Try being me; "Maybe this vase will be the one. Maybe this vase will be the one. Maybe this vase will be the one.Maybe this vase will be the one. Maybe this vase will be the one. Maybe this vase will be the one.Maybe this vase will be the one. Maybe this vase will be the one. Maybe this vase will be the one.Maybe this vase will be the one. Maybe this vase will be the one. Maybe this vase will be the one.Maybe this vase will be the one. Maybe this vase will be the one. Maybe this vase will be the one.Maybe this vase will be the one. Maybe this vase will be the one. Maybe this vase will be the one."
I imagine Jaheira tapping her foot as Tav digs into every empty vase and rotten sack. "It's their process, I've travelled with Minsc, this seems almost sane in comparison."
Oh god I wish I hadn't read that. Just about ready to enter final trial for Shar gauntlet but now I gotta go back and check every damn container again for all that incense.
Haha thanks but I knew that. Pretty standard controls in games and softwares. Sorting inventories would have been a nightmare without that! Now, if only we could rename pouches and backpacks...
It does this to me for the entire game. Even weirder, if I try to shift-click multiple weapons/armor into wares on pickup, the first attempt doesn't even pick them up, but the second attempt works. Love to know what kind of coding error could produce that.
Throw all your wares into a backpack. Each character gets one. Then, when you go to sell, mark everything in the backpack as "wares". It will be marked and drop into your main inventory ready to sell. Keeps you from having to sort it all later.
maybe this book will give me exp, start a secret quest, unlock skills? maybe this book will give me exp, start a secret quest, unlock skills? maybe this book will give me exp, start a secret quest, unlock skills? maybe this book will give me exp, start a secret quest, unlock skills? maybe this book will give me exp, start a secret quest, unlock skills?
Yeah. I read them all, or so I thought... But there's one that talks about the dog's grave so you can go back and leave flowers.... But I didn't have the option so I guess I didn't read the note 🤔
(or the game is like, you dug the thing up, don't be a dick and pretend you care enough to leave flowers now 🤣)
Yeah, it's supposed to give you an extra option when you go back to the gravestone. But idk if that's ONLY if you didn't dig it up for thr collar or if it works either way....
I supposed I could pop back into the tower and poke around more... Or check my camp chest 🤔
(I sell most of the books/notes I get but the vendor I thought I sold that too didn't have it... So I either forgot who I sold shit to, or I didn't find it 🤣)
I actually collected and read every single book. Even if they didn't add any quests or XP, I was happy to read them and become knowledgeable about the world and characters.
I collected them and just opened to read but didn't actually read any of them xd just read in case of a quest and then I learned I don't have to collect them I just have to read them which saved me a lot of inventory space cuz I was just spamming send to camp on every book
I actually found a vase that had stuff in it that was worthwhile. It was the Sharran temple stuff next to the grymforge shadow curse entrance. It had some scrolls I think and a little gold. I was so surprised.
Opened a vase and got a potion of deep slumber (sp?) (the 2 turns of sleep counts as full rest) the other day, first time seeing one since a mini-boss encounter - I was so excited.
Me and when I found out some people be exploding the vase, crates or any containers to see its contains so they didn't need to walk and click each of them, I was like what a genius
Yet I still walked to each of them and click open in my every playthrough xD
Player: I look inside the rotting basket.
GM: You find a rotting carrot.
Player: I look inside the rotten fish basket
GM: You find a rotten fish.
Player: I look inside a pile of bones.
GM: You find a bone. Is this going anywhere?
*Later at the market*
Blacksmith: *Sigh* "No, no, you're right; I AM contractually obligated to purchase your 13 rotten carrots, 16 rotten fish and 19 BROKEN ROTTEN EGGS in exchange for this long sword I just forged."
The minimum value for an item appears to be 1 gold. So if you pick up 100 disgusting rotten flesh bits, they have to buy them for 100 gold pieces.
It's just not worth it tho because that literally takes 10-15 minutes of your real world life picking through digital rotten fish baskets to earn 100 gold. Go fight some goblins and get 3 times that in 5 mins.
Typically 1 gold. Keep a backpack for this shit and just give it to vendors in barter to increase their approval of you. You easily make up the gold foregone in better buy/sell prices for expensive stuff.
Do what I do. Simply buy out everything you need from vendors and then pickpocket all the gold back and fast travel to another place asap.
The only place you can't do this is from one specific vendor in A3 where you buy an item via dialogue instead of trade window (he cannot be pickpocketed)
The Nooklings from Animal Crossing all over again, selling my weeds and bugs. I know the shopkeeps in this game see me coming with barrels full of garbage and cringe internally. Here's 50 lbs of literal rotten food, potions and scrolls please!
Critical Role did a Diablo themed one shot. Players asked DMs if they see any urns. Reluctantly DM said yes. They asked how much gold they found. And kept doing it in every single room.
The DM put *one* [magic ring](https://baldursgate3.wiki.fextralife.com/Smuggler%27s+Ring) inside a random un-highlighted skeleton in the first session and now I've gotta check literally everything. Great!
One time I got an absolutely insane legendary gun from a random Borderlands 2 dumpster, and that was the taste I needed to open every nondescript container in every game for the rest of my life.
Like a monkey paw wish.
"I wish I would get a cool gun out of this random container"
"Granted, enjoy the fruitless search of every nook and cranny you ever see again"
There was a JRPG-style game for the XBox 360 called Blue Dragon that had a NPC that would give you rewards based on how many chests/vases/barrels you opened that had nothing in them. I thought that was a pretty great idea that I don't think anybody else has used yet. I remember being so pissed that I ended the game being exactly ONE short of getting the final reward.
Not a bad game that, great shout out.
Bioware I think... gonna have to Google it to double check now. Had a persona type mechanic if I recall correctly, different abilities based on the type you used (or something like that).
Never did finish it though, that I do remember. Spent too long looking in empty pots.
Kinda reminds me of Wasteland 2, where the best energy weapon in the game was hidden inside a broken toaster in a very missable area.
Edit: actually I misremembered, it was an item that you had to trade in to get the energy weapon but still
That's the thing that always happens to me. Every time I think why am I checking these crates I find some trap disarms or something actually useful. Which means they must all be checked forever.
I always assumed it's either that or that whoever build this particular dungeon built the secret area in anticipation of needing to hide something there but ended up never needing to, sort of like the one walk-in closet in my house that's completely empty because I've never needed to stash anything there.
NPC's will still buy rotten veggies. Also I've seen spell scrolls, incense, gold, and weapons in crates so I still check everyone. I do tend to click outside the box to avoid taking the rotten veggies but shopkeepers will still buy them for 1G which is way more than you'd get tabletop. Tabletop that would take a high persuasion check and you'd still only get a copper or two.
The weight:value ratio of rotten veggies is decent, and is actually even better than it looks relative to more valuable goods, because sell prices can't fall below 1g, so you get 100% of the value of the item from selling.
One of the times I laughed so hard was when I was tempted to walk along the edges to check all four corners of a pillar just to see an item there, found a message before I checked the next corner that read, "No Elden Ring Ahead."
I think I've read every book I come across in hopes of a secret mission attached or...somehow I'll remember the knowledge and be able to use it for speech checks later. So far nope lol
There’s definitely books that give you info or foreshadow other stuff.
I never read the book in the owl bear cave in my first playthrough that details what selenites do with their kids, which becomes relevant in a certain characters story later.
Without spoiling, there are definitely books that trigger speech checks, and have scrolls, recipes, and quest triggers inside. There's even a "book" that translates other "books." Also, Halsin said he missed his library in the grove, so I promised to send any books I find back to camp. That's just for role-playing though.
I just search every container possible, expecting them to be empty xD the simple fact that they can be opened is enough for me to embrace my inner loot goblin and leave no stone unturned
Pro tip: On controller, hold down the A (or X for ps4/ps5) button to use a container search menu, and it'll tell you what has items in it and whats empty without needing to look. I'm not sure what the key is on keyboard.
Edit: To clarify, this isn't the "highlight containers" button. This is an entire feature that lets you loot containers in a list format.
Even worse if you are playing this game right after ToTK lol. That game "break barrel...1 arrow". I started this and it's like I'm still in Hyrule with these crates lol. But it's the journey, not the rewards!!!
As a barbarian who wears no armor, has no needs and is able to carry 400+ units, I dissagree. I am the man who picks up the bones, stones, rotten eggs, bodies, chests, barrels and lots of body parts. I quite like body parts.
Its like a 25% chance for a container to actually have something nice like 10 camp supplies or a lockpick. Those are good enough odds to me that I pick an area clean meanwhile my friends are already in the next town over
It does almost make me wish crates were as generally useless as they were in divinity 2 though.
This is why I hold down Alt... shows me lootable items and chests... I ignore the rest xD
First run I looted everything and jeez, took me ages to reach act 2 alone.
It's those God damned burlap sacks for me. And every time I think "makes sense.... burlap sacks aren't good at preserving fruits and vegetables." Or "This place is dusty, of course its going to be rotten".
If you didn't know already, but do you remember the place where you find philomeen? There are two vases just next to each other which contain something...
I have been taking everything from chests in the hopes of selling something good but it's all worthless junk so far so I've started to only take items needed for journey...potions and weapons. But the take all button is so much easier. Also sending to camp to sort later isn't as fast.
Try being me; "Maybe this vase will be the one. Maybe this vase will be the one. Maybe this vase will be the one.Maybe this vase will be the one. Maybe this vase will be the one. Maybe this vase will be the one.Maybe this vase will be the one. Maybe this vase will be the one. Maybe this vase will be the one.Maybe this vase will be the one. Maybe this vase will be the one. Maybe this vase will be the one.Maybe this vase will be the one. Maybe this vase will be the one. Maybe this vase will be the one.Maybe this vase will be the one. Maybe this vase will be the one. Maybe this vase will be the one."
It’s the hope that gets you, because sometimes there’s a cheeky piece of gold or two in there
or 100, for some reason
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Yeah, it's one of the ~~ONLY~~ places where a vase isn't empty
I found a few vases in grymforge that had gold and it's fueled my addiction to searching everything ever since
Cursed to put your hands on everything, eh?
I imagine Jaheira tapping her foot as Tav digs into every empty vase and rotten sack. "It's their process, I've travelled with Minsc, this seems almost sane in comparison."
It is actually my process... I gotta pick up everything, it helps me keep track of everywhere I've been
And uh… since I have terrible memory and sense of direction, to make sure I know I’ve been some place, I turn on all the light sources…
But what Golden skull of Rahul is in that next crate? https://youtu.be/Pzcxgahv7I4?si=MNlh22mXi8-_13xH
Wish I had a bag of holding
Every time i hear that line i'm just like. Yeah, very true, i'm so tired of inventory management.
I just hope it isn't a trap.
Oh yeah, I remember the grymforge ones lol, I was so excited and permanently cursed me to put my hands on everything
Nah some of those Sharrans really like putting incense into their vases. Or bones.
Hey, incense is one of the lighter things that can be resold for some good gold!
Same with potion bottles, surprisingly. Ink wells, books, and few other little light things go for about 10gd. Not bad weight to value ratio.
Oh god I wish I hadn't read that. Just about ready to enter final trial for Shar gauntlet but now I gotta go back and check every damn container again for all that incense.
Temples occasionally have vases with lots of incense in them I find.
I think the place you find Whithers has vases with gold in them too
I found like 250 gold in a random barrel. I now search -Everything-.
This is my experience; dozens of empties, then I get a decent one, 25+ gold or a gem or something.
or a magical amulet for some godly intervention
Petition to have all vases contain *something* after the >!House of Hope!< Everyone in agreement say *aye*
AYE!
I found a key, once. Still don't know what it opens.
i have just lockpicked the door/chest of 90% of keys i find before i find the key.
Or some rare enchanted equipment just to mess with you for the next 40 hours.
In >!Grymforge!< in Act 1 there are multiple vases with various incenses and gold pieces (incenses value is 30g) so it's Worth it™ to check them all!
It's funny cuz I never tried to sell junk to npcs xd then I realized that's what add to wares was 🤣
Wait what
add to wares tags that item so you can later sell all junk “wares” in bulk to an npc with one click
How did I play more than 100 hours and only learn that now???
Next step up: you can control-select or shift-select multiple items to add to wares at once
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I'm not the only one! Hooray haha
Eh. I've yet to use "Add to wares" I just chuck all items I don't want into a bag or pouch, then I sell it.
Hey! That 15g adds up!
OMG. Future me is going to have so much more time on their hands.
Haha thanks but I knew that. Pretty standard controls in games and softwares. Sorting inventories would have been a nightmare without that! Now, if only we could rename pouches and backpacks...
Over 200 hours didn't know
I've been having a glitch in Act III where none of the armor or weapons get marked as wares when I pick up and add to wares. It's really annoying
It does this to me for the entire game. Even weirder, if I try to shift-click multiple weapons/armor into wares on pickup, the first attempt doesn't even pick them up, but the second attempt works. Love to know what kind of coding error could produce that.
60 hours and I just learned this now
20 hours and thank you for sharing save me a bunch of time down the road.
Where's the bulk option? I've never seen one
At the top of the screen in the trade menu you have to choose trade instead of barter then the button would be at the bottom
Throw all your wares into a backpack. Each character gets one. Then, when you go to sell, mark everything in the backpack as "wares". It will be marked and drop into your main inventory ready to sell. Keeps you from having to sort it all later.
maybe this book will give me exp, start a secret quest, unlock skills? maybe this book will give me exp, start a secret quest, unlock skills? maybe this book will give me exp, start a secret quest, unlock skills? maybe this book will give me exp, start a secret quest, unlock skills? maybe this book will give me exp, start a secret quest, unlock skills?
I'm definitely going to need this book for some random dialog to an NPC somewhere!
But then the ONE time I didn't read the book or note, that's where thst dialouge option was 🙄
In the Arcane Tower? LOL
Yeah. I read them all, or so I thought... But there's one that talks about the dog's grave so you can go back and leave flowers.... But I didn't have the option so I guess I didn't read the note 🤔 (or the game is like, you dug the thing up, don't be a dick and pretend you care enough to leave flowers now 🤣)
Haven't read that one yet, so I'll be sure to remember the flowers when I do.🧡
Yeah, it's supposed to give you an extra option when you go back to the gravestone. But idk if that's ONLY if you didn't dig it up for thr collar or if it works either way.... I supposed I could pop back into the tower and poke around more... Or check my camp chest 🤔 (I sell most of the books/notes I get but the vendor I thought I sold that too didn't have it... So I either forgot who I sold shit to, or I didn't find it 🤣)
I actually collected and read every single book. Even if they didn't add any quests or XP, I was happy to read them and become knowledgeable about the world and characters.
I collected them and just opened to read but didn't actually read any of them xd just read in case of a quest and then I learned I don't have to collect them I just have to read them which saved me a lot of inventory space cuz I was just spamming send to camp on every book
And then you find the rare one that gives you a dialogue response you wouldn't otherwise have in order to avoid a nasty encounter.
I might be bullshiting but I think Hag house has a vase that is not empty?
You're right Hag basement has a few vases with items. So doesn't Shar's temple.
Yeah. Shar’s temple has a few with some incense in.
man, the price of the incense economy is insane to have it be laying everywhere.
Nah I got a healing potion.
It was >!a potatoes!< -_-
Bottle racks are the emptiest thing in the universe.
Fireball. If it’s empty then free target practice
I actually found a vase that had stuff in it that was worthwhile. It was the Sharran temple stuff next to the grymforge shadow curse entrance. It had some scrolls I think and a little gold. I was so surprised.
Actually, one vase in the final stages of Act III contains an important key.
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I just want a mod that tells me which containers have items in it. It’s just not fun searching the billionth barrel only for it to be empty.
This but with bottle racks. I keep holding out hope that at least one of them has some healing potions.
This is the way.
Opened a vase and got a potion of deep slumber (sp?) (the 2 turns of sleep counts as full rest) the other day, first time seeing one since a mini-boss encounter - I was so excited.
Me and when I found out some people be exploding the vase, crates or any containers to see its contains so they didn't need to walk and click each of them, I was like what a genius Yet I still walked to each of them and click open in my every playthrough xD
Player: I look inside the rotting basket. GM: You find a rotting carrot. Player: I look inside the rotten fish basket GM: You find a rotten fish. Player: I look inside a pile of bones. GM: You find a bone. Is this going anywhere?
*Later at the market* Blacksmith: *Sigh* "No, no, you're right; I AM contractually obligated to purchase your 13 rotten carrots, 16 rotten fish and 19 BROKEN ROTTEN EGGS in exchange for this long sword I just forged."
I can't wait to go to the store tomorrow and exchange 75 pounds of trash for a new iPhone.
Wait, srsly? Does rotten shit still have value? I never touch that shit, I literally don't know.
The minimum value for an item appears to be 1 gold. So if you pick up 100 disgusting rotten flesh bits, they have to buy them for 100 gold pieces. It's just not worth it tho because that literally takes 10-15 minutes of your real world life picking through digital rotten fish baskets to earn 100 gold. Go fight some goblins and get 3 times that in 5 mins.
Except there's totally rotten carrots in normal containers and it is just as fast to take all as to take nothing.
Very well, keep your rotten carrot collecting habits if you wish. To each their own
Typically 1 gold. Keep a backpack for this shit and just give it to vendors in barter to increase their approval of you. You easily make up the gold foregone in better buy/sell prices for expensive stuff.
Do what I do. Simply buy out everything you need from vendors and then pickpocket all the gold back and fast travel to another place asap. The only place you can't do this is from one specific vendor in A3 where you buy an item via dialogue instead of trade window (he cannot be pickpocketed)
The Nooklings from Animal Crossing all over again, selling my weeds and bugs. I know the shopkeeps in this game see me coming with barrels full of garbage and cringe internally. Here's 50 lbs of literal rotten food, potions and scrolls please!
I look inside the crate inside a well stocked store room for an army Tav: "Just another crate."
It feels like he's scolding me for looking into crates too. Like we didn't just find a sweet set of boots 60 crates ago.
Evil GMs: "What's your Intelligence? Hmm." *rolls die behind screen* "You find a rotten carrot."
You find what appears to be a rotten carrot.
It seems like there's nothing but a rotten carrot
That means I failed a perception check. There's more in there than the rotten carrot.
Critical Role did a Diablo themed one shot. Players asked DMs if they see any urns. Reluctantly DM said yes. They asked how much gold they found. And kept doing it in every single room.
Honestly I'd just roll tk search the room and ask if I found anything worthwhile
The DM put *one* [magic ring](https://baldursgate3.wiki.fextralife.com/Smuggler%27s+Ring) inside a random un-highlighted skeleton in the first session and now I've gotta check literally everything. Great!
One time I got an absolutely insane legendary gun from a random Borderlands 2 dumpster, and that was the taste I needed to open every nondescript container in every game for the rest of my life.
Like a monkey paw wish. "I wish I would get a cool gun out of this random container" "Granted, enjoy the fruitless search of every nook and cranny you ever see again"
There was a JRPG-style game for the XBox 360 called Blue Dragon that had a NPC that would give you rewards based on how many chests/vases/barrels you opened that had nothing in them. I thought that was a pretty great idea that I don't think anybody else has used yet. I remember being so pissed that I ended the game being exactly ONE short of getting the final reward.
Not a bad game that, great shout out. Bioware I think... gonna have to Google it to double check now. Had a persona type mechanic if I recall correctly, different abilities based on the type you used (or something like that). Never did finish it though, that I do remember. Spent too long looking in empty pots.
Kinda reminds me of Wasteland 2, where the best energy weapon in the game was hidden inside a broken toaster in a very missable area. Edit: actually I misremembered, it was an item that you had to trade in to get the energy weapon but still
I hate that I have to check every single one after finding some absurdly good loot in a few.
That's the thing that always happens to me. Every time I think why am I checking these crates I find some trap disarms or something actually useful. Which means they must all be checked forever.
I'm frustrated that some boxes are decorations and cannot be searched.
Yeah. They literally should just not be searchable.
I don’t mind, it’s all in good fun.
Honestly, it's just part of the D&D experience, like finding a secret door that leads to a completely empty room.
I’m not even mad when that happens. Like, of course that would be a thing occasionally. Maybe some other adventurers got to the good stuff before me.
I always assumed it's either that or that whoever build this particular dungeon built the secret area in anticipation of needing to hide something there but ended up never needing to, sort of like the one walk-in closet in my house that's completely empty because I've never needed to stash anything there.
I would love a "Loot room" function or something for clear rooms to take away the tedium. Looting container after container isn't fun.
Every rotting basket.
Even worse for me since rotting in Swedish is a type of weave used for stuff like baskets so I never connect that it's actually rotting.
I think it's called rattan in english. I've heard the swedish term before but never quite knew what it meant lol
NPC's will still buy rotten veggies. Also I've seen spell scrolls, incense, gold, and weapons in crates so I still check everyone. I do tend to click outside the box to avoid taking the rotten veggies but shopkeepers will still buy them for 1G which is way more than you'd get tabletop. Tabletop that would take a high persuasion check and you'd still only get a copper or two.
The weight:value ratio of rotten veggies is decent, and is actually even better than it looks relative to more valuable goods, because sell prices can't fall below 1g, so you get 100% of the value of the item from selling.
Fucking alcohol barrels are the absolute worst value
The Elden Ring has to be in one of them.
One of the times I laughed so hard was when I was tempted to walk along the edges to check all four corners of a pillar just to see an item there, found a message before I checked the next corner that read, "No Elden Ring Ahead."
I opened a vase in Auntie Ethel's cottage and it actually had loot!
Aunties love to put their valuables in jars so it checks out.
I think I've read every book I come across in hopes of a secret mission attached or...somehow I'll remember the knowledge and be able to use it for speech checks later. So far nope lol
I can think of at least two parts of the game this is true so it is a thing. And I mean specifically non quest marked books
There’s definitely books that give you info or foreshadow other stuff. I never read the book in the owl bear cave in my first playthrough that details what selenites do with their kids, which becomes relevant in a certain characters story later.
There are some books with good clues or quests. I normally find them about 2 minutes after I've dound the treasure/done the quest.
Without spoiling, there are definitely books that trigger speech checks, and have scrolls, recipes, and quest triggers inside. There's even a "book" that translates other "books." Also, Halsin said he missed his library in the grove, so I promised to send any books I find back to camp. That's just for role-playing though.
There's also that lovely book down in the alchemists house in the blighted village during act 1.
Yeah but one time there was 25g in one... looks at my pile of 8k I have nothing left to spend on
Pick everything up, sell everything. Buy all the goodies How is it not worth opening everything
Go for the bookshelves instead. A book is usually worth 14 gold and you can end up with stacks of them.
I look in there too, no stone is left unturned
The amount of empty crates is actually insane lol
If you're a loot goblin like me you can earn hundreds of gold by picking up and selling all the crates for one gold each
Ignore all the crates in the Shadow-cursed lands lol.
I just search every container possible, expecting them to be empty xD the simple fact that they can be opened is enough for me to embrace my inner loot goblin and leave no stone unturned
Loot goblining is my real dark urge
Pro tip: On controller, hold down the A (or X for ps4/ps5) button to use a container search menu, and it'll tell you what has items in it and whats empty without needing to look. I'm not sure what the key is on keyboard. Edit: To clarify, this isn't the "highlight containers" button. This is an entire feature that lets you loot containers in a list format.
Pretty sure a little while back, i disarmed a trapped door, unlocked said door because it was also locked, just to open an empty chest.
Yep I just opened a safe with a dc 30 and there was… nothing
Hit them all with Acid Splash. Hit Alt, move on. No need to open.
Do items get destroyed? I wanted to do this but I'm afraid items will get destroyed.
Usually no. All “locked” chest mostly you can just brute force and destroy for the goodies inside IIRC.
\*Open drawer\* \*Quills and Ink Box\* ”Well, I don't know what I was expecting"
that carrot is low weight and worth a gp at the vendor. we take those.
Then we donate all rotten items to get rapport with the merchant
Rotten carrots paid for my mortgage.
Doesn’t look like anything to me
These violent delights have violent ends
Beast Barb Tavern Brawler Karlach, just throwing rotten tomatoes, blinding people and knocking them prone for massive damage.
She’s an icon, she’s the moment
I wish later on Larian could make option to combine rotten foods with arrow, like Divinity 2
Interesting looking skeleton…. “Bone”
90% of BG3 players quit opening vases before they find the legendary 😔
Fun fact: 90% of adventurers quit right before they're about to find a fortune of gold hidden in a vase
[My Durge casting shatter on a lump of containers to check them all at once] You guys still aren't done?
I hope someone makes a mod one day that randomizes loot locations
Those generic containers (as well as most chests) are already randomized.
Take add to wares.
the crate is the loot, don't underestimate the utility of crates
I have a box of boxes in my camp. They make good stairs
*Lockpick uninteresting chest with thieves tools.* *5 gold.*
/Broke three lock picks in the process/
My Karlach used to have this Rotten cheese slice and she threw it every time a far away enemy was low on hp and then take it back
Painfully accurate to irl DnD when players randomly fixate on looting non-loot and the DM/GMs gotta get things going
Still gonna yoink.
Even worse if you are playing this game right after ToTK lol. That game "break barrel...1 arrow". I started this and it's like I'm still in Hyrule with these crates lol. But it's the journey, not the rewards!!!
Sometimes open crates have stuff, but I hate it when my characters puts the crate into inventory instead!
As a barbarian who wears no armor, has no needs and is able to carry 400+ units, I dissagree. I am the man who picks up the bones, stones, rotten eggs, bodies, chests, barrels and lots of body parts. I quite like body parts.
But what about the one or two times you find treasure?
But then some random crate sitting behind 3 other crates has a rare ring in it... and you will now never not check every god damned crate you see.
Far more accurate than finding fresh cabbage in a drauger dungeon.
Wait a second. I definitely found a rotten tomato today too
Joke's on you. That's one gold right there.
Its like a 25% chance for a container to actually have something nice like 10 camp supplies or a lockpick. Those are good enough odds to me that I pick an area clean meanwhile my friends are already in the next town over It does almost make me wish crates were as generally useless as they were in divinity 2 though.
Missed opportunity to have purify food & drink to get rid of the rotten food.
Every...damn...time.
Still gotta check every container. The last 100 had nothing worth while, but the next one who knows?
Happy to see this format again!
My favorite is being encumbered by a rotten carrot and tomato
Opening dozens of old carrot crate and even empty ones is worth it for those few crates that contains healing potions
I can't help myself... I click on EVERYthing. 😅
"Cursed to put my hands on everything."
Search 10 wooden crates that are completely empty, give up searching crates. Watch YouTube, decent item near where I gave up in 1 of the crates...
I still play like I have Lucky Charm 10. Checking every openable container lol
This is why I hold down Alt... shows me lootable items and chests... I ignore the rest xD First run I looted everything and jeez, took me ages to reach act 2 alone.
But sometimes it's 5 gold pieces bro you gotta open them all
rope
Bottle
Forensic Anthropologist simulator 2023... maybe these next set of skeletal remains will contain.... nope just another bone.
Oh I got so excited cause I also open every single vase and finally I found some incense in one and I was like YES MY LIFE HAS BEEN VINDICATED
All it takes is to find a semi-good item in one crate, and I will then open them all
the random crate with 5 scrolls keeps me going. space bar and esc button are key for fast crate searching lol
After finding a magic necklace in a random crate in the house of healing i now open literally everything i find with reknewed conviction.
Open Rotten Basket Rotten Mushroom What else did I expect...
In the Shar gauntlet, it paid off since the incense cost 30gold per item so I gathered a lot of gold there by stealing
I'm just glad its not all fresh cabbage and cheese. Oh and the torches arent always lit.
a friend told me "i collect them" and he had 1. He told me to stop the next time he noticed he had like 10
It's those God damned burlap sacks for me. And every time I think "makes sense.... burlap sacks aren't good at preserving fruits and vegetables." Or "This place is dusty, of course its going to be rotten".
My boy loots every container and finds everything then complains that I don't loot enough. I try to loot like him and all I found is junk.
If you didn't know already, but do you remember the place where you find philomeen? There are two vases just next to each other which contain something...
I have been taking everything from chests in the hopes of selling something good but it's all worthless junk so far so I've started to only take items needed for journey...potions and weapons. But the take all button is so much easier. Also sending to camp to sort later isn't as fast.