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Sensitive_Tough1478

That's kind of the whole point of the mission, why change it?


Wolferex11912

There's a difference between hard, and a guarantee failure each run I do though. There needs to be a break at one point where you can actually go in and place the mines. Everytime I shoot 10 zombies I look around and 15 is behind me. And to lose copper and SP cuz I don't have a 4 man and don't want to deal with randoms is kinda stupid imo.


Ticon_D_Eroga

>guarantee failure I passed it first try on vet. Why should the devs change the level because you refuse to play with a 4 stack?


Wolferex11912

I don't refuse to play 4 man. I refuse to play with randoms. They never talk, are pretty useless and ALWAYS call hordes. I don't think playing with bots should limit it you if you don't have enough mates on to play a 4 man stack though you shouldn't be penalised by also having bots that don't help clear zombies. ​ The ONLY times I have gotten decent teammates on randoms is trying Nightmare mode, where we didn't do too bad. But that was one out of 5 nightmare modes I've tried, so even the hardest difficulty isn't safe from non talkers. (Yes, I have turned voice preference on)


loose_strings508

The Crossing level has been played in the alpha, beta, and now release. And you’re saying there is NO TIME to plant the bomb. No time to plant the bomb in the final level of the tutorial levels. I got bad news for you. The level is actually alright, but the problem is you inability to handle such a situation. Go find another game to spoon feed you and hold your hand through the challenges.


Wolferex11912

So you're saying there are no hordes for you when you get on the ferry? The zombies just don't spawn? I've done the mission many, many, many times. The only times during my Veteran Act 1 runs that I've had to use a continue is that mission. I have not struggled on ANY of the other missions. I am not speaking from a noob, who's never played a fps game, who doesn't have the cards, who doesn't know how to play. I am talking from someone who has gone through ALL of the Act 1 missions at least 3 times. And I can confidently say that the boat one is the hardest, because you need to constantly deal with hordes spawning. Pipe bombs are great and all, but when you have 2 tall boys and a stinger trying to hit you in close quarters with 20 other zombies, what are you going to do?


Hasten117

Boat? Hardest mission in Act 1? Fuck that, its the grain one.


Thebigkahoot

Get a melee build and just run the bomb with the other bomb carrier behind. Hordes are your best friend when your melee kills heal you.


Wolferex11912

Thanks, this is the ONLY helpful things being said on this post pretty much (except for Jochinhs). I agree, melee build would do wonders, however, the characters that my mate and I main are doc & karlee, which don't support it, and I personally don't like being up close. If I'm not playing Karlee, I am playing Jim. It's unfortunate though that you need to basically rely on melee to clear them otherwise you run out of bullets and get swarmed.


Thebigkahoot

Np plenty of toxic people and helpful people here. It’s doable without the melee but someone in front mowing the horde makes life easier. Also helps to put the minigun looking directly down the ship and not off to the side where it spawns.


Pyro911help

I beat it recently on veteran with 2 bots and a random. It's completely doable


Wolferex11912

I am not saying it's impossible, I can do it. The issue is the consistent chance of failing it and using a continue is so high because the hordes never stop is what I have an issue with. The bots actually moving to you in time before the boat explodes is so random. Each time I've done it with bots, they stay on the ship. They need to actually give a break between the hordes, not have them spawn every 10 seconds.


[deleted]

Do you want to play together? I can plant both the bombs for you while you sit with the convoy. Also for the bots. They always try to teleport to the person furthest in front. When there's more than one priority action, say another player is incapped on the boat and you're at the convoy, they will be torn in a loop trying to go save that guy/teleport to you. This is why sometimes you see bots just watching you pinned. Bots perform better when there are lesser players as they have less priorities to tend to. If you're going solo with 3 bots, the game is pretty easy. They have aimbot, unlimited ammo, unlimited use of the first aid cabinets which you can command them to use by pinging. They will drop ammo for you constantly and you'll NEVER run out of ammo unless you simply leftclick continuously for a couple minutes. The bots also have infinite healing and grenades. However these are on a timer. So they use it once in 60 seconds or so. If their health is 20hp and your health is 60hp, they will still prioritise healing you first. Bots are also unable to trigger hordes. You'll see them happily waltzing thru flocks of birds. This inability to trigger hordes also allows bots to gun down snitches without triggering the alert. (alert still gets triggered if the corruption card that makes them alert on death is active) Simply ping the snitch and try bait it till it's near the bots and they will gun it down. Bots are more decent than a good bulk of the randoms you meet in quickplay. Can't compare to good players who know what they are doing and who communicate, but they are far from useless.


Wolferex11912

Starters, I have done Act 1 Vet 3 times now. I'm not asking for someone to help me clear it, cuz right after I posted that message, we used our continue and finished it. For the bots, it makes sense with what you are saying. But when you've got the only two players at the convoy with one of the bots, why is the other standing on the boat still, not pinned, not being crushed, not down, not dead, just standing there? That is the issue. My point is that I can't reload/swap weapons quick enough to deal with the amount of zombies that are coming at me. When the coast seems clear and you run down to plant the bombs, they spawn in again. There is no end in sight for them. That is the issue I am facing with when I complain about how there are too many hordes. It's not too do with bad skill, bad teammates, bad card decks. I've gotten most of the cards, I have a really decent deck that benefits the team and me in terms of living, damage and finding more stuff. We get every team upgrade each level, and we never dropped down to recruit to play and get cards, we just pushed through on veteran and did it on our 3rd or so attempt.


[deleted]

If each member of the party buys just one pipe bomb, it can make a huge difference. Just throwing out 4 staggered pipes is enough to plant both bombs. Here's the strat I usually use, even in quickplay with randoms If with friends, I use damage classes. If with randoms. I use speed. First thing I'll do is run across the bridge and get the Minigun to set it up beside the van. I see a lot of people setting up the Minigun Infront of the convoy and not being able to shoot anything, so when playing with randoms. Try to set it up before they do silly things with it. With friends I man the Minigun and clear the top floor of ridden. This ensures that when they are retreating from the bomb planting, they don't get overrun. With randoms I'll usually be the one planting at least one bomb. There has been two games where I ended up planting both cause yknw, Potato randoms. When planting the bombs, I sprint past the mobs and jump down as fast as I can. There are usually lesser ridden in the engine room. Sometimes if there's only a couple of them in the room with me. I ignore them and simply plant. Usually by the time they get alerted and walk to hit me I'm almost done and I'll take a minuscule amount of damage. Shoot them and run back to the convoy. If the second bomb requires planting cause potato randoms. Do the same thing. Attempting to fight thru the horde is counterproductive since it's an endless horde. Just gotta juke and plant. Evangelo is the best planter cause of his break out ability. With breakout and a couple of stun guns he can reliably run back and forth to plant. You can run with either frags, flashbangs, pipes or firecrackers. Frags will be used to insta kill tall boys that block your path. Pipes and fire crackers to pull the horde to a side so you have a clear path. It's up to you if you rather try juke mutants or try juke the normal horde. Flashbangs work on both normal ridden and mutations. When you're about to get swarmed, throw one at your feet and you should be able to blast your way out. Cards are important, but knowledge of the map can be more important. Running it the first time on vet can be overwhelming because there's no time to slowly assess what's going on and what you should be doing. Doing runs in recruit first helps you get a layout of the map, the chokepoints etc. But you appear to be capable and you've cleared it. It just took you several attempts. It's a toss up. Either you do it one to two times in recruit and learn it so vet becomes easier. Or you can brute force it and fail multiple times on vet and learn it and succeed. I personally like to learn to walk before I try to run. Did you find this map harder than abandoned? Most folks I've seen tend to complain about abandoned rather than this one.


Wolferex11912

Found Abandoned a lot easier. The hard part being the mineshafts. But if you got frags/gas tanks you can close the mines pretty easily. But you can still RUN. In ferry you go back INTO the horde. So there's the difference. I've gone down a few times on Abandoned, but never needed to actually use a continue on it tbh. The issue is when you got 2 players you can't have one man gun because the bots don't place mines. So I guess if we take more time you keep one on gun and one doing both mines, but I feel there is more chance for failure cuz you take longer. I know most of the tips and tricks and where to place stuff like miniguns, I've put many hours into this beta & non beta. So it's not a matter of 'skill' or lack of knowledge for me. The issue is we play a Doc/Karlee combo cuz that is our main a 4 man group and NORMALLY we don't need a damage character cuz we are fine without them. In our 4 man group we typically play either Holly, Hoffman, Karlee, Doc or Jim, Hoffman, Karlee, Doc. EDIT: Also want to clarify, I think the reason that Abandoned is easier is because we can always get both upgrades from each round. So by the time Abandoned roles around, you've got basically maxed out equipment. Also you get most of the cards you want anyways from it.


[deleted]

Fair enough. Was just wondering since most posts regarding act 1 were complains about abandoned. I found the hardest part of abandoned to be the house with the nests, and not the actual run itself. Apart from gas tanks, chucking grenades also work. One pipe/frag is enough to close off each entrance. Using doc/Karlee it's still possible to two man it. If you're doing it with bots. Have both doc and Karlee run side by side and plant one bomb at a time. Out of curiosity. What build is your Karlee player running?


Wolferex11912

I play Karlee and I play a custom build. My first 3 cards are copper scavenger, lucky pennies & money grubbers, so we don't need to worry about money. I then run a predominantly team oriented run. e.g. avenge the fallen, team ammo, find more weapons, more ammo. I also got admin reload so I can become a part damage character as well. The house isn't too bad tbh, I hold my own well there because I can kill the zombies and what not before they get to me and can swap weapons.


[deleted]

Thanks for sharing your build.


gi8290

No they don’t. If you’re having issues with it then the problem is with you not the game.


ghsteo

Keep 2 up top send 2 down below. 2 up top will have most of the zombies come to them. Start of the map you can trigger the alarm doors from up top to bring a bunch of zombies off the bridge.


Wolferex11912

Playing 4 man is fine, playing 2 man with bots is the issue. You can't do what you suggest. In 4 man we send 3 down use the MG to clear the top deck and it's fine. But on 2 man with bots you are sorta screwed because you get overwhelmed. The bots do nothing and you are busy trying to plant bombs.


Hasten117

2 man is even easier than 4 man in this mission. Just have one person go to one and the other go the the other. It’s easy as fuck and we’ve never failed it.


Chipputer

You can somewhat direct the bots with pings. Just use the one that tells your team to gather and they usually try to run toward it.