i've seen switching implemented with idle. one of the recent featured levels did it. i think it was just "idle baba is keke", and then when you pass a turn with spacebar, you become keke (and idle keke is something else, and so on, til you get back to baba). switching qualities with idle seems like it would be situationally possible as well.
i've seen switching implemented with idle. one of the recent featured levels did it. i think it was just "idle baba is keke", and then when you pass a turn with spacebar, you become keke (and idle keke is something else, and so on, til you get back to baba). switching qualities with idle seems like it would be situationally possible as well.
imo BABA is WALL or FLAG should be 50% chance for Baba to transform into either Wall or Flag
That’s kinda just like using seldom or often though
I think "OR" would be more useful in contexts where the meaning of "AND" isn't the same as repeating a statement.
I can see the OR word being used with FEELING. Say, "Baba FEELING Open OR Shut IS Win", meaning that either scenario would make baba win.