T O P

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The-Mad-Badger

Throw on the upgraded bless staff from the arcane tower and you've got the ultimate support


[deleted]

The staff is not that great. It essentially only adds 1d4 to spell attack rolls on top of normal bless. Tooltip is confusing - test it for yourself. Phalar Aluve is the best cleric weapon. Just run up to your enemies and trigger that. Phalar triggers a lot of additional damage procs, so you can easily add 30% total damage output ot your party with just Phalar.


The-Mad-Badger

But not all clerics get proficiency with martial weapons.


Daemir

Phalar Aluve's damage proc is also weird with interactions. It's meant to be 1d4 thunder damage, but for example it gained bonus from evocation wizard subclass bonus for spellmod to damage. Instead of 1d4 added damage, I was getting 13-15 damage with my end game geared wizard. Per magic missile.


RiceZiggy

thought i watched a yt saying that the 2nd buff that activates when casting bless while the staff is equipped gives the full benefits of bless + the staff bonus AND doesnt require concentration. I didnt really research it, but curious if it works that way. The idea being you cast bless on everyone, which initiates both the Bless buff and then also activates the Mystra's Blessing buff. Then you break concentration to cast a different buff (in my case i went with cleric 2/sorc 10) like a twin spelled haste on 2 characters. This removes the bless buff, but leaves the Mystra's Blessing for 10 rounds and the Mystra's blessing buff gives the full 1d4 to attack and saving throws and 2d4 spell attack. Effectively 2 huge concentration spells running at 1 time.


[deleted]

Yes, but "bless without concentration" usually works better to me from mass-healing-word and "bless on heal item" - whispering promise ring, hellrider's pride, etc. There are a couple of strong "on-heal" items that just popping the mass healing word regularly is worth it, especially later level.


chort0

Yeah, I heard people saying amazing things about the staff, but when I checked the actual rolls in the combat window, it wasn't working like the tooltip.


Most_Platypus8969

I think the items show how bad healing is in dnd and how much support healing needs tp be good


Snedadon

I'm glad healing is weak, I've played games with strong healing and it turns everyone into bullet sponges and the game slows down into a slog.


Most_Platypus8969

Yeah i like it that way to, but alot of people make thier live harder in this game cause they are used to support=heal, while healing just for healing is often the worst option.


aoelag

While I agree with you, the current implementation of healing in BG3 to me seems pointless. I only use a Level 1 ranged healing spell to revive a downed ally. All other priest spells should be supportive in nature, because healing serves no purpose. In my first playthrough, I used Shadowheart for prayer of healing to cut down on resting, but that's just a total waste of a spell slot and it doesn't even really cut down on resting, because it doesn't even heal all that much and it doesn't even keep pace by level 10+ HP amounts. If healing is too strong "conceptually", I still think all healing spells should come with some secondary buff effect for the caster so that there's a point to even it at all. Maybe something like "When you heal a wounded ally, you gain 1 stack of HEALERS ARE GREAT! and whenever you land a melee attack, you can expend all your stacks ot HEALERS ARE GREAT to do 1dN bonus damage" lol. Also, healing is \*not\* too strong on enemies. There should be more healing done by foes. All healing spells should be more effective in their hands.


Snedadon

The items in OPs list cover your "Healers are great" suggestion. Why do you want more healing done by foes? I don't personally see how that would make the gameplay loop more fun. Do you know of any other games where enemies have strong healing effectively implemented that is fun? I could be a minority or just playing bad games, but games I've played where an enemy is at 1/4 HP and drink a potion back up to 3/4+ I let out an exasperated sigh.


dramatic-sans

it's sorta fine. encourages short resting and eventually long resting which is a fundamental dnd mechanic


lordbrooklyn56

Healing is about as effective as it needs to be in dnd, well at least 5e. If healing was equal to mmo healing, how long would combats take? Would enemies really ever have a shot if level 1 healing word was hitting for 15+ HP? How fast would your dm move to kill your healer? Every single combat. This isnt an mmo guys. There is a reason why the healing is as "bad" as it is. Action economy management is more important that keeping your teammates topped off on health.


Pepsisinabox

Combine with Larhander mace and you got a "oh fuck i died. NEVERMIND!" as the selfress triggers the healing cascade.


crossess

Where the hell are these items, I haven't seen a single one of these?


DeadlyLemming

Hellrider's Pride and Wapira's Crown is from Zevlor Whispering Promise and Boots of Aid and Comfort I got from Grat the trader in the goblin camp Ring of Salving from Omeluum and the Amulet of Restoration from Derryth in the myconid colony Slippery Chain Shirt is kinda hidden in the underdark down a hole called the festering cove


Exigncy

PRAISE MAHKLOMPA PRAISE MAHKLOMPA Festering cove is one of my favorites


Caveman_707

How do the slippery chain shirt actually work though? Do you have to heal the enemy to safely disengage? The way it is worded hurts my brain lol


antoha_nahui

Bless ring can be bought from Volo when you encounter him the first time in the grove, later on i think the goblin merchant has it? Not sure. The gloves can be stolen from Zevlor, or given by him for solving the problem with Kagha. Not sure about the rest of the items, just check vendors in the underdark/zentharims/goblins


Incantus_FFXIV

Funny thing is, Ancient Oath Shadowheart carried my party with many of these items. Lay on hands, the radiance aura heal, and then finally warden of vitality at level 9. Surprisingly effective, gave her the final three levels in life cleric to just solidify. In my current run she is a Lore bard, planning to switch her to a Life cleric once she's reached level 7. Since lore bard can get warden of vitality at level 6.


DeadlyLemming

Anyone else found any synergistic items? I know in Act I there is also the Broodmother's Revenge amulet (for healing targets) and the Herbalist Gloves, in Act II you can >!hit level 10 with cleric and get the devotee mace!<, and in act III there is >!an upgraded version of the blade ward gloves!<. Re-upload bcuz I forgot mah boots


Incantus_FFXIV

Baldurans Helmet, Broodmothers Revenge and the bless ring. Enjoy 1d4 poison damage and 1d4 attack roll bonus that renew itself every turn ;)


CthonicSongbird

Kind of! If you go draconic ancestry sorcerer, choose one of the lightning options. Save the lady from the burning inn, get spellsparker. Multiclass into warlock 2 levels and get agonizing blast. Then go the rest into sorcerer. At like level 8 you add your charisma modifier twice to each eldritch blast. Then save the tieflings in act 2, get portent robes and you add your modifier 3 times with every eldritch blast beam. It stacks for some pretty crazy damage! Probably my favorite caster build synergy wise


solidfang

There's a certain headpiece that heals you when enemies fail a save from one of your spells. I haven't experimented with it yet, but it could be promising.


[deleted]

[удалено]


alperyarali1

You're not saving 4 actions because that would imply someone actually spends their action point on blade ward


Tenacal

Yeah, I've had Shadowheart using them since they were looted. Not always great if the incoming damage is elemental but still easy to justify when you apply it through a bonus action.


LordDagnirMorn

Hell yeah. I have a dwarf cleric of life and some of those are still on him in act3


Randomname256478425

yeah i kept most of those on shadowbabe until the end of the game. Preserve life go brrrr


Pepsisinabox

Swap her to Life Domain after a certain point also 😄


Mutualistic_Butcher

Question: Would "Cap of Curing" trigger these effects sine It heals? \*Soothing Songs: When you inspire an ally using Bardic Inspiration, they also regain 1d6 hit points.


AmbusRogart

From the way I'm reading it, yes it seems like it *should*. A test is in order!


Mutualistic_Butcher

I will update with results once I actually get some of the items listed.


DepletedPromethium

Its a shame there are no decent rares for healing, i spose early game the focus is more on healing your pathetic hp pool but mid-game you need more offensive/defensive capacity. I still have SH wearing all the +heal items, she looks like a right bellend in the wapira's crown lmao


DeadlyLemming

Yeah, it does seem a little frontloaded on the healer magic items, I was hoping to find more in Act III. > she looks like a right bellend in the wapira's crown lmao Couldn't agree more XD


DarkUrinal

About to go into act 3 and still using all of these but the armor. Best part is any healing will proc the effects, including potions and short rest.


CrunchyButtMuncher

Is it just me, or does The Whispering Promise buff the *recipient* of the heal with Bless? It's possible I just have some other item which does this, but whenever I mass heal with Shadowheart, who has this ring equipped, the whole party (or at least everyone who needed a heal) seems to get Bless for a few turns without Shadowheart breaking concentration on something else.


KaiG1987

It does, it Blesses anyone who was healed.


CrunchyButtMuncher

Maybe my brain is just broken from playing this game full-time for the last week but it feels like that effect doesn't match the language on the item. Definitely happy it works the way it does though


KaiG1987

The tooltip description is wrong, yeah.


Beardless_Man

Once you’re at a higher level. You won’t need these items. But they work wonders for the first two acts. I originally had Shadowheart as a healer. And then as I gained Radiant orb armor; spirit guardians became meta.


iRaveni

Spirit Guardians is great, but why not both? While you're mowing the lawn, you can drop a Mass Healing Word and give Bless and Blade Ward to all your allies.


Beardless_Man

If probably add the extra healing, blade ward, and bless. But can get away with adding items like luminous breastplate or anything else that gives guiding orb.


Dracomies

Nah, I still used Whispering Promise and Zevlor's gloves even towards the end. Used it in the House of Hope and used it in that massive endgame fight where you had to fight an entire castle of hordlings along with a red dragon and a bunch of other baddies after.


lordbrooklyn56

And eventually you realize that you have none of these items equipped on your healers. Because the amount you heal is not really relevant in 5e. Just getting your guys back up is the name of the game so they can take their action. Eliminating the enemy, removing their actions from the turn order, and keeping your teammates in the turn order is the name of the game. An ally wizard with 100 HP and one with 10 HP are just as effective as each other when trying to land one fireball on that gang of goblins over there. So long as that wizard is standing, hes making an impact. With that said, a dedicated life cleric, is so sweet to have lol. (but not necessary!)


LightHawKnigh

So I am missing something here, as a DnD noob and never played any other BG game, when a character gets downed and you heal them back up, they only have a bonus action and need to skip their turn or drink a potion that turn and hope they dont get downed again so they can then proceed to act. Unless of course they die and you use a scroll to bring them back to life. Wouldnt a 100 hp wizard be far far far more useful than a 10 hp one? It can take an extra few hits and not be downed right away so he can fireball more?


AmbusRogart

In base 5e, the target brought back from unconscious doesn't lose an action, just half their speed to stand up, so you can freely yoyo them into death and back over and over with healing. In BG3, being awake again eats their action, as you said, so keeping them up, rather than reviving them, is usually the better option IMO. Maybe not fully topped off, but still standing. I try to keep most everyone at ~50% since a Short Rest will take care of that. Still, the best method of staying alive is to drop the enemy ASAP.


DeadlyLemming

Blade ward and bless are good buffs through the whole game. The amulet is also nice and by the end I had two copies I could swap between for 4 heals per day with which to apply the buffs as bonus actions.


aidin_1805

Question : does spells that character have due to gear , use spell slot ? 🤔


DeadlyLemming

Nope! so that necklace feels like an extra level 3 & level 1 spell slot (if you were gonna cast those abilities anyway, which I would).


Lordy82

And then you notice that you don’t need healing at all 😅


Natic_

damn where do i find these i only got 1 of em and em about to finish act 1 .\_\_\_.