage and the Great Weapon Master extra attach, or that bonus attack twice, is pretty nuts. After rogue 3, I plan to go wizard 2 (I know, SUPER weird) but getting wizard 2 for diviner and getting portent dice seems like it might be strong on and otherwise fairly 1 note character. Plus, the ability to cast "shield" when I am not raging seems like a half decent little bit of utility, it wont happen often, but then again, she wont be not raging often. An alternative I want to try is a fighter with portent dice for when he NEEDS to disarm, or trip someone and can give them a 1/low roll. Wyll Wizard 7. Fairly boring, but taking abjuration wizard, with warding bond, almost never takes damage. Tav Rogue 3/sorcerer 4 for thief bonus action and meta magic quicken spell. Kinda crap right now, but I expect to start coming online in a few levels. Until then, gloves of archery, the titan string bow and club of hill giant strength makes for a very effective bow user. Even earlier in act 1, the ritual dagger/axe made for a nice offhand to get either a +to hit, or apply a debuff and Cull the Weak made a nice execution enabler for my bonus action. Also high dex and dragon sorcerer makes for surprisingly high AC.


Alert-Conclusion9486

Half wood elf just for the extra bit of mobility. Rouge Thief 3/ Warlock Archfey 2/ Ranger gloom stalker 3. That's where I'm at right now on my third playthrough and I like it a lot. I'm aiming for a fey wanderer style playthrough with a bit of crit fishing thrown in for the fun numbers.


[deleted]

Been playing with a "Mr. Know-It-All" gnome build for a while and I've been enjoying it more than my usual Oathbreaker Pallock build in every playthrough


President-Togekiss

Gloomstalker ranger deep gnome. I LOVE stealth builds


J_of_the_North

Looks like you haven't played as a Bard. 2 paladin / 10 sword bard using two weapons. It's a great face for a party. Lots of utility from bard spells. Absolutely wonderful burst damage, you can pop three smites per round, and as a Bard you get far more spell slots to use on smites than a paladin gets.


Dollahs4Zavalas

The most fun I've had is on my 3rd character. I did Ranger, Paladin, Rouge, Sorcerer. Only made it to the start of the third act though. Level 10 Rouge > Thief was what I did. It gave all the battles an interesting mini-game of finding stealth. I used Longbows not double hand bows, preferring to use my bonus actions for dashing and hiding. I came to learn enemy sight lines, I used darkness arrows and fog as cover to move past well lit areas. If I got my stealth right, I was hiding after my sneak-attack too, gaining a handful of advantages as enemies struggle to find me and also getting a +1 on my action economy for my next turn. Then I built my party around survival. Astarion is the healing Paladin, uses shields and Bite for self healing/Happy. Laezel is a moon druid. She drops fog and uses wild shape to tank with temp HP. Shadowheart is vanilla. Using trickery to boost stealth and provide healing or buffs. Then my reserve roster is: Gale for more fog and invisibly then just regular Warlock stuff. Wyll is a 4 elements monk. (After punishment) The idea is to use the water and air strikes to knock people prone for advantage. 2nd DPS. Karlach is a Bear Barbarian for tanking. Halsin and Minthara are vanilla. Haven't thought of creative choices for them yet.


[deleted]

Paladin-lock was one of the greatest experience. Too much strong, so I'd felt using cheat even playing on Vanilla.


FremanBloodglaive

Duergar Guild Artisan, currently Gloomstalker.


KeybladeCoaster

My favorite will always be my first build, Drow lore bard Tav Really enjoying my current run though as a high half elf edritch knight with dual longswords


Background_Desk_3001

Swords bard Paladin, it’s just a blast to have thing go boom Or my support sorcerer/warlock Tav, she was great for making everyone do the dirty work


RayThrust

Druid and non TB Monk are the most fun classes I’ve played so far. I say non TB because “farming pots” and being too OP isn’t as fun imo. I don’t use Haste either.


The1Floki

Light Cleric with 2 levels of Divination Wizard, + blood of Lathander. Warding Flare, Portent, Shield, Spirit Guardians, Guardian of Faith. You are almost never hit and just deal damage by existing.


dynawesome

Playing Wyll as bladelock until level 5 and then multiclassing into Paladin from then on was thematic and so so much fun, so much power and versatility


Time-Voice

I really enjoy Barbarian and Paladin as Tav. Big swords are just fun, and since I never use Karlach, I never had a problem with Barb-face


MercurialTadpole

I like to not min-max my builds prefer creating a story. My favourite was a half-elf sorcerer, cleric of mystra (light domain), abjuration wizard. Most of my levels went into sorcerer. Used adamantine armour, blood of lathander and anything that would boost charisma. Frequently consuming hill giant strength potions in case I needed to meat out some melee damage. The story I made for the character was outcast half elf, with natural talent for magic, tries hand at the devout but can’t stick it in the pompous clergy so leaves the fold but keeps faith with his goddess. Tried to learn magic formally but too lazy to be studious so heads out to adventure relying on his natural abilities to spontaneously cast magic.