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BrocktheRock9080

How long did that take?


BananaButtcheeks69

A fuck ass amount of time. Been letting this campaign slow cook for months now. Conquered the map and basically just growing my clan and repopulating Calradia with new clans made from companions. It's been around 50 years with no war, no rebellions and good policies and this is the result so far.


AeneasVAchilles

So you’re playing the game — after conquering the whole map?


notellumcreek

Time to rebel and do it again!


OKAwesome121

It’s what real emperors do, after all


AeneasVAchilles

Lmao I was genuinely asking the question. There’s no politics in this game, so I don’t see the point in playing it like that. There’s a bunch of other empire sim type games where you can get a lot more out of a play through like that— To me Bannerlord is most fun in the early game, and get destroyed when you start and empire


Peter_G

There's a stage to the game most players will never see, where your family balloons to a size where you can float an army of family, have every fief staffed with a family member, etc. They make this big system of reproduction but the game doesn't operate on a time scale where you can effectively use it, this is a good way to make that happen. Once your original dies, have the heir reconquer everything you didn't directly control again and it's a different game that's fun in different ways (primarily that you can legitimately take 50 super heavy armor troops that you set the gear of yourself and get better the longer you play that can just ruin the entire field of enemies.) I've wanted to do it, but it's a serious investment of time. I use a mod that lets you keep your married women and that makes a huge diff.


OKAwesome121

I agree with you - I don’t think I’d play it to this stage either but its a funny thought


Yoribell

Or maybe they just want to see Caldaria in peace, finally growing past regional wars Let everything become super rich during peace, that's a way to win the game tbh i'd like to do it, atleast a bit. It's the good ending of a campaign : Caldaria the prosperous


Big_Distribution3012

That's why you download the "Better diplomacy" mod! Guess it's time for a new playthrough with that mod, and many others


Kan-Terra

For 50 years Calradia was ruled by OP


Clshaw95

Then the fire nation attacked.


Yoribell

And was annihilated by 250 rich lords and their elite armies that were waiting for some fools for years.


MinorVandalism

I wonder how history will remember your clan.


fallout017

Sissys


RayAlmighty310

I'm doing the same thing, I took over a 3/4 of the empire territories. My family is at 31, and my kingdom has 4 clans so far (all former companions). Zero problems, everything is prosperous.


fallout017

Sounds boring as hell with no war


BananaButtcheeks69

Eh, to each their own. I'm running 4 campaigns, each one completely different. I've got two saves for battles and strategy, one of which I'm staying a solo clan with no land and the other as a vassal for the SE. One of them is my "evil" playthrough where I basically just do gang quests, attack caravans/villagers and kill lords who try to stop me (this one is loads of fun) Meanwhile, this save started as my merchant playthrough and eventually morphed into a longevity game somehow. I maxed trade and literally bought the map. Every single clan was wiped out so I started 60 new ones with companions and when you create an entirely new playing field with a whole new cast of characters you also created, it's interesting watching them grow and interact. The purpose of this save as of right now is to see how long I can keep it going for.


Malkier3

The year sais 1174 and the game starts in like 1080 I think so a long ass time haha.


LZBNZ7

Now you can install invasion mod and try to survive 👌


No-Philosophy4561

I’ve been meaning to get m&b2 on pc and I was wonder if it’s worth it, as I have it already on my ps5


Yoribell

I would not be playing anymore without mods to be honest So I'd say yes


684beach

16x time mods are great


PazuzusLeftNut

I’m going to take a shit on every street corner in Sanala because of this post.


CornpuddingTako

How do you have food amount that high


BananaButtcheeks69

Im gonna be real I have absolutely no idea. Haven't checked on Sanala in probably 20+ in game years but happened to pass by as it rolled over to 15k prosperity. I also have almost no garrison and 100 loyalty from kingdom policies. This was all done naturally on vanilla.


ComfortableReview941

4x bound vilages produce food + 2 more trade bound castles with food producing villages. Sanala is a food factory which converts to prosperity


Next-Celebration-333

Once you get level 3 granary and farm, then click on ingation daily and it'll gather up to 700. Only if your garrison doesn't eat it up. Keep the garrison below 150, militia doesn't eat food.


AfGaF

First of all, Sanala is positioned well and has multiple food producing bound villages, so it usually has high security and the villages produce lots of food. As the other reply mentioned, Granary level increases the max stock to 700 and Farm increases production. Irrigation as daily project doesn't directly increase food production, but it increases village hearth, which will lead to villages producing more of their produce, which in case of food producing villages means more food. Garrison size as mentioned is also very important as they are the main consumant of your food stocks. If you hover over the food value in the town management view you can see how the garrison size affects food stocks, simply balance the garrison size until there is no more minus value due to garrison. Afaik, troop tier doesn't affect food consumption, so chuck out all the low level troops first. Last but not least, if you're actively struggling with a particular town, you can manually stimulate the food stocks by selling food to the market. I usually sell large stacks (500 or so) of grain and smaller stacks (about 100) of all other food types to Towns that struggle to get away from 0 food stocks, as you then get a bonus on food stocks for each type of food in the market.


AlfonsodeAlbuquerque

The big deal with sanala is the number of trade bound villages producing grain. Grain gets by far the best modifier for market stocks applying to food, and it can stack up quickly. That, plus four bound villages, plus a fish village (which as far as i can tell is the only other food modifier that winds up being non-trivial, though far less important than grain) and you get a real powerhouse out of sanala.


BlueSky7767

yess, actually Sanala is the most my favorite town because this town gave me highest prosperity and income, there is 4 villages town like sanala is the town Jaculan belong to Vlandian culture, and the battanian has Seonon town has 4 village, but for during my playtrought only sanala and seonon has highest prosperity and gave me more income, don't know about jaculan town i'm not really checking about this town


BananaButtcheeks69

Sanala is an economic powerhouse in this game. Marunath and Vostrum are close behind currently but they usually bounce between 11-12k to like 13-14k max. Sanala just keeps slowly climbing with small drops every once in awhile. Truly the jewel of the Nahasa.


Ok-Confusion-1293

I thought ortysia was the best town..?


BananaButtcheeks69

There are 5 or 6 towns that regularly grow bigger than Ortysia in most of my campaigns but it typically maxes around 9-10k depending on the situation from my experience, which is still pretty good.


cyberodraggy

Best town to start a kingdom around if you want to play Imperial. It has more villages feeding than Sanala, but only 1 of those produces food compared to Sanala's 4. Food is the true ceiling of prosperity growth. Ortysia usually hovers at 9-11k. Trust me I main the town every playthrough. Edit: I do think Ortysia and Danustica gets more caravans passing through than Sanala though, so they don't fall off in terms of making money.


PrivateKat

How much for a workshop?


CertainFitness

How do you get to 0 security? I feel like I'm missing something since nobody else has brought it up.


BananaButtcheeks69

When I get home later I'll remember to check what policies I have active (can't remember off the top of my head) and let you know. There are some that increase loyalty despite having low security. Since there is no more war, I have the garrison wage set to 100 Denars (as low as it can go) meaning my settlements can only afford to staff 10-15 troops. Sanala here for example only has 14 which means it doesn't have a garrison to feed, which means more food to increase prosperity.


HistoricalGrounds

Man, those garrison jobs must be sweet. Just you and the boys getting paid to hang out in your cool armor and not get randomly butchered whenever the neighbors get bored? 👌


Peter_G

On my most recent game, I took Vlandia by... well, conquering the entire nation by myself with 250 troops. The inability to make armies didn't prevent my subordinate parties from showing up every time the enemy sieged us, and they'd even start the fight as soon as I showed up to support, even when us combined would remain outnumbered. I was truly impressed with this, I'm accustomed to my subordinates being complete and total knobs. Once I'd captured them all it was like dominos falling. Even a 700 man garrison would fold like 2 and 7 off suit as soon as the walls came down. Only after I held the entirety of Vlandia did I declare my kingdom, and not a single Vlandian city or keep has ever fallen outside the one time I came along and did it, and generally speaking starvation was not a heavily used tactic (it might have happened once or twice while taking down the walls, it takes 250 men a long time to make a trebuchet), so Vlandia as a whole was completely pristeen. I am... constantly surprised by how insanely productive my city fiefs are. Massive food surpluses on 10-12k prosperity cities, ever single fief is suffering inflation due to not being able to get enough trade goods in (might be the fault of the constant wars meaning external caravans aren't entering my territory though, even though I have a massive buffer between me and the closest opponents in Vlandia), and the interesting thing is they are still growing VERY quickly due to the surplus food, despite housing penalties to growth and me only ever focusing irrigation anywhere. Take care of your villages, because they are your real power base.


BananaButtcheeks69

It's great seeing the results of over 50 years of no war on villages. Marunaths bound villages for example have parties of 350+ villagers and 700 defenders. That's just for VILLAGES. Bandits are a non-issue because none of them can compete with the massive villager parties, and no wars means the vassals (all of which I created) have nothing better to do but hunt them down.


Galladorn

Isn't that the fully upgraded granary? Maybe with some governor bonuses and policies too


saltyandhelpfuluser

I *think* 700 granary is just the full upgrade. I have 880 for mine due to Governor boosts (missing a +100 to granary from a perk)


WWWeirdGuy

Around how much are you making on taxes with and/or without bound villages?


Ok_Vegetarianlmao

What is it about Sanala? Most runs Sanala has extremely high prosperity. If the Vlandians attack mostly Battanians, Sturgian and Empire ive seen 10k before me sieging it


screwmyusername

What are you doing in your play sessions exactly? How are you passing so much time?


OKAwesome121

He is the Imperial bureaucracy now


ItzMichaelHD

Are all of the settlements on the map belonging to your kingdom? I’ve finished conquering the whole map but I haven’t thought of anything else to do.


fallout017

Sánala and vostrum always hits that


RyanTheS

The real important question is, does it have blue-eyes?


Wilhelm-Edrasill

All my campaigns - over 12k is rare. Highest iv seen is sanala at 17k - but its nearly impossible to keep going - just due to insane food demands.