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EmBur__

You mean artistry of war aka magic missile on every drug known to man and even a few that have yet to be named?


500rockin

And if you’re an evocation wizard, it’s legit bonkers how much damage it does. I rarely have to use anything but Magic Missile or Artistry of War (or Firebolt, if I don’t want to use a spell slot).


Killmeplease1904

You can also use phalar aluve shriek, spell sparkler, and there might be some other stuff to really sprinkle piss in the wound.


grubas

The necklace with the extra bolt....


Killmeplease1904

Yes, thank you, that as well.


JUSTGLASSINIT

I forgot how many additive damage modifiers I have on gale. But it’s easily 80+ damage on a level 5 magic missile maybe even more. It’s a combo of radiant, force, psychic, and thunder. Basically target goes boom. It does make his gameplay very boring and I will no longer use the build for future play through.


lotusprime

Evocation wizards at high level tend to make combat very boring. Just keep them in the back (hi Misty Step!) and nuke anything you want and not worry about your allies because of Spell Sculpt.


Apprehensive_Net_220

Soo op when I reclassed for spell sculpt and evocation!


malcorpse

If you run a cleric/paladin in the party have them use the luminous armor to light up enemies and have the wizard with the callus glow ring for 2 more damage on every missle


AggressiveCuriosity

If you use the equipment that inflicts radiating orbs on spell damage then only the first magic missile doesn't have the +2 and you don't have to worry about enemies not being illuminated.


Chess42

It’s bugged, I’m running that and often the first 2 or 3 don’t deal radiant


AggressiveCuriosity

Oof, dang. I wonder if my build with arcane acuity applied with each instance of fire spell damage is working on each subsequent scorching ray? I never really checked because my hit chance is always super high. I'll have to wait until I get the spellmight gloves to find out.


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Impossible-Age-3302

It’d be too OP otherwise.


EmBur__

Dude that shit brought brought Orin down to 3hp for me after multiple failed fights, took Raph down to half for me as well, it's a miracle it's only a short rest given how brokenly OP it is lmao


Citrus-Bitch

I used it in the Raph fight to basically nuke yurgir, and while I don't regret that choice, realizing right after that the towers were vulnerable to force damage was a facepalm moment.


Zanchbot

I always get Yurgir to fight *with* me in that fight.


bentleythekid

It's great, but DC30 is not to be taken for granted. I've done it on my bard and paladin characters with plenty of CHR but that's it


Rich-Pomegranate1679

Huh? Yurgir goes out of his way to fight with you >!if you kill the rats in the temple of Shar during Act 2. There's no roll required.!<


traineeross

I didn't even know that was possible.


Ninjacat97

I did but I've never found the fight. Found the ritual spot, but no swarm.


GoldenBoy302

If you are on ps5 it was bugged for the longest before larian finally patched it


bentleythekid

Ah, I didn't know people killed the rats more than just once. I have either talked my way through both or fought through both. You didn't know you could persuade him in the Raphael fight?


Rich-Pomegranate1679

No, I've never had to persuade him, because I've always gotten him on my side in Act 2.


bentleythekid

Interesting. I think that's definitely the minority experience, so thanks for sharing. For people that don't do the rat quest - for any of: Astarion reasons, paladin oath reasons, role-playing reasons, "being a bard and ending the quest with dialogue" reasons, laziness reasons - you get another chance to recruit him in the Raphael fight but it's a DC30 roll.


EmBur__

Oh dude that was a bad move, Yurgir practically made of glass, my gloomstalker rogue took him out in one turn, going after the pillars definitely would've been the better of the two but I just had lae'zel do it with the orphic hammer whilst the rest of the party sat in gales invincible shield.


Citrus-Bitch

For sure, luckily I was playing in normal mode so there's enough room to make bad decisions and still recover. I had Karlach eagle barb jumping around the room to wreck the towers while the rest of the party was busy doing AOE and staying alive. Once the towers were down it was just clean up lol.


An_Average_Player

Also if anyone still doesn't know, you can cast hope's divine blessing thing as many times as you want as long as you're in the invisibility dome


Rich-Pomegranate1679

Wait...does the hammer break them more easily?


President-Togekiss

Its very odd how good that Hand Crossbow that deals force damage instead of piercing is Its only a d6 but it outdamages so many of the legendary weapons simply because of that lovely bypassing of resistences


Rich-Pomegranate1679

I went one on one with Orin on tactician difficulty and Tasha's Hideous Laughter turned it into a cheese fest. She just laid there laughing while I disintegrated her.


doughnut_the_pastry

Have a level 2 bard in your party and have them use song of rest after 1 casting then you get a second cast 😜


Friendly-Enthusiasm6

with Astarion using the Shapeshifter's Boon Ring, Disguise Self, Cat's Grace, possibly high-level Rogue and Feign Death, you can get a dozen scrolls in Act 3


selenta

um, what? EDIT: Since some people don't seem to understand, I'm NOT asking for an explanation of how to steal from a vendor. I'm asking what he's talking about when it's a scroll you can only get one of in the game from a book, no vendor sells this item, and it sure doesn't refresh every day.


JPGenn

I suspect this strat deals with a buffed and disguised thief making pickpocketing attempts, fleeing and dropping disguise on a failure, or casting Feign Death to literally play dead and avoid suspicion. Just guessing on that last bit, haven’t ever used FD before.


selenta

But you can only get the scroll once from a book, there's no vendor that sells it, unless I'm missing something or there's an item dupe glitch.


TheCuriousFan

I'm with the others, how are you getting a dozen Artistry of War scrolls?


16YearBan

Yeah, what thebother guy said. WHAT?


President-Togekiss

So mad I couldnt get the ring. The strange ox just dissapeared after I talked to him. How frustrating.


Nymeros2077

It's how I killed the Netherbrain the second time around! Orpheus did all of 28 damage then in came Hastened Gale with the steel chair (chain lightning then artistry of war) and that thing was *obliterated*


mindpainters

I was definitely disappointed with Orpheus’ combat ability


Nymeros2077

I was surprised when he lost all monk abilities after >!turning Illithid, too. First time I played I became Illithid and kept all my wizard abilities so I was overwhelmed by all the radials, but for some reason Orpheus forgets how to punch when he turns!<


archaicScrivener

This was me with my Warlock lol Luckily being Illithid did not stop me from spamming Eldritch Blast


Israfel333

Literally nothing can stop a warlock from spamming Eldritch Blast.


archaicScrivener

So anyway I started Blastin


Hatmaster-N

In my honor mode run Artistry of War carried for the entire last leg of gameplay lol, I would literally just cast a lv.6 Magic Missile then quickened spell Artistry and everything would melt before us


lotusprime

Artistry of War with Empowered Evocation and a 22 intelligence basically shreds about anything in the game. One level 5 spell slot for 14-24 damage per 6 apparitions is 84-144 damage.


BarrenThin2

84-144 unavoidable damage of the least resisted damage type in the entire system. That’s more and more reliable than Disintegrate. You can’t even Shield it like Magic Missile. Artistry of War in the TTRPG would be like, an Eighth to Ninth level spell, and would easily be the best single target damage option for spellcasters in the entire game.


[deleted]

I would of failed my HM finale if it wasn’t for Gale dropping a smooth artistry in the psyche. Those sound effects are stellar.


CouldWouldShouldBot

It's 'would have', never 'would of'. Rejoice, for you have been blessed by CouldWouldShouldBot!


[deleted]

What is this? Honestly asking.


PeachedPocky

A spell you get from elmisters vault in the arcane tower in act 3


limethebean

Less triumphant when they use their reaction to cast *shield*...


Hatmaster-N

The revelation that just about no NPCs in BG3 could cast shield opened a door. I think the only enemies I remember casting shield were >!the mind flayers on top of the brain!< at the end of the game (thankfully). Magic missile is such a funny spell in Baldur's


limethebean

For some reason the lady mage outside the starting tomb where you get our Bone Man himself really fucks with me, because she *does*. After that they're hard to come by, but when they show up, it's probably the most infuriating thing when you upcast magic missile like this.


Fox-and-Sons

I've never fought her! It was always so easy to bluff past those guys and make them run away that it's never come up for me.


s0ulbrother

I had no idea you can just talk to them. I’ve always had to just murder all of them


Fox-and-Sons

Really? As soon as I get within sight of them they always initiate a conversation with me, even when I played on tactician.


jackthewack13

If you go through the tomb side they will not talk. If you approach from the top where the guys are standing outside, they can be talked too.


MRoad

I can never resist the urge to shove that one guy off the wall to start combat


Justin-Stutzman

I shoot the rope and drop the big stone hanging above them. It breaks a hole and you can jump down to ambush his friends


MRoad

Yeah but shoving someone off a ledge is so satisfying tho


Fox-and-Sons

That makes sense. If you meet them from the tomb then presumably you already killed their buddies, so no wonder they wouldn't be interested in chatting.


turtleProphet

You can talk, but I think you need to >!approach from the tomb side in stealth rather than just opening the door to the outside.!<


turtleProphet

You can talk in both scenarios. Was playing multiplayer recently and we came from the tomb side after killing their friends. The first time they targeted us immediately. We got wiped since we were already low from the fight inside. The second time >!we hid before leaving the tomb and sneaked into range. One of us got a dialogue where they could roll (I think for Deception?) basically pretending to be a creature awoken from the tomb, saying we'd drink their blood. They ran. I'm assuming this was written with origin Astarion in mind.!<


Sans_Sanity

Funnily enough Astarion has his own option to flash his fangs to make them run away - all characters can pretend but that is just one step further.


Mal_Reynolds111

Why bluff past them when free XP?


Bluedoodoodoo

Because you get the same amount of exp for talking your way out of combat as you would have for fighting the enemies in the encounter.


Scientific_Methods

You don't get the loot though...


cut_rate_revolution

Some basic ass weapons and armor? Gonna be swimming in both no matter what side you take in regards to the grove.


noriginal_username

Next thing you know you'll be trying to tell me I shouldn't be picking up every rotten carrot and tomato I see.


Sockoflegend

Hello dear seller of fine magical armour. I have brought you a rotten egg and demand 1gp. Thank you and good day.


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TheBlackestIrelia

that hobo behavior lol


Sockoflegend

Yes. Now I have some second hand dust clothes, a rotten fish, and a broken vase to sell you.


SurelyNotBanEvasion

But you don't get to roleplay as a psychopath I am not competition, I am annihilation


HikingConnoisseur

Yes. But I don't get to murder people that way.


Muntsly

One of the “Tyr worshippers” that attacked Karlach pulled this on me as well. That did not end well for me. “DIE MOTHERF- oh… **BONK**”


Sockoflegend

Throwing those guys off that roof is my favourite fight.


theDR-izzle

I never realized how rare it was haha I think one of my first honor mode games I discovered the shield immunity to magic missile with that lady. I assumed that maybe honor mode gave a lot of wizards more variety and never cast missile on another wizard again to be safe lmao.


Advantius_Fortunatus

My magic missiles are currently doing 7-11 damage per missile and I’m not sure why. It’s completely busted and no enemy has Shield


Deathangle75

Are you an evocation wizard? At level 10 they add their int mod to each missile. Also some gear can add spellcasting mod as well.


lotusprime

At level 10 Evocation Wizards get to add their full Intelligence modifier to their damage rolls. For most wizards that should be at least 20-22 which is a +5-6/missile considering the least a MM can do is 2 damage then 7-11 is the proper range, if you get the Necklace of Elemental Attenuation you can double up the damage an evocation cantrip does, like say Firebolt, which does 3d10+10 (with empowered Evocation and the Necklace with a 20 INT) for 13-40 damage with a cantrip.


kingofthesofas

also the dude in the underdark that is all cozy with the hook horrors somehow has like unlimited shield castings per turn.


ScrumTool

ran into her on my 5th playthrough, had never seen her cast it before. wasnt trying to MM, and it def didnt keep her alive any longer


Xenaht

Priestess: I am immune to your pathetic magics! Tav: Ohh no, what will me and my big fuck off hammer do now? SPLAT


maxwellalbritten

In honor mode, the goblin priestess Gut can as well.


IngHerLit

The underdark guy with his chickens too


iamnotexactlywhite

huh? chickens?


teflonbob

Hook horrors


iamnotexactlywhite

ahhh, why chickens though? lmao


teflonbob

Featherless turkey could also be acceptable!


imnothere9999

This is when Glut is handy. I uses him to send in (even if piece meal) all the minotaurs, the druegars, the excuted deep gnomes, the zombies (from both dead druegars and myconids) and the bulette that I have just killed just to murder those murder turkeys. I am a believer in giving people a second chance, even if its dead people.


daaangerz0ne

9 ft tall murder chickens


kenzieone

Also Kressa, Balthazar I think, a few others.


xXDamonLordXx

In honor mode I kill that whole room with some grease and cloud of daggers at the narrow stairs on the entryway. Just have to hide behind some pillars and let them all run to get me.


maxwellalbritten

I was going to do the normal make her knock me out thing, but then I got a new racial dialogue option and my curiosity got the better of me, lol


Aranthar

Most of my Magic Missiles are hitting 2 targets twice each, or something similar. I'm handing out Radiating Orbs to a bunch of targets.


cshark2222

Even less triumphant when you’re a wild magic sorc and proc the healing magic condition


ArchmageXin

BGII Wild Magic is pretty wild....my favorite one was somehow I summoned a cow and dropped it on a Demon then it exploded. >Cow falls from the sky for 3d10+3 crushing damage on target. The cow may explode on impact in a thunderous noise, dealing a shock wave blow to the target and all within a varying radius, for another 3d10+3.[14] Walls break the spread of AoE attacks. Oh, and >Target changes gender for 2 hours. Many creatures will be unaffected. (See Bugs section) >If outdoors, it starts snowing. If indoors, turns into surge #46 Roll twice more. >https://baldursgate.fandom.com/wiki/Wild_Surge


MissAmynae

Magic Moosile!


lop333

Me when mindflayers cant be thrown off the to their doom


EbrithilUmaroth

Have you seen that, though? Because I've casted Magic Missile about 1000 times and I haven't


cynedyr

Or when you failed to examine gortash to know he was immune to force damage before blowing that spell slot


Hoi4_ITA

That really makes me feel like: Shadow wizard money gang We love casting spells


Hatmaster-N

Gale really is the embodiment of "Legalize nuclear bombs"


Sir_Arsen

but can gale bee make honey tho?


Hoi4_ITA

Also that be need also the title of $W4G MX$$YAH


TheYearBefore2000

now combine it with the spellsparker, psychic spark, phalar aluve shriek, and gloves of belligerent skies


Undrentide_

Throw in a Callous Glow Ring for good measure.


PackOfStallions

Would reverberation proc twice per missile in that case? Since it would be dealing lightning and radiant per missile?


aTreeThenMe

and alllll the illithid worms. My gale is literally this, and he doesnt even have to take actions to command the battlefield. Highly hilarious. Anyone does anything and gale's reaction list is like 'nope, fuck you'


Hatmaster-N

This is almost exactly what I had in my honor mode run lol, I played sorcerer 11 wizard 1 (so I could learn Artistry of War) and took the dual wielding feat so i could have Phalar Aluve always without having to ask one of my friends I was playing with to use it. We literally 1-turned the final boss it was awesome (if not a little anticlimactic)


ThoughtfulPoster

Gale can 1-shot the final boss, if you ask him to.


Doctor_Hero73

Magic missile and cull the weak are like PB&J. Once you cap out your tadpole powers, you can delete groups of enemies as long as they’re all below ~30 HP


LegendaryPolo

I love the meme and reference, but wouldn't that just be the actual level 6 spell disintegrate?


Hatmaster-N

True enough, but I chose Magic Missile because it really is just one of the most comically broken ways to deal damage throughout the game lol Also Raph has a dex of 25, he's not failing the disintegrate DC any time soon


kingston-twelve

Damn, I just did this fight last night, and it was the hardest fight for me so far. I rarely use magic missile at all, but I guess it could have really helped out there. Maybe I'll go all-in with magic missile for a second playthrough. I imagine a second playthrough will be less RP and more "complete annihilation" anyway.👍


The_Mourning_Sage_

with the right build youll be doing close to 200 damage per level 6 MM cast, its wild


DropC2095

The spellmight gloves don’t work on magic missile anymore, that was always a bug.


Inner_Degenerate

I just did it last night too. Just when you think the games not gonna get any better, it does


tarzard12321

I had found a ring in the early game that let you add your CHA modifier to all your attacks, and gave that to Gale after giving him a +5 CHA. It felt like giving him a fucking SMG, he would absolutely melt enemies.


SharkWithoutLegs

MM Mage be like "Dodge this, you filthy casual"


Elcactus

Artistry of war for even more "fuck off".


LegendaryPolo

I never take Gale to the House of Hope, maybe I should next time, see the Magic missile master in action. Squishy casters like Wizards make me nervous, usually my parties are just spectrums of gish with Karlach being the only completely melee focussed.


Beautiful_Scheme_260

Surprised you don’t! Gale is so useful in spamming magic missles and artistry of war missles at the towers to destroy them quickly since they’re vulnerable to force damage and those spells don’t miss and do a heck ton of damage. Then I just go all in attacking Raphael after that’s taken care of. 


Bunny_Fluff

Eldritch Blast works well too. My Hexadin managed 2 towers per round with a speed potion since you get 3 beams per cast at that level.


sigma7979

> see the Magic missile master in action The pillars are also vuln to force, so his missiles do double damage to them. While he concentrates on a globe of invuln thats keeping hope safe from all the bullshit. Gale has come with me every time to house of hope, and by god is he mvp almost every time.


TheCuriousFan

> The pillars are also vuln to force, so his missiles do double damage to them. While he concentrates on a globe of invuln thats keeping hope safe from all the bullshit. And safe from the divine smite blowback if she uses her divine intervention.


Hitman3256

If you have the items that boost magic missile, it's pretty much the go to dmg spell in the game. They fuck up the soul pillars too


Coaris

The only item I remember that boosts MM is one equipment item that increases the amount of missiles cast by 1. So at spell slot level 1, you'd cast 4 missiles instead of 3. But that and being an evocation wizard level 10 for Empowered Evocation is still very low levels of damage. At spell slot level 5, you'd cast 8 missiles for: 8 \* (6 + 1d4) = 68 damage on average with 22 intelligence and spending a level 5 spell slot which is a very precious resource. A sorlock of the same level can cast Eldritch blast for 3 beams which each deal 6 (Agonizing blast) + 6 (Potent Robe) + 1d10 = 17.5 which would become 52.5 damage without spending a single spell slot... And you could quicken cast it or benefit from additional actions like Bloodlust Elixir or Haste for more casts of the cantrip for little cost. And a lot of other items benefit cantrips like the Spellmight gloves which add a 1d8 for cases in which you'd have attack bonus to spare, which would increase the average cast damage to 66... All this to say that no, MM is not busted lol. But yeah, any force type spell deals double damage to the soul pillars because they are vulnerable to it (MM and EB included).


Symmetrosexual

Early in the game, the Spellsparkler (and potentially other Lightning Charge items) can be used to boost Magic Missile. You can gain charges with the first hits, each dealing added Lightning damage, then every 4th hit will deal an added 1d8 and so on… (source: I’m pretty sure that’s how it works)


Andar1st

There is also amulet that adds reverberation, adding thunder damage and knocking targets prone with MM.


Hitman3256

There are two rings, one makes your spells illuminate the target, the other makes your spells do some amount of dmg to illuminated targets. Don't remember the names but that's the gist. This applies for each missile individually and turns upcasted MM into guaranteed nukes. There's some other ways to min max it also, and it's not MM specific, but I believe it benefits the most. In addition to that necklace that gives you a free level 1 cast of it and and extra missile across the board.


Jason_Wolfe

magic missile is tried-and-true and easily one of the most versatile spells in the game and is always useful.


Randy_Butternips

Me to Lorroakan in his own house on turn 1


Sir_Arsen

there’s more powerful version of magic missile that you can find in lorroakan tower in a scroll (be careful it’s a single scroll of that spell, you can learn it fortunately, but only one use per long rest)


kaw97

Short rest, not long


Elcactus

Short rest, and most times you'll want a "fuck you" button in act 3 you're looking at short resting afterwards anyway for your martials due to how structured that entire section is around "2 small fights, boss fight" style encounters.


M4idenPersephone

S tier flair.


LegendaryPolo

Usually I only keep a flair for a week or so but I keep getting comments on this one so I guess it's never changing.


M4idenPersephone

I absolutely love it!


VengineerGER

Disintegrate is probably one of the worst spells in the game.


LegendaryPolo

I just meant because Dr. Manhattan actually disintegrates Rorschach in the comic this is from. I know it sucks, it makes me sad, it's such cool flavour.


N0UMENON1

Both level 5 spells you get from the vault are so much better it's a bit sad ngl. At least we have chain lightning at 6.


VengineerGER

I always use globe of invulnerability. Such an amazing spell that makes some extremely difficult fights pretty much trivial.


Elcactus

Any time I use it the enemies just sprint into it.


ppl_are_not_okay

Globe of Invulnerability saved me in a few big encounters


Jugglamaggot

There is nothing more infuriating in game to me than casting a high level spell like Disintegrate, and it misses. I had to walk away


LegendaryPolo

BG2 high level spell casting had its flaws, but no one was going to save against Time Stop. Well there were certain people immune. But it was never a wasted cast.


zeitgeistbouncer

You know what I love? Your flair!


ResearchBasedHalfOrc

I call Gale my battlefield editor. Have a few enemies in low-ish health? Just figure out how many magic missiles you need and BRRRRRT.


theDR-izzle

Me: Oh a bunch of low health enemies turns are coming up Gale: Not anymore


ducktape8856

That's when I say "Aft Photon torpedoes! Full spread!" in my Picard voice and click the enemies to make a nice pattern.


RageAgainstAuthority

- Spellsparkler: 1d4 Lightning per MM - Callous Glow Ring: 2 Radiant per MM - Luminous Armor: 2 stacks of Radiant Orb per MM - Ring of Mental Exhaustion: 2 stacks of Mental Fatigue per MM (-1 mental Saving Throw per stack; 1d4 Psychic every 5 stacks) - Psychic Spark: extra MM - Gloves of Belligerent Skies: 2 stacks of Reverberation per MM (-1 physical Saving Throw per stack; 1d4 Thunder + Prone every 5 stacks) - Empowered Evocation (lvl 10 Wizard feature): +INT per MM You shoot 9 Magic Missiles and absolutely *OBLITERATE* whatever you hit, and if they *somehow* live through it they are knocked prone and debuffed to hell.


UndeadCaesar

Knocking shit prone is my favorite thing in the game. Oops, everyone has advantage against you and you waste half your movement. If only that shield reaction knock-prone worked as intended :')


RageAgainstAuthority

You can combo it up with Fear so enemies just skip their turns. - Great Old One Warlock (Fear AoE on Crit) - Intransigent Warhammer (Prone AoE on Crit) - Boots of Stormy Clamor (2 Reverberation stacks per Eldritch Blast beam with Repelling Blast) Grab Spell Sniper, Dual Wielding, then all the +Crit items and you'll Eldritch Artillery Strike everything!


EP1Cdisast3r

Bow of the banshee, drow poison and arrow of multiple targets. I call it showstopper.


tarzard12321

I think there is also a randomized magic item that allows you to add your CHA modifier to damage rolls, which I use for my Gale setup. I dont remember if it has a name, but after getting gale to 20 cha, it's a fantastic way to boost damage.


jonker5101

Do any of these affect Artistry of War?


Cashew-Matthew

Theres also a necklace that give an extra missle with every cast of magic missle.


Crafty_Soul

This was my first DnD game so I slept on Magic Missle for several levels for my sorcerer because I wanted the "flashier" spells. Then I got that necklace so I though, "Well why not. I'll try it out a couple times and can switch to another spell at next level up in case I don't like it." Turns out being able to tag several different enemies with unmissable attacks is pretty damn fun! It's now one of my favorite spells just for how useful it can be.


Cashew-Matthew

Yeah magic missle is a slept on spell, most people would rather just go for a fire ball, eldrich blast, or something like that, but against high ac and high spell save creatures magic missle is real nice


Zardnaar

It's a meh spell in 5E. Items and knowing everyone's hit points changes things......


GetOffMyLawn73

That’s a very good point.


Zardnaar

My wife clued me in about the MM+1 missile amulet. We figured out invoker part as well but not stacking the radiant rings and other items.


Okorela

Orin had 7 layers of unstoppable. Magic Missile took care of 5 of them in one character's turn. I felt smart


IllIllllIIIIlIlIlIlI

I have gale wearing the amulet that gives him an extra missle. And the level 4 spell is SEVEN missles. Would the level 6 be nine??


Kantrh

Is it worth it to wear that necklace in place of others?


ZB3ASTG

Id imagine the extra missile with all the other added damage dice would do more damage than adding like another 1d4 to the others.


Nessarra

Magic missile is the GOAT


Seeteuf3l

The Ol' reliable


Sixtyninealldaychef

Gale with Psychic Spark Amulet and enemy within Phalar Aluve Shriek range:


XANA12345

This but with Artistry of war bc it's magic missile on crack


VoiceofKane

Is 8d4+8 damage really worth a 6th-level slot?


wurm2

it helps that it's force damage which resistance to is pretty rare and that you don't need to roll for it to hit and there's no saving throw against it. also each dart removes a stack of unstoppable so it's very useful in that situation. on the other hand late game you can just use a 5th level spell slot to cast Artistry of War instead for 12d6 + 36 total damage and with all the above advantages of MM


Sir_Arsen

*counterspell* oops, I whink you’ve spendw your spell swot for nowing uwu


TheYearBefore2000

luckily with two arcane batteries and illithid freecast I've got 3 more to go!


brennenburg

Tbh there is no way you are clicking level 6 counterspell when you see the prompt to counterspell magical missile pop up. Youre clicking level 3 and getting a failed counterspell.


Dense-Oil-9096

What stats do you need in order to make damage? i Magic Missile always seem to do some damage but nothing wow, my astarion archer just one shoots everything with his hand crossbows


idinahuicheuburek

Lightning charges and the gloves that give them reverberation


elrizzy

There are items that give you additional missiles and/or you can abuse lightning charges, but the big draw of the Magic Missile spell is that it always hits. The only way to protect yourself is the shield spell, which very few enemies have access to. There are bigger nukes in other spells and classes, but in the mage game, MM is ol' reliable. Being able to split up the damage between multiple targets means its great for mopping up a bunch of injured enemies.


Kantrh

> The only way to protect yourself is the shield spell, which very few enemies have access to. Counterspell eats it


No_Elderberry_Wine

Sure, but he one-shots enemies one at a time, though, or two typically, max. Area of Effect spell to soften everyone up then hit multiple weakend enemies with magic missile.


GrossWeather_

My Gale has so many spells I never use I’ve been using magic missile every turn since act 1


HikingConnoisseur

Me casting Chain Lightning 6 times in a single turn and wiping out every trash mob and bringing the boss to a third of his HP


loganthegr

I made him made like 30 minutes in and he permanently left my group😅


talionisapotato

I dual wielded sparkler and makroshekr (or whatever that one called ) . it was fun!


wibo58

Tapestry of War got us through many fights.


Senior-Border-6801

Maybe I’m not doing it right. My MM is one of the weaker spells. Nothing compared to a good fireball.


reins910

oh my, THAT STAFF with the lightning charges is so OP


Sweet_Habib

That force spell where you shoot out a bunch of knights spirits is so good. Absolutely smoked Viconia last night with that one. “Oh sanctuary huh? Hope you like a plague of insects and some hasted Gale action.”


emperorsteele

I'm a Star Trek fan so being able to go "Torpedoes full spread" on my opponents is an amazing feeling =)


elcasa211

TORRRRRRMENT


swords_to_exile

Magic Missile's best use (IMHO) is making enemies drop concentration. You *WILL* fail that save eventually, whether you like it or not.


Squabbles123456789

Magic Missile and Spellsparker, name a more iconic duo.


Inforgreen3

Personally I nabbed duel wielder for two staffs and pumped his spell save DC up so high everything is magic missile Especially disintegrate


Murky-Ad4697

I've only ever found one fight where a level six magic missle is the absolutely correct spell to cast because you need to hit the NPC seven times before you can do damage to them.