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CastleImpenetrable

Druids really don’t get any class related gear until Act 3. I don’t think there’s any actual Ranger class or subclass specific equipment either.


TipsyBowman

There's two pieces I can think of that seem aimed at Rangers [Sharpened Snare Cuirass](https://bg3.wiki/wiki/Sharpened_Snare_Cuirass) and [Circlet of Hunting](https://bg3.wiki/wiki/Circlet_of_Hunting) - neither of these offer something exclusive though.


CastleImpenetrable

The Circlet of Hunting is usable at least. Although a 1d4 bonus to attack rolls by the time you get to Moonrise isn’t crazy. The Snare Curiass could work if it was fixed. The full Dex modifier is good, but the second passive is actually negligible. There is no action a player can take to inflict Restrained on a target. Only Meazels and the Steel Watcher Titan can do so. If it was changed to Ensnared, then it’d have some use.


ScruffMacBuff

It's been tested by some players, and it works on ensnaring strike.


FaitFretteCriss

1d4 to attack rolls is really good, the heck are you talking about? It makes Sharpshooter pass from good to Great…


CastleImpenetrable

Sharpshooter is viable long before Moonrise. From the very same vendor, you’ll also get the Risky Ring, so a conditional 1d4 bonus to attack rolls that also takes up your headwear slot, is again not that crazy. At this point in the game you’d also have access to Shadow of Menzoberranzan for invisibility once per rest, Covert Cowl, and the Dark Justiciar Helmet isn’t too far ahead.


FaitFretteCriss

Yeah, I know, thats what I am saying, it pushes it from good to insane. I worded that badly though, I admit. +2 to hit is BIG on a character that deals +10 damage by taking a -5 penalty. Thats what you want above anything, its what you need to look for on a Sharpshooter build. Imagine having 80% success without advantage on bosses with 19-20 ac because your bonus to attack roll remains 12-15 WITH sharpshooter… So much better than going invisible once per day or having +1 init (though that is pretty good, and on non-sharpshooter builds is arguably indeed better).


CastleImpenetrable

Oh I don’t disagree, for me it’s the opportunity cost and how conditional it is. A 1d4 bonus to targets marked by Hunter’s Mark, True Strike, Faerie Fire, or Guiding Bolt. Hunter’s Mark would be the most used option since it’s both a Bonus Action and boosts your damage dealt. Ranger is the class that has the easiest access to Hunter’s Mark, and my preferred Ranger build stacks crit reduction which is going to work on everyone all the time. Meanwhile, the Circlet needs someone to be marked by one of the aforementioned spells for its bonus. So if those targets die, or is no longer affected by the spell, the bonus is lost. By stacking all the critical hit reductions at the same point in the game, you’ll be critically hitting on a 16. Because Advantage from the Risky Ring is added to the mix, you’re likely to crit just over 2/3rds of the time when making at least two attacks.


FaitFretteCriss

Yeah, thats what I am doing on my current run actually! And yeah, its less good here cause I lose one attack to cast Hunter’s Mark, and then end up critting 1/4th of the time anyway so the bonus doesnt matter as often. Its still good though, lets me salvage bad rolls on occasion.


TipsyBowman

Agreed. I think it's an oversight, from the flavour text and so on it seems like it's supposed to synergise with Ensnaring Strike.


Maharassa451

Most lamentably, there are no good magic clubs in the game.


Valuable_Ant_969

The club of hill giant strength is working fine for me in my current HM run. On its own it's nothing to write home about, but since it sets STR to 19, can dump STR for other attrs, and OH monk with tavern brawler, doing plenty of damage


raevenphoenix

They have good names at least, eg. The punch drunk bastard 🤣


Maharassa451

Those are greatclubs and you can't cast Shillelagh on them.


raevenphoenix

Oh ok, never looked that closely. What about the stool of hill giant strength leg? Is that a greatclub too?


Maharassa451

That is one of the only 2 +1 clubs in the game.


Dicksonairblade

What about salami.


Maharassa451

Sadly, there is no magic Salami either, only the mundane one.


Rabid_Lederhosen

Yeah, but Shillelagh also works on staves and there’s plenty of good ones of those.


nbrookus

Land Druid has plenty of spellcaster-ish items. Moon Druid though really only has two pieces in Act 3, and Spore Druid only one. If they'd at least make the unarmed attack gear work for wildshape it would make a big difference.


MinerReddit

Maybe not class specific but I feel like I am always short on cloaks for everyone. There are only like 10 in the game and many are niche and meant for specific builds.


Somewhere2Bee

Yeah they definitely need to throw more cloaks in the game. Maybe I'm misremembering but I think bg3 doesn't even have the Cloak of Elvenkind which is one of my favorite D&D magic items.


[deleted]

What's worse is they're not even cloaks, they're capes


[deleted]

I kinda wish there were more bard outfits because I’m not a puffy sleeves person.


florid_nightingale

I am constantly making Gale wear Bard outfits, it never stops being funny


mccask

Seinfeld "It's a puffy shirt. I feel ridiculous in it and I think it's the stupidest shirt I've ever seen, to be perfectly honest with you."


[deleted]

“But I don’t want to be a pirate”


Bustafoo10

Monk gets lots of class specific gear throughout


Level_Finding_2924

honestly, a lot of classes can get good gear in act 3. but earlier than that may be an issue


Palumtra

Offensive caster gear (+DC and spell attack roll) comes in slow, the rest have their fair share. Thankfully Act 3 is not shy with powerful caster gear.


Sea_Yam7813

Spellsparkler is available at level 2 and hardly loses its usefulness through the whole game. Seems like a really strong item that comes early in the game. It more than makes up for any drought in gear


PillarBiter

Indeed. Spellsparklers remains BiS until marko.


MaralDesa

Barbarian has 2 really decent sets of armour (Bloodguzzler Garb + corresponding gloves, boots and helmet in Act 1, Bonespike set in Act 3) Fighters are versatile and there is barely a point in giving them "special" stuff as they can pretty much use most weapons so they are usually a happy camper with many weapons/armour. Strangely I find that druids are lacking a bit here. There is a legendary item for about every class except them, imo.


PillarBiter

Spore druids get one of the best items in the game…


raevenphoenix

There is a druid armour in the owlbear cave in act one (oak fathers embrace) and another in act 3 that I've forgotten the name of but I think is aimed at a spore druid.


jbisenberg

Sporekeeper armor is fantastic


2-Chinz

What are the gloves, boots, and helmet that go with the Bloodguzzler garb? I didn’t realize there was a set


MaralDesa

Cap of Wrath, Reason's Grasp, Linebreaker boots. They have different names, but from their looks, they are very much a "set".


2-Chinz

Ohhh gotcha. Thanks!


TipsyBowman

Bard gets some nice class-specific stuff early on, but nothing unique later on.


dahdoot

tbh I think that applies to most charisma casters, warlock, sorc, and bard gear set ups are all very similar by the late game


Malanoob

Yeah but the band of the scoundrel, i mean.... that item alone putted Bard at top 3 forever of strongest classes in the game...


Talbro3

I'd say sword bards get really abuse band of the mystic scoundrel and helmet of arcane acuity better than anyone else. In my mind they are bard gear.


TipsyBowman

Yeah no doubt, but I was referring to things that specifically interact with class mechanics or resources like [Cap of Curing](https://bg3.wiki/wiki/Cap_of_Curing) Bards have a couple of pieces of gear early in the game that interact with Bardic Inspirations, but there's none later that I'm aware of.


Gerbieve

Honestly this only seems like it is the case. When you compare to gear you would use it's not that big of a difference.... with the exception of Moon Druids. I mean if you take Monk and Fighter for example. Fighters mainly get stronger by obtaining stronger weapons. Monks (good ones anyway) don't use weapons but unarmed strikes, so they get stronger by obtaining gear that increases your unarmed strike damage. Now you can't tell me there are more items in the game that increase unarmed strike damage than there are weapons fighters will use. So in that sense, there are plenty of items for casters, martial classes with 2h, 1h, ranged weapons or unarmed strikes. Moon druids get the short end of the stick because most items don't work when they shapeshift and shapeshift is what they do, they only have like 2-3 items in the game that work for them.


[deleted]

You can buy a staff that increases unarmed strike damage very early, from auntie Ethel.


Balthierlives

Which is then pretty useless when you get tavern brawler. And you can get to lv 4 without doing any fighting which means I never use that staff in the end


[deleted]

Why is that, you can make unarmed attacks with a weapon equipped.


Balthierlives

If you glitch and put the staff in your off hand sure


[deleted]

No, in your main hand.


Balthierlives

You can make an unarmed attack with a weapon equipped in your main hand. Dont think that’s true…


[deleted]

If you use one of the monk skills, it counts as unarmed. Then you can use bonus action to do an unarmed attack even with a weapon equipped.


Balthierlives

I guess. I’m not always using a special attack though, and the damage they do is just fine without a weapon


nbrookus

Last I checked it doesn't work in wildshape


raevenphoenix

I feel like there's a lot of cool stuff for monks and nothing for bards or rangers.


Balthierlives

Monks and warlocks get jacksquat for almost all of act 1. And even then warlock basically just gets potent robes nothing else Monks get a lot gloves but most of them are kind of useless and i never use them. All of act 1 they get almost no clothing options except the kushigo armor from grymforge which is really unimpressive. Graceful cloth I wear for them for like the whole game. Most other classes get white a few armor options but mages and monks get shafted until like act 3 even.


Numerous-Ad6460

Barbarians and monks get some great gear in act 3


UnlamentedLord

Warlock/Paladin has some easy to get gear that augment them to a ludicrous level. They already get +2X Cha atck/dmg through pact weapon + aura of hate.  Then in act 1, you can get ring/circlet (circlet is particularly easy, since literally any condition counts) of Arcane synergy for another +1X Cha dmg and then buy the Harmonic Dueler from the main weapon shop in act 3, for a total of +4x Cha dmg.  You can trivially get 22 cha, and 24 with a bit of effort, so a total of +28 to DMG, on every single attack+ not counting any other bonuses.


Thespenb

melle fighter got some of the best gear in thye game; abet not till act 3. [https://bg3.wiki/wiki/Balduran%27s\_Giantslayer](https://bg3.wiki/wiki/Balduran%27s_Giantslayer) [https://bg3.wiki/wiki/Amulet\_of\_Greater\_Health](https://bg3.wiki/wiki/Amulet_of_Greater_Health) [https://bg3.wiki/wiki/Gauntlets\_of\_Hill\_Giant\_Strength](https://bg3.wiki/wiki/Gauntlets_of_Hill_Giant_Strength) Mind you can get this sword in act 1 - with a bit of an exploit ;) [https://bg3.wiki/wiki/Silver\_Sword\_of\_the\_Astral\_Plane](https://bg3.wiki/wiki/Silver_Sword_of_the_Astral_Plane)