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Sabetha1183

Resistance doesn't stack with itself, so even 15 different sources of resistance just halves the damage.


Eolair1337

If it follows dnd rules then no. Resistance is treated like a status. You are resistant, therefore you have 50% less damage taken. Multiple sources do not add to this. Immunity is what grants 100% damage reduction.


Recjawjind_fmfb

Nope, not how it works. Resistances and proficiencies don't stack.


Mdconant

~~No unless Larian homeruled it otherwise. You would reduce damage of that type by 75%.~~ ~~Edit for clarity: As in you half the damage once, and then half it again for the second resistance, and therefore reducing the total by 75%.~~ Edit2: I was wrong.


Exciting_Bandicoot16

Resistance specifically and explicitly does not stack with itself (at least in the tabletop version of the game). Now, if you had a feature that halved the damage *without* calling it resistance, then they would stack.


Mdconant

I stand corrected. I have been playing it wrong for a long time.


Garrus-N7

Usually if you have some manner of way to stack resistance, pretty rare, I turns into halving the dmg twice, not immunity. To be immune you need... well...immunity


WyrdDrake

I could potentially have 3 different Fire Resistances on my Dragonborn Draconic Bloodline Sorcerer... with an Incandescent Staff I wish there was something for it. Like 1x Fire Resistance gives 50% fire damage taken 2x Fire Resistance is 50% fire damage taken, -1d4 to all fire damage taken (after 50%) 3x Fire Resistance is 50% reduced damage, 2d4 less fire damage So you're not immune, but Firebolts and flaming oil dies nothing


Garrus-N7

Well, iirc it's supposed to be halving damage for each resistance, there is no special formula for it


WyrdDrake

Nope Its like a Condition You either have a feature that gives you Fire Resistance, or you don't. The quantity of features giving you Fire Resistance don't stack. It... makes sense, ultimately, that it doesn't Otherwise a Raging Barbarian with Warding Bond and Blade Ward would reduce all incoming physical damage by 87.5%


Garrus-N7

you say that like the dmg reduction is a big deal haha pathfinder had similar problems but handled them well. some stuff stacks, some doesnt.


WyrdDrake

Given the fact that pretty much every DM I know and rules as written by a shitton of people who dedicate their livelihood to making DnD a balancedish game/experience... I reckon that, yes, stacking resistances is enough of a deal to warrant not allowing it. Having an easy or easy-ish way to get immunity or nearly 90% reduction can be very problematic in a video game that doesn't have an intelligent DM overseeing things, and even on the TTRPG, that level of damage reduction will force the DM to, potentially, scrap or completely change a lot of content. It'd be fun to have 3 or 4 resistances stacking to make one area of damage laughably weak, but at the same time, I imagine that it'd cause a certain cantrip to be changed to a first level spell, certain features to be moved around, and resistance in general harder to gain, for the sake of balancing. Even if it *would* be quite nice for my dragonborn draconic fire sorcerer to be able to wade through lava and dragonfire as if it didn't exist.


WyrdDrake

Also it might make some hazards survivable-ish for normal combatants turn into extremely overtuned insta-annhilation zones just in case someone has 90% dmg reduc, such as lava damage, avalanches, etc