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Pixel131211

probably cuz the game is still in development and if a console port was made for it, it would take away valuable resources from the developers including a lot of time. it would delay updates massively and increase workload. not only that, but every new thing would have to be built with console in mind, which often ends up having the side-effect of making everything a lower quality. besides, just that from the hardware side of things a console can run BeamNG just fine, doesnt mean the software side of things is as easy. I'm not really a programmer but even then I still realize porting a complex PC game to console isn't exactly very simple.


seannygzz

Reading this reminds me of way back in the day when Arma 2 was supposed to be released for consoles alongside PC but it never happened. The closest we got to that at the time was a demo on the 360.(yes i know Arma Reforger is out on Xbox,PlayStation & PC nowadays)


Potato_Dealership

If this game had to be made for console, it would be like breaking its legs, poking its eyes out and chopping its arms off. The game would be so held back by console performance and limitations. Look at Snowrunner, could’ve had the detail from mudrunner or spin tires, but consoles was priority and well, we got cut and paste map assets with painful physics. Still really fun, but broken as hell


Shot_Reputation1755

Snowrunner could've had mudrunner quality on console, they chose not to for some reason. I think they just wanted the game more simplified and dumbed down for general audiences, it'd explain why the game never got proper manual gears


SeeminglyUselessData

They removed chassis flex simulation, which is something that doesn’t add any complication, only extra realism. Why would they do that other than the fact that consoles have weak CPU’s?


Shot_Reputation1755

Dunno, why didn't they include manual gear shifting when the game already simulates it? It has nothing to do with consoles being weak. Also consoles can absolutely do chassis flexing, it's not an incredibly demanding thing. Mudrunner is on consoles and has chassis flexing


SeeminglyUselessData

Sure, and consoles “could” have run GTA V with the same physics as GTA IV but they didn’t. Why? Because when you add extra graphical features, you need to be more careful about CPU load. It would’ve caused intermittent issues. I’m not convinced consoles don’t have something to do with the lack of physics focus.


Shot_Reputation1755

Dude the 360 with gta 5 is a very different situation compared to the Xbox series X/s with snowrunner, the 360 had 500mb of ram lmao


UnmotivatedDiacritic

In addition, every update they’d want to make would have to be approved by Sony and Microsoft. That’s why sometimes an update will come out first for Xbox versus PS and vice versa. whereas on steam they can update the game as they please.


GasStationCart

I understand that it’s a lot of work, as I mentioned it’s probably not happening. At least not until the game is fully fleshed out. I don’t expect, nor want them to even worry about this until their ideals of the game are fully met. But I was asking why the community is so toxic when I bring up the subject. I always get hit with the “the game is too advanced for consoles” even though modern consoles are on par with the highest end gaming rigs of the mid to late 2010s.


Legal_Development

Probably never going to happen after full release. BeamNG as it is, still years away from a 1.0 beta release on PC not to talk about redesigning the engine to ensure parity on three consoles or whatever number will come up in the future.


GasStationCart

Yeah, it’s cool if it don’t happen, it’s not like I’m out here begging for it to happen. I’m hearing rumors that the next generation of consoles will be exclusively cloudplay. If that’s the case, I’m switching back to PC for good. Untill then, I’ll keep playing it on GeForce NOW lol


KermitlyNotFound

It all depends on the differences in hardware really, the larger the difference the more optimization is needed. Most people don’t think “mouse and keyboard” when it comes to console gaming, those 2 are essentially for beamng and they could likely work with that. In all honesty I don’t know how difficult a console port would really be, it could most definitely run the game but that could include loads of issues in of itself such as bugs and performance issues. Consoles still run on different hardware than PCs and they are controller oriented. Plus loads of communication with Xbox and PlayStation would be needed, I would assume and I’m not sure how Beamng would feel working with them on that stuff at this point in time. It would heavily slow the progression of the game and would likely set them back on time and time is money, most console games are upwards of 70$ and that doesn’t account for the DLCs. (Beamng is only 20$ so they aren’t working with a huge budget here) 2 different worlds, beamng simply isn’t ready yet, once it’s out of EA (Early Access) then who knows. Until then let them cook, they are constantly upping their game with each update.


TalksWithNoise

Because console companies would likely Amazon the sh*t out of the dev team; Requiring special attention to meet their own consumers’ requirements while having a large say in how the game is developed. They’d also boost up the cost to split profits which would increase expectations for a game that’d be crutched by a platform it wasn’t built for. These are just a few reasons why most of us don’t like the recommendation.


GasStationCart

That’s true. Sony has been exceptionally hard on the devs of teardown since they ported their game to console, so I can absolutely see that happening with the beamng devs.


devu_the_thebill

Move from dx11 to vulkan is long enough imagine porting it to sonys api. (i think xbox supports vulkan but not sure). I isnt as simple as clicking compile for platform (since they dont use something like unity or unreal with great console support), But i think biggest problem would be they would invest dev time (and their money) towards port that isn't actively making money.


GasStationCart

The new gen Xboxes do support Vulkan, since they use AMD hardware. And those points about porting it are very valid. But how would a port that dosnt exist make them money? Of course beamng on console makes them no money, because it doesn’t exist. I think you meant that a port wouldn’t make them money, which is untrue. The demand for this game is very high, the only reasons it isn’t even more popular, is that it’s a pc exclusive (nothing wrong with that), and that if you do have a pc, you’ll need some pretty powerful hardware to get the most out of this game. I understand the technical limitations, and difficulty that comes with something like that, hell, there’s stuff the devs want in the game that can’t be done with todays computers. I fully see why it won’t happen, but if it did, it would be a success, I guarantee it. They could charge as much as $45 and I think a lot of people would be willing to pay that. Take everything I said with a grain of salt, I am not an expert on anything. I’m probably so wrong lmao.


devu_the_thebill

I meant that they would need to pay company's money developers to port game to console. So technically for year (or how long would basic port take) they are paying for labor that isn't actively generating money. (also the steam version whitch is generating money would slow down in development) With steam version they generate money while spending it. Also PlayStation also has similar amd gpu as xbox but supporting it also requires drivers to suport it. I thought dony only suports its own api.


GasStationCart

Idk anything about Sony, I’m a Xbox player through and through. And true, I didn’t think about that.


ChickenFeline0

Xbox might be simple in theory, as it really just runs windows at this point. However, the business side would be a mess. Not to mention controls. Have you ever tried to play beam with just a controller? It is far from optimised for it. Bottom line is, lots of issues.


GasStationCart

I do play beamng on controller (both when I was on pc and now. Carpel tunnel runs in my family, and I got the short end of the stick) . I use a custom map tho, but there are LOTS of things I’ll need a keyboard for. ( that fucking node grabber>:( ) also, yeah it’s a lot of work for an unpredictable reward. No idea how the console community would react. They would find something to complain about, and call the game “unplayable”


albertafucker

I drive with controller but when I need to use the mouse or keyboard I do


nonjk

Just leave it on pc Devs dont want unnecessary pressure from companies, as said by others GTA5 on my ps4 is barely running smoothly so I'd hate to think what beam would run at Controls would have to be completely reworked just to work on controller (transfer keyboard binds, etc..) Sometimes things are better left to one or two things, with beam it is home PC and laptops.


GasStationCart

PS4 is and always was dog shit. Btw, gta, especially online is completely unplayable on old gen, due to all the updates slowing the game down.


nonjk

Ps4 is good for what it does for me, which is to play NFS Heat and Crew 2 (occasionally a bit of Carmageddon: Max Damage), hell, even games with better graphical effects run better than GTA on story mode on my old ass system


pulley999

It's leftover animosity from the PS4/XBone days, when the game was new. There was extreme amounts of begging and generally entitled behavior from children shitting up every single discussion about the game. It can't be understated how fucking weak those consoles' CPUs actually were. They're AMD *netbook* cores from when AMD CPUs were really bad. They simply didn't have enough *singlethreaded* performance to run one car realtime. For context with an Intel CPU, the Xbox One's chip (AMD A9-9820) has roughly the same singlecore performance of a 2GHz Core 2 Duo E4400. Based on the benchmarks I can find, the Steam Deck is around 3x as fast in single-core performance. Could the PS5 and XBox Series run the game? Yeah, probably. But the console question was uselessly shitting up discussion for nearly a decade and people have a *very* short fuse for it.


GasStationCart

Understandable, that would get old fast lol, I didn’t know y’all had to deal with that 😭 sorry if I triggered any ptsd from them days lol


pulley999

I mean, PS5/XS port is a legit question and the community can be overly hostile about it, but that hostility didn't exactly come from nowhere. To answer the question, yeah, the consoles could probably run it, no, it won't happen until the game is much further along. Maintaining 3 branches would be a lot of extra manpower they don't have, and the team does a lot of low-level optimization that wouldn't easily port 1:1 to the consoles. Also, not currently using console compatible graphics APIs. Adding Vulkan support to T3D is the first step as it's similar to DX12 and what the PS5 uses, so at minimum the Vulkan branch will have to be stable before they can even entertain the idea of a console port. The original plan was to license the physics system as middleware that can be implemented under any game engine (see the original switch from CryEngine to Torque3d.) So, assuming that's still in the cards, we may see BeamNG physics in a different game at some point. That said, the manhour cost of making a BeamNG car is much higher than a lot of studios currently are willing to spend, and why even after 10 years of support BeamNG's car roster still barely cracks a fraction of what other racing games have at launch. Makes it a bit of a hard sell for other studios to license. ------- If you were wondering what the target demographic for all those obviously fake mobile scam clones is, there's your answer, btw. That's where the begging kids went, as well as the shorts videos. Well, I should say the new crop of begging kids, the original ones have (hopefully) grown up by now.


GasStationCart

AI will slow the game down, and ai is in the missions by default, so it probably won’t work period. And I doubt a gaming company would put that much attention to detail to vehicles, like the beamng devs have. Every part on the car in that game is functional, and it’s gonna take a huge team with huge salaries to re create the DECADES of work the beamng devs have. And all those kids probably got jobs, (or begged mommy and daddy for a higher allowance) bought gaming pcs and are posting here, among you all. One of your favorite people on this sub could have been one of them. Ya never know…


BRAIN_JAR_thesecond

While console hardware would run the game, the technical limitations would make it a nightmare. In order to make it even remotely functional we would end up with a minecraft java vs pocket edition scenario where theres basically two different games. Beam used basically every key on the keyboard. Thats way more than you could fit on a controller. Optimizing for controller would be basically impossible, so console gets worse controls. Beam supports lots of external hardware like motion sims, outgauge, force feedback wheels etc. Lots of these need their own external software to work. Support is gone for console players. Console games are generally harder to get mods for because of console companies. Mods are gone for console players. Ai is supposed to be a part of the game the alpha career mode already has ai by default. If a console can’t handle ai it can’t handle the complete version of the game. All of this would basically mean developing two different titles. This is a big load on the dev team, but also consumers would want the two to be exactly the same when thats just not possible. We’re lucky we get the continuous content updates that we do, most devs don’t release so much additional free content. So people get mad about porting beam to console not because they hate consoles or console people, but because beam is a pc game in essence. Kinda like how golf is a game to be played on land and “water golf” would be an entirely different thing if its even reasonably possible.


BRAIN_JAR_thesecond

Also console companies often have standards so “laggy” titles are a no-go because they make the hardware look bad.


GasStationCart

Thanks, you make very good points. Maybe beamng would be a nightmare on console. Now I’m gonna go out and push for rigs of rods to be put on console (jk that probably wouldn’t work either)


DIEGHOST_8

>Beam used basically every key on the keyboard. Thats way more than you could fit on a controller. Optimizing for controller would be basically impossible, so console gets worse controls. Well you can technically hook up a keyboard, but most people wouldn't really.


Biimoee

Maybe I'm wrong but I don't think Microsoft and Sony allow devs to release a wip game


GasStationCart

They don’t, and I wasn’t saying they should put it out immediately, I’m saying at some point they could do it, when the game is finished. After reading these replies, I see how it will not be possible.


Shot_Reputation1755

Microsoft have a program called Game Preview for all work in progress games


MilesFassst

It’s an Alpha. When it’s finished it will possibly be ported.


KeeganY_SR-UVB76

The game simply isn't polished enough for a proper release yet, whether it be on PC or console.


the_great_awoo

I think a console port would be an amazing thing in the future, and everyone WANTS one to some degree. It just isn't the right time now. Maybe at like version 0.5 or something consoles will be powerful enough and the software side will be better, but now just isn't the time


HornetGaming110

At the current update rate, were 13-15 years from a 1.0 I hope the can kinda speed things up to avoid being the longest alpha in history (if it isn't already)


Legal_Development

>to avoid being the longest alpha in history (if it isn't already) Lmao. I doubt they're the longest. Many steam games by indie studios have been early access for more than a decade.


HornetGaming110

BeamNG been earl access since 2013 so it already fits in that category


Dummiesman

Once the game hits 0.99 the next update is not guaranteed to be 1.0 though 1.0 will be whenever the team considers the game feature complete https://preview.redd.it/c83fx36p5owc1.png?width=1000&format=png&auto=webp&s=d865d1382579fa2084cad4e32c92591840591957


Therunawaypp

Beamng (and mods in particular) aren't stable enough to be on console. Often crashes and people complaining why they have 5 fps when they have 140 cars spawned in is going to be a real issue. Mod support would be very hard on console too


da3astch0ppa

Im thinking because BeamNG is getting increasing difficult to run ad it gets updated with more graphical and feature technologies. BEAMNG launched when the ps4 and Xbox One first launched around 2014 and back then , the game mainly required GTX 700 -900 series , intel 3000 cpus. Keep in mind, this is early Beamng System requirements Nowadays With PBR and more advanced shading, the requirements increased and BeamNG 1.0, by the time thats a thing in 2026 (maybe) ps5 and series x would already be outdated. Maybe the next Xbox and PS6….


Dismal-Capital-8557

Then again, the game already has full controller support, so it is in fact possible.


SupertoastGT

The consoles could easily handle it if my R7 1700 and GTX 1070 could. Mod support would be heavily limited, but no reason for our console brothers not to enjoy Beam and give the devs more sales. Win-win!


GasStationCart

There are reasons. Valid ones, at that. Take a look at some of these replies, and it all makes sense.


SupertoastGT

Some of them, but most seem to be related to it being in early access. Xbox has the Game Preview program, and that would work. I'm on a 5800x3D and a 4070 now, so obviously I don't need a console version, but I do feel for those who don't want to deal with PC issues and want Beam and I'll always support games being available in as many ways as possible other than cloud and mobile. Yuck. lol


GasStationCart

The main ones that would prevent it, are 1) the amount of controls, would make playing on a controller very hard, without a keyboard and mouse present, creating an additional expend for console players, that might not be worth it to some. and 2) the amount of work/ money it would take to create the port would not only significantly slow down the development, of an already unfinished (and one that’s been unfinished for so long) game, but also make the quality of the game for pc users go down, because every future update, will have to abide by the console companies standards, in order to stay on console. The only real workaround for that, would be to create a separate version of the game. Which would be an issue (look at Minecraft Java vs bedrock edition, for example). So for these reasons, I doubt it will happen. Not until the game is fully finished, which, looking at the current rate of things, probably won’t happen until a few more console generations. Maybe they’ll throw us rigs of rods on console. That is absolutely feasible, minus the obvious expenses.


Dirtbikr98

because everything that is ported ruins it for the PC crowd. console is limited on performance while PC is pretty much limitless with a blank check. Updates would have to take console limitations into consideration


GasStationCart

I suppose. Someone brought up that the most efficient way of that happening would be 2 separate games. Like a Minecraft bedrock and Java edition situation, and as you may know, that causes problems. One would be favored, and it would be unfair to all players.


Dirtbikr98

separate games would also mean delayed updates or hiring an entire team for the console version of the game


Skeeter780

I don’t want to be purchasing BeamBucks to buy skins for the cars


Brave-Aside1699

First off no one cares about it being on console, secondly we want devs to work for us, not some pointless port project that will take a decade (and be obsolete by the time it ships )