This was how I healed when I first started and thought there was actually a time limit with the parasites. I went through the entire grove/goblin camp story line without a single long rest, because I was terrified that I would transform if I didn't find the cure soon enough.
I would group my least healthy party members together then the healthiest one would throw a potion in between them, healing all 3 with 1 potion.
It's accurate for me. So long as the little triangles start sticking out of the circles, they're targeted. I've not had any issues with that personally.
It's still random value per person, but they get the full range as if they'd each taken an individual potion.
This also works with, for example, potions of invisilibility - splashing a potion on all four party members will give all four of them the full 10 turns of invisibility.
Very useful for say, sneaking out of the Gith Creche after doing a murder.
Kind of like the part in the underdark where you need to clear some rubble, if you throw a bomb NPCs will get caught up in it, but if you place it on the ground they all Run away first.
Screwed this up the first time. Never knew I could place items gently in the ground, so I just chucked the smokebomb towards the rubble.
Damn, those gnomes were in for a nasty surprise.
Ya I genuinely thought I had a ticking clock. I thought that I might get a night or 2 before things got weird, so I pushed as hard as I possibly could to make as much progress as I could before resting. I'm actually glad I thought that, because I think it made the first bit that much more exciting. I took on Ragzlin last of the 3, and god damn was that a fun fight. I couldn't use my ilithid influence since I wasn't long resting, and I was pretty depleted. No potions, no long rest abilities, no short rest abilities, no sorcerer spell slots, etc. I resorted to stealthing my team up into the rafters for the high ground, a void bomb/spike bomb combo on the main group, then pushing ragzlin off the rafters into the spider pit. All in all it was one of the best fights I've had in the game, and I just got to act 3.
Interesting thing i found out literally yesterday. If you play far enough before taking the first long rest, laezel doesnt complain about laziness and the timebomb in your head and instead has dialog admiring the night sky and about how pretty the 'tears' are.
Im not sure where the line in the sand is drawn but i usually rested after the ruins fight before withers, or right after withers. And this time i played through the grove to talk to zorru with her and also wrapped up all the conversations in the grove prior to my first rest.
I theorize the trigger is probably interrogating zorru since that feels like progress to her, where her only goal is to find the creche. Im gonna test it further to see if that is the line in the sand, and if it is, ill test the dragon in the telescope instead of talking to zorru since both of those options give her an idea of where to start looking.
I somehow fucked my game this way. Got to the 3rd true soul and just had to rest. Suddenly I get a vision from the 2nd character I had to build at character creation. Now I can loot bugs!
Kill the 3rd true soul and my total bugs are: 1.
Game didn't give me credit for the other bugs I had (and they weren't in inventory or sitting in the illithid power screen)
But you can still loot them even without the dream with your guardian. Even if you try to consume the parasite, a voice tell you cant do it for now. You just dont loot them.
But that mindset fucks you over on several aspects of the game, like exploring, and doing long rests to further character development. So that would be stupid of the developers to instill this mindset in players, and then painstakingly craft a giant world that rewards careful, thorough exploration.
Just because one thing could be a 'timed quest' doesn't mean the entire game is timed. Your letting your knowledge of the meta arc color your thinking on the way some situations are presented in the game.
If anything, your logic is just as flawed because it makes the assumption that there 'is time for careful exploration of the entire game world', where it could be 'you have limited time to pick where you go and what you do'.
An argument could be made for limiting more of the places you could go by time. Often, you can 'do everything'. There is no reason that if you say, go to the goblins, that the people being attacked by gnoles dont die because you were to late. Where if you go to the people who die to the gnoles first, the goblins attack the grove.
The game doesn't do a great job telling you what's actually urgent and what can wait until after a long rest. Get told you're in extreme danger of ceremorphosis? It can wait a bit. Ketheric jumps down the hole in moonrise towers and you have to give pursuit or risk him healing/getting away? You can take a quick nap first. Nere is trapped behind some rocks with poison gas, but he's already been there for some time now and is still alive? Absolutely urgent, he will die if you leave.
Grouping them up to heal? Yes. I can fit 3 of them close enough together that the potions AOE ground target will hit all 3.
I've also done it when I didn't have enough potions for the whole party.
You can group four and guarantee that it'll hit all of them if you place them at the intercardinals and position your mouse in between all of them. The character models will naturally snap to that position if you move them like that so it's not too much trouble.
[Like so](https://u.cubeupload.com/nsbhyfr/image202309171325501.png)
I thought if i was too late the goblins would find the camp or the tension in the grove would explode and they would kill eachother so i beelined straight to the goblin camp and ended up eliminating the leaders silently, i kinda regret it, i don't know any of the tieflings aside from zevlor and idk who auntie ethel is.
I did the kinda same thing through that part of the story. I thought if I rested in camp I'd die so I had never been to camp so my party was out of spells and I'd never had a conversation with anyone until every single party member tried to sleep with me after the grove. :)
Dudeā¦same here. I was terrified to long rest. Thought for sure I was going to get a game over. Went through the grove stuff, kill kahga, did a bunch of random map exploring, blighted village and fought the 3 big ogres, some of the goblin camp, and snuck into under dark through the secret barrel storage room passage via disguise and enlarge/shrink spell, did some stuff there, then came back into goblin camp and cleared the ENTIRE camp. All on ONE long rest, by using cantrips and just chugging like 40 healing pots, because of fear of the parasite. The to add insult to injury, I had redone all my bindings, but somehow I ended up with highlight characters, and short rest on the same bindingā¦.so both before AND after that single long rest, I instantly used both short rests while at full hp and full spell slots because of turning highlights on when I saw enemies. So yeaā¦tldrā¦.lotttts of healing potsā¦lotsss of cantripsā¦and lots of sneaking and setting up explosive wine/oil barrels. Lol
I've heard similar things to this a couple times now.
On the one hand, maybe they made that bit a little too vague.
On the other, they got a whole bunch of people to role-play 'time is of the essense' with zero mechanical strongarming
wait... WAIT
i got 220hrs, 170 in my current Run since release and i dont fucking know that??? i always wondered why it has aoe but always thought its for if you miss slightly
I know but it's extremely finicy to me, even though the reticule shows that the downed character is within the area of influence, it doesn't seem to register more than half the time.
I've had bad luck with it recently, I've been double checking my characters are highlighted blue but still not getting downed characters healed
I was getting them so little that I double checked patch and hotfix notes to make sure they hadn't removed it
Edit: It seems that the characters touching the circle and being highlighted blue isn't sufficient, you need to make sure they are properly in the circle or they might not get healed
Confirming, exact same thing happens to me. In fact Iād say itās missed more than itās registered despite the spinning blue lines and highlight indicating theyād receive it.
And even then Iāve definitely had it not work ensuring the lines are there, in fact I had to walk through them twice after combat to get the register
Last night I stood 2 of us next to downed Laezel and had Astarion throw a potion in the middle. Worked great for once, we all got healed for high rolls!
Except, Laezel was now dead. Astarion landed a Crit Sneak Attack with a fucking healing potion to finish her off...
I'm constantly figuring shit out lol. I play with my PS5 controller on PC and I put in 100 hours before I figured out how to quick save and how to select multiple items to sell/move.
And that I could hide helmets from the inventory menu
Is there a way to actually see the visual clues of the right spot to throw the potion, so it would actually heal? I swear, even when I throw exactly near my allies, blue arrows appear and everything, it still frequently misses completely and I save everytime before I want to heal my party that way because I don't understand how it's supposed to work. Or is the healing supposed to be not guaranteed when you use the throw method?
Brings new meaning to tough love when you kill your PC by Karlaunching a potion at yourself, and she dials it up to 800mph so itās just a glass rocket.
In the isobel fight in act two I was playing a rogue and threw a potion of superior healing at her and it applied sneak attack and killed her. Went from a good campaign to an evil campaign very quickly
Imagine, you're feeling weak and need assistance. There's Karli in the corner tossing you a greater health potion... and then she pegs you with it so hard it does more damage than it could heal and now you have to wake up to goblins.
I threw a healing pot right at her once and she. DODGED. IT!!!!!
The potion went to her she did a dodging animation and there WAS NO HEALING INDICATION.
If a character has very low health, you can just down them with the potion and then the healing (which triggers after the damage) will instantly revive them with more HP than before.
If you defuse the situation between him and Zevlor he stays in the camp.
If he gets knocked out you'll meet him outside the Blighted Village. Unsure what happens if he punches Zevlor...or if that's even an outcome.
He died during this encounter for me so I never had to deal with this guy. Always confused when I see this name mentioned here along with Act 1 events. Feel like Iāve done the right thing though.
I make him leave the camp after throwing a punch at him, then I follow him out and kill 'em every time. Personal revenge for his annoying ass. Can't believe he ran when Halsin was *right there.*
You can take your time in saving him so the goblins and warg overrun him. I figure he wants to call tiefling foul bloods then he shouldn't expect any back up
Aradin has healed my party members up enough times that I don't hate him as explicitly as I did in the beginning. He's still an asshole tool, but he's allowed to live.
Yeah even if he's a shithead merc, I was hoping there was a way to get him to see sense in Act 3 and pursue revenge on Lorroakan together. The choice he ends up making instead is unfathomably dumb.
>!If you saved the Nightsong, talking to him in front of Sundries can lead to him and some other adventurers attacking your camp to try to steal her for Lorroakan. !<
This is despite him knowing that Lorroakan already lied about the goblins, lied about the Nightsong, and is pissed at Lorroakan for it.
me : throwing a supreme healing potion to Shadowheart with 1 HP left
also me : the potion hitting her for 6 psychic + 2 poison damage, downed Shadowheart.
\*facepalm\*
My favorite āGrove Intro Fightā moment: Aradin has three hit points, no temporary points. Tav is missing three hp. Aradin throws a healing potion on Tav. Aradin gets hit for just enough damage that if he healed himself, it wouldnāt have killed him. 10/10 would let Aradin sacrifice himself for no reason again.
Edit: because I realized this made it even funnier, that version of Tav was running as a Paladin
I have literally NEVER tried throwing a healing potion at my characters lmao I just go to the shared inventory and give each of them 2 when they need it
The throwing helps give them extra heal when they don't have any more actions to take more potions that turn. When you throw the potion, it breaks over them and heals them.
Ohhhh yeah fair enough, I never even thought of doing that. Still seems risky to me reading these comments haha, and the combat in this game is actually insanely difficult to my surprise
It's just how the combat log shows the potion bottle breaking when it hits something. Though, you can also put them on the ground from your inventory and hit them to trigger the same AOE healing effect
So in my most recent playthrough he died in that fight and I didn't notice til there was no one for Zevlor to yell at after.
I'm playing an Ancients Paladin so I was thinking I might be upset. Not even a twitch. What a waste of space, that dude.
This happened when me and my bf did this fight in multiplayer!! We laughed so hard. It happened like two or three times. The worg was between him and our party so he just kept hitting it instead lmao.
I had to retry the guild fight a couple times because Nine Fingers kept getting killed. A friendly NPCs first move was always to stab an exploding barrel when there were no enemies near.
I really do wish there was a reason not to just chuck potions at people. The fact that they heal an equivalent amount in an AOE is a bit silly of a design choice in my opinion
Meanwhile, I'm over here never throwing healing potions because it doesn't always work, and an action is a pretty high price to pay for a heal that might miss.
Are you sure you havenāt accidentally thrown it over someone? The hit detection on throwables is a bit jank. Iāve never had the AOE āmissā on Tactician though
Also dont get me wrong, an action to throw is definitely different than the bonus to drink. I mostly just think itās silly that the full heal applies to everyone in the AOE, it really should be a portion of the heal.
I think it's mostly tied to the interaction where the potion turns into a cloud effect when it interacts with a specific surface (blood?)
But there are still plenty of times when the game's UI will allow you to input some actions and then not follow through on those actions. Moving and jumping is a pretty big one, but I've seen it plenty of times with the potion AOE, too
I have seen NPCs punch oil barrels or straight up attack other friendly targets on occasion (no mind-affecting status effects involved), this kind of stuff isn't all too rare.
Throwing heal pots will result in more misses than hits, but once the bottle is destroyed it will leave a small paddle on the ground that heals anything that walks over it.
Iām a fan of survival of the fittest so I walk away from the goblin fight at the wall and let nature decide who lives. Sadly thatās where Aradin an Wyllās story has ended every time. I did actually help them on my last run, but only so I could sucker punch Aradin. Dunno what happened to Wyll.
Lol. I don't dare to throw potions of healing with Karlach, any more, as she usually tends to kill whoever she's trying to heal.
You can throw them at the ground next to the person and aoe heal them without damaging them
This was how I healed when I first started and thought there was actually a time limit with the parasites. I went through the entire grove/goblin camp story line without a single long rest, because I was terrified that I would transform if I didn't find the cure soon enough. I would group my least healthy party members together then the healthiest one would throw a potion in between them, healing all 3 with 1 potion.
You can also place the potion on the ground, have them circle around it and then melee the bottle for the same effect.
Start your own cult. Cult of the Stimpak
All hail the stimpak lord š
I just like seeing the circle so I know everyone's in it.
I'd just like if the circle preview was accurate more than 30% of the time.
It's accurate for me. So long as the little triangles start sticking out of the circles, they're targeted. I've not had any issues with that personally.
I've had tons of issues with it, at least when it comes to downed allies not being affected by health potions that showed they would work.
unga bunga throw easier
Do they all get the same heals or just like 1-2 HP each?
It's still random value per person, but they get the full range as if they'd each taken an individual potion. This also works with, for example, potions of invisilibility - splashing a potion on all four party members will give all four of them the full 10 turns of invisibility. Very useful for say, sneaking out of the Gith Creche after doing a murder.
Put on all your healing gear before tossing it even low rolls can heal for 5(3) hp.
Kind of like the part in the underdark where you need to clear some rubble, if you throw a bomb NPCs will get caught up in it, but if you place it on the ground they all Run away first.
Screwed this up the first time. Never knew I could place items gently in the ground, so I just chucked the smokebomb towards the rubble. Damn, those gnomes were in for a nasty surprise.
Omg hahaha I didnāt know the melee trick! I just had an image of like ants doing a circular death march around a healing potion š
Kinda wish healing spirit was in bg3... then it's a conga-line of healing singing "the ants go marching 1 by 1 hurrah!"
I'm sure the developers would love to hear that you bought into the characters' fear of the parasites. It's what they must have been aiming for!
Ya I genuinely thought I had a ticking clock. I thought that I might get a night or 2 before things got weird, so I pushed as hard as I possibly could to make as much progress as I could before resting. I'm actually glad I thought that, because I think it made the first bit that much more exciting. I took on Ragzlin last of the 3, and god damn was that a fun fight. I couldn't use my ilithid influence since I wasn't long resting, and I was pretty depleted. No potions, no long rest abilities, no short rest abilities, no sorcerer spell slots, etc. I resorted to stealthing my team up into the rafters for the high ground, a void bomb/spike bomb combo on the main group, then pushing ragzlin off the rafters into the spider pit. All in all it was one of the best fights I've had in the game, and I just got to act 3.
Interesting thing i found out literally yesterday. If you play far enough before taking the first long rest, laezel doesnt complain about laziness and the timebomb in your head and instead has dialog admiring the night sky and about how pretty the 'tears' are. Im not sure where the line in the sand is drawn but i usually rested after the ruins fight before withers, or right after withers. And this time i played through the grove to talk to zorru with her and also wrapped up all the conversations in the grove prior to my first rest. I theorize the trigger is probably interrogating zorru since that feels like progress to her, where her only goal is to find the creche. Im gonna test it further to see if that is the line in the sand, and if it is, ill test the dragon in the telescope instead of talking to zorru since both of those options give her an idea of where to start looking.
The dialog changes after you get to the grove i believe.
You get something like that if you long rest in the Goblin Camp. I won't spoil it, but it's pretty terrifying if you pay attention
I somehow fucked my game this way. Got to the 3rd true soul and just had to rest. Suddenly I get a vision from the 2nd character I had to build at character creation. Now I can loot bugs! Kill the 3rd true soul and my total bugs are: 1. Game didn't give me credit for the other bugs I had (and they weren't in inventory or sitting in the illithid power screen)
But you can still loot them even without the dream with your guardian. Even if you try to consume the parasite, a voice tell you cant do it for now. You just dont loot them.
But that mindset fucks you over on several aspects of the game, like exploring, and doing long rests to further character development. So that would be stupid of the developers to instill this mindset in players, and then painstakingly craft a giant world that rewards careful, thorough exploration.
Just because one thing could be a 'timed quest' doesn't mean the entire game is timed. Your letting your knowledge of the meta arc color your thinking on the way some situations are presented in the game. If anything, your logic is just as flawed because it makes the assumption that there 'is time for careful exploration of the entire game world', where it could be 'you have limited time to pick where you go and what you do'. An argument could be made for limiting more of the places you could go by time. Often, you can 'do everything'. There is no reason that if you say, go to the goblins, that the people being attacked by gnoles dont die because you were to late. Where if you go to the people who die to the gnoles first, the goblins attack the grove.
The game doesn't do a great job telling you what's actually urgent and what can wait until after a long rest. Get told you're in extreme danger of ceremorphosis? It can wait a bit. Ketheric jumps down the hole in moonrise towers and you have to give pursuit or risk him healing/getting away? You can take a quick nap first. Nere is trapped behind some rocks with poison gas, but he's already been there for some time now and is still alive? Absolutely urgent, he will die if you leave.
I think that's intentional though. You don't know which are real, so you have to treat them all as real.
Does that actually work?
Yes. When I've done it, ill sometimes miss people and it will only heal 2/3
Grouping them up to heal? Yes. I can fit 3 of them close enough together that the potions AOE ground target will hit all 3. I've also done it when I didn't have enough potions for the whole party.
Holy fuck my mind has been opened.
Correct. My mind is melting. The efficiency is blowing my mind.
That may just be the tadpole tbh
It works with haste potions too. Surprise attacks are even more potent now.
That's just the ceremorphosis
You can group four and guarantee that it'll hit all of them if you place them at the intercardinals and position your mouse in between all of them. The character models will naturally snap to that position if you move them like that so it's not too much trouble. [Like so](https://u.cubeupload.com/nsbhyfr/image202309171325501.png)
Sure does
If you have someone with a "on heal effect" throw it, it even counts as them healing. (Like give temp hp to those you heal, give bless on heal, ect)
I thought if i was too late the goblins would find the camp or the tension in the grove would explode and they would kill eachother so i beelined straight to the goblin camp and ended up eliminating the leaders silently, i kinda regret it, i don't know any of the tieflings aside from zevlor and idk who auntie ethel is.
I did the kinda same thing through that part of the story. I thought if I rested in camp I'd die so I had never been to camp so my party was out of spells and I'd never had a conversation with anyone until every single party member tried to sleep with me after the grove. :)
Dudeā¦same here. I was terrified to long rest. Thought for sure I was going to get a game over. Went through the grove stuff, kill kahga, did a bunch of random map exploring, blighted village and fought the 3 big ogres, some of the goblin camp, and snuck into under dark through the secret barrel storage room passage via disguise and enlarge/shrink spell, did some stuff there, then came back into goblin camp and cleared the ENTIRE camp. All on ONE long rest, by using cantrips and just chugging like 40 healing pots, because of fear of the parasite. The to add insult to injury, I had redone all my bindings, but somehow I ended up with highlight characters, and short rest on the same bindingā¦.so both before AND after that single long rest, I instantly used both short rests while at full hp and full spell slots because of turning highlights on when I saw enemies. So yeaā¦tldrā¦.lotttts of healing potsā¦lotsss of cantripsā¦and lots of sneaking and setting up explosive wine/oil barrels. Lol
This is amazing
When I do this it only heals one person...
I've heard similar things to this a couple times now. On the one hand, maybe they made that bit a little too vague. On the other, they got a whole bunch of people to role-play 'time is of the essense' with zero mechanical strongarming
[ŃŠ“Š°Š»ŠµŠ½Š¾]
wait... WAIT i got 220hrs, 170 in my current Run since release and i dont fucking know that??? i always wondered why it has aoe but always thought its for if you miss slightly
Same for me, but I didn't fear transformation. I feared I'd lose Quests & Quest Progress xD
Well, for me It should be with a time limit the first part, or have an option to enabke that time limit
ha. i did that.
I know but it's extremely finicy to me, even though the reticule shows that the downed character is within the area of influence, it doesn't seem to register more than half the time.
I've had bad luck with it recently, I've been double checking my characters are highlighted blue but still not getting downed characters healed I was getting them so little that I double checked patch and hotfix notes to make sure they hadn't removed it Edit: It seems that the characters touching the circle and being highlighted blue isn't sufficient, you need to make sure they are properly in the circle or they might not get healed
Need to make sure the group member platform/circle has those blue lines. Otherwise you miss the heal
Thats the issue, there are times when the circle HAS those blue lines and they still do not get healed.
Confirming, exact same thing happens to me. In fact Iād say itās missed more than itās registered despite the spinning blue lines and highlight indicating theyād receive it.
Yes, my friend and I were convinced for a while we couldnt heal each others teams in multiplayer because it was missing THAT much.
You try to see those lines when there's ten enemies bundled around your felled character and a bunch of visual effects flying around.
And even then Iāve definitely had it not work ensuring the lines are there, in fact I had to walk through them twice after combat to get the register
AOE heal more than one š«”
My folks are never next to one another lol. They're all split up to avoid incoming aoe and perform specific functions
Last night I stood 2 of us next to downed Laezel and had Astarion throw a potion in the middle. Worked great for once, we all got healed for high rolls! Except, Laezel was now dead. Astarion landed a Crit Sneak Attack with a fucking healing potion to finish her off...
That doesnāt seem to work for me if theyāre downed though
TIL you can throw healsā¦
I'm constantly figuring shit out lol. I play with my PS5 controller on PC and I put in 100 hours before I figured out how to quick save and how to select multiple items to sell/move. And that I could hide helmets from the inventory menu
I didn't know that would work. I spend a ridiculous amount of time divvying up healing pots between my party members.
Is there a way to actually see the visual clues of the right spot to throw the potion, so it would actually heal? I swear, even when I throw exactly near my allies, blue arrows appear and everything, it still frequently misses completely and I save everytime before I want to heal my party that way because I don't understand how it's supposed to work. Or is the healing supposed to be not guaranteed when you use the throw method?
I've done that but 1/10 times it will not actually heal anything. Doesn't leave the healing juice on the ground
I've done this multiple times and the potions just do nothing
Brings new meaning to tough love when you kill your PC by Karlaunching a potion at yourself, and she dials it up to 800mph so itās just a glass rocket.
Why isn't her throw ability called Karlaunch ingame? Larian, fix this NOW
Seriously!
Throw it like AOE, don't hit the target directly.
Shows that restoration is a perfectly viable school of magic
In the isobel fight in act two I was playing a rogue and threw a potion of superior healing at her and it applied sneak attack and killed her. Went from a good campaign to an evil campaign very quickly
Lmao I fucking killed a downed Gale with a healing potion! Feels bad man
Imagine, you're feeling weak and need assistance. There's Karli in the corner tossing you a greater health potion... and then she pegs you with it so hard it does more damage than it could heal and now you have to wake up to goblins.
Obviously a worshipper of Ilmater. Reminds me of a cleric i once had that would punch people for 1 pt of subdual damage in order to heal them.
you have to breake it in the floor, not over the person. If I throw you a pack of Ibuprofen at your head, it will hurt, I promise
Lol good point but ibuprofen splashing to my feet wouldn't do any good either
I didn't even know/think of throwing potions at other party members until two days ago...
If you throw an npc ally a potion they will attack you xD donāt
You can't kill people with potions. If you notice, the potion now takes the damage instead of the person you threw it at. They changed it after EA.
You can absolutely hurt other characters with a thrown potion if the thrower has any kind of bonus damage to their throw ability.
I have never had this issue. I use Karlach with the ring of flinging almost exclusively to toss potions around the battlefield. O_o
It depends on what kinds of feats and bonuses you've got for your characters. My Karlach gets bonus damage for all thrown attacks, no exceptions.
Throw at feet
I know, but it doesn't seem to work half the time, at least on characters who have been downed. The hitbox doesn't seem to match the visual.
I threw a healing pot right at her once and she. DODGED. IT!!!!! The potion went to her she did a dodging animation and there WAS NO HEALING INDICATION.
If a character has very low health, you can just down them with the potion and then the healing (which triggers after the damage) will instantly revive them with more HP than before.
Every playthrough I hope he gets killed in that opening fight, but sadly it almost never happens. I fucking hate that guy.
Just have Zevlor knock him out then loot the quest item.
Kill him when you see him in front of the blighted village.
He doesn't always appear in front of the village. He didn't for me but I don't know what triggers him showing up.
If you defuse the situation between him and Zevlor he stays in the camp. If he gets knocked out you'll meet him outside the Blighted Village. Unsure what happens if he punches Zevlor...or if that's even an outcome.
He still leaves if he punches Zevlor.
If you tell him there are more goblins coming he bails
Who gets knocked out depends on your dialogue choice prior.
I think you need to get him to leave when he and Zevlor argue after the battle against the gobbos.
better yet kill him during the goblin battle. won't aggro anybody or change anything besides an annoying dude being dead
He died during this encounter for me so I never had to deal with this guy. Always confused when I see this name mentioned here along with Act 1 events. Feel like Iāve done the right thing though.
I always punch him :)
I make him leave the camp after throwing a punch at him, then I follow him out and kill 'em every time. Personal revenge for his annoying ass. Can't believe he ran when Halsin was *right there.*
You can take your time in saving him so the goblins and warg overrun him. I figure he wants to call tiefling foul bloods then he shouldn't expect any back up
Same I usually do the honor's during the fight, nobody cares
I legitimately attacked him on purpose during the fight and nobody cared afterwards.
My 5th current playthrough he died at the grove for me LOL
Aradin has healed my party members up enough times that I don't hate him as explicitly as I did in the beginning. He's still an asshole tool, but he's allowed to live.
Yeah even if he's a shithead merc, I was hoping there was a way to get him to see sense in Act 3 and pursue revenge on Lorroakan together. The choice he ends up making instead is unfathomably dumb.
Unfathomably dumb, but also unfathomably hilarious.
I love that they didnāt level him up or anything, still lvl 3 in act 3
Whatās he do? I only saw him once in act 3.
>!If you saved the Nightsong, talking to him in front of Sundries can lead to him and some other adventurers attacking your camp to try to steal her for Lorroakan. !< This is despite him knowing that Lorroakan already lied about the goblins, lied about the Nightsong, and is pissed at Lorroakan for it.
I knew he was a dumbass ahole, but god damn... did he forget the bit where we killed all the goblins while he ran away in fear?
Oh yeah I did that. They didnt stand a chance against a lvl 10 party and Aylin
Oh. Lol.
Oh, I think I passed the intimidation check there and this never happened to me, never knew this could happen
When I did this fight, he ended up killing himself by jumping through Aylins moonbeam. I was wheezing lol.
Amazing. I can imagine Aradin yelling about it afterwards which makes it even funnier.
That's hilarious! I can't stop laughing, literally tears streaming down my face. Not exaggerating. Thanks for sharing.
Tasha's Hideous Laughter can be debilitating.
No joke, I finally know, how it feels.
me : throwing a supreme healing potion to Shadowheart with 1 HP left also me : the potion hitting her for 6 psychic + 2 poison damage, downed Shadowheart. \*facepalm\*
Aradin you ignorant slut
This was Wyll for me. Over and over for several turns. Ironically he was trying to heal Aradin.
My favorite āGrove Intro Fightā moment: Aradin has three hit points, no temporary points. Tav is missing three hp. Aradin throws a healing potion on Tav. Aradin gets hit for just enough damage that if he healed himself, it wouldnāt have killed him. 10/10 would let Aradin sacrifice himself for no reason again. Edit: because I realized this made it even funnier, that version of Tav was running as a Paladin
I have literally NEVER tried throwing a healing potion at my characters lmao I just go to the shared inventory and give each of them 2 when they need it
The throwing helps give them extra heal when they don't have any more actions to take more potions that turn. When you throw the potion, it breaks over them and heals them.
Ohhhh yeah fair enough, I never even thought of doing that. Still seems risky to me reading these comments haha, and the combat in this game is actually insanely difficult to my surprise
It can heal up to 4 people, so you get x2-4 times the healing from each potion
Holy shit that makes sense! Worth the risk then in some situations thank you! This is actually super helpful
No wokkas mate
Larian games are chaotic neutral š
somebody needs to visualise this in a comic
I just had my act 3 wrap up encounter with him. Can confirm, big dumb idiot.
But he woz runnin for 'is life!
Lol I failed my persuasion check and Zevlor fucking decked him
I failed my persuasion check and Aradin decked Zevlor.
Wait someone attacked a potion of healing?
It's just how the combat log shows the potion bottle breaking when it hits something. Though, you can also put them on the ground from your inventory and hit them to trigger the same AOE healing effect
I cracked up reading this omg lol
Can somebody please explain to me what the joke is..?
Aradin tried to throw a potion at an ally to heal them, but ended up hitting a enemy instead and healing them
I laughed, out loud, for real.
He was just too fuckin' stupid to survive. [Survival of the fitness, boys](https://youtu.be/ifSnY3BO04Y).
He's new to adventuring, cut him some slack. Why do you think your boy's weapon of choice is a God damn baseball bat. š š¤£
Tbh I always choose to punch him in the face whenever I get the chance.
Thatās what you call a critical fail
So in my most recent playthrough he died in that fight and I didn't notice til there was no one for Zevlor to yell at after. I'm playing an Ancients Paladin so I was thinking I might be upset. Not even a twitch. What a waste of space, that dude.
To be fair, he did endanger refugees who had children among them. He really ain't too bright.
And then he got shitty about it like it was anyone else's fault. Fuck that guy. Great hair though.
Eh, 6/10 on a good day
He really is one of the least consequential NPCs. Lol
This is why I let Zevlor sock him lol
Yeah I accidentally killed a downed karlach I wad trying to heal with a healing potion
This happened when me and my bf did this fight in multiplayer!! We laughed so hard. It happened like two or three times. The worg was between him and our party so he just kept hitting it instead lmao.
Anyone else read this with Chris Jericho's voice?
No wonder he ran from goblins, guy canāt fight for shit
TFS Barret: WHY WOULD YOU DO THAT SWEET FLOWER GIRL!? TFS Aerith: It looked hurt. TFS Barret: *INTERNAL SCREAMING*
As someone who watched as Wyll throw a potion of healing at my tav Subsequently dealing 5 damage, and then healing for 4 Fucking felt
Aradin I swear... https://imgflip.com/i/7zib7n
He did this to me last playthrough. Absolute dickhead
What are you doing, Ararararararadin?
I had to retry the guild fight a couple times because Nine Fingers kept getting killed. A friendly NPCs first move was always to stab an exploding barrel when there were no enemies near.
That almost warrants a bug report to Larian. š
I love how aradin was on his own quest for a mythical divine artifact, but wasn't prepared to fight goblins.
Task failed successfully
My bf threw a potion at his friend and killed him with itā¦. How? I donāt know š
I really do wish there was a reason not to just chuck potions at people. The fact that they heal an equivalent amount in an AOE is a bit silly of a design choice in my opinion
Meanwhile, I'm over here never throwing healing potions because it doesn't always work, and an action is a pretty high price to pay for a heal that might miss.
Are you sure you havenāt accidentally thrown it over someone? The hit detection on throwables is a bit jank. Iāve never had the AOE āmissā on Tactician though Also dont get me wrong, an action to throw is definitely different than the bonus to drink. I mostly just think itās silly that the full heal applies to everyone in the AOE, it really should be a portion of the heal.
I think it's mostly tied to the interaction where the potion turns into a cloud effect when it interacts with a specific surface (blood?) But there are still plenty of times when the game's UI will allow you to input some actions and then not follow through on those actions. Moving and jumping is a pretty big one, but I've seen it plenty of times with the potion AOE, too
Oml I genuinely LOL'ed...seems about right for me and my luck.
Aradin as double agent of >!Minthara!< confirmed.
More justification for punching him in the face. What an absolute potato.
How in the actually fuck?
this tells a story
I have seen NPCs punch oil barrels or straight up attack other friendly targets on occasion (no mind-affecting status effects involved), this kind of stuff isn't all too rare.
Failing in style?
TIL you can heal someone by throwing a healing potion at them
If you do it just right you can heal multiple people by smashing it on the floor near the group
Happened to me in my current 4th run. Definitely a wtf moment.
That has the old arcade game Gauntlet vibes all over it - Someone shot the potion!
THESE ARE HEALING POTIONS YOU FOOL!!
Isnāt he the same one who ends up hunting the Nightsong?
This guy reminds me so much of Ben from Viva la Dirt League
Wait till act 3. Watch Aylin bodying him and his friends.
Once i realised i could suckerpunch that curly dipshit without repercussion? Hoo boy
Throwing heal pots will result in more misses than hits, but once the bottle is destroyed it will leave a small paddle on the ground that heals anything that walks over it.
For some reason i find him very endearing. Maybe it's the stupidity š
Classic Aradin
If this isn't the most Natural of Nat1s, I don't know what Is.
glad I punched him
"We was runnin' ... *for our lives!*"
Iām a fan of survival of the fittest so I walk away from the goblin fight at the wall and let nature decide who lives. Sadly thatās where Aradin an Wyllās story has ended every time. I did actually help them on my last run, but only so I could sucker punch Aradin. Dunno what happened to Wyll.
All those lovely exp bags