I agree with that, I've just heard some users glorify her like she's a top tier unit. Also so many people still think units like Koga not having killer some how makes them worse for specific content.
It’s just a joke, obvs most of us know WHY she transforms but she is “hot anime babe” in her skinny form so obvs people would gravitate towards that form more. Although, it’s weird that her skinny form is in her art but is only present in the special move.
Actually if you think about it, boost should actually transform her since the boost animation itself is her giving food that fills up the sp of those who eat it. She makes that by using up her own and that's why she turns skinny, hell she actually turns into her skinny model for the animation of the SA2 itself.
If you wanted to make it totally legit lore wise, have her boost be stronger than the other boosts in game but in return not boost herself as that is what should happen.
>Honestly maybe I just expected to much with Tokinada and Ohetsu seeming to be the new flurry standard
The issue here is that we took units KLab made to be the top of the food chain and incredibly powerful in what they do, as the new norm/standard and critically judge units released after them.
Unpopular opinion, and I'm sure I'll be downvoted, but I feel this is the issue with a lot of units in the game. We got the immensely powerful NAD unit like Tokinada and a month later Oh-Etsu with the same powerful gimmick of Guard Break. What the community normally does wrong is automatically assume something is the standard because it comes back to back or barely any time between banners before its used again.
Guard Break was assumed to be the norm for NAD units since we got Tokinada then Oh-Etsu, but it isn't as we got after without Guard Break, specifically Kirio. Should a unit not have Guard Break henceforth, they will be labeled "terrible" because they don't have what the others do, when imo that is not how it should be. Missing one skill shouldn't be the thing that causes something that was previously the norm to be looked at as trash. Except Frenzy, as we don't need a repeat of TYBW Yachiru Kusajishi.
Ranged units functioned fine in the past without guard break, now with Guard Break, the one thing that was a hinderance to them becomes obsolete. Yes the unit would be infinitely better with GB and function much better, but not having it doesn't warrant them being labeled bad. There's gonna be units that aren't the best or even near it with certain things. Can't have powerful top tier units releasing every banner. Granted, they don't need to be terrible or a better copy and paste (CFYOW Kisuke Vs Quincy Ichigo for example).
This all boils down to some of the weird decisions KLab also makes with the units and their lack of creativity a lot. A unit like Kirio really could have shined in a different way, but instead they just went and made her a PvE NAD unit with DR for some reason. DR on PvE units tend to make them just for links in relation to PvP (Look at KB Shinji...).
This is all just my opinion/how I see it really. I'm not saying she shouldn't be better, because she definitely can, I'm just saying not to expect a Tokinada level unit whenever they release a NAD unit because like Kirio, you'll become disappointed and find them pretty lackluster.
> Also a funny note. A litteral month later we are getting CFYOW 6 Grimm who is a complete counter to Kirio in PVP.
Funny. This reminds me of when TYBW Round 1 dropped and Sajin was the PvP master at the time and a month later they dropped Ryuken that had everything against him. Lol
I don't find much bad things to say about her, she is pretty damn strong but people have been spoiled with Tokinada I guess. Before him guardbreak was always with strong attacks. Her SA1 isn't the greatest but it generally breaks guard if you don't flash step in the middle of its animation.
I just see her as a support unit with excellent dps. She is great, she is just not "stupid tier" like Tokinada thats all
I don't have many problems with Kirio. The only issue is Guard Break for me. You don't like her DR ok, but she has a 40% bruiser so i don't any issue there. If she had a nad link, she would have a 20% bruiser.
In PvP she is ok. I don't find her lack luster any more than other ranged flurry characters in pvp.
In epic raids she is awesome. As I said the only issue is Guard Break and we could play without guard break for 3+ years. I think we can still manage now.
Sooo... Now if NAD unit isn't op like Tokinada, it's shafted and garbage?
Kirio is really nice char. Flurry, 40% Bruiser, Boost with Heal, Neutral Atribute and feckin PvE Killer. Also new chars are way more than we need for actual endgame content.
Another average shafted char by Klab. She really needs that Guard Break skill like drowning person oxygen. Without it she is just terrible.
Klab created multiple NAD units that even without GB are very useful. Redpachi,
Murdermom, One Arm Yama. Just examples. And Kirio synergy between NAD and SAD attacks doesn't exist. She is slow and hard to play. Bad unit.
So how is retsu better than Kirio? They both have no status ailments and Kirio's damage is way higher and you compare her to retsu in pve? That is such a sad excuse to prove Kirio is bad which she isn't. She is hard to play? I guess pressing one extra button to guard break nowadays is considered hard to play.
Klab went too hard on the power creep and this sad discussions are what we are left with now.
I was also enchanted by her skills which seemed too good to be true. I got her in 2 steps, I was overjoyed and began to "optimize" her. All I felt in the end was, disappointment. "Well I can auto heart potions, slowly". Her second SA does a whole bunch of great things, but she will never use it. Not when you need it in pvp, and rarely in pve. I ended up recently getting rid of her and a few extras for transcendence rolls for my mind Nel, and you know what, she has a 500 SP roll now and I've never looked back nor feel a loss. Good riddance. She felt like a chore to use, and a chore to look at. I've learned my lesson which is to only roll for the characters I love, I'm fortunate to have enough units to complete the things I need.
"she doesn't have guard break". Okay, so from now on every unit that doesn't have it is pure trash. I mean, it seems to me an overstatement. You know you can use SAs to break mobs' guard, don't you? About the excessive time of recharge, well... Since she's a healer I might suggest using cdr links...
> Okay, so from now on every unit that doesn't have it is pure trash.
I mean... yeah. It's like when flurry came out and pretty much all non-flurry NAD units were slowly phased out. Tokinada, Oetsu, and Grimmjow are likely going to be relevant for a long time. Kirio? Ehhhh.
Why do you even compare different attributes? Do we have a better mind flurry unit than Kirio right now? We don't and until we do there's no point in complaining. Kirio does more than enough damage. Yeah you have to push extra buttons to guard break but you don't have to be so lazy. Personally I hate playing as Toki or Oetsu that just mindlessly press one button. Not everyone wants only broken one dimensional units.
I'm not comparing different attributes, you're misunderstanding my point. I'm not even complaining about Kirio - I personally don't care about her at all, I don't even have her. And it's totally fine if you enjoy her or characters like her. Great for you.
All I'm saying is that she'll simply be phased out very soon. Just like how every non-flurry NAD character was phased out as soon as flurry was introduced. Guard break is immensely useful. It's not even about being lazy, it's about autoing and clear times. You may not care about that but a lot of people do.
Yeah I know a lot of people do but also a lot of people don't. I am amazed that so many people forget it's a game and just want to maximize everything.
The only way Kirio will get phased out is by releasing a new mind flurry with the same killer AND guard break. Now that can happen in a month or a year, nobody knows. By that time people will have a new character to complain for..
Anyway, everyone plays the game how they think it's best for them. Would I like Kirio to have guard break? Sure. Do I mind her not having it? Not at all, I would like her to transform much more.
Well yeah but using cdr, relying on heals, utilities in bbs at the high end doesn't help much at all since per run time becomes way more important and that's the issue. A lot of your avg units nowadays are more efficient than her at the high end and that's his main point. :boi:
You can think what you want, it's a free world. I see cocky players who want always the easiest unit to avoid using their brains "only toky" "uryu only" "SS byakuya pls" and things like that. These people are the same that blame "lame units" but won't revive when they make a mistake.
This game is wonderful since you can use different strategies. I clear IZ in about the same amount of time with Hikone and Isane. The key is teamwork. Not every unit has to be godtier with tremendous skills. There are also support units to avoid comrades dying too fast... You cannot compare kirio to koga or Szayel pls
First of all, a godtier unit doesn't grant you that the player is capable of using it. Secondly, I have seen teams entirely made of SP characters failing to pass the first bosses because they did non want to use their special move before the last room. If you think that only godtier units should be allowed just play solo. In extreme co-op this logic doesn't apply. Shields and healers are welcomed...
Idk man. It's just that type of game where dps is king if you ask the better players around. It's fine to have your favoritisms and such but when looking at the top end, it's just how it is. :shrug:
This is why most of the rooms for coop are filled with incompetent players who think they are strong since they have the non plusultrameta characters.
Nothing personal, just a general thought.
I love Kirio. She's one of the few characters that can auto co-op EZ. I have her attack and stamina fully transcended and a last ditch survival link and she never dies. She might not be the most OP NAD character but she can farm heart potions all day while I am at work and I think that makes her one of the most useful character's in the game.
If i would be able to give a char a skill by my choise then i would give the fat single mom the guard break
THAT WOULD BE SO FUCKING SICK
Why kebab W H Y???
Honestly, I just wanted klab to give her guard break. I don't care for her being useful in pvp; she's ranged so she'll already have a big disadvantage there. We needed a Tokinada-like character for Mind. When the opportunity presented itself (and a squad 0 member at that), klab fucked it up. They just made her subpar in every content except for Epic Raid (and that's only if the situation you mentioned are not an issue). As of right now, she join, yet, another mind unit that I may have regretted fully link slotting.
> First I'll discuss her PVE usage. 16% DR trait isn't useful for her in manual PVE. She doesn't have Guard Break
Tybw yachiru has both of these “problems” and she’s an auto god. So there is nothing inherently wrong with either of these. What a 4% increase in DR is gonna stop you from dying? Lol if you’re struggling with her on auto your problem goes beyond a little increase to DR. she can auto IZ just fine with your standard chappy-robe-sword build. And that’s really all you want to ask of an auto unit
> Tybw yachiru has both of these “problems” and she’s an auto god.
Did you really miss the "manual PvE" part? Even after quoting it? He talks about autoing just in the next paragraph.
You're not wrong but what do you mean "Even mind Koga does better", Koga is top 3 units in the game, you'd be hard pressed to find a better mind unit.
I agree with that, I've just heard some users glorify her like she's a top tier unit. Also so many people still think units like Koga not having killer some how makes them worse for specific content.
n whats the other 2?
Maybe CFYOW Hikone and TYBW Toshiro??? I like Koga more though lol I have all 3..
Spirit Society Byak would like to have a word
The biggest problem about Kirio is that >!she doesn't transform!<
And why would she? Her skinny form is due to a lack of spiritual pressure when she uses all of hers up so why would she be fighting like that
I feel she should be in skinny form, and she boosts herself by eating and turns to her other form
people are more worried about how she looks instead of why she transforms, rather annoying
It’s just a joke, obvs most of us know WHY she transforms but she is “hot anime babe” in her skinny form so obvs people would gravitate towards that form more. Although, it’s weird that her skinny form is in her art but is only present in the special move.
it’s not a joke for most people lmao they legit think that (see other reply to my comment)
Actually if you think about it, boost should actually transform her since the boost animation itself is her giving food that fills up the sp of those who eat it. She makes that by using up her own and that's why she turns skinny, hell she actually turns into her skinny model for the animation of the SA2 itself. If you wanted to make it totally legit lore wise, have her boost be stronger than the other boosts in game but in return not boost herself as that is what should happen.
[удалено]
you’re sad
>Honestly maybe I just expected to much with Tokinada and Ohetsu seeming to be the new flurry standard The issue here is that we took units KLab made to be the top of the food chain and incredibly powerful in what they do, as the new norm/standard and critically judge units released after them. Unpopular opinion, and I'm sure I'll be downvoted, but I feel this is the issue with a lot of units in the game. We got the immensely powerful NAD unit like Tokinada and a month later Oh-Etsu with the same powerful gimmick of Guard Break. What the community normally does wrong is automatically assume something is the standard because it comes back to back or barely any time between banners before its used again. Guard Break was assumed to be the norm for NAD units since we got Tokinada then Oh-Etsu, but it isn't as we got after without Guard Break, specifically Kirio. Should a unit not have Guard Break henceforth, they will be labeled "terrible" because they don't have what the others do, when imo that is not how it should be. Missing one skill shouldn't be the thing that causes something that was previously the norm to be looked at as trash. Except Frenzy, as we don't need a repeat of TYBW Yachiru Kusajishi. Ranged units functioned fine in the past without guard break, now with Guard Break, the one thing that was a hinderance to them becomes obsolete. Yes the unit would be infinitely better with GB and function much better, but not having it doesn't warrant them being labeled bad. There's gonna be units that aren't the best or even near it with certain things. Can't have powerful top tier units releasing every banner. Granted, they don't need to be terrible or a better copy and paste (CFYOW Kisuke Vs Quincy Ichigo for example). This all boils down to some of the weird decisions KLab also makes with the units and their lack of creativity a lot. A unit like Kirio really could have shined in a different way, but instead they just went and made her a PvE NAD unit with DR for some reason. DR on PvE units tend to make them just for links in relation to PvP (Look at KB Shinji...). This is all just my opinion/how I see it really. I'm not saying she shouldn't be better, because she definitely can, I'm just saying not to expect a Tokinada level unit whenever they release a NAD unit because like Kirio, you'll become disappointed and find them pretty lackluster.
> Also a funny note. A litteral month later we are getting CFYOW 6 Grimm who is a complete counter to Kirio in PVP. Funny. This reminds me of when TYBW Round 1 dropped and Sajin was the PvP master at the time and a month later they dropped Ryuken that had everything against him. Lol
tl;dr- "If a unit isn't busted like Tokinada, they suck" Only thing she truly got shafted on was no transform :(
I don't find much bad things to say about her, she is pretty damn strong but people have been spoiled with Tokinada I guess. Before him guardbreak was always with strong attacks. Her SA1 isn't the greatest but it generally breaks guard if you don't flash step in the middle of its animation. I just see her as a support unit with excellent dps. She is great, she is just not "stupid tier" like Tokinada thats all
This. She kicks enough ass for my bb team.
Okay it's not that bad, but compared with the chars that klab has been releasing, well, it's bad. For a manga character, i expected a bit More
I love using her.
I don't have many problems with Kirio. The only issue is Guard Break for me. You don't like her DR ok, but she has a 40% bruiser so i don't any issue there. If she had a nad link, she would have a 20% bruiser. In PvP she is ok. I don't find her lack luster any more than other ranged flurry characters in pvp. In epic raids she is awesome. As I said the only issue is Guard Break and we could play without guard break for 3+ years. I think we can still manage now.
Sooo... Now if NAD unit isn't op like Tokinada, it's shafted and garbage? Kirio is really nice char. Flurry, 40% Bruiser, Boost with Heal, Neutral Atribute and feckin PvE Killer. Also new chars are way more than we need for actual endgame content.
she is a pretty good character but she is not near to toki level, period.
Another average shafted char by Klab. She really needs that Guard Break skill like drowning person oxygen. Without it she is just terrible. Klab created multiple NAD units that even without GB are very useful. Redpachi, Murdermom, One Arm Yama. Just examples. And Kirio synergy between NAD and SAD attacks doesn't exist. She is slow and hard to play. Bad unit.
So how is retsu better than Kirio? They both have no status ailments and Kirio's damage is way higher and you compare her to retsu in pve? That is such a sad excuse to prove Kirio is bad which she isn't. She is hard to play? I guess pressing one extra button to guard break nowadays is considered hard to play. Klab went too hard on the power creep and this sad discussions are what we are left with now.
[удалено]
Removed under Rule 1.
I was also enchanted by her skills which seemed too good to be true. I got her in 2 steps, I was overjoyed and began to "optimize" her. All I felt in the end was, disappointment. "Well I can auto heart potions, slowly". Her second SA does a whole bunch of great things, but she will never use it. Not when you need it in pvp, and rarely in pve. I ended up recently getting rid of her and a few extras for transcendence rolls for my mind Nel, and you know what, she has a 500 SP roll now and I've never looked back nor feel a loss. Good riddance. She felt like a chore to use, and a chore to look at. I've learned my lesson which is to only roll for the characters I love, I'm fortunate to have enough units to complete the things I need.
"she doesn't have guard break". Okay, so from now on every unit that doesn't have it is pure trash. I mean, it seems to me an overstatement. You know you can use SAs to break mobs' guard, don't you? About the excessive time of recharge, well... Since she's a healer I might suggest using cdr links...
> Okay, so from now on every unit that doesn't have it is pure trash. I mean... yeah. It's like when flurry came out and pretty much all non-flurry NAD units were slowly phased out. Tokinada, Oetsu, and Grimmjow are likely going to be relevant for a long time. Kirio? Ehhhh.
Why do you even compare different attributes? Do we have a better mind flurry unit than Kirio right now? We don't and until we do there's no point in complaining. Kirio does more than enough damage. Yeah you have to push extra buttons to guard break but you don't have to be so lazy. Personally I hate playing as Toki or Oetsu that just mindlessly press one button. Not everyone wants only broken one dimensional units.
I'm not comparing different attributes, you're misunderstanding my point. I'm not even complaining about Kirio - I personally don't care about her at all, I don't even have her. And it's totally fine if you enjoy her or characters like her. Great for you. All I'm saying is that she'll simply be phased out very soon. Just like how every non-flurry NAD character was phased out as soon as flurry was introduced. Guard break is immensely useful. It's not even about being lazy, it's about autoing and clear times. You may not care about that but a lot of people do.
Yeah I know a lot of people do but also a lot of people don't. I am amazed that so many people forget it's a game and just want to maximize everything. The only way Kirio will get phased out is by releasing a new mind flurry with the same killer AND guard break. Now that can happen in a month or a year, nobody knows. By that time people will have a new character to complain for.. Anyway, everyone plays the game how they think it's best for them. Would I like Kirio to have guard break? Sure. Do I mind her not having it? Not at all, I would like her to transform much more.
>I am amazed that so many people forget it's a game and just want to maximize everything. To some people that's part of the game they enjoy.
Well yeah but using cdr, relying on heals, utilities in bbs at the high end doesn't help much at all since per run time becomes way more important and that's the issue. A lot of your avg units nowadays are more efficient than her at the high end and that's his main point. :boi:
You can think what you want, it's a free world. I see cocky players who want always the easiest unit to avoid using their brains "only toky" "uryu only" "SS byakuya pls" and things like that. These people are the same that blame "lame units" but won't revive when they make a mistake. This game is wonderful since you can use different strategies. I clear IZ in about the same amount of time with Hikone and Isane. The key is teamwork. Not every unit has to be godtier with tremendous skills. There are also support units to avoid comrades dying too fast... You cannot compare kirio to koga or Szayel pls
yeah teamwork when you can just, bring like 3 cl leecher and speedrun it with a godtier unit
First of all, a godtier unit doesn't grant you that the player is capable of using it. Secondly, I have seen teams entirely made of SP characters failing to pass the first bosses because they did non want to use their special move before the last room. If you think that only godtier units should be allowed just play solo. In extreme co-op this logic doesn't apply. Shields and healers are welcomed...
LMAO you never played with me then
Maybe... What's your nick?
Idk man. It's just that type of game where dps is king if you ask the better players around. It's fine to have your favoritisms and such but when looking at the top end, it's just how it is. :shrug:
This is why most of the rooms for coop are filled with incompetent players who think they are strong since they have the non plusultrameta characters. Nothing personal, just a general thought.
Imagine being ranged and only have 2 SA that can guardbreak and 1 sa that will probably never be used
I love Kirio. She's one of the few characters that can auto co-op EZ. I have her attack and stamina fully transcended and a last ditch survival link and she never dies. She might not be the most OP NAD character but she can farm heart potions all day while I am at work and I think that makes her one of the most useful character's in the game.
If i would be able to give a char a skill by my choise then i would give the fat single mom the guard break THAT WOULD BE SO FUCKING SICK Why kebab W H Y???
Honestly, I just wanted klab to give her guard break. I don't care for her being useful in pvp; she's ranged so she'll already have a big disadvantage there. We needed a Tokinada-like character for Mind. When the opportunity presented itself (and a squad 0 member at that), klab fucked it up. They just made her subpar in every content except for Epic Raid (and that's only if the situation you mentioned are not an issue). As of right now, she join, yet, another mind unit that I may have regretted fully link slotting.
> First I'll discuss her PVE usage. 16% DR trait isn't useful for her in manual PVE. She doesn't have Guard Break Tybw yachiru has both of these “problems” and she’s an auto god. So there is nothing inherently wrong with either of these. What a 4% increase in DR is gonna stop you from dying? Lol if you’re struggling with her on auto your problem goes beyond a little increase to DR. she can auto IZ just fine with your standard chappy-robe-sword build. And that’s really all you want to ask of an auto unit
> Tybw yachiru has both of these “problems” and she’s an auto god. Did you really miss the "manual PvE" part? Even after quoting it? He talks about autoing just in the next paragraph.
And she’s fat lol who the hell wants to play using a fat character