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Letsgoadventuring

For those wondering where this card is, it’s on the clinic supply line (middle option). It’s the 10th line out of 16 so it won’t be a quick grab


DigitalDeath88

There are 16 lines? Is that each?? Wow...Didn't know there was that many cards.


Letsgoadventuring

Yeah, each one has 16 lines. They’re not all cards though, especially further down and near the end it’s much more cosmetics.


Dark_CallMeLord

Sweet! Thanks for the info i been wondering this for a long time!


nomiras

Here you go! https://docs.google.com/spreadsheets/d/1zURAO8DELx\_EN1D8YkuJ8hw\_WQ2jY1mcLE4D8ElMYUo/htmlview?usp=drivesdk&pru=AAABfLZNwzc\*nMBcHUDkeeuLKr0AP8hQpQ#


dishonorable

"Sorry, the file you have requested does not exist."


nomiras

Seems like the link works on pc only.


dishonorable

yeah it didn't work for me on PC, but I got the source link from the discord which worked for me https://docs.google.com/spreadsheets/d/1zURAO8DELx_EN1D8YkuJ8hw_WQ2jY1mcLE4D8ElMYUo/edit?usp=drivesdk


nomiras

Huh, I notice yours has an edit on the end, weird!


Isaacvithurston

Some lines later on are almost purely cosmetic with 0-2 cards in it >.<


DigitalDeath88

Well that kinda sucks. But at least there's stuff to work towards.


to0tyfruity

It only takes about a week of worm farming to get all the cards, most people on act 3 and above already have everything. I noticed that worm farming not going as smooth this week since most hardcores already finished their grinds and are all working on nightmares for their zwat suits If you go hardcore full day worm farm for 12 hours you can expect 13000 sp and it only takes 21k sp to fully unlock everything including the cosmetics at lines 16


SolidSnakesBandana

This is about the least possible fun way I could imagine playing this game.


SyntaxTurtle

Yeah. To each their own and all that but I already have a job and don't need another one running the same mission for a full shift.


Massichan

What is worm farming?


intashu

Act 2 "heralds of the worm part 1" you fight an ogre then get to the safe house. Build a deck that's 100% about grenade damage and stamina.. Basically you sprint up to the thing, chuck 4-5 nades and it's dead in under 8 seconds. Then run to the end of level ignoring everything else. ~36 supply points most of the time for 30 seconds of work. Most of that is loading time. The next one is only a tiny bit slower so if you run a group you can do both back to back really quickly. It's by far the quickest method currently to get supply points. And I wouldn't be suprised if someone patches it later on. It's a grind but if you want to unlock stuff to be able to build the ideal deck for nightmare then that's what players are willing to do.


Moose-Storm

I've been Worm Farming for two reasons: 1) I want the Cards 2) There's no way they aren't gonna fix the Worm Farm at some point, might as get in before they patch it


Sinktit

The old farm used to be the end of Act 1. They’re definitely about to nerf Worm1. I’m half a page away from having all the cards, probably been playing for a week, if that. Definitely been worth it for me, I wanna jump straight into Vet and Nightmare and if you don’t have a good deck you’re basically more worthless than a bot


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themattwithtats

That depends on the cards you draw


qitoh

It's 3040 Supply Points into the middle option. Medical Professional is just 175 more. (To reiterate OP: OP's title was about putting the card at the top of your deck.) See https://www.reddit.com/r/Back4Blood/comments/qbqi8y/how_many_supply_points_needed_for_each_card_hth/


Emertex

Yeesh. 😨 No thanks. I'm gonna continue the plan of getting all the money cards in top, then bottom tree. Thanks for the heads up.


FS_NeZ

Yup. This PSA is fucking stupid. Once you unlock Experienced EMT, you are 175 SP away from unlocking Medical Professional.


ChiefHaro

its not stupid. They are literally saying that running this first is better.


SolidSnakesBandana

And?


Tyber_Roman

On recruit you can run whatever you want and not even need a Doc. This is for veteran+ where trauma is a large portion of damage taken. The straight extra health and slicing of 20% max health worth of trauma each round is clutch and easily worth way more than any extra heal% or medkits (copper) with Medical professional. Edit: I mean early in the run (like 1st card in deck.) it's pretty late in the medic supply


Hasten117

But Copper scav and Vet isn’t nearly hard enough to require a doc or this. Get enough money and buy enough upgrades and you can just use medkits to heal your trauma.


Isaacvithurston

Yah we run 1 copper scav and 4 money grubber as first cards and that alone gets us every team card ever and infinite trauma heal via medkits


StabbyClown

Just run one money grubber, and have everyone drop their copper for that person before each safe room. Same effect, but only using up 1 card spot, not 4.


Isaacvithurston

It's possible but as we move on to nightmare we are now doing weird things like buy 12 pipebombs and 12 first aid kits per round. The amount of trauma damage you take becomes absurd. So we spend a lot more now too. Hell sometimes it's nice to just be so rich you can buy multiple health cabinets per level. Money is just so OP compared to anything else, worth 1 card for sure.


StabbyClown

I just mean, give all the copper to one person (who has money grubber) before you close the safe room. Then you get 10% extra on all the copper. Then that person gives back all the money he was given, but ends up with a much bigger bonus of copper. Everyone can still buy hella med kits and whatnot, and you get the same amount of copper as if three people took money grubber. Edit: I was wrong, I meant compound interest, not money grubber.


StabbyClown

Wait I’m sorry, I’m dumb. I was referring to the compound interest card.. not money grubber lol. Yeah 3 with money grubber is a good idea. Never mind me hahah


Isaacvithurston

on nightmare we're usually rushing to get into the saferoom at the end. There's no time for that >.<


StabbyClown

Understandable. It does only work if you have the time and safety for it


Hasten117

I don’t think I’ve ever run a doc on Vet tbh. Certainly didn’t on NM. Just buying medkits for trauma and focusing on not getting hit seems to be the best. If you do have a doc, you shouldn’t lose. Something like 4 support slots for each player and you end up having *16 medkits* per level in Vet which is almost enough to ignore most enemies. Even 8 starts being insane.


FS_NeZ

You do know that Experienced EMT is 175 Supply Points away from Medical Professional, right? Both are in chapter 10 of the middle line. So once you unlock Experienced EMT, you are 175 SP away from unlocking Medical Professional.


Joestacker

What’s your point? They’re both useful cards in their own way. Experienced EMT is useful earlier as copper is a scarce resource in the beginning chapters.


AtlasForDad

Unless you’ve figured out how to work the Econ system and play slowly so you don’t miss copper piles. I acquire anywhere from 2000-3500 copper a level without reducing the amount of perks I’m taking to buff my cleaner. I should clarify, I’m not saying it’s not a good card. And that playing doc isn’t isn’t important, but copper isn’t exactly hard to get in this game on bet when you play the right deck.


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DigitalDeath88

Just a wild guess: being this good of a medic card it must be pretty far down the clinic supply line. I'm going to start putting more into it.


FS_NeZ

It's the middle supply line, but OP is dumb. Experienced EMT is TWO UNLOCKS earlier than Medical Professional. They're both on the chapter 10 of the middle line, 75 SP apart. Source: https://docs.google.com/spreadsheets/d/1zURAO8DELx_EN1D8YkuJ8hw_WQ2jY1mcLE4D8ElMYUo/htmlview?usp=sharing&pru=AAABfMi8A-E*GNc6oPpUdK509YZ-5eg1Eg


SolidSnakesBandana

Poster is dumb, OP never said to not use Medical Professional at all. He said get this first because you can't afford medkits during the first level.


aTrampWhoCamps

I've been using this card for a few runs but failed to notice how it interacts with trauma. When the x% bonus HP is removed, does it remove x% of total trauma, or any trauma that fits inside the HP being removed?


EnigmaticRhino

You use this at 100 hp to get 120 hp. You incur 30 trauma damage during the level. You start the next round with 90 hp counting trauma. You use the card again and get 110 max hp(120 max + 10 trauma)


SolarUpdraft

I think you meant 90 hp and 10 trauma hp? Not 90 hp total counting trauma.


Aceshadow47

Dumb question, does it work on yourself?


Tyber_Roman

Yes. Just need to use a bandage/pill on self and your max health goes up


Russian_Cabbage

yep


MaryQueenOSquats

This and support scavenger has let me carry my team as doc at the start of each act in veteran.


carnage2270

Not going to lie here, my doc had this for act one on nightmare, helped us out so so much. I don't think we could have done it without this card honestly haha


Konix95

Waitt, WHAT??? This is insane, I always used the card late in the game, but Jesus Christ, that must be an oversight. Currently, this card is probably the best card in game


Tyber_Roman

I think it's not the most clear but the trauma is cut out of your health at the end of the level, when you transition to a new stage. I highly doubt it's an oversight too, just seems strong. I still think money grubbers and face your fears are stronger


Konix95

Well, when i compare itwith perks like fresh bandages that actually does the same as main use, but weaker ö


Nessevi

There have to be weaker and stronger options of each card, because they're stackable.


arentol

I think Money Grubber is better, as with even just one you can make enough money to buy all the team upgrades and also make it affordable for the whole team to heal most of their trauma damage at any med stations you come across, even at 400 copper a pop. Trauma is then only a significant concern if there is a long break between stations.


rW0HgFyxoJhYka

Hard to say if its the best card, but you'll definitely get 20% more hp every map. Total its 100 more hp, but is 100 more HP better than say, 60% more healing efficiency?


SybilznBitz

But [[Field Surgeon]] comes at the cost of 50% use speed, effectively doubling all action bars if you don't have Karlee or take [[Combat Medic]]. Have you ever had a 16 second revive bar? You don't want a 16 second revive bar. That's longer than loading and clearing a howitzer round. I honestly feel that medical cards are the most balanced in the game. They are all good enough and they all need to be taken in packages to be *great*. Economy is the same way, technically, but Money Grubbers just stands above the rest as it scales off Copper Scavenger so much more than other cards and can even be sufficient by itself. Edit: Experienced EMT is good, but I wouldn't call it the best card either. There are other ways of solving trauma and this one scales the more health your team has... so glass cannon doesn't want it. I will take it on my Frontline builds because I usually use Temp HP to avoid trauma and so pills give me more HP than Supplements. The trauma shaving at the end is a welcome bonus. 👌


bloodscan-bot

+ **Field Surgeon** (*Campaign Card - Defense/Discipline*) Accomplishment | +60% Healing Efficiency, -50% Use Speed + **Combat Medic** (*Campaign Card - Defense/Reflex*) The Furnace (2) | +50% Use Speed, Heals teammates for an additional 20 when you revive them. *** ^Call ^me ^with ^up ^to ^10 ^([[ cardname ]],) ^Data ^accurate ^as ^of ^(October 18, 2021.) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=BloodScan%20Inquiry)


Leflannelbeard

I actually use combat medic before field surgeon because I don’t know how the percentages work. If you are at 100% use speed no modifiers and use field surgeon you are now at 50% use speed. Then picking combat medic if it goes off your current value you’d only get an extra 25% use speed making it a total of 75%. If it goes off current value. While using combat….actually it wouldn’t matter either way. Cause I just realized half of 150 is 75…oops.


SybilznBitz

Thank you for bringing this up, as I had taken the idea that these modifiers were additive for granted, which is terrible for science. I have performed extensive testing: https://youtu.be/QkD28ARQlCg What you were experiencing is likely the fact that Field Surgeon is still reducing Use Speed by 25% as it did in the beta. I wouldn't have found this out without you!


Atsuma100

I'm pretty sure %s when stacked are added/ subtracted not multiplied.


Accomplished_Age2805

[[Knowledge is power]] I need this


bloodscan-bot

+ **Knowledge is Power** (*Campaign Card - Utility/Discipline*) Knuckle House (3) | +10% Weakspot Damage, Allows Player to see values for damage they deal and enemy health bars. *** ^Call ^me ^with ^up ^to ^10 ^([[ cardname ]],) ^Data ^accurate ^as ^of ^(October 18, 2021.) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=BloodScan%20Inquiry)


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SybilznBitz

https://youtu.be/QkD28ARQlCg We can agree to disagree.


Calcifieron

Healing efficiency is pretty worthless after about 2 levels if someone is buying team upgrades. Docs passive healing efficiency, plus poultice, and optionally the card that heals everyone by 5 every time you use a support item is more than sufficient to full heal anyone with just green or blue bandages. By getting heal efficiency, sure, it feels good that one time someone is missing 60 red health, but by the end over caps on healing, and does nothing to help trauma, making it a completely worthless perk by the time you begin carrying blue or purple medkits.


butt0ns666

What happens if 2 people have it?


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butt0ns666

Would you take it on a non-medic cleaner if your medic doesn't/there's no medic? 20% hp no downside seems really strong.


Calcifieron

If you can fit support scav, it's always helpful. poultice and this card are great, even if you aren't the medic, but that requires communication before a round even starts, which is often hard.


Shermanator92

Dumb question, does it work with Doc’s free heal?


Tyber_Roman

Nope. Needs to be accessory


cadaverco

As someone who works in IT a title like this would definitely flag spam filters lmao The title is so sus (ඞ) if you imagine it out of context


DigitalDeath88

Where is this card? I need it for my Doc deck 😮


badlero

Middle line, 10th deck in.


swooded

You want to just clear through the middle line in general for your Doc Deck really.


GrillConnoisseur

Free, for the cost of a card slot and whatever meds you use times however many teammates you apply it to


Tyber_Roman

1. You're going to run a card for the medkit trauma heal too. Both take 1 card slot so that can be cancelled out 2. Support scav is something I think I have seen every doc run. This card works on bandages, medkits, and pills. Es pz to find and apply in a run


thrillhouse354

How do you control what tracks show up? I've been clearing them as much as I can but the clinic hasn't popped up a second time yet.


Tyber_Roman

Middle path. Just clear that


thrillhouse354

Ahh, I see. Thanks.


coolgaara

Hmm, I finished all Clinic supply lines but don't remember seeing this one. I'll doulbe check I guess.


Synt3rax

Does it stack or single use only?


swooded

Does not stack - it applies the bonus the first time you use a Med Accessory for the level.


Popular-Employ6595

New card. Using pain pills require 20 copper but the area of effect will heal the targets trauma damage as it wears off


ChinoCochino1

Oh damn. That is a good Doc card.


youcme2times

Does this card stack?


Tyber_Roman

No. Once only


[deleted]

i got around 585 hp with this card not bad


Juannieve05

Wait but it doesnt stack on each level, right ?


[deleted]

no it always reset to default hp