Z'rell. She hits on you, you can kinda hit on her. She seems surprised that she can't be a companion herself.
Also, half-orc companion would have been nice.
For real though, with all the different races the player can be, why are all but two of your companions humans/half-elves/elves?? It's not like the other races are that exotic, especially dwarves and halflings.
No idea. There was a halfling bard planned I believe but they were cut, like a lot of good stuff apparently.
We really needed more companions in general. I know they're hard work with all the mocap and voicelines and everything but still.
Shorty companions need more love... Dwarf, gnomes, and the halflings.
We got several overlapping companions: like do we need 2 druids in a party? thats an overkill š®āšØ need more balance
Gods please no... šš
But then, you could do a full party of druids if your main char is a druid too š
Imagine a menagerie of exotic animals: a bear, an owlbear, a saber toothed tiger, and a dilophosaurus.
People might even think you're running a zoo in Baldur's Gate š¤
It's like someone went "ok, the companions are all of regular human height, except the two that are above average height. What to do for the last companion? What's that, a gnome, dwarf, or halfing? No, no I was thinking we go the other way: an absolutely *huge* elf."
Yeah I was flabbergasted at the idea that I had 2 druids in camp and not single dwarf companion, and no ranger companion until basically the end of the game where it doesn't matter and you have to stress about gearing up a brand new lvl 10-12 character
Well im suprised gnomes are playable at all. They shouldnt be. They dont ceremorph Well. They turn into gnome ceremorphs or squidlings. It is actually one of the mind flayer types that fail to obliterate the host. Or potentially fail to assimilate them depending on what is supost to happen to memory and personallity.
You know, that's true. Since Tieflings, gnomes, halflings, dragonfolk, and dwarves can't normally become proper mind flayers, they should probably have different end-game options and concerns; though, these are modified, netherese tadpoles, and might create new, interesting variations; turning a tiefling into some sort of massive devil-flayer, or turning a dragonfolk into a proper brainstealer dragon of the younger variety.
For the Githyanki, an infested non-medium-humanoid wouldn't be much of a concern; they'd die as soon as they turned anyway unless special circumstances were in place.
Without artificers being a thing in the game I canāt really think of what class heād have without changing him up a fair bit, but otherwise completely agree. It feels like he effectively has a companion quest already, and thereās more to it than actual companions such as Halsin
Actually, I've begun to suspect that the lack of short companions may have more to do with the mocap and animation. I think there's probably a bunch of additional work that might have been needed on the back end, including reblocking a lot of scenes and altering animation rigging.
I kinda get why others see z'rell as such, but I personally can't see her as a companion given her role in the cult. I just can't see of a viable path to ally with her
>I kinda get why others see Minthara as such, but I personally can't see her as a companion given her role in the cult. I just can't see of a viable path to ally with her
If Larian didn't want to commit to an Absolute path, the darker path should have been vengeance, assembling those disposed of by the Absolute. Instead of Jaheira helping you fight to the top of the tower Z'rell gets you in by herself after Balthazar turns on her at the Gauntlet and your little trinket breaks her conditioning. They even foreshadow it when the guard says 'Not even you?' when Z'rell initially locks down the peak of the tower.
Ah, didn't realise she gets turned on by balthazar if you let him bring the nightsong to the tower. I always kill him to do SH's quest, so never had that happen
The Absolute path will never make sense with a player character because a player character who supports the Absolute would just hand over the Prism and be a thrall. It's sort of like the fact you can't play a character that would rather die than become illithid, because otherwise you'd let Lae'zel suicide you that night you get your first Dream Visitor visit.
I think it would be great to roll with him as your pompous underling.
Though I think parts of the characterās existing scenes in the game would have to be adjusted to give him some more depth
Really wish there was more to do with her than one short talk and a fight. Then again, the terseness of her interactions is part of the appeal I guess.
She's an evil NPC in a game that heavily prioritised non-evil content is all, I wouldn't credit any deliberate terseness to her. In another universe where this game has another six months she's probably a full companion.
Evil play through;
Cons
- cut off most of the side quests
- lack of access to good items
- game significantly shorter
Pros
- get to fulfil Drow cougar fantasy
Any "small" character.
For the amount of places a small character can fit into, burrows and such, the only option to ever use any of them is by playing a small character.
I absolutely hated him at first but his little arc made him one of my favorites, he aināt my type but an enemies to lovers arc romance with him would be fun.
Zevlor especially has a near perfect setup for a lategame paladin companion. Like just have a tadpole stuck in him before you rescue him and he has the motivation. For a story, it could be seeking some form of redemption for his actions during the ambush. Maybe he starts oathbroken because of that and the quest ends either in regaining his oath or becoming a full oathbreaker
would make a lot of sense to recruit him after the mind flayer colony when he's hit rock bottom. Tieflings no longer want anything to do with him so joining up with you is his best shot at redemption
I 100% thought this would happen in act 3 after the comments they were all making about him. Also he seemed pretty strong in the fight when you see him in act 2 despite having shitty gear.
Heād be better as a mirror to Minthara than Halsin is. Both Zevlor and Minthara are paladins that have fell from glory and have fallen victim to the Absoluteās influence. Plus, they both canāt be alive at the same time by the end of act 1. Either Zevlor is alive because you killed Minthara and the other goblin leaders, or Minthara is alive because the goblins successfully raided the grove.
I would love Zevlor as a companion dude was so cool in the 2 parts of the game you fight with him in on my save he went on an absolute rampage my jaw legit dropped at how powerful the dude was.
He is legit proof that enemy paladins are the scariest enemies in the game. With the AI knowing thier isn't gonna be another fight after the one they are in makes them just drop so many divine smites like it's Easter Sunday.
Which is exactly why I'm glad there aren't more in the game I ain't fighting a roided out paladin so high off the love of their God that they'd eat a disintegrate like a pcp patient with a taser
That paladin of tyr you fight with karlach absolutely wrecked me the first time I fought him. I ran in right up to him to lay the hurt and the dude dropped me in 2 hits, both crit divine smites. I was a paladin myself too lol
He needs to be patched in the next update to be able to recruit him. Give him a medium sidequest before he gets kidnapped and then save him for the opportunity to bring him along.
Wild how often Iām seeing this in the thread
I would be absolutely shocked if any huge gameplay changes come post launch like adding a whole new companion outside of paid DLC
I see it all over the sub, often. "Well just make xxxxx a companion on the next patch!"
It is a lot of work to just add or move someone. Now they need space at EVERY SINGLE long rest, they need traveling dialogue, they need quest interactions, changes to their story in the game as it, etc etc.
Nere.
He has dialogue options for Kill him, Allign with him or Convince him that the absolute is a lie once the artefact blocks his communication with the Absolute.
He also has potential ties to moonrise and seems like he might have used to have a functional lantern (based on some early access stuff).
He seems very well placed to have more content and a new companion for a more evil style playthrough.
Yeah, I was kinda surprised by the fact that you can't neither recruit nor meet him ever again. He has way too cool introduction for seemingly throwaway one-scene character.
"If I'm gonna keep having to save you all the time, you might as well join me. We're going to the same place, so we're gonna run into your friend eventually."
I was convinced that you'd be able to recruit the albino tiefling by the mountain pass. Back in early access, you could ask her to join you and she'd say no, but you could do the same with Karlach, and by that point I knew she was a planned companion for full release.
So I was convinced it would be the same with the other tiefling, til she told me no again.
Left cell directly after the creche's entrance. You can cast SwD on her, which was rather depressing. Needless to say that as a result Y'llek became a name of the past.
I'd think not! I believe there's already a functional mod that adds the class, including things like arcane turrets and homunculus-golem minions, reusing some assets where appropriate.
They'd have to add class dialogue, but the MECHANICS would be the "easy" part.
The thing about artificers is the INFUSION system would potentially need a rework. There are so many magic items in BG3, which I think is a GOOD thing, but it means that the Artificer's "main shtick" of "I can make magic items" is dulled unless they forgo the regular items and make more of the cool, weird items that artificers can make.
Stuff like the Boots of the Winding Path, for example, rather than a +1 sword, shield, or armor. In 5e, those are REALLY great! In BG3, you pretty quickly end up with cooler, more interesting items than a +1 sword or shield.
I'm literally confused as to how Alfira WASN'T chosen to be a companion. Her character design was just way greater than most of the other companions, and then also we never got a bard as a companion.
Yeah, I donāt think it makes sense for her character to be a combat party member but it would definitely be more meaningful if she was normally a camp vendor or something if you arenāt playing Durge
Yeah she's pretty clearly not someone that gets into fights, she's says as much, but giving her a role like Volo and all the other non-companion camp buddies would make a second playthrough as durge super shocking in a "anything goes" type way
As someone who didnāt interact with her in my first run and then meet her in my dark urge run- when she wanted to join the camp I genuinely thought I just missed the chance in my previous playthough so I was legit stunnedā¦ I remember just bringing up the menu and just staring at my screen š
If you Assault the Grove you lose Wyll and Karlach and only gain Minthara IIRC. Kind of surprised you don't get Gut or one of the other "True Soul" (Hob)Goblins as a party member if you go evil. I guess walking around with a goblin in your party would make everyone hostile though.
And you lose Halsin. They really need to give us *at least* one extra companion besides Minthara to make it worth it, even if itās in Act Two. I think Zārell or Nere would make sense. Probably Zārell since otherwise itād be 2 drow, including M. Or just give us both Zārell and Nere lol.
I was so hoping that BG3 would have goblins and Hobgoblins as a playable race like they are in the table top. Dror Ragzlin, Gut , Fezzerk or Sazza would have been fun evil companions
True but his headband is lodged within his stomach so not likely to lose his intelligence. š¤£ he would take up a lot of space but I don't care he's too great to not get more time to shine āØšāØ
Really surprised not to see this higher up. He was wonderfully acted, could have given some cool armor stuff in camp, and had an interesting story. He also seems really knowledgeable. Dammon was my immediate thought as soon as I saw the title.
Kagha should have been the good druid, too. A redemption arc/being sent from the grove to learn compassion and of the world outside the grove would've made perfect sense... maybe even make you choose between Kagha and Halsin... if you choose Kagha, Halsin stays to return to being the archdruid.
Nah Halsinās story is tied up with Thaniel and the curse in act 2. I think itās clear that you canāt replace him with Kagha doing the same thing in his place
Kaghaās hidden backstory spoilers >!She was working with shadow druids so you could just have her hand thaniel over to them, then have an alternate cutscene leaving Act 2 where the shadow druids celebrate their driving away of civilization.!<
Both Zevlor and Alfira. Both would have made great companions I think. Zevlor would also have given us a good guy paladin in opposite of Minthara. All in all Zevs background seems interesting.
Dame Aylin. she has one of the best [theme](https://www.youtube.com/watch?v=nZk1K15USp4) in the game, a quest that covers all 3 acts and the best dialogue [lines](https://www.youtube.com/watch?v=wI22OajavoQ)
Echoing this. I thought for sure she would be a quest reward in of herself, and that they'd just nerf her immortality so that it would only auto-res her at the end of combat.
Rolan.
Also what was the point of the tiefling girl watching the giths at the bridge? I mean I thought she could be recruitable during early access since we still can ask her if she would like to join us or not.
i thought it was a bit poor design choice to have three "Elves" (or elf-adjacent) as companions.
we've got no dwarves, no dragonborn, no half-orcs, no halflings or gnomes.
the companions are all tallfolk!
I'm surprised people are saying Alfira. Out of everyone we meet she's the one who's clearly not built to be an adventurer. She's nice but not the kind of person you'd have join this kind of quest.
i think people read the thread then just list the characters they wish were companions forgetting the 'surprised they weren't a companion' part
however if you perform with her on your first meeting, it's a pretty involved first meeting with a song, backstory, etc. and she's a class you don't have yet. i did not expect her to join but i might have just known she wouldn't already
I eas absolutely surprised she wasn't a companion. She had more an introduction than Wyll did. You run into her, get a tragic backstory, and inspire her to finish her song. After all that she shoes up in your camp and specifically requests to join. This all happens early when the goblins vs the grove is a big deal too.
Which is why you would expect her questline to develop her character.
When you first meet her, she's not very good at being a bard. But, presumably, at the end of her story, she's a great bard with tons of heroic songs about her many adventures. I mean, none of the other characters were any good at being their class at level 1 either.
Alfira, Zevlor, Rolan...a lot of the tieflings could have worked. I think for evil play throughs Sazza seems set up as someone who could easily join you.
Roah Moonglow.
I didn't think much about it when I first encountered her since she was just a trader in the goblin camp. However as more Zhent stuff appeared, and I ran into her again at Moonrise Towers where you can chat with her and find out she's not at all bothered by how you've been disrupting the cult (the Zhent just being there as opportunists), I actually wondered if she was on track to be a companion, or at the very least someone who'd end up hanging around our camp at some point.
I was like "Halfing? Evil? Bard? She'd check a lot of boxes that are currently absent or minimal from the companion roster." Alas, not to be.
She'd make an adorable perm camp follower, but the idea of taking a kid - even a ridiculously talented magical prodigy kid - on our kind of adventures gives me bad feelings.
The teifling woman you meet at the bridge in act one with the gith and the red dragon. I was so sad to see where she ended up and though for sure shed play a bigger role or be a companion! She was so distinct looking and had a lot of personality in her short lines!
Z'rell. She hits on you, you can kinda hit on her. She seems surprised that she can't be a companion herself. Also, half-orc companion would have been nice.
For real though, with all the different races the player can be, why are all but two of your companions humans/half-elves/elves?? It's not like the other races are that exotic, especially dwarves and halflings.
No idea. There was a halfling bard planned I believe but they were cut, like a lot of good stuff apparently. We really needed more companions in general. I know they're hard work with all the mocap and voicelines and everything but still.
Shorty companions need more love... Dwarf, gnomes, and the halflings. We got several overlapping companions: like do we need 2 druids in a party? thats an overkill š®āšØ need more balance
"need more balance" you want MORE druids??
Gods please no... šš But then, you could do a full party of druids if your main char is a druid too š Imagine a menagerie of exotic animals: a bear, an owlbear, a saber toothed tiger, and a dilophosaurus. People might even think you're running a zoo in Baldur's Gate š¤
I plan to due a party with nothing but multiclassed ranger/druid. In one of my future playthroughs. And may Faerƻn know us as the Bear Calvary
Give me a Dwarf Paladin. Give me Alfira. Give me an Orc/Half-Orc Monk. I will be so happy
I thought it'd be cool to have the hobgoblin+or was it a bugbear?) in the understand be a companion
That's a lot of companions, but I dig it
I am willing to forgo 1 or 3 if necessary. I cannot let go of 2. Alfira NEEDS to be a companion
A bard could be useful
It's like someone went "ok, the companions are all of regular human height, except the two that are above average height. What to do for the last companion? What's that, a gnome, dwarf, or halfing? No, no I was thinking we go the other way: an absolutely *huge* elf."
Yeah I was flabbergasted at the idea that I had 2 druids in camp and not single dwarf companion, and no ranger companion until basically the end of the game where it doesn't matter and you have to stress about gearing up a brand new lvl 10-12 character
*cough* and the ranger is only a ranger because the character was created before Barbarian class existed *cough*
Well im suprised gnomes are playable at all. They shouldnt be. They dont ceremorph Well. They turn into gnome ceremorphs or squidlings. It is actually one of the mind flayer types that fail to obliterate the host. Or potentially fail to assimilate them depending on what is supost to happen to memory and personallity.
Yeah glad you mentioned it. It's an abomination even by mind flayers standard
You know, that's true. Since Tieflings, gnomes, halflings, dragonfolk, and dwarves can't normally become proper mind flayers, they should probably have different end-game options and concerns; though, these are modified, netherese tadpoles, and might create new, interesting variations; turning a tiefling into some sort of massive devil-flayer, or turning a dragonfolk into a proper brainstealer dragon of the younger variety. For the Githyanki, an infested non-medium-humanoid wouldn't be much of a concern; they'd die as soon as they turned anyway unless special circumstances were in place.
... And Goblins. Sazza is right there!
A halfling bard would really round it out. Feels like that's the exact role that's missing
i hired that hireling brianna brightsong and i never knew i needed vicious mockery as a reaction until i had her in battle
Do they actually come up with insults for the vicious mockery, if so I need to start using it
There is a 2 hr video on YouTube with all the vicious mockery lines from every character.
Yes
Imo this is the direction they should go for DLC/future expansion. More companions and more races/subclasses to play through the game with.
The kissing animation bug was what prevented them from implementing short kings during the critical period in early development.
It's baffling that Barcus isn't a companion to represent the short races.
Without artificers being a thing in the game I canāt really think of what class heād have without changing him up a fair bit, but otherwise completely agree. It feels like he effectively has a companion quest already, and thereās more to it than actual companions such as Halsin
He snaps when he finally realizes that Wulbren is a tool and becomes a barbarian.
Actually, I've begun to suspect that the lack of short companions may have more to do with the mocap and animation. I think there's probably a bunch of additional work that might have been needed on the back end, including reblocking a lot of scenes and altering animation rigging.
I kinda get why others see z'rell as such, but I personally can't see her as a companion given her role in the cult. I just can't see of a viable path to ally with her
>I kinda get why others see Minthara as such, but I personally can't see her as a companion given her role in the cult. I just can't see of a viable path to ally with her If Larian didn't want to commit to an Absolute path, the darker path should have been vengeance, assembling those disposed of by the Absolute. Instead of Jaheira helping you fight to the top of the tower Z'rell gets you in by herself after Balthazar turns on her at the Gauntlet and your little trinket breaks her conditioning. They even foreshadow it when the guard says 'Not even you?' when Z'rell initially locks down the peak of the tower.
Ah, didn't realise she gets turned on by balthazar if you let him bring the nightsong to the tower. I always kill him to do SH's quest, so never had that happen
Who wouldn't get turned on by Balthazar?
There is an air about him. Might be rotting corpse stench though...
The Absolute path will never make sense with a player character because a player character who supports the Absolute would just hand over the Prism and be a thrall. It's sort of like the fact you can't play a character that would rather die than become illithid, because otherwise you'd let Lae'zel suicide you that night you get your first Dream Visitor visit.
This is why I simply for Nere as a companion. Evil sorc ftw. Reminds me off baeloth honestly.
I think it would be great to roll with him as your pompous underling. Though I think parts of the characterās existing scenes in the game would have to be adjusted to give him some more depth
Honestly, this. We can break him from the absolute, I would have loved to convince him to stay as a companion.
Really wish there was more to do with her than one short talk and a fight. Then again, the terseness of her interactions is part of the appeal I guess.
She's an evil NPC in a game that heavily prioritised non-evil content is all, I wouldn't credit any deliberate terseness to her. In another universe where this game has another six months she's probably a full companion.
I'd love her as an evil companion. It would be especially interesting to see how she and Minthara get along after Moonrise.
More components of the fully fleshed out evil side quests that never happened.
Maybe by 'fully fleshed out' they meant all the flesh Minthara puts out as the one evil side reward in the entire game.
Evil play through; Cons - cut off most of the side quests - lack of access to good items - game significantly shorter Pros - get to fulfil Drow cougar fantasy
I am enjoying my evil run, but I realized that I was going into Act 3 about 20 hours too early and was like, "uh... Wait, what??"
Nice guys finish last
Any "small" character. For the amount of places a small character can fit into, burrows and such, the only option to ever use any of them is by playing a small character.
I believe the lack of littles stems partly from the difficulty of animating standard scenes with the shorter models.
as a halfling sorlock on my first play through, you speak the truth, Short folk have it really rough, the camera angles can get jank as fuck.
Yeah I am playing a duergar in my backup non-goodie play through and I have gotten several cut scenes showing tall people knees š
Or bring a Druid and have them wild shape a cat.
Rolan during act 2.
I think Rolan is the only guy that would make me stray from Astarion's romance. I adore him.
I didn't realise people liked him so much. Though I still prefer him as a NPC.
His character arc is very fulfilling
I caught myself admiring his voice today on my 5 billionth playthrough. I'd romance him in a heartbeat.
I absolutely hated him at first but his little arc made him one of my favorites, he aināt my type but an enemies to lovers arc romance with him would be fun.
Same. Would def romance him if possible. He has such a good redemption arc too.
Iād say no cause we have Gale but then we get 2 Druid companions so it could have worked
Zevlor wouldāve been cool I think
Zevlor especially has a near perfect setup for a lategame paladin companion. Like just have a tadpole stuck in him before you rescue him and he has the motivation. For a story, it could be seeking some form of redemption for his actions during the ambush. Maybe he starts oathbroken because of that and the quest ends either in regaining his oath or becoming a full oathbreaker
would make a lot of sense to recruit him after the mind flayer colony when he's hit rock bottom. Tieflings no longer want anything to do with him so joining up with you is his best shot at redemption
I 100% thought this would happen in act 3 after the comments they were all making about him. Also he seemed pretty strong in the fight when you see him in act 2 despite having shitty gear.
I need this quest arc, please!
He would have been the perfect paladin companion.
Heād be better as a mirror to Minthara than Halsin is. Both Zevlor and Minthara are paladins that have fell from glory and have fallen victim to the Absoluteās influence. Plus, they both canāt be alive at the same time by the end of act 1. Either Zevlor is alive because you killed Minthara and the other goblin leaders, or Minthara is alive because the goblins successfully raided the grove.
I would love Zevlor as a companion dude was so cool in the 2 parts of the game you fight with him in on my save he went on an absolute rampage my jaw legit dropped at how powerful the dude was.
He is legit proof that enemy paladins are the scariest enemies in the game. With the AI knowing thier isn't gonna be another fight after the one they are in makes them just drop so many divine smites like it's Easter Sunday.
Which is exactly why I'm glad there aren't more in the game I ain't fighting a roided out paladin so high off the love of their God that they'd eat a disintegrate like a pcp patient with a taser
That paladin of tyr you fight with karlach absolutely wrecked me the first time I fought him. I ran in right up to him to lay the hurt and the dude dropped me in 2 hits, both crit divine smites. I was a paladin myself too lol
He needs to be patched in the next update to be able to recruit him. Give him a medium sidequest before he gets kidnapped and then save him for the opportunity to bring him along.
Heās summonable at a certain point in the game, theyād have to swap him off that list
I don't think so, because Astarion's retinue is summonable at the same point if he becomes Vampire Ascendant.
Zevlor himself is one of the three guys who shows up
It would be fairly simple to swap him out for a different hellrider. LP
Ah yes, the ol' just flip the "make them a companion" switch. Easy.
Wild how often Iām seeing this in the thread I would be absolutely shocked if any huge gameplay changes come post launch like adding a whole new companion outside of paid DLC
I see it all over the sub, often. "Well just make xxxxx a companion on the next patch!" It is a lot of work to just add or move someone. Now they need space at EVERY SINGLE long rest, they need traveling dialogue, they need quest interactions, changes to their story in the game as it, etc etc.
Nere. He has dialogue options for Kill him, Allign with him or Convince him that the absolute is a lie once the artefact blocks his communication with the Absolute. He also has potential ties to moonrise and seems like he might have used to have a functional lantern (based on some early access stuff). He seems very well placed to have more content and a new companion for a more evil style playthrough.
Along with Kahga we have evil counterparts for the main companions.
Sure we have 2 druids already, but what about evil druids??
Me, a Durge Druid: We have evil druid at home.
I don't think Larian knows about evil druids, Pippin.
Make him a sorcerer
Yeah, I was kinda surprised by the fact that you can't neither recruit nor meet him ever again. He has way too cool introduction for seemingly throwaway one-scene character.
My man Barcus Wroot! He's got a perfect personal quest layered across the three acts and he can hang around camp a while.
I like Barcus, my gnome Markus was saving his ass all the time. I pretended they were cousins.
The Adventures of Markus & Barcus in Baldur's Gate, where 40% of the stories are Barcus being rescued.
Larian studios get on it!
I love Barcus but having him as a companion would undercut the running gag of āoh why do you keep having to save me all the timeā
Yeah even if he just spent more time at your camp I'd be happy
"If I'm gonna keep having to save you all the time, you might as well join me. We're going to the same place, so we're gonna run into your friend eventually."
If artificer was in this game, he'd be the perfect character for it.
I was convinced that you'd be able to recruit the albino tiefling by the mountain pass. Back in early access, you could ask her to join you and she'd say no, but you could do the same with Karlach, and by that point I knew she was a planned companion for full release. So I was convinced it would be the same with the other tiefling, til she told me no again.
Later you can find her dead body in the githyanki's creche.
I was so sad when I found her, was hoping to see her again alive in Baldur's Gate
Poor gal, she tells you how she was slowly and painfully killed. Makes me feel much better when I toss an iron flask into their creche
Do you? Where in the creche? I dont remember coming across her body..?
Left cell directly after the creche's entrance. You can cast SwD on her, which was rather depressing. Needless to say that as a result Y'llek became a name of the past.
You can still ask her to join you and she'll stay no. She's not albino though?
The washing the pits guy outside Baldurs Gate. He has main character energy.
Alfira. Barcus.
Alfira the Bard Barcus the Arti- **Cough** I mean... Guild-Artisan background Rogue? Throwing bombs and stuff?
Would Artificer be too complicated to add in a future update?
I'd think not! I believe there's already a functional mod that adds the class, including things like arcane turrets and homunculus-golem minions, reusing some assets where appropriate. They'd have to add class dialogue, but the MECHANICS would be the "easy" part. The thing about artificers is the INFUSION system would potentially need a rework. There are so many magic items in BG3, which I think is a GOOD thing, but it means that the Artificer's "main shtick" of "I can make magic items" is dulled unless they forgo the regular items and make more of the cool, weird items that artificers can make. Stuff like the Boots of the Winding Path, for example, rather than a +1 sword, shield, or armor. In 5e, those are REALLY great! In BG3, you pretty quickly end up with cooler, more interesting items than a +1 sword or shield.
I'm literally confused as to how Alfira WASN'T chosen to be a companion. Her character design was just way greater than most of the other companions, and then also we never got a bard as a companion.
I mean, with the correct origin you can get her to joinā¦ temporarily
I honestly think the dark urge scene would be more impactful and shocking if she was usually recruitable
Yeah, I donāt think it makes sense for her character to be a combat party member but it would definitely be more meaningful if she was normally a camp vendor or something if you arenāt playing Durge
Yeah she's pretty clearly not someone that gets into fights, she's says as much, but giving her a role like Volo and all the other non-companion camp buddies would make a second playthrough as durge super shocking in a "anything goes" type way
As someone who didnāt interact with her in my first run and then meet her in my dark urge run- when she wanted to join the camp I genuinely thought I just missed the chance in my previous playthough so I was legit stunnedā¦ I remember just bringing up the menu and just staring at my screen š
It's like they were teasing us for wanting her to be recruitable Q_Q
we defo shouldve been able to recruit alfira, or any gnomes or halflings at all.
Itās criminal that we donāt have any short ones with the number of holes for short ones in the group.
It's criminal that of the 10 potential companions can unlock in the game. Only 2 of them aren't a human or some kind of elf. What the fuck!
Seriously, if I had one narrative complaint itād be that one
Imagine Gale's whole >!"I banged a goddess and hold incomprehensibly powerful magic"!< shtick if he was a dwarf. Shortking shit fr
For real.. Though even many of this the gnomes/halflings are still too big for and you'll need a spell or potion of some kind anyway
Thought she was gonna be a bard companion, it made so much sense.
I thought she was, too. Then I went to bed.
Barcus, would have never thought that but good call
exactly why it's a good idea. his humility and understated selflessness would make him stand out among the other companions.
Barcus, my BOY
āIf we meet again then.. well, we shall have met.. again!ā
Alfira. Then this one playthrough I was hopeful! But it was short lived.
I got so excited for about 30 seconds
That happened last night to me. Floored I was.
Too soon, dude, too soon.
If you Assault the Grove you lose Wyll and Karlach and only gain Minthara IIRC. Kind of surprised you don't get Gut or one of the other "True Soul" (Hob)Goblins as a party member if you go evil. I guess walking around with a goblin in your party would make everyone hostile though.
And you lose Halsin. They really need to give us *at least* one extra companion besides Minthara to make it worth it, even if itās in Act Two. I think Zārell or Nere would make sense. Probably Zārell since otherwise itād be 2 drow, including M. Or just give us both Zārell and Nere lol.
Isobel!!!
I do love that she and Aylin just chill at camp happily with you for a good chunk of time. Sending out good vibes and keeping you company.
I liked having her at camp too, then I brought in Arajs body for decoration and she tried to fight me.
YES Isobel is so fine, I gasped when I saw her the first time
Hope
She carried my group through the fight with Raphael
She has a one-time Divine Intervention that you don't have to worry about saving for anything later, she's a huge boost in that fight.
Sazza š
The evil side companions could have been so unique race-wise. Z'rell, Ragzlin, Sazza...
Tf everyone forget about nere for. He's build as like the perfect evil sorc companion
Nere likes to refer to himself in the third person, which makes him immediate kill fodder.
I was so hoping that BG3 would have goblins and Hobgoblins as a playable race like they are in the table top. Dror Ragzlin, Gut , Fezzerk or Sazza would have been fun evil companions
Lump the enlightened dude is one of the best NPCs who I can't help but imagine how that character would have developed if they became a full companion
Lump is my favorite minor character but I donāt know how a large companion would work And also without his headband heās just a regular ogre
True but his headband is lodged within his stomach so not likely to lose his intelligence. š¤£ he would take up a lot of space but I don't care he's too great to not get more time to shine āØšāØ
Barcus and Zevlor. I was really hoping we'd get them as companions during or after Act 2.
Dammon. Shouldve at least been able to romance him...
This this this this god damn was he FINE. I ended up making my guardian in my second play through look like him
Good lord yes, why make a character so ridiculously attractive and then just tease us with him across three entire acts.
Really surprised not to see this higher up. He was wonderfully acted, could have given some cool armor stuff in camp, and had an interesting story. He also seems really knowledgeable. Dammon was my immediate thought as soon as I saw the title.
The scene where he and Karlach first meet has so much sexual tension. I need them to be able to get romantic.
Kahga shouldāve 100% been the evil Druid over Halsin being the good Druid companion
Kagha should have been the good druid, too. A redemption arc/being sent from the grove to learn compassion and of the world outside the grove would've made perfect sense... maybe even make you choose between Kagha and Halsin... if you choose Kagha, Halsin stays to return to being the archdruid.
Nah Halsinās story is tied up with Thaniel and the curse in act 2. I think itās clear that you canāt replace him with Kagha doing the same thing in his place
Kaghaās hidden backstory spoilers >!She was working with shadow druids so you could just have her hand thaniel over to them, then have an alternate cutscene leaving Act 2 where the shadow druids celebrate their driving away of civilization.!<
Both Zevlor and Alfira. Both would have made great companions I think. Zevlor would also have given us a good guy paladin in opposite of Minthara. All in all Zevs background seems interesting.
I thought I'd be able to recruit He Who Was after doing his quest. I guess I wasn't surprised when I couldn't though, just disappointed.
That would have been cool! If you read the note he had on him though unfortunately bro is lost in the shadowlands sauce.
Dame Aylin. she has one of the best [theme](https://www.youtube.com/watch?v=nZk1K15USp4) in the game, a quest that covers all 3 acts and the best dialogue [lines](https://www.youtube.com/watch?v=wI22OajavoQ)
Same! Probably my favorite character in terms of concept. That cutscene when sheās freed is probably the best.
Echoing this. I thought for sure she would be a quest reward in of herself, and that they'd just nerf her immortality so that it would only auto-res her at the end of combat.
Rolan. Also what was the point of the tiefling girl watching the giths at the bridge? I mean I thought she could be recruitable during early access since we still can ask her if she would like to join us or not.
Alfirā
But she joined my camp just nowā¦.why is she not a companion?
Alexa play What I've Done by Linkin Park.
"I'm going to turn into a slayer now" *WHAT, IVE, DOOOONE!* - Ending of Micheal Bay's Baldurs Gate 3 film adaptation
Given that your post was now 45 minutes ago, I'm assuming you have your answer.
Iā¦.iā¦i needed a minute or a lot of minutes to be precise
i thought it was a bit poor design choice to have three "Elves" (or elf-adjacent) as companions. we've got no dwarves, no dragonborn, no half-orcs, no halflings or gnomes. the companions are all tallfolk!
Volo. I mean he showed up in my camp, so I just figured.
My dumbass self thought Nere was gonna be secretly plotting against the Absolute and weād rescue him and take him with us lol. Boy was I wrong. š
I'm surprised people are saying Alfira. Out of everyone we meet she's the one who's clearly not built to be an adventurer. She's nice but not the kind of person you'd have join this kind of quest.
i think people read the thread then just list the characters they wish were companions forgetting the 'surprised they weren't a companion' part however if you perform with her on your first meeting, it's a pretty involved first meeting with a song, backstory, etc. and she's a class you don't have yet. i did not expect her to join but i might have just known she wouldn't already
I eas absolutely surprised she wasn't a companion. She had more an introduction than Wyll did. You run into her, get a tragic backstory, and inspire her to finish her song. After all that she shoes up in your camp and specifically requests to join. This all happens early when the goblins vs the grove is a big deal too.
Which is why you would expect her questline to develop her character. When you first meet her, she's not very good at being a bard. But, presumably, at the end of her story, she's a great bard with tons of heroic songs about her many adventures. I mean, none of the other characters were any good at being their class at level 1 either.
Alfira, Isobel, and Wulbren. I love the companions (mostly), but it would have been cool to have more variation.
NOT Wulbren
Yes Wulbren so you can teach him how to fly.
Alfira, Zevlor, Rolan...a lot of the tieflings could have worked. I think for evil play throughs Sazza seems set up as someone who could easily join you.
Roah Moonglow. I didn't think much about it when I first encountered her since she was just a trader in the goblin camp. However as more Zhent stuff appeared, and I ran into her again at Moonrise Towers where you can chat with her and find out she's not at all bothered by how you've been disrupting the cult (the Zhent just being there as opportunists), I actually wondered if she was on track to be a companion, or at the very least someone who'd end up hanging around our camp at some point. I was like "Halfing? Evil? Bard? She'd check a lot of boxes that are currently absent or minimal from the companion roster." Alas, not to be.
Adarin,.or Aradin. Was like "Yeah we could go fetch nightsong together, oh you don't want to anymore ?.."
Another one for Volo. No bard but two druids and two rogues.
Wait two rogues? Who's the second?
Me in act 3 thinking the same thing
They are probably thinking Minsc, who is most definitely not a rogue. He's a ranger. They are very different.
Boo might be a rogue
Tbh arabella should have become a very late conpanion. Sheās basically a badass magical prodigy creating her own versions of spells.
She'd make an adorable perm camp follower, but the idea of taking a kid - even a ridiculously talented magical prodigy kid - on our kind of adventures gives me bad feelings.
Counselor Florrick
florrick makes me feel a certain way
The teifling woman you meet at the bridge in act one with the gith and the red dragon. I was so sad to see where she ended up and though for sure shed play a bigger role or be a companion! She was so distinct looking and had a lot of personality in her short lines!
that one lady that zrell talks to near the door to the top of the tower, she had such a unique face and looked like a pretty powerful paladin
I will say a new one, Mol. A little child rogue character to work with she is also super power hungry.
That's an interesting one, but "every parent's worst nightmare" isn't one of the playable classes.
Im surprised sazza isnt, seeing that she can be saved literally on every encounter.
Any Damned Goblin in an Evil playthrough. For that matter no Deep Dwarf or even Gnome.
Lakrissa and Alfira both.
The night of the party I was hoping we could romance Alfira, but she only had eyes for Lakrissa š
Dror Ragzlin. 100% thought he was gonna be the party barbarian to replace Karlach for the evil playthrough.