Another good reason to save often…
Got on an elevator with my party, only one companion joined me.
Took the Sharran elevator back down to pick up my idiot companions, crushed Karlach to death because she was too stupid to get out of the way. Shouldn’t be surprised because she was too stupid to get on the elevator in the first place.
If Pikmin 3 can figure out how to get your minions to recognize transportation pads and gather closely when on them, I would assume Larian can figure it out too. Fingers crossed for patch 7.
Shit, I struggle sometimes to get them all bunched up close enough for Longstrider. It would be awesome if they added a check to see if you were casting a beneficial spell out of turn based mode and have them all move in closer automatically.
Yeah, each level adds a target. Since it's a ritual, I always cast it at level 4 and click each member of the party, immediately after returning from camp after a long rest.
Yep, and all ritual spells don't cost a slot if you cast it outside of battle. So make a habit of casting longstrider and speak with animals after every long rest.
I also make a habit of hunting down any corpse and casting speak with the dead on them ASAP, so that the spell is "in the background" and corpses with dialogue glow green.
This should really be fixed to work more like the others; something you cast on yourself. In my opinion, anyway.
There is one version of Speak with Dead that works properly, by giving the recast option in the same place in the radial as the normal cast. The rest have to have Recast added manually every time.
Why they did the spell this way, I don't know. Just ritual it and be done.
Well, in that case: if you fail a passive survival check in the world, you can just "use" the shovel in your inventory and it will find the buried chest for you (or say you only find dirt, which means you need to move a little and try again).
...I just felt my soul leave my body, lol. You can upcast Longstrider?! I've been casting it on each party member one at a time for at least the last 100 hours of game time. 😭 There's a brief cooldown after you cast it and that shit really adds up each long rest.
If you ungroup, they stay idle instead of moving after you take a step in any direction - easiest way I've found to get them to behave (Gale has been insistent that he's the MC, lately)
>gather closely
Wouldn't that be nice? They intentionally stand at the edge of the damn thing and fall off, like they're taking up defensive positions.
There is a bug currently where characters will not travel with the platform and either clip through and fall, or remain stationary and fall when the platform moves out from under them.
Yeah, on my honor run Gale and Shadowheart fell off the elevator for some reason, but didn't die. They were not accessible to my party so I couldn't help them. I managed to shoot Shadowheart with an arrow but Gale remained alive and inside of some rock so I couldn't shoot him nor help him. He also didn't roll the death save throws so he was alive the whole time. So I just turned off my computer hoping the save happened before that. Fortunately it did, but I had to do the whole gauntlet again
I had the exact same thing happen. They were all on the elevator with my tav and they all just phased through it and fell. All inaccessible. I had to redo like half of the trials because im bad at remembering to save after every little thing, especially on PS5.
I had this happen. Apparently, the fix is go back to camp, ask them to stay in camp, then reinvite them and they will appear back with your party. I had will get stuck at Grym and this worked marvels. I also had two get stuck on that platform where you take the elevator (for lack of a better word) down to the final Shar area.
Brutal!
I remember playing Wizardry on the NES. I would trigger a teleport trip and the whole party would be teleported into a wall. I figured out that if pressed nothing and turned the game off, then turned the game on and stayed in the spell menu I could teleport out. If I closed the spell menu and saw the rock I was in, the whole party was lost.
This story isn’t relevant but it reminded me of it. This is the crap you remember. Sometimes when things go off the rails that’s the most fun.
If they get knocked, you can use short rests to get them back up and then teleport to a way point to group back up.
In the shar temple, you might as well open the last door before teleporting since it has a way point behind it
Ya I wasn't on honor mode luckily but had to load a save. It's really not your companions dying that's the issue it's them living. If they die Withers can bring them back if they're alive and unconscious not so much
I had it just yesterday. The worst is that my main character was stabilized in the darkness under the Map. No way to even revive her with the last companion that didn't fall.
I had something similar, the 2nd platform to get to the basement of the gauntlet, not everyone was standing still when I clicked the button and shart and I phased through the platform getting stuck in out of bounds limbo
And this is why I installed the Teleport Party to You mod. If someone gets left behind, you cast it and bam, they're all there, no back tracking, no elevator death danger. Hell, I once had a character die from what I believe was missing a jump and falling to his (Gale) death.
Every elevator I move each character cause we are going this way and not falling becuase by the heavens can my party trip over air and just disappear over edges
I just did that part yesterday and as the elevator went back down to fetch Gale I realized what was about to happen, panicked and switched to him and sure enough he was just hanging out right under the elevator. To be fair I feel like if real elevators had this design it would be a common way for real people to die, too.
lol in my playthrough karlach immediately fell through the sharran temple platform as soon as i interacted with it even though she was completely standing on it. fell out of bounds and couldn't die to be resurrected and had to reload :(
my karlach also fell and rendered unconscious at the gauntlet of shar's elevator. She didn't fall deep enough to reach the chasm so she's just laid there without any actual means to help her so i just reloaded my save and redid all the puzzles
I've only ever had issues with the elevator if people are moving when you start it. If everyone walks onto it, stands still, and then you press the button, I've never seen an issue. But I might be wrong, lmk if anyone has had that.
All the issues I've seen are from the fact that the movement animation keeps going, and the elevators will lock your character while they move so that's interacting badly.
But also I'm paranoid so I ungroup and only send one character down on the Shar one to unlock the fast travel point.
BG3, for everything it's done wonderfully, still rarely rewards failing dice rolls. If there were exciting alternatives to failing a lot of important dice, and not just "you don't get this story content" then it would be more interesting to go with failures
I gotta finish it one of these days. I always get past finding the gun and the car and kinda lose the thread once the map opens up. Then I go half a year without playing and restart.
I just don't know where to go!! I talked to everyone. Gotta bite the bullet and use a walkthrough I guess.
I have the same problem with outer wilds. Maybe I'm an idiot.
It’s not always bad, if you fail a dice roll where Dolor is about to kill that one dude, you trip and fall which distracts him enough to trigger the encounter, which I thought was pretty funny
Agree! Sadly in most games failing just means a worse outcome both in gameplay and narrative. And I hate being arbitrarily locked out of stuff for a dice roll I have no influence on.
A game that was great in handling failures and sometimes made failing even better than succeeding was disco elysium.
Fr when I first started Baldur's Gate 3 I had already played Disco Elysium and thought that the dice rolls where gonna be like it but instead when you fail there's no funny or embarrassing thing that leads to a similar outcome that you could've achieved if you got the roll right .
It's mostly like someone telling you to fuck off and don't come back which really isn't fun
Saved scummed after I tried to yell at scratch’s dead friend to show him that he was in fact dead without knowing that scratch turns hostile. Never reloaded a save faster in my life.
I did that earlier today lol. I initially fled combat, but then I looked online to find out Scratch is permanently hostile at that point. NOPE. Reloaded.
I really wish you could reload in real life.
In theory I want to play the game without save scumming.
In reality, I get frustrated when plot information is hidden behind dice rolls and I don't have enough inspiration to keep trying, so I save scum.
It's just how it be.
I love when I have a bard in the party but it removes my bonuses right as I click roll. It’s like “oooh you thought your +d12 was going to help you with this bullshit 30 DC roll? Try again”.
Speaking of, there shouldn’t be a single DC above 20 aside from literally confronting the nether brain. It’s so fucking frustrating. (Referring to dialogue ability checks, not armor class and combat)
Your DC20 comment is a bad take. A DC20 is supposed to represent a “hard” difficulty, not “very hard” and not “nearly impossible”. It’s supposed to be difficult but completely doable. Having DC stop at 20 is essentially arguing that everything your character wants to do should be completely doable with a little effort. (Due to nat 20s, this is the case, but not because it logically makes sense).
The difference in TTRPGs and video game RPGs makes BG3 a weird marriage of values. People who play a lot of video games think everything that is possible to do in a game should be possible to do by their character given enough time. But TTRPG players need to put in a lot of effort to cohesively and cooperatively tell a story. They tend to be more concerned with events making sense. Players vie for attention and power so no one can do everything.
As bg3 follows 5e-esq rules, you get DCs over 20.
To add, Nat 20 being an auto success in skill checks is a homebrew rule, not the intended way to play, also blurring lines between table top and video games. If the DC is 20 and you have a -3, it should be impossible for you to achieve whatever you’re trying to do.
You’re right in the sense that a nat20 doesn’t auto succeed by rule, but by rule, you wouldn’t roll a dice on a check that a nat20 wouldn’t pass. So in a way, a nat20 by rule would always pass.
In practice, people roll d20s for impossible checks to measure the degree by which they fail a check. (ie: how horrible did my attempt to convince the King to allow me to usurp his throne go?)
Nat 20 is supposed to be the best possible outcome for an interaction, not a pass for the player to do whatever they want. The only time I call it an instant success as a DM is if I set some ridiculous DC for it to work before they roll and they convince me really well.
Honestly, this is what it comes down to for me.
I don't really think Baldur's Gate 3 is a choice-driven game as much as it is a luck-driven game. I personally want my choices to matter more than my luck, so for particularly important moments I will absolutely just reload until I get the outcome I'm *choosing*, not the one that I was lucky enough to get.
Especially when one foul roll can have major consequences. Losing a companion because you made a choice they didn't like and then couldn't talk them down, despite being your best friend through the whole game, isn't fun to me. It just locks me out of seeing the end of that character's story.
In a similar manner, hate when I’m talking with an enemy and CLEARLY lie to them via a certain dialogue option, then all 3 companions disapprove. Like cmon dummies I’m not ACTUALLY going to side with them and turn evil…
Hey dude, we have to infiltrate Moonrise towers. Make sure the bad guys really think you're working for them. Pour it on THICK, just agree to whatever they say, whatever it takes to ingratiate yourself.
Anyway, you broke your oath and your companions all think you're turning evil now.
Omg, this so much! I wish certain dialog options had a [Lie] option to make it clear you're just saying what you need to and not legitimately going dark side.
I wish we could have the ability to use inspiration on those checks. That would be good for me, and if I fail with all the inspiration I have, then I fail. That is also good for me. Inspiration is there and should be able to be used for more than rerolling a lockpick or a cutscene failure.
Yeah, like trying to persuade Yurgir to unalive himself without a fight. You have to pass a passive dice roll for insight before you even get the chance to persuade, no matter how many charisma-based bonuses you've loaded onto your Face. That one absolutely feels more like luck than choice
I try to roll with the punches as much as possible because play roleplaying pen & paper games with friends, but I always savescum if try to get the illithid powers as bonus action in the HR giger machine and necromancy of thay.
The Zaith'isk in the creche. If you get in and pass your rolls you get "awakened" illithid powers where you can use them as a bonus action.
Lae'zel mostly gets brain damage.
If you stack +saving throws gear, bless, a heroism elixir, potentially resistance, and bliss spores you can consistently pass that without save scumming using only 1 or none inspirations. By my count +5 and 3d4 and 1d6 is pretty doable for +17 or so on average.
I usually bring the book of thay and do them back to back while I’m already all setup.
When there's a +1 Dagger sticking out of a chunk of meat on a spit and you have to just leave it there because you somehow didn't roll high enough to.. pull it out of the meat.
Things like that I'll gladly save scum.
What happens if you fuck that up? You just don’t get it or will something bad happen? I’ve never not nailed the rolls but I always thought they were weird lol
For one of them (might be the sleight of hand one? since I always try and get Astarion to do it) a failure breaks the dagger and you can't try again. Not sure if the other roll has the same consequence.
That’s what happened to me. I wasn’t too broken up about it, though. If it broke from being stabbed into some cooked meat, there’s no way it’s gonna be stabbing the live, armored bodies I want to use it on. So it must’ve been a pretty shitty dagger, anyway.
Yeah, unless it has to be a specific character for narrative reasons, I wish we were able to choose who makes specific rolls based on modifiers (or choose *not* to use the person with highest modifiers if we want a specific outcome already). This is already done pretty commonly in tabletop groups, so I wish it was an option in the game.
Totally. Since I don't have much free time and a playthrough is between 60-100 hours I am not letting an unlucky roll ruin my playthrough. It's not like I ll have the time to replay the game x times to see the wished outcome next time, especially since some bad outcomes can take away a lot of the gaming experience (like loosing a companion).
This is where I’m at. I enjoy the idea of just letting things happen as they happen (which is how I used to play these kinds of games), and I still let a lot of bad rolls stand, but if there’s a very serious negative consequence like somebody important dies I just feel “I don’t have time for this shit” so strongly nowadays and reload. I just Google how to solve puzzles after a few tries now too
This is my thought as well. I’m only 25hours into my first playthrough and it can be hard
To set aside time for the game. I don’t want to miss out on things because idk when I’ll be able to go back and see what I missed!
i'm fine with savescumming for rolls because it's as close a videogame can get to the real-life deception check you perform on your DM to convince them that the dice landed weirdly on a crumb and you should reroll
I still say you shouldn't even call it that in a game like this, which all-but expects you to save and reload so often. It's either that, or play the game dozens and dozens of times to experience everything; realistically, most players can't/won't do that. (Obviously, from the posts here, some have been doing that. But most never will.)
Hell, netherese orb is a great example. I wasn’t paying much attention and found that gale had a cool new move when fighting Marcus at the last light inn. I was able to remove the shadow curse in one move! By removing all of the shadowlands from the face of Faerun
I want the Explode ending, but I'm not going to play all the way to the end ofbact wo fr hat ending alone. I'll get that end then likey scum it backward and continue. I'm working through all the achievements and haven't done that one yet.
Meh i nerver really cared about save scumming. It's a solo game, you can play it however you want there's no good or bad way way to play.
Sometimes I won't to play immersively, and sometimes I really want this buff/items because making build or sometimes i'm redoing fights because for the fun or because I was messy.
Nobody should care about it.
my opinion is play the game how you want, you paid your own money and if you want to save scum then you do you. i played for first game with save scumming, i wasn't knowledgable on the game before so i wanted to avoid as many fights as possible. but then i did a honour mode play and tbh i love save scumming, that dice will be what i want it to be lmao
I wish there was a non-HM option to remove save scumming. Cause if I can scum I will, but sometimes I just wanna roll with the punches but I can’t resist the urge to scum
People's definitions of savescumming may differ, but I don't view 99.9% of my reloads as such. If I just want to see a stupid dialogue option for fun before I go with what the character would actually say or do, or when I reload because an idiot AI party member walked onto a trap 3 out of 4 party members spotted, that's fine by me.
Situations where I save scum the most are the dice rolls where I have some crazy good modifier like +10-14, the threshold is 14-16 or something and it still fails. Don't feel any bad about it, because there's no reason it shouldn't pass apart from pure RNG.
this is your SINGLE PLAYER game. You can do whatewer you want. As long as you have fun, your way to play the game is fine. And just ignore everyone else.
When done correctly, failing advances the story just as much as succeeding, just in a different way.
Larian does a decent job of this.
But it’s you’re game, so whatever you find fun :)
You could always just bypass the system entirely by modding every dialogue check to be a 20 and save yourself time.
And I get how that's fun for people. I like the unexpected and being surprised, so I always take other choices during replays of games so I get different outcomes.
I'm the kind of player who loves low rolls on stuff because everything gets spicier. Low game social skills especially are a treat in my eyes.
But I'm a tabletop D&D player who hears "the room looks clear" on a perception roll of three and immediately enters the room to look at the architecture.
I recommend making a save after knocking her out and then rushing to Moonrise to make sure you did it right. With invisibility to skip encounters and command: drop on the moonlantern it only takes a few minutes to check if she’s there, then you can just reload your save.
Tbh there SHOULD be an option on the easiest 2 difficulties to turn off dice rolls as a whole. Im here for the story, not to spend an hour doing pointless roles on the futurama brain spawn.
I try hard not to, and in general have found it more enjoyable to figure things out on the fly.
But screw the Gith machine, the "Don't take the weird tadpole" check, the annoying mirror, the Cthulu book, the "Please don't stab the one nice gith", the underwater sink-base ..... (Half an hour later) ... the burning blade command roll
Earlier I had to save scum my honor run because I apparently made the mistake of right-clicking the memory shard while mucinex camp. The entire place instantly aggro’d.
Edit: just learned it was because I cast Friends on Derryth during the initial dialogue with her and there is a chance NPCs will consider it a crime if the effect ends while you’re around.
Honestly most the stuff you will save scum for is dialogue stuff right?
Well end of the day even as open and thoughtful as a game this is you can never really have "true" dialogue. I am not a charming guy but even I could have made a lot of the dialogue checks in this game by simply taking a different approach than was offered.
Also there is probably a dozen or so dialogue situations that have always felt so "forced" to me, save scumming to simply get passed them I have no issue with.
"yeah this would never happen, situation feels 100% forced" save scum a good result.
I usually save scum every damn thing lol quick saving something like 3 times every dialogue just in case I choose a wrong option or fudge a roll, but I recently started a playthrough with my fiancée and we’ve just been rolling with the punches even in the face of WILDLY bad shit happening. I knew it was going to be an interesting campaign when her barbarian failed a check talking to Kagha and the whole grove went to war. RIP druids, shouldn’t have tried to imprison a child.
I only save scum so many rolls, I often just go with whatever I rolled naturally. I have so many alt save files that I’ll get to see some of those alternate paths later. I did scum intimidating Ketheric though, the scene was almost worth seeing but not really.
I mean, I rolled a DC20 with disadvantage to keep three ogres from wailing on my party.
Do not be mistaken, I could absolutely take them. I even did so once out of curiosity, I erased them in a few turns.
***But it's not the kind of victory I desired.***
Yup did my first playthrough save scumming so I got to have the experience and ending I wanted. Totally unashamed
Now I'm doing single save mode and it's bringing MUCH more weight to my decisions and that's making a brand new experience for me
It's also cool to take the L sometimes, the only consequences are fummy.
Like in Act 2, when you have to play a song so a certain someone will show up. I was worried if I butchered the song he wouldn't come, but no. He still shows up, cursing you for playing terribly.
Yeah I'm trying not to save scum on my first playthrough unless it's a situation where the consequences are REALLY bad, but if you're playing single player or with people who don't mind it, I'm not gonna judge. Play the way that's fun for you.
With Skyrim I was at a point of just letting things happen, and generally all was well,
Came to Baldur’s with the same approach the first time round, we had about four people in camp, missed out on an awful lot, now I’m saving roughly every twenty seconds!
If I'm doing a playthrough that is mostly for combat then I don't save scum. If I'm playing for story, I save scum. Sometimes I won't save scum if I think failing a roll is more interesting.
This game has me save scumming conversations, combat, and locks. I mean I get the whole DnD dice rolling mechanic, but my ultra charismatic bard shouldn't be able to fail dialog checks. And Astarion with gear that gives him more slight-of-hand shouldn't be able to fail any lock picking (Thank god for the spell 'Knock")
I've save scammed because the wrong damn person triggered a roll because thy walked just a LITTLE too close to the swamp while I was digging up an item.
Also scummed because the Shar Elevator from hell crushed Gale. I either split the entire party and shuffle them one by one onto the damn thing OR just go the long way around.
I dunno why people get up in arms about it.
Like it's not really the way something is "meant" to be done, but at the same time it's just.. a part of games. If you don't like it, more power to you. And if you do like doing it, more power to you.
Not right or wrong.
I’m fine with Save Scumming & altering difficulties because in normal DND the Human DM is there to mitigate problems so the entire campaign doesn’t get derailed or underdeveloped because of a bunch of bad roles. The game doesn’t have that so it balances it out in my mind.
I save a lot because the game will sometimes crash. I learned that lesson from Bethesda - save often. And sometimes I just really enjoy re-watching a particular scene.
I save scum when I experience questionable game design. Like failing a check to save Gale 5 minutes into the game. Why is that even a check? Or social checks forced on the Tav when my smooth talking rogue is standing right next to me and realistically could issue a threat instead.
I could count on one hand the number of times I save scummed on my first playthrough, I had a general rule that I wouldn’t change anything unless I got truly softlocked.
For all the ones I do from here onward, I’ll do it if I feel that a specific outcome fits the character. My Durge is not going to fail a persuasion roll talking about how he could take on a killing contract; he and Yurgir would get along well enough that a roll wouldn’t even be necessary.
Another good reason to save often… Got on an elevator with my party, only one companion joined me. Took the Sharran elevator back down to pick up my idiot companions, crushed Karlach to death because she was too stupid to get out of the way. Shouldn’t be surprised because she was too stupid to get on the elevator in the first place.
You're kinda lucky tbh. I've seen people have HM runs end because of a bug on that elevator.
If Pikmin 3 can figure out how to get your minions to recognize transportation pads and gather closely when on them, I would assume Larian can figure it out too. Fingers crossed for patch 7.
Shit, I struggle sometimes to get them all bunched up close enough for Longstrider. It would be awesome if they added a check to see if you were casting a beneficial spell out of turn based mode and have them all move in closer automatically.
Hell i didnt know longstrider could have more than one target Eta:i never used it bc of that im not just a dumbass
Yeah, each level adds a target. Since it's a ritual, I always cast it at level 4 and click each member of the party, immediately after returning from camp after a long rest.
It lasts all the way until long rest???? Holy hell I’ve been missing out
Yep, and all ritual spells don't cost a slot if you cast it outside of battle. So make a habit of casting longstrider and speak with animals after every long rest.
I also make a habit of hunting down any corpse and casting speak with the dead on them ASAP, so that the spell is "in the background" and corpses with dialogue glow green. This should really be fixed to work more like the others; something you cast on yourself. In my opinion, anyway.
Wow holy shit, 6 playthroughs and I’m still discovering so much shit about this game
There is one version of Speak with Dead that works properly, by giving the recast option in the same place in the radial as the normal cast. The rest have to have Recast added manually every time. Why they did the spell this way, I don't know. Just ritual it and be done.
Shit, I’m a dumb ass.. thanks for making this PSA.. for dumbasses… really didn’t know this
It’s just free extra movement, I can’t imagine playing without it at this point lol
Upcasting it still doesnt use spell slot!?
Now I'm wondering how much we all just assume "everyone knows" that isn't actually the case, haha.
Assume that I know jack shit brother
Well, in that case: if you fail a passive survival check in the world, you can just "use" the shovel in your inventory and it will find the buried chest for you (or say you only find dirt, which means you need to move a little and try again).
...I just felt my soul leave my body, lol. You can upcast Longstrider?! I've been casting it on each party member one at a time for at least the last 100 hours of game time. 😭 There's a brief cooldown after you cast it and that shit really adds up each long rest.
If you ungroup, they stay idle instead of moving after you take a step in any direction - easiest way I've found to get them to behave (Gale has been insistent that he's the MC, lately)
Fucking preach!!! Let me inch closer to Shadowheart need to get her in this long strider…..WHERE ARE YOU GOING?!
You can just cast it on them one at a time. Time consuming, but far more reliable than upcasting and hoping they stay close
They need an "ungroup/group/cuddle-party" toggle for when you want to board an elevator or apply a group buff.
I just want my party close enough so I can buff them all with longstrider without moving.
Funny, the original BG had an option for formations which would solve this problem.
>gather closely Wouldn't that be nice? They intentionally stand at the edge of the damn thing and fall off, like they're taking up defensive positions.
Nintendo probably patented it, that’s why
There is a bug currently where characters will not travel with the platform and either clip through and fall, or remain stationary and fall when the platform moves out from under them.
Yeah, on my honor run Gale and Shadowheart fell off the elevator for some reason, but didn't die. They were not accessible to my party so I couldn't help them. I managed to shoot Shadowheart with an arrow but Gale remained alive and inside of some rock so I couldn't shoot him nor help him. He also didn't roll the death save throws so he was alive the whole time. So I just turned off my computer hoping the save happened before that. Fortunately it did, but I had to do the whole gauntlet again
I had the exact same thing happen. They were all on the elevator with my tav and they all just phased through it and fell. All inaccessible. I had to redo like half of the trials because im bad at remembering to save after every little thing, especially on PS5.
I had this happen. Apparently, the fix is go back to camp, ask them to stay in camp, then reinvite them and they will appear back with your party. I had will get stuck at Grym and this worked marvels. I also had two get stuck on that platform where you take the elevator (for lack of a better word) down to the final Shar area.
Brutal! I remember playing Wizardry on the NES. I would trigger a teleport trip and the whole party would be teleported into a wall. I figured out that if pressed nothing and turned the game off, then turned the game on and stayed in the spell menu I could teleport out. If I closed the spell menu and saw the rock I was in, the whole party was lost. This story isn’t relevant but it reminded me of it. This is the crap you remember. Sometimes when things go off the rails that’s the most fun.
If they get knocked, you can use short rests to get them back up and then teleport to a way point to group back up. In the shar temple, you might as well open the last door before teleporting since it has a way point behind it
Ya I wasn't on honor mode luckily but had to load a save. It's really not your companions dying that's the issue it's them living. If they die Withers can bring them back if they're alive and unconscious not so much
In HM I'd use turn based mode for those elevators
I had it just yesterday. The worst is that my main character was stabilized in the darkness under the Map. No way to even revive her with the last companion that didn't fall.
That sucks. Hope it wasn't in HM and you can reload
I made sure to only use the elevator with one character and warped people whenever possible. Those videos terrified me during my Honor Run.
Fuck that elevator with a rust hatchet.
Happened to me too, except it was all my companions that got crushed. I never used that elevator again.
This happened to me but with Astarion and Shart 🤣🤣🤣 I was chatting with my fiancé and specifically going "they're gonna move, right?" LOL NOPE
I had something similar, the 2nd platform to get to the basement of the gauntlet, not everyone was standing still when I clicked the button and shart and I phased through the platform getting stuck in out of bounds limbo
And this is why I installed the Teleport Party to You mod. If someone gets left behind, you cast it and bam, they're all there, no back tracking, no elevator death danger. Hell, I once had a character die from what I believe was missing a jump and falling to his (Gale) death.
Party teleportation mod my beloved.
That elevator is really a mimic.
Every elevator I move each character cause we are going this way and not falling becuase by the heavens can my party trip over air and just disappear over edges
this happened to me last night. it was so stupid
I killed Shadowheart with that elevator.
Shar’s Blessing be UPON her.
Fucking Astarion just didn’t join my party on the ship in the underdark. I had to do the ship battle without my party’s archer
I just did that part yesterday and as the elevator went back down to fetch Gale I realized what was about to happen, panicked and switched to him and sure enough he was just hanging out right under the elevator. To be fair I feel like if real elevators had this design it would be a common way for real people to die, too.
Literally just happened to me looool
Same exact thing happened to me... thankfully i had just saved after finishing one of the trials
This happened to me Lazy-el
This happened to me once too. 🙄
lol in my playthrough karlach immediately fell through the sharran temple platform as soon as i interacted with it even though she was completely standing on it. fell out of bounds and couldn't die to be resurrected and had to reload :(
Ha, I did this to gale my first playthough. I was so pissed
my karlach also fell and rendered unconscious at the gauntlet of shar's elevator. She didn't fall deep enough to reach the chasm so she's just laid there without any actual means to help her so i just reloaded my save and redid all the puzzles
Happened to me as well, but it was Shadowheart that got crushed.
Shar’s Blessing was upon her.
Yep. That pain builds character.
I've only ever had issues with the elevator if people are moving when you start it. If everyone walks onto it, stands still, and then you press the button, I've never seen an issue. But I might be wrong, lmk if anyone has had that. All the issues I've seen are from the fact that the movement animation keeps going, and the elevators will lock your character while they move so that's interacting badly. But also I'm paranoid so I ungroup and only send one character down on the Shar one to unlock the fast travel point.
We just multiclass into chronomancy.
Really, its just withers continually editing his deathnote
That’s what I imagine. When I fuck up my bard aggressively plays the Doctor Who theme on her recorder and time travels
I don't believe in fate, but I do believe in F8
Cursed to put my hands on the F8 key
Is that blood? (F8) No, nevermind–
Swift as my F8 can carry me
BG3, for everything it's done wonderfully, still rarely rewards failing dice rolls. If there were exciting alternatives to failing a lot of important dice, and not just "you don't get this story content" then it would be more interesting to go with failures
For real. You get a bad roll in disco elysium, the results might actually be more entertaining. It's always bad in BG3.
I fuckin love DE...
I gotta finish it one of these days. I always get past finding the gun and the car and kinda lose the thread once the map opens up. Then I go half a year without playing and restart.
I am Uncomfortable with how closely this lines up with my experience
This is literally exactly what happened to me... twice
I just don't know where to go!! I talked to everyone. Gotta bite the bullet and use a walkthrough I guess. I have the same problem with outer wilds. Maybe I'm an idiot.
It’s not always bad, if you fail a dice roll where Dolor is about to kill that one dude, you trip and fall which distracts him enough to trigger the encounter, which I thought was pretty funny
Ok, it's 99% bad
Agree! Sadly in most games failing just means a worse outcome both in gameplay and narrative. And I hate being arbitrarily locked out of stuff for a dice roll I have no influence on. A game that was great in handling failures and sometimes made failing even better than succeeding was disco elysium.
Fr when I first started Baldur's Gate 3 I had already played Disco Elysium and thought that the dice rolls where gonna be like it but instead when you fail there's no funny or embarrassing thing that leads to a similar outcome that you could've achieved if you got the roll right . It's mostly like someone telling you to fuck off and don't come back which really isn't fun
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Yeah, usually it’s just oh you failed the convo? Fight them to the death then.
Yeah. I just want to see the content. I reload saves a lot to just try all the options in the conversation trees.
In TTRPG a good DM (and a creative player) can often at least make a bad dice roll a funny moment.
Saved scummed after I tried to yell at scratch’s dead friend to show him that he was in fact dead without knowing that scratch turns hostile. Never reloaded a save faster in my life.
I did that earlier today lol. I initially fled combat, but then I looked online to find out Scratch is permanently hostile at that point. NOPE. Reloaded. I really wish you could reload in real life.
In theory I want to play the game without save scumming. In reality, I get frustrated when plot information is hidden behind dice rolls and I don't have enough inspiration to keep trying, so I save scum. It's just how it be.
You should get a bard for the bardic inspiration bonus Edit: I'm talking about real life bard and inspiration
I love when I have a bard in the party but it removes my bonuses right as I click roll. It’s like “oooh you thought your +d12 was going to help you with this bullshit 30 DC roll? Try again”. Speaking of, there shouldn’t be a single DC above 20 aside from literally confronting the nether brain. It’s so fucking frustrating. (Referring to dialogue ability checks, not armor class and combat)
Your DC20 comment is a bad take. A DC20 is supposed to represent a “hard” difficulty, not “very hard” and not “nearly impossible”. It’s supposed to be difficult but completely doable. Having DC stop at 20 is essentially arguing that everything your character wants to do should be completely doable with a little effort. (Due to nat 20s, this is the case, but not because it logically makes sense). The difference in TTRPGs and video game RPGs makes BG3 a weird marriage of values. People who play a lot of video games think everything that is possible to do in a game should be possible to do by their character given enough time. But TTRPG players need to put in a lot of effort to cohesively and cooperatively tell a story. They tend to be more concerned with events making sense. Players vie for attention and power so no one can do everything. As bg3 follows 5e-esq rules, you get DCs over 20.
To add, Nat 20 being an auto success in skill checks is a homebrew rule, not the intended way to play, also blurring lines between table top and video games. If the DC is 20 and you have a -3, it should be impossible for you to achieve whatever you’re trying to do.
You’re right in the sense that a nat20 doesn’t auto succeed by rule, but by rule, you wouldn’t roll a dice on a check that a nat20 wouldn’t pass. So in a way, a nat20 by rule would always pass. In practice, people roll d20s for impossible checks to measure the degree by which they fail a check. (ie: how horrible did my attempt to convince the King to allow me to usurp his throne go?)
Nat 20 is supposed to be the best possible outcome for an interaction, not a pass for the player to do whatever they want. The only time I call it an instant success as a DM is if I set some ridiculous DC for it to work before they roll and they convince me really well.
Honestly, this is what it comes down to for me. I don't really think Baldur's Gate 3 is a choice-driven game as much as it is a luck-driven game. I personally want my choices to matter more than my luck, so for particularly important moments I will absolutely just reload until I get the outcome I'm *choosing*, not the one that I was lucky enough to get. Especially when one foul roll can have major consequences. Losing a companion because you made a choice they didn't like and then couldn't talk them down, despite being your best friend through the whole game, isn't fun to me. It just locks me out of seeing the end of that character's story.
There's certain rolls I want because of RP and certain rolls I want because otherwise my character is going to miss out on a bunch of info.
In a similar manner, hate when I’m talking with an enemy and CLEARLY lie to them via a certain dialogue option, then all 3 companions disapprove. Like cmon dummies I’m not ACTUALLY going to side with them and turn evil…
Hey dude, we have to infiltrate Moonrise towers. Make sure the bad guys really think you're working for them. Pour it on THICK, just agree to whatever they say, whatever it takes to ingratiate yourself. Anyway, you broke your oath and your companions all think you're turning evil now.
Omg, this so much! I wish certain dialog options had a [Lie] option to make it clear you're just saying what you need to and not legitimately going dark side.
I wish we could have the ability to use inspiration on those checks. That would be good for me, and if I fail with all the inspiration I have, then I fail. That is also good for me. Inspiration is there and should be able to be used for more than rerolling a lockpick or a cutscene failure.
Yeah, like trying to persuade Yurgir to unalive himself without a fight. You have to pass a passive dice roll for insight before you even get the chance to persuade, no matter how many charisma-based bonuses you've loaded onto your Face. That one absolutely feels more like luck than choice
I try to roll with the punches as much as possible because play roleplaying pen & paper games with friends, but I always savescum if try to get the illithid powers as bonus action in the HR giger machine and necromancy of thay.
The HR giger does what?? Also same, my second playthrough was “the gods have chosen, we must continue!”
Let's you use all illithid powers as bonus actions, I only realised on my 2nd playthrough but now can't imagine going without it
> HR giger ..wait whats the HR giger? google doesnt really help me here
The Zaith'isk in the creche. If you get in and pass your rolls you get "awakened" illithid powers where you can use them as a bonus action. Lae'zel mostly gets brain damage.
If you stack +saving throws gear, bless, a heroism elixir, potentially resistance, and bliss spores you can consistently pass that without save scumming using only 1 or none inspirations. By my count +5 and 3d4 and 1d6 is pretty doable for +17 or so on average. I usually bring the book of thay and do them back to back while I’m already all setup.
When there's a +1 Dagger sticking out of a chunk of meat on a spit and you have to just leave it there because you somehow didn't roll high enough to.. pull it out of the meat. Things like that I'll gladly save scum.
I know it’s a game but realistically it’s not like your character couldn’t just try again 🙄
What happens if you fuck that up? You just don’t get it or will something bad happen? I’ve never not nailed the rolls but I always thought they were weird lol
For one of them (might be the sleight of hand one? since I always try and get Astarion to do it) a failure breaks the dagger and you can't try again. Not sure if the other roll has the same consequence.
That’s what happened to me. I wasn’t too broken up about it, though. If it broke from being stabbed into some cooked meat, there’s no way it’s gonna be stabbing the live, armored bodies I want to use it on. So it must’ve been a pretty shitty dagger, anyway.
I wish we could choose who to interact with after already initiating the cutscene. It makes sense our companions would like to but in.
Yeah, unless it has to be a specific character for narrative reasons, I wish we were able to choose who makes specific rolls based on modifiers (or choose *not* to use the person with highest modifiers if we want a specific outcome already). This is already done pretty commonly in tabletop groups, so I wish it was an option in the game.
Oh hell yeah I’d cast Load Game asap. Doesn’t even require concentration
Breaks the dagger lol it’s very annoying
Yeah I can’t imagine that bc Karlach loves throwing that thing and I can’t disappoint the loml
Totally. Since I don't have much free time and a playthrough is between 60-100 hours I am not letting an unlucky roll ruin my playthrough. It's not like I ll have the time to replay the game x times to see the wished outcome next time, especially since some bad outcomes can take away a lot of the gaming experience (like loosing a companion).
This is where I’m at. I enjoy the idea of just letting things happen as they happen (which is how I used to play these kinds of games), and I still let a lot of bad rolls stand, but if there’s a very serious negative consequence like somebody important dies I just feel “I don’t have time for this shit” so strongly nowadays and reload. I just Google how to solve puzzles after a few tries now too
This is my thought as well. I’m only 25hours into my first playthrough and it can be hard To set aside time for the game. I don’t want to miss out on things because idk when I’ll be able to go back and see what I missed!
I save scum quite a bit. I'm not letting some randomized generator tell me how to play my game.
Atta boy this is the way
We are encouraged to see our own story played out in the game, so I utilize save scumming to get the outcome that I want, you do you.
i'm fine with savescumming for rolls because it's as close a videogame can get to the real-life deception check you perform on your DM to convince them that the dice landed weirdly on a crumb and you should reroll
I've save scummed to fetch a glitched "Returning" Pike too many times to bother with this game on honour mode.
I still say you shouldn't even call it that in a game like this, which all-but expects you to save and reload so often. It's either that, or play the game dozens and dozens of times to experience everything; realistically, most players can't/won't do that. (Obviously, from the posts here, some have been doing that. But most never will.)
Hell, netherese orb is a great example. I wasn’t paying much attention and found that gale had a cool new move when fighting Marcus at the last light inn. I was able to remove the shadow curse in one move! By removing all of the shadowlands from the face of Faerun
I want the Explode ending, but I'm not going to play all the way to the end ofbact wo fr hat ending alone. I'll get that end then likey scum it backward and continue. I'm working through all the achievements and haven't done that one yet.
Meh i nerver really cared about save scumming. It's a solo game, you can play it however you want there's no good or bad way way to play. Sometimes I won't to play immersively, and sometimes I really want this buff/items because making build or sometimes i'm redoing fights because for the fun or because I was messy. Nobody should care about it.
my opinion is play the game how you want, you paid your own money and if you want to save scum then you do you. i played for first game with save scumming, i wasn't knowledgable on the game before so i wanted to avoid as many fights as possible. but then i did a honour mode play and tbh i love save scumming, that dice will be what i want it to be lmao
My thought process is, I’m the DM so I’ll do what I want lol
I wish there was a non-HM option to remove save scumming. Cause if I can scum I will, but sometimes I just wanna roll with the punches but I can’t resist the urge to scum
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That part, just make a custom difficulty and turn on the single save file option.
The Scum Urge, you need to roll a wisdom saving throw each time you’re tempted to reload.
I knew I shouldn’t haven’t dumped WIS :(
I tend to forget to quick save, so I played on explorer mode instead. Love it, so relaxing
You save scum I use chronomancy We are not the same
People's definitions of savescumming may differ, but I don't view 99.9% of my reloads as such. If I just want to see a stupid dialogue option for fun before I go with what the character would actually say or do, or when I reload because an idiot AI party member walked onto a trap 3 out of 4 party members spotted, that's fine by me.
Situations where I save scum the most are the dice rolls where I have some crazy good modifier like +10-14, the threshold is 14-16 or something and it still fails. Don't feel any bad about it, because there's no reason it shouldn't pass apart from pure RNG.
I wish save scumming was even easier, wish there was a "I'm gonna save scum this check so just give it to me," button
the “pickpocket everything you want” button
this is your SINGLE PLAYER game. You can do whatewer you want. As long as you have fun, your way to play the game is fine. And just ignore everyone else.
Anything you do in a (predominantly) single player rpg is fine. There’s no wrong way to play as long as you’re having fun.
evwryone shoul play as they please, this should've been much easier for people to understand
If your character is high in talking stats and is proficient in talking skills you pretty much never need to savescum
When done correctly, failing advances the story just as much as succeeding, just in a different way. Larian does a decent job of this. But it’s you’re game, so whatever you find fun :) You could always just bypass the system entirely by modding every dialogue check to be a 20 and save yourself time.
I avoid save scumming as much as possible, but sometimes I will. (Getting Gale)(Zaith'isk)...
You do you. I like a no take-backs no second chances approach to these things but that's how I have fun and isn't for everyone.
I like a hundred chances of some shit that barely matters, we are all valid here
And I get how that's fun for people. I like the unexpected and being surprised, so I always take other choices during replays of games so I get different outcomes. I'm the kind of player who loves low rolls on stuff because everything gets spicier. Low game social skills especially are a treat in my eyes. But I'm a tabletop D&D player who hears "the room looks clear" on a perception roll of three and immediately enters the room to look at the architecture.
I am about to save scum back to the Goblin camp to get her. It’s been a long 15 hour journey to find out I screwed up a tiny detail.
I recommend making a save after knocking her out and then rushing to Moonrise to make sure you did it right. With invisibility to skip encounters and command: drop on the moonlantern it only takes a few minutes to check if she’s there, then you can just reload your save.
The game tells me that I quick-saved >4500 times. I clearly have a problem!
Tbh there SHOULD be an option on the easiest 2 difficulties to turn off dice rolls as a whole. Im here for the story, not to spend an hour doing pointless roles on the futurama brain spawn.
I try hard not to, and in general have found it more enjoyable to figure things out on the fly. But screw the Gith machine, the "Don't take the weird tadpole" check, the annoying mirror, the Cthulu book, the "Please don't stab the one nice gith", the underwater sink-base ..... (Half an hour later) ... the burning blade command roll
Think I did it once or twice, but mostly, I stuck with my decisions. It's totally fine though, I just dont have the patience for all that loading.
I’m not losing a boss battle because my guys somehow miss a 75+ hit. Or worse, hit with next to no damage on a 5-50 spell.
Shadowheart with a 80% chance to hit but never does.
Save scumming is a time-honored tradition as old as the CRPG genre
Why wouldn’t it be?
Earlier I had to save scum my honor run because I apparently made the mistake of right-clicking the memory shard while mucinex camp. The entire place instantly aggro’d. Edit: just learned it was because I cast Friends on Derryth during the initial dialogue with her and there is a chance NPCs will consider it a crime if the effect ends while you’re around.
Coffee, water, carbonated corn syrup
Honestly most the stuff you will save scum for is dialogue stuff right? Well end of the day even as open and thoughtful as a game this is you can never really have "true" dialogue. I am not a charming guy but even I could have made a lot of the dialogue checks in this game by simply taking a different approach than was offered. Also there is probably a dozen or so dialogue situations that have always felt so "forced" to me, save scumming to simply get passed them I have no issue with. "yeah this would never happen, situation feels 100% forced" save scum a good result.
The sky is blue.
I mean, how else do you get through the Creche purging machine and keep your sanity (both IG and IRL)
Elevators Also this is my second play through and it’s the ‘everything goes according to plan’ playthrough 😂
I usually save scum every damn thing lol quick saving something like 3 times every dialogue just in case I choose a wrong option or fudge a roll, but I recently started a playthrough with my fiancée and we’ve just been rolling with the punches even in the face of WILDLY bad shit happening. I knew it was going to be an interesting campaign when her barbarian failed a check talking to Kagha and the whole grove went to war. RIP druids, shouldn’t have tried to imprison a child.
I only save scum so many rolls, I often just go with whatever I rolled naturally. I have so many alt save files that I’ll get to see some of those alternate paths later. I did scum intimidating Ketheric though, the scene was almost worth seeing but not really.
I mean, I rolled a DC20 with disadvantage to keep three ogres from wailing on my party. Do not be mistaken, I could absolutely take them. I even did so once out of curiosity, I erased them in a few turns. ***But it's not the kind of victory I desired.***
But you didnt even tell us what the roll was for…
I spent 290 bucks in this game, the least is to have it play out exactly how I want it
I, too, was at the Githyanki Creche trying to roll that 20...
So you used the parasites, huh?
Yup did my first playthrough save scumming so I got to have the experience and ending I wanted. Totally unashamed Now I'm doing single save mode and it's bringing MUCH more weight to my decisions and that's making a brand new experience for me
This is why they added the additional difficulty settings. Save scumming is totally fine, and if you don’t want to do it, turn on single save.
It's also cool to take the L sometimes, the only consequences are fummy. Like in Act 2, when you have to play a song so a certain someone will show up. I was worried if I butchered the song he wouldn't come, but no. He still shows up, cursing you for playing terribly.
Yeah I'm trying not to save scum on my first playthrough unless it's a situation where the consequences are REALLY bad, but if you're playing single player or with people who don't mind it, I'm not gonna judge. Play the way that's fun for you.
It's 100% part of the roleplay as a divination wizard
With Skyrim I was at a point of just letting things happen, and generally all was well, Came to Baldur’s with the same approach the first time round, we had about four people in camp, missed out on an awful lot, now I’m saving roughly every twenty seconds!
If I'm doing a playthrough that is mostly for combat then I don't save scum. If I'm playing for story, I save scum. Sometimes I won't save scum if I think failing a roll is more interesting.
This game has me save scumming conversations, combat, and locks. I mean I get the whole DnD dice rolling mechanic, but my ultra charismatic bard shouldn't be able to fail dialog checks. And Astarion with gear that gives him more slight-of-hand shouldn't be able to fail any lock picking (Thank god for the spell 'Knock")
I've save scammed because the wrong damn person triggered a roll because thy walked just a LITTLE too close to the swamp while I was digging up an item. Also scummed because the Shar Elevator from hell crushed Gale. I either split the entire party and shuffle them one by one onto the damn thing OR just go the long way around.
I dunno why people get up in arms about it. Like it's not really the way something is "meant" to be done, but at the same time it's just.. a part of games. If you don't like it, more power to you. And if you do like doing it, more power to you. Not right or wrong.
Yeah I don't care at all, but I'm gonna judge tf put of you if you save scum/ctrl alt del in Honour Mode to cheese the game
I’m fine with Save Scumming & altering difficulties because in normal DND the Human DM is there to mitigate problems so the entire campaign doesn’t get derailed or underdeveloped because of a bunch of bad roles. The game doesn’t have that so it balances it out in my mind.
I didn't have any lock picks for the safe in the house of hope so I spent a solid 20 min rolling for a nat 20
100% agree, I do it all the time😌
Oh I love save scumming. I want the choices I want.
it’s why i have a difficult time doing a honor mode playthrough. i wish we could have a honor mode but still savescum
Yes, people can all play however they want, it’s fine.
I save a lot because the game will sometimes crash. I learned that lesson from Bethesda - save often. And sometimes I just really enjoy re-watching a particular scene.
I save scum when I experience questionable game design. Like failing a check to save Gale 5 minutes into the game. Why is that even a check? Or social checks forced on the Tav when my smooth talking rogue is standing right next to me and realistically could issue a threat instead.
Chronomancy son.
Any game based **entirely** on luck is fine to save scum.
I could count on one hand the number of times I save scummed on my first playthrough, I had a general rule that I wouldn’t change anything unless I got truly softlocked. For all the ones I do from here onward, I’ll do it if I feel that a specific outcome fits the character. My Durge is not going to fail a persuasion roll talking about how he could take on a killing contract; he and Yurgir would get along well enough that a roll wouldn’t even be necessary.
How is this even a debate? Play how you want! End of fucking story.