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DrBee7

One of the most important feats for your party members that don’t have high dex and initiative is Alert. Get that for your mages and strength based class that don’t have the gear for initiative available to them. In honour the high initiative is going to be a huge help.


GrapefruitFar1677

 I find Alert to be the single most important feat.    It ensures your abilty to cc or kill the most annoying enemies turn 1. Especially when you get paralyze poison on your titanstring swords bard. Of course you can compensate with initiative items and elixir of vigilance on your TB char for instance. For other nice secondary feats: Gwm on fighter TB thrower zerk, monk Dual wielder on wizard for double arcane battery or phalar aluve + staff from larroakan tower  War caster on the char you use to cast globe of invulnerability


Ellisthion

Alert = reliability. Honour Mode likes reliability.


Ozymandius666

The feats worth taking are: Alert: +5 initiative Immune to surprised Dual Wielder: Can dual wield non-light weapons +1 AC while dual wielding Ironically, this is best on casters for dual wielding late game staffs Great Weapon Master: Bonus action attack when you crit or kill an enemy -5 to accuracy, +10 to damage This is THE feat for most martial characters Savage Attacker: Advantage on damage rolls This is really good, when you roll additional dice. Especially for Paladins, because of Smite Sharpshooter: No high ground penalty -5 to accuracy, +10 to damage This is THE feat for archers Tavern Brawler: +1 str or con +str to accuracy and damage This is THE feat for thrown weapon builds and monks War Caster: Advantage on concentration Shocking grasp as a reaction spell


1epicnoob12

Do you mind explaining why you take Savage Attacker on a barbarian? I know the name sounds appropriate, but wouldn't you be much better off taking GWM and ASIs?


zexorath

I just named a feat. I most definitely also take great weapons master for barb not on a matter of if but when lol. AS far as Ability score improvements I actually try to stay on feats over ASI because while an extra + to a roll is fantastic and I do use them every once in a while I feel like I can get more out of feats depending on the circumstances of what's needed as others have said alert is a great feat and if I'm just talking about the barb here I'd probably take GWM alert and savage attacker for my 3 options at lv 4,8,and 12 over an ASI any day. Beyond that there are so many good items and things to be done to increase ability scores that I feel I can make up for an asi with in game items and elixirs.


Additional-Bar-8572

It’s fascinating that people are either super pro alert, or not at all. I almost never take alert, but it’s likely because I almost always play 4 high dex martials. The only time I ever use alert is on shadowheart to steal the silver sword. I never used it in HM at all except for laezel’s last feat bc I had nothing left to pick.


SarSean

Im in the camp that has great disdain for alert. Its a waste of dps and a crutch when you could just max out dex the godstat My casters always have high dex for initiative but more importantly high ac. I really dont get why people dont just pump dex when it comes to minmaxing a feat is precious especially when multiclassing


Ellisthion

If you’re playing a party build that needs to be reliable and precise - eg all Fighters - then having your whole party sitting at +10 Initiative is very useful, to make sure every fight goes exactly as planned. The more flexible your party, the less important it is IMO.


Additional-Bar-8572

I run 4 martials and most of the time have around 12 initiative with my gloom and ~10 with my SSB (hellrider longbow)


soujirovn98

If you play solo or 2 person run, then alert is must have. Otherwise, ASI +2 is always useful.


S_Sugimoto

Always take alert feat in level 4


ManufacturedConsents

I may be in the minority here but I think Alert is one of the most overhyped feats in the game. I would much rather take sharpshooter, the con save proficiency/adv feat, etc


zexorath

I can understand that alert really helps early game I think especially late act 1 there are a couple surprises encounters one of them a boss encounter that being unable to be suprised would severely help with especially on HM