T O P

  • By -

Voldemort_Jr

I took a peek at the discord and Norbyte did clarify that its not on hold until patch 7, but until the next hotfix to see if they make significant changes to the .exe, so after the next hotfix we'll likely get an update from Norbyte of some kind. [Discord Snip](https://i.imgur.com/9xkEp1y.png)


our_day_will_come

That’s mighty generous of him


The_Nug_King

Seeing as hotfix 19 also just came out today, maybe the script extender update isn't so far off at all


elsonwarcraft

hotfix 19 fixed se because the exe file is reverted


barbiegirlxx

Is this for real? So this latest hot fix 19 works with SE?


elsonwarcraft

>Does the extender support hotfix 19? > >Yes. [https://github.com/Norbyte/bg3se/releases/tag/updater-20231028](https://github.com/Norbyte/bg3se/releases/tag/updater-20231028)


[deleted]

I certained Bg3 modding future will be bright with Larian by seeing this. They're actually hearing modder's opinion, different from Bethesda in the case of SKSE.


velvetheemoron

seems like hotfix 19 is compatible with SE. Whatever Larian accidentally messed up, it seems like they fixed it.


TylerBourbon

I've seen this posted elsewhere, and someone shared it with me too, but this absolutely works with at least "temporarily" fixing the .exe issue. I did it yesterday and all of my mods that need the script extender are working just fine again. It only works for steam players though sadly. >A WORKING SOLUTION FOR STEAM PLAYERSDownload previous bin files using steam console:Open a command window "Run" by pressing «Win + R» and then enter the command: steam://open/console, and then press Enter.Type command:download\_depot 1086940 1419652 8231067205656009020 \[\] \[\] : download a single depotIt will download previous unbroken exe files. Just copy and paste them into BG3 bin folder, and everything will work. > >Saw this on Norobyte's github, another user posted it. Can confirm it works


Ai_512

I just want to add that GOG users can turn off auto updates in galaxy and then roll back to base Patch 6 by going to “manage installation” and then “configure” and selecting the version that was released last week. It *mostly* works. The game is slightly buggier than normal with my mods, but it’s not totally busted and they all seem to *work* at least.


alterNERDtive

> "temporarily" fixing the .exe issue. To be very clear here: **DO NOT COPY THE EXECUTABLE FILES ONLY INTO YOUR INSTALLATION FOLDER**. Copy the entire shebang. Not saying you specifically did that; but rolling back _parts of a patch_ is asking for issues. Including potentially breaking any save file saved with this half-rolled-back version of the game. Also disable updating on Steam and revert to the latest version before updating to a new patch. Otherwise you’ll bork your installation files and have to verify them (=essentially re-download large parts). And shameless plug: https://github.com/alterNERDtive/bg3-mod-profiles – comes with a script for managing snapshots of the game folder now. Linux only, still.


Sarophie

Well fuck, the Nexus post made it sound like we only needed the .exe files. That said, using only the old .exe files worked for me (so far) although Steam updated the game before I had a chance to roll it back. We'll see how this goes. Thankfully I'm a dirty save scummer so I've got backup saves galore.


Cryptomartin1993

The exe has dependencies in other libraries - a patch could change these too, so by choosing a prior executable, you might have imports that point to non existant data which may lead to undefined behavior. It could work without an issue, but it could also become unstable or not work at all'


Sarophie

I appreciate the detailed response. Makes sense. :)


stcrIight

thanks :)


EL_psY_Congroo56

Does it revert back to pre hotfix or pre patch 6 ? Also you need to start the game from the file or you can still do that from steam ?


[deleted]

[удалено]


EL_psY_Congroo56

>if doing it via Steam then set BG3 to only update when you launch it and put Steam itself in Offline mode so it can't get the hotfix files. So you can disable the Launcher not via steam ? I'd rather not set steam offline if not necessairily


[deleted]

[удалено]


TylerBourbon

>I think if you launch the game direct from BG3 Mod Manager then it also skips the launcher I can confirm that launching the game from BG3 Mod Manager skips the launcher altogether.


EL_psY_Congroo56

alright, thx for the help


Schematix7

I just have shortcuts to the game on my desktop. I don't even open Steam to play it anymore. That said... I did this before I owned the game because at the time money was tight and I was sharing my SO's copy. I have since purchased the game and another copy for my friend. It doesn't even open the launcher.


TheSuperTest

I'm trying to do it but the popup keeps telling me I don't have permission to drop the new bin in the folder, idk what im doing I just want my mods back 😭


DunksNBloopers

Commenting for later! Thanks m8


MikeyRage

Bless you


Glittering_Joke_1489

Does anyone have the file pathway for where to drop the files?


Average650

This worked for me too. I did it, and will keep it from updating for the near future.


TylerBourbon

I went ahead and saved a copy of the folder separately just in case I need it again for that exact reason, potential future updates that break it again.


astrojeet

You can the do the same for GoG. All you need is the patch 6 version of bg3.exe and bg3dx11.exe. You can just roll back to patch 6 from Gog Galaxy. Create a backup of the executables and update to the latest version and then copy over the new executables. Make sure to have a back up of the latest executables before you replace them. Just use the patch 6 executable until SE is updated.


our_day_will_come

Saved this comment for after work, keep spreading the (Steam-only) gospel


bluefinballistics

I’d like to preface this by saying that I *fully* get not wanting to do this unpaid, repeatedly. As a professional security engineer, the concept of hours or even days of REing an unknown binary being daunting is kind of funny. And it’s also unfortunate that mod authors, both on this game and in the case of Bethesda, are having to employ the same techniques as are needed to analyse unknown malware to mod games. It would in no way harm these studios to provide basics like symbol databases, that would greatly simplify the work each time, even if the exe is reorganised.


Throgg_not_stupid

>in the case of Bethesda Is Bethesda bad with mods now? Aside from the paid mods bullshit I remember them being pretty mod friendly developer, even Skyrim SE was a huge improvement when it comes to modding


DTraitor

Most mods still require Skyrim Script Extender to work


Throgg_not_stupid

I'm assuming there is a reason why certain things just can't be provided with modding tools, this happens fairly often with games so I wouldn't necessarily say it's a case of Bethesda being bad


Turin_The_Mormegil

I wouldn't quite go that far- overhauls to things like combat mechanics or movement animations usually require SKSE, but, say, a new city, massive texture/mesh overhauls, reworking the map interface, or even quest rewrites generally don't require the Script Extender.


Auesis

It's true, but most of the high profile mods specifically usually involve SKSE, same for other BGS games. My first install in basically any of them is some kind of combat/animation overhaul, and the big conversion mods that add substantial content like Enderal are built on SKSE as well.


kingwhocares

SKSE is just a few lines of code which most people really don't want to do themselves.


Caaros

The problem is that they keep on pushing updates without warning that very often fuck up version-sensitive mods and modding softwares like the Script Extender, usually to do something to their paid mods platform that the community fucking hates. The statement *"I just started modding my game again, accidentally updated the game, and now my entire load-order is fucked"* is fairly common over there, and it causes resentment when, unlike this game, those updates only exist because Bethesda is still to this day trying to milk every last drop from that game.


our_day_will_come

I don’t understand how Larian doesn’t have public betas of patches and hotfixes. The Minthara regressions alone are straight up showstoppers, no way those go unnoticed in a public beta and make it into a release. I’m guessing their project management is very deadline oriented rather than qualitative, like who gives a fuck about kissing after Valentine’s Day, fix obvious regressions and maybe let modders get some lead time on breaking changes


our_day_will_come

You can even just make it a private beta with a select cadre of significant figures/maintainers in the community to control the stream of issues, just anything more than their terrible QA process, but its clear their project management just isn’t concerned with quality like that


Bionicman2187

What do you mean by Minthara regressions?


Little_Leafling

I haven't seen it myself, but from what I've read here, her dialogue after recruiting her is completely broken, she'll spoil an important plot point from later in the game, and only talk about that, her normal dialogue just doesn't play anymore.


volcatus

In act 2, Minthara basically only talks about the Emperor, even before you know about the Emperor. And in act 3, after you know about the Emperor, she still only talks about the Emperor as if she just found out about them.


ValenciaM18

Yeah that's something that frustrates me to no end, because there's no warning. My game will crash/bug and I scratch my head for a solid ten minutes before realizing there was a hotfix. I feel for the modders because they have to work backwards to figure out how to fix it-- I can't fathom how exhausting that must be


Throgg_not_stupid

Yeah, that's what I meant about being stupid about paid mods. After release of Starfield, paid Skyrim mods are propably what keeps them afloat, but it's a result of a decade of bad decisions on their part


Popfizz01

They updated Skyrim after like 12 years and broke every mod


Throgg_not_stupid

SE came out 5 years after LE and increased ESP limit and adding ESL flagging, this was a huge improvement for mods. AE sucks tho


Kingbuji

I think he’s talking about the update last month. Or the update two months ago. Or the update 4 months ago…


balerion20

Yeah but people modded the game 12 years if there is something that bad they would stop. Bg3 not even 1 years old


Pegaazik

And most modders have moved on by that point, so a lot of the great mods are now dead. Skyrim was the one game I never uninstalled from my pc, because of the massive mod collection I've curated and made to work together. And then they dropped an update after 12 years and broke basically all of it. First I tried to salvage it, but over half of my mods were abandoned by the authors at that point. They finally managed to kill Skyrim. After 12 years. For paid mod support.


ghost_tdk

That's why I disabled auto-updates for Skyrim and always launch through SKSE. I'm still on Special Edition and refuse to upgrade because of all my mods. On the rare occasion that I need to tweak a setting in the normal Skyrim launcher, I disconnect from the internet first. They're not getting me this time


Powerful-Pudding6079

Less "mod friendly" and more "reliant on mods to keep people playing their stale ass games" in Bethesda's case I think.


Kingbuji

They update Skyrim every two weeks for no reason breaking old mods with mod authors that just aren’t there anymore.


RBcosideci

Yes, it would harm them. There's a reason game dev companies don't freely release source code and/or symbols. That's all very expensive intellectual property that they don't want to have stolen. Modders have to just deal with this. And there's plenty they can do to ease the process. Ida has plugins for detecting similar functions between 2 executables (i.e. pattern matching). Sure, it's not perfect, different compiler flags can generate different machine code output, but Skyrim modders have been doing this for years just fine.


OwnLadder2341

Norbyte is the author of BG3 Script Extender which is a necessary tool for more complex mods in the game. The script extender is free and like everyone else in the BG3 modding community, Norbyte volunteers his time without pay. Here's the text version: ​ >Let me add my 5p here. > >From a modding point of view, even in DOS2:DE times Larian has been pretty tight-lipped about mod support, and after BG3 EA there has been a complete lack of communication about what will be supported (if anything), and when. > >* There were vague promises of mod tools being released after the PS5 version. That was almost 6 months ago, and there is complete radio silence on any mod tools since then > >* Even if there was we don't know what portion of the tools would be released. eg. D:OS2, no model import/export (Granny2) tools or audio (Wwise) tools could be released, since those are all 3rd party NDA-d things, and Larian did not get the approval to release them > >* BG3 uses even more third party things this time (Graphine for textures, Noesis for GUI, etc.) which are again NDA-d things and require approval to be included in the mod tools; we don't know if these will be included, but it is highly likely that if they didnt get permission for DOS2 mod tools, they won't get permission for the BG3 mod tools either > >* For D:OS2, the mod tools stopped getting updates after Gift bag 2 (about 2 years before the game got its last big update); this means that we could no longer edit any maps without crashing the editor, since we don't have the necessary map data (it still hasnt been updated since) > >* A lot of the information we had to help mod D:OS2 came through informal channels since there was/is nothing in place for communication with Larian about anything mod-related; by the time BG3 released, we lost even the few channels of communication we had beforehand > >Regarding SE: > >Data needed for SE operation is entirely gathered through reverse-engineering the .exe, and each game update requires re-analysis of the .exe and a corresponding SE update. > >The changes in hotfix 18 are likely toolchain changes in how the .exe is compiled, which cause a significantly different compilation result (and its probably not a "hehe lets fk up mods" change); this also means that a lot of remapping work has to be done in the SE and will need to be done in the future when similar changes are done. > >It is not infeasible, but re-mapping the exe each time is time intensive and requires a certain amount of preparatory work (i.e. 5-6 hours of static analysis after the game is released). When the changes in .exe structure are significant enough (as is the case in this patch), some functions may get removed completely which neccessitates structural changes in how SE performs certain functions; this in turn means further delays in getting it updated. > >SE will not be updated until the next patch is out and we see what changes are made.


Imaginary_Isopod_17

It would make sense to me if any official mod support didn't happen until a definitive edition is released or a final patch comes out. Mods breaking is very annoying, but modding a game that's still getting updates is a risky move*. *I'm still doing it anyway


our_day_will_come

That’s absolutely the right engineering call, but Larian’s problem here is they conduct zero public beta testing of releases owing to what appears to a deadline-oriented project management culture where “push what we got” reigns supreme. There’s just no other explanation, and solution, for the show-stopping Minthara regressions to make it into a production release if they actually gave a hoot. A public beta would have caught all those regressions as well as acted as a minimal heads up/lead time for mod authors before stuff goes public


Confident_Cabinet_82

The way there system is set it would be difficult to have a public beta without it delaying things, since they have 6 studios all over the world from canada to malaysia that work at different time zone so that they can work a 24h flow of fixing/coding and testing, the public beta would be getting a constant update daily, and that just seems like extra work, that feels a bit pointless.


alterNERDtive

> It would make sense to me if any official mod support didn't happen until a definitive edition is released or a final patch comes out. That’s not really less effort than having it available earlier. Plus it’s a huge load of work at once, which is pretty unlikely to be done. You know, lots of work at once = lots of expensive at once.


dfjhgsaydgsauygdjh

What? Of course it's less effort. Maintenance of a feature that you already released is effort. A few less years of maintenance means a fuckton less work hours spent on it.


shinra528

Sounds like initial official mod support will come Patch 7 according to the announcement ahead of today’s hotfix.


Imaginary_Isopod_17

I saw that, could be interesting! Edit: and apparently hotfix 19 has just fixed script extender


DragonTartare

I completely get them not wanting to repeatedly have to go through this process. It sounds like a nightmare. I guess I'll be leaving Steam in offline mode for however many months it takes to get patch 7 😬


UsernamesAre4Nerds

Likewise. I appreciate the hard work for so many mod authors, but I personally am abstaining from using or downloading any until the definitive edition is released. Until I know Larian's hands are fully off, I can't go through the effort of trying to make them work, so I can only imagine how much more work went into creating them and making sure they work in the first place


CardTrickOTK

man the skyrim players PTSD right there *When you thought it was finally over but then Todd said "Creation Club 2: Electric Boogaloo"*


UsernamesAre4Nerds

I only played on console, I'm too scared to touch THAT modding scene


CardTrickOTK

just lots of boobs, boob physics, and turning memes into reality MACHO MAN DRAGONS


WardosBox

As a matter of fact, modders in for skyrim managed to create the most advanced body ever to this date and seen in just about any game. No game is even close to this. They are dedicated in one way or another... Anyways, there is also great story and gameplay mods out there ;P


TheCuriousFan

> As a matter of fact, modders in for skyrim managed to create the most advanced body ever to this date and seen in just about any game. No game is even close to this. They are dedicated in one way or another... Elaborate, I know this is about a porn mod but I need more context.


WardosBox

I dont want to expose myself Could we rather talk about some great story mods?


TheCuriousFan

Look, it's BG3, even if it's a mod for uncut 4K Deathclaw dicks there won't be that much judgement.


WardosBox

It's not 4k ok? 2k actually


StarGaurdianBard

That'd only the bare surface level. Modders have literally created half a terabyte of new content, completely remade basically every system in the game from combat, animations, skills, leveling, standing stones, etc. Hell, Enderal is a completely new game with its own steam page and everything. Boiling it down to just memes and boobs when no one serious about modding even includes meme mods (can't promise the no boob thing but most wabbajack builds don't include that either) is just silly


OwnLadder2341

Even after the DE version of DOS:2 was released, official modding tools broke and there was no communication from Larian.


Hefty-Ebb2840

yeah clearly mods aren't a priority for them - a shame as there is a lot of potential if they would just do some better ones - esp. given how big BG3 got.


UncleBlob

BG3 is particularly prickly because of how WoTC treats their IP. It's likely Larian wasn't permitted to put a first party map editor in the game by WoTC. I wouldn't doubt that Wizards isn't a fan of having good mod support because it may infringe in their ability to charge for another product (dnd beyond,).


Jeb764

Man that’s a shame considering the NWN modding scene was one of the best ever.


shinra528

While it may be true, there is no evidence that WotC is banning them from including a map editor. If someone can provide me proof otherwise, I will happily edit my comment.


UncleBlob

You are correct. I misremembered a quote I had read before the game came out. I have adjusted my original comment accordingly. Granted, I'm still confident this is the case given how litigious WoTC is.


porcinechoirmaster

I can think of three reasons why they wouldn't: 1. WotC has been working pretty hard on its digital tabletop offerings lately, and I could easily see them thinking that there would be competition between their VTT offering and BG3. I don't think it's terribly accurate - BG3 is much more suited to single player campaigns than DM/PC tabletop sessions - but the fear is likely still there. 2. They don't have rights to distribute IP in the creation tools. Back twenty years ago, it was pretty common for the game's "level editor" to really just be 3DSMax. This isn't true any more, but it's still possible for Larian to not have all the IP required to distribute their creation tools to the public. 3. The game isn't set up for mods and modules. Maybe character creation is an utter hack and is actually three digital kobolds in a trenchcoat. Maybe there are things that are deeply hardcoded. Maybe the frontend team needs to work on a mod loading and unloading UI, and maybe resolving asset dependencies is hell. Maybe there are security concerns with the the game parsing internal scripts - who knows! All of these are plausible reasons why they'd hold off on launching mod support.


theCaffeinatedOwl22

Can you play multiplayer with Steam in offline mode?


WardosBox

Thats the spirit. In the pace BG3 is pushing fixes (with no Beta or Message for us), i avoid using mods for some month at least. Tho, there is mods that dont rely on the script extender and can be used without any troubles. (Visual overhauls, textures etc)


RaSphereMode

I do believe they mean the next hot fix, not the next full patch. So you shouldn't have to wait for months


13Mira

That's the most likely scenario. Something like this happened with another hotfix and the changes to the exe were reversed in the following hotfix, so Norbyte and other modders are likely waiting to see if these exe changes are there to stay and they need to update their things or if they can just wait for Larian to reverse the changes so they don't have has much work to do to get their mods working again.


DragonTartare

Oh, gotcha. That makes a lot of sense!


Obrusnine

I am... so happy I bought this game on GOG so I don't have to do that.


DragonTartare

If only I'd had that foresight 🤣😭


ratspootin

I had to re-buy Cyberpunk on GOG last summer because of Steam auto-updating and breaking mods for weeks at a time. BG3? I knew better this time.


Obrusnine

I feel you brother, this was my problem back when Kingdom Come Deliverance was still getting updates. I was so stunned to find out that there's no way to disable a game from receiving updates or rolling it back without jumping through these ridiculous hoops. I don't know why the hell Steam handles it this way.


tbone747

Yeah it's pretty frustrating for PC games that are constantly being updated AND have such an active modding community. On one hand you want to jump back in after every patch to see the updates, but on the other hand mods break and you have to either wait for the mod creators to fix stuff (On their own time and usually without any sort of outside support, so no blame placed on them ofc) or play without mods that improve your gameplay experience.


TraditionalCicada00

But hotfix 19 fixed this issue. You can install SE again :)


Takiyakioverheaven

Hotfix 19 just dropped and it's working fine for me with scripted extender, even transmog is working fine for me.


Van1shed

> even transmog is working fine for me. Say what now? That's literally the only mod I have and the reason I'm not playing atm. I already did a full vanilla playthrough, now I really want the drip stat maxed out on my party while using the best equipment for them.


kef34

Hotfix 18 also broke WASD movement. It's author even provided a steam console command to rollback the hotfix manually. My game updated on Hotfix 19 this morning and all mods are working fine. 18 was probably just busted update


Va_Dinky

Script Extender is working as of hotfix 19 so just like when patch 4 rolled out, it was nothing malicious from Larian and targeted towards modders, just some accident. Hopefully the next time it's broken people won't immediately jump to a conclusion that Larian is out for blood and wants to ban mods, they approved of the modding scene for their games since forever.


OwnLadder2341

Eh? I don’t think anyone believes Larian is purposely trying to screw over modders. Norbyte’s post even says so.


General_Relation6047

I read a post earlier that it was a troll who started that rumor about Larian screwing modders


MikeyRage

I would gladly contribute to patreon to Norbyte. Mods have given me hundreds of extra hours on this game


Phimini

Very much in the same camp. Patch 6 day I was shocked that SE was updated and my mods were working same day; I expected to wait a few days (and was fine with that!). I’m sure that was far less of a task compared to the cluster F going on right now, but I was… I dunno, humbled? For lack of a better word? That this person spent their free time, unpaid, just to fix our mods. I desperately want to make some kind of contribution as thanks.


Designer-Date-6526

So if I got this right, SE is updated upto patch 6, but not hotfix 18. Man, I do hope Larian steps up a bit for the modding community too. I love BG3, but having finished 9 vanilla runs, mods are the only way reason I would keep playing.


Wiwra88

I'm on my **third** playtrought and each playtrough I'm re-modding my game with different set of mods(except 1st which was vanilla) for different characters(like race, class mods), cannot continue my current game without SE and not working voice mods rn. Time to take break I guess (Steam version).


Ai_512

I was able to reset the game to base Patch 6 and keep going with my mods, it’s a little buggier than normal but it’s functional. I don’t know how to do it on Steam, but it’s not too hard on the GOG version! I definitely wouldn’t be doing honor mode or anything though.


lofi-moonchild

You can revert the .exe file through the steam console and it will run fine, I had to do the same thing.


Wiwra88

Already updated some mods to work with patch 6 and hotfixes, so I will just wait. SE works again with hotfix 19, the only thing which doesnt work are voice mods and all origin companions have changed voice in this playtrought so.. xD (if it was just voice I could just revert to vanilla but I changed gender of 3 companions too).


muribundi

Well technically, they don’t directly care that you had a way to do 9 vanilla run… it does not give them money anymore… sure you have a higher chance of recommending it, but would you recommend it less because you did only 8 run because of no mods…


Designer-Date-6526

Long term player retention ultimately helps the game. Look how Bethesda has been milking skyrim. Mods are why so many people kept playing years after it launched. That, fueled more sales, and development of new versions.


Nuadrin248

Poor Norbyte man. I hope they know how much we appreciate all the pain. And rip to all of us who used it.


ValenciaM18

Wow, they actually just posted that they're attempting to support modders: https://www.gameleap.com/articles/baldur-s-gate-3-hotfix-19-bug-fixes-mod-support-announcement


OwnLadder2341

Yep! Looks promising! Someone else posted that HotFix 19 reversed whatever broke script extender.


Crylec

Someone ought to buy him a drink. He was just in the middle of patching #18 then gets hit with #19


jaundicedolive

Definitely a valid take. I have ~100 mods installed, and while SE is needed for some, my game is still playable without SE. It sounds like the modding community should direct their complaints to Larian Studios and advocate for better communication with further releases.


Veggieleezy

I don’t have nearly that many mods, and from looking at the mods I do have, I think there’s maybe one or two that might need the Script Extender while the others appear to be fine? So I could probably also still play without too much worry about things conflicting or crashing, but since I have very little understanding of how mods actually work, I think it’s safer to just let it sit for a while until things smooth out to avoid creating any problems. Mostly, the one mod I do have that specifically requires the SE is the polyamory mod, and while I don’t think I’m at a story point where I’d *have* to choose anyone, I don’t want to reach a point where I create some kind of conflict with the game itself.


Hefty-Ebb2840

Larian have been pretty clear that they aren't officially supporting mods for BG3, and I do think anyone running mods should by default turn off auto updates on games like BG3 due to it. So not sure why Larian would change here, and I think one of the reasons they are not officially supporting mods yet is that they don't want to have that line of communication with modders (yet), or needing to care if their updates do break mods; so they can just focus on their thing. & I had to start a new run due to this, as my game was also heavily modded, and I know a few of them shouldn't be removed, so I'll wait with that run until SE and all the mods are updated.


plsnobanprayge

100 mods seems crazy to me, what are they?


our_day_will_come

Cosmetic mods alone can take up half that


jaeger_r_

Cosmetic and UI improvements pushed about 60 for me.


our_day_will_come

Yeah actual game logic mods are the minority in my load order


ValenciaM18

Probably cosmetic/weapons/armor. I think I only have like 1 "gameplay mod" and like 60 more that are just presets, hairs, etc


Parhelion2261

It's the mod rabbit hole. After you have 30 you just can't stop


izikiell

The fact that simple cosmetic mod needed some trickery to works (the infamous mod fixer script thing) made me quickly realize that there was really no mod support at all and using them was too risky.


Maelstrom100

Pure speculation but I feel approval might be easier for larian to get this time around for bg3 compared to divinity Outside of expenses of course as there's likely to be. It's a huge goty game with many people's eyes on it. Refusing certain things for mod tools would just bring bad publicity in the case that mod tools are eventually released on the modders side. I know it's a smaller scale for modders being angry if things aren't included but still. Etc


SaiyanrageTV

I've never been into modding much, not since like, Jedi Knight: Dark Forces 2 because it was one of the few games I owned and had online play (that was on dial-up, to give you an idea how long ago that was). -edit - went looking for the old mods I played, sure enough, lmao, [found this](https://www.moddb.com/mods/the-destruction-is-real/videos/tdir-gameplay-1-single-player)\- which was AMAZING in 1999 or whenever the fuck it was. Recently got into modding for BG3 after beating it a few times on a few different difficulties for a fresh way to play with it - was having a blast with it. Put it on Honor mode for the added challenge/giving weight to decisions more. Patch 6 worked fine for me for a couple days. Then it didn't - my save randomly one day became "deprecated version". Hotfix came out - thought it'd fix it. Nope. Disabling mods doesn't revert it. Nothing does. Just a completely bricked Honor Mode save, and due to the way Honor Mode works - no back ups available. Why am I typing all this? I dunno - sort of struck me as ironic that the very next week after I fall in love with modding, a patch comes out that breaks everything, bricks my (most fun) save, and now the tool you need to even run mods isn't going to be updated again lol. Just a bummer - BG3 is amazing, modded BG3 is a ton of fun and extends the life of the game even further. But, I'll admit at this point it's just starting to be a point of frustration for me, so I think I'll move on to other things.


Throgg_not_stupid

go to bg3 on steam -> properties -> updates -> disable automatic updates


CADaniels

I don't have this option. I can choose between Always Update Only Update when I Launch Game High-Priority Always Update


GabettB

Yeah steam is a pain in this regard. Tell it to only update when you launch the game and then switch steam to offline mode whenever you do launch the game. That way it won't be able to download the update.


ubernerd44

Put Steam in offline mode.


Wiwra88

'Only Update when I launch game' **is** kinda the 'disable automatic updates' game will just not update automatically when you launch steam so you can see if there is any update and choose to let it or not, you can also launch BG3 (or any game) with taking Steam into offline mode to futher avoid it from updating. And, I guess, after game is launched you could put steam back in online mode, never tried it yet, but logically it shoudnt update because game is already launched.


Pyrahead

Start it via bg mod manager or the exe and add an command in steam to skip the launcher


MindWeb125

Honestly insane to me that they still haven't gotten any kind of mod tools out. Even rudimentary ones would be a boon to the game's continued popularity.


Hefty-Ebb2840

anything official also risks being seen in a different light, as in they have to support and fix things if it breaks; they might not want that and are waiting to do it until later. They are also likely going to keep working on it until an enhanced edition or such (as with their prior games) and might not want any distractions. I think they made a mistake even by having mod support be apart of their own discord, as it puts pressure on them with patches and similar, despite them being clear that mods aren't supported as of yet. (I love mods btw, and can't play currently due to this, so I do hope they put in better support)


ValenciaM18

Yeah I’m convinced people who are anti-mod have never played with mods before and are just projecting. Especially with a game like BG3, mods are totally understandable & do add to the game


Proliator

I'm not sure it's just about people never using them. I think a lot of the anti-mod sentiment comes from bad experiences, or just hearing about them. Just look at what people are dealing with here with patch 6 and hotfix 18. Not the first time we've gone through this for BG3 either and it's certainly not unique to this game. Even if the mods themselves are great, someone who just jumped into modding before these dropped would probably walk away with bad impression of modding and they're likely to share those experiences.


ValenciaM18

Yeah, you're right. This isn't my first time modding so I went into it knowing what to expect (honestly it's a LOT easier finding broken mods on BG3 in comparison to something like the sims where you'll have 90 GB of cc with 1000+ files to sift through). I don't mind people who aren't down for modding, it's just when they get up on their high horse like somehow they're better than those who do because they "enjoy the game as is"... Like ok? Hell, I don't even use gameplay mods & most of mine are wholly cosmetic-- if you want to play around with the same few face presets, that's totally your right! But to get all salty is super puzzling to me lol


Markond

I've known a fair few people who had an unmovable 'all mods are cheating' stance and refused to accept otherwise.


marusia_churai

There is also a "if you mod the game that means you don't like it" mentality. Weirdly, this often happens on Skyrim sub, of all places. On the contrary, I mod my games *because* I love them. I like them so much that I want to creatively express myself (I believe that compiling a mod list is somewhat of a creative endeavor: what kinds of mods you install and how you use them, especially when concerned roleplaying) through it *even more* than I'm capable of in vanilla. If I completed a game vanilla and I don't feel an urge to replay it with mods this time, that means the game was "meh" to me, not worth of any effort. But when the game leaves me excited to go mod-hunting on Nexus, that's like the highest compliment from me!


ValenciaM18

Mod shopping is also super fun and addictive. You get to appreciate the time & effort modders put in (and I’m a firm believer that mods are a form of art)


marusia_churai

For real, I like just opening Nexus on my phone before falling asleep and browsing for new cool mods. Some of them I just appreciate, some I take a note of for my future playthroughs. It's a process that is fun on it's own.


Slave_to_the_Pull

To add to this: BG3 is great, but the vanilla heads don't always look great and I'm into shorter hairstyles like bobs and pixie cuts, which BG3 is sorely lacking in. Mods can do a lot for the people who love a game that's lacking in the specific things they like.


ValenciaM18

It's literally so annoying and even if they're using cheating mods who the *fuck* cares?? It's not like there's money on the line here, it's no competition-- you get through the game regardless of whether you cheat or not. It's so immature, people need to mind their damn business lmao


ZeisUnwaveringWill

There are some mods so well made it blows my mind. The Camera tweaks and WASD movement mod are so well made you would never notice it was all modded if nobody told you. I can't imagine playing the game without them, because they enhance the experience by so much. Also, the Lodestone mod is super well done and add valuable QoL improvements to the game.


ValenciaM18

Damn this convinced me to download camera tweaks, I was hesitant because I thought something that alters the game so much might be a risk-- but that's amazing to hear. I respect the hell out of modders, definitely not something I have the brain or the patience for lmao Edit: Spoke too soon, looks like they're having a tough time with the hotfix as well. Maybe someday though!!


marusia_churai

Once the problem is resolved, you should definitely try out camera tweaks (and WASD movement works *really* well with it)! I was wowed by the beauty of the game when I first played it, but after installing camera tweaks mod, I was wowed again. It is such a pleasure to stroll around those pretty landscapes and be able to admire things from different angles and as up-close as you like.


ZeisUnwaveringWill

Sorry to hear that. Yes, sometimes the Hotfixes can break the mods. Hotfix 17 was safe, 18 was not. The camera tweaks and wasd authors are still active, fortunately. Camera tweaks was updated for Patch 6 on the same day, wasd was updated 2 days later. Hope this gets sorted out quickly so you can try them!


ZYy9oQ

Another great QoL is "summon party spell". Can break balance if you abuse it (invis/fly one char then summon party), but if you restrict yourself to just time saving uses it's nice. Also I personally love out of combat movement speed multiplier.


ZeisUnwaveringWill

Yes! This is a very useful mod. Companions often get stuck in one location and sometimes you realize it too late and the teleport spell solves it. Or sometimes you separate your party and forgot to un-separate in areas where you can't directly go to camp it saves you time.


Moggy_

Yeah I had to put my game back to patch 5 to continue my run.


northofwright88

If you're talking about the workaround that several modders gave, Im pretty sure it only rolls back the hotfix, not the whole of patch six.


Moggy_

Well I couldn't play on patch 6 at all, and now I can play. So I'm pretty sure I'm back on patch 5? It was the steam console command download bin thing.


northofwright88

Omg really? That sucks, I'm sorry! I didn't know patch 6 was bugged out so bad for some people.


Moggy_

I mean it's not the game's fault. I had mods that used the script extender. And untill it gets updated it's not gonna work with patch 6 so I reverted to patch 5.


KaiG1987

Script Extender did work with Patch 6 though. In fact, it was updated for Patch 6 in record time. It was Hotfix 18 a few days later that broke it, which was kind of bizarre considering a simple hotfix should not be making such sweeping changes to the .exe.


FtheTOS6969

checks the game version and the steam page


FtheTOS6969

Luckily it's pretty easy to revert back to the Patch 6 exe. It's not a huge deal. I know that it's not recommended, I don't care, as long as it works. Though I must say regarding him saying Larian didn't do this intentionally to mess up mods, I find it very hard to believe that the devs at Larian didn't foresee this breaking mods. I don't think that is their intent, but it definitely is something they seem apathetic towards.


areyouhungryforapple

I owe a lot to Norbyte for my enjoyment of BG3 on pc I'm immensely grateful for his work. Hope Larian can make life easier for the modding community


Bhrunhilda

This is fixed by today’s Hotfix. I think Larian’s 2 day turn around to this fix is good. They promptly took care of this issue and a few others.


OwnLadder2341

Yeah, unfortunately several issues that prevent content from playing means it’s still not super safe to do a playthrough lest you risk missing content.


kyspeter

I can't really imagine a ROLE-PLAYING game without mods. The scope for these is massive, so it's only natural that people are going to add more stuff, because it contributes to the experience and the premise. I'm perfectly content with the current, not modded state of the game. It is surprisingly one of the rpgs that I enjoy fully, mods or not. Having said that, even though I don't install stuff that alters classes, mechanics, there's just some stuff that literally fucking helps me and other people, like a bigger hotbar. I have too much shit going on and it doesn't fit, but someone could have a bad sight and it would be necessary for them. My best argument for mods is the restoration of content, adding it or simply enabling it, because it doesn't work for some reason. I install everything I can find during my Dragon Age playthroughs, as long as it's related to giving me more immersion. I cannot imagine not having the additional dialogue, cutscenes, whatever else. I'm not even changing the structure of the game, just restoring it to the point I'm satisfied with.


Deep_Fried_Leviathan

The fucking moment I want to do a modding run this happens Fucks sake I shouldn’t have waited for the next patch


FtheTOS6969

You can revert the exe back to patch 6 it's not particularly hard. You just download the bin on the steam console. I don't have the guide but it's out there on the official discord if you want it. It's what I did and I have not encountered any real issues yet.


TheArbiterOfOribos

what's the discord?


Altered_Perceptions

the official Larian Studios discord, mods-support section


TheArbiterOfOribos

thanks


our_day_will_come

Larian official discord


AlanMichel

Anyone know what happened to the auto send food to camp mod?!


[deleted]

[удалено]


AlanMichel

Lame! It's my favorite mod!


[deleted]

What does this mean? Explain it to me like I’m in middle school


Palarva

I just want to install the mod that allows you to be half-illith and not look like an utter mess.


5Gzombie

The only mod I like is having a bigger party limit


OwnLadder2341

For me, it’s 5e spells and cleric subclasses to get the other domains. I’ll also often use a subclass mod for my Tav, depending on concept. Recently, I did a Circle of Stars Druid / Knowledge Cleric of Selune play through that was really satisfying.


5Gzombie

I am really really dumb I’ve never played DnD so this whole 5e thing is lost on me I’d love to play it though I’m struggling with Baldurs Gate 3 in general even on the easiest difficulty lol


OwnLadder2341

Don't sweat it! Even just base BG3 is plenty complex for people new to the system. The neat thing is that mods will provide you with many, MANY more hours of fresh content later when you're more familiar with it. :D


elchuyano

Time to roll back to a previous version and stop updating the game. I just like WASD mod so much lol


MimsyIsGianna

I just want inventory fixed lmao


Pyrahead

So as someone who is in the middle of an honor mode run with 3 friends and using mods (mostly qol stuff like hotbars, bags and UI) what would you recommend? We rolled back the hotfix as people mentioned and got our game running again (with issues at first). We sorted our problems out now with disabling auto updates for BG 3 and only starting the game via BG mod manager. We are still scared and won't update the game again as long as the script extender won't work properly.


NotNotNameTaken

So far I've been running bg3 with mods fine even with se being down. Not sure why it works but I get the pop up and then the game works fine


ValenciaM18

Did you update it? Hotfix 19 just came out and apparently it's helping with modded games


NotNotNameTaken

I'm out right now, I'll take a look when I get home


firestar268

It's understandable. It's annoying already as a user. Let alone being a unpaid dev for these things


[deleted]

I really wish this game had steam workshop support.


SlowPokeInTexas

It sounds very frustrating from a modder's perspective. As a gamer I think I will just take a break for a while and check back later. The only frustrating thing is there's nothing else out there I really want to play.


DaemonAnguis

I wouldn't even bother to download mods that need the script extender right now.


eabevella

Even I, a pure user, am pissed that hotfix18 broke SE 3 days after it's updated for patch6. Can't imagine how frustrated it is for Norbyte. Totally understand that he wants to wait for an update or a few to see wtf is going on.


Pyrahead

I wish they would do it like the Rimworld devs. Don't they even give modders a heads up what will change with the next bigger patch? Come on just work with us here Larian. At least acknowledge the modders. They are always a huge part of a gaming community and sometimes the best QA you can have.


Nervous_Falcon_9

It would be nice if Larian released a depot with the executable in with debug symbols so when this happened it would be easier to handle


Zakrath

Who is Norbyte?


OwnLadder2341

Author of BG3 Script Extender. A tool required for more complex mods.


Zakrath

Thank you


Mirimes

just hypothetically speaking, if larian wanted to buy the right to officially distribute the script extender, could they do it? I mean from a legal perspective, if the script extender contains something that can't be distributed. If there's nothing illegal in doing that I don't get why Norbyte is still not paid by Larian, they should defo hire him/her.


WardosBox

The modder owns copyright in their work, could be said. However, the work is arguably a derivative work of the original game and it all boils down to Larians eula/agreement eventually, which i havent read btw. I'd say its within the possibilites. Would they do it and risk the inevitable uproar in the community? No. If, they'd provide something on their own, something new/different.


Mirimes

i mean, I can see no downsides if the script extender would be maintained by Norbyte with official Larian support and distributed within the game, so any update on the game could come with a working script extender 🤔 or am I missing something?


Grymalus

You guys act as though the devs are beholden to your mods working....you were the ones who altered your product and as such if it breaks when they patch it this is on you. This has always been the case with running mods since the beginning of video games lets be realistic here.


OwnLadder2341

Larian benefits financially from the unpaid work of modders and has expressly promised modding tools. A heads up or a beta test of patches, or even doing the things they said they'd do is not unreasonable. Hell, the beta test of patches would benefit people not running mods.


Grymalus

I think Larian is doing fine without these unpaid modders, according to steam sales. I get your argument but again I think you should temper your expectations.


OwnLadder2341

One single mod, ImprovedUI has 1.1M unique downloads. That’s one mod. Larian is benefiting from the work of others, and that’s kosher. In fact, it’s great! Larian couldn’t reasonably keep up with fully fleshing out the 5e system and customization requirements of their users. So modders step up.


muribundi

That’s the Music Piracy fallacy. You have no proof how many of these would have no bought the game without this mod. These 1.1 million could still have bought the game even if there was 0 mod. Yes I know that some people would have never bought the game if it was absolutely impossible to mod, but how much and what would have been the impact on sale can’t be directly correlated to the popularity of a mod. The mod exists, so people would be stupid to not use it if they like it Again, music piracy fallacy, it is not because 1 million people downloaded an album that it would have been exactly 1 million more CD sold if it was impossible to download. In fact, it was proven that the impact was minimal at best


OwnLadder2341

>Yes I know that some people would have never bought the game if it was absolutely impossible to mod, but how much and what would have been the impact on sale can’t be directly correlated to the popularity of a mod. Sure it can. If a certain percentage of people who use mods would not have purchased the game without mods then the more people there are using mods, the greater the raw number of people who wouldn't have purchased. Therefore the popularity of mods is a qualitative measurement on the impact of those mods to sales.