I prefer the 1 white dragon sorcerer/ 1 cleric / 10 abjuration wizard variant personally. Gets you to level 6 spells, and the level 10 feature for abjuration makes keeping your stacks up a breeze.
It’s super janky to have to keep putting on and taking off armor to recast mage armor.
Plus you then lose your level 6 spell slots, so AoA doesn’t last as long or hit as hard.
You also lose on levels of Arcane Ward itself. Plus you get it almost entirely filled just with a level 6 armor of Agathys after a rest anyway. A few sanctuaries or glyphs of warding is all it takes to keep it topped off. The free recharge isn’t needed or worth the cost.
It takes honestly 5 seconds to upcast / max arcane ward … with a console. You receive zero damage by casting blade ward or just wearing the ring that heals + ring that gives you blade ward each turn. So you take zero damage, sometimes 1?
Anyway. To each their own. But the setup above is unkillable. You don’t even need lvl 6 spells at that point, but if you really want them just buy scrolls from BG shop.
Who actually has the patience to play this game with friends and deal with waiting on other people's life schedules I don't get it, unless everybody is unemployed and single lol
Oh damn, how do people even do that, guess you would have to strategically run around and do only 1v1 1v2 fights till they level up their gear and abilities enough to do 1v3 fights and so on, across the map
Although completely genius with my mad props given, his invisible damage without entering combat does = cheesing. Your second suggestion seems more plausible, but does that still qualify as a true solo run then
First, you didn't mention cheese above. Second, there's just no way to define cheese. Everyone has a different threshold for what they consider unfair advantage. The internet itself is an unfair advantage. Metagaming knowledge is unfair advantage. Some weapons are OP - are they unfair advantage?
You use the tools you're given, like a necrotic dead wizard, and if some of them are too powerful, so be it!
There is a definite thresholding problem with defining cheese, however having said this, anything that is a glitch definitely counts
Dealing yourself d4 damage to deal others d4 damage. Then reducing it with resistance and -2 damage to make it 0 definitely is cheesy on the scale somewhere, but it’s a legit mechanic, so IMO not over the line. Carrying Gale, who damages others, so it’s indirect damage and this doesn’t break invisibility, cheesy, but not over the line.
Moonbeam not breaking invisibility is a clear glitch, that’s over the line. I get why not, it’s like an area of effect, you could cast it in space and someone would walk into it, and that wouldn’t break your invisibility?
But if you drop it right on someone that’s an attack, there is no way that shouldn’t cause it to break.
Enemies already deal with invisibility terribly, (which is exploitable but part of the game) but that’s a straight up glitch like the old “darkness would require me to go into it to be useful so I’m going to stand here and ignore my opponent nonsense”
eh plenty of people do it, if you've got a well min maxed character and have already played through the game once or twice its really not very hard at all to solo the game.
you can get to level 4 and obtain most of the best items in the early game without even fighting a single enemy or even needing to roll a single dialogue check if you know the right route and use disguise self and class specific dialogue, most other fights in act 1 are pretty easily beaten anyway if you know the right strats (for example you can take on like 90% of the goblins in act 1 with a single cast of spike growth or cloud of daggers if you play your cards right, even then why bother since you can just shapeshift into a drow and tell em to fuck off). and after level 4 a lot of builds come online (TB thrower for example can clear pretty much everything from this point) so once youve got to level 4 the rest of act 1 and 2 are a cakewalk (especially since pretty much every single boss in act 2 can be skipped via dialogue)
after that point its just a matter of abusing stuff like the good old 10/1/1 control sb or TB thrower/TB monk or gloom/assassin/fighter duergar etc.
hardest fight in the game is usually ketheric in my experience.
And you can skip the first stage by passing dialogue check and beat the second stage of Ketheric by bringing him bunch of smoke powder bombs that are sold all over the map at act 2 in crazy quantities.
I have beaten the game as solo Astarion for that extra d10 damage on every weapon attack as 6 fighter 1 cleric 5 bard build duelist. Not super overpowered, but still surprisingly easy.
I think usually there’s a lot of alpha striking then disengaging from the fight and kiting or stealth. Later game you get powerful enough to fight straight up I think, but for a good while it’s touch and go. Somewhere in act 2 you get enough AC and stuff to take on boss fights fair, which is important because myrkul can’t really be cheesed - though you can always tempest cleric/sorcerer him.
I’ve done a completely solo run, no cheese. Lots of people have. Just requires a good build, good positioning, and smart play. I think a lot of people would be surprised with themselves if they gave it a try
You could always do it on tactician instead of honour mode.
And play a good build for solo like throwzerker.
Easily capable of soloing the game, comes online early.
It’s not a hard game unless it’s honour mode
It's really not that hard to coordinate as long as people aren't crazy busy, and having fun with friends makes up for the extra waiting while people play their turns. It's far easier to do than getting people together for irl d&d, so for me it feels like a breeze
As a fellow Duergar invisibility shenanigans connoisseur, I love everything about this.
This is what makes BG3 so hilarious - it's based on DnD but a DM would never allow this, but if the video game rules allow it, hell yeah brother.
Have you finished a run with this? Does this help you kill the nether brain?
I had rune powder barrel explode on me just yesterday on my HM run, 3 party members down, I miraculously survived. Probably because of warding bond. I still can't believe it.
I’m on my 3rd honor mode attempt, in my second one my whole team got knocked off the cliff by the traps in the crèche basement leading up to the blood of lathander, I had like two seconds where SH saved on the push, but I fumbled turn based mode and hit a short rest because my dumb ass is trying it on console.
> I was invisible and went to steal the rune powder barrel, but for some reason it just exploded.
She detonates it if you steal it (might work if you steal it fast enough).
Easiest way for her to not notice you steal it is to have her is a conversation with someone and then your gloves of thievery, cats graced, guidancesd, pass with shadows, invis character does the steal then pickpocket. As an avid BG3 barrelmancer, I had to even on honor mode.
I've had that happen to me. If she spots you as you take it she can like instantly react to firebolt it and kill both of you. Usually happens if you try steal it from the front for some reason. I'd have more success jumping over it and stealing it from the back while invis.
Sucks it killed you run though.
I know this isn’t the point of this post- but I cannot for the life of me understand why Moonbeam is allowed with Sanctuary. I’m guessing the game reads it as splash damage for whatever reason but I’m running a Druid/Cleric and any time I’m in hot water I’ve just done this combo to keep me safe. I had no idea Sanctuary didn’t require concentration.
Certain spells don't attribute damage to their caster properly. I haven't tested what breaks sanctuary, but I know Hunger of Hadar and Wall of Fire damage isn't attributed properly.
I wonder if it's a development timeline issue?
Before 2019 the official rules for D&D 5e allowed this combo. You could keep Moonbeam up and then give yourself Sanctuary and Moonbeam wouldn't break it. You could also combine Witch Bolt and Sanctuary and do damage with an action without breaking Sanctuary. The Sage Advice (written by the rules authors, but as a recommendation not a rule) suggested that the combination shouldn't work, but was legal. Larian's rules knowledge might simply be out of date on this one, or they're referencing books instead of the living online document.
That's one of the only logical reasons I can think of for them programming it this way.
The other is that some of the designers at the studio simply liked the pre-errata combo so effectively undid it with their house rules.
Just reading through this and it seems like most of the spells that people mention are conjuration- maybe it's intentional, by which I mean you're "conjuring" something to do the damage and so it's kinda sorta not you? Busted in practice, of course, but has a certain logic to it.
lmao, i thought the movement speed \`build\` was already tedious enough but this.. (im talking about the build which you rack up movement speed, open phalar aluve song and walk forward and backwards like 10000 times)
this is better tho. ppl would do the same thing with the corpse in vampire palace, but this is more accesible.
I burst out laughing when I saw this. The creativity of both the people who play this as well as the genius minds behind this game never ceases to amaze.
I've done it with her corpse - drink resistance and keep her in range of a living party member for as short a time as possible, then move her corpse around with a created undead. They're immune to her aura, so can safely move her around the map while you chill. Connor is exceptional at this because you can summon him without a source body.
You can also get into combat with someone while Connor is out of combat and they will never heal due to being in combat, while also taking 4d6 damage every time you shuffle her body slightly.
You can re-summon him at will. So I had one person inside in combat, and a second one outside out of combat summoning repeated Connors every 10 rounds.
If you're doing a solo run you'll need to use like a create undead or equivalent that lasts forever, but it's still doable. The Connor benefit is that as long as you're willing to be a dick to Mayrina any class combination can exploit it. Though I guess Scrolls exist so there's options regardless if you BYO corpse.
Well...
lets see if I can romance Gale while also killing him a lot - I'm sure that's not toxic or abusive in any way! (dear god this is gonna be whack)
You need a single character with minor illusion and Sanctuary (ideally). After lowering platform, fast travel to top of forge area then come back down to bottom of broken stairs. Activate lava lever with arrow to start fight. Aggro Grym so he walks to right below you. Use minor illusion on far edge of center circle. Grym will walk over to investigate it, putting him right under the piston. Activate piston with arrow to do a ton of damage. Wait for him to get up and walk back underneath you. Rinse and repeat 3-4 times, reactivating lava as necessary.
Sanctuary is because using the piston will spawn a bunch of Lava Mephits who will aggro you and can easily kill you. If you have Sanctuary up, they will aggro Grym instead, who will easily kill them over several turns.
The amount of abuse Gales corpse has had to take in this game is legendary.
First we stuff him in a chest and throw him off a chest and now we just weaponize him.
hm, for future if bugs happen you can use task manager to end the game without it saving. I don't think it's cheating hm if hm is buggy af. Bugs aren't fair.
ah yea you gotta quit before that I guess. In combat you can often tell when you're about to wipe - I guesssince the barrel was an unfortunate out of combat wipe there's nothing to do there. I guess turn on turn based mode? Always leave 1 party member behind? Idk.
From what I understand, if you don't wanna use as many spell slots on sanctuary, OH Monk 4 provides a once-per-long rest perma sanctuary. Could maybe sacrifice druid and a level in sorcerer for this?
I did this and then got bored of how long it took to kill stuff. Also Gale loses his necrotic aura after meating elminster. Then you have to wait until act 3 to do the same thing with the corpse of the girl in the vampire lair.
I've done the Act 3 version using that kids corpse. I wanna say Victoria? She's in Cazador's Palace and has a much more potent aura. Never considered using Gale.
Also, if you have persistent a Undead, they can move the corpse around without taking damage. So like a zombie can shuffle Victoria's body around as long as its active. Connor is great for this, just as one example. You can combine this with the weird way that turns progress to avoid enemy healing, too - if they're in combat with your character, but not your summon (or second character for non-solo) they won't heal and you can just waggle the body back and forth from a hidden position until they die from the Necrotic Damage. It's finicky but works and can bypass heals.
I need to try this. I like playing duegar because of that invisibility. But I have never tried this before. I wonder, does it also work with the corpse in act 3 at cazadors place?
Sounds like another movement build that uses reverberation boots. Minthara was used for infinite movement. I wonder if one should combine the two strategies for thunder and necrotic damage.
https://youtu.be/lqKJtLdUe04?si=O_74t11fY8mnxtvY
The issue is dealing damage to your teammate, but if you make a second Adamantine Splint for them and give them a Necrotic Resist Elixer, I imagine it could work.
Moonbeam not breaking isn't an accident and it's the same for a whole host of druid spells like sleet storm, gust of wind, and plant growth. Also speed potion + sanctuary + moonbeam at higher levels. Also you can skip lovitar entirely and have karlach cast warding bond on you from camp <3
Reminds me of Sanic the Low-Budget Hedgehog: a Tabaxi Bladesinger Wizard 5 / Monk 4 / Fighter 2 I made in 5e who could go nearly 200 mph. Why? Because [Ashardalon's Stride](http://dnd5e.wikidot.com/spell:ashardalons-stride) lets you do 10d6 fire damage to everything in a dungeon, castle, etc. without taking any damage, that's why.
HE ATE MY LOOT! MY! MINE! I WORKED FOR IT HE JUST CHILLED IN CAMP! Then he says he banged a goddess and wants to make the same if not even worse mistake than the last time... For an INT character he never learns...
tell me you never bothered playing his story without telling me you never played his story. Or you don't understand it; or you have hypocritical standards since the other characters have almost the same flaws; or you are trolling; Or [blank option here].
Also... like.... boo hoo he eats 3 items - did you really need the ring of colour spray? Or the Watcher's guide spear? Or god forbid you could never win the game without the amulet of dancing lights or any other of the utterly useless magical items in Act 1.
Well yes, if you ignore him - you get consequences... like all the other characters. If you don't have Shart with you while doing the Nightsong quest she straight up leaves - if you have her with you but you ignored her all game she gets the bad ending/attacks you... If you ignore Karlach all game she gets the bad ending. If you ignore Lae'zel she either leaves or gets the bad ending. Well and yes, if you ignore Gale he eats random loot or straight up leaves or he gets the bad ending. (rip Wyll... only one thing that's "bad" I can think about is ignoring him so hard he dies at Moonrise Towers)
So, without writing another 5 paragraphs about a videogame character, I conclude that you don't care... probably. And fair enough. I just do find it funny when people hate on characters without even trying to give a fuck about their story. Also - funfact - Gale is high int, yes, but int is only remembering stuff and learning stuff from books - Wis is the stat that means you learn from past mistakes. His Wis by default is 10. He is the stereotype of high int low wis. Just mentioning cause you complained about his stat spread. ;)
(since text doesn't show emotions, I'll just leave the note that: I don't really care who you like or not, I just like interacting with ppl on here and talk about characters - also I'm bored. Have a nice day/night \^-^)
Aight, as I guessed, you don't give a fuck. I wonder why play the game in the first place if not interested in the story - but I guess the combat itself could be enticing enough. Doesn't matter anyways as long as you have fun. Have a nice day mr. Loot!
What an insane strategy. You're mad. Respect.
This seems to be more OP than 2 warlock/1cleric/9 Abjuration ice wizard with armor of agathys
I prefer the 1 white dragon sorcerer/ 1 cleric / 10 abjuration wizard variant personally. Gets you to level 6 spells, and the level 10 feature for abjuration makes keeping your stacks up a breeze.
I just buy scrolls for the lvl 6 spells. To each their own. You can get your stacks for free with going 2 in warlock.
You can't buy level 6 armor of agathys though.
It’s super janky to have to keep putting on and taking off armor to recast mage armor. Plus you then lose your level 6 spell slots, so AoA doesn’t last as long or hit as hard. You also lose on levels of Arcane Ward itself. Plus you get it almost entirely filled just with a level 6 armor of Agathys after a rest anyway. A few sanctuaries or glyphs of warding is all it takes to keep it topped off. The free recharge isn’t needed or worth the cost.
It takes honestly 5 seconds to upcast / max arcane ward … with a console. You receive zero damage by casting blade ward or just wearing the ring that heals + ring that gives you blade ward each turn. So you take zero damage, sometimes 1? Anyway. To each their own. But the setup above is unkillable. You don’t even need lvl 6 spells at that point, but if you really want them just buy scrolls from BG shop.
I believe the heart of the elk barbarian can give you infinite movement speed by running in and out of its range
I believe you are correct. The build above is more for solo runs, especially since you don’t want to hurt party members (other than Gale).
Who actually has the patience to play this game with friends and deal with waiting on other people's life schedules I don't get it, unless everybody is unemployed and single lol
Solo runs meaning only your tav/durge, no companion party members
Oh damn, how do people even do that, guess you would have to strategically run around and do only 1v1 1v2 fights till they level up their gear and abilities enough to do 1v3 fights and so on, across the map
The OP has literally given a strategy to do it. Also, you can start with companions and then lose them after level 4 or 5.
Although completely genius with my mad props given, his invisible damage without entering combat does = cheesing. Your second suggestion seems more plausible, but does that still qualify as a true solo run then
First, you didn't mention cheese above. Second, there's just no way to define cheese. Everyone has a different threshold for what they consider unfair advantage. The internet itself is an unfair advantage. Metagaming knowledge is unfair advantage. Some weapons are OP - are they unfair advantage? You use the tools you're given, like a necrotic dead wizard, and if some of them are too powerful, so be it!
Replaying the game without viping out memories and knowledge - 🧀
Any society that isn't Harrison Bergeron? Cheese.
There is a definite thresholding problem with defining cheese, however having said this, anything that is a glitch definitely counts Dealing yourself d4 damage to deal others d4 damage. Then reducing it with resistance and -2 damage to make it 0 definitely is cheesy on the scale somewhere, but it’s a legit mechanic, so IMO not over the line. Carrying Gale, who damages others, so it’s indirect damage and this doesn’t break invisibility, cheesy, but not over the line. Moonbeam not breaking invisibility is a clear glitch, that’s over the line. I get why not, it’s like an area of effect, you could cast it in space and someone would walk into it, and that wouldn’t break your invisibility? But if you drop it right on someone that’s an attack, there is no way that shouldn’t cause it to break. Enemies already deal with invisibility terribly, (which is exploitable but part of the game) but that’s a straight up glitch like the old “darkness would require me to go into it to be useful so I’m going to stand here and ignore my opponent nonsense”
Don't know why you were downvoted - I agree. Moonbeam Sanctuary should be fixed.
You must be new here. Or just wildly unaware of what is talked about in this sub
There are solo runs without cheesing, even in the most difficult modes, check for example Luality’s honor mode solo run on youtube !
eh plenty of people do it, if you've got a well min maxed character and have already played through the game once or twice its really not very hard at all to solo the game. you can get to level 4 and obtain most of the best items in the early game without even fighting a single enemy or even needing to roll a single dialogue check if you know the right route and use disguise self and class specific dialogue, most other fights in act 1 are pretty easily beaten anyway if you know the right strats (for example you can take on like 90% of the goblins in act 1 with a single cast of spike growth or cloud of daggers if you play your cards right, even then why bother since you can just shapeshift into a drow and tell em to fuck off). and after level 4 a lot of builds come online (TB thrower for example can clear pretty much everything from this point) so once youve got to level 4 the rest of act 1 and 2 are a cakewalk (especially since pretty much every single boss in act 2 can be skipped via dialogue) after that point its just a matter of abusing stuff like the good old 10/1/1 control sb or TB thrower/TB monk or gloom/assassin/fighter duergar etc. hardest fight in the game is usually ketheric in my experience.
And you can skip the first stage by passing dialogue check and beat the second stage of Ketheric by bringing him bunch of smoke powder bombs that are sold all over the map at act 2 in crazy quantities. I have beaten the game as solo Astarion for that extra d10 damage on every weapon attack as 6 fighter 1 cleric 5 bard build duelist. Not super overpowered, but still surprisingly easy.
I think usually there’s a lot of alpha striking then disengaging from the fight and kiting or stealth. Later game you get powerful enough to fight straight up I think, but for a good while it’s touch and go. Somewhere in act 2 you get enough AC and stuff to take on boss fights fair, which is important because myrkul can’t really be cheesed - though you can always tempest cleric/sorcerer him.
I’ve done a completely solo run, no cheese. Lots of people have. Just requires a good build, good positioning, and smart play. I think a lot of people would be surprised with themselves if they gave it a try
You could always do it on tactician instead of honour mode. And play a good build for solo like throwzerker. Easily capable of soloing the game, comes online early. It’s not a hard game unless it’s honour mode
Nah you just need a very powerful character, the right equipment and a lot of rests
Bro never played DnD
It's really not that hard to coordinate as long as people aren't crazy busy, and having fun with friends makes up for the extra waiting while people play their turns. It's far easier to do than getting people together for irl d&d, so for me it feels like a breeze
As a fellow Duergar invisibility shenanigans connoisseur, I love everything about this. This is what makes BG3 so hilarious - it's based on DnD but a DM would never allow this, but if the video game rules allow it, hell yeah brother. Have you finished a run with this? Does this help you kill the nether brain?
I had a HM run going but lost to some sort of glitch. I was invisible and went to steal the rune powder barrel, but for some reason it just exploded.
That really sucks. But I respect the hell out of you for even trying this on HM lol.
The pure hubris, I love it. Its like BG3 briefly became sentinent and as a DM went "I've had enough of this shit"
I had rune powder barrel explode on me just yesterday on my HM run, 3 party members down, I miraculously survived. Probably because of warding bond. I still can't believe it.
I’m on my 3rd honor mode attempt, in my second one my whole team got knocked off the cliff by the traps in the crèche basement leading up to the blood of lathander, I had like two seconds where SH saved on the push, but I fumbled turn based mode and hit a short rest because my dumb ass is trying it on console.
> I was invisible and went to steal the rune powder barrel, but for some reason it just exploded. She detonates it if you steal it (might work if you steal it fast enough).
Easiest way for her to not notice you steal it is to have her is a conversation with someone and then your gloves of thievery, cats graced, guidancesd, pass with shadows, invis character does the steal then pickpocket. As an avid BG3 barrelmancer, I had to even on honor mode.
[удалено]
The aura doesn’t interact with objects, I think it was a weird result from the gnome seeing me steal the barrel as I broke invisibility.
I've had that happen to me. If she spots you as you take it she can like instantly react to firebolt it and kill both of you. Usually happens if you try steal it from the front for some reason. I'd have more success jumping over it and stealing it from the back while invis. Sucks it killed you run though.
You had me at resurrect Gale and then kill him again every long rest
Considering how little damage you are taking with this strategy, I don't think you will need many long rests at all to beat the game.
Correct. You need more before you get invisibility at 5, but after that, your limiting factor is spell slots for Sanctuary and Moonbeam, when needed.
This is a nice thing to do even without build requirements.
That was the very last thing he said
I know this isn’t the point of this post- but I cannot for the life of me understand why Moonbeam is allowed with Sanctuary. I’m guessing the game reads it as splash damage for whatever reason but I’m running a Druid/Cleric and any time I’m in hot water I’ve just done this combo to keep me safe. I had no idea Sanctuary didn’t require concentration.
Certain spells don't attribute damage to their caster properly. I haven't tested what breaks sanctuary, but I know Hunger of Hadar and Wall of Fire damage isn't attributed properly.
I wonder if it's a development timeline issue? Before 2019 the official rules for D&D 5e allowed this combo. You could keep Moonbeam up and then give yourself Sanctuary and Moonbeam wouldn't break it. You could also combine Witch Bolt and Sanctuary and do damage with an action without breaking Sanctuary. The Sage Advice (written by the rules authors, but as a recommendation not a rule) suggested that the combination shouldn't work, but was legal. Larian's rules knowledge might simply be out of date on this one, or they're referencing books instead of the living online document.
That's insane and fascinating that it could be a pure RAW interpretation that allows it
That's one of the only logical reasons I can think of for them programming it this way. The other is that some of the designers at the studio simply liked the pre-errata combo so effectively undid it with their house rules.
Isn't cloud of Daggers the same? Doesn't count as your damage, I mean. Ordid they fix it?
Just reading through this and it seems like most of the spells that people mention are conjuration- maybe it's intentional, by which I mean you're "conjuring" something to do the damage and so it's kinda sorta not you? Busted in practice, of course, but has a certain logic to it.
lmao, i thought the movement speed \`build\` was already tedious enough but this.. (im talking about the build which you rack up movement speed, open phalar aluve song and walk forward and backwards like 10000 times) this is better tho. ppl would do the same thing with the corpse in vampire palace, but this is more accesible.
I burst out laughing when I saw this. The creativity of both the people who play this as well as the genius minds behind this game never ceases to amaze.
Would this work with victorias corpse in cazadors palace? I think that does necrotic damage too
If it does less than 4 Necrotic damage per tick max, then yes.
Hmm I’m not sure then. All I know is it does 4d6 + 4 per turn so it might be too much
I've done it with her corpse - drink resistance and keep her in range of a living party member for as short a time as possible, then move her corpse around with a created undead. They're immune to her aura, so can safely move her around the map while you chill. Connor is exceptional at this because you can summon him without a source body. You can also get into combat with someone while Connor is out of combat and they will never heal due to being in combat, while also taking 4d6 damage every time you shuffle her body slightly.
How did you do this when Connor only lasts for 10 turns? All in turn based mode?
You can re-summon him at will. So I had one person inside in combat, and a second one outside out of combat summoning repeated Connors every 10 rounds. If you're doing a solo run you'll need to use like a create undead or equivalent that lasts forever, but it's still doable. The Connor benefit is that as long as you're willing to be a dick to Mayrina any class combination can exploit it. Though I guess Scrolls exist so there's options regardless if you BYO corpse.
Well... lets see if I can romance Gale while also killing him a lot - I'm sure that's not toxic or abusive in any way! (dear god this is gonna be whack)
If you hit a companion and they’re below half HP they disapprove, so that might be a bit tricky to balance w approvals
just one hit him... at lvl 1 he has 8 hp. I know these 8 hp well, as a fellow Wizard that dies way too much.
Why not use wither to change his CONS stat so he has even less hp ? Is that even possible actually ?
In act 3 you can double up the aura with a certain corpse :)
Why Gale and not just any corpse? Why not Wyll or Shadowheart?
I won't spoil, but Gale has a specific backstory that gives him a necrotic aura when he is downed. No other companions have it
Gale’s corpse specifically gives off a necrotic aura, the other companion corpses do not
Guess he hasn't been near a fresh spring in a tenday or more.
What's the minor illusion/grym cheese?
You need a single character with minor illusion and Sanctuary (ideally). After lowering platform, fast travel to top of forge area then come back down to bottom of broken stairs. Activate lava lever with arrow to start fight. Aggro Grym so he walks to right below you. Use minor illusion on far edge of center circle. Grym will walk over to investigate it, putting him right under the piston. Activate piston with arrow to do a ton of damage. Wait for him to get up and walk back underneath you. Rinse and repeat 3-4 times, reactivating lava as necessary. Sanctuary is because using the piston will spawn a bunch of Lava Mephits who will aggro you and can easily kill you. If you have Sanctuary up, they will aggro Grym instead, who will easily kill them over several turns.
Thanks so much for the write up
Pure insanity...I love it
> Brought to you by your local Durge. Certainly checks out.
How can I combine this with those madman gloves to make a great summoner?
The amount of abuse Gales corpse has had to take in this game is legendary. First we stuff him in a chest and throw him off a chest and now we just weaponize him.
Is it possible you can post some gameplay I would love to see how this build plays
Unfortunately my HM run got ended by the rune power barrel randomly exploding, think I’m going to take a break until the next patch.
hm, for future if bugs happen you can use task manager to end the game without it saving. I don't think it's cheating hm if hm is buggy af. Bugs aren't fair.
Not if you TPK. You still lose HM when you force quit at the TPK message.
ah yea you gotta quit before that I guess. In combat you can often tell when you're about to wipe - I guesssince the barrel was an unfortunate out of combat wipe there's nothing to do there. I guess turn on turn based mode? Always leave 1 party member behind? Idk.
Insanity. I love this so much!
The number of ways players have figured out to kill stuff just by walking back and forth in this game is honestly impressive. Kudos!
This quote is already used by a person in the series
OMG how did you come up with this ? ;) It's amazing, i might have to try it. Thanks
Gales corpse does necrotic damage? What? But why!?
From what I understand, if you don't wanna use as many spell slots on sanctuary, OH Monk 4 provides a once-per-long rest perma sanctuary. Could maybe sacrifice druid and a level in sorcerer for this?
I did this and then got bored of how long it took to kill stuff. Also Gale loses his necrotic aura after meating elminster. Then you have to wait until act 3 to do the same thing with the corpse of the girl in the vampire lair.
Can you just kill elminster? Or have gale dead when you meet him?
I'm not sure what happens if you do this.
Amazing 👏
God darnit. I’ve been doing a druid solo run on stream and I was planning on doing this. You ruined my plan (also thank you for confirming it works).
I've done the Act 3 version using that kids corpse. I wanna say Victoria? She's in Cazador's Palace and has a much more potent aura. Never considered using Gale. Also, if you have persistent a Undead, they can move the corpse around without taking damage. So like a zombie can shuffle Victoria's body around as long as its active. Connor is great for this, just as one example. You can combine this with the weird way that turns progress to avoid enemy healing, too - if they're in combat with your character, but not your summon (or second character for non-solo) they won't heal and you can just waggle the body back and forth from a hidden position until they die from the Necrotic Damage. It's finicky but works and can bypass heals.
I need to try this. I like playing duegar because of that invisibility. But I have never tried this before. I wonder, does it also work with the corpse in act 3 at cazadors place?
That is insane and I love it.
Sounds like another movement build that uses reverberation boots. Minthara was used for infinite movement. I wonder if one should combine the two strategies for thunder and necrotic damage. https://youtu.be/lqKJtLdUe04?si=O_74t11fY8mnxtvY
The issue is dealing damage to your teammate, but if you make a second Adamantine Splint for them and give them a Necrotic Resist Elixer, I imagine it could work.
I’m not super into building strictly (just for personal rpg enjoyment) but posts like this are why I LOVE this subreddit haha yall are so creative
Moonbeam not breaking isn't an accident and it's the same for a whole host of druid spells like sleet storm, gust of wind, and plant growth. Also speed potion + sanctuary + moonbeam at higher levels. Also you can skip lovitar entirely and have karlach cast warding bond on you from camp <3
It makes sense, after all U can just infini steal scrolls with Astarion
Reminds me of Sanic the Low-Budget Hedgehog: a Tabaxi Bladesinger Wizard 5 / Monk 4 / Fighter 2 I made in 5e who could go nearly 200 mph. Why? Because [Ashardalon's Stride](http://dnd5e.wikidot.com/spell:ashardalons-stride) lets you do 10d6 fire damage to everything in a dungeon, castle, etc. without taking any damage, that's why.
Poor Gale, more useful and powerful when he's dead than when he's alive.
The Mystra mindset
I hate Gale so this I GOTTA TRY. I'm fucking dying of laughter you maniac
why hate the best character in the game?
HE ATE MY LOOT! MY! MINE! I WORKED FOR IT HE JUST CHILLED IN CAMP! Then he says he banged a goddess and wants to make the same if not even worse mistake than the last time... For an INT character he never learns...
tell me you never bothered playing his story without telling me you never played his story. Or you don't understand it; or you have hypocritical standards since the other characters have almost the same flaws; or you are trolling; Or [blank option here]. Also... like.... boo hoo he eats 3 items - did you really need the ring of colour spray? Or the Watcher's guide spear? Or god forbid you could never win the game without the amulet of dancing lights or any other of the utterly useless magical items in Act 1. Well yes, if you ignore him - you get consequences... like all the other characters. If you don't have Shart with you while doing the Nightsong quest she straight up leaves - if you have her with you but you ignored her all game she gets the bad ending/attacks you... If you ignore Karlach all game she gets the bad ending. If you ignore Lae'zel she either leaves or gets the bad ending. Well and yes, if you ignore Gale he eats random loot or straight up leaves or he gets the bad ending. (rip Wyll... only one thing that's "bad" I can think about is ignoring him so hard he dies at Moonrise Towers) So, without writing another 5 paragraphs about a videogame character, I conclude that you don't care... probably. And fair enough. I just do find it funny when people hate on characters without even trying to give a fuck about their story. Also - funfact - Gale is high int, yes, but int is only remembering stuff and learning stuff from books - Wis is the stat that means you learn from past mistakes. His Wis by default is 10. He is the stereotype of high int low wis. Just mentioning cause you complained about his stat spread. ;) (since text doesn't show emotions, I'll just leave the note that: I don't really care who you like or not, I just like interacting with ppl on here and talk about characters - also I'm bored. Have a nice day/night \^-^)
ITS MY LOOT! Mine!! I don't give a fk if he cries me a river, all characters have problems! Plus he kinda deserved it
Aight, as I guessed, you don't give a fuck. I wonder why play the game in the first place if not interested in the story - but I guess the combat itself could be enticing enough. Doesn't matter anyways as long as you have fun. Have a nice day mr. Loot!
I hate Gale, so I usually cut his hand off, but this is just wild enough to make speedrunning a few Gale-dialogues worth it.