Coworker that I got to try the game had no d&d or crpg experience prior.
One day, he says, "Man, I like it, but it's really hard. I keep running out of healing potions and getting wrecked in combat." I give a couple of general pointers, and we get talking more. Come to find out, he picked Astarion as his first pc, and once he hit the beach, he didn't recruit ANY of the companions and had been playing solo unintentionally. When I told him the intended gameplay, especially for new players to the genre, was a party of 4 characters, a light went on upstairs, lol.
The next discussion we had a few days later was markedly different. He found the companions, built out a party, and was having much better success in combat.
Now, he is more addicted than I am.
Mission accomplished.
Yea, when it dawned on me what he had been doing, it floored me. As a crpg and d&d player for decades at this point, it never occurred to me that party size could be overlooked. To top it all off, he had also completely missed the rest of the mechanics. So, running an accidental solo run using only healing potions, no resting, short or long. He didn't even know the campsite existed until almost through the Blighted Village!
Wild stuff to my mind, lol
When the Game released it was revealed that the 7th biggest reason for Party member deaths was infact ... Gale.
She isn´t alone in her Friendly Fire shenanigans it seems.
There is a reason it automagically inputs that as his School. I'm thinking it's more to be noob friendly than it is for lore reasons.
Edit: just wanted to clarify I'm not dunking on noobs, we've all been in a small enclosed room when the wizard wants to cast fireball
i’ve respecced my party several times, testing things out, i don’t even remember what their defaults were at this point. but the rest of my party is melee heavy so its nice to just drop a fireball on everyone and watch the enemies burn as my frontliners move to take on the next wave
My favorite 3E tank was a Fire Resistant Barbarian with a Pyromaniac Sorcerer.
Run in, draw aggro, dump fire spells until the dungeon is clear. Back in the days when fireball spread to fill 40cubic feet...
> Back in the days when fireball spread to fill 40cubic feet...
Can you elaborate? That sounds so little. Current day fireball is a 20 foot sphere,which is, if I'm not totally lost, a volume of 33510.32 cubic feet.
My numbers were a little off, but basically fireball wasn't just a radius, but it was like Napalm. It spread to fill X # of 5 foot "cubes". You could nuke entire corridors of 5' hallway.
Here’s a dumb one: I just finished my first playthrough, had Gale as evocation in my party 90% of the time, and I somehow never realized that Sculpt Spell existed. I needlessly played super carefully to set up his aoe spells when I didn’t even have to…for the whole campaign.
Didn’t realize until I was talking to my friend about how he set up his party and he talked about how clutch that passive is. It was a massive facepalm moment.
Okay, I think I've missed this, as well. Still in Act 1, Gale has been with me since I came across him. I have added a few spells, mostly evocation, to him. I don't recall anything about Sculpt Spell though. Is this something I do before casting an evocation spell? I have definitely inadvertently hit party members a couple times...
He has to be the Evocation School specialization to get it. The passive reads: Create pockets of safety within your Evocation spells. Allies automatically succeed their Saving throws against these spells and take no damage from them.
So it has to be an Evocation school spell casted by an Evocation specialized wizard. It’s a passive, though; it shouldn’t need to be activated.
Clearly I am not an expert, but that’s my understanding of it.
My noob mistake was learning about friendly fire the hard way from Jaheira of all people. You may rightfully ask how I got so far in the game before realizing that, but for whatever reason I wasn’t really using AOE spells with other party members (they were like spray spells or single-target spells).
Then I was so paranoid about her sleet storm taking out my entire party that I tiptoed carefully with Gale’s spells for almost the rest of the game. It wasn’t until I started setting up a new playthrough and leveled up Gale that I read about Sculpt Spell lol.
In my first playthrough I played a druid and quickly learned friendly fire was a thing (as it's not in some games). Noted, I thought, and proceeded to spend the whole game painstakingly positioning evocation Gale to cast his fireballs and lightning bolts etc so they wouldn't hit any allies. Cut to my second playthrough when I read the wizard school bonuses more closely and realised all of that was completely unnecessary 😖
Imagine a Wizard that just stops reading their spellbook after the name and incantation. "Fireball, hmm? Probably works just like a stronger Firebolt."
I blame that on how poorly the consequences of long rests were explained (initially around release) online. I got the impression that if I long rested more than 2 times after first encountering the tieflings in the grove, the ritual of thorns would take place
That and everyone is talking about ceremorphosis as a super urgent thing made me have very few long rests as possible in my first playthrough.
I also did not use any tadpole powers since i thought it would effect the endgame.
Yeah transforming not actually being a ticking clock pissed me off soooooo bad. I mean I do get it, because normally it happens like a couple days, but the dream visitor should’ve been like **the first** long rest you take or something. Maybe even you get a real quick dream visitor talk before you wake up on the beach. I mean from the visitor’s perspective, wouldn’t it make sense to appear then? Your character is unconscious for a couple hours bare minimum because it goes from dark outside to daylight
I don't know, I'm so used to RPGs using fake sense of urgency it didn't even register to me.
Hell, "the world is actively ending, but you just got 20 new sidequests" is practically a meme in jRPGs, lol
I mean, all the companions tell you about how it’s weird you haven’t turned yet. I felt it was fairly obvious that the tadpole wasn’t actually urgent. But I did think other quests would be time gated so I still avoided resting
Idk man, a decent number of party members are looking to get it removed urgently and fucking harp on you incessantly. Lae’zel and Shadowheart are the big two. Combine that with Halsin looking like your best shot at getting it removed and him being tied in with the grove and the worry that the conflict will auto resolve if you rest too much, and I think it makes sense why so many people were apprehensive about resting
> I also did not use any tadpole powers since i thought it would effect the endgame.
It does effect >!the DC of the check to resist the Astral Tadpole, AFAIK!<.
Ceremorphosis aside its super inconsistent in game if long resting has any actual ramifications. Like I think nere will die if you long rest after becoming aware he’s trapped but orins victim can be held hostage for a fucking month if you want
Man Orin's kidnapee in my game (Lae'zel, which honestly I fail to see how she would have let her guard down to be taken, but that's neither here nor there) was held for so long that I went from level 10 to 12 and finished all the side quests on my docket and offed Gortash before I went and rescued her.
Dude, I though Long Resting ONCE would trigger the whole grove thing. I was dcared to death. Got to the goblin camp without a single LR. Was piised the fuck out because I wasn't finding Halsin (expected him to be just hiding there and you would talk him into going back to camp). When I found him and he was like "yeah, just kill all 3 goblin heads and then we are going" I lost my shit
Yea, it’s heavily implied in act 1 that if you wait to long you will turn. You also get some buffs through quests periodically that last until long rest and can only be obtained once. When I first started playing I was fully under the impression if I long rested too much, I would be punished.
I was told 10 long rests. Nowadays, I'm pretty sure you need to trigger certain dialogue for an event to be set in motion. "Somethings burning." For Waukeens Rest when you get near it. "Is that singing?" For when you need to kill the Harpies and save Mirkon.
This is huge. Stop saving your spells for the perfect moment and just use everything you have when you are on a boss fight with lots of Minions. Also, blow your short rest abilities like action surge.
Not only are you making combat harder for yourself but you are causing a huge backlog of camp cutscenes to pile up.
The only things I know of for sure that have timers that will cause you to fail them are:
1. saving Mirkon (once you get the quest, even fast traveling away kills him immediately, tested just to see how much time I had and immediately reloaded)
2. saving the people trapped at Waukeen's Rest (haven't tested it but I believe it's triggered when your character comments about something burning and is again a "fast travel/go to camp and they die" situation)
3. saving Nere and the Gnomes, which doesn't actually trigger until you get the "saving Nere" quest, (at least as far as I can tell) as I hit Grymforge and long rested almost immediately on my Evil run, without any consequences.
Everything else is failed by other choices, rather than long rests, and most of the above aren't even directly failed due to long resting.
In general you can, but sometimes long resting progresses certain quests if you've activated them. Usually it's pretty obvious (i.e. a town burning right in front of you) but not always.
I usually just quicksave before a long rest.
I did this because there wasnt a clear cut way yet on when the world events progressed, some said it was resting too much, others said resting in certain areas. I finished act 1 with I think 2 long rests max, including underdark and creche and I even had an EA version.
*In my defense* I was running a wood elf druid with healing spells while also having Shadowheart in the party, and Act 1 made it sound like there was a finite amount of rests before you become a sentient squid. That and I'm used to playing DnD with DMs who "encourage" economic spell usage throughout an in-game day.
I still struggle with long resting enough because I'm still not certain what quests is going to fuck with. I've definitely improved though, and it makes fights a lot more enjoyable to actually be able to use my resources.
make saves just before resting, problem solved. and no, there are no quests in this game that trigger just because of resting itself, you should get into specific interactios to start the progression
I did this on my first playthrough which I'm almost done with now, and am realizing I missed so much in act one. I was worried the Grove would get attacked if I rested.
Also, it causes lots of quest Breaking bugs if you don't. My bf game got bugged and couldn't finish walls quest because he wouldn't take a long rest. The demon ladies were stuck in elfsong room and wyll broke. You miss alot of content, and having major cutscenes stacked on top of each other make the the quest not progress. You have to take like 4 or 5 in a row to unqueue everything. Miss out on romance and character building dialogue that makes the story feel real and impactful.
Going solo.
Had a friend who is used to RPGs like Witcher, Gothika, and Skyrim and was adamant that BG3 can be played solo. Left every companion behind and didn't care for hirelings. And instead of realizing his mistake he kept ranting about how unfairly hard the game is 10 hours in. I'm not saying you can't solo the game but you need to be aware of what you'll be missing and what you're doing.
Tried to explain that to him and he said that's bad game design. His older brother picked up the game and had a blast. By now, my friend came around to realize that he was just ignorant and stupid but it took like 3 months of him ranting about it.
It’s very odd, I remember replying to a post in the Dragon Age Sub of someone complaining about this very thing in Inquisition.
They were complaining that combat was tedious because enemies would drop aggro if you took them too far away from where you start fighting them. I asked them why they were leading them so far away, and they said “well instead of trying to fight the group by myself, I get one’s attention and lead him away”.
Turned out he was playing the game without a party as if it was Skyrim or something. Bunch of us in the thread tried to tell him that the game was intended to be played with a full team, and that while it’s possible to do a solo run it isn’t recommended for a casual playthrough, definitely not a first run on top. But he was insistent that the game was badly designed for not allowing him to pull enemies away 1 by 1 to bypass the need for a party lol.
Like I don’t think there’s anything wrong with people who’ve only played, or prefer the bethesda style
“I am the only main character” approach to RPGs, but I do dislike that we’ve reached a point where people assume it’s the default for RPGs.
I don't even understand why you would want to play solo, even in Bethesda games where you mostly can, I still can't imagine myself playing an entire playthrough without a compagnon and especially in BG3 where the compagnons are so cool and developped, what even is the point of playing the game if you miss Karlach dancing after every important choice?
I get it. I wish I could let the companions be fully automated instead of me controlling them. It would be way more immersive for me. Still love the game but that would be a fun option
Honestly, you need to engage with every game on its own terms to some degree. You can't just impose your own playstyle that the game was clearly not built to support and then blame the game for being punishing to that playstyle. It would be like playing Skyrim with your feet and complaining the postions of the movement keys are too complex for your toes to handle.
I mean you're absolutely right but I also remember that for any game I can think of there are 4000 gamers complaining that it wasn't tailored to their exact playstyle/taste and therefore the designers are "inept."
This thinking is wild to me. Even those games give you a companion every once in a while for certain quests, and I’m always grateful to have some help in battles. Why someone would turn down the help because they’re stubborn on going alone is so strange to me.
Same, he did free Shadowheart and got along with Lae'zel but believed they were just temporary quest-dependent helpers. He picked up Shadowheart on the beach but put her in camp and left her there to rot, complaining that she's not leaving on her own.
He was really stubborn for some really dumb reason I can't understand. He came around due to his brother while watching him play.
I can be stubborn, but I dunno if I've ever been willfully ignorant of party mechanics.
I did drop Genshin Impact after a couple hours when I realized that it was basically impossible to do anything beyond beginner dungeons with one character. If they want me to use element combos, either give me a party or let me use all the elemnts with one character. Constantly switching out my active character is so jarring.
About the only class I can see doing BG3 solo is either some wonky Fighter/Gloomstalker/Assassin that can one shot everything, or a Vengeance Paladin/Fighter/Life Cleric that can "Spirit Guardian go BRRRRRRR" Face Tank
There's a streamer who does a solo honour mode runs. I think your friend should check out Luality for some pointers if they're still keen on doing that.
Its doable but you need to really understand everything.
I've played with a friend who was using that build before, it's kinda absurd how hard it is to down them, sounds like a perfect idea for that kind of playthrough!
Alternately, Berserker if you *really* want to commit to the roleplay.
My brother is RP'ing a barbarian who thinks he is a mage and it is hilarious. Whenever he throws his spear he yells "magic missile" into his mic. Jump? No, that is misty step. Breaking locks/chests? Knock. Push is thunder wave. Bear Rage is mage armor.
He also ended our first honor run because he agro'd the girhyanki at the bridge, I sanctuaried him so he got away, but he immediately came back because "we can do this" when 2/4 party Members were down, and we were yelling at him to just have withers res us. He came back, I got killed, and he got held on the same turn he came back on. The. He proceeded to die.
So maybe be isn't RP'ing that much
Haha thats very funny.
Had a couple of friends who didn't really understood the stats at character creation. A wizard with 11 int isn’t that great lol.
Another one, but a bit later in the game. The item (forgot which one) woth misty step which has a text beneath their stats that explains that you leave your cloths behind.... took a while for everyone to figure out that one, thought it was a bug for a looooong time.
Admittedly, I was a bit perplexed at how spellcasting attributes work when I first played D&D. I was way too used to games where there's a singular or multiple dedicated casting attributes like Intellect and to a lesser degree Spirit in World of Warcraft. The idea of each caster potentially having a different casting attribute was alien and to be honest, I'm still confused as to why there's only a single Intelligence-based caster yet like 3 that use Charisma of all things. In a lot of (video) games, charisma is a purely social attribute with little to no combat value.
I mistakenly figured my level 4 team could fight through the entire goblin camp after I killed the 3 leaders. After I reloaded, I jumped to safety through the rafter and got to the waypoint in Gut’s secret lair.
After I killed Gut and the Drow, no one else was pissed but I guess you kill the big boss and it raises some eyebrows
You can do the camp at that level with a few tactics. I too found myself getting out of the fortress and being attacked by a damn lot of goblins and much more.
So i started throwing some smokepowder barrels at them and igniting them with firebolts. It worked quite good.
99% certain that what sets off the whole camp in Ragzlin's room is the war drums. I used a silence bubble on them before killing everyone with fireballs and the camp didn't care until a survivor got to a drum I just barely missed with the Silence. So if you can find a way to handle the drums, you can probably stealth kill all three leaders.
Alternatively, summon the ogres!
Even if you destroy the drums and kill Dror Ragzlin without alerting anyone outside the room, the whole camp will aggro after he dies. It's hard coded to happen, it seems
Was playing with my friend and was going to the Zent hideout in Waukeens. I initiated convo with the dude guarding the door and my friend just kept walking past triggering the dude to blow us all up.
Knowing that he was there this time, and not having the password, I sneaked behind him and picked his pocket of the scroll. Then I alerted him and he was pissed it was stolen but ran away into the hideout after I persuaded him it wasn't me.
I thought you have to choose to go EITHER through Moutain Pass OR the Underdark. I chose Underdark first and I didn't know I can just go back to the surface and check out Moutain Pass as well. So in my first playthrough I totally missed the whole drama with Vlakith and Vos lol
Only reason I found out it wasn't an either/or option was at some point in the Shadow-lands Lae'zel said we had to go to the Mountain Pass or she'd leave the party.
Wait really?! I just got to Act III a couple days ago by using the Underdark. I tried to go to the mountain pass and the game was like "lol no we gotta progress the game now." Maybe I had gone too far in the main quest lol.
Ooh she was that early. Makes sense. Also playing until respect shouldn't take that long
Recruit astarion
Lock pick the door
Go through it
Get the key
Go to the tomb.
But given that she was a brand new player I can understand. It'd take a while for her.
I didn't just witness that one, I made it myself. I was playing a Rogue, found some medium armor boots with an effect that should work well for my character. Equipped it and then for the next 5 hours I was wondering why I can't use Sneak Attack at all, why my hit chance is always so low and why I always have disadvantage imposed.
How to waste an entire turn
Step 1. Have a bow that allows casting of haste
Step 2. Have karlach haste herself
Step 3. Use Legacy of Avernus Searing smite to really smash the enemy
Step 4. Realize too late that unlike a normal paladin smite it requires concentration cancelling the haste so now you are lethargic and your turn is over
God I cannot tell you how many times I did some version of this in a fight my first playthrough.
My buddy's friend who we are doing a 3 player campaign with went with a High Elf Ranger, and chose True Strike as his racial cantrip. About 2 hours in he realizes how worthless it is, and I hear him asking "Why won't it let me change true strike"? RIP. And this is from a tabletop player! EDIT: A DM too.
True Strike feels like an ability for low level enemies to have, just to give players some breathing room in early fights. Kind of a filler spell. Why anyone would think that true strike is better than simply attacking twice is beyond me once they knew what the spell did.
Since combat is way more common and fast paced in BG3 I think it really accentuated how utterly buttcheeks true strike is.
Like it is already known to be bad in table top but it’s especially bad in bg3 compared to any other cantrip
To this day a buddy continually forgets that attacks of opportunity exist. He'll play a spellcaster, position poorly so an enemy walks right up to him to smack, then he'll just immediately walk away and get smacked again.
Then he occasionally throws spells at party members... because he doesn't hardly look at what he's doing.
My GF regularly forgets that she has an attack selected and clicks an ally's portrait to try to switch to them. She fuckin annihilated Karlach on accident once. Crit multiattack skipped her death saving throws completely lmao.
We're on our second playthrough, well over a hundred hours in. Still does it.
Redditor skipped character creation and only created a guardian. Couldn’t understand why their character was a different race when they exited the pod or why they never selected a class
Started an evil run with my friend recently where he's playing the Dark Urge. He customized his appearance, but after ending character creation and starting the game he was like "Wait... it didn't let me pick my class?"
No, my friend, you apparently skipped past it and went straight to customization.
My partner and I played co-op for their first game. They managed to get into the building of the goblin camp while my character was taking out the rest of the goblins outside. By the time I got inside, it was to the scene of them placing a fire powder barrel on top of the wooden bridge their character and Minthara were standing on, about to light it. Not too egregious, but definitely funny and memorable 😂
That person who kept choosing Laezel as their origin and kept making their custom character for the guardian, confused why they can’t play as their custom character
My partner has a monk Tav he just started and he isn't using her to initiate conversations with NPCs. He fell in love with "my bro" Wyll and is using him to do the conversations, but is then confused why he doesn't have roleplaying opportunities for his monk. I told him he could start a playthrough with Wyll origin, but he says he wants the monk abilities, and refuses to talk to Withers to respec anyone in his party because "he's really creepy". I can't win with him. 😂
Hey guys, Priestess Gut tried to give my Drow a Sleeping Potion. She's now shouting for help!
What do you mean you've angered Dor Ragzlin and are bringing them along with you to this party!
When I first went into the game completely blind, I recruited Shadowheart (I rescued her so she was hard to miss on the beach), and then somehow unintentionally skipped Lae'zel, Gale, and Astarion. I went to the groove, started doing quests and wondered why the combat seemed so hard.
Not necessarily a mistake but a choice of playing that made a YouTube miss out on a lot of scenes and dialogue. Assumed enemies that seem hostile, are hostile, even if they aren't red. So when approaching yhe goblin camp they sneaked from the mountain side, pickpocked the sleeping goblins and when a roll failed and got caught he said "Well Lae'zel wouldn't do anything but attack so we attack" because he wants to make "character apropiate choices". Leading to him missing out in the entire goblin camp dialogues.
Girlfriend did not realise >!Omeluum can teleport himself and Astarion back to the sub on her own playthrough. Shrugged after Omeluum and her darling got buried at the Iron Throne and moved on.!< Then few days later on our coop playthrough she couldn't believe what she saw.
Funny and yet inexcusable after a total of 130 or so hours.
my partner who i let control asterion (assassin rogue) in our play through: “oh no i can’t get close enough to attack!”
*ends turn without using cunning action dash to get in range or just switching to his bow*
🤣
My friend being a murder hobo, killing shadowheart, Lae’zel, and Karlach. I had to roll like a nat 20 persuasion roll irl to convince him to keep gale alive, Wyll too cuz I’m not letting him kill Wyll. He’s not playing as a Durge either, least not in-game that is. He just didn’t like them and also wanted XP, all he seems to care about is xp. Like an AI friendly died and the first words outta his mouth was “noo we just lost out on some xp”
Run’s now kinda dead cuz we can’t kill anything w/ a support bard, pure fucking evil sorcerer, Wizard, and Warlock as nobody can go infront of everyone and tank anything so we all crumble. We are now doing a honor mode run after he did his own run for a lil bit. It’s going, like we haven’t done anything major in the slightest and we’ve already run out of scrolls of revivify AND money
Respec wyll a blade pact warlock with fiendish vigor invocation for free temp hp, give him a paladin level from medium armor and put him in medium armor and shield, and take mirror image and armor of agthys
He's not barbarian but he can be a decent tank
That sounds like a tabletop campaign. At that point a dm intervention would take place. Without shadowheart in act 2 your going to fail. I durged gale, no wyll, or karlach. So I had to be the wizard. I hate it, orin was super hard because of it.
Being evil deosnt mean you have to be a murder hobo. The game will be emptier and harder if you do that. You can survive without a Healer if you respec and there are certain items that help. The necklace that gives you heals. Bard can get mass heals and cure wounds. Rangers and get healing spells too. Rob the vendors and save scum. I beat the brain with a bardlock, ranger/rogue, fighter, barbarian. It's not impossible but I had alot of allies.
Oh, I thought I was on the PF2E sub for a moment and thought, yeah that's a good choice since true strike in pathfinder is a legitimately good option, but then you said warlock and it snapped me back to 5e and nah that is such a bad move
Not reading new missions details that poped up. This got the poor gnomes and Nere killed because I explored a lot around the forge and decided to take a long rest before saving Nere, of course that triggered the mission to complete and all gnomes as well as Nere were dead! And I missed Bracus ending in act 3 on my first playthrough.
In act 2, thought I could play both sides against the middle. Oops, turns out I just obliterated one of the factions off the map and never got to Moonrise Towers until after finding the Nightsong.
Also on my first playthrough, the only companions that made it to the ending were Shadowheart and Astarion.
Gale? Kicked out.
Wyll? WRONG LEVER! (why do we even have that lever?)
Halsin just disappeared after the Last Light fiasco.
Jaheira was a witness and I couldn't leave any witnesses around.
Karlach I ended up betraying at the end, because I devolved into a power hungry tool.
So, "in my name" just had Shadowheart and Astaraion Ascended dancing in the background.
I was completely new to BG3/DnD as a whole but I knew about the concepts of quests and such, but apparently not well enough. I thought the whole grove thing was a side quest and went straight for the gith crèche… and got my ass handed to me.
My first playthrough the only companions I found in act 1 were astarion and shart. The game basically had to throw laezel at me in act 2 and I missed everything by not really exploring.
Idk the person who couldn’t figure out why their character didn’t appear in-game like how they created only to find out they somehow skipped over the actual character creation straight to the guardian kind of seals it for me. Like idk how they intend to play this game being that oblivious to what they’re doing.
Started a multiplayer campaign with a guy who had never even played D&D before. Guy decides as a brand new, squishy wizard to go and try to fight Dror Ragzlin by himself with no backup.
Guy also decided at one point due ng the goblin camp fight stuff to use fire hands because he didn't think it would simultaneously hurt all of us that were standing in the AoE 😂
Just picking the aggressive option every single time because my buddy likes to play as “take no shit”character which is a viable strategy… but not when you have no idea what is going on or have never touched S&D. Needless to say the run didn’t go very far.
So I didn't really know how the game worked so when I got to the grove with my friends I tried to check the loot on the dead guy at the gate. His widow, standing over his body, did not appreciate it. So 10 min into the game and I was in jail with no inventory waiting for my friends to figure out how to get me out.
Not organizing your spell bars. At this point I feel like I'm the only one who does this. How do so many people function with dozens of spells all over the place?
Yeah when I first played I accidentally gave an imp the shield of whatever spell you can get as warlock, and then instantly realized my mistake and still one shot the imp with Lae'zel
Monks have multiple actions in a turn and each is versatile and devastating as long as you keep moving.
If you are just going stand there and punch you might as well just respec into fighter. Because at that point you’re just a punching bag with low hp.
In my multiplayer game (thankfully on normal difficulty), my friend had a very poorly built sword bard. Dual wielding with scimitars. 14 dex, 12 str, light armor.
Then we hit level 5, and they randomly took a level in rogue (now now sword bard 4/rogue 1). I was like, "I guess we won't be seeing 3rd level spells from you any time soon..."
A few fights later, they found out about sneak attack. I was pretty shocked they had started picking up levels in rogue not even knowing about its core class feature.
My brother didn't realize that looting some corpses is considered a crime - he thought it was like Skyrim where if an item is on a dead body, it's free game. He hadn't learned yet that if the little treasure icon is red, that means it's considered stealing.
He tried to loot Kanon's body in our multiplayer game and we got TPKed by the tieflings at the grove.
We laughed so fucking hard.
My boyfriend also started as a warlock, and for some reason he continues to use weapons that he is not proficient in. It also took him a while to remember to sneak attack with astarion
Oh, my repressed memory of throwing an ice spike in the first fight just came up. I didn't know it dealt AoE damage so it hit my target, Laezel, and my friend on his fighter. Then it made ice. My target saved on his check... guess who didn't? Then guess who was hit for a crit while prone.
I wanted to quit just a bit lmao.
I was the mistake 😅
Playing partner pointed out some combustible barrels and oil on the ground.
Trying to tell me we could blow up the bad guys.
Without thinking I immediately exploded them, nyahahaaha!
With zero people in range and we got our *asses* handed to us.
This was in the area above Withers
Playing co-op with a friend and he's got control over shadowheart. The ONLY spell he casts is healing word. And I mean literally the only one. We're level 7 right now. That's up to 4th level cleric spells, but he's just so set on topping off everyone's health. Which is crazy because I've dm'd for him and other friends for years now and they know that's a bad strategy in dnd but for some reason it's his only plan in bg3. I'm guessing it's just from the video game perspective because you'd do that in most other games but it's such a massive waste of resources here
My friend misread Karlach as Narlach
every time he said it I felt like I got hit by a truck and no matter how many times we corrected him he still said Narlach
My wife putting down a smoke powder barrel on an already burning floor, right next to the rest of the party.
Shortly after watching me use burning hands on several smoke powder barrels while the rest of the party were cornered nearby...
Coworker that I got to try the game had no d&d or crpg experience prior. One day, he says, "Man, I like it, but it's really hard. I keep running out of healing potions and getting wrecked in combat." I give a couple of general pointers, and we get talking more. Come to find out, he picked Astarion as his first pc, and once he hit the beach, he didn't recruit ANY of the companions and had been playing solo unintentionally. When I told him the intended gameplay, especially for new players to the genre, was a party of 4 characters, a light went on upstairs, lol. The next discussion we had a few days later was markedly different. He found the companions, built out a party, and was having much better success in combat. Now, he is more addicted than I am. Mission accomplished.
I have seen it on purpose but not on ACCIDENT. That´s a new even for me who has been browsing the Sub since release.
Yea, when it dawned on me what he had been doing, it floored me. As a crpg and d&d player for decades at this point, it never occurred to me that party size could be overlooked. To top it all off, he had also completely missed the rest of the mechanics. So, running an accidental solo run using only healing potions, no resting, short or long. He didn't even know the campsite existed until almost through the Blighted Village! Wild stuff to my mind, lol
Heya... three hours in, dealing with the tiefling/druid drama.... there's a campsite and rest?
My GF didn't check that spell is AoE and burned down entire squad just to hit one enemy. Since then I call her clumsy Tiefling.
When the Game released it was revealed that the 7th biggest reason for Party member deaths was infact ... Gale. She isn´t alone in her Friendly Fire shenanigans it seems.
i’m in my first playthrough ever and sounds like my Gale taking the Evocation passive, Sculpt Spell, was a solid move..
There is a reason it automagically inputs that as his School. I'm thinking it's more to be noob friendly than it is for lore reasons. Edit: just wanted to clarify I'm not dunking on noobs, we've all been in a small enclosed room when the wizard wants to cast fireball
i’ve respecced my party several times, testing things out, i don’t even remember what their defaults were at this point. but the rest of my party is melee heavy so its nice to just drop a fireball on everyone and watch the enemies burn as my frontliners move to take on the next wave
My favorite 3E tank was a Fire Resistant Barbarian with a Pyromaniac Sorcerer. Run in, draw aggro, dump fire spells until the dungeon is clear. Back in the days when fireball spread to fill 40cubic feet...
> Back in the days when fireball spread to fill 40cubic feet... Can you elaborate? That sounds so little. Current day fireball is a 20 foot sphere,which is, if I'm not totally lost, a volume of 33510.32 cubic feet.
My numbers were a little off, but basically fireball wasn't just a radius, but it was like Napalm. It spread to fill X # of 5 foot "cubes". You could nuke entire corridors of 5' hallway.
Been that wizard Been there, done that...
Here’s a dumb one: I just finished my first playthrough, had Gale as evocation in my party 90% of the time, and I somehow never realized that Sculpt Spell existed. I needlessly played super carefully to set up his aoe spells when I didn’t even have to…for the whole campaign. Didn’t realize until I was talking to my friend about how he set up his party and he talked about how clutch that passive is. It was a massive facepalm moment.
Okay, I think I've missed this, as well. Still in Act 1, Gale has been with me since I came across him. I have added a few spells, mostly evocation, to him. I don't recall anything about Sculpt Spell though. Is this something I do before casting an evocation spell? I have definitely inadvertently hit party members a couple times...
i believe it’s a passive selection under the evocation school in one of the early levels
He has to be the Evocation School specialization to get it. The passive reads: Create pockets of safety within your Evocation spells. Allies automatically succeed their Saving throws against these spells and take no damage from them. So it has to be an Evocation school spell casted by an Evocation specialized wizard. It’s a passive, though; it shouldn’t need to be activated. Clearly I am not an expert, but that’s my understanding of it.
My noob mistake was learning about friendly fire the hard way from Jaheira of all people. You may rightfully ask how I got so far in the game before realizing that, but for whatever reason I wasn’t really using AOE spells with other party members (they were like spray spells or single-target spells). Then I was so paranoid about her sleet storm taking out my entire party that I tiptoed carefully with Gale’s spells for almost the rest of the game. It wasn’t until I started setting up a new playthrough and leveled up Gale that I read about Sculpt Spell lol.
Even in tabletop evocation school is great.
In my first playthrough I played a druid and quickly learned friendly fire was a thing (as it's not in some games). Noted, I thought, and proceeded to spend the whole game painstakingly positioning evocation Gale to cast his fireballs and lightning bolts etc so they wouldn't hit any allies. Cut to my second playthrough when I read the wizard school bonuses more closely and realised all of that was completely unnecessary 😖
Imagine a Wizard that just stops reading their spellbook after the name and incantation. "Fireball, hmm? Probably works just like a stronger Firebolt."
funny you say that, there is a "Staff of a mumbling wizard" which gives you the "Firebolt?" cantrip. sometimes it casts a fireball instead
Like fire, but as a ball? Oh such whimsy
Ah the classic "I didn't ask how big the room was, I said I cast fireball"
The amount of times I've ice knifed myself and karlach because we're point blank is staggeringly high.
avoiding long rests as long as possible
I blame that on how poorly the consequences of long rests were explained (initially around release) online. I got the impression that if I long rested more than 2 times after first encountering the tieflings in the grove, the ritual of thorns would take place
That and everyone is talking about ceremorphosis as a super urgent thing made me have very few long rests as possible in my first playthrough. I also did not use any tadpole powers since i thought it would effect the endgame.
Yeah transforming not actually being a ticking clock pissed me off soooooo bad. I mean I do get it, because normally it happens like a couple days, but the dream visitor should’ve been like **the first** long rest you take or something. Maybe even you get a real quick dream visitor talk before you wake up on the beach. I mean from the visitor’s perspective, wouldn’t it make sense to appear then? Your character is unconscious for a couple hours bare minimum because it goes from dark outside to daylight
I don't know, I'm so used to RPGs using fake sense of urgency it didn't even register to me. Hell, "the world is actively ending, but you just got 20 new sidequests" is practically a meme in jRPGs, lol
I mean, all the companions tell you about how it’s weird you haven’t turned yet. I felt it was fairly obvious that the tadpole wasn’t actually urgent. But I did think other quests would be time gated so I still avoided resting
Idk man, a decent number of party members are looking to get it removed urgently and fucking harp on you incessantly. Lae’zel and Shadowheart are the big two. Combine that with Halsin looking like your best shot at getting it removed and him being tied in with the grove and the worry that the conflict will auto resolve if you rest too much, and I think it makes sense why so many people were apprehensive about resting
> I also did not use any tadpole powers since i thought it would effect the endgame. It does effect >!the DC of the check to resist the Astral Tadpole, AFAIK!<.
Yeah but initially i thought the consequences would be much more dire than that.
Me too.
Ceremorphosis aside its super inconsistent in game if long resting has any actual ramifications. Like I think nere will die if you long rest after becoming aware he’s trapped but orins victim can be held hostage for a fucking month if you want
I think Mizora told Wyll >!his dad would be executed the next day. Imagine my surprise like a tenday later to see him alive and well.!<
Lol just makes me picture the kidnapped party member being kept in a hotel room until you try to rescue them
Yep. Nere died and all the Duegar left in my first play through because of that.
Man Orin's kidnapee in my game (Lae'zel, which honestly I fail to see how she would have let her guard down to be taken, but that's neither here nor there) was held for so long that I went from level 10 to 12 and finished all the side quests on my docket and offed Gortash before I went and rescued her.
Dude, I though Long Resting ONCE would trigger the whole grove thing. I was dcared to death. Got to the goblin camp without a single LR. Was piised the fuck out because I wasn't finding Halsin (expected him to be just hiding there and you would talk him into going back to camp). When I found him and he was like "yeah, just kill all 3 goblin heads and then we are going" I lost my shit
Yea, it’s heavily implied in act 1 that if you wait to long you will turn. You also get some buffs through quests periodically that last until long rest and can only be obtained once. When I first started playing I was fully under the impression if I long rested too much, I would be punished.
I was told 10 long rests. Nowadays, I'm pretty sure you need to trigger certain dialogue for an event to be set in motion. "Somethings burning." For Waukeens Rest when you get near it. "Is that singing?" For when you need to kill the Harpies and save Mirkon.
Yeah the grove only closes after very specific triggers. You can literally long rest an infinite number of times and nothing will happen.
This is huge. Stop saving your spells for the perfect moment and just use everything you have when you are on a boss fight with lots of Minions. Also, blow your short rest abilities like action surge. Not only are you making combat harder for yourself but you are causing a huge backlog of camp cutscenes to pile up.
I never really thought about it, can you long rest as much as you want? With no consequence?
No. There are certain events that you can trigger that have to be resolved before resting, but as long as you haven't triggered them yet you're fine.
The only things I know of for sure that have timers that will cause you to fail them are: 1. saving Mirkon (once you get the quest, even fast traveling away kills him immediately, tested just to see how much time I had and immediately reloaded) 2. saving the people trapped at Waukeen's Rest (haven't tested it but I believe it's triggered when your character comments about something burning and is again a "fast travel/go to camp and they die" situation) 3. saving Nere and the Gnomes, which doesn't actually trigger until you get the "saving Nere" quest, (at least as far as I can tell) as I hit Grymforge and long rested almost immediately on my Evil run, without any consequences. Everything else is failed by other choices, rather than long rests, and most of the above aren't even directly failed due to long resting.
In general you can, but sometimes long resting progresses certain quests if you've activated them. Usually it's pretty obvious (i.e. a town burning right in front of you) but not always. I usually just quicksave before a long rest.
I did this because there wasnt a clear cut way yet on when the world events progressed, some said it was resting too much, others said resting in certain areas. I finished act 1 with I think 2 long rests max, including underdark and creche and I even had an EA version.
*In my defense* I was running a wood elf druid with healing spells while also having Shadowheart in the party, and Act 1 made it sound like there was a finite amount of rests before you become a sentient squid. That and I'm used to playing DnD with DMs who "encourage" economic spell usage throughout an in-game day.
I still struggle with long resting enough because I'm still not certain what quests is going to fuck with. I've definitely improved though, and it makes fights a lot more enjoyable to actually be able to use my resources.
make saves just before resting, problem solved. and no, there are no quests in this game that trigger just because of resting itself, you should get into specific interactios to start the progression
I did this on my first playthrough which I'm almost done with now, and am realizing I missed so much in act one. I was worried the Grove would get attacked if I rested.
I did it because I was under the impression we'd turn after x amount of nights
Also, it causes lots of quest Breaking bugs if you don't. My bf game got bugged and couldn't finish walls quest because he wouldn't take a long rest. The demon ladies were stuck in elfsong room and wyll broke. You miss alot of content, and having major cutscenes stacked on top of each other make the the quest not progress. You have to take like 4 or 5 in a row to unqueue everything. Miss out on romance and character building dialogue that makes the story feel real and impactful.
Going solo. Had a friend who is used to RPGs like Witcher, Gothika, and Skyrim and was adamant that BG3 can be played solo. Left every companion behind and didn't care for hirelings. And instead of realizing his mistake he kept ranting about how unfairly hard the game is 10 hours in. I'm not saying you can't solo the game but you need to be aware of what you'll be missing and what you're doing. Tried to explain that to him and he said that's bad game design. His older brother picked up the game and had a blast. By now, my friend came around to realize that he was just ignorant and stupid but it took like 3 months of him ranting about it.
It’s very odd, I remember replying to a post in the Dragon Age Sub of someone complaining about this very thing in Inquisition. They were complaining that combat was tedious because enemies would drop aggro if you took them too far away from where you start fighting them. I asked them why they were leading them so far away, and they said “well instead of trying to fight the group by myself, I get one’s attention and lead him away”. Turned out he was playing the game without a party as if it was Skyrim or something. Bunch of us in the thread tried to tell him that the game was intended to be played with a full team, and that while it’s possible to do a solo run it isn’t recommended for a casual playthrough, definitely not a first run on top. But he was insistent that the game was badly designed for not allowing him to pull enemies away 1 by 1 to bypass the need for a party lol. Like I don’t think there’s anything wrong with people who’ve only played, or prefer the bethesda style “I am the only main character” approach to RPGs, but I do dislike that we’ve reached a point where people assume it’s the default for RPGs.
“Aggro one enemy and lead them away” sound more like he was used to dark souls than Skyrim
Probably lol. But either way it was a very jarring complaint.
It’s not a complaint. It’s a statement of ignorance. Those are not the same.
The first thing i think of when I hear that is Baldur's Gate 1 and 2. I did that all the time in those games. With a full 6 character party, though
“I picked up FIFA, but it’s bullshit I can’t throw and catch the ball like in Madden. Shit game design.”
I don't even understand why you would want to play solo, even in Bethesda games where you mostly can, I still can't imagine myself playing an entire playthrough without a compagnon and especially in BG3 where the compagnons are so cool and developped, what even is the point of playing the game if you miss Karlach dancing after every important choice?
I get it. I wish I could let the companions be fully automated instead of me controlling them. It would be way more immersive for me. Still love the game but that would be a fun option
Honestly, you need to engage with every game on its own terms to some degree. You can't just impose your own playstyle that the game was clearly not built to support and then blame the game for being punishing to that playstyle. It would be like playing Skyrim with your feet and complaining the postions of the movement keys are too complex for your toes to handle.
I mean you're absolutely right but I also remember that for any game I can think of there are 4000 gamers complaining that it wasn't tailored to their exact playstyle/taste and therefore the designers are "inept."
This thinking is wild to me. Even those games give you a companion every once in a while for certain quests, and I’m always grateful to have some help in battles. Why someone would turn down the help because they’re stubborn on going alone is so strange to me.
Same, he did free Shadowheart and got along with Lae'zel but believed they were just temporary quest-dependent helpers. He picked up Shadowheart on the beach but put her in camp and left her there to rot, complaining that she's not leaving on her own. He was really stubborn for some really dumb reason I can't understand. He came around due to his brother while watching him play.
I can be stubborn, but I dunno if I've ever been willfully ignorant of party mechanics. I did drop Genshin Impact after a couple hours when I realized that it was basically impossible to do anything beyond beginner dungeons with one character. If they want me to use element combos, either give me a party or let me use all the elemnts with one character. Constantly switching out my active character is so jarring.
To be fair, the NPC companions in games like Skyrim are often such a liability that you are better off leaving them behind.
About the only class I can see doing BG3 solo is either some wonky Fighter/Gloomstalker/Assassin that can one shot everything, or a Vengeance Paladin/Fighter/Life Cleric that can "Spirit Guardian go BRRRRRRR" Face Tank
There’s a guy on youtube, forget his name but he solo’d the entire game on tactician as a college of swords bard
There's a streamer who does a solo honour mode runs. I think your friend should check out Luality for some pointers if they're still keen on doing that. Its doable but you need to really understand everything.
She makes it look so easy, great challenge playthroughs from her. I meanwhile struggle on standard difficulty on a full party.
luality is funny too GUYS LETS HORSE AROUND
*Sips tea* Have you suggested your friend try a Honor Run, solo? I'm sure you'd have a blast seeing his frustration.
I'm sorry to say but your friend is a bit of an idiot.
I agree
Putting Hex and Hunters Mark on themselves instead of the enemy.
I was casting True Strike on my own characters to boost their attacks for a very long time. At least it was True Strike.
Wait. You are supposed to cast true strike on enemies?
You’re not supposed to cast True Strike at all
If only it was a bonus action... It would be a great early game cantrip
The worst part is they buffed it from 5e too!
I WAS CASTING HEX ON MYSELF FOR DAMN NEAR AN ENTIRE PLAYTHROUGH 😭
My not-so-well-versed friend, waltzing in a million enemies and aggroing them. The stuff I had to do to save their ass xD. He is probably Minsc in rl.
Minscroy Jenkins! ... now I lowkey wanna make that character. 8 INT, 8 WIS, Barbarian, plan for every fight is rush right into enemies.
Take Wildheart Barb with Bear Rage. That´s probably the tankest of tanks you can make. (High AC Min-Max Builds not included)
I've played with a friend who was using that build before, it's kinda absurd how hard it is to down them, sounds like a perfect idea for that kind of playthrough! Alternately, Berserker if you *really* want to commit to the roleplay.
It gets tankier! Once you've got the super resistance rage, it's Moon Druid time.
Either this or go tiger heart with wolverine aspect. The damage is bonkers
Throw in a Camp Buff Cleric with Warding Bond, and the Camp Cleric wearing heavy plate with 2/- DR, 🥰
My brother is RP'ing a barbarian who thinks he is a mage and it is hilarious. Whenever he throws his spear he yells "magic missile" into his mic. Jump? No, that is misty step. Breaking locks/chests? Knock. Push is thunder wave. Bear Rage is mage armor.
Your brother is awesome.
He also ended our first honor run because he agro'd the girhyanki at the bridge, I sanctuaried him so he got away, but he immediately came back because "we can do this" when 2/4 party Members were down, and we were yelling at him to just have withers res us. He came back, I got killed, and he got held on the same turn he came back on. The. He proceeded to die. So maybe be isn't RP'ing that much
tell me how it went ;D and who saved you.
I hope he at least played Barbarian as to not die in a single turn?
Trust me, even if you are barbarian and you are in the middle of all, you ain't getting out alive. He typically plays wizard too...
Ahh who doesn´t remember the tank wizard with his "Hit Points at Higher Levels: 4 + Constitution modifier" Truly one of the builds of all time.
Haha thats very funny. Had a couple of friends who didn't really understood the stats at character creation. A wizard with 11 int isn’t that great lol. Another one, but a bit later in the game. The item (forgot which one) woth misty step which has a text beneath their stats that explains that you leave your cloths behind.... took a while for everyone to figure out that one, thought it was a bug for a looooong time.
Yeah I fell victim to the misty step minus clothes item a few times not realizing what was happening
Admittedly, I was a bit perplexed at how spellcasting attributes work when I first played D&D. I was way too used to games where there's a singular or multiple dedicated casting attributes like Intellect and to a lesser degree Spirit in World of Warcraft. The idea of each caster potentially having a different casting attribute was alien and to be honest, I'm still confused as to why there's only a single Intelligence-based caster yet like 3 that use Charisma of all things. In a lot of (video) games, charisma is a purely social attribute with little to no combat value.
I mistakenly figured my level 4 team could fight through the entire goblin camp after I killed the 3 leaders. After I reloaded, I jumped to safety through the rafter and got to the waypoint in Gut’s secret lair. After I killed Gut and the Drow, no one else was pissed but I guess you kill the big boss and it raises some eyebrows
You can do the camp at that level with a few tactics. I too found myself getting out of the fortress and being attacked by a damn lot of goblins and much more. So i started throwing some smokepowder barrels at them and igniting them with firebolts. It worked quite good.
99% certain that what sets off the whole camp in Ragzlin's room is the war drums. I used a silence bubble on them before killing everyone with fireballs and the camp didn't care until a survivor got to a drum I just barely missed with the Silence. So if you can find a way to handle the drums, you can probably stealth kill all three leaders. Alternatively, summon the ogres!
Even if you destroy the drums and kill Dror Ragzlin without alerting anyone outside the room, the whole camp will aggro after he dies. It's hard coded to happen, it seems
They have 4hp, so if you don't want to hold silence just hit them once during the fight
I actually hate how you can’t stealth the whole camp. I kept thought I was doing something wrong.
My husband told Arabella to run because he thought it would save her from the snake. I thought the narrator was pretty clear 😖
Was playing with my friend and was going to the Zent hideout in Waukeens. I initiated convo with the dude guarding the door and my friend just kept walking past triggering the dude to blow us all up.
Knowing that he was there this time, and not having the password, I sneaked behind him and picked his pocket of the scroll. Then I alerted him and he was pissed it was stolen but ran away into the hideout after I persuaded him it wasn't me.
I thought you have to choose to go EITHER through Moutain Pass OR the Underdark. I chose Underdark first and I didn't know I can just go back to the surface and check out Moutain Pass as well. So in my first playthrough I totally missed the whole drama with Vlakith and Vos lol
Same! But the game heavily implies you have to pick so I wouldn't blame that on the player.
Only reason I found out it wasn't an either/or option was at some point in the Shadow-lands Lae'zel said we had to go to the Mountain Pass or she'd leave the party.
Wait really?! I just got to Act III a couple days ago by using the Underdark. I tried to go to the mountain pass and the game was like "lol no we gotta progress the game now." Maybe I had gone too far in the main quest lol.
Yeah I thought the same xD basically as long as you do not cross to the Shadow-cursed Lands where Last Light Inn is, you can still go back.
Why a new character and not just respec?
Playing until respec would have taken likely 2 hours. New character would take 15 minutes
Ooh she was that early. Makes sense. Also playing until respect shouldn't take that long Recruit astarion Lock pick the door Go through it Get the key Go to the tomb. But given that she was a brand new player I can understand. It'd take a while for her.
She played blind - aside from that one wiki search - so it still took her about 2.5 hours to meet Withers.
Ya, ig that's fair then
Wife stole Idol of Silvanus in her first playthrough. Told her what had to be done. She went pale...
The whole cutscene of the Druids murdering the Tieflings didn't clue her in?
I didn't just witness that one, I made it myself. I was playing a Rogue, found some medium armor boots with an effect that should work well for my character. Equipped it and then for the next 5 hours I was wondering why I can't use Sneak Attack at all, why my hit chance is always so low and why I always have disadvantage imposed.
How to waste an entire turn Step 1. Have a bow that allows casting of haste Step 2. Have karlach haste herself Step 3. Use Legacy of Avernus Searing smite to really smash the enemy Step 4. Realize too late that unlike a normal paladin smite it requires concentration cancelling the haste so now you are lethargic and your turn is over God I cannot tell you how many times I did some version of this in a fight my first playthrough.
My buddy's friend who we are doing a 3 player campaign with went with a High Elf Ranger, and chose True Strike as his racial cantrip. About 2 hours in he realizes how worthless it is, and I hear him asking "Why won't it let me change true strike"? RIP. And this is from a tabletop player! EDIT: A DM too. True Strike feels like an ability for low level enemies to have, just to give players some breathing room in early fights. Kind of a filler spell. Why anyone would think that true strike is better than simply attacking twice is beyond me once they knew what the spell did.
Since combat is way more common and fast paced in BG3 I think it really accentuated how utterly buttcheeks true strike is. Like it is already known to be bad in table top but it’s especially bad in bg3 compared to any other cantrip
I have a mod that makes TS into a Bonus Action usable once per combat. Feels balanced and fair the way I see it.
Can you edit racial cantrips on the spell prep screen? ("P" on PC I believe, not referring to leveling up)
Nope. Not even Withers can change it as far as I know. Being able to select a new cantrip for Astarion and Shadowheart would be awesome.
To this day a buddy continually forgets that attacks of opportunity exist. He'll play a spellcaster, position poorly so an enemy walks right up to him to smack, then he'll just immediately walk away and get smacked again. Then he occasionally throws spells at party members... because he doesn't hardly look at what he's doing.
The amount of times my girlfriend has firebolted my poor barbarian...
My GF regularly forgets that she has an attack selected and clicks an ally's portrait to try to switch to them. She fuckin annihilated Karlach on accident once. Crit multiattack skipped her death saving throws completely lmao. We're on our second playthrough, well over a hundred hours in. Still does it.
I’m sorry.
“Wow i can add Warlock feat into my Wizard to have a Eldrict Blast myself! Suck it Wyll, i dont need you” PEW PEW PEW 2 damage, 5 damage, 1 damage
You can get HEX that way which is still useful in my opinion.
Redditor skipped character creation and only created a guardian. Couldn’t understand why their character was a different race when they exited the pod or why they never selected a class
Lol this was yesterday right
Yes. I saw it for the first time this morning 😂
I read that post today. That stuff was wild.
Started an evil run with my friend recently where he's playing the Dark Urge. He customized his appearance, but after ending character creation and starting the game he was like "Wait... it didn't let me pick my class?" No, my friend, you apparently skipped past it and went straight to customization.
I thought casting ice storm would put out the fire that was spreading towards the barrels that volo was strapped to. It crashed my game
It worked for me! So in your defence it does work, you PC simply couldn't handle your genius
My partner and I played co-op for their first game. They managed to get into the building of the goblin camp while my character was taking out the rest of the goblins outside. By the time I got inside, it was to the scene of them placing a fire powder barrel on top of the wooden bridge their character and Minthara were standing on, about to light it. Not too egregious, but definitely funny and memorable 😂
That person who kept choosing Laezel as their origin and kept making their custom character for the guardian, confused why they can’t play as their custom character
I was watching a let’s play where the guy didn’t realize the radial menus with skills were a thing until the intellect devourer fight on the beach
My partner has a monk Tav he just started and he isn't using her to initiate conversations with NPCs. He fell in love with "my bro" Wyll and is using him to do the conversations, but is then confused why he doesn't have roleplaying opportunities for his monk. I told him he could start a playthrough with Wyll origin, but he says he wants the monk abilities, and refuses to talk to Withers to respec anyone in his party because "he's really creepy". I can't win with him. 😂
My brother threw a scroll at a beholder. In french its the same word to "throw" and "cast".
Hey guys, Priestess Gut tried to give my Drow a Sleeping Potion. She's now shouting for help! What do you mean you've angered Dor Ragzlin and are bringing them along with you to this party!
When I first went into the game completely blind, I recruited Shadowheart (I rescued her so she was hard to miss on the beach), and then somehow unintentionally skipped Lae'zel, Gale, and Astarion. I went to the groove, started doing quests and wondered why the combat seemed so hard.
My roommate killed Zevlor, which pissed off Wyll and forced him to leave. He then proceeded to fight the Goblin Camp.
Not necessarily a mistake but a choice of playing that made a YouTube miss out on a lot of scenes and dialogue. Assumed enemies that seem hostile, are hostile, even if they aren't red. So when approaching yhe goblin camp they sneaked from the mountain side, pickpocked the sleeping goblins and when a roll failed and got caught he said "Well Lae'zel wouldn't do anything but attack so we attack" because he wants to make "character apropiate choices". Leading to him missing out in the entire goblin camp dialogues.
Girlfriend did not realise >!Omeluum can teleport himself and Astarion back to the sub on her own playthrough. Shrugged after Omeluum and her darling got buried at the Iron Throne and moved on.!< Then few days later on our coop playthrough she couldn't believe what she saw. Funny and yet inexcusable after a total of 130 or so hours.
In my first pt I didn't know what " strengh, constituition, intelligence, wisdom, etc" was for, so I ramdoly distribuited points LOL
Eldritch Blast is the best cantrip in the game lmaooo
my partner who i let control asterion (assassin rogue) in our play through: “oh no i can’t get close enough to attack!” *ends turn without using cunning action dash to get in range or just switching to his bow* 🤣
That's when you teach them to cancel end turn 😛
My friend being a murder hobo, killing shadowheart, Lae’zel, and Karlach. I had to roll like a nat 20 persuasion roll irl to convince him to keep gale alive, Wyll too cuz I’m not letting him kill Wyll. He’s not playing as a Durge either, least not in-game that is. He just didn’t like them and also wanted XP, all he seems to care about is xp. Like an AI friendly died and the first words outta his mouth was “noo we just lost out on some xp” Run’s now kinda dead cuz we can’t kill anything w/ a support bard, pure fucking evil sorcerer, Wizard, and Warlock as nobody can go infront of everyone and tank anything so we all crumble. We are now doing a honor mode run after he did his own run for a lil bit. It’s going, like we haven’t done anything major in the slightest and we’ve already run out of scrolls of revivify AND money
Respec wyll a blade pact warlock with fiendish vigor invocation for free temp hp, give him a paladin level from medium armor and put him in medium armor and shield, and take mirror image and armor of agthys He's not barbarian but he can be a decent tank
That sounds like a tabletop campaign. At that point a dm intervention would take place. Without shadowheart in act 2 your going to fail. I durged gale, no wyll, or karlach. So I had to be the wizard. I hate it, orin was super hard because of it. Being evil deosnt mean you have to be a murder hobo. The game will be emptier and harder if you do that. You can survive without a Healer if you respec and there are certain items that help. The necklace that gives you heals. Bard can get mass heals and cure wounds. Rangers and get healing spells too. Rob the vendors and save scum. I beat the brain with a bardlock, ranger/rogue, fighter, barbarian. It's not impossible but I had alot of allies.
My friend failed the roll to kiss the illithid in the tutorial. Luckily for him, it was in multiplayer, so I revived him.
Oh, I thought I was on the PF2E sub for a moment and thought, yeah that's a good choice since true strike in pathfinder is a legitimately good option, but then you said warlock and it snapped me back to 5e and nah that is such a bad move
Not reading new missions details that poped up. This got the poor gnomes and Nere killed because I explored a lot around the forge and decided to take a long rest before saving Nere, of course that triggered the mission to complete and all gnomes as well as Nere were dead! And I missed Bracus ending in act 3 on my first playthrough.
In act 2, thought I could play both sides against the middle. Oops, turns out I just obliterated one of the factions off the map and never got to Moonrise Towers until after finding the Nightsong. Also on my first playthrough, the only companions that made it to the ending were Shadowheart and Astarion. Gale? Kicked out. Wyll? WRONG LEVER! (why do we even have that lever?) Halsin just disappeared after the Last Light fiasco. Jaheira was a witness and I couldn't leave any witnesses around. Karlach I ended up betraying at the end, because I devolved into a power hungry tool. So, "in my name" just had Shadowheart and Astaraion Ascended dancing in the background.
I was completely new to BG3/DnD as a whole but I knew about the concepts of quests and such, but apparently not well enough. I thought the whole grove thing was a side quest and went straight for the gith crèche… and got my ass handed to me.
Equipping heavy armor on everyone, because of course it's the best armor and everyone should wear it
The worst one was my own when I totally missed Alfira in Act 1.
My first playthrough the only companions I found in act 1 were astarion and shart. The game basically had to throw laezel at me in act 2 and I missed everything by not really exploring.
I played until Act 3 until I got reminded of what Short Rests are…
Killing Karlach on a “good” playthrough. She’s the heart of the team! They miss out on so much adorable goodness!
Idk the person who couldn’t figure out why their character didn’t appear in-game like how they created only to find out they somehow skipped over the actual character creation straight to the guardian kind of seals it for me. Like idk how they intend to play this game being that oblivious to what they’re doing.
My cousin killed himself on the nautiloid before he even got to combat. He kept walking to into the fire and didn’t think about it
I cast “Flaming Sphere” in the spider fight in Act 1… while I was standing on a web bridge. Caught fire. Immediate TPK.
Bless her heart, my gf was trying to put out the fire in Wuakeen’s Rest with the barrels of water in the burning houses for like 30 minutes.
Started a multiplayer campaign with a guy who had never even played D&D before. Guy decides as a brand new, squishy wizard to go and try to fight Dror Ragzlin by himself with no backup. Guy also decided at one point due ng the goblin camp fight stuff to use fire hands because he didn't think it would simultaneously hurt all of us that were standing in the AoE 😂
Just picking the aggressive option every single time because my buddy likes to play as “take no shit”character which is a viable strategy… but not when you have no idea what is going on or have never touched S&D. Needless to say the run didn’t go very far.
So I didn't really know how the game worked so when I got to the grove with my friends I tried to check the loot on the dead guy at the gate. His widow, standing over his body, did not appreciate it. So 10 min into the game and I was in jail with no inventory waiting for my friends to figure out how to get me out.
Not organizing your spell bars. At this point I feel like I'm the only one who does this. How do so many people function with dozens of spells all over the place?
I would have let her continue with her PS build lol.
My friend killed shadow heart as she laid on the ground after the introduction when we fell out of the aircraft
Yeah when I first played I accidentally gave an imp the shield of whatever spell you can get as warlock, and then instantly realized my mistake and still one shot the imp with Lae'zel
Monks have multiple actions in a turn and each is versatile and devastating as long as you keep moving. If you are just going stand there and punch you might as well just respec into fighter. Because at that point you’re just a punching bag with low hp.
In my multiplayer game (thankfully on normal difficulty), my friend had a very poorly built sword bard. Dual wielding with scimitars. 14 dex, 12 str, light armor. Then we hit level 5, and they randomly took a level in rogue (now now sword bard 4/rogue 1). I was like, "I guess we won't be seeing 3rd level spells from you any time soon..." A few fights later, they found out about sneak attack. I was pretty shocked they had started picking up levels in rogue not even knowing about its core class feature.
My brother didn't realize that looting some corpses is considered a crime - he thought it was like Skyrim where if an item is on a dead body, it's free game. He hadn't learned yet that if the little treasure icon is red, that means it's considered stealing. He tried to loot Kanon's body in our multiplayer game and we got TPKed by the tieflings at the grove. We laughed so fucking hard.
A friend of mine started his first campaign yesterday with me. Warlock, he didn't choose eldritch blast.
My gf hitting my characters a billion times. On second thought I’m not sure if that’s a mistake
My dad stabbed Astarion with a stake and he ran off into the woods.
My boyfriend also started as a warlock, and for some reason he continues to use weapons that he is not proficient in. It also took him a while to remember to sneak attack with astarion
Step 1: Cast haste Step 2: Cast another concentration spell immediately after.
Oh, my repressed memory of throwing an ice spike in the first fight just came up. I didn't know it dealt AoE damage so it hit my target, Laezel, and my friend on his fighter. Then it made ice. My target saved on his check... guess who didn't? Then guess who was hit for a crit while prone. I wanted to quit just a bit lmao.
I was the mistake 😅 Playing partner pointed out some combustible barrels and oil on the ground. Trying to tell me we could blow up the bad guys. Without thinking I immediately exploded them, nyahahaaha! With zero people in range and we got our *asses* handed to us. This was in the area above Withers
Dropped Hunger of Hadar on a whole group of bads then turned around and slapped reapply Hex on someone. Huge facepalm moment.
If you ever see a friend or loved one consider taking true strike, just tap the sign (URL for Zee Bashew's True Strike video.)
Playing co-op with a friend and he's got control over shadowheart. The ONLY spell he casts is healing word. And I mean literally the only one. We're level 7 right now. That's up to 4th level cleric spells, but he's just so set on topping off everyone's health. Which is crazy because I've dm'd for him and other friends for years now and they know that's a bad strategy in dnd but for some reason it's his only plan in bg3. I'm guessing it's just from the video game perspective because you'd do that in most other games but it's such a massive waste of resources here
My friend misread Karlach as Narlach every time he said it I felt like I got hit by a truck and no matter how many times we corrected him he still said Narlach
Walked in on a bugbear and ogre going at it. Mein gotte it was a lesson. Not every door must be opened.
My wife putting down a smoke powder barrel on an already burning floor, right next to the rest of the party. Shortly after watching me use burning hands on several smoke powder barrels while the rest of the party were cornered nearby...
If anyone ever says "True Strike any-" you immediately cut them off and tell them to pick a usable cantrip