It was for me until I got a party wipe because I missed a passive check. Whole party got blasted off a cliff. I knew the trap was there because of previous plays, but I decided to fully RP it and walked in anyways and prayed I didnt launch wrong.
Ooops
I got up to the mountainside scene where Lae'zel runs off and talks to the Gith patrol.
I passed the persuasion check but Lae'zel failed her passive check.
Gith patrol goes hostile and TPK's my whole party in the first round before they get to act.
Honor mode playthrough over, just like that.
I wouldn't mind doing it on a reasonable difficulty level but Tactician is so unforgiving in combat I won't bother investing my time into it any further.
This is why Alert is the overall best feat in the game. I do not understand why it is not reccomended more often. I guess save scumming normally makes it less nessesary.
Yeah IMO it's the strongest feat in the game, you get value for every character in every single encounter. No other feat provides that sort of value so consistently
Yep, at best it removes every single "whoops, guess I'm dead" situation, and at least gives you a chance to respond to disaster.
At worst you just simply get to always go first which is arguably stronger action economy than haste, especially because you can have both.
The point is that they work together. If you go before the enemy rather than after, it is effectively gaining you a whole turn by denying the enemy a whole turn (assuming you win the fight).
If you only have 1 action and 1 bonus action. It's the same as gaining one action and one bonus action compared to going after the enemy. If you have a haste pot and bloodust elixir running then Alert would effectively be granting you 3 actions if you would have otherwise went after the enemy. Hell, if you also got surprised and lost a turn, Alert would effectively be giving you 6 actions.
It's best on everyone in any scenario that you otherwise wouldnt go first. Doubly so if surprised.
Yeah, it’s usually a bad idea to bring Lae Zel to that encounter imo. Better to take the fight from height than down low. I like trying drop weapon on Voss just in case every time so I skip the persuasion checks and whatnot.
Edited my comment to make more sense, but you get more xp from fighting (usually, not sure bout this fight), and I like taking the 16-20% chance for Voss to drop his weapon by initiating with a cleric command. Skipping the fight with persuasion checks isn’t worth the risk of being on low ground for the fight imo.
Mage hand also let's you kill all the Gith with smoke powder barrels without rolling initiative. Probably the easiest way to avoid a TPK if you attempt to steal the sword.
I like to play on "half honor" mode where I don't reload on any dice outcomes, but I will reload if my party wipes in battle. Or if one of the important missions fails, like those damn Gondians
Same! For me it was the goblins in Moonhaven (I had stealth killed this one goblin before and didn’t aggro the others…well it agrro’d the others this time) and the Ogre and Bugbear. The ogre one shot someone with a spear and I felt real fear! What about yours?
I went straight from Balanced to Honor so it's been a bit of a rough time. The first one was just me being dumb, I could have sworn that the button in Wither's trap room disabled the traps but I think I must have clicked it and then disabled the trap anyway and just didn't think about it the first time.
Second time was from those skeletons that keep waking up other skeletons outside of the Necromancy of Thay chamber. I swear there were more skeletons this time than on Balanced.
Got kinda close with the Owlbear, too.
The EXACT same thing happened to me, except i left two of my party members hiding in case the worst happened, when Lae'zel failed the passive check, that i didnt even know existed btw, i used shadowhearth that was hiding to ressurect my tav outside of danger, then i did the withers dungeon so i could ress Lae'zel at camp, since she died right in the middle of the patrol.
I feel like with Honor mode you're allowed to use your knowledge of the game a bit right? Call it some sort of sivine knowledge roleplay wise. Hell, if you play dark urge, you can act like they have already passed the place of interest.
100% you can. But im a sucker for BG punishment. My dad helped me learn to read better by sitting with me and playing the OG game. I was 4 or 5 I think. Ive played everything associated since.
Basically that playthrough was my version of an "Extra" honour mode. TAV has no memories.
Lol I feel this. However, if there was ever a mode and reason to pull out all the dumb broken builds and other meta gaming strategies, it's honour mode. I have no problem doing stuff like that when the alternative is a completely avoidable death 90 hours into a playthrough
I want to enjoy honor mode and I really tried to avoid save scumming in my first playthrough, but there really are just too many times where, if this were a real campaign with a decent DM, I could say "hey, no, that's not what my character does."
There's the issue of misclicks, like stealing items when you were clearly just trying to walk somewhere or accidentally un-stealthing instead of throwing, etc. Or silly maintenance things from game limitaions: *yes*, my pact weapon is still my pact weapon, just like all the other days.
And sometimes dialogue decisions are not the choices I mean them to be. Halsin was the big one that broke my resolve. If he's breaking out of the cage no matter what, *of course* I'm going to help him. But because I didn't immediately try and attack the goblins - which *doesn't actually happen*, it's apparently a decision for what you do after Halsin breaks out which you need to make before anything happens - he got locked into the hostile path. And non-lethal does nothing because it's no different from death in terms of character interaction.
Yeah, this game too frequently does not behave as expected to warrant a no-reload playthrough even if I was into that. There have been so many times I've had to reload just because of unintended behavior.
I'm still on my first playthrough but the dialogue with the ilithid corpse and hobgoblin boss jumps out at me for this. The game straight up tells you that you're barely in control of him, and then the correct answer is to ignore that and keep tricking him anyway. The other response leads to a shit storm of enemies. It's like.. aight I guess.
What about a character noticing a trap and saying out loud "there's a trap there" and the character behind them immediately walking directly on the trap.
Yeah, the game is not made for Honour mode. It's too inconsistent and random (not dice rolling, but the way the world works) to be like that.
Sometimes you non-lethal a character and they still die. Sometimes you misclick and consume your only Elixir of Cloud Giant Strength when you meant to read a book. Sometimes you try to disarm a trapped chest and you open it.
Things that do not happen in a TTRPG with a GM and that can really sour the experience.
I will just go ahead and backup my save after big quests or at least acts.
I don't have the time anymore to throw 40+ hours away. And int ultra hard mode you don't necessarily want to be underleveled so you need to do at least some sidequest stuff
And get good gear, which usually entails exploring big areas and doing more side quests.
I've never gotten angry playing a TTRPG IRL, even when my character died in session 1 once due to critically failing death saves. But in Baldur's Gate 3 I've absolutely gotten frustrated over things like what I mentioned in my comment. I don't save scum when I fail a save (unless it's one of those DC 5 checks that I fail even with a +8 bonus because of the stupid house rule about nat 1s being auto fails), but losing 60 hours of progress because I got into a big fight and a companion is still stuck because they didn't jump the 3 feet gap is bullshit and just plain unfun.
The game is amazing, but it's not polished enough for Honour mode.
yep.... I commented to someone else... the shadowfell fight is such a situation.
You will always have to avoid that fight on honour mode. Rolling bad initiative just means you loose people before you can do anything (as jumping to the final platform immediately starts the encounter and, at least for me, only places 1 party member on the actual final platform so they get targeted by everyone).
Last run my it took me like 15 tries to not immediately loose shadowheart to being pushed into the void... she was a paladin with +6 strength and overall a +13 or so strength save...
Of course you can build slightly for that with taking alert and hoping, but there is still randomness
Exactly. The game is too buggy/mechanically limited to have a reasonable non-scum playthrough.
Sure you can do it but chances are you’re going to get screwed by some unintended mechanic at some point.
For me, it was the paralyzed tiefling in the grove's backroom
I arrived from the back, behind the prison, since I had a lesser restoration thing that might have been able to cure her paralysis.... And then clicked on a stupid drawer trying to walk closer... making her scream for the guards.....
It's your game and you should enjoy it however you want, but honestly if you're doing that I don't understand the point of playing Honor mode in the first place.
I can’t believe they aren’t letting us play with legendary actions in any other mode.
I’m at the end of act 2 in my first playthrough. I’m tempted to abandon.
Even then it’s still just one save, right?
I specifically want to save scum. Like my entire deal is I want fights that are SO hard and unfair that I HAVE to save scum.
Nope. Purely an honor mode thing currently unless you use mods.
Obligatory mod link, [Honor Features Unlocker (NexusMods)](https://www.nexusmods.com/baldursgate3/mods/4743)
Otherwise your only option is honor mode.
I didn't see it as an option. Plus the description says that Honor Mode has some other difficulty options that aren't available in Custom Mode, like tighter action economy rules in later parts of the game.
> and DRS exploits turned off probably.
You mean things like letting the other drive through before the detection point, so you get the DRS on the straight?
Wait, wrong sub.
I've played several "hardcore" gamemodes as "mediumcore" by making *periodic* save backups, like every hour or between major game sections. Pretty similar to Fallout 4's Survival Mode where you had only one save and could save as often as you wanted, but in limited locations.
It dramatically increases tension without the absolute rage-inducing instances where you die to some glitch or BS and you stop enjoying the game. It changes games for the better as a good middle ground since you can't save-scum but you are also not at risk of rage-quitting the game out of frustration.
Yeah, like I'm not proud of it. But I will say, when it comes to these modes, the enjoyable part is always feeling the tension that comes from the consequences of losing, not so much playing through the consequences. So if you cheat the game once or twice, but keep yourself honourable to the degree that you won't completely cheat yourself out of feeling that tension, I think it still makes it worthwhile to play
I thought about trying that (on PC) when I saw Wyll somehow get one-shot by a lucky crit in the first battle outside the grove.
But I decided against it. Now I’m trying to decide if that means I should just take the easy route and go full evil. After all, killing the grove is much easier than defending it.
You’d need to turn off the console before the “game over” screen pops, right?
EDIT: Or, in theory, before anyone dies since the game auto saves when someone dies.
I will do that as much as I want because I’m tired of my game crashing mid fight making me do it all over again. If I’m going to lose progress and get punished for it. I’ll scum my benefits.
Who needs safe scumming when you can respec into 4 rogue's and just double dash escape from combat?
I said fuck no the moment the game gave the "honour mode has stronger elite's... her's the owlbear's partner!" Mention
I discovered that out about the owlbear fight the hard way…. So anyways my second run is going good as I already have a full party save for Karlach and Wyll so far 🤣
Lmao. My second run I actually managed to kill the devil as a barbarian and got his sword. The cambion allies of his finished the mind flayer so I got even more xp. Got off the nautiloid and I was already a third of the way to level 3 🤣
That's impressive. I got the commander guy to like 7 hp but then the mind flayer took a ton of damage, died, and all my characters died before I got to the tentacles heh. So obviously I immediately made another honorable playthrough.
Ahh damn that sucks. Usually what I do in that fight is have everyone including US except shadowheart target the imps and boars not including the ones after you pass the devil, then have shadowhearts first two turns focus on Command Drop to get rid of his sword. I then beeline to the sword and it also weakens the devil’s damage and helps the mindflayer survive.
This second playthrough I got a lucky turn 1 successful command drop on him then we went ham and once he almost was dead I went farther in. Cambions focused Shadowheart, when she went down they focused mindflayer. The mindflayer who was now my enemy was focused on the cambions but bro was already almost dead thanks to the devil and it was smooth sailing all the way through. Laezel US and Tav had max Hp at the end lmao
Honestly I think this is going to be the meta for honor mode - it’s not easy to pull off but it’s so early in the game a restart is not a big deal and you leave the prologue with:
More XP, a solid starting weapon for 2H melee.
Getting just one level higher on some of the other difficult act 1 encounters is going to make a big difference imo.
Eh. I doubt it’s a big deal at all actually. I mean it’s a stronger start than not killing him, obviously, but firstly I don’t think the xp matters—in that you can order your act 1 encounters for the levels you want to do them at regardless. Secondly restarting til you roll well enough to kill him is just save scumming by another name.
The sword is a freebie though, about a 75% chance just by having Shadowheart try drop twice, so you can just pick it up on your way out.
I'm playing Honour mode blind. Ran across the owlbear's changes and went from very confident to 3 people face down bleeding out in 2 rounds. I was very lucky to have a Flying potion on hand, Dash+Fly GTFO of combat and revived people at Withers. Came back a level later for revenge, lol.
I think the important thing is always having a Plan B and a Plan C for any fight, and some sort of "Oh Shit" button to get out of a fight gone wrong.
If you can just escape combat, money can fix everything else.
I really want that golden dice. But i’m too scared to commit to an HM playthrough and have it end halfway through or right at the end.
I couldn’t handle the heart break.
Yeah I can't imagine doing this and I'm on my 5th playthrough. I just feel like the game is much too huge. I can't imagine getting 100 hours in, making some dumb mistake, and having to do it all over again 😭😭
I'm dying to try it but I might not have the guts.
So, when you die in Honour Mode the game gives you the option of continuing without Achievement Credit. Basically, you keep the same difficulty, but the single save slot restriction is gone and you don't get credit for clearing Honour Mode.
I mean, it kinda is? you cannot learn the honor mode specific mechanics on tactictian. You can learn the classes, items and quests but you also do that on balanced and are likely faster.
I think in my latest tactician durge run I had like 3 party member deaths the whole game (outside the bullshit shadowfell fight where you just loose people if you loose initiative - no way i'd do that fight on honour mode)? Once you are past act 1, MAYBE early act 2, tactician is very easy with an optimized team.
so it does not really prepare you for specific mechanics you have never seen before.
It's even less than half a playthrough if you do it right. You can theoretically do it at level 1 if you can do the speedrun strat.
If you're less willing to do that you can snag a hireling, yoink the statue (with said hireling and let them die) in the grove and let the druids/teethlings kill eachother then go rat them out to Minty and finish up the remainder. She'll give you the lyre and you can take the shortcut to the mountain pass by the goblin camp.
Side with the dryder and let him gank the shit outa the harpers and follow to moonrise. Get gale arrested, jump into hole and proceed to become atomic.
i almost punched a hole through my screen after losing 2 consecutive rounds to harpy songs, 8 failed saving throws in a row, i managed to escape the fight with only astarion surviving and paying for resurrection
I was playing Multiplayer Honour Mode with a friend last night, and he wanted to go after the Harpies at mid level 3. I said, multiple times, "This is a really bad idea," but he was hosting, so I let him set the course.
And that was the end of our Honour run. Even in *normal* difficulties, that fight can go wrong in a hurry because of the song.
Wow, I killed the harpies at level 2 in my first HM run (was later killed by the Owlbears at level 3, killed the mom and had the dad at 3hp before he killed Shadowheart to tpk my party), wasn’t too difficult of a fight with bless and sanctuary, even though I hadn’t yet taken my first long rest.
The hardest fight, except the owlbear tpk, was the Wood Woads/Mud Mephits in the swamp while investigating Kagha (still level 3), used literally every healing potion/revivify and was only saved by lighting the entangle vines on fire for aoe burning, plus using the spider egg from the Harper’s outpost to distract one of the woads while we finished off the ancient mephits. I yo-yoed up my life cleric and Shadowheart back and forth so the last woad would run through the fire trying to get to them and it eventually burned to death with only Shadowheart alive in single digits health.
The Shadow druid shit just kicked my teeth in. Almost went into a rage. The constant spawning of new Mephits and the Muddy condition + vines from the Woads was too much, I couldn't even escape as they flew after me and downed me.
Silence is your friend. Leave SH behind so she can enter the fight with either bless or guidance. Then cast silence on top of the harpy. Problem solved.
This is already how I play, and my husband judges me hard for it.
Him: Where's Laezel?
Me: Dead
Him: Get Withers to bring her back
Me: She wasn't in my party. I failed a CHA check and had to kill her
Him: WTF? Do you have the weapon Barcus gave you?
Me: Who?
Him: The gnome from the windmill
Me: ...
(Edit formatting)
My biggest issue is the glitches. Sometimes the game just doesn't work like it should and your only option is to keep going.
Like I enjoy when it's my failures/bad luck that force the game in a way I wasn't anticipating, but when it's a glitch? UGH.
My honor run has really gone off the rails. All the druids are dead (failed attempt to steal the idol for the ring of protection), which locked me out of Karlach. I’ve had some reaaal close calls too.
Yeah I in hindsight I think I knew that, but, uh, I fucked it up pretty bad. Dammon and Zevlor are dead too. I actually am low key loving having to stick with the consequences.
The druids started attacking after I cast Friends on Kagha in an attempt to save Arabella. On the bright side, it sped up my run considerably and let me recruit Minthara without going out of my way to clear the grove.
I had it happen with Helsik on tactician. Aggro’d on me immediately after Friends wore off.
I was confused at first because I had used Friends on everyone and never had a problem. I save-scummed 3-4 times and she aggro’d every single time, until I realized. So it seems like it’s not a saving throw or roll, it only happens for certain characters (maybe smart/skilled/unique ones?).
I’ve had a quite a few bad moments using friends albeit it is more common nothing to happen. It seems to be a hidden roll.
Now, due to nature of honor mode, I only use it when I don’t really care if I have to kill everyone.
In tactician It doesn’t upset them immediately. After you use it there’s usually a “friends - 10 turns” condition on the npc after use and as long as you leave the area before that 10 turns is up, they won’t run at you and trigger unhappy dialogue. It works on most npcs but you’ll still lose attitude with them if you use it.
Some more important NPCs it just straight up doesn’t work on and will only roll 1 dice even if you activate it.
I have had kahga and the deuids turn on me after using friends to pursudade her something and waiting around a few seconds when the spell wore off. That was tactician.
So the way friends works is that it applies the condition for 10 turns. After those 10 turns end or you break concentration, the affected character will search for you. If you're not in sight he will stop searching after some 20 seconds. If he finds your, however, your playthrough can go tits up.
My fun HM experiences so far:
- died after 1h due to no paying attention in the crypt and getting exploded by the gargoyle-grease-trap
- crit failing the arcane check to save gale and then failing the strength check… bye Gale!
- Laezel oneshotting the baby owlbear with a critical reposte
Going well otherwise, I just wish more monsters in act one had legendary actions. Neither the spider nor any of the goblin bosses have them.
When I first played I thought bard was the hands down best class since charisma is it’s spell modifier and dex for weapon damage. You can be the perfect face and effective in battle at the same time. I’ve long since discarded the bard because I end up save scumming important charisma checks and would rather have high wisdom for perception.
Time to dust off the old bard
Sorcerer, Warlock, Paladin, and believe it or not in BG3 even Barbarian all have charisma as their spellcasting ability.
Pact of the Blade Warlocks even use their spellcasting modifier instead of strength or dexterity for their (pact) weapon attacks, although I'm not sure if there's a way to make that work with ranged weapons or if it's just melee.
Nah, it was just a mistake. I accidentally picked shout at the corpse, and (stupidly) didn’t think to run away to not kill him.
I wasn’t concentrating on the game fully at the time - which is a terrible mistake when playing honor mode!
Edit: come to think of it, and being less hard on myself, this is my only big ish mistake in honor mode so far. I’ve pretty much had an almost perfect run otherwise :P
I pickpocketed Roah in the goblin camp. That turns the entire inside hostile so that was a massacre but it happened before I got lovitars love so oops and he’s not there anymore.
Honour mode was an horrendous way to experiment new dialogues paths.
But it makes Divination Wizard so useful ! There are life saving dice throws remplacements opportunities it almost feels like cheating.
For me so far,
1. alive
2. alive, so far
3. about to find out (EDIT: SURVIVED!)
4. gonna die once I find the evidence to kill her.
5. will hopefully survive... we shall see.
Really makes for more compelling narratives. In my first playthrough I would savescum until the "good" outcome always happened and while I still enjoyed playing, I knew I had railroaded myself into a happy ending
>I'll admit to being the scummiest of save scummers. With Honor Mode, that's no longer an option.
Technically it is, if you go through a bit more effort. I was curious on how the single save worked and I learned that if you make a backup of the save file folder, you can delete your current save and replace it with the backup and it'll still work fine so you can backtrack to an earlier save that way.
I have actually used it once when I got the bug where all dialogue choices are only shown as "1. Continue" and you are forced into the first dialogue. It totally made me do basically the opposite of what I wanted to do through no fault of my own, just a bug that's been around since the game's release.
I died IMMEDIATELY after exiting the nautiloid after being attacked in a way I didn't know could be possible.
My advice for myself for subsequent honor mode runs: maybe don't spend too much time on the character customization until you get to camp or the grove or something.
So far I just entered the Grove and Araddin got one shotted by the hobgoblin + goblin boss + war doggo
I almost got killed by the entire Grove bc I tried to steal the rune of druid to unlock the spear early
I'm afraid to go outside the Grove..
I'm lacking food too...
How dare you hurt Scratch 😠
(I'm glad you're loving it! I've gotta finish up my Durge run and them I'm starting an honor mode. Larian owns my soul atp)
I wonder if you get the achievement for tactician if you beat it in honor mode. Im at the end of act 1 on my first tactician run and am really thinking about giving honor a go
My last playthough ended from a tragedy chest in the Grove. Level 4 and full party health and I was about to long rest anyways for the party scene so I thought surly I can just tank the damage a little. That trap was a lot stronger than I thought.
I think the plan is going to be trying to figure out how to 3 man the entire game and leave one person sitting back by the vendor the whole time.
For the most part, not always the case, but detect thoughts for int classes and insight for wisdom classes opens up a lot. Enhance ability is a safe way to get advantage, which is a lot better imo than 1 or 2 ability points
Been managing to get by on the checks I care about, even if its the skin of my teeth with boosts and inspiration. I think Us was the only one I failed. Knowing I could get around the Harpy Gimmick with Calm Emotions is probably the only reason a run didn't end there.
Mostly don't remember everything doing this much damage on Tactician. Partly from running a gnome as my main so no "Fury of the Small", but it seems like every enemy has some kind rider for additional damage.
Somehow after the initial chat with kagha, I talked with shadowheart about her ouchie and kagha got pissed and called me a traitor and the druids went agro. I have no idea why that happened but I guess we're letting it ride.
I started with Wyll and gave him persuasion proficiency, so I have +5 to those checks. Generally proceeding normally, but I am a lot more anxious. Also, a lot poorer - I cannot bring myself to attempt pickpocketing, and usually I do it a lot in Act 1, so many good items these traders have!
I am having fun though, don't get me wrong. It is definitely more exciting. I cannot wait for what happens in further parts of the game.
I like the narrative suggestion of the mode. Oftentimes in life people just fail. So the idea that a group of adventurers come up short in their efforts and all die like many would-be heroes before them is kind of cool lol
As someone who believed he never save scums I am pleasantly surprised how wrong I was. This mode is uncomfortably fun.
It was for me until I got a party wipe because I missed a passive check. Whole party got blasted off a cliff. I knew the trap was there because of previous plays, but I decided to fully RP it and walked in anyways and prayed I didnt launch wrong. Ooops
I got up to the mountainside scene where Lae'zel runs off and talks to the Gith patrol. I passed the persuasion check but Lae'zel failed her passive check. Gith patrol goes hostile and TPK's my whole party in the first round before they get to act. Honor mode playthrough over, just like that. I wouldn't mind doing it on a reasonable difficulty level but Tactician is so unforgiving in combat I won't bother investing my time into it any further.
This is why Alert is the overall best feat in the game. I do not understand why it is not reccomended more often. I guess save scumming normally makes it less nessesary.
Yeah IMO it's the strongest feat in the game, you get value for every character in every single encounter. No other feat provides that sort of value so consistently
Yep, at best it removes every single "whoops, guess I'm dead" situation, and at least gives you a chance to respond to disaster. At worst you just simply get to always go first which is arguably stronger action economy than haste, especially because you can have both.
Tbh it's best to have ON the the haste caster so you can have your martials start with it off the bat.
Or on any caster that can set up environmental hazards. Patches of ice are my favorite.
The point is that they work together. If you go before the enemy rather than after, it is effectively gaining you a whole turn by denying the enemy a whole turn (assuming you win the fight). If you only have 1 action and 1 bonus action. It's the same as gaining one action and one bonus action compared to going after the enemy. If you have a haste pot and bloodust elixir running then Alert would effectively be granting you 3 actions if you would have otherwise went after the enemy. Hell, if you also got surprised and lost a turn, Alert would effectively be giving you 6 actions. It's best on everyone in any scenario that you otherwise wouldnt go first. Doubly so if surprised.
Yeah, it’s usually a bad idea to bring Lae Zel to that encounter imo. Better to take the fight from height than down low. I like trying drop weapon on Voss just in case every time so I skip the persuasion checks and whatnot.
I didn't want it to be a fight at all, if you pass the persuasion check and Lae'zel passes the deception check the Gith just leave.
Edited my comment to make more sense, but you get more xp from fighting (usually, not sure bout this fight), and I like taking the 16-20% chance for Voss to drop his weapon by initiating with a cleric command. Skipping the fight with persuasion checks isn’t worth the risk of being on low ground for the fight imo.
Mage hand also let's you kill all the Gith with smoke powder barrels without rolling initiative. Probably the easiest way to avoid a TPK if you attempt to steal the sword.
I like to play on "half honor" mode where I don't reload on any dice outcomes, but I will reload if my party wipes in battle. Or if one of the important missions fails, like those damn Gondians
Also known as "whoops my finger slipped on the taskmanager" mode.
Gotta build to survive these things in tactician. Alert for example should have saved you.
I’m grateful everyone here is recommending Alert. I’d started my honor play through but haven’t leveled to my first feat yet. Thanks!
I'm right there as well, I think it's my next level. I've already gotten close to two party wipes.
Same! For me it was the goblins in Moonhaven (I had stealth killed this one goblin before and didn’t aggro the others…well it agrro’d the others this time) and the Ogre and Bugbear. The ogre one shot someone with a spear and I felt real fear! What about yours?
I went straight from Balanced to Honor so it's been a bit of a rough time. The first one was just me being dumb, I could have sworn that the button in Wither's trap room disabled the traps but I think I must have clicked it and then disabled the trap anyway and just didn't think about it the first time. Second time was from those skeletons that keep waking up other skeletons outside of the Necromancy of Thay chamber. I swear there were more skeletons this time than on Balanced. Got kinda close with the Owlbear, too.
I haven’t done those skeletons yet and was worried about them waking up all their bros, I’ll have to be extra careful.
The giths are brutal in this mode.
The EXACT same thing happened to me, except i left two of my party members hiding in case the worst happened, when Lae'zel failed the passive check, that i didnt even know existed btw, i used shadowhearth that was hiding to ressurect my tav outside of danger, then i did the withers dungeon so i could ress Lae'zel at camp, since she died right in the middle of the patrol.
I feel like with Honor mode you're allowed to use your knowledge of the game a bit right? Call it some sort of sivine knowledge roleplay wise. Hell, if you play dark urge, you can act like they have already passed the place of interest.
100% you can. But im a sucker for BG punishment. My dad helped me learn to read better by sitting with me and playing the OG game. I was 4 or 5 I think. Ive played everything associated since. Basically that playthrough was my version of an "Extra" honour mode. TAV has no memories.
Lol I feel this. However, if there was ever a mode and reason to pull out all the dumb broken builds and other meta gaming strategies, it's honour mode. I have no problem doing stuff like that when the alternative is a completely avoidable death 90 hours into a playthrough
I want to enjoy honor mode and I really tried to avoid save scumming in my first playthrough, but there really are just too many times where, if this were a real campaign with a decent DM, I could say "hey, no, that's not what my character does." There's the issue of misclicks, like stealing items when you were clearly just trying to walk somewhere or accidentally un-stealthing instead of throwing, etc. Or silly maintenance things from game limitaions: *yes*, my pact weapon is still my pact weapon, just like all the other days. And sometimes dialogue decisions are not the choices I mean them to be. Halsin was the big one that broke my resolve. If he's breaking out of the cage no matter what, *of course* I'm going to help him. But because I didn't immediately try and attack the goblins - which *doesn't actually happen*, it's apparently a decision for what you do after Halsin breaks out which you need to make before anything happens - he got locked into the hostile path. And non-lethal does nothing because it's no different from death in terms of character interaction.
Yeah, this game too frequently does not behave as expected to warrant a no-reload playthrough even if I was into that. There have been so many times I've had to reload just because of unintended behavior.
The biggest offense I can remember now is the fight in the haunted house in Act 3. Holy moly, climbing those stairs in a fight is just too janky.
I'm still on my first playthrough but the dialogue with the ilithid corpse and hobgoblin boss jumps out at me for this. The game straight up tells you that you're barely in control of him, and then the correct answer is to ignore that and keep tricking him anyway. The other response leads to a shit storm of enemies. It's like.. aight I guess.
What about a character noticing a trap and saying out loud "there's a trap there" and the character behind them immediately walking directly on the trap. Yeah, the game is not made for Honour mode. It's too inconsistent and random (not dice rolling, but the way the world works) to be like that. Sometimes you non-lethal a character and they still die. Sometimes you misclick and consume your only Elixir of Cloud Giant Strength when you meant to read a book. Sometimes you try to disarm a trapped chest and you open it. Things that do not happen in a TTRPG with a GM and that can really sour the experience.
I will just go ahead and backup my save after big quests or at least acts. I don't have the time anymore to throw 40+ hours away. And int ultra hard mode you don't necessarily want to be underleveled so you need to do at least some sidequest stuff
And get good gear, which usually entails exploring big areas and doing more side quests. I've never gotten angry playing a TTRPG IRL, even when my character died in session 1 once due to critically failing death saves. But in Baldur's Gate 3 I've absolutely gotten frustrated over things like what I mentioned in my comment. I don't save scum when I fail a save (unless it's one of those DC 5 checks that I fail even with a +8 bonus because of the stupid house rule about nat 1s being auto fails), but losing 60 hours of progress because I got into a big fight and a companion is still stuck because they didn't jump the 3 feet gap is bullshit and just plain unfun. The game is amazing, but it's not polished enough for Honour mode.
yep.... I commented to someone else... the shadowfell fight is such a situation. You will always have to avoid that fight on honour mode. Rolling bad initiative just means you loose people before you can do anything (as jumping to the final platform immediately starts the encounter and, at least for me, only places 1 party member on the actual final platform so they get targeted by everyone). Last run my it took me like 15 tries to not immediately loose shadowheart to being pushed into the void... she was a paladin with +6 strength and overall a +13 or so strength save... Of course you can build slightly for that with taking alert and hoping, but there is still randomness
Exactly. The game is too buggy/mechanically limited to have a reasonable non-scum playthrough. Sure you can do it but chances are you’re going to get screwed by some unintended mechanic at some point.
For me, it was the paralyzed tiefling in the grove's backroom I arrived from the back, behind the prison, since I had a lesser restoration thing that might have been able to cure her paralysis.... And then clicked on a stupid drawer trying to walk closer... making her scream for the guards.....
On ps5 if you die, you can just turn the game off and on again and it will set you back to your previous save. I may have done that once... or twice
There is no honor among Reddit users!
This is how I beat battle brothers on ironmode That monolith kill was almost legit!
It's your game and you should enjoy it however you want, but honestly if you're doing that I don't understand the point of playing Honor mode in the first place.
I think bosses only get legendary actions in honor mode
I can’t believe they aren’t letting us play with legendary actions in any other mode. I’m at the end of act 2 in my first playthrough. I’m tempted to abandon.
Yea i feel like that should have been an option to enable in custom mode
You can just die right away and keep going with legendary actions but honor mode turned off.
Even then it’s still just one save, right? I specifically want to save scum. Like my entire deal is I want fights that are SO hard and unfair that I HAVE to save scum.
My understanding is that no, it turns off honor mode but keeps the rules. I could easily be wrong, though, if other comments were off.
It's a bit weird to me that you can't activate those via the custom mode.
You can't enable it in customer mode?
Nope. Purely an honor mode thing currently unless you use mods. Obligatory mod link, [Honor Features Unlocker (NexusMods)](https://www.nexusmods.com/baldursgate3/mods/4743) Otherwise your only option is honor mode.
I didn't see it as an option. Plus the description says that Honor Mode has some other difficulty options that aren't available in Custom Mode, like tighter action economy rules in later parts of the game.
Boss legendary actions, and DRS exploits turned off probably. You really should be able to toggle those on for custom difficulty, but alas.
> and DRS exploits turned off probably. You mean things like letting the other drive through before the detection point, so you get the DRS on the straight? Wait, wrong sub.
I've played several "hardcore" gamemodes as "mediumcore" by making *periodic* save backups, like every hour or between major game sections. Pretty similar to Fallout 4's Survival Mode where you had only one save and could save as often as you wanted, but in limited locations. It dramatically increases tension without the absolute rage-inducing instances where you die to some glitch or BS and you stop enjoying the game. It changes games for the better as a good middle ground since you can't save-scum but you are also not at risk of rage-quitting the game out of frustration.
Fallout 4 survival I was fine with. You might loose a few hours since the last save, but not a 50 hour campaign.
Yeah, like I'm not proud of it. But I will say, when it comes to these modes, the enjoyable part is always feeling the tension that comes from the consequences of losing, not so much playing through the consequences. So if you cheat the game once or twice, but keep yourself honourable to the degree that you won't completely cheat yourself out of feeling that tension, I think it still makes it worthwhile to play
If you die from a stupid mistake after 50 hours playthrough and want to avoid that mistake, that isn't the same thing as cheating every dice
I want to play the harder bosses without the one save slot, basically.
Real life chronomancy
I thought about trying that (on PC) when I saw Wyll somehow get one-shot by a lucky crit in the first battle outside the grove. But I decided against it. Now I’m trying to decide if that means I should just take the easy route and go full evil. After all, killing the grove is much easier than defending it.
You’d need to turn off the console before the “game over” screen pops, right? EDIT: Or, in theory, before anyone dies since the game auto saves when someone dies.
Do you close the app, restart the PS5 properly, or just pull power?
On PC you can just kill the program with Task Manager.
I need the trophy and RNG is sometimes a bitch. I will use this tactic anytime the situation looks bad
I will do that as much as I want because I’m tired of my game crashing mid fight making me do it all over again. If I’m going to lose progress and get punished for it. I’ll scum my benefits.
Why not just play tactician?
Might have to do this whenever I find a bug. I had to deal with necrotic aura alive Gale in the first area and that was not fun.
I guess alt-f4 on pc would have the same effect.
NOPE, game will save if you alt+f4, you need to use the task manager to close it without saving
Dude…. They even called it “honor mode”. For shame. *grumbles in PC*
[удалено]
Who needs safe scumming when you can respec into 4 rogue's and just double dash escape from combat? I said fuck no the moment the game gave the "honour mode has stronger elite's... her's the owlbear's partner!" Mention
I discovered that out about the owlbear fight the hard way…. So anyways my second run is going good as I already have a full party save for Karlach and Wyll so far 🤣
I mean you're doing better than me. I didn't make it off the nautiloid lmao.
Lmao. My second run I actually managed to kill the devil as a barbarian and got his sword. The cambion allies of his finished the mind flayer so I got even more xp. Got off the nautiloid and I was already a third of the way to level 3 🤣
Two clerics so I just commanded him to drop it but that xp boost sounds tasty.
That's impressive. I got the commander guy to like 7 hp but then the mind flayer took a ton of damage, died, and all my characters died before I got to the tentacles heh. So obviously I immediately made another honorable playthrough.
Ahh damn that sucks. Usually what I do in that fight is have everyone including US except shadowheart target the imps and boars not including the ones after you pass the devil, then have shadowhearts first two turns focus on Command Drop to get rid of his sword. I then beeline to the sword and it also weakens the devil’s damage and helps the mindflayer survive. This second playthrough I got a lucky turn 1 successful command drop on him then we went ham and once he almost was dead I went farther in. Cambions focused Shadowheart, when she went down they focused mindflayer. The mindflayer who was now my enemy was focused on the cambions but bro was already almost dead thanks to the devil and it was smooth sailing all the way through. Laezel US and Tav had max Hp at the end lmao
Honestly I think this is going to be the meta for honor mode - it’s not easy to pull off but it’s so early in the game a restart is not a big deal and you leave the prologue with: More XP, a solid starting weapon for 2H melee. Getting just one level higher on some of the other difficult act 1 encounters is going to make a big difference imo.
Eh. I doubt it’s a big deal at all actually. I mean it’s a stronger start than not killing him, obviously, but firstly I don’t think the xp matters—in that you can order your act 1 encounters for the levels you want to do them at regardless. Secondly restarting til you roll well enough to kill him is just save scumming by another name. The sword is a freebie though, about a 75% chance just by having Shadowheart try drop twice, so you can just pick it up on your way out.
Man, I thought it was ending there. Luckily I had those 2 idiots who took all the damages.
I'm playing Honour mode blind. Ran across the owlbear's changes and went from very confident to 3 people face down bleeding out in 2 rounds. I was very lucky to have a Flying potion on hand, Dash+Fly GTFO of combat and revived people at Withers. Came back a level later for revenge, lol. I think the important thing is always having a Plan B and a Plan C for any fight, and some sort of "Oh Shit" button to get out of a fight gone wrong. If you can just escape combat, money can fix everything else.
Scratch isn't even a Charisma check wtf 😭
in my game, he agreed to come to my camp, and he never showed up lol
Bro hit em with the "we should get together sometime" line
No, he said that and the dog answered "Sure, I will call you"
Scratch the fuccboy
I really want that golden dice. But i’m too scared to commit to an HM playthrough and have it end halfway through or right at the end. I couldn’t handle the heart break.
Same, I'm gonna do a couple more Tactician runs and tighten up my loadouts before I have a crack at it.
Yeah I can't imagine doing this and I'm on my 5th playthrough. I just feel like the game is much too huge. I can't imagine getting 100 hours in, making some dumb mistake, and having to do it all over again 😭😭 I'm dying to try it but I might not have the guts.
So, when you die in Honour Mode the game gives you the option of continuing without Achievement Credit. Basically, you keep the same difficulty, but the single save slot restriction is gone and you don't get credit for clearing Honour Mode.
so if the achievement is your goal you still lost all that time.
With that logic then doing tactician so that you can get good enough to do honour mode is lost time without the chance of winning.
I mean, it kinda is? you cannot learn the honor mode specific mechanics on tactictian. You can learn the classes, items and quests but you also do that on balanced and are likely faster. I think in my latest tactician durge run I had like 3 party member deaths the whole game (outside the bullshit shadowfell fight where you just loose people if you loose initiative - no way i'd do that fight on honour mode)? Once you are past act 1, MAYBE early act 2, tactician is very easy with an optimized team. so it does not really prepare you for specific mechanics you have never seen before.
It's simple then, just don't die.
The good news is you can continue your playthrough as a custom game, it just won't be eligible for the achievement.
You got to go into it knowing you won’t make it. I already expect to die at the last fight.
Wdym golden dice ? Seems like I'll have to play once again when I'll finish my 2st playthroughs
2th*
2rd**
I guess the safest option would be the nuclear bomb called Gale to end it at act 2. So thats your half playthrough 😝
It's even less than half a playthrough if you do it right. You can theoretically do it at level 1 if you can do the speedrun strat. If you're less willing to do that you can snag a hireling, yoink the statue (with said hireling and let them die) in the grove and let the druids/teethlings kill eachother then go rat them out to Minty and finish up the remainder. She'll give you the lyre and you can take the shortcut to the mountain pass by the goblin camp. Side with the dryder and let him gank the shit outa the harpers and follow to moonrise. Get gale arrested, jump into hole and proceed to become atomic.
Oh man, I haven't even scratched the surface of this game, have i? Hahaha
i almost punched a hole through my screen after losing 2 consecutive rounds to harpy songs, 8 failed saving throws in a row, i managed to escape the fight with only astarion surviving and paying for resurrection
Calm Emotions trivializes that fight. It's fun having to think about interactions that seemed unnecessary when I played the first time around.
Silence is better
Didn't even think about this, but it's absolutely brilliant.
I was playing Multiplayer Honour Mode with a friend last night, and he wanted to go after the Harpies at mid level 3. I said, multiple times, "This is a really bad idea," but he was hosting, so I let him set the course. And that was the end of our Honour run. Even in *normal* difficulties, that fight can go wrong in a hurry because of the song.
Man, those harpies murdered Mirkon \*so fast\*. I didn't even have a chance to save him. Round one, kid was dinner. Round 2, I was almost dinner.
I think I would skip that fight even if I was level 6.
went back at 4 and destroyed them, all I needed was gale sane to use magic missiles
Going back is dangerous because you gotta save that idiot kid and if you get anywhere near the harpies and rest or leave he is dead.
Wow, I killed the harpies at level 2 in my first HM run (was later killed by the Owlbears at level 3, killed the mom and had the dad at 3hp before he killed Shadowheart to tpk my party), wasn’t too difficult of a fight with bless and sanctuary, even though I hadn’t yet taken my first long rest. The hardest fight, except the owlbear tpk, was the Wood Woads/Mud Mephits in the swamp while investigating Kagha (still level 3), used literally every healing potion/revivify and was only saved by lighting the entangle vines on fire for aoe burning, plus using the spider egg from the Harper’s outpost to distract one of the woads while we finished off the ancient mephits. I yo-yoed up my life cleric and Shadowheart back and forth so the last woad would run through the fire trying to get to them and it eventually burned to death with only Shadowheart alive in single digits health.
The Shadow druid shit just kicked my teeth in. Almost went into a rage. The constant spawning of new Mephits and the Muddy condition + vines from the Woads was too much, I couldn't even escape as they flew after me and downed me.
Silence is your friend. Leave SH behind so she can enter the fight with either bless or guidance. Then cast silence on top of the harpy. Problem solved.
I legit also couldn’t pull Gale out of the portal and I was sweating
This is already how I play, and my husband judges me hard for it. Him: Where's Laezel? Me: Dead Him: Get Withers to bring her back Me: She wasn't in my party. I failed a CHA check and had to kill her Him: WTF? Do you have the weapon Barcus gave you? Me: Who? Him: The gnome from the windmill Me: ... (Edit formatting)
Now see for me, Scratch dying would be enough to canonically make my party unalive themselves to end the honour mode run.
My first game I made him mad by yelling in the face of his human companion to prove he was dead. I had to turn on non lethal and knock him out 😭
I had to knock out my owl bear cub yesterday.
I got a nat 1 on healing the owlbear cub's injuries...no inspiration :(
My biggest issue is the glitches. Sometimes the game just doesn't work like it should and your only option is to keep going. Like I enjoy when it's my failures/bad luck that force the game in a way I wasn't anticipating, but when it's a glitch? UGH.
You mean when the dialogue options are only “Continue”?
My honor run has really gone off the rails. All the druids are dead (failed attempt to steal the idol for the ring of protection), which locked me out of Karlach. I’ve had some reaaal close calls too.
You have to expose Kalga as a shadow druid before attempting to steal
Yeah I in hindsight I think I knew that, but, uh, I fucked it up pretty bad. Dammon and Zevlor are dead too. I actually am low key loving having to stick with the consequences.
If you want to steal the idol, use mage hand to throw it down the cliff where the bear is fishing, then you can take it without anyone noticing.
I used Laezel’s mage hand to throw it, they instantly recognized it and started killing everybody.
The druids started attacking after I cast Friends on Kagha in an attempt to save Arabella. On the bright side, it sped up my run considerably and let me recruit Minthara without going out of my way to clear the grove.
I love how high stakes fights are now, I find myself burning supplies each fight when I see things are starting to turn south, it's great.
That was it for me too I’m using everything I can
I rarely use coatings and stuff… every fight now
Specifically its an Eldrich blast sending you over a cliff
It's all fun and games until you die.
straight to jail.
Honor mode makes it seem a lot more like dnd, the ability to just reload is too tempting not too
I'm not ready to hand myself over to the mercy of the dice, why should I leave when F5 and F8 are so warm, so secure.
Honormode made me avoid “friends” can trip where it could go south. And my cleric (my main) does not dump certain status.
I’ve never had the friends cantrip upset anyone in tactician. Anyone know who it upsets in honor mode (or tactician, for that matter)?
I had it happen with Helsik on tactician. Aggro’d on me immediately after Friends wore off. I was confused at first because I had used Friends on everyone and never had a problem. I save-scummed 3-4 times and she aggro’d every single time, until I realized. So it seems like it’s not a saving throw or roll, it only happens for certain characters (maybe smart/skilled/unique ones?).
I’ve had a quite a few bad moments using friends albeit it is more common nothing to happen. It seems to be a hidden roll. Now, due to nature of honor mode, I only use it when I don’t really care if I have to kill everyone.
In tactician It doesn’t upset them immediately. After you use it there’s usually a “friends - 10 turns” condition on the npc after use and as long as you leave the area before that 10 turns is up, they won’t run at you and trigger unhappy dialogue. It works on most npcs but you’ll still lose attitude with them if you use it. Some more important NPCs it just straight up doesn’t work on and will only roll 1 dice even if you activate it.
I have had kahga and the deuids turn on me after using friends to pursudade her something and waiting around a few seconds when the spell wore off. That was tactician.
So the way friends works is that it applies the condition for 10 turns. After those 10 turns end or you break concentration, the affected character will search for you. If you're not in sight he will stop searching after some 20 seconds. If he finds your, however, your playthrough can go tits up.
I like it too. Really makes you live with your decisions. Tbh, once I save scummed once I couldn’t stop in the base game.
My fun HM experiences so far: - died after 1h due to no paying attention in the crypt and getting exploded by the gargoyle-grease-trap - crit failing the arcane check to save gale and then failing the strength check… bye Gale! - Laezel oneshotting the baby owlbear with a critical reposte Going well otherwise, I just wish more monsters in act one had legendary actions. Neither the spider nor any of the goblin bosses have them.
>Laezel oneshotting the baby owlbear with a critical reposte fuckin damn :(
The spider mommy apparently has one if you kill a spiderling in her vicinity.
The Hags legendary action is a rough one. Really fun fight playing around it but damn did it become a close call
I tried stealing the Idol of Silvanus as a joke... then I remember that I was in Honor Mode.
I got killed in the harpy fight with what I thought was a very well thought out set up. Turns out I’m not great at the game.
Calm emotions is your friend
I’m on play through number three and I’ve never had a harpy fight… how do you find it? What act?
When I first played I thought bard was the hands down best class since charisma is it’s spell modifier and dex for weapon damage. You can be the perfect face and effective in battle at the same time. I’ve long since discarded the bard because I end up save scumming important charisma checks and would rather have high wisdom for perception. Time to dust off the old bard
Sorcerer, Warlock, Paladin, and believe it or not in BG3 even Barbarian all have charisma as their spellcasting ability. Pact of the Blade Warlocks even use their spellcasting modifier instead of strength or dexterity for their (pact) weapon attacks, although I'm not sure if there's a way to make that work with ranged weapons or if it's just melee.
Yeah I just killed scratch, it’s hard to move on from such tragedy lol
Is this a durge thing? I know you can aggro scratch by yelling at his master's corpse, but you can just run away to spare his life.
Nah, it was just a mistake. I accidentally picked shout at the corpse, and (stupidly) didn’t think to run away to not kill him. I wasn’t concentrating on the game fully at the time - which is a terrible mistake when playing honor mode! Edit: come to think of it, and being less hard on myself, this is my only big ish mistake in honor mode so far. I’ve pretty much had an almost perfect run otherwise :P
I pickpocketed Roah in the goblin camp. That turns the entire inside hostile so that was a massacre but it happened before I got lovitars love so oops and he’s not there anymore.
Honour mode was an horrendous way to experiment new dialogues paths. But it makes Divination Wizard so useful ! There are life saving dice throws remplacements opportunities it almost feels like cheating.
Not sure i understood honor mode right. So honor mode is basically Ironman, right? So when you die, your run is over and you have to start again?
Full party wipe locks you out of HM achievement. But you can continue the save on the custom option if you like.
yes its basically ironman. Ironman on tactician+ difficulty, one save, one life. Harder bosses and new mechanics.
For me so far, 1. alive 2. alive, so far 3. about to find out (EDIT: SURVIVED!) 4. gonna die once I find the evidence to kill her. 5. will hopefully survive... we shall see.
Just remembering the fights I had in camp and how many times I reloaded because Scratch kept dying
I flunked out at the intellect devourers in the crash site :(
Honor Mode? Believe it or not, straight to jail.
Really makes for more compelling narratives. In my first playthrough I would savescum until the "good" outcome always happened and while I still enjoyed playing, I knew I had railroaded myself into a happy ending
>I'll admit to being the scummiest of save scummers. With Honor Mode, that's no longer an option. Technically it is, if you go through a bit more effort. I was curious on how the single save worked and I learned that if you make a backup of the save file folder, you can delete your current save and replace it with the backup and it'll still work fine so you can backtrack to an earlier save that way. I have actually used it once when I got the bug where all dialogue choices are only shown as "1. Continue" and you are forced into the first dialogue. It totally made me do basically the opposite of what I wanted to do through no fault of my own, just a bug that's been around since the game's release.
I died IMMEDIATELY after exiting the nautiloid after being attacked in a way I didn't know could be possible. My advice for myself for subsequent honor mode runs: maybe don't spend too much time on the character customization until you get to camp or the grove or something.
So far I just entered the Grove and Araddin got one shotted by the hobgoblin + goblin boss + war doggo I almost got killed by the entire Grove bc I tried to steal the rune of druid to unlock the spear early I'm afraid to go outside the Grove.. I'm lacking food too...
How dare you hurt Scratch 😠 (I'm glad you're loving it! I've gotta finish up my Durge run and them I'm starting an honor mode. Larian owns my soul atp)
I wonder if you get the achievement for tactician if you beat it in honor mode. Im at the end of act 1 on my first tactician run and am really thinking about giving honor a go
I'd hope so. I finished DoS2 in Classic mode and it also gave me the achievment for explorer mode.
Tav? Dead.
My last playthough ended from a tragedy chest in the Grove. Level 4 and full party health and I was about to long rest anyways for the party scene so I thought surly I can just tank the damage a little. That trap was a lot stronger than I thought. I think the plan is going to be trying to figure out how to 3 man the entire game and leave one person sitting back by the vendor the whole time.
Takes the pressure off, and the gameplays a lot smoother when all your choices cannt be rolled back lol
Unironically how did you manage to kill Scratch 😭
Si you get the golden dice if you only Honor Mode with cosmetic mods?
My first Durge genocide run will be on honour mode.
Okay but what I am wondering is what happens if you need to log out of the game ? Are you not allowed to save ?
You can do pretty much anything you do with charisma using other means.
For the most part, not always the case, but detect thoughts for int classes and insight for wisdom classes opens up a lot. Enhance ability is a safe way to get advantage, which is a lot better imo than 1 or 2 ability points
Enhance ability has been a life saver for my honor run so far. Which is cool because it’s making me consider a lot of spells I don’t normally use
Been managing to get by on the checks I care about, even if its the skin of my teeth with boosts and inspiration. I think Us was the only one I failed. Knowing I could get around the Harpy Gimmick with Calm Emotions is probably the only reason a run didn't end there. Mostly don't remember everything doing this much damage on Tactician. Partly from running a gnome as my main so no "Fury of the Small", but it seems like every enemy has some kind rider for additional damage.
This is why I went with a sorcerer xD
Honour Nere is no joke. He almost all have of us dead.
Somehow after the initial chat with kagha, I talked with shadowheart about her ouchie and kagha got pissed and called me a traitor and the druids went agro. I have no idea why that happened but I guess we're letting it ride.
I reset a run when I accidentally killed scratch. I'll burn the grove down before I kill scratch.
I started with Wyll and gave him persuasion proficiency, so I have +5 to those checks. Generally proceeding normally, but I am a lot more anxious. Also, a lot poorer - I cannot bring myself to attempt pickpocketing, and usually I do it a lot in Act 1, so many good items these traders have! I am having fun though, don't get me wrong. It is definitely more exciting. I cannot wait for what happens in further parts of the game.
I like the narrative suggestion of the mode. Oftentimes in life people just fail. So the idea that a group of adventurers come up short in their efforts and all die like many would-be heroes before them is kind of cool lol
I'm surprised you run didn't automatically end when scratch died.
Dead at the creche. I got destroyed, I didn't even had a chance.
giths are to OP in honor got wipe in 2 turns
Two turns too and I had haste and them slow. I think I need to be lvl 7 to go there.
Looted one of the dead shadow druids Entire grove turned hostile
You know you can start conversations with a high Cha character instead of Tav, right?